"Never thought I would tread this accursed ground in my whole existence," KV-103 commented, looking towards Ignem, "Let alone with only another machinaut..."
[Instant CHARGE HALBERD -> Slag Walker B]
"Never thought I would tread this accursed ground in my whole existence," KV-103 commented, looking towards Ignem, "Let alone with only another machinaut..."
[Instant CHARGE HALBERD -> Slag Walker B]
[Final Flourish: Charge Attack: Infernal Firebrander B]
((As usual, I'll be delaying tonight's post to tomorrow night. Been clearing out homework at a record pace, so I shouldn't have any problems then. See you tomorrow!))
MOVES SET
KV-103: Fire Charge w/ Halberd - Slag Walker B
Ignem: Fire Charge w/ Final Flourish -> Infernal Firebrander
Firebrander A: Charge Darkfire -> KV-103
Firebrander B: Charge Darkfire -> Ignem
Slag Walker A: Fire Breath -> KV-103
Slag Walker B: Leap Attack -> Ignem
Slag Walker C: Fire Claws -> KV-103
Turn Order Roll: 2,2,2,2,1,2,1
Firebrander A: 5 + 2 = 7 (56/100)
Firebrander B: 5 + 2 = 7 (45/100)
Slag Walker A: 4 + 2 = 6
Slag Walker B: 4 + 2 = 6
Slag Walker C: 4 + 1 = 6
KV-103: 3 + 2 = 5
Ignem: 6 + 1 = 7 (50/100)
Darkfire cannot Instacharge.
Firebrander A begins charging Darkfire!
Ignem's charged attack!
to Firebrander B: 3 swings @ 10 ES -- 9,6,5. 3 hits! 7020 damage. Down!
Ignem: 60 FP gained.
Slag Walker A looses its fiery breath!
to KV-103 @ 11 ES/6 BlS -- 2. KV-103 catches Fire!
to Ignem @ 11 ES/7 BlS -- 9. Blocked!
Slag Walker B leaps with claws outstretched!
to Ignem: 1 jump @ 8 ES/4 BlS -- 9. Missed!
Slag Walker C's attack!
to KV-103: 4 hits @ 10 ES/6 BlS -- 14,13,16,6. 1 Blocked! Shield Down! 238 damage.
KV-103: 145 FP gained. KV-103 can use a finishing move!
KV-103 is hurt by Fire! 1500 damage.
KV-103's Charge Attack!
to Slag Walker B: 2 swings @ 13 ES -- 4,15. Hit! 11130 damage. Down!
Retribution was preserved! The Boxer Belt charge was preserved!
KV-103: 48 FP gained. KV-103's previous FP gain was multiplied! +29 FP.
2 enemies were defeated. No hearts dropped.
"Sirs! It's an honor to meet you, sirs!"
Another Machinaut rushes in to help you!
KV-103: 2 turns of Fire (1500 DPT)
---
"All right, Bootstrap, focus. Keep a cool processor."
"Sir! Cool processor, sir!" ST-50K "Bootstrap" vents a little steam out of his overly-polished Azure Guardian armor. "Right! I'm here to help you out! Sirs!"
"Right. Focus. Bootstrap, Show us what that Neo Monolith can do."
---
-Victory Conditions-
=Clear a path!
-Allied reinforcements will arrive in 1 turn!-
-Devilites (ENEMY)-
Infernal Firebrander A [A-8|B-5|R-5] - 4000/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 1x1300 Shd, 7 ACC, 5 ROF, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
Infernal Firebrander B down! (-3020 damage, Ignem's charged Final Flourish attack)
Slag Walker A [A-6|B-8|R-4] 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
Slag Walker B down! [-6130, KV-103's charged Royal Guard's Energy Halberd attack)
Slag Walker C [A-6|B-8|R-4] 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 7500/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (3500/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 7262/9000 HP -- [ KO Meter: ||||||||||||||| ] --1538 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 0/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 2650/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 757/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 360/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing) [FINISHER READY]
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
((In another news, here is the newest machinaut poster))
"Welcome to the squad foot strap," KV-103 said, "Though calling two machinauts a squad is pushing it."
[UNLEASH HALBARD FINISHER -> Slag Walker A]
((I'm going to need to delay tonight's post, as is usual for Thursdays. See you tomorrow.))
MOVES SET
KV-103: FINISHING MOVE w/ Halberd -> Slag Walker A
Ignem: Standard w/ Final Flourish -> Infernal Firebrander A
Bootstrap: Standard w/ Neo Monolith -> Slag Walker C
Firebrander A: Fire Charge w/ Darkfire -> KV-103
Slag Walker A: Fire Claws -> Bootstrap
Slag Walker C: Fire Claws -> Bootstrap
Turn Order Roll: 1,3,3,1,1,3
Firebrander A: 5 + 1 = 6
Slag Walker A: 4 + 3 = 7 (49/100)
Slag Walker C: 4 + 3 = 7 (37/100)
KV-103: 3 + 2 = 5
Ignem: 6 + 1 = 7 (56/100)
Bootstrap: 8 + 3 = 11
"Here goes nothing! Sir!"
Bootstrap's attack!
to Slag Walker C: 4 swings @ 11 ES -- 8,14,2,3. 3 hits! 3375 damage. Slag Walker C was Frozen!
Ignem's attack!
to Firebrander A: 3 swings @ 8 ES -- 13,11,4. 1 hit! 1195 damage. Darkfire was interrupted!
Ignem: 20 FP gained.
Slag Walker A's attack!
to Bootstrap: 2 strikes @ 12 ES/9 BlS -- 11,3. 1 hit/1 Blocked! 838 damage.
"Ow! ...Sir!"
Slag Walker C is Frozen!
Slag Walker C's attack!
to Bootstrap: 4 hits @ 1 ES -- 7,2. Missed!
The Firebrander's Darkfire attack was interrupted.
KV-103 is damaged by Fire.
KV-103 unleashes his Royal Guard Energy Halberd's full power! VANGUARD CHARGE!
KV-103 leads a glorious charge, heedless of the foe's attacks!
KA-BLAM! 13356 damage!
All defenses are multiplied by 50% and all allies have +2 Blocking for 3 turns!
"Whoa! THAT WAS AMAZING, SIR!"
--FINISHER BUFFS--
+50% Defenses and +2 Blocking (Vanguard Charge)
--Timer: 3 turns, on KV-103--
KV-103: 1 turn of Fire (1500 DPT)
---[======>
Slag Walker C: 2 turns of Freeze (10% shatter resistant)
---
While "sir" may no longer seem like a word anymore, there's no denying it's good to have that Slag Walker frozen.
"All right, wrap this up! Bootstrap, get that zombie out of the way so the others can focus down the Firebrander."
"Sir! Affirmative, sir!"
---
-Victory Conditions-
=Clear a path!
