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SK is designed to be quit?

34 replies [Last post]
Wed, 01/14/2015 - 10:33
Orangeo's picture
Orangeo

It sounds strange and counter intuitive from a businesses perspective, but think about it; the 5* hall of heroes forces you to downgrade your equipment by making it all into level one 5* items, then the game expects you to either pay money or farm for days to fix each piece. It almost dosen't even reward you in the case of shields and you can't upgrade them through crowns effectively since status variants at punch are disabled, which are much more useful than meager defense bonuses he can give. The sharp escalation in grinding requirements for the 4* hall of heroes is strong enough to make players create suggestions where they ask to be allowed into tier 3 without 4* gear or suggest that players simply stay in tier two forever. Just before the 4* HoH though, they'll let you speed through and give you 2* items and UV'd equipment while they get you to add 100k crowns or more to the CE market. It's glaringly obvious spiral knights is designed to let you build up some goals then immediately say "spend or get out" after they've gotten you to raise some crowns to bump up the CE trade price.

It's even totally possible the game manipulates drop rates for each player as a means of achieving this goal; the prize wheel for example has around a fifty percent chance to make you one-off of a lockbox even though the chance of a lockbox being in the actual scoring slot is less than half a percent. Ordinarily on a wheel these odds would be equal, but by secretly weighting it OOO commits a passive lie, and potentially could be doing the same with literally any droppable. Combined that with the fact that the majority of people complaining about drop rates on anything besides radiants are typically just newbies, and the fact that all the data is being collected almost exclusively by well endowed 5* players, and it would make quite a bit of sense to suspect OOO of deliberately crushing new players.

Maybe it's not them, maybe it's SEGA continuing to be sonic boom level stupid and/or trying to compensate for having been sonic boom level stupid. Maybe it's even really just design oversight, but it's ridiculous; spiral knights uses you like a rubber until they've had their fill of filling you up, then throws you in the trash unless you're willing to foolishly spend money so you can get reused again and again. I liked this game pre-forge, but since coming back literally no game ever has made me feel like this much of a tool and I'm saying this as someone who's played Zog's nightmare. I'm an engineering major, I don't have time to be any more stupid than I already have. I completely regret coming back to this game, and I completely regret having not wrote this the first time I quit.

Wed, 01/14/2015 - 11:04
#1
The-Big-Wallet's picture
The-Big-Wallet
Yes

Yes, it was never meant to be anything more than a dress up cosmetic cash grab with minimal updates and ninja patches to pretend and suggest to the community that they're actually working on something worthy of being called content when they're really not.

Wed, 01/14/2015 - 11:10
#2
Orangeo's picture
Orangeo
Epic username

Epic username

Wed, 01/14/2015 - 11:12
#3
Skepticraven's picture
Skepticraven
↓

I am amused how all but 1 of your links are to suggestions, that often don't even cite any data to support their cause.

"...but by secretly weighting it OOO commits a passive lie..."
Right, because when you assume something and it turns out wrong... someone had to be lying about it, despite never making an official statement on the topic.

If you are going to become an engineer, I suggest raising your standards for fact-finding and sound analysis before you put out claims filled with opinion.

If you don't like the "Pay in time or money" dilemma, I would suggest avoiding all games with the tag "MMO".

Wed, 01/14/2015 - 11:17
#4
Orangeo's picture
Orangeo
Abusing an assumption of

Abusing an assumption of fairness is what passive lying is. That's what the word actually means. Good job.

The only two links without data in the thread are the two T2 related suggestions, which were posted for how bad they are. Again, good job.

Wed, 01/14/2015 - 11:50
#5
Bopp's picture
Bopp
response

Even if Orangeo's links are to suggestions, many of them end up agreeing with data collection (for example, by Glacies on shields). So that part of the post seems fine to me.

Yes, it is quite possible that Three Rings manipulates drop rates. We have strong anecdotal evidence in the case of Lockboxes on the Prize Wheel. But like Skepticraven I would like to see evidence of other injustices, before Three Rings is accused of them. Actually I've tried to collect such evidence, by measuring drop rates on multiple knights. My study was inconclusive. I'd need an enormous amount of detailed data, and life is short.

