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Accessory Recovery - classify these as "tickets" please

Submitted by Dracora-Speaking on Fri, 11/28/2014 - 16:44
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  • Suggestions

Okay, these things are weird. They're...accessories? They show up in the accessories tab in my arsenal (as well as in the supply depot). That's weird to me. I think it would be better if they were classified as tickets and showed up in the Tickets tab of the arsenal. They act like tickets, don't they? Single use item that gets a vendor to do a task? Yeah that sounds like a ticket to me. I think this would clear up some confusion. A small, helpful change. Almost a bug report really (hehe).

  • 4 comments

A new weapon ideas (ADDED- a new bomb!)

Submitted by Gigaslash on Thu, 11/27/2014 - 19:23
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  • Suggestions

Alright then, here we go.

I propose OOO make a war mallet styled weapon. Not a rocket hammer. A heavy sword which knights swing in circles, trying to give it momentum, then smashes foes with the power of physics. Here's how it goes. NOTE:- The 2star version of this sword is a Troika (Fangel's idea there :D )

3 STAR-> SPIRAL MALLET
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Normal Damage, chance of weak stun (last swing; charge)

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OOO Should Stream and YouTube Spiral Knights!

Submitted by Goldeneman on Thu, 11/27/2014 - 16:05
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So yes...OOO should Stream and YouTube Spiral Knights.

Why you ask?

Well by doing this, OOO will be promoting Spiral Knights massively meaning new players will come in and we will get new players to play with :D Also it will keep current players hooked and keep people's mind off what OOO should be doing with Spiral Knights

What Will they Stream and YouTube?

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Armor abilites in LD part2 (updated V3)

Submitted by Holy-Nightmare on Wed, 11/26/2014 - 23:40
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Continuing from http://forums.spiralknights.com/en/node/106176

The basic idea behind this is that if you equip a set in LD you get a passive ability allong side it's natural boosts. Some of these add status chance to hits, some provide a buff or debuff under certain circumstances.

Except where noted you must where the full set to get the Buff or Debuff.

The more viable sets get negligible boosts or even debuffs while the less used sets get larger boosts.

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Fencing Jacket/Cyclops cap combo: User gets Low ASI

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Non-Cosmetic Promo Items That Scale With Your Rank

Submitted by Klipik-Forum on Wed, 11/26/2014 - 12:18
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This was prompted by the Guardians Armor Pack DLC sale. Promotional armors look awesome, but sadly are restricted to only costumes. This is great for keeping the game P2W free (mostly), but sometimes you just want to wear those armors as armors. So, what I'm proposing is to make these items either exact clones or slight variants of existing armors, but have them upgrade as you progress through the game.

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Replay Videos?

Submitted by Shinyespeon on Wed, 11/26/2014 - 11:41
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Basically after you finish a lockdown match or Blast network match you get the option to save a replay of that match, and be able to repost it on steam, or record over it. It would require a new gui, like what they did with the forge option. Let me know what you think of this and if it would work. I just thought about it

  • 2 comments

map transparency slider. [For Convenience]

Submitted by Sadchan on Wed, 11/26/2014 - 10:48
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  • Suggestions

Seems like the map is opaque when toggling, so wouldnt a transparency slider fix that issue?

Source: http://forums.spiralknights.com/en/node/106155

  • 3 comments

Trinkets that debuff

Submitted by Deleted-Knight on Wed, 11/26/2014 - 02:50
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Yes, this sounds counter-intuitive. Who would want to buy things that makes their character less powerful? The answer is end-game people who like to show off. These trinkets will show up graphically on a character's hands.

Training Weights:
Trinkets that reduce your movement and attack speed. In return, they give your shield X% more health in both Clockworks and Lockdown.
3* version: MSD+ASD low
4* version: MSD+ASD med
5* version: MSD+ASD high
(buffs scale slightly with star level)

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Changing Defends in LD - Option 2

Submitted by Klipik-Forum on Tue, 11/25/2014 - 13:52
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  • The Coliseum
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So instead of option 1, which was this, you could also change Defends to Time Defended, that is, time spent in the area of a point with enemies in a slightly larger radius around the point. Like the other option, it incentiveizes defensive play, but this one I think is more inclusive of all styles of play and is less complex to code than the other one.

Thoughts?

  • 5 comments

Interesting LD idea

Submitted by Holy-Nightmare on Tue, 11/25/2014 - 12:29
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  • Suggestions

With armor and HP trinkets you can take X amount of hits (say like 5).

With the same armor but no HP trinkets you can take Y amount of hits (usually it's 2).

Suppose the defense of the armor is changed so that you can weak armor without HP trinkets and take not Y amount of hits but X amount of hits, next remove trinkets from LD so that everyone can take X amount of hits.

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