-Allied reinforcements will arrive in 1 turn!-
-Devilites (ENEMY)-
Infernal Firebrander A [A-8|B-5|R-5] - 2805/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 1x1300 Shd, 7 ACC, 5 ROF, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
Infernal Firebrander B down! (-3020 damage, Ignem's charged Final Flourish attack)
Slag Walker A down! (-8356, KV-103's Finishing Move: Vanguard Charge)
Slag Walker B down! (-6130, KV-103's charged Royal Guard's Energy Halberd attack)
Slag Walker C [A-6|B-8|R-4] 1625/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 6662/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (2100/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 5762/9000 HP -- [ KO Meter: ||||||||||||||| ] --3038 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 0/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 2650/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 157/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 380/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing) [FINISHER READY]
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"A legendary strike, if only my fore-bearers can see me now..." KV-103 commented.
[Consume a remedy capsule]
((I'll unfortunately be unable to post tonight. See you tomorrow.))
[Final Flourish: Attack: Infernal Firebrander A]
MOVES SET
KV-103: Use Remedy Capsule
Ignem: Standard w/ Final Flourish -> Infernal Firebrander A
Bootstrap: Standard w/ Stagger Storm -> Slag Walker C
Firebrander A: Darkfire -> KV-103
Slag Walker C: Fire Claws -> Bootstrap
Turn Order Roll: 3,1,1,2,3
Firebrander A: 5 + 3 = 8 (to 6 on turn)
Slag Walker C: 4 + 1 = 5
KV-103: 3 + 1 = 4
Ignem: 6 + 2 = 8 (56/100)
Bootstrap: 8 + 3 = 11
Bootstrap's attack!
Slag Walker C is Frozen!
to Slag Walker C: 2 bombs @ 16 ES -- 10,15. 2 hits! 1650 damage. Slag Walker C was Frozen!
An Exhausting Mist emerges!
Mist -> Firebrander A: Hit! Firebrander A was Stunned! (Moderate)
"Diiiis-MIST! ...I apologize, sir! I have not removed the pun circuit yet!"
Ignem's attack!
to Firebrander A: 5 swings @ 11 ES -- 14,15,3,10,6. 3 hits! 3265 damage. Down!
Ignem: 60 FP gained.
KV-103 is able to extinguish the Fire without a Remedy Capsule now that the enemy is no longer a threat.
A Large Heart (+2250 HP) was found!
--FINISHER BUFFS--
+50% Defenses and +2 Blocking (Vanguard Charge)
--Timer: 2 turns, on KV-103; carrying to the next fight--
---
"Sir! Hostiles down!"
"Roger that. Excellent work, team." IS-M44 says, "Sorry about the wait. More squads will pan out and check the rest of the area. We're going to start building fortifications, because this sector can be used to wall the Swarm off through this sector. Move out to the east. The crater's that way."
---
-Victory Conditions-
=Clear a path!
-Allied reinforcements will arrive in 1 turn!-
-Devilites (ENEMY)-
Infernal Firebrander A down! (-460 damage, Ignem's Final Flourish attack)
Infernal Firebrander B down! (-3020 damage, Ignem's charged Final Flourish attack)
Slag Walker A down! (-8356, KV-103's Finishing Move: Vanguard Charge)
Slag Walker B down! (-6130, KV-103's charged Royal Guard's Energy Halberd attack)
Slag Walker C down! (-25, Bootstrap's Stagger Storm)
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 7500/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (2100/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 8012/9000 HP -- [ KO Meter: ||||||||||||||| ] --3038 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 0/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 2650/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 157/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 440/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing) [FINISHER READY]
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
You march in earnest toward the crater, hoping you'll find that hermit Gremlin IS-M44 was referring to in the briefing. Before long, you spy the crater in the distance.
It's as the reports said. The crater is free of corruption, though it is surrounded by what was once farmland and sheds. The crater does not seem to have any sort of rim around the top, as if it had been formed by taking the dirt away rather than by any sort of force. What's more, no Slag Walker corpses can be detected anywhere in the crater, even by sensors that would alert you to their presence beneath the blackened soil.
Outside the crater, you notice shallow graves, along with bars of scrap iron that serve as impromptu gravestones. Sensors detect Slag Walkers buried within.
"...yeesh. What is this place? Uh, what is this place, Sir?"
"It WAS a village. An Owlite sage did something here... but what? He mentioned saving lives in the last memoir we found in Stark Citadel, so I don't think he destroyed the village. Maybe he used some sort of massive teleportation spell?"
"...Sir! A house!" Bootstrap looks up toward a large house, with a big pile of Moonstone lodes outside. A simple mushroom farm appears to have been planted, with the help of Sprites by the look of it. Outside, a lone Voltail stares down the other side of the hill, occasionally glancing at you and cocking its head to one side. Around its neck is a collar with a Wetstone Pendant tied to it.
"It seems this hermit keeps a guard dog. Don't go making that Voltail angry. None of you happen to have any treats, do you?"
"Negative, Sir!" Bootstrap watches the Voltail turn toward something completely different and start barking and growling. "Sir, it appears to have spotted a third party!"
"Sounds like we've got company." IS-M44 says, "Scanners are picking up mixed Constructs, Undead and Fiends- including Slags- marching in from around that collapsed shed. Prepare a charge accordingly. We're going to meet them there and give the Voltail a break."
---
-Victory Conditions-
=Clear a path!
-Allied reinforcements will arrive in 1 turn!-
-Devilites (ENEMY)-
???
(Constructs, Undead and Fiends expected)
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 7500/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (2100/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
???
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 8012/9000 HP -- [ KO Meter: ||||||||||||||| ] --3038 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 0/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 2650/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 157/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 440/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing) [FINISHER READY]
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"Steel yourselves machinauts, Vanaduke's attack dogs are here..."
[Charge halberd]
((As usual for Thursdays, I'm going to have to delay the post. I might have to delay it an extra day due to homework, but if not, I'll see you tomorrow!))
((Yep, looks like I'll be missing today. I'll see you all tomorrow.))
KV-103 charges his Royal Guard's Energy Halberd!
Ignem charges her Final Flourish!
Bootstrap charges his Stagger Storm!
Enemies appear!
---
The Voltail darts down to the other side of the hill, then comes back with an aged female Gremlin following behind it, a high-end elemental Brandish at the ready. "Hrmm? What's even down the..." The Gremlin adjusts some kind of goggles. "Eh... well, if that isn't three Machinauts, I'm... eh! Watch the Moonstone! I'm gonna get something to cover these three. First the Devilites and now visitors, way too much to get finished..." The Gremlin's voice trails off as she marches into her workshop. The Voltail stands up, carefully watching as enemies approach.
You turn your attention to the incoming Retrodes, Slag Walkers and Firebranders. "All right, I'll Stun them and then we can deal with them faster, Sir!"
"Good idea. All right, let's clean 'em up."
-Victory Conditions-
=Clear a path!
