Greetings, Spiral Roleplayers! This game is loosely based on the Fate tabletop game system.
Many actions in the game occur on a 1d6 dice roll and the exchange of Fate Points, which represent your ability to influence the story. Spending fate points allows you to move the story your way, while being accepting fate points Compels you to make a particular action in the story. Aspects are phrases that describe some significant detail about a character, things that make your character matter. You can invoke them with fate points for a bonus of some kind, usually a +2 to your attempt rolls. All players and NPCs begin with 1 fate point.
Most common obstacles simply have a Difficulty rating that the players must exceed in their Attempt rolls to overcome it. If the obstacle fights back, then it makes a Response roll in an attempt to defend itself. Again, the players must match or exceed the response roll to overcome it. The difference between the attempt and response roll is called a Shift. If the shift works in favor of the player, then you deal Damage (which may or may not include physical harm). If the shift works in favor of the opposition, then you fail or, depending on the situation, take damage yourself. If there is no shift (or a shift of 0), then neither party succeeds.
Attacks need not involve weapons; hurling insults or making strong arguments can also count as attacks. Taking damage from attacks results in Stress. This can be things like superficial injuries, wounded ego, irritation, and such like. If you take more than 3 stresses, you suffer a Consequence, which is a more serious and permanent damage, like serious wounds, debilitating grief, or uncontrolled rage. Withdrawing from a conflict before you're knocked out earns you a fate point. Stresses are healed immediately after combat, while consequences are healed after a reasonable (usually short) time period.
Approaches describe what kind of character you're playing. There are six approaches to choose from and 9 points to spend on them; you must spend 3 points on only one approach, 2 points on two approaches, and 1 point on two more approaches. Everything else is 0 (mediocre). Each point gives you +1 to your attempt rolls.
The six approaches are:
- Careful: You pay close attention to detail to get the job done right.
- Clever: You can think fast, solve complicated problems, or handle multiple complex variables.
- Flashy: You draw attention to yourself with your style and panache.
- Forceful: You're strong, not subtle. Perform feats of strength.
- Quick: You can move quickly and dexterously.
- Sneaky: You can misdirect, deceive, or be stealthy.
When creating a character sheet, you must provide the following information:
- Name:
- Gender & Birthdate (based on current year 3014):
- Appearance & Gear: (image preferred)
- Aspects:
- Approaches:
- Bio & Personality:
Example Character Sheet:
- Gwenivere
- female, 02/14/2450
- Aspects: Core Spirit; I Love All My Spiral Knights; Psychic Telepath
- Approaches:
- Careful: 0
- Clever: +2
- Flashy: +3
- Forceful: +1
- Quick: +2
- Sneaky: +1
In this RP "Fate: Factions", there are five factions you will encounter:
- Spiral Order: A chivalric order of knights who seek to spread justice and peace in the galaxy. Led by Captain Ozlo.
- Crimson Order: Mortal enemies of the Spiral Order. Led by King Tinkinzar.
- Morai Legion: An upstart, rag-tag bunch of individuals, these knights are primarily characterized by their hatred for the Spiral Order. Led by Captain Scofflaw..
- Void Swarm: An upstart collection of sentient individuals who have been corrupted by the Swarm. Led by Malfeasance.
- Apocrea: Lords of the Underword. Devilites, Trojans, Fallen Valkyries, and Apocrean Knights are all loyal to Apocrea. Led by Shroud.
You take the role of a Spiral Knight. Your goal: To defend the Spiral Order from all enemies, be they foreign or domestic, and to protect, defend and uphold the cause of justice here on Cradle.
THE STORY SO FAR
When the Core was opened, every dark thing it sealed away was released. The portal to the Underworld was opened, the Eye of the Void was uncovered, the Swarm broke loose upon the planet, and the Dark Ritual of Resurrection was unleashed upon the dead. The benevolent Core Spirit, grieved by this mass release of evil, pleads for your assistance in containing it all. Complicating the situation is the uprise of the Morai, your brethren in arms who hate the Spiral Order for various reasons. Will you defend the Order, or will you betray it?
That, my friend, is your own decision.
Good luck.
The operating theories behind this RP are thus:
*Open-world games last longer. Linear games are more difficult to keep flowing.
*Players like having a few things randomized and a few things deterministic. Freeform isn't always appealing.
Let's see how it all works out.