Raleigh Unnerves the Vitaliscie, then Attacks
Agent Flint's Generic RPG
Attack twice.
Whoops, I probably should have mentioned that I'm probably not going to be as active right now. Feel free to autopilot whoever I'm controlling when I don't post.
Raleigh uses Unnerve on Vitaliscie. Resisted!
Vitaliscie rakes Raleigh. -70.
Cadence attacks Vitaliscie. It's a good hit, though not really as it doesn't do much damage. -26.
Raleigh attacks Vitaliscie. It's also a good hit. -44.
Vitaliscie rakes Cadence. It is an absolutely devastating blow! -126!
Cadence attacks Vitaliscie. It's a good hit, again. -26.
Raleigh - 105/175 - 1/5
Cadence - 66/195 - 3/5
Vitaliscie - ???/??? - 3/5
"AHAHAHAH! You humans are so amusing, thinking you can defeat me."
Raleigh cloaks himself. It worked.
Vitaliscie rakes Raleigh. It missed.
Cadence uses a Medical Herb on herself. +93.
Raleigh attacks Vitaliscie. It was a pretty bad attack; it missed.
Vitaliscie uses Cleave! It was only a grazing hit. -63(Raleigh), -53(Cadence).
Cadence uses a Medical Herb on herself. +93.
Vitaliscie relaxes and uses Recover. +999. "Wrahaha! Did you honestly think that I would be defeated by you? You can't stop me, but... at least you entertained me. Seeing as you have the tenacity to live, I will reward you, boy."
"My name is Raleigh."
"Okay, 'Raleigh'. Take this weapon. It used to be owned by another, confident mortal who thought they could beat me. I have taken it from their worthless hands so that it may be given to you instead."
Obtained the Air Render(Speedrunner).
Attack+8, Speed+2
Obtained the Topaz(Speedrunner).
Start with Haste(2), High Rolls grant Haste(1). Rolling a 19 counts as a Critical.
Obtained the Aquamarine(Siren).
Start with Bubble(9) and +1 CHR, regen Bubble(9) every three turns.
Gemstones take up two accessory slots, but have powerful benefits.
Vitaliscie boots the two out when they have finished equipping their new stuff.
Raleigh learned his Astral Skill: Lightning Strike. This costs 5 CHR and lets you distribute fifteen 50% haste rolls amongst the party. Anyone that does not get any rolls will be given PoisonAtk for 2 turns.
You gained 300 Experience for completing the Sidequest.
Level up!
Flint has gained 10 HP and 1 Atk.
Cadence has gained 10 HP.
Raleigh has gained 5 HP and 1 Spd.
Sage has gained 5 HP.
Kirk has gained 10 HP.
(Changes to the player sheets are not immediate.)
Everyone has gained a skill point. Since Crazee-Pi is less active(for now), you distribute all the skill points.
Cover and, I dunno, Discord.
Agent: Cover
Apprentice: Leech
Speedrunner: Dual Swipe
Siren: Discord
Mechanic: Charcoal Bomb
Raleigh and Cadence returned back Sohnelbuy, only somewhat satisfied. They were approached by Flint. "So, how'd it go?"
"Ehh, it was okay."
Everyone decided to just leave it at that. "Okay. Well now i'm thinking of a sidequest to do."
Sidequests are shown from Easiest to Hardest difficulties.
-Striking First
(!)Bubbling Plot
-Rat Hunters
-Familiar Faces
Imma go with Bubbling Plot, if only just to see what the (!) is about.
Cadence was wandering around the city when two city officers run up to her. One female, and one male. "Excuse me miss, but you look like a magic user. We need your help to solve a mystery."
"A mystery?" Cadence asks, even though she should know what that is. "Wait, who are you both?"
"I'm Officer Whitney, and this is Officer Blake." She says, gesturing to her comrade.
'Blake' shakes his head upon hearing his name. "Isn't there already someone else named Blake?"
"Oh, well you're... Decker, then."
"Sounds good to me." the newly named Decker says.
Cadence says nothing while this is going on.
Whitney composes herself before turning back to Cadence. "So, will you help us?"
Unique Sidequest: Bubbling Plot
-Only Cadence can do this quest.
-Cadence gains Haste during this quest.
-Unlocks Cadence's Astral Ability upon completion.
-Unlocks Cadence's Final Weapon upon completion.
-Receive one unique artifact.
"...Sure."
Yeah, let's go. This'll give time for Crazee-Pi to come back.