-Allied reinforcements will arrive in 1 turn!-
-Devilites (ENEMY)-
Slag Walker A [A-6|B-8|R-4] 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
Slag Walker B [A-6|B-8|R-4] 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
Voltrode A [A-7|B-5|R-6] 4500/4500 HP | NrmD: 1500 | PrcD: 7000 | EleD: 0 | ShaD: 1500 | Row 0
{Electric Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/El, Fair Chance of Moderate Shock | Voltaic Retrobeam: 8 ACC, 4 ArmSpd, 1500 Ele (up to 6), Good Chance of Moderate Shock | Counter Claw: If it attacks after its target, +3 to ACC and +3 to REF}
Voltrode B [A-7|B-5|R-6] 4500/4500 HP | NrmD: 1500 | PrcD: 7000 | EleD: 0 | ShaD: 1500 | Row 0
{Electric Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/El, Fair Chance of Moderate Shock | Voltaic Retrobeam: 8 ACC, 4 ArmSpd, 1500 Ele (up to 6), Good Chance of Moderate Shock | Counter Claw: If it attacks after its target, +3 to ACC and +3 to REF}
Infernal Firebrander A [A-8|B-5|R-5] - 4000/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 1x1300 Shd, 7 ACC, 5 ROF, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
Infernal Firebrander B [A-8|B-5|R-5] - 4000/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 1x1300 Shd, 7 ACC, 5 ROF, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 7500/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (2100/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
???
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 8012/9000 HP -- [ KO Meter: ||||||||||||||| ] --3038 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 0/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 2650/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 157/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 440/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing) [FINISHER READY]
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
TARGET LOCKED ON
[Unleash halberd charge -> Slag Walker A]
[Final Flourish: Charge Attack: Infernal Firebrander B]
(I really need to come up with more dialogue...I haven't been paying attention because I've gotten so sidetracked.)
((I am going to need to skip tonight's post due to studying for a final exam. See you tomorrow.))
MOVES SET
KV-103: Fire Charge w/ Halberd -> Slag Walker A
Ignem: Fire Charge w/ Final Flourish -> Infernal Firebrander B
Bootstrap: Fire Charge w/ Stagger Storm -> Voltrode A
Slag Walker A: Fire Claws -> Bootstrap
Slag Walker B: Fire Claws -> Bootstrap
Voltrode A: Voltaic Retrobeam -> KV-103
Voltrode B: Voltaic Retrobeam -> Ignem
Firebrander A: Charge w/ Darkfire -> Ignem
Firebrander B: Charge w/ Darkfire -> KV-103
Turn Order Roll: 3,3,3,3,2,2,1,2,2
Slag Walker A: 4 + 3 = 7 (down to 4) (7/100)
Slag Walker B: 4 + 3 = 7 (down to 5)
Voltrode A: 6 + 3 = 9 (down to 6)
Voltrode B: 6 + 3 = 9 (down to 7)
Firebrander A: 5 + 2 = 7 (down to 4) (95/100)
Firebrander B: 5 + 2 = 7 (down to 4)
KV-103: 3 + 1 = 4 (72/100)
Ignem: 6 + 2 = 8
Bootstrap: 8 + 2 = 10
"Attack pattern Delta!"
Bootstrap's charge attack!
-> Voltrode A @ 15 ES -- 11. Hit! 1800 damage.
An Exhausting Cloud emerges from the bomb!
Slag Walker A, Voltrode A, Firebrander A, Firebrander B: Strong Stun!
Slag Walker B, Voltrode B: Moderate Stun!
Ignem's charge attack!
-> Firebrander B @ 12 ES -- 4,3,7. 3 hits! 7020 damage. Down!
Ignem gained 60 FP.
Voltrode B's attack!
-> Ignem @ 9 ES/5 BlS -- 8. Blocked! Ignem's shield is down!
-> KV-103 @ 9 ES/4 BlS -- 9. Missed!
KV-103 gained 35 FP.
Voltrode A's attack!
-> KV-103 @ 8 ES/3 BlS -- 13. Missed!
KV-103 gained 35 FP.
Slag Walker B's attack!
-> Bootstrap @ 10 ES/7 BlS -- 7. Blocked!
Firebrander A begins charging Darkfire...
KV-103's Charge Attack!
to Slag Walker B: 2 swings @ 15 ES -- 11,11. 2 Hits! 15946 damage. Down!
Retribution was preserved! The Boxer Belt charge was preserved!
KV-103: 96 FP gained. KV-103's previous FP gain was multiplied! +14 FP.
"Who built that piece of junk? Fire him!"
The Gremlin snipes at Voltrode B with some kind of laser weapon!
3 shots @ 16 ES -- 13,3,15. 3 hits! 5250 damage. Down!
Slag Walker A, Voltrode A, Firebrander A: Strong Stun (4/4/4 turns remaining)
Slag Walker B, Voltrode B: Moderate Stun (3/3 turns remaining)
---
"Sir! Much appreciated, sir!"
"Thank me later. Let's get these punks off my lawn!"
IS-M44 says, "All right, she's offering support fire. Deal with the weakened enemies and the ones that aren't vulnerable to Elemental damage."
-Victory Conditions-
=Clear a path!
-Devilites (ENEMY)-
Slag Walker A down! (-10946 damage, KV-103's Royal Guard's Energy Halberd charge attack)
Slag Walker B [A-6|B-8|R-4] 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
Voltrode A [A-7|B-5|R-6] 2700/4500 HP | NrmD: 1500 | PrcD: 7000 | EleD: 0 | ShaD: 1500 | Row 0
{Electric Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/El, Fair Chance of Moderate Shock | Voltaic Retrobeam: 8 ACC, 4 ArmSpd, 1500 Ele (up to 6), Good Chance of Moderate Shock | Counter Claw: If it attacks after its target, +3 to ACC and +3 to REF}
Voltrode B down! (-750, a very angry Gremlin's laser rifle)
Infernal Firebrander A [A-8|B-5|R-5] - 4000/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 1x1300 Shd, 7 ACC, 5 ROF, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
Infernal Firebrander B down! (-3020, Ignem's Final Flourish charge attack)
Support fire will hit an enemy at the end of every turn.
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 7500/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (2100/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 8012/9000 HP -- [ KO Meter: ||||||||||||||| ] --3038 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 225/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 0/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 337/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 500/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
((I'll have to delay Machinauts tonight, due to needing to get up early as before. However, tomorrow's the last final exam of the semester. So I'll see you all tomorrow!))
MOVES SET
KV-103: Standard w/ Halberd -> Slag Walker A
Ignem: Fire Charge w/ Final Flourish -> Infernal Firebrander B
Bootstrap: Standard w/ Neo Monolith -> Infernal Firebrander B
(I rolled this post but then I lost this part they all attacked bootstrap and only one claw attack hit the shield)
Turn Order Roll: 1,2,2,1,3,1
Slag Walker B: 4 + 1 = 5 (down to 3)
Voltrode A: 6 + 2 = 8 (down to 5)
Firebrander A: 5 + 2 = 7 (down to 4)
KV-103: 3 + 1 - 2 ASI = 2
Ignem: 6 + 3 = 9
Bootstrap: 8 + 1 = 9
"I'll take this one, Sir!"
