English Language Forums › General

Search

Suggestions

Have a suggestion for Spiral Knights? We would like to hear it.

Make Blast Network's camera better.

Submitted by Fruitalicious on Sat, 02/08/2014 - 07:06
in
  • Suggestions

In the vanaduke level, while you're fighting the mask, the level has a top-down camera style. Blast network doesn't have this, so its hard to see the bottom of the screen and you can easily get sniped because half the people camp on the bottom of the screen. It would be a simple change, wouldn't it?

  • 5 comments

Hammer Idea!

Submitted by Flame-Shinobi on Sat, 02/08/2014 - 06:57
in
  • Suggestions

First off, lemme 'splain mahself. This is exactly what you think. A new weapon thread. So, Without further ado, lets start.
CRAFTING LINES:

Iron Hammer (3*) -> Dizzying Hammer (4*) -> Quake Hammer (5*)
This line does pure normal damage with a chance of causing stun.

Iron Hammer -> Shocking Hammer (4*) -> Thundering Hammer
This line does split normal elemental damage and has a chance of causing shock at 4 and 5*.

Speed:

Both lines have a 3 hit combo a are about as slow as the Fang of Vog. The Shocking and Thundering hammers are slightly faster.

  • 4 comments
  • Read more

Allow the Ignition Armor to have top accessories.

Submitted by Sandwich-Potato on Fri, 02/07/2014 - 12:52
in
  • Suggestions

Once upon a time, I decided to get a bunch of Crescent Helm sets, and I decided to slap Regal Party Hats on all of them. The Ignition Helm is basically the same model as the Hallow/Frosty ones, yet it cannot have a top accessory, like a party hat, placed on it. I'd like for it to be allowed so I can go around and always have a party hat on.

  • 2 comments

Make charge color reflect personal color

Submitted by Fangel on Fri, 02/07/2014 - 10:37
in
  • Suggestions

Believe it or not this idea came to me in a dream.

In order to avoid confusion when bombing without the charge meter while other players are using charge attacks in close proximity, make the charge color reflect our personal color. This applies outside of bombing too, but you have to charge to bomb so it's a good example.

  • 4 comments

The Guild Library (Brief)

Submitted by Arelic on Fri, 02/07/2014 - 10:08
in
  • Suggestions

Inspiration

  • 4 comments
  • Read more

Allow players to simply collect minerals (instead of depositing them) for all "Miner"-related achievements.

Submitted by Corinthmaxwell on Fri, 02/07/2014 - 02:08
in
  • Suggestions

Ever since the release of the Battle Sprites, players have been hoarding Crimsonite, Luminite, and Dark Matter to create Sprite food with, while at the same time, they were also dumping excess Valestone and Moonstone into inactive Arcade gates, resulting in the removal of the gate creation system from the Arcade. This action unfortunately & unintentionally contributed to newer & current players being unable to obtain the "Minor Miner", "Moderate Miner", "Major Miner", "Marvelous Miner", and "Master Miner" achievements.

  • 3 comments
  • Read more

Bomb balancing proposal (Non-charged bomb attack)

Submitted by Silvercom on Fri, 02/07/2014 - 00:30
in
  • Suggestions

I will not talk about gun, instead I'll talk about bombs.
This is a topic that should be read by GM so I put this title as a bait.
I apologize for this ploy.

All weapons have a normal attack and a charge attack, exept bombs.
This is the main flaw balancing between weapons

To fix this we must add the normal bombs attacks with restrictions :

- The radius of the normal bomb attack should be that of a 2star bomb.
- The player can put up to 3 bombs at the same time. (depending on alchemy path)

  • 8 comments
  • Read more

Mineral Mining Monsters (sort of)

Submitted by Amaki on Thu, 02/06/2014 - 21:41
in
  • Suggestions

Basically this idea came out of the thought "what if SK was an RTS and all the different monster families had to gather resources?" Well, might as well take that to its logical conclusion ...

  • 5 comments
  • Read more

pocket monsters!

Submitted by Mordenius on Thu, 02/06/2014 - 19:11
in
  • Suggestions

In light of the (possibly) upcoming pocket monster adoption in april, I would like to suggest some new pocket monsters!

My suggestion is that there should be one monster for every enemy family (excluding love puppy because ya know everybody loves them)
and the criteria for each monster i'm suggesting is that they are smaller/lesser appreciated/favorites of each family

Construct family: (keeping Love Puppy) The Scuttlebot

Fiend family: Devilite (or maybe Greaver?)

Slime family: Royal Mini (or our very own Impostocube!)

  • 3 comments
  • Read more

Several good suggestions by Bustware and others (post yours!)

Submitted by Bustware on Thu, 02/06/2014 - 02:48
in
  • Suggestions

Hai! I came up with some good things that should be addd to improve the gameplay, as well as I wanted to support very good ideas of others. Special thanks to Skyguarder for sharing his knowledgle about HTML. Let's begin:

Table of contents:

Before you read:
Why am I typing about other people's suggestions?

My own ideas:
Rocket Launcher
Buff Banner

  • 16 comments
  • Read more
  • « first
  • ‹ previous
  • …
  • 353
  • 354
  • 355
  • 356
  • 357
  • 358
  • 359
  • 360
  • 361
  • …
  • next ›
  • last »
Syndicate content
Powered by Drupal, an open source content management system