The rest of the post is a bit melodramatic --- especially the "used rubber" part. I do agree that you should not spend money on any gambling where you don't know the odds. But the rest of Spiral Knights is simple entertainment. So spend money if you value the entertainment, or don't if you don't. Happy travels.

Wed, 01/14/2015 - 11:50
#6
Holy-Nightmare's picture
Holy-Nightmare
.....

Three rings is a part of SEGA, a company not known for doing well in the recent years, even on their most famous title "Sonic". If SEGA can't get their number one title right then I don't really see them helping much on this little MMO.

Wed, 01/14/2015 - 12:09
#7
Orangeo's picture
Orangeo
@Bopp

I didn't accuse, I stated that they should be suspected. As for the section with Zog's nightmare, I was going for commedic and condescending rather than angsty, but whatever, internet tone. Thanks for not taking pride in your ability to grind and/or get ripped off, unlike Septicraven.

Wed, 01/14/2015 - 12:20
#8
Skepticraven's picture
Skepticraven
↓

I never give nice comments to "I'm quitting" forum threads.

If you aren't quitting, maybe you shouldn't passively lie about it with statements such as: "I completely regret having not wrote this the first time I quit."

Wed, 01/14/2015 - 12:31
#9
Orangeo's picture
Orangeo
I am quitting. I really won't

I am quitting. I really won't log into haven till forge is scrapped. It's not even that I need nice comments, just good ones, which you actually don't seem to post much if ever. Have fun making suggestions like the one I linked in my OP so you can make the game harder for people who stay 4* to avoid needing radiants. Gotta love grind pride, eh septicraven?

Wed, 01/14/2015 - 12:26
#10
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

"Until forge is scrapped"
OK bye forever, I see you don't understand how its better than mist and never will, so have fun never coming back
(Are you leaving the forums too?)

Wed, 01/14/2015 - 12:28
#11
Orangeo's picture
Orangeo
> implying removing forge

> implying removing forge means getting mist back

Wed, 01/14/2015 - 12:29
#12
Toxicyoccm's picture
Toxicyoccm
Goodbye thread

Times were more fun with Mist.
Forge is here to stay.
Have a good one Orangeo.

Wed, 01/14/2015 - 12:31
#13
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

You missed the point by a mile orange
And you still need to answer if you're leaving the forums, or did you not get that either?

Wed, 01/14/2015 - 13:32
#14
Orangeo's picture
Orangeo
Your point was actually just

Your point was just trash tier bait, actually

Yeah, sometime soon though.

Wed, 01/14/2015 - 12:31
#15
Meep-The-Bank's picture
Meep-The-Bank
Meep.

Welp, goodbye. It was nice while it lasted, Orangeo.

Wed, 01/14/2015 - 12:32
#16
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

This is becoming funny
Seriously, is that a joke or are you just completely pointless to talk to?

Wed, 01/14/2015 - 13:04
#17
Midnight-Dj's picture
Midnight-Dj
everything is epic with slayer music

Ugh, I don't know which one is worse... an iteration of every complain thread ever or the stupidity of the OOO cheerleaders...

*takes out an eletric guitar*

BYE ORANGEO

Looking down into the clockwork,
Gears turning by,
Every monsters advancing together,
So willingly to sacrifice crowns,
Players accepted their fate of grinding,
Give up freewill, conform,
Individual pieces of complaints hurled together,
Becomes a full storm.

Looking down into the Great colony,
Grand Arsenal rise,
Even the developers with the greatest intentions,
Started to believe in their own lies,
They can always talk about the future,
But at the end, contents must be made,
The only way out of the clockworks,
Is to strike out and pave your own way!

We all play,
Our own knights,
Will you fuel the desire to grind?
Always struggling with the truth,
With all the games you might have played.
No matter how awesome this game is,
You will eventually leave,
Even when the Vana has fallen,
The grinding still raged with in!!!

Wed, 01/14/2015 - 13:26
#18
Orangeo's picture
Orangeo
I read that in Andrew WK's

I read that in Andrew WK's voice. Even if you don't like my OP, that there was an accomplishment.

Wed, 01/14/2015 - 14:02
#19
Fehzor's picture
Fehzor

I'd comment on the OP but I don't want to get banned for................................. reasons. So I just won't.

