THREAD DEATH UPDATE MESSAGE (To all former participants): Guys, I really am sorry for having let this go, but the problem with my internet connection was just out of my hands. I know that this thread is probably impossible to revive now, but I would like nothing more than to reach the end of the story (as close as we have already come). But, if this is impossible, or you guys just choose to give it up, then I wont be ashamed, and will now give some final words and pay credit to where it is due :'). I've never been good at giving speeches, but I'll do my best here.
Having managed to bring the story this far is an achievement enough for me, and I would never have been able to accomplish it without everyone's help. Necroterra shaped most of the story that this Roleplay revolved around. Tevokkia and Za-ck have been very supportive of me (despite my, perhaps, overambitious dreams for this thread) and I don't know anyone else on these forums that I could trust more. Isisdelltion, Ebil-bunny, Windsickle, Treaman, Flyingninza, and Everyone Else, None of this would be possible without any of you, and I mean that. Everyone who has participated in this Roleplay has offered something to the table, shaping the world of the Clockwork Renegades with their own lore and stories (even in the slightest of ways). I shall also thank any readers who has watched this thread alongside the roleplayers. I hope that we have brought a tiny bit of entertainment into your lives :).
It saddens me that we never reached the end of the story, but I guess the end of the story is up to us, in our own personal fantasies. Perhaps someone will put it into words if they wish :). Still though, I would never have imagined that my first serious Roleplay would actually get this far (due to my very-obvious lack of skill in writing when I first started this XD). It's been a thrilling ride to watch this thread grow from a tiny, unnoticed hyperlink in the forums, to the multi-authored novel it is now.
Thank you, all of you. Though this thread may die, I will never forget everything that we have been through on this wild adventure. Goodbye, Clockwork Renegades. though you may die physically (or rather, virtually) now, you will always be alive in our memory...).
And if you are a wandering reader who has just happened to stumble upon this old thread, I invite you to read it. While it may not be the best, or most well-written story in the Treasure vault, I believe that this is worth a look, and may even inspire your own imagination. You need not reply, just do us one favor, and remember this story as much as we do :D.
[The dead thread starts here]
Hello Spiral knights forums. This is Azure-Orbit once again, but today I'm bringing something a little different to the Treasure vault.
This is an RP created by me and used for the enjoyment of others. This RP will NOT be a dice-roll style RP, but rather a "You control your character" RP where everyone (including me) will have a personal character which they will control in a world I conceived. I will NOT be telling you what shall happen, I will only describe the current scene and story, but the fate of your character rests upon you and you only.
Related literary works by others (Thanks for using it as inspiration guys :) )
Spiralstory: by Isisdelltion
The Games: by Necroterra
Writing on the wall: By Tevokkia
Tales from Stone Field borough: by Tevokkia
Forged Steel: by Za-Ck
Fan art:
By Tevokkia:
Bettit, Nearsighted
Vakros, Corrupted
Rultaos, Renegade
Corpser, Vengeance
Fridge, Sentinel
Torx, Half-life
Hanaphs, Elated
Terrar, Mischief
Subject 13, Silence
By Isisdelltion:
Winterfest Renegades
By Za-ck:
Q-77 "Fridge"
That ends the introduction, and if you have been reading so far then you are probably interested so please read on.
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The Story:
It is a few years after the Spiral Knights first landed on Cradle. The battle in The Clockworks rages on with no end in sight. The Spiral Knights do everything in the power to extract the energy from the core while the subterranean life in The Clockworks is hell-bent on killing every last Spiralian. The Strangers grow wary of this constant fighting and feel as if the war will destroy the machinery that keeps the planet alive.
A Stranger named Takun decided that the only way this fight was going to end peacefully was if the Knights left their planet, but the only way to do that was for them to extract the power of the core. It would take them a long time to successfully extract the energy, and vicious fights continue in the tiers above. He wasn't sure how long it would take but he knew that there was only one way to end this once and for all. The Knights had to leave Cradle and he was going to make sure of that.
He sent out messages and gathered creatures of The Clockworks who shared similar views and created The Clockwork Renegades. A group of rogue Clockwork dwellers whose mission is to help the Knights achieve their goal. However, this rebellion must remain secret from the Knights and so the only ones who know of it are The Spiral Order who coordinate the knights' movements with the missions done by The Renegades.
It is time to take up arms. You must fight your own brethren to rid your planet of the alien knights. They will not share your opinion and perhaps brand you a heretic, but through thick and thin we stand together for the glory of Cradle and The Clockworks.
Welcome to The Clockwork Renegades
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RULES:
1. No controlling events like "A giant gear falls from the ceiling and kills everyone". You will be removed from the RP if you do this.