Bootstrap's attack!
2 swings -> Firebrander B @ 13 ES -- 11,10. 2 Hits! 2250 damage.
The Exhausting Cloud lingers.
Firebrander A, Slag Walker B: Strong Stun reapplied!
Voltrode A: Strong Stun applied!
Ignem's attack!
5 swings -> Firebrander B @ 10ES -- 2,11,15,8,7. 3 hits! 3090 damage. Down!
Ignem gained 60 FP.
(I rolled the enemy attacks but then MS Edge did a stupid but I remember they all attacked bootstrap and only one claw attack hit the shield)
KV-103's attack!
to Slag Walker B: 4 swings @ 13 ES -- 10,14,6,9. 2 Hits! The Boxer Belt bolstered the attack!
8025 damage. KNOCKOUT!!! Retribution was preserved!
KV-103: 120 FP gained.
"They never learn..."
The Gremlin snipes at Voltrode B with some kind of laser weapon!
3 shots @ 16 ES -- 13,3,15. 3 hits! 5250 damage. Down!
"All hostiles destroyed, sir!"
---
"Not bad. Not bad at all." The aged Gremlin walks down the cliff, taking her time. "A... heavy unit, and an offensive and defensive support... Not bad. Good construction, though the joints could use some oil... Thanks for the help."
"We should be thanking you," IS-M44 says, speaking through your comm unit like usual. "That was fine shooting. Let me introduce the Advance Force. I'm IS-M44, Intel and Mission Control. This is KV-103 'Fallen King', LV-909 'Ignem', and ST-50K 'Bootstrap'."
"Hrmm... KV, LV, ST, IS. All good lines, discontinued too early, to be honest. Well, fair's fair. Call me Somna for now. The Torchbellow clan's treating you right, I hope?"
IS-M44 says, "As well as they can, given the circumstances. The Thaargan space pirates recently attacked us in full force, and it took a lot of our resources to take them down. We're just getting back on our feet."
"Hmmm. Lucky they have you, I guess." Somna turns back toward the pile of Moonstone in her yard. "You here for weapons? To chase down Devilites? Or are you all down here to take on the Swarm?"
"With any luck, all three of these at once. I don't suppose you'd be willing to chat about a fair price for weapons?"
Somna shakes her head. "The kind of weapons I make, you have to work for. Heat has to be gathered with the wielder's own hands or my forge's no good. And besides that, there's the forging cost... but, hrmm, actually..." Somna lowers her head. "We could work something out, but first I need to tell you a little something I've learned about this here crater. It might be one of the best places to put a defensive line against the Swarm..."
-Victory Conditions-
=Clear a path!
-Devilites (ENEMY)-
Slag Walker A down! (-10946 damage, KV-103's Royal Guard's Energy Halberd charge attack)
Slag Walker B down! (-3025, KV-103's Royal Guard's Energy Halberd)
Voltrode A down! (-2550, a very angry Gremlin's laser rifle)
Voltrode B down! (-750, a very angry Gremlin's laser rifle)
Infernal Firebrander A down! (-1340, Ignem's Final Flourish)
Infernal Firebrander B down! (-3020, Ignem's Final Flourish charge attack)
Support fire will hit an enemy at the end of every turn.
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 7500/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (700/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 8012/9000 HP -- [ KO Meter: ............... ] --3038 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 225/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 0/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 457/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 560/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
Somna walks into the house, her pet Voltail walking in behind her and immediately lying down in front of the heating unit that powers Somna's forge. The dwelling is simple enough, appearing to be constructed from salvaged wood and scrap metal in Clockwork construction. Weapons hang on the walls, all of them glowing with crystallized Energy.
"So. If I understand correctly, we both want the same thing. We want the Devilites around here to stop the ritual they're about to attempt. And we want to hold against the Swarm."
"That's correct. Upgraded weapons would also be appreciated, as mentioned earlier. You mentioned a cost?"
Somna nods, slowly. "My upgrades require fire crystals, and the forge takes a lot of effort to maintain. But there's a reason I picked here, of all places, to settle down."
"Really?" IS-M44 asks, "Would it have anything to do with the crater?"
"Yes, it does. Long ago, there was a village there, until the Fall of Almire. But instead of burned-out buildings, there's perfectly clean, non-corrupted land... that's devoid of anything. What's more, nothing is growing back, and Slag Walkers don't stick around. Speaking of which, no dead villagers there, either."
IS-M44 says, "This wouldn't have anything to do with the Owlite that was in the village during the Fall, would it?"
"It does." Somna says, "I was down here looking for Torchstones when I noticed something strange on my energy sensors. There's a temporal distortion in the air above that crater. Most people won't notice it. It's related to that Owlite's spell, and that spell's going to wear off soon- or these particular Devilites wouldn't bother showing up. You notice they're all Firebranders, of course?"
"Yes. Then, are they related to the demons that attacked during the Fall?"
"They are. They worship the same deity. And the Devilites aren't preparing for a ritual. They're setting up Howlitzers, bringing in Constructs, enslaving Slag Walkers... They're here to fight." Somna looks out her window, toward the crater. "Once the Owlite spell wears off, someone in that crater is going to be under attack. And I want to make sure the Firebranders aren't the last ones standing. Furthermore, I don't want the Swarm taking over here, either, and this area's geography makes it a good place to defend against an enemy approaching from the Core."
"That's correct. The Clockworks here are built to force enemies to march through this sector with the crater in it, or else take a very roundabout path." IS-M44 says, "I see... so if we hold this area against the Swarm, you'll give our Machinauts access to your Forge?"
"Yes. And I'll give you three free access to Forge upgrades, if you can get the Heat you need."
"Well then!" IS-M44 says, "That's a very generous offer. I don't suppose we can refuse that! As a gesture of good faith, let's take down the rest of the Firebranders around here."
"All right, then." Somna begins climbing the stairs to her roof. "I'll spot any Firebranders left standing."
((Unexpected plans happened. I couldn't post today. There's probably going to be a fight in two to three days.))
As Somna climbs to her vantage point, her long-range laser weapon in hand, you step outside. Immediately, something gets your attention: a soft light in the distance, appearing from the center of the crater, slowly growing brighter.
"Whatever's happening, it's happening now." IS-M44 asks, "Somna, I'm letting you patch in to comms. What's it look like around the crater?"
"There's a few groups to the east, and more off toward the west, including one with a Trojan at their head. Also plenty of them directly north of the crater... each side has one Firebrander preparing some kind of Overcharged attack, pointing it directly at the center of the crater. I can shoot down the ones to the east from where I'm standing, but the others are out of range."
