Hunter vs the World - Survival PvP game, complete with Classes, Skills, Maps and Pursuing Gameplay!!

375 replies [Last post]
Diamondshreddie's picture
Diamondshreddie
noooees!!

not disable!! just run out immediately XD!!

like ... what happens normally when ur ability runs out ... but triggered instantly by the hunter once able

and naah!! blue phase those look great!! me gusta

Blue-Phaze's picture
Blue-Phaze
I know, that's my point.

I know, that's my point.
How would Strikers boost away if everytime they find a Hunter with that ability they have their own ran out? How would Recons flee and Guardians defend themselves?
They would be defenseless only during the time their ability takes to start recharging, but they'd be dead before they have that chance.

About symbols, thanks :) Isisdelltion had the idea for those, actually.

oh btw, 6th page already? W00T!!! I'm glad we made it this far.
Too bad I can't see a 7th coming...

Serell's picture
Serell
Waffles

Waffles

Diamondshreddie's picture
Diamondshreddie
because

@bluephaze

how? because te hunter already used it ... and it hasnt been 30-40 seconds

Blue-Phaze's picture
Blue-Phaze
I still don't get it, Shreddie....

It'd help a lot if you described a step-by-step example of that ability in use.
And please, use your best english, you should reply a "how" with a verb in the gerund, not with a "because"...

Blue-Phaze's picture
Blue-Phaze
Fourth page, this is depressing...

*ACHOOOO*
Oops... I think I just bumped this >.> oh well...

Skold-The-Drac's picture
Skold-The-Drac
GREIVNBAIOENEVEBEAHBAEPB

lolcats HOOOOOO!!! Srsly... stop letting this grand idea go to waste. :P

Diamondshreddie's picture
Diamondshreddie
sigh....

well.. basically ..

the hunter has an ability thats used like a health pill, press the number key or click it directly on the HUD

using this emits an EMP blast about the size of a 5* bomb radius ...

any "prey" inside this radius will have their shield abilities instantly drained

this ability recharges after 30-40 seconds

Varja's picture
Varja
+9001

For the love of Boswick, put this in the game!

Hijadestone's picture
Hijadestone
Ugh

ok first of all there ate a few flaws forgive me if this has come up but I am half way through the third page but on page one I don't think that the damage ratio was solved be cause if it was equal then prey could easily kill hunter and if hunter can massacre groups then what's the point of playing and 10 people with 6 min terms as hunter is an hour but 200 -340 crowns aint worth an hour

Severage's picture
Severage
@Hijadestone:

If you had the patience to read every post up to page 3...

Surely you have enough patience to proofread your post. Have you tried to read it again yourself? I didn't understand half of it..

~Sev

Skold-The-Drac's picture
Skold-The-Drac
@hijadestone

yeah....... read sev's post again here.

To the rest of the community asking the questions I'm assuming Hija did...:

1. New game mode for a change of pace

2. Hunter can massacre a good portion of the group... that means should the groups metagame (and lord knows they will) they will attempt to set up an ambush for the hunter so they can group up and rise against him... making the game a tad more fun.

3. This game would test coordination skills that aren't hand-eye and more mental challenge.

4. Although what could be an hour of time would be invested, (which I'm sure the dev's can edit and tinker with so it's just one match and provide the raw version elsewhere) you could also have a bit more fun in other areas than dealing with the constant spam nature of BN, or the rather wonderful constant that's developed in LD.

5. We're attempting to enable the devs with more concepts for the coliseum... we are showing an obvious entertainment of this concept, which will in turn aid the devs with making games similar in nature to this (if not the exact same) a reality due to the interest involved by the community. :P

Njohn
I think it is cool

I don't know if olready somone righted it but I think they should be monsters like bats that you can realese to attack the hunter

Great idea
I am for it

^^

Hijadestone's picture
Hijadestone
Sorry

Void my last message it is mostly wrong I was jest thinking that there should be less people per round and a smaller amount of time cause not many people wana do something for 30-60 min because it can get boring tuning around for that long jest saying

Jest finished pg 4 I like where this form is going

Hijadestone's picture
Hijadestone
+100000000000000

jest finished all the pages and this is an amazing idea but as said in post above this is a game with rounds so you need to think about that

Killerot
i totaly agree

this is the best game ever in the collisium
,its like surch and destroy on Black OPS just better (maybe we schould have that on here too hmm)
there could also be a pure verson where the hunter has a sword and 1 hit u die... and maybe the prey could have punch-gun's that you have to charge to shoot and if you hit the hunter 3 times you become the hunter...

anyway i totaly agree.

Blue-Phaze's picture
Blue-Phaze
@Skold - Adventure!

@Diamond
K, I got it now. I still think that'd be unfair to Preys though =/

@Hijadestone
What do you mean by damage ratio? And rounds would last only 3 minutes, not 6; Yes, that'd still be 33 minutes but don't forget that:
-Hunters would usually manage to kill every Prey, cutting some seconds or minutes off of every round.
-Players might leave mid-match, making the next rounds last 18 seconds less for each Prey who's left.
Considering these, a lot of time would be cut off, what would probably make matches last around 20-25 minutes, not an hour. And that's for normal Survival, Frenzy would be even quicker. In anyway, we can always rise the prices up a bit to make the game worth the time spent. Thanks for taking the time to read my wall of text :D

@Njohn
Sorry, I'm against any kind of NPC enemies in a PvP game =/ Not considering I find greavers annyoing as hell (and most players do as well). Thank you anyway ^^

@Killerot
Pure version is kind of pointless, Hunters are already quite powerful when facing a Prey (no need for a 1-hit-kill mode); And Punch guns... That's basically a reversed 'Tag' and would definitely mess the whole point of the game, which is testing your surviving/killing skills. But thanks for suggesting though, I always appreciate the effort ^^

Aemicus's picture
Aemicus
Wow this thread just took

Wow this thread just took off... It's like a zombie that can suddenly run.

