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Have a suggestion for Spiral Knights? We would like to hear it.

How about and 'AFK' button?

Submitted by Frostrike on Thu, 10/10/2013 - 03:12
in
  • Suggestions

To keep things simple....
-i think we should remove the logging off due to idleness thing. (it gets really annoying when you solo a run and something comes up and you have to afk)
-replace it with an AFK button. (If used during mid-game other players may continue without you (or choose to kick you)) also you become invisible to enemies (esp useful when soloing) however you shouldnt be able to spam this because it should not allow you to move and you should still be able to take damage (so it cant be spammed just before an enemy attacks)

  • 27 comments

Spiral Knights Steam LInux

Submitted by Ghioaga on Thu, 10/10/2013 - 00:33
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  • General Discussion
  • Suggestions

Hello, I made a few months ago a steam community discussion about Spiral knights on Linux trough Steam Client, we are now about 60 people and more people every day. Please, we know that Spiral Knight is written in Java, and works on Linux trough the official site, but on steam is Steam wallet and achievements and so on. Please add Spiral Knights Linux on the Steam client.

P.S.
Link to the Steam discussion: http://steamcommunity.com/app/99900/discussions/0/864971660983502729/

  • 18 comments

Daggermerang

Submitted by Bustware on Wed, 10/09/2013 - 23:37
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  • Suggestions

Small sword-type dagger-boomerang, enchasing 3-slash combo with low range - upslash, front fence and then armthrow to unleash a short boomerang form attack. When charged, it will travel to the cursor position when charge unleased. Depending on the cursor position, the Daggermerang might circle in place for further attack. When holding the cursor on yourself, it will orbit around your position when charging, shielding you from melee attack. You can also pick it up when flying, butyou cannot use it or switch weapons unless you reget it. What do you think?

  • 2 comments

Cloak shields

Submitted by Bustware on Wed, 10/09/2013 - 23:21
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  • Suggestions

Cloak shields would be special kind of shields, that don't slow you down or shield you from anything, but when you use one,you disguise as a certain kind of enemy, that kind of enemy stops attacking you. For example Wolver Cloak Shield makes you be a Wolver, then Beasts stop attacking you. What do you think about it?

  • 4 comments

Let's go about making super difficult levels

Submitted by Sandwich-Hero on Wed, 10/09/2013 - 20:44
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  • Suggestions

New monsters go here:

Gremlin Sentry: Gremlin turret. Bullets go slightly faster than other turrets
Status variants are named Ashy, Icy, Ill, Wiry, Fey (curse!!), Weak (stun), and Dozy.
Cubicle Worker: Fiend turret. Bullets go fast, but the bullet number is equal to the tier.
Status variants will be Burning, Freezing, Noxious, Spastic, Accursed, Crushing, and Lethargic.
Porcupin: Beast turret. Bullets are more numerous, and they could be ANYWHERE.
Status variants will be Fireprickle, Chillthorn, Sickspike, Electrobriar, Marquil, Dazebristle, Drowsybarb.

  • 5 comments
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The Gravity of your Situation.

Submitted by Arkate on Wed, 10/09/2013 - 14:57
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  • Suggestions

For now, this is just a concept. Desna's recon ranger have discovered an abandoned gremlin laboratory. One where gremlin scientists were experimenting with anti-gravity generators as a possible gremlin weapon. In order to prevent the scientists from encountering issues when testing the technology, gremlin engineers built mech-suits with shield generators, thrusters, oxygen tanks, and a personal gravity module.

  • 6 comments
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Here is a crazy suggestions: Give defensive sets some actual defence?

Submitted by Zeddy on Wed, 10/09/2013 - 13:18
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  • Suggestions

So I did some measurements of defence on various armours in Lockdown.

'Glass cannon' Black Kat Cowl gives 62.5 normal, 62.5 elemental defence.
Snarbolax Cap gives 71 normal, 62.5 shadow defence
'Defence' Dread Skelly Mask gives 62.5 normal, 75 shadow defence.

I'm not even going to actually drag Black Kat into this. Let me get this straight, triple Nostrils:

I can either take 4 less damage from a shadow melee attack (12.5 less damage from pure shadow sources) and be slightly more resistant to poison and freeze.

  • 10 comments
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Making Merchant an Actual Playstyle.

Submitted by Arkate on Wed, 10/09/2013 - 12:54
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  • Suggestions

As most experienced players know, SK has evolved quite a bit. There's been missions, battle sprites and tons of other stuff. And the number of Merchants in SK outclasses any game I've played, save for TF2. But why not make merchants into a way of PLAYING the game instead of LOITERING? And without further ado, I give you...The Merchant Set.

  • 26 comments
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Elite Unknown Passage: Replace Swarm Turrets with Gold Gun Puppies, Howlitzers, and Polyps

Submitted by Inferno-Forum on Wed, 10/09/2013 - 09:28
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  • Suggestions

For those who do not know: Gold enemies are invicible. Godmode. Unkillable. They have endless health.
This would add more of a challenge to the level, since the mentioned turrets deal their corresponding damage and spread multiple bullets across the area. If OOO thinks Gold-style enemies do not match the UP & it's swarmy theme, they could just put some swarm designs over them and call it a day.

Additionally, I suggest a Gold Trojan to spawn in the elite variation of the UP's last arena.

  • 4 comments

Cape's in Spiral Knights

Submitted by Blitherpaladin on Wed, 10/09/2013 - 09:25
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  • Suggestions

I was thinkin It might be cool we have capes in Spiral Knights, I was also thinking I will be great if you can attach it to your armour. (What I mean by that I think we can make it part of your armour and add "Bouns's" E.G "Shock Resistanace", "Damage Bounse".

- It can also be a accessory!

Post your ideas! :3

EDIT: This was going on for a long time, I just talked to Latisan Sklay and he said " We suggested that on the podcast back in the spring I think."

  • 34 comments
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