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Have a suggestion for Spiral Knights? We would like to hear it.

April Fools possibilities

Submitted by Pine-Fresh on Wed, 10/09/2013 - 09:09
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Buff Polaris.

  • 4 comments

Vehicles anyone?

Submitted by Onnicraft on Wed, 10/09/2013 - 06:28
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Guess what would be cool? driving a car or motorbike in Spiral Knights! The car design would be like:
One dude driving, other one on... ...turret? maybe not. then the next two ones could be on the back like on a truck! also the car should have its own health bar. on the truck like 20-30 bars depending on depth and the motorbike like 15-20 bars depending on depth.

Why not? Cuz theres already guns and bombs in medieval theme. there could be two cars, motorbike and a truck. motorbike should be fast but have less health. the truck is slow but heavy.

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Remove Achievement: "Walk It Off"

Submitted by Zerokken on Wed, 10/09/2013 - 06:03
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"Walk It Off
Revive a downed party member, giving them only half a pip of health."

This achievement still exists, and because of the update, it's impossible to get anymore, shooting collectors in the foot. Unless you have "plans," it should be removed.

Or you could give a prize to those who got it, and THEN remove it. Maybe. It's not really necessary.

  • 9 comments

Stuff about minerals

Submitted by Onnicraft on Wed, 10/09/2013 - 05:52
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I'm getting annoyed of that when i cannot find crimsonite for my sprite so what will i do with moon- and valestone? Could you please make some use for them?
Maybe 2 new battle sprites? Like Poison and Ice dealing ones? Or then you just could make some new recipes or change the old ones so some weapons could be crafted with minerals?
Does anybody agree with me that Vale- and Moonstone need some use?

  • 2 comments

Re-balance weapons

Submitted by Revolucas on Tue, 10/08/2013 - 21:15
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Please re-balance the weapons like you promised a year ago. There is no reason to use weapons other then the Alchemer line, Brandish line, Final Flourish, Divine Avenger and Warmaster Rocket Hammer. Anything else is novelty. There seems to be too big of a damage gap on some weapon lines.

Useless weapons:

1. Iron Slug - It's counterpart, the Callahan, is superior. Even so, both weapons are inferior to the Alchemer (Overpowered) or Pulsar line
2. Cautery Sword - Litterally the most underpowered weapon in the game

  • 4 comments
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No Asia server???

Submitted by Pixlator on Tue, 10/08/2013 - 20:52
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Please add Asia server, so people from Asia can get better ping in Asia server

  • 5 comments

Different Starter Spiral Armors and Helms... Let's make them Available!

Submitted by Precipitation on Tue, 10/08/2013 - 16:26
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Have you ever looked at someone else's starter armor and wished that you had picked that armor? Well wish NO MORE! This thread brings the idea of having the Spiral Starter Armors available to buy, craft, or obtain in later parts of the game!

The idea is simple and doesn't require any NEW items or anything!

All that the spiral knights team would have to do would be to institute the following items or recipes for these items into available obtainment points such as the AH, missions, or anything else they think up!

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I've heard of boss levels almost immediately becoming boring (a la FSC) resulting in many vanguards quitting the game. [More]

Submitted by Scorcheir on Tue, 10/08/2013 - 11:47
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Well I found a solution!

You know how there are level sets with a bunch of rotating maps (e.g. Dark City, Scarlet Fortress, etc.)? Well I think that certain floors of boss stratums should have multiple versions, say, Ashen Armory I-II, or Abandoned Assembly I-III. it would add more variety to a boss level and you would have more fun. You wouldn't be like, Oh, we're up to this same boring floor that I've done a million times and know the exact amount of enemies in it. Multiple floors would mix things up a bit and make it more fun. :D

  • 6 comments

Your Awesome ideas that probably won't be seen on SK!

Submitted by Dahall on Tue, 10/08/2013 - 10:42
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Hope there aren't other threads about this.
[Insert introduction here]

100010101101010100101010010101001
101010100011101011001001010101010
101010101001010101010010010100101

[End of Introduction]

This thread is just for fun.

As the title suggests,this topic is for posting ideas for Spiral Knights. I'm not saying that I demand they be made real or anything that's related to "Make this idea real pls, plos,ploxors etc". It's just for things you'd imagine in the game.

IDEASIDEASIDEASIDEAS.ETC.

- Free Worldmap.
- More Emotes.
- More Environments.

etc.

  • 66 comments

T3 Darkfang Thwacker Nerf

Submitted by Skepticraven on Tue, 10/08/2013 - 08:13
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*** Update Edit ***

This discussion is about the balancing of a Darkfang Thwacker's spin attack.
My current suggested nerfs: Reduce damage, Reduce attack speed, OR Make attack easier to identify. (More details in post #25)

Important posts
Description of the attack in detail (With timings): Post #38
Analysis of comparing Darkfang Thwackers to Mecha Knights: #26, #28, #43, #46.
Damage analysis posts:
►Darkfang Thwacker: #16, #19, #39, #74-78
►Lumber: #25
►Alpha Wolver: #25
►Volt Mecha Knight: #48
►Elite vs Normal Difficulty: #40
►Trojan: #59

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