"There's been a murder scene around, it's to the East. Feel free to talk to me or Decker if you need any more information." Whitney then walks off to stand in a spot until you find something useful.
(W)hitney
(D)ecker
(M)urder Scene
Cadence's hat comes off, and a Woof-lf jumps out of it. "Arf arf! Arf!"
"Hey little guy, I thought you were sleeping." Cadence thinks for a moment as she crouches to the Woof-lf's level. "Want to help me solve a mystery?"
"Arf arf!" the Woof-lf walks around, sniffing the ground.
(F)luffers
Issue commands to Fluffers and ask him to investigate areas separate from you. He cannot communicate with humans, however.
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"So, why is magic needed to solve this mystery?" Cadence asks Whitney.
After being answered, Cadence and Fluffers goes to check out the murder scene together.
"We think that the victim's cause of death was magical. Because we don't know anything about magic, and our mages are at war, we have to help the local mages for help."
You have arrived at the crime scene, where there was a dead man with strange wounds. "Eugh." Cadence mumbles.
Whitney followed, explaining more. "He was an alchemist. He sold herbs and potions."
Cadence examines the wounds. "It's acid. The witch back at Everfell used to make this in her potions."
"Oh, are you a witch too?"
"No. I'm just an apprentice."
Murder Weapon Found: Bubble Acid
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"Because of his occupation, there is a possibility this could have been an accident... but would be just too convenient."
Search the scene for glass shards, or perhaps try detecting a recent disturbance in the local leylines. (idunno how magic works)
Several small glass shards are embedded within the alchemist's horrifying grimace. The acid also seems to be mainly on his face. Someone must've smashed the bottle on his face.
Have Fluffers sniff at the shards to see if he can pick up a scent trail (unless the fumes are too noxious, of course).
Ask Whitney for the location of the alchemist's shop.
Fluffers just smells some blood, and acid. If you want to kill someone with acid you should probably wear gloves anyway.
"Hey Whitney," Cadence asks. "Where's the Alchemist's shop."
"Right here." Whitney says, tapping on a nearby door. "This is the back door of it."
Entered the Alchemist's Shop.
Shards of glass litter the ground and there are some fumes in the air. Cadence covers her face so she doesn't inhale any of them. "Fluffers, can you please stay outside?"
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Examine the spilt alchemical solutions, and search the shop for documents.
They're all just generic support and healing potions. And maybe some poisons. The documents in the shop were mainly receipts, but a big book was in the back room, with many alchemical concoctions on it. Several pages were missing and judging by the table of contents, it was all the poison recipes.
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Found Evidence: Alchemy Book
You found some sort of transcript. You're not sure what to make of it.
The door was locked, but you unlocked it.
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Have Fluffers sniff at the torn pages of the book, then let him go off on his own to scout for more evidence.
Ask Decker about eyewitness accounts.
Fluffers sniffs the book a few times, and starts walking around the place, sniffing the ground.
Cadence then walks up to Officer Decker. "Hey, do you have any eyewitness accounts?"
Decker shakes his head. "Nothing particularly useful. Locals heard glass breaking and some sizzling. Some concerned citizens reported it to us, and now here we are."
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"Nope. Pretty much nothing to go off of."
Instead of Fluffers coming to you, you start walking to where he is when he starts barking wildly. There are several savage looking rats in the alleyway and they want to attack Fluffers. Not on your watch!
Cadence - 205/205 - 3/5
Fluffers - 150/150 - 2/3
Rabid Swarm - 300/300
Fluffers uses Sight on the Rabid Swarm. Defense decreased!
Cadence uses her Codex on the Rabid Swarm.
Rabid Rats have 5+9L HP, 14 Atk, 5 Spd, 100 Def, and 100 Aeg. They can combine into a swarm for increased attack and defense.
Rabid Swarm attacks Cadence. -58.
Fluffers bites the Rabid Swarm. -72.
Cadence attacks the Rabid Swarm. -34.
Rabid Swarm attacks Fluffers. -76.
Cadence - 147/205 - 5/5
Fluffers - 74/150 - 2/3
Rabid Swarm - 194/300
Shatter(1)
Fluffers bites the Rabid Swarm. But as he gets close to the Rats, they all start biting him immediately, poisoning him and severely injuring him. -70.
Cadence uses a Medical Herb on Fluffers. +93, Cured.
Rabid Swarm attacks Cadence. -63.
