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Have a suggestion for Spiral Knights? We would like to hear it.

What if the art were as good as it used to be?

Submitted by Michaelb on Mon, 02/17/2014 - 07:25
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  • Suggestions

All the new enemies have somewhat less interesting artistic representation. Gorgos, for instance are basically a solid color and generally don't look as, well, interesting (quite frankly) as the older monsters. The same thing goes for these new glop drops and the scarabs look like something out of Metroid.

My suggestion: stop using solid colors so much. Make textures less simple.

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Better orb dropping rate

Submitted by Zethalan on Mon, 02/17/2014 - 01:43
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  • Suggestions

The one thing i suggest is a (at least a little) higher orb dropping rate, because i'm sure everyone knows that hunting orbs of alchemy is such a pain in this game, it takes a huge amount of time. I'm sure a lot of people abandoned the game doing orb hunts so please, increase the orb dropping rate at least 7 or 14%, it would help a lot, really!

  • 7 comments

Poison Status revamp

Submitted by Fe-Tarkus on Sun, 02/16/2014 - 18:48
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  • Suggestions

Rather than being hit or miss for having ~25% less defense and ~50% less attack, I believe Poison should be implemented in stacks. Each Poison attack would increment the amount of Poison Status an entity has by a set amount. The amount of Poison stacks equates to the degree of poison effects.

Poison status has a base time of 3 seconds, which is increased by half of the Poison stacks on an enemy (up to 30 stacks), and then beyond 30 stacks, the square root of the excess stacks is added to the duration. After 30 stacks, poison is not any more effective and gains less duration.

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Make shield bash and dash prismatic.

Submitted by Blazzberry on Sun, 02/16/2014 - 18:26
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Why yes, this has been suggested before.

But seriously, why not? What does it hurt?

Our prismatic colors blending in with the background? The colors of enemies blend in with backgrounds already, and everyone has been putting up with it.
That's a check off the list. I can't see any other problems.

So why not have a few yellow dashing and pink shield bashing? < - Examples.

  • 6 comments

Bomb bashing

Submitted by Kathrine-Dragon on Sun, 02/16/2014 - 14:47
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  • Suggestions

When releasing a non-fully charged bomb the knight slams the bomb down dealing 1/10 the damage of the blast to a small area with medium knockback and a low chance of stun. The knight cannot move while bashing and has a fair chance of receiving stun himself.

  • 4 comments

New bomb type : Proximity Landmines!

Submitted by Rayzmor on Sun, 02/16/2014 - 03:13
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  • Suggestions

At the very beginning, I would like to ask you not to hit me in the face, if the idea like that has been already posted somewhere else. Thank you.
So, let's get started.
The Landmines
would be bomb line that would start from a 3* and go up to 5*, it would have two lines that would split at 4*. Now to the most interesting thing.
3* Small landmine/ 4* Light Landmine/ 5* Heavy Landmine
/4* Light Jumping Betty/5* Heavy Jumping betty

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Georgian Language

Submitted by Temorq on Sun, 02/16/2014 - 00:44
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Everyone can type with theyr languages in spiral knights like: Russian, English, Espanion, French... but georgians cant i will show the language alphabet:ა,ბ,გ,დ,ე,ვ,ზ,თ,ი,კ,ლ,მ,ნ,ო,პ,ჟ,რ,ს,ტ,უ,ფ,ქ,ღ,ყ,შ,ჩ,ც,წ,ხ,ჯ,ჰ.

  • 13 comments

The Color White.

Submitted by Agentz on Sat, 02/15/2014 - 17:22
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  • Suggestions

Does anyone remember when there was a personal color of white? I don't think that should have been removed, and that perhaps they could now put this color back as a featured auction? It would be a huge crown sink for OOO while pleasing the filthy rich. ~Z

  • 12 comments

Should HoH weapon cost energy instead of crowns?

Submitted by Amnimonus on Sat, 02/15/2014 - 15:45
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  • Suggestions

A thought came up into my head when come to what energy is suppose to, make game progression faster, In spiral knight term this means weapon and gear become slight easier to get if you pay to play. In that sense before HoH came along all recipes where actually hard to get and trip to the terminal in sense was always worth it because everything there had retail value. Giving life to a major part of the community market in spiral knights.

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Simple Solution For Radiants

Submitted by Ezio-Of-Almere on Sat, 02/15/2014 - 12:02
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  • Suggestions

Since it seems that the Devs are not going to increase the radiants drop rate in another depths ..... well , here is a very simple solution that should solve everything ( atleast until a bigger change come ).

Well its very simple , just make the danger missions start at depth 26 for vanguards , this way the treasure room will be at depth 28 , and this room contains alot of red boxes so , yeah maybe like 30 rads per danger mission run .

Not the perfect but it shall solve the problem , its better than "from 0 to 9" per one vana run .

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