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Have a suggestion for Spiral Knights? We would like to hear it.

"Attack on Haven" Mission

Submitted by Crazierz on Thu, 10/30/2014 - 08:25
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  • Suggestions

There are three ideas that will be bashed as soon as a put it up.

I. Haven Ambush

Once every half a week or so there will be an attack on haven "Special Mission" which should fill this gap of less content. Its a mission that has 4 levels:

1. The Arcade
2. The Bazaar
3. Garrison
4. Haven/Auction House

It will be filled with a WHOPPING 6 PLAYERS and it wont be easy. Each level has 5 five waves that contain tons of monster invading from the corners of haven.

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Item Suggest

Submitted by Crazierz on Wed, 10/29/2014 - 15:57
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  • Suggestions

When your in the item equip chest there will be different items "HELPFUL" to that level and "AVOIDABLE" for that level.

This could really come in handy for shadow lairs, noobs, bosses, or regular levels in general so we could all see what would help fend off those types of monsters.

  • 4 comments

about defense

Submitted by Thunder-The-Bright on Wed, 10/29/2014 - 10:47
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  • Suggestions

Defense is highly neglected yadayadayada. You know the drill. How about some ideas.

Make defense cut a percentage of the damage, not a set amount. That way tanking would really be a viable strategy, with ironmight tanking 70-80% of the damage while chaos only 40%. It would also give some variety to armors, since they would have actual differences in defense, not just 30-50 points. Obviously armors absorb only the damage type they defend from. It would take quite a bit to balance this out, but it would be very effective.

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Mutiny

Submitted by Dimpl on Tue, 10/28/2014 - 21:57
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  • Suggestions

I often join a party randomly, based on floor/number of players/gate/mission, rather than based on leader. Hence, in a 4 (or possibly even 3) player teams, I think it would be useful to be able to kick the leader, if all other players agree.

  • 18 comments

Loadouts

Submitted by Dimpl on Tue, 10/28/2014 - 21:44
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  • Suggestions

Clicking on the swords beside a loadout changes it from being marked as pvp to marked as pve. I believe this feature is 100% useless. Instead, I believe it would be much more logical for clicking the swords to equip the loadout.

  • 3 comments

Truly balanced lockdown

Submitted by Holy-Nightmare on Tue, 10/28/2014 - 12:36
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  • Suggestions

Remove HP trinkets, and UVs.

You want to play striker? Fine but you have to deal with getting killed easy.

Recon? You won't be able to use a sword as well, or move as fast, unless of course you are willing to sacrifice damage in order to use ASI/MSI boosting armor.

Guardian? You have HP but your teammates will often run off without you, plus you can't gun as fast.

Give players the option to vote for maps and AT toggle.

Divide teams based on their average loadout power (excludes loadouts that could be used in tiers not applicable to the current tier).

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Shardgun

Submitted by Abelisk on Tue, 10/28/2014 - 10:03
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  • Suggestions

A gun that can shoot bullets two times before reloading.
Each bullet explodes into 4 shards - each shard goes up, down, right, or left. Each shard acts like a Valiance bullet; the shards travel 8-10? tiles out from the starting point. If the bullets don't hit anything they'll automatically blow up after they move past 5 tiles. These shards shoot farther than any other handgun currently in Spiral Knights.

The charge only makes the bullet explode like a bomb and the shards can go through enemies.

The end!

  • 7 comments

Haunted Haze

Submitted by Zurkov on Tue, 10/28/2014 - 00:24
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  • Suggestions

Why is Haunted Haze still rubbish? It'd be laughably easy to buff it up to par with Chaotic, considering Chaotic just adds a small chance of random status.

Fo'srs, though, if the ghosts had a maximum lifetime greater than like five seconds and followed you if there wasn't a target nearby, it'd be perfect even with the current pathetic damage.

  • 10 comments

A simple solution.

Submitted by Mukui-The-Otaku on Mon, 10/27/2014 - 11:41
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  • Suggestions

Bring back mineral banks so i can get rid of all of this green and blue mineral stacks that i have piles of.

  • 11 comments

Musical Promotion

Submitted by Rhagnarock on Mon, 10/27/2014 - 09:38
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  • Suggestions

So I was wondering what weapons I would like next... Considering I have a mitten as shield and a mixmaster as weapon I was wondering...

Could it be possible to have a Mic, a guitar and a bass as weapons/shield? Concert SK promo?

IDK just a silly suggestion for silly weapons... ^ ^

  • 4 comments
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