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Have a suggestion for Spiral Knights? We would like to hear it.

Pulsars could use some work

Submitted by The-Ancient-One on Wed, 08/22/2018 - 19:14
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  • Suggestions

The only people who use this weapon are newbies that are using it as a crutch. For this reason, I think the weapon deserves some looking into.

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Problem 1) Pulsars are awful to play alongside in PvE

Say you're about to attack something and the bullet is coming. It may or may not knock the thing back based on if it's big or small when it hits and whether it freezes or shocks. You have to predict the impossible to land your attack, while the pulsar user.... spams attack.

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A way of influencing unique variant tickets.

Submitted by Nicht-Steam-Action on Wed, 08/22/2018 - 05:20
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  • Suggestions

Place a gremlin shaman beside Punch and Vise in the Bazaar.
S/He grants you an item that increases the chance of a specific variant on one Unique Variant at one Ticket Roll.
(CTR & ASI NOT INCLUDED, that's broken)
This item doesn't have a 100% chance, you have to upgrade it for that to happen.

Acquirement + means of upgrading?
1) Monster- & status-themed materials

For example, Blaze Pepper drops from fire-themed enemies => required material for a fire resistance chance-up item

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Military Tailed Helm

Submitted by Cinoa on Tue, 08/21/2018 - 10:41
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  • Suggestions

Hello, I like the Military style but the only way to acquire military armors would be the Proto set you start out with.

I cannot/was not able to choose a style because my knight was created before the Style Update.

I suggest a way to acquire these, perhaps by changing the Proto armor with the Style Manager (However, I do like the 'once changed can't choose again' aspect.)

Currency and crafting improvement update

Submitted by Fehzors-Forum-Alt on Mon, 08/20/2018 - 15:52
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  • Suggestions

I've been thinking quite a bit about this.

Major Ideas

1. Crafting is boring because of how repetitive it is to find the orb, craft the thing, heat the thing, etc.

2. Materials are pointless due to orbs of alchemy being the controlling factor and primal/grim/forge sparks.

3. Because of 1 and 2, gear should require specific areas and challenges

Materials and Orbs

1. Orbs should drop about 1.5x as often.
This way, players won't feel that they never drop for them, as they'll receive them fairly frequently

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Idea to help the PvP

Submitted by Qever on Sat, 08/18/2018 - 04:42
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We all know that pvp is dying fast.First was only afternoons for EU and all Day Usa,then almost USA all times and now sometimes you dont find even a match.

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New Battle Sprite Idea - Luck Themed

Submitted by Fangel on Sun, 08/12/2018 - 20:04
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For quite some time I've tried to think up of some new battle sprite that would both be helpful to players, but also to aid in various other parts of the game. Because of this, the idea of an RNG-support based battlesprite came to mind.

The concept behind this sprite is simple - it is designed to make enemies drop more (specific) things while also acting as an RNG utility in combat.

Without further ado, here's the sprite concept:

Skills

Treasure Hunt

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Some sword fixes that Zeddy thought of on the arcade discord that I liked

Submitted by Fehzors-Forum-Alt on Fri, 08/10/2018 - 07:10
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  • Suggestions

Brandishes-

-Normal hits deal pure normal damage equal to leviathan blade
-Charged hit deals pure normal damage equal to leviathan blade charge
-Charged explosions deal elemental or shadow

Divine avenger / Gran Faust would follow suit

-Normal hits deal normal damage
-Normal charge hit
-Elemental or shadow charge projectiles

Fang of Vog

-all attacks are pure elemental

Flourishes-

-First hit (the swipe) deals normal damage

Why we think this would be healthy for the game

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Make the Wrench Wand heal and give it a full alchemy line.

Submitted by Goldentaile on Thu, 08/09/2018 - 06:19
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Basically, completely rework the Wrench Wand to function like a Gremlin Mandar. The normal attack will remain the same, but the charge attack will be reworked. From 2* to 4* the charge attack will heal the Allie that your target. In addition to your fellow knights you can heal turrets and any spawned allies too.

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shield bash idea

Submitted by Isaac-Shepard on Tue, 08/07/2018 - 19:25
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  • Suggestions

Right now, shield bash works well for what it does, but its kinda boring and players have VERY little incentive to use it. i suggest that each shield retains the bash ability until it becomes a 5* item. further more, shields use half their power bar, but the other half functions like a timer (in some cases) for whatever ability they have. for example:

Omega Shell- makes the user invulnerable, but cannot attack. since it is only for one person, another cannot stand directly on top of you to avoid damage, they would have to stand behind you.*

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Starlight Cradle Update 2

Submitted by Goldentaile on Sun, 08/05/2018 - 06:38
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This update adds more levels, enemies, and weapons to the old, but new sleep status.

Levels

Starlight Cradle: Dreamy Woods l will introduce Sleep construct and Sleep beasts. The start of the level will be a wide open plain with 3 branching paths and another path that has 3 locked gates leading to the elevator. You will go down the paths in any order you choose to retrieve the 3 keys. The end of each path will feature an arena where you fight a mixture of beasts and construct. Each arena will reward you with 5 crates and 2 crystals.

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