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Have a suggestion for Spiral Knights? We would like to hear it.

Predictable Alchemer Ricochets (And fix for the left-weighted ricochets)

Submitted by Kesari on Tue, 02/11/2014 - 21:12
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  • Suggestions

Instead of having them only ricochet to the left (Ow my OCD, oh my god I can barely stand it, bounce to the rrrRRRIGHT!!!)
Have it so the ricochets target the nearest enemy off a 180 degree arc, with the center point of the radius pointing towards the source of the shot.
This means the bullets can only bounce back somewhat towards the source of the shot, unless you hit a wall, in which case it will bounce off on a 180 degree arc with the center of the arc being the normal of the wall.
If no enemies exist, then ricochet in a random direction within the arc.

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Winmillion

Submitted by Tiramiisu on Tue, 02/11/2014 - 15:21
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I think winmillion is really fun to use, but since it is 4* at most, it is too weak to take into places like King of Ashes. I think the 5* could be white with a blue aura and blue trimmings, considering how the colour scheme has been developing. The projectiles could fly farther as well, and do slightly more damage.

  • 3 comments

The Mad Doc's Laboratory presents: Inert Fire Crystals!

Submitted by Doctorspacebar on Tue, 02/11/2014 - 13:05
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What's an Inert Fire Crystal, you ask?

Simple! See, a Fire Crystal takes a long time to gather heat on its own. These crystals that are still in the process of gathering heat appeared mostly in the wilderness around Haven, and when the Knights landed, they took a lot of samples for study. Once they started to develop a method of putting heat into these Inert Fire Crystals, Kozma bought out a whole lot of the ones still on the market. Now she's cashing in, big time! They have a tendency to shine in light, but being Inert, they still have no light of their own.

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Ready Room Storage

Submitted by Graez on Tue, 02/11/2014 - 12:30
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I understand that you don't technically NEED it since your inventory is virtually limitless, but it would be simple and definitely aid in organizing your inventory with all of the different items, armor, accessories, weapons, armor, costumes, rarities, etc. I think a item organizer should be an option for your inventory and if there were a storage system. That way you could sort it by item color, and item rank or any other organizing option that would be appropriate.

  • 12 comments

Bow and Arrow

Submitted by Thebronzemonsta on Mon, 02/10/2014 - 16:46
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  • Suggestions

It would be cool if there was a bow and arrow in this game, it could be like a reskinned blaster or antigua, and the charge could be like a blaster(one powerful shot) or multiple arrows like an Antigua.

  • 9 comments

Double weapons

Submitted by Eladrinconor on Mon, 02/10/2014 - 16:29
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  • Suggestions

So my idea is that you could have a weapon where you would hold 2 guns/swords. This would have a higher attack speed and higher damage, But the drawback is no shield. Please review this post it was fun to think of possible charge attacks.
Thank you,
eladrinconor

  • 10 comments

A new Aura Accesory

Submitted by Valorai on Sun, 02/09/2014 - 18:50
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Let me cut to it.

I believe that an aura based off of the animation your knight gets when crafting and etc would be great. I would link a photo of this animation, but I'm too lazy.

Thoughts?

  • 2 comments

Long-Guns

Submitted by Malkalack on Sun, 02/09/2014 - 18:31
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We should have two handed guns, that do more damage than handguns or even swords.... but have a few limitations.

1. No shield. You cannot use a shield while using this weapon. Switch away to use it.

2. Longer reload. MUCH LONGER RELOAD. It should take a few seconds at least.

3. Chance to miss. A small chance to miss enemy, this chance becomes greater the closer the enemy.

  • 25 comments

Aztael's Global Suggestion Thread

Submitted by Little-Aztael on Sat, 02/08/2014 - 12:23
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  • Suggestions

So here is my thread about any changes I would like coming from OOO. from time to time I will edit my post depending the feedbacks. I might even add some new thing to change depending my ideas and problem I encounter.
_____________________________________________________________________________________________________________

Forge:

Yes I know there are tons and tons of Forge threads, but I think that it needs some changes.

First of all Megawatt-King posted a forum about it which I find really interesting

http://forums.spiralknights.com/en/node/96682

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Brandish balance! (Again)

Submitted by Autofire on Sat, 02/08/2014 - 11:17
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I have an easy brandish fix that should balance them even without decreasing their (crazy high) damage. I think that changing the charge attack so that the explosions turn in a random direction (and angle) from the attacker. So, if I were to use a charge attack, it could veer to the left, right, or travel straight. Each explosion would turn the same amount as the last, and they couldn't turn too sharp. (Maybe up to 20-25 degrees on each explosion.) This would make the Brandishes reliable at close range, but not so much of a sniping weapon.

  • 33 comments
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