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Have a suggestion for Spiral Knights? We would like to hear it.

Friendly Mecha Knights

Submitted by Pinksnipe on Sun, 10/13/2013 - 13:21
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  • Suggestions

Friendly Mecha knights need to be fixed in three ways:
1. Make them use their shields.
2. Make them shock less.
3. Increase their damage/health.
Friendly mecha knights are amazing and helpful, in the royal jelly palace, one almost survived the arena before the boss, and another almost survived the boss battle, but they aren't doing enough damage, and they get killed too easily.

Another idea: Make them a rarity.

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Last bullet in the chamber+ New OP bomb

Submitted by Dragonuity on Sun, 10/13/2013 - 09:01
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  • Suggestions

Last bullet does extra damage.

Make a bomb that after use, the bomb is cursed for 10secs. Does Curse.

  • 1 comment

Restrict crafting so you can't craft gear you're not allowed to equip

Submitted by Zeddy on Sun, 10/13/2013 - 08:32
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  • Suggestions

So this doesn't happen again.

  • 14 comments

Escalation Mode

Submitted by Khamsin on Sun, 10/13/2013 - 08:30
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  • Suggestions

I have a longer post I'm thinking about typing out and posting, but before I go that far, I'm just going to dip my toe in the water and see what the temperature is like to this suggestion. Basically, a mode like this :

http://www.youtube.com/watch?v=qCZmeeFUTf4

in Spiral Knights. Infinite number of arenas with a random-ish composition of enemies/traps/stat penalties with leaderboards tracking high scores.

Thoughts?

  • 12 comments

Lockdown Toggle

Submitted by Voza-Il on Sun, 10/13/2013 - 08:00
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  • Suggestions

1) Lockdown Toggle
Probably thought of before, but it would be nice to set up a lockdown game where there was an option to enter a UV alowed or UV not allowed arena. That way, if you entered UV allowed, people would play lockdown in there as they do today. But UV not allowed allows players (both with and without UVs) to be on the same playing field. It would just disable any bonuses from UVs, and act as though they were wearing plain armor.

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Possible Idea for The Core boss.

Submitted by Sonosuke on Sun, 10/13/2013 - 06:53
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  • Suggestions

Recently (as in half a day ago), I came across a thread talking about unexpected boss ideas. I was reminded of this story that an in-game friend of mine told our guild. So I posted his story on the thread (found here). I realized it could count as a suggestion, so I'm making this forum to see what you guys think.

New "skele blade" line shadow weapons

Submitted by Applezforu on Sat, 10/12/2013 - 17:13
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  • Suggestions

There seems to be a lack of shadow weapons in comparison to elemental and piercing weapons, there are only like, 2 sword lines that deal shadow, and 3 (I think), gun lines. Bombs have a decent amount of shadow weapons, but the amount of shadow swords and guns is a bit too little.

Due to the gunner update being soon, I am going to focus on suggesting new swords, mainly because I do not know what damage types the new guns will inflict.

Since we already have a slow shadow sword (faust line) and a medium shadow sword (nightblade line), I think we need a fast shadow sword.

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Make Tutorial replayable

Submitted by Yokujin on Sat, 10/12/2013 - 12:35
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  • Suggestions

Like the title says... make the Tutorial (1-1 to 1-4) replayable
Why? For fun, for lore, redoing it on higher difficulty to get the elite icon

  • 3 comments

Master KEY IDEA

Submitted by Ceorthegodkiller on Sat, 10/12/2013 - 12:32
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  • Suggestions

I just wanted to throw something your guys way.I had an idea it's a master key for iron lock boxes you can only use it 10 times, and the cost would be 5000 ce would make alot of people happy. Just a thought but i think i would buy alot of those keys if they existed thanks

  • 14 comments

Change the Calibur line charge attacks.

Submitted by Writhes on Sat, 10/12/2013 - 10:26
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  • Suggestions

Honestly, I don't usually care about the weapons people use but I swear every time someone uses a calibur charge attack I want to punch a baby.

If players use a calibur charge and knock mobs in every direction its on a blast bomb level of annoying. It ruins vortex, it smashes mobs into other players, and worst of all the damage just isn't worth the disruption it causes in a party...

When I am leader I dislike being the [bucket] that has to tell people that I don't want them charging their sword or having to quit a group (yes, its that bad) when I'm not leading.

  • 13 comments
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