"Hmm!" IS-M44 says, "I just got word from general Regulus. There's a small Geonid squad headed right toward the northern end of the crater. Somna, are you sure you can take the ones on the east side of the crater?"
"Dead certain! Firebranders don't scare me. With their numbers, I'll just set up a turret and use the high ground to deal with them."
"Right, then. In that case, we'll march around to the west and take down the Firebranders there. Advance Force, move out!"
"Copy that adjutant," KV-103 replied, "Machinauts, prepare to relocate."
KV-103 scanned the barren earth below, the dirt was barren, pieces of scrap metal could be seen buried beneath the burning cinders at the edge of the corruption. Thousands of half buried broken machinaut limbs bearing the marks of the Ultranauts could be seen in the ashes below, all whispers of forgotten battles from millennia ago.
"Somna, this is the Fallen King," KV-103 called the artificer, "Is this the first time these fiends concentrated near the crater? If not, have you ever detected any anomalies in the center?"
"Anomalies? No, not once. A few Slags wandered in every so often, but they wandered out just as soon if I didn't take them down first. As for the Devilites, a few of them have been sneaking around here in the past month, but never in this much force. Since Vanaduke went down, there haven't been many fiends left at all until they showed up."
You quickly arrive, noticing the light in the center of the crater growing in intensity. "Remember those Orbs? Karilius mentioned that he had a 'big spell' that would probably strain himself too much to cast... but he said he'd cast it anyway if it meant saving lives. Makes you wonder... Anyway. I'm sending you some map data. Take a quick look at it, then charge to the north and do what you do best!" And, indeed, a group of Firebranders is waiting, north of your position. You spy Slag Walkers among them, being fitted with... the Ghost Blocks found in the Clockworks?
"They must be trying to use those Blocks to breach weaker structures... is what I'd say if there were any structures to use them on in an empty crater. Either they've gone nuts, or..."
"Could they be trying to break Karilius's spell? If so, we must stop them at once."
[Move north ^ pre charge halberd if possible]
[Move:North]
[(Attempt to) Final Flourish: Charge]
(Meanwhile, when me and Doctorspacebar did an FSC run, I had a realization that might make sense, since this takes place after Dreams & Nightmares: During Shadowplay, Herex inserts the Artifact into the device in the Throne Room. I proceeded to tinfoil hat guess that this also triggered the awakening of the Machinauts since it's presumed Dreams & Nightmares happens almost immediately after Shadowplay give or take a fair bit for the Swarm to get to the Core Terminal and TPK Vaelyn's squad...and this would also explain why Herex was referred to as an example of a traitor.)
The whole Advance Force moves to A10.
Battle at D3:
Tinder's Squad sustains 6% damage!
Elite Firebrander's Squad sustains 29% damage!
---
"Incoming Machinauts!" The Firebranders scramble to respond, one of them being forced to recover from suddenly stopping a Darkfire spell aimed the wrong way.
"Hey, Advance Force! Long time, no see! It's Tinder. The one with the big fire gun." You hear the Geonid squad to the north patching in to comms. "Your tactics guy gave us the briefing. Here's a tip: the Firebranders are focusing on keeping the Ghost Blocks attached to the Slag Walkers. Must be on orders to make sure the Slags are ready or else. Shoot the Slags while they have Blocks attached to them, and they'll waste time attaching more!"
---
-Scenario Detail-
-Victory Conditions-
=Stop the Firebranders' plot!
-Elite Firebrander's Party (ENEMY)-
Infernal Firebrander Overtimer [A-8|B-5|R-5] - 6000/6000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 12000 | Row 3
{Inferno Pitchfork: 1x1950 Shd, 7 ACC, 5 ROF, Good Chance of Strong Fire | Greater Darkfire: Charge Attack, 9 ACC, 3500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged twice in the same charge}
Will not be able to attack on the first turn!
Infernal Firebrander A [A-8|B-5|R-5] - 4000/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 1x1300 Shd, 7 ACC, 5 ROF, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
Infernal Firebrander B [A-8|B-5|R-5] - 4000/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 7 ACC, 5 ROF, 1x1300 Shd, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
Slag Walker A [A-6|B-8|R-4] 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
Ghost Block attached; hit the Slag Walker to waste the Firebranders' time attaching another one!
Slag Walker B [A-6|B-8|R-4] 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
Ghost Block attached; hit the Slag Walker to waste the Firebranders' time attaching another one!
Manual Mecha-Totem [Object]
{Revive Zombies: Any Firebrander can expend its turn to revive fallen Slag Walkers if they fell 3 or fewer turns ago | No longer a threat if all enemies are eliminated}
Huge heap of Ghost Blocks
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 7500/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (700/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 8012/9000 HP -- [ KO Meter: ............... ] --3038 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 225/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 0/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 457/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 560/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
[Final Flourish: Attack: Infernal Firebrander Overtimer]
WARNING: HEAT SIGNATURE DETECTED
"Adjutant," KV-103 said to IS-M44, "The crater center is glowing ever more intensely, maintaining vigilance."
[Halberd standard -> Slag Walker A ]
MOVES SET
KV-103: Standard w/ Halberd -> Slag Walker A
Ignem: Standard w/ Final Flourish -> Infernal Firebrander Overtimer A
Bootstrap: Starter Charge w/ Stagger Storm -> Slag Walker B
F. Overtimer A: Delayed!
Firebrander A: Infernoball -> KV-103
Firebrander B: Infernoball -> Ignem
Slag Walker A: Fire Breath -> Bootstrap
Slag Walker B: Fire Breath -> Ignem
Turn Order Roll: 3,1,2,3,2,1,1,2
Fire Overtimer A: 5 + 3 = 8 (not that it matters)
Firebrander A: 5 + 1 = 6 (to 4 on turn)
Firebrander B: 5 + 2 = 7 (to 5 on turn)
Slag Walker A: 4 + 3 = 7 (to 5 on turn)
Slag Walker B: 4 + 2 = 6 (to 4 on turn)
KV-103: 3 + 1 - 2 ASI = 2
Ignem: 6 + 1 = 7
Bootstrap: 8 + 2 = 10
"Ghost blocks that don't have treasure blocks behind them? That's a travesty, sir!"
Bootstrap's Charge attack!
-> Slag Walker B @ 13 ES -- 5. Hit! 1800 damage. The Ghost Block fades!
-> Slag Walker A @ 13 ES -- 4. Hit! 1800 damage. The Ghost Block fades!
-> Firebrander Overtimer A @ 13 ES -- 7. Hit! 1425 damage.
An Exhausting Cloud emerges!
Overtimer A, Firebrander A & B, Slag Walker A & B: Moderate Stun!
"Aaargh! C-curses!" Firebrander B is distracted!
"The Ghost Blocks! Reattach them before he notices!" Firebrander A is distracted!
Ignem's attack!
4 swings @ 8 ES -- 3,4,10,6. 3 hits! 3090 damage.