@Skepticraven

"I never give nice comments to "I'm quitting" forum threads."

Why should that effect your opinion? I know you're more professional than that, don't let people get to you.

"If you don't like the "Pay in time or money" dilemma, I would suggest avoiding all games with the tag "MMO".

I hate this for two reasons.. first, because it's just incorrect logically-- why can't a game be massively multiplayer and avoid the pay in time or money dilemma? There are MANY successful models out there that don't rely on it- like Valve's ridiculous hat and crate scheme.

But second, because you're strangely correct with it. The whole pay to win in half an hour or play for 12 hours and then win trope is all too real and I'm just sour about it, but enjoy the idea of what the genre could be too much to actively avoid it.

Wed, 01/14/2015 - 14:14
#20
Orangeo's picture
Orangeo
While I understand f2p models

While I understand f2p models making you sour, my problem isn't that this is f2p but rather that it's "pay too much or quit after, of all things, raising the CE price for us."

What I mean by that is, to anyone who thinks I just want grinding removed in general, that I played from just a little after this game came out all the way to the forge and didn't dislike it to the extent I do now; I can deal with f2p, just not this.

Wed, 01/14/2015 - 14:31
#21
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

*sighs*

Truth is, he's right. In some areas. The melodramatic bits aren't necessary because the data is already very dramatic in its own right. I drew many of the same conclusions looking at the data before reading this, for example.

Exactly what is Three Rings/SEGA playing at? Why are they trying to destroy a great game? All of the crystals required to 'max out' is insane. The orbs aren't too bad, but the problem is how much of the game is 'spoon-fed' to players until they hit T3. Why? Why can't things get a little slower going gradually? The pacing of this game could be better, I suppose.

Also, I'm not so much against 'grinding' as I used to be, as long as the grind doesn't feel like a grind. Right now, the end-game of SK feels like a grind.

Wed, 01/14/2015 - 14:50
#22
Ode-To-Nitronome's picture
Ode-To-Nitronome
:3

I use to get around this by just making a new character and breezing through the newbie levels. Being "fresh" is more fun. After I was done with this, by 3*, I would sell all my dudes junk to an NPC, mail the crowns to my main account, and delete him.

The BS update with battle sprite levels aren't fun to run over and over, hence, ruining the newbie feel. Also, Ive never gotten a knight to 5* without doing missions, which I wanted to do at some point before the arcade redux.

Also, what Autofire said. Collecting 5* stuff and getting them level 10 was not near as bad. You'd have a weaker sword/gun for about 7 levels, then you'd actually get an improvement after some runs. I'd actually rather have the mist back than the forge at this point.

Anyways, Ive also quit, again, after about 2 weeks doing this character. Hitting full 3* was nice, but than they just throw you at "OK, now get full 4*!". Plus, RT is hard with full bombs. No go.

Wed, 01/14/2015 - 15:46
#23
Fangel's picture
Fangel
Find the source of the problems.

You seem fed up with the game, but instead of being angry at the game perhaps find out what parts of it makes it "not fun" to you. We're always looking for more players to throw suggestions around in the suggestions subforum.

Now let's see, the problems listed include:

  • 5* is weaker for the most part than 4*
  • Shield upgrading is not worth it
  • Missions rush you through them and do not slow you down until you are thrown at the grind/paywall. Faster you go the harder it hurts

For the first bit, Skepticraven has a great suggestion to make 4* weapons not scale in stratum 6 as they currently do. Every other star weapon stops at the end of their stratum, so 4* should follow that rule too.

Shield upgrades could have additional things added onto them. Health is a bigger no, but perhaps add a bonus for all shields at level 5 and 10? Something like "Shield Regeneration Increase: Low" and then medium on level 10? Maximum would be what seraphic aura gives. Perhaps even do something like the tortoshields so that different shields have unique shield bashes! Something to think about. I believe Holy-Nightmare has a thread about this sort of thing buried somewhere in the suggestions subforum.

Lastly, the idea of having minerals activate mission gates has been around for a while now. The idea is that the arcade is free and missions cost minerals. This makes players play the arcade and slow down their progress on missions so they won't be hurt as hard when they hit the next hall of heroes.