Fluffers licks his wounds. It was so lame that it only healed like one health. +1.
Cadence uses Aqua Jet on the Rabid Swarm! -36, -37, -43, -61.
The Rabid Swarm breaks apart as most of the rats are killed!
Cadence - 84/205 - 1/5
Fluffers - 97/150 - 2/3
Rabid Rat - 16/95
Rabid Rat - 16/95
Rabid Rat - 16/95
Rabid Rat - 16/95
Intimidate(9)
Rabid Rat - 16/95
Intimidate(9)
Rabid Rat - 16/95
Intimidate(5)
Cadence uses Leech on a non-Intimidated Rabid Rat, then Attacks another non-Intimiated Rabid Rat.
Cadence casts Leech on Rabid Rat 1. It's a bit overkill. -72. +36.
Rabid Rat 1 was defeated.
Fluffers bites Rabid Rat 2. -54.
Rabid Rat 2 was defeated.
Rabid Rat 3 bites Fluffers. -50.
Rabid Rat 4 bites Cadence. Separated, they're still very dangerous! -42!
Rabid Rat 5 bites Cadence. Second Crit! -42!
Cadence was defeated...
Fluffers starts barking very loudly when he sees Cadence defeated.
"What's happening?" Officers Whitney and Decker enter the alley. "Cadence!"
Decker takes out a bow and aims it at the rats. "Come on. We're gonna have to take them out!" Whitney takes out a Rapier.
Whitney can use Disarming Slash, Kick, Parry, and Cleave.
Decker can use Headshot, Fire Arrow, Medical Bandage, and Light Arrow.
The officers only have single actions, and also carry a Frag Grenade and Adrenaline Shot.
Whitney - 160/160 - 2/4
Decker - 155/155 - 2/4
Fluffers - 47/150 - 3/3
Rabid Rat - 16/95
Rabid Rat - 16/95
Intimidate(8)
Rabid Rat - 16/95
Intimidate(8)
Rabid Rat - 16/95
Intimidate(4)
Whitney Attacks a non-Intimidated Rat.
Decker uses Medical Bandage on Fluffers.
Fluffers bites Rabid Rat 6. -54.
Rabid Rat 6 was defeated.
Whitney has 17 Atk, 4 Mag, and 8 Spd.
Decker has 15 Atk, 3 Mag, and 9 Spd.
Decker uses a Medical Bandage on Fluffers. It was very effective. +169, Gained Immunity.
Whitney attacks Rabid Rat 3. -61.
Rabid Rat 3 was defeated.
The remaining rats run away as they are cowards.
Whitney gives Cadence an Adrenaline Shot, reviving her. "Cadence, you okay?"
"Yeah. Wasn't the first time I got knocked out by unforeseeable actions."
Time to see if the rats truly were the thing Fluffers was barking at.
Fluffers barks several times and then sniffs the alley some more. He then barks at some of the dead rats. They're covered in some sort of acidic substance.
"What's with these rats?" Decker asks.
Cadence takes a quick look at them. "It's the same acid that was used in the murder. The rats must've gotten infected with it."
"Arf arf!" Fluffers barks. There's not enough evidence to pinpoint a proper suspect.
Received a clue. Some more clues are still needed.
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Then, go down through the rest of the alleyway and search wherever is at the other end.
Wait, what? Where are you going I can't tell because you're standing in the middle of the alleyway.
Fluffers has gone off to look for more evidence.
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(Was intending to go left since it looked like Fluffers entered the alleyway and encountered the rats from the right end)
Alright, then Cadence will investigate in the direction opposite of Fluffers.
There's a guy smoking outside the Alchemist's Shop. He doesn't seem to notice you walking near him.
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Cadence uses a Medical Herb on Raleigh. +93.
Raleigh cloaks himself. It worked.
Vitaliscie fires a Rainbeam at Raleigh! It missed.
Cadence attacks Vitaliscie. It is such a powerful attack that it removes some of the dragon's focus! -42! -1 CHR!
Cadence attacks Vitaliscie. Luckily, it was about as powerful as the last attack! How lucky! -42! -1 CHR!
Raleigh attacks Vitaliscie. -32.
Vitaliscie roars at Cadence before slashing her. That one hurt. -73.
Cadence uses a Medical Herb on herself. Amazingly, the herb is so potent that it heals even more health. +140.
Raleigh - 175/175 - 1/5
Cadence - 192/195 - 1/5
Vitaliscie - ???/??? - 1/5