Ignem can use a Finishing Move!
Firebrander B quickly ties another Ghost Block to Slag Walker B!
Slag Walker A expels harsh flames!
-> Bootstrap @ 11 ES/8 BlS -- 10. Blocked!
-> Ignem @ 9 ES/5 BlS -- 6. Blocked!
Firebrander A quickly ties another Ghost Block to Slag Walker A!
Slag Walker B expels harsh flames!
-> Ignem @ 9 ES/5 BlS -- 7. Blocked!
KV-103's attack!
4 swings to Slag Walker A @ 11 ES -- 2,11,12,3. 2 hits! 4095 damage. Down! Retribution was preserved.
2 KO Points gained! KV-103 gained 80 FP.
"WILL YOU CUT THAT OUT?!"
All hostiles: Moderate Stun (3 turns left, -2 all stats)
KV-103's Royal Guard's Energy Halberd: Capacitor will be ready again in 3 turns.
---
Battle at D3:
Tinder's Squad sustains 3% damage!
Elite Firebrander's Squad sustains 25% damage!
---
"...the light!" IS-M44 says, "Is it harmful... Hold on. Scanners are getting odd readings from inside it. Multiple solid structures, trace heat signatures at scattered points... If I didn't know better, I'd say there were life forms inside that ball of light! Which would neatly explain the Firebranders' plans here... Somna, how are you holding up?"
"Just fine. Looks like there's about ten of 'em over here..." You hear the sound of a high-powered Elemental weapon firing over the comms. "Make that nine. Yes, I'll do just fine."
"Good. Let's keep an eye on that light. It's spreading fairly slowly, and doesn't appear to be damaging the ground... but keep an eye open, anyway."
---
-Scenario Detail-
-Victory Conditions-
=Stop the Firebranders' plot!
-Elite Firebrander's Party (ENEMY)-
Infernal Firebrander Overtimer [A-8|B-5|R-5] - 2910/6000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 12000 | Row 3
{Inferno Pitchfork: 1x1950 Shd, 7 ACC, 5 ROF, Good Chance of Strong Fire | Greater Darkfire: Charge Attack, 9 ACC, 3500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged twice in the same charge}
Will not be able to attack on the first turn!
Infernal Firebrander A [A-8|B-5|R-5] - 4000/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 1x1300 Shd, 7 ACC, 5 ROF, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
Infernal Firebrander B [A-8|B-5|R-5] - 4000/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 7 ACC, 5 ROF, 1x1300 Shd, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
Slag Walker A down! (-895, KV-103's Royal Guard's Energy Halberd)
Slag Walker B [A-6|B-8|R-4] 3200/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
Ghost Block attached; hit the Slag Walker to waste the Firebranders' time attaching another one!
Manual Mecha-Totem [Object]
{Revive Zombies: Any Firebrander can expend its turn to revive fallen Slag Walkers if they fell 3 or fewer turns ago | No longer a threat if all enemies are eliminated}
Huge heap of Ghost Blocks
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 7500/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (2100/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 8012/9000 HP -- [ KO Meter: ||............. ] --3038 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 225/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 2650/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 537/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 620/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
((I don't think I'll be able to post tonight. See you tomorrow.))
MOVES SET
KV-103: Standard w/ Halberd -> Slag Walker B
Ignem: Standard w/ Final Flourish -> Overtimer A
Bootstrap: Standard w/ Neo Monolith -> Firebrander A
F. Overtimer A: Operate Manual Mecha-Totem
Firebrander A: Infernoball -> Bootstrap
Firebrander B: Infernoball -> Bootstrap
Slag Walker A: Is dead. Twice. Double dead. Deadception.
Slag Walker B: Leap -> KV-103
Turn Order Roll: 2,2,3,2,2,2,3
Fire Overtimer A: 5 + 2 = 7 (to 5 on turn)
Firebrander A: 5 + 2 = 7 (to 4 on turn)
Firebrander B: 5 + 3 = 8 (to 6 on turn)
Slag Walker B: 4 + 2 = 6 (to 4 on turn)
KV-103: 3 + 2 - 2 ASI = 3
Ignem: 6 + 2 = 8
Bootstrap: 8 + 3 = 11
Bootstrap's attack!
-> Firebrander A: 2 swings @ 11 ES -- 8,3. 2 hits! 2250 damage.
The Exhausting Cloud persists!
Firebrander A: Strong Stun!
Others: Stun Renewed!
"-ow! Vermarus, you suck! I'm reporting you to the Worse Business Bureau!" Firebrander A attempts to flee!
"What's the point of this?! There's no honest evil getting done here! I'm out!" Firebrander B attempts to flee!
Ignem's attack!
4 swings @ 8 ES -- 7,3,16,1. 3 hits! 3090 damage. Down!
Firebrander B flees to the west!
Firebrander A flees to the west!
Slag Walker B's attack!
-> Ignem @ 8 ES/3 BlS -- 10. Missed!
KV-103's attack!
4 swings to Slag Walker B @ 11 ES -- 11,5,9,6. 3 hits! 4185 damage. Down! Retribution was preserved.
2 KO Points gained! KV-103 gained 120 FP.
All hostiles: Moderate Stun (3 turns left, -2 all stats)
KV-103's Royal Guard's Energy Halberd: Capacitor will be ready again in 2 turns.
---
Battle at D3:
Tinder's Squad regains 4% health!
Elite Firebrander's Squad is defeated!
---
"Looks like they're not too loyal to... Vermarus? That must be that Trojan that's leading them."
Tinder's voice sounds over Comms. "Yeah, Vermarus is his name. He isn't even telling the Firebranders what he's doing here, or at least that's the idea I'm getting from hearing these guys' chatter."
IS-M44 says, "Right. So the enemy has a name... let's see to it that that name lives in as little infamy as possible. ...actually, are you seeing something? The map data has some strange outputs on it. Nothing malicious, just lines printed to the console. But, by who...?"
---
-Scenario Detail-
-Victory Conditions-
=Stop the Firebranders' plot!
-Elite Firebrander's Party (ENEMY)-
Infernal Firebrander Overtimer down! (-180, Ignem's Final Flourish)
Infernal Firebrander A fled.
Infernal Firebrander B fled.
Slag Walker A down! (-895, KV-103's Royal Guard's Energy Halberd)
Slag Walker B down! (-985, KV-103's Royal Guard's Energy Halberd)
Manual Mecha-Totem [Object]
{Revive Zombies: Any Firebrander can expend its turn to revive fallen Slag Walkers if they fell 3 or fewer turns ago | No longer a threat if all enemies are eliminated}
Huge heap of Ghost Blocks
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 7500/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (2100/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 8012/9000 HP -- [ KO Meter: |||||.......... ] --3038 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 225/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 2650/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 692/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 680/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"Faithless cowards!" KV-103 cursed as the fiends fled, "Chase them, cut them down!"
