Making shadow lairs too cheap to enter as a solo player makes them too farmable.
Making shadow lairs too expensive to enter as a solo player (as they are now) ruins the fun.
Scale the key price in a way where it costs 450e X the amount of people in the party.
Payout wouldn't be touched at all, only accessibility.
A key of a higher tier can function as a key of a lower tier.
I'm not sure how you would implement this, but this is my take on it:
Introduce 3 new keys into the supply depot that open their respectively sized parties' elevators.
1 person shadow key: 450e