With those three changes, you fix some of the biggest issues with progress that the game has. The only last thing that would be needed would to have a reliable and free (looking at you, shadow lairs) method of obtaining radiant fire crystals. I've suggested having a merchant at the core who you could buy some from, or perhaps have prize boxes at the core that drop them as well. Getting at least 15 radiants per tier 3 arcade run would be great, as I've gotten none before due to RNG being a fickle mistress.

Wed, 01/14/2015 - 15:59
#24
Orangeo's picture
Orangeo
Well that's just the thing; I

Well that's just the thing; I don't simply "think the game's bad." I'm like Ode-To-Nitrome. It's just that I'm genuinely convinced that it's designed to have free players quit in spite of having a f2p model. It's disgusting. Septicravens suggestion is trash as it just means I'd have to farm for more radiants, and isn't something I'd want while the forge exists. Furthermore, even if it were a good idea, you can't say a game is good enough to play because it's suggestions are good.

Wed, 01/14/2015 - 16:17
#25
Gbot-Vtwo's picture
Gbot-Vtwo
Farewell!

hey Orengeo, I understand what you mean. And I'm going to say is that its sad to see you go(See, I'm not those jerks.) but I hope you have a good time playing a diffrent game. I honestly have gotten very bored In the game, but I stick around the forums because of (half of) the community.

Wed, 01/14/2015 - 17:12
#26
Fangel's picture
Fangel
Of oh course.

The game's not perfect. Rarely is any game, especially an MMO, perfect. But instead of yelling at the game for being imperfect identify what makes it not fun.

Skepticraven's suggestion is a good balanced suggestion. It's not one biased by "I don't want to level up my gear because MAX NUMBERS ARE IMPORTANT", it's one that's backed by numbers and patterns. However, radiants are still an issue, and having a fix on those is important as well.

Warning: No citations ahead
Spiral Knights used to turn away more players because of the mist system. Players only had 1 hour or so to get into the game, and it wasn't really worth their time. They wanted to play and they wanted to play now. Three Rings added missions so we had a linear path to follow, and new players follow that path. Sadly, Three Rings made this path mandatory ( rank limiting gear. :( ), then they took away the 1 hour limit. Now players don't leave after 1 hour of play, rather they leave after 5-8 hours of play, which is an improvement. That's enough time to get into the game and spend money on it.
After you've invested money/time into the game, you're more likely to stay. If you haven't then you'll leave like players did in the days of mist. Their current business strategy is bringing in more long-lasting players, and more paying players.

As of right now Spiral Knights is designed to be a few hours of a grind-free "trial" which gives you time to get into the game. After hitting the hall of heroes walls you're told "your trial is up, now you must grind or pay". Many free players see this as tyranny and leave. Others see it as a challenge and stay. And a few see it as an investment and pay.

Wed, 01/14/2015 - 16:44
#27
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

I have seen a statement from a dev that pretty much goes like this: "this game is pretty complicated so there are bugs that I literally can't fix, so I might as well start a new game". fun fact: he did.

I think OOO knows of the flaws that this game monetization has, but they can't do much about it because this is the best they can think up right now. say, do you know a monetization method that is better than the current one? please don't say mist, this system already feels better than mist, up to a certain point.
the forge system is miles better on newbies and much, much worse for "veterans". I'd like to make a shoutout to skeptic here: can you use your data to tell me how grinding is distributed on the tiers? I can bet that you would need to grind more in T3, and by absurd proportions compared to T2. if it's not that way, well then it just feels like it.
another problem is that the forge has the same cost of mist. yes, it's a problem. before you had to grind FSC because it was one of the two ways of getting profit. now you have to grind FSC to not be slower than the previous system. the game wasn't opened up to the ones that didn't find the game open to begin with, it just made the grind worse for the ones who don't use FSC as for main grinding method. the game always punished you for not grinding FSC, because profit before and because speed now, and this is a major design flaw to me. yes, it's the final boss, but even the hardest boss can be mastered through trial and error, and so we have.

SK doesn't need a better monetization. SK needs a major design overhaul. now, I'm no expert in game designing arcana, but I sure hope that OOO will start searching for one, fast.

also bye orangeo. wait, didn't you just come back?