2. Do not control other players' characters. Everyone hates losing control of their character. Don't do it.
3. Do NOT use information that you know, but your character doesn't. For example: Player1 tells Player2 that he placed traps that would seriously hurt Player2's character. Player2's character miraculously knows that there was a trap there and safely avoids it even though there were no clues to suggest that there was a trap there. This style of Roleplaying is annoying and will get you removed.
4.When you are fighting against other players or NPC's describe every moment in full detail.
Don't say:
"I charged in with my sword, sliced their necks and left them all dead with only a few scratched on me" = No, just no
DO say:
"I attacked the outlaw with my claymore and managed to land a hit on his left arm. He blocks my second swing with his blade and attempts to counter-attack me. He manages to graze my leg and I kneel to the ground. The outlaw prepares and overhead swing to end me, but I roll out of the way and slash his right leg. He falls to the ground and I finish him off with an overhead swing hitting him straight in the back. He slumps lifelessly to the ground" = Good Roleplaying
(When battling with other players Do NOT say how they will attack you. Simply say what you do in response to their attack but describe it in full detail. Don't just say "I dodge it". Be more elaborate but do not take control of them. I know this is an easy line to cross and mistakes will be made, but at least put some effort into it)
5. Do not make your character perfect. Nobody likes a perfect character, except the controller. True it may seem cool to make a friendly character who is smart, strong, compassionate, and an all-around hero. But believe me when I say it is much more fun to play as a flawed character. It makes both the story and character interesting.
6. When you need to say something Out-of-character or OOC, enclose it in double parenthesis like ((This is so epic :D )). However, do not always use it with your In-character or IC posts and do not reply to the thread with an OOC post without an IC part unless absolutely necessary.
7. If you wish to add something to the story or plot, please message me BEFORE doing it. I'm not sure if the site has a messaging system, if not just send them to me via in-game mail. I am not always online so please tell me in out-of-character about it here and even then I may not be able to reply quickly so please bear with me.
8. Put T.C.R. The seal of the rebellion to prove that you have read the rules. Applications without these will be denied.
9. You must have at least decent grammar to participate. I know I'm probably being a hypocrite here but at least put effort into your spelling and punctuation. Complete and utter ignorance of grammar such as: "I walk to bar, talk, with owner abot, mission and-" I'm gonna stop you right there, please put effort into your grammar.
10. Do not post more than once until at least 2-5 players have posted. Do not post again and again just to speed up the story, wait for the other players so nobody gets left behind.
11. You are allowed to swear, but keep it minimal. Do not swear every two sentences.
12. Avoid any and all short posts. Have at the very least 1 paragraph of IC text.
13. You are allowed to have relationships, but don't get too inappropriate
14. I will select mods who will run the roleplay if I will be gone for a long period of time. Do not ask for mod status, it will simply annoy me and convince me of your immaturity and lack of ability to run this roleplay. I will have the decision.
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Application:
Note: You may only play as Clockwork creatures like Gremlins, Greavers, Trojan horses, wolvers, devilites, etc. But strictly NO knights and bosses
UPDATE: I will no longer be accepting applications for constructs. Please be a different kind of Clockwork creature.
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Name: (What is your character's name?)
Race: (Gremlin, Greaver, Lumber, Devilite, Wolver, Zombie, etc.)
Gender: (Male or Female?)
Personality: (How does your character behave?)
Appearance: (Sure we all know what the monster looks like, but is there anything that makes him/her stand out from the crowd?)
Equipment: (What weapons and armor does your character carry?)
Skills: (Do not make your character perfect. Select only a few specialties and keep it within the scope of your selected race)
Biography: (Give us a history of your character. What was their life in the Clockworks? What did they do? Was their life interesting or mundane?)
Additional facts: (Some random fact about your character. Does he like a certain type of food? What does he like or dislike?)
Suggestions: (Anything you want me to add to the Roleplay, perhaps correct some mistakes I made. Anything at all that you think will improve this)
Seal of the Rebellion: (If you know this then welcome. If you don't then please read the thread again)
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My Application:
Name: Rultaos
Race: Trojan
Gender: Male
Personality: He is a serious kind of person. He does not like being distracted by when he is busy and will focus on the task at hand. He does not like the knights but he knows that the best way to end the conflict is to assist them in leaving the planet. He will not speak leisurely to anyone unless they are his friends. Those who are not friends of his, he will only speak too when he has too. However, despite his seemingly cold personality, he cares about his allies and will do what it takes to protect them
Appearance: Looks like most other tier 1 Trojans. He wears scarlet armor and a shield with the symbol of The Clockwork Renegades as its coat of arms(A golden gear with the core of the Clockworks in the background) that replaces the Firestorm Citadel Rook symbol. His stone mane is painted gold to signify his alignment.