Looking down into the crater, the light is now worryingly bright. "Adjutant, the brightness in the center of the crater has just increased. Are you seeing this?!"
[Move to A8]
Commercial time
Me: "I still don't get why you keep calling IS-M44 'adjutant'."
KV-103: "Because that is what he is, he relays order from the Torchbellow head command back to us. Besides, he doesn't have a code name so what else am I supposed to call him? Try say IS-M44 three times real fast."
Me: "EYE-AS-M-FORTY-FOUR,EYE-AS-M-FORTY-FOUR,EYE-AS-M-FORTY-FOUR... yeah, it doesn't have a ring to it."
((I'm going to have to call it early tonight, before I can finish Machinauts. I might be on tomorrow, but I won't be on for a couple days after that because it's the most wonderful time of the year (disclaimer: I may be biased on this because I get time off school).
If I don't see ya tomorrow, have a wonderful Christmas!))
[Move to A8]
(Sidenote: Happy Christmas.)
((I drewthis for Christmas, no wonder Archimedethebard and Solotron never want to talk to me again...))
((Yep, I'm gonna miss tonight. And the next two nights. Have a merry Christmas, and I'll see you all on the 26th!))
(Also, I'm still terrible at traditional art. I probably won't be doing any new art unitl 2018 though, since I'm lazy and there's only like one week or so left in this year.)
The Advance Force moves to A8, but the target at A8 ran off to A6!
In the time this move took, Tinder's squad engaged Elite Firebrander's Squad!
Tinder's squad sustained 3% damage!
Elite Firebrander's squad sustained 23% damage!
The light grows brighter.
---
"That light... lab boys just let me know that it's replacing the ground beneath it. Almost as if it's filling the crater... Advance Force, you're free to fall back, or take that Trojan Knight on. It looks like the Devilites are trying to goad you into fighting him."
---
-Scenario Detail-
-Victory Conditions-
=Stop the Firebranders' plot!
-Elite Firebrander's Party (ENEMY)-
Infernal Firebrander Overtimer down! (-180, Ignem's Final Flourish)
Infernal Firebrander A fled.
Infernal Firebrander B fled.
Slag Walker A down! (-895, KV-103's Royal Guard's Energy Halberd)
Slag Walker B down! (-985, KV-103's Royal Guard's Energy Halberd)
Manual Mecha-Totem [Object]
{Revive Zombies: Any Firebrander can expend its turn to revive fallen Slag Walkers if they fell 3 or fewer turns ago | No longer a threat if all enemies are eliminated}
Huge heap of Ghost Blocks
-Machinauts (ALLY)-
ST-50K "Bootstrap" - 7500/7500 HP
A-7 | B-5 | R-8 | 0 BP
[] ***** Trusty Turtle Shield (2100/3500 HP | Univ. Status Resist 8)
]- ***** Neo Monolith (8 ACC, 1 CSPD, 1500/1500 Nrm, Fair Chance of Moderate [Random Status], Charge: 5700 Nrm, Good Chance of Strong [Random Status] (up to 4), Fair Chance of Moderate [Random Rare Status] (up to 2), on Status Effect Infliction: 80% chance to chain the status to another target (-20% per successful chain, -60% on status resist) )
]- ***** Stagger Storm (8 ACC, 4 ArmSPD, QAtt: 825 Ele (up to 4) + Exhausting Mist (3 Turns, up to 9 targets, Good Chance of Moderate Stun, Fair Chance of Strong Stun), Charge: 1800 Ele (up to 9) + Exhausting Cloud (lasts 5 turns, up to 22 targets, Good Chance of Moderate Stun x 2, Good Chance of Strong Stun), Stun Amp: Low)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
<> Second Default Coil (Defend becomes Default, +1 BP on Default, 1 BP gives +5 CTR and ASI on next move, can spend 1 BP or spend them all at once, use up 1 BP to set attack to any point on the turn)
3000 Nrm | 1500 Prc | 1500 Ele | 1500 Shd | All Status Resist: 4 | Row 3
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 8012/9000 HP -- [ KO Meter: |||||.......... ] --3038 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 225/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 2650/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 692/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 680/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****
"If the strike force was stronger, I would have challenged the fiends' leader, but as of now..." KV-103 suggested, "We don't have the number to mount an assault lest we get overwhelmed by the fiends and whatever the light is. Mahcinauts, fall back to a defensive position, we will see what the light is and what the fiends are planning on doing next..."
[Move to A9]
With no reason left to stick around, you make your way to base, parting ways with Scarlet Heir for now.
After Ignem receives repairs, you set off for a certain section of Depth 24...
--Chapter 5: Almirian Legacy--
The once-great kingdom of Almire is now a smoldering ruin, devoid of almost all life. Ever since the Isoran raid that laid Lord Vanaduke to rest once and for all, the grim tale of Almire's fall has been known to all. Two kingdoms near Almire- known to some Owlites, such as Karilius the Sage, as the Opposed Alliance- conquered Almire, out of fear that one day Almire would grow strong and conquer them. This action sealed their fate; Lord Vanaduke escaped, and over many years, he was overtaken by mad rage. His indignant pleas to a strange cult's god of fire were answered, and the fire burned his foes and his kingdom alike.
And yet, someone has chosen to live on the outskirts of this place, a Gremlin from the Torchbellow clan. Far from her clan, and far from the holds of Tinkinzar, the Gremlin toils at the forge to build powerful weapons, and reports of an elderly Gremlin putting the Slag Walkers to rest with powerful swords, guns, and bombs have popped up from a variety of sources. What's more, right by her homestead is a crater, where a village once stood, and where the Owlite sage Karilius was last known to be. Within the crater is neither corruption nor ruin, but a number of Devilites have been seen scouting the place, making preparations for some kind of ritual.
Knowing all this, the Machinauts deploy the Advance Force to this location, with three goals in mind. One, find out if the Gremlin's techniques will help them create weapons worthy of battle against the Swarm. Two, determine what the Devilites are up to and, if necessary, thwart it. Three, find a place to establish a foothold against the Swarm. It isn't certain when they'll strike, but they will. The Spiral Order and the Great Colony already guard one side of Cradle, but the combined Torchbellow, Geonid, and Dracolisk forces must be ready to hold the line on the other side...
----
Your elevator stops at Depth 24. "All right," IS-M44 says. "We'll need to scout the area. I'll send you a little support, but first we survey this area. Let's see..."
Around you, the ruins of Almirian villages stand. They've long since stopped burning, and this far away from the Citadel proper, grasses have once again begun to grow. A few very brave Snipes even chirp at you from their perches atop the few supports that still stand. Perhaps this is the work of Sprites?
Most likely it is, because a quick look ahead shows that the grasses quickly end, and some smoldering coals still exist on the remains of what once were houses. But no corpses- walking or otherwise- can be seen among the village.
"The reality of what happened here slaps you in the face when you look at it..." IS-M44 says, "All right. Let's move quickly."