EDIT: and no, no game is ever designed to be quitted, but no game is perfect or has infinite content to make you interested for an unlimited amount of time. just sayin'.

Wed, 01/14/2015 - 17:57
#28
Skepticraven's picture
Skepticraven
↓

This suggestion of mine has nothing to do with radiants, but talks about how lvl 10 4* weapons in S6 overpower most 5* weapons until they are heated to level 10.
This suggestion of mine deals with what I view as the problems of rarities as a whole.

I have no clue what Orangeo is talking about with respect to my stance on radiant fire crystals or why they have resorted to name calling and personal attacks against me [with about 4 posts and counting in this thread negatively mentioning me]. In fact, I've clarified my stance many times in discussions about radiant fire crystals - the current state of the forge is "as fair as it was before the forge update". Both tack on an unnecessary quantity of farming time just for progression near endgame.

Wed, 01/14/2015 - 19:45
#29
Abstractm's picture
Abstractm
Try the Prestige Missions and do PvP

Try the Prestige Missions and do PvP. Give yourself new goals. Participate even more in the forums. When you get bored of grinding, do my suggestions.

Wed, 01/14/2015 - 20:26
#30
Orangeo's picture
Orangeo
Making 4* gear no longer

Making 4* gear no longer almost as strong as 5* means I need to make 5* items and level them up to reach that strength, which requires using radiants.

Why am I getting "if you don't like the grind" advice though? As I said, I joined around the first regalia update after the game came out, and I grinded from that point on until the forge. I have no problem with grinding, but rather the layout of the system itself. I mean look at thunder's comment:

"No game is ever made to be quitted"

As much as I want to believe that, no.

http://m.youtube.com/watch?v=5CbWr0zO7Ac

The fact is the f2p model of "time vs money" has figured out that a good way to make spending time look worse than spending money is to make videogames just bad enough to not be worth time. Trying to make a buck off that principle gives legitimate games rather unfair competition, thus hurting people who want to spend money on stuff that's designed to be good. If anyone disagrees, please explain how the forge system isn't a deliberate downgrade. I just feel like I'm looking at the beginning of SK turning into clash of clans: the PC version.

Thu, 01/15/2015 - 01:08
#31
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

and you think SK is bad with waiting? SK was more about waiting when mist was introduced. now to be at least on par with the speed you had before, you have to play on the standards the old mist enforced, with the difference that you can play more or less.
SK is very, very far from the freemium model that is in the video. you must do things to craft your equipment, and there is no wait time introduced with a timer for equipment, or exporing new areas, or just play in general. SK wasn't designed with the freemium model, and no matter how much you look into it, you can't turn a game on its head without some major overhauling of the system. as I said, the game is as grindy as before. if they wanted to desperately milk your money, you'd see some timers appearing here and there.

skeptic has data that says that the grinding didn't become worse. the actual monetization around it, however, it has. with mist we had a way to not use the system, it was called elevator pass. with the forge, we still don't have something that can appeal to you, medium gamer that before the mist removal got the elevator pass because it was great to have it. the forge isn't a downgrade for anyone that didn't spend money on the game, and it was a massive increase in grind for the ones that pay. it's a shift from monetization focused on anyone and monetization focused on a little group of people that are usually called "whales". this is a flaw in the reasonment made by OOO, because right now there are games that make spending money feel like a reward more than "I have to spend money other wise I'll be grinding for months!" it's not the fact that the forge is a downgrade, it's the fact that right now there is no incentive to spend money to actually use it.
some have theorized a "forge pass" to make the forge skippable and make heating like it was. I don't think that is a possibility right now, but making the first level of the forge free would be great, and could be sold at low.
there, had an idea. please OOO use it.

Thu, 01/15/2015 - 06:06
#32
Xxpapaya's picture
Xxpapaya
The papaya shrugs

I'm just a bit concerned of how often Silver Lockboxes either come just after the prize slot, or just before.

Thu, 01/15/2015 - 08:50
#33
Ironclaw-Mender's picture
Ironclaw-Mender
gr8 b8 m8

i r8 8/8

Thu, 01/15/2015 - 10:29
#34
Traevelliath's picture
Traevelliath

To be honest, SK was always on a timer. I could explain what I mean by that, but then I'd just be quoting this all day.

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