Equipment: A Trojan sword forged by a Gremlin. He always makes sure that it is sharpened and ready for battle. His shield with The Clockwork Renegades symbol which he does his best to maintain. His scarlet armor which is battle-worn and has chinks in some places; others suggest that he replace it, but a Trojan's pride is his weapons and armor and so he will only search for a way to repair it.
Skills: He is a decent swordsman, but he is not as skilled as Trojan Knightmares. Like all other Trojans, he is a slow but hard attacker. He thinks on his feet and remains calm in the heat of battle. He is fiercely loyal to the renegades and would not even think about betraying them.
Biography: He had lived most of his life as a warrior of The Firestorm Citadel. He showed great skill and was offered to be promoted to Dark Trojan, but he declined all of them. He remained with his weaker allies because he believed that someone had to lead them. He had led his rag-tag band of Trojans against attacks by the knights until all of them fell and Lord Vanaduke recalled his forces into the Deeper levels of the Clockworks. He was knocked out during a battle and left for dead.
When he awoke, he saw his allies turned to stone and shattered beyond recognition. He felt great anger at The Spiral Knights for such an atrocity against them, for some of the Trojans were not warriors but simply citizens forced to fight for Lord Vanaduke. He wanted to kill every single knight at that moment, until he saw something in the rubble.
It was a knight. Like Rultaos, he was also left behind by his allies. He was buried under the corpse of a Trojan warrior but still conscious. Rultaos raised his sword to finish off the fallen knight, but something inside him couldn't bring him to kill his helpless foe, which was surprising since he had taken the lives of many knights. He instead pulled the Trojan statue off of the knight and told him to raise his weapon, he did not like killing an enemy who could not fight back. At least that was his explanation for the sudden feeling.
The knight told Rultaos "Why do you fight us?" in a weary voice. "You invaded our planet, we are defending what is ours" Rultaos told the small warrior. "It was not our choice to be here I'm afraid" The knight said. Afterwards, the two of them talked about the Spiral Knights and their mission to repair The Skylark in order to leave Cradle. Rultaos despised the knights, but his eyes were opened that fateful day. He let the knight leave on the nearest elevator to Haven.
When Takun began The Clockwork Renegades, Rultaos joined without hesitation.
Additional facts: Rultaos is more interested in Gremlins than any other Clockwork race. He is not always friends with them, but they intrigue him.
Suggestions: Since I'm me, none
Seal of The Rebellion: Sorry, you'll have to find this out yourself :)
The Renegades:
(11/12 slots taken) (Cannot accept anymore due to complications of introducing a new player)
>Azure-Orbit as
Rultaos: The Trojan commander
>Za-ck as
Q-77 "Fridge": The curious Cryo Knight
>Windsickle as
Test subject 13: The Order's secret weapon
>Isisdelltion as
Vakros: The short-tempered Mender
>Xplad as
Snarp: The charismatic Quicksilver
>Treaman as
Elias "Flash bang": The shy Spirit
>Tevokkia as
Bettit: The cautious Gremlin Demo
>Ebilbunny as
Terrar: the devious Devilite
>Flyingninza as
Tickafir: The optimistic Gremlin mechanic
>Remiliaoftheearth as
Netlom: The Ashtail pacifist
>Aeorune as
Riffin: The self-centered Impostocube
>Roakou as
Tappet: The gunslinger Gremlin
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Wanted list:
(2/3 villain slots taken) (Cannot accept anymore due to the complications of introducing a new player)
>Azure-Orbit as
The Defiler: The Neurotoxin Chimera
>Angelic-Tear as
Talbot: The Psychopathic Spiralian
Notable NPC's:
Takun: The founder and leader of The Clockwork Renegades. He is a Stranger that wears an all black robe with a pointed hat. The robe has the insignia of the Renegades on his left chest. He is usually poker faced and has a calm attitude, which is usually seen when discussing pressing or grisly matters. Even though he is looked up to by the other Renegades, he considers himself no better than they are: just another member with his share of flaws. The only difference is that his duty is to tell them what they have to do, depending on what he believes is the best course of action. He keeps an old Argent Peacemaker that was said to be passed down through his family. He has never used it outside of practice though.
Torx: Former Gremlin war veteran and one of the greatest tactical minds in The Renegades. He used to serve under King Tinkinzar and was the first Gremlin to master all four fighting styles in The Colony military. He was considered to be recruited into The Crimson Order for his skills back then. However, a dangerous encounter with The Swarm had left him half-infected. The infection left him physically handicapped and constantly fighting a mental battle against The Swarm to stop it from taking over his body. His motives for joining The Clockwork Renegades are different from most others: he joined to find a way to combat The Void. Being unable to fight as he once could, he now only offers advice to The Renegades, while he works for his own agenda.
