(The intro is a bit talkative, so for the actual suggestion, skip down to the bolded "How It Works" area)
So with the whole issue with tier 3 monsters having health and damage values as if they were in tier 4 in certain danger rooms, spawn locations, and in all shadow lairs, it feels a bit unfair that several mechanics that players rely on, such as knockdown and flinch, simply do not work due to our weapons not scaling to the new areas, and our armors not protecting enough of the enemy damage.