You begin your march, but as you do, you spy a group of Firebranders drawing runes in the earth with a glowing red dust. Instead of a Pit Boss, a Trojan Knight observes their progress. "Ah ha. What do we have here..." IS-M44 says, "Hold a moment. Let me run a quick scan-"
A Firebrander shouts something that sounds like a mix of chanting and the word "stapler", and a Slag Walker rises from the center of one of the runes! Then two more runes activate, each of them sending a Slag Walker your way as well.
"They're raising Undead... that's only going to be trouble. Forget the scan! Take them down!"
You engage the Firebranders in battle just as the Trojan turns and leaves. You've got time to hit them with a Charge Attack.
PREPARATION: May instantly use a Charge Attack!
-Victory Conditions-
=Clear a path!
-Allied reinforcements will arrive in 1 turn!-
-Devilites (ENEMY)-
Infernal Firebrander A [A-8|B-5|R-5] - 4000/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 1x1300 Shd, 7 ACC, 5 ROF, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
Infernal Firebrander B [A-8|B-5|R-5] - 4000/4000 HP | NrmD: 1500 | PrcD: 0 | EleD: 1500 | ShaD: 7000 | Row 3
{Infernoball: 7 ACC, 5 ROF, 1x1300 Shd, Good Chance of Strong Fire | Darkfire: Charge Attack, 9 ACC, 2500 Shd, Good Chance of Moderate Fire/Curse, inflicted Curse returns in the next battle if it has turns remaining, Interrupted if the Firebrander is damaged}
Slag Walker A [A-6|B-8|R-4] 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
Slag Walker B [A-6|B-8|R-4] 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
Slag Walker C [A-6|B-8|R-4] 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 7000 | Row 0
{Fire Claws: 8 ACC, 6 CSPD, 1400/1400 Nm/Sh, Fair Chance of Moderate Fire | Fire Breath: 9 ACC, 1 breath, Good Chance of Moderate Fire (up to 6) | Leap Attack: 6 ACC, 1 jump, 1400 Nm/Sh, on hit: Clings to the target and attacks with another two Fire Claws attacks that can't be evaded except on a 16}
-Ally Rows-
KV-103: 0
LV-909: 1
-Player Parameters-
King: 9000/9000 HP -- [ KO Meter: ||||||||||||||| ] -- 0 Retribution (2/5)
Ignem: 7875/7875 HP -- 0 BP (+2)
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Matikclocker: 2500/2500 HP -- KO METER: [ |||||||.......... ] -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields- (Still not entirely updated)3
KV-103: 225/225 (Nm 300)
DSN-001: 2000/2000 (Nm 1000|Spcl 500|Univ. Res 3)
Ignem: 2650/2650 (Nm 2250|16 Fir/Poi/Stn/Slp)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 150/150 (Nm 200)
Thrynn: 500/500 (Nm 200|Spcl 100)
FXZ-42: 750/750 (Nm 300|Spcl 150)
Mute: 150/150 (Nm 200)
Edolas: 2400/2400 (Nm 3600|Spcl 1200)
-Finishing Moves-
KV-103: 535/900 FP (40FP/combo damaging foe Shield, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 300/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing) [FINISHER READY]
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
1 Ultra Curse Vial [****]
1 Ultra Health Capsule [+2000 HP]
1 Remedy Capsule [Removes all status effects on user or target]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
(Philosopher's Materials can be used as one of any same-ranked Material!)
28 * Beast Scales
34 * Ripped-Up Wanted Posters
29 * Emptied Clips
39 * Gel Drops
32 * Brimstone
31 * Scrap Metal
46 * Grave Soil
28 * Spark Plugs
24 * Cheap Gunpowder
27 * Sharp Fangs
23 * Rock Chips
25 * Philosopher's Motes
15 ** Owlite Feathers
14 ** Forbidden Fruit
13 ** Chitin Frags
15 ** Waste Modules
14 ** Power Cells
16 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
13 ** Gremlin Gizmos
13 ** Frayed Fabric
12 ** Translocation Residue
14 ** Cooling Cells
14 ** Physics Applicators
23 ** Dead Gold
15 ** Swordstones
19 ** Philosopher's Pebbles
13 *** Bushy Tails
9 *** Rocket Sprockets
11 *** Phials of Phear
14 *** Unstable Cores
11 *** Fine Fabric
10 *** Striker's Scabbards
14 *** Mod Calibrators
13 *** Soul Dust
12 *** Force Dynamos
13 *** Torchstones
11 *** Hailstones
9 *** Volt Oil
26 *** Brute Cores
13 *** Toxic Cores
19 *** Philospher's Chunks
5 **** Almirian Scabbard
3 **** Blaze Pepper
5 **** Blighted Bone
4 **** Calibrator Mod
3 **** Corrosive Acid
3 **** Crystallized Gunsmoke
7 **** Drake Scale
4 **** Heavy Gear
2 **** Ironwood
3 **** Meteor Mote
4 **** Miracloth
10 **** Obsidian Fragment
3 **** Perfect Snowball
4 **** Rocky Core
4 **** Thunderball
4 **** Trojan Horseshoe
3 **** Whimsical Reactant
6 **** Philosopher's Shards
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
]- ***** Durandull (12 Acc, 15 CSPD, 400/400/400/400/500 Nm/El, Special Effect: Actually deals 1 damage per hit) {0/20 Sword Hits}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
<>*** Challenger Belt (Charges a 16-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled(Sword Charge/Jump damage is doubled) and pierces defense if attack is used while KO meter is full)
<>*** Elemental Tome of Impact Retribution (1/2 damage taken by self or shield added to next attack, Retribution Cap + 40%, +2x(Fire Tick) Retribution on a Status Effect)
-Rarities-
3 Alchemical Bases (4*)
34 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
**** {SWORD: Forceful Energy Halberd, Grand Flourish, Iron Chef's Spat-o-War, Ironwood Lumberdirk, Maul of Cerberus, Silent Nightblade, Spectral Scissorsword, Supercharged Gunsaber, Vile Striker, Zero Energy Saber; GUN: Cryo Driver, Ionic Double Bow, Master Blaster, Proto Buster, Strike Needle, Virulent Catalyzer, Volt Driver; BOMB: Giga Cannon Puppy, Graviton Bomb, Heavy Splinter Bomb, Luminous Faeflare, Mega Gravitant Rocket, Meteotillery Prime, Plasma Capacitor, Wizardry Orb; SHIELD: Bombastic Network Block, Mighty Defender, Sturdy Support Shield; ARMOR: Fencer's Garb, Heavy Demo Suit, Heavy Plate Mail, Medisuit Prime, Mighty Cobalt Armor, Sunset Duster; HELM: Blast Boost Basinet, Fencer's Helm, Heavy Plate Helm, Medicap Prime, Mighty Cobalt Helm, Sunset Stetson, Sage's Tome of Impact Retribution, Strong Challenger Belt}
*****