The Manor Spirit: Not much is known about this strange spirit except that he is considered the "owner" of Moorcroft Manor. This can neither be confirmed nor denied since he has lived inside The Manor longer than any spirit or undead currently dwelling there. Despite the uncertainty of the claim, the spirits that live within its walls are obedient to The Manor Spirit. Within the walls his word is law. However, his power cannot reach into every corner of The Manor and there are cases of mindless ghosts and zombies attacking anyone unlucky enough to wander their way. The Manor Spirit is said to be kind, given the fact that he has allowed the area to become a temporary resting place for Knights. But it is still advisable not to stray too far from his good graces, or you may find yourself less than welcome at Moorcroft.
Konjuring Kat: A denizen of Moorcroft Manor, originally sought by the Renegades for his vast knowledge on things that many had a hard time understanding. He slipped into a sort of coma after performing an experiment relating to the Swarm in the large library at Moorcroft. He appears to have an interest in acquiring new knowledge and becomes upset whenever he runs into a hindrance in his search. Not an official Renegade member, but is currently assisting them in a mission to the Manor.
Mialii: A female Spookat that acts as an undead medical officer of The Renegades. As ironic as the title is, she is one of the few members that knows how to take care of undead and ghosts; an important role since most other medics have little to no knowledge on what to do when an ally undead or ghost requires care. She is also currently acting as the head of diplomatic relations between The Renegades and Moorcroft Manor.
Captain Achilles: A veteran warrior of the Firestorm Citadel, he is a Trojan Knightmare with cycles of experience behind him. He has won many battles in and is famous among the lower ranks for the strict discipline he imposes upon his men. To him, failure could be acceptable, only if everything that could be done wasn't enough. He trains his men to follow their superiors, but also think on their feet when the need arises. He is a close friend of Rultaos, a high-ranking member of T.C.R. and acts as their contact in The Citadel. He values their friendship, but he must put his loyalties to Firestorm Citadel first when he can only choose one of the two.
Dagren: A Gremlin mechanic and member of T.C.R. He is very experienced in the field of mechanical engineering, capable of fitting upgrades and attachments to almost any robot with ease. He is familiar with the inner workings of every Mech in the Grand Arsenal before his defection to The Renegades. Despite his area of expertise, he has found himself heavily disliking an upgraded Cryo Knight with a capability for emotion. His latest mission to Haven as one of the messengers has not done anything to improve the relationship.
Scharr: A more "complete" retrode that managed to become sentient, and grew tired of having to take orders from their Gremlin masters. It went rogue, and it joined The Clockwork Renegades. However, a part of his programming is forcing him to attack Spiralian Knights (or anything that resembles a Knight) on sight. It hopes to find a mechanic that can reprogram that part of its system. It is skilled in combat and has better fighting abilities compared to the regular retrode cannon fodder.
Captain Raikap: A member of the Grand Colony army. He was never the best of the best. Most of his peers had considered him the underdog of the group. Still, Raikap managed to survive basic training and was soon assigned to a unit. He rose up the ranks fairly quickly, not because of skill, but because he survived longer than most of his superiors. It was not cowardice though, he fought for his allies and the Colony with a fierce devotion. His uncommon ability to survive (or extreme luck, as others call it) became famous among the soldiers he has fought beside. Some soldiers who have heard this rumor accused Raikap of being a coward, or plotting to kill his commanding officers just rise in rank. Other comrades, who truly know him, said that he is protected by the spirits.
Hatetia: A former commander in the ranks of Firestorm Citadel, and one of the only known female Almirian resurrections. She showed an exceptional skill with the spear, back when she was alive, and was therefore put in the body of a Slag-guard. She led an elite group of soldiers into battles against Knights which were pivotal to the continued reign of Vanaduke. Hatetia was awarded her Crimsonite-tipped spear after successfully crippling a Mineral-mining operation in the lower depths, thereby cutting down the Knights' funding for the war effort. She is notable for teaching her men to think for themselves, and not just follow orders blindly. Once her entire group had gained sentience, they decided that Vanaduke's actions were unjust, despite his good intentions. She started a rebel movement within Firestorm Citadel known as "The Phoenix Ash" with the purpose of weakening, and eventually overthrowing their corrupted lord.
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If you guys think there should be an NPC that belongs in here, please tell :).
Regarding Mialii and Konjuring Kat, these NPC's were made by Tevokkia and Necroterra respectively so I don't have much background on them, please forgive the lack of information.