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Have a suggestion for Spiral Knights? We would like to hear it.

Operation: Shadow hammer

Submitted by Scirio on Wed, 10/16/2013 - 11:29
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  • Suggestions

Why not make Seerus' mission a shadow lair, not that it's avaiable for everyone.

Shadow OCH will be the lair for the real masochists, with an insane amount of gremlins and other difficult stuff.

But as everyone knows, any SL will give you an SL mat which you can craft SL gear with (helm and armor), BUT we already have the Seerus mask,
so the 2 pieces of gear you should be able to CRAFT from this SL would be 2 things out of the following list:

-Shadow rocket hammer.
-That saw the gremlin ninjas use, (normal attack would be a slash, charge would throw 3 sawblades)

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Guess what...another coliseum suggestion. Battle Points!

Submitted by Dekuinanutshell on Wed, 10/16/2013 - 10:27
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  • Suggestions

The way lockdown is, not too many players find it an advantage to dominate all 3 to 5 points in one shot...we facebook our pokes to dominate eachother and while it is in a sense good entertainment spiral knights could use something more. I introduce Battle Point

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In-game level editor

Submitted by Aotr on Wed, 10/16/2013 - 10:01
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tl;dr in-game creation kit for SK

  • 13 comments
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Updating Bombastic and Mad Bomber Demo (again)

Submitted by Fourtarkus on Wed, 10/16/2013 - 09:35
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  • Suggestions

I know that OOO tried to update Bombastic Demo, but they really did nothing in the grand scheme of things. Also, after the chaos update, there is little reason to opt for any of the bombing suits, other than Mercurial. After talking with some dedicated bombers, I think that these are the kind of adjustments that would be: wonderful to see, easy to implement, refreshing for gameplay, and with more options inevitably means potential energy spent.

New Bomb only UV's introduced:

  • Bomb Fuse Length Reduction (Reduces fuse time by 6% for each point, up to 6 acquired)
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Give Magnus line's charge shot the range of Pummel/Punch guns.

Submitted by Toeni-Sevan on Wed, 10/16/2013 - 08:37
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  • Suggestions

With the gunner update coming out soon I was looking up my old guns in the wiki.

I was looking through my old T1 LD gear and saw my trusty punch and pummel gun. It states it's charge attack has a range of 14 blocks. I thought that was pretty good and looked at the Magnus: a charge shot with 10 blocks. Why is this? Cause if there's no error on the wiki or reason as to why it's reduced I suggest increasing the Magnus line's charge attack range to 14.

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Color/eye costume slots

Submitted by Daili on Wed, 10/16/2013 - 05:23
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  • Suggestions

Hello. I'm here to suggest a costume slot for eyes and personal color. The purpose of this is so that we can be able to keep the eyes/personal color usables we buy from the AH/Strangers. Cause let's face it, not all of us do FSC 24/7-365 to be a Spiral Knights billionaire.

  • 4 comments

Sell "Loot Amplifiers"

Submitted by Mayaura on Tue, 10/15/2013 - 17:41
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  • Suggestions

Heat amplifiers may still have some usefulness and appeal to some players, but more often we run up against a lack of fire crystals. Additionally, some players might like to play on the easiest setting (Normal) but get the Elite loot, so why not make Loot Amplifiers if it's not too much programing trouble.

  • 13 comments

1st Person Gameplay

Submitted by Pupshies on Tue, 10/15/2013 - 15:24
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  • Suggestions

You know what would be cool? 1st person gameplay on spiral knights. I know it's a lot to ask for, but it would be pretty neat.

  • 49 comments

Colors of new gear.

Submitted by Iamnoone on Tue, 10/15/2013 - 07:46
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  • Suggestions

Please try to make some of the past gear, costumes and accessories more usable by the making new gear in colors to match existing items. Black and gold has been used on a few pieces like the Storm Avenger Helm but that color scheme has no matching armor.

If you know of other pieces that don't really have things that match and make a good looking outfit, please post them here.

  • 14 comments

Ideas for the (eventual) bomber update: new bomb styles

Submitted by Mohandar on Mon, 10/14/2013 - 17:42
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  • Suggestions

What I would like to see for bombers is more variety in attack style. Unlike swords and guns, there are no normal attacks for bombs, so there are roughly half as many attack styles for bombs as there are for the other two weapon types. Right now, we have haze bombs, vortexes, shards, blast bombs, and Dark Retribution. That's not a whole lot of variety in mechanics, especially because only blast bombs and Dark Retribution have serious damage potential in most situations.

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