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Homecoming (Guild Stuff) Idea Set - Part V: Guild Stash

Submitted by Dracora-Speaking on Fri, 10/31/2014 - 17:59
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  • Suggestions

WARNING: HUGE BLOCKS OF TEXT AHEAD. Skip down to my comment for a TL;DR summary of this part. This idea is in a few parts:

HOMECOMING PART I: Social Changes
HOMECOMING PART II: Shuttle
HOMECOMING PART III: Ready Room Renovation
HOMECOMING PART IV: Guild Lab
HOMECOMING PART V: Guild Stash

  • 19 comments
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Homecoming (Guild Stuff) Idea Set - Part IV: Guild Lab

Submitted by Dracora-Speaking on Fri, 10/31/2014 - 16:01
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  • Suggestions

WARNING: HUGE BLOCKS OF TEXT AHEAD. Skip down to my comment for a TL;DR summary of this part. This idea is in a few parts:

HOMECOMING PART I: Social Changes
HOMECOMING PART II: Shuttle
HOMECOMING PART III: Ready Room Renovation
HOMECOMING PART IV: Guild Lab
HOMECOMING PART V: Guild Stash

  • 5 comments
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Homecoming (Guild Stuff) Idea Set - Part III: Ready Room Rennovation

Submitted by Dracora-Speaking on Fri, 10/31/2014 - 15:30
in
  • Suggestions

WARNING: HUGE BLOCKS OF TEXT AHEAD. Skip down to my comment for a TL;DR summary of this part. This idea is in a few parts:

HOMECOMING PART I: Social Changes
HOMECOMING PART II: Shuttle
HOMECOMING PART III: Ready Room Renovation
HOMECOMING PART IV: Guild Lab
HOMECOMING PART V: Guild Stash

  • 8 comments
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Homecoming (Guild Stuff) Idea Set - Part II: Shuttle

Submitted by Dracora-Speaking on Fri, 10/31/2014 - 14:24
in
  • Suggestions

WARNING: HUGE BLOCKS OF TEXT AHEAD. Skip down to my comment for a TL;DR summary of this part. This idea is in a few parts:

HOMECOMING PART I: Social Changes
HOMECOMING PART II: Shuttle
HOMECOMING PART III: Ready Room Renovation
HOMECOMING PART IV: Guild Lab
HOMECOMING PART V: Guild Stash

  • 24 comments
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Raffle Energy for income

Submitted by Deleted-Knight on Thu, 10/30/2014 - 17:58
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  • Suggestions

Bi-monthly promos are excessive because it takes the meaning out of "exclusive items". Why hold raffles instead?
For every $X you spend on the game, you get a raffle ticket. You can go to a special NPC to submit it or save up for a future raffle.
At the end of every month a random ticket is chosen and the winner is given a valuable accessory and a lump of energy.

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Post that have over 20 comments become Sticky for a Week

Submitted by Crazierz on Thu, 10/30/2014 - 11:25
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  • Suggestions

I'm not saying people should spam but actual genuine good ideas should be heard. Most good ideas eventually goes to page 2 which almost no one looks at.

  • 6 comments

Suggestions Forum Guild

Submitted by Crazierz on Thu, 10/30/2014 - 11:16
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  • Suggestions

We could make a guild of people who are Suggestion Editors and Makers who read the Suggestion forum who can be contacted to get input on other peoples ideas and also there own.

It would be for everyone who goes on the Suggestion page a lot and you don't have to leave your guild to be a part of it. Its just a thought for a guild of the people that are here a lot. I'm not saying I've been here for a long time but just putting another idea out there... for people to bash.

New things to happen to the clockworks. (possibly an event)

Submitted by Mukui-The-Otaku on Thu, 10/30/2014 - 10:09
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  • Suggestions

Construst/Wolver mixes and Gremlin/Lumber mixes, i want them to mix up the species for once with an event(i know you all are tired of events) where species have mixes(new costumes) and you have to find out the solution, :D || Feel free to add on to this or say wether you like it or not.

  • 5 comments

Rolling with costumes/accessories

Submitted by Golgomath on Thu, 10/30/2014 - 10:05
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  • Suggestions

What if there were some sort of system in the game where you could try to change the color of a costume/accessory in a similar way to how Punch's UV rolling works? It wouldn't change whatever kind of item it is (a ribbon will stay a ribbon), but the color type would change in a random way (toasty could become military or regal or prismatic or whatever).

  • 1 comment

LD/PvE UV balancing

Submitted by Golgomath on Thu, 10/30/2014 - 10:01
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  • Suggestions

Just an interesting idea to shake up LD a bit more: what if at the beginning of every match each player was assigned a monster family (beast, gremlin, fiend, undead, construct, slime)? The player would receive whatever damage weaknesses/resistances that their assigned family would have, but at the same time they would be vulnerable to UVs with damage bonuses to certain families. This tweak would make all UVs applicable in LD and would mix up LD in an interesting way.

  • 3 comments
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