And I just wanted to point out a few things that might be interesting to think about.

1. The bombardier could basically instacharge Shivermists and VTs, making the prey immobile.
2. The Hunter isn't immune to stun, this could be problematic against a team full of bombers with stagger storms.
3. Since the Hunter is immune to every other status, bombers who specialize in Haze bombs will basically be rendered ineffective.

Hijadestone's picture
Hijadestone
well

well i dont think to many people will play normal but frenzy mode would be great for most people exept for those jest waiting for some energy but jest make shure there is infact a frenzey mode and i am a horrible speller

(oh and it took 3 hours to read all the posts but they are good posts and kinda interesting to read so well worth it)

Blue-Phaze's picture
Blue-Phaze
@Aemicusikr ^^ Love when

@Aemicus
ikr ^^ Love when that happens.
1. That wouldn't make much of a difference... Preys don't have much chance against the Hunter anyways, other than trying to outwit or damage them which can be done normally if you don't get cornered (consider the time bombs take to explode after release).
2. You have a point, but still, it's already hard to find a single bomber; finding a group of them, with the same bomb, at a PvP game... odds are against it.
3. You're right, but a bomber wouldn't have much trouble on trying other kinds of bombs since they all have the same charge-release controls (swords are a bit trickier because they have distinct combos, speed and knockback).

@Hijadestone
You actually read through the six pages? Respect! ;)

Hijadestone's picture
Hijadestone
of the things i have sugested on

this is the most thought out i hope this gets put in to the game

and are we jest gona keep talking back and forth

Blue-Phaze's picture
Blue-Phaze
ty ^^ I've been talking back

ty ^^
I've been talking back and forth for two months now, but you know what? I actually like it; I have fun discussing the bad and good sides of ideas, imagining the game with new twists, and love it when people make constructive critiscism, I feel chalenged to answer any doubts or suggestions people may have and never lose hope that Three Rings might actually implement a similar PvP game someday; and even if they don't, I think the time I spend on the forums are well worth it.

Hijadestone's picture
Hijadestone
yea

yea but we are doing it a few min a part but i am done on fourm for now

Skold-The-Drac's picture
Skold-The-Drac
nom nom goes the zombie

Dat metagaming....

Will always be there... but since stagger storm's a hardly viable option (takes a ton to spam effectively and only lasts a short time) I don't see it being any more of an issue than some players deciding a sudaraska is suddenly worth crafting...

Njohn
+9999999999999

Im for it it would be so awsome
^^

Blue-Phaze's picture
Blue-Phaze
Sudaruskas may be overused in

Sudaruskas may be overused in Survival but it's quite slow; Hunters are really fast and shouldn't have much trouble dodging it or taking advantage of their delay to shoot 'em down from a distance.
I'm more concerned about Rigadoons though, they have less chances of causing stun but are much faster than Sudaruskas.

Skold-The-Drac's picture
Skold-The-Drac
Rigadoom

Plausible... but remember the hunter's got max status resist... hello GF charges, FOV's, I mean... really, hehe...

I think the hunter could find a way around that manner of weapon... he just needs time... it's the same as bombardier being capable of being damaged from afar... the bombardier can work his way around that and still get his targets...

Again, this is a very plausible condition the hunter could face... but until we're playing, I'm uncertain of the status of said meta.

Also, is it on purpose we don't have a CTR reduction in any of the hunter classes besides bombardier? Just figured I'd toss it out there.

Blue-Phaze's picture
Blue-Phaze
Yes, it is on purpose. Since

Yes, it is on purpose. Since bombs can only be used after a charge, I figured a CTR for them would be the equivalent of an ASI for swords and guns.

Aemicus's picture
Aemicus
Also, why would you charge up

Also, why would you charge up a sword or gun as the hunter.

Hijadestone's picture
Hijadestone
...

Jest like the reason you normaly do to cause more damage peoples hp dose no go down in fact it goes up

Skold-The-Drac's picture
Skold-The-Drac
Trolling?

Aemicus... I can't tell if seerus...

Charging weps in general is a fundamental function for status infliction in multiple cases...
But I suppose it's not a requirement... since hunter could likely use trinks/equipment to compensate...

Iron mode should last about as long as a BAB charge (just for the luff)

Skold-The-Drac's picture
Skold-The-Drac
Dunno...

Trollaris? Don't have an answer Aemicus... bombardier sure will have a fun time being a different breed though... I mean... it's extremely likely that RSS and DBB will become the only viable options... possibly alongside a vortex. Simply because of that reason, people can run the other way.

Blue-Phaze's picture
Blue-Phaze
Aemicus has a point...

Aemicus has a point... Charging guns would only make the Hunter slower (although charging swords wouldn't), what is really bad, since his main objective is to kill people quickly. Not considering it would be close to pointless; a couple or possibly a bit more of normal hits should be enough to kill a Prey, it's not like you need a freaking charged attack to deal significant damage.

I don't know much about bombs, but I don't think the only viable choices would be as restrict as that, Skold. I'm sure that any bomb (except for status bombs) would be effective as well.
Oh, and I think Iron mode should last for a bit longer than a BAB charge... I mean, Bombardiers wouldn't have an easy time breaking through preys' shields, so they should at least have their ability last for as long as what that'd take.

Hijadestone's picture
Hijadestone
Away to fix

this is for the bombarders the charge time reduction would be ultra high and they would not get slowed down while charging

Aemicus's picture
Aemicus
Maybe it could just be that

Maybe it could just be that any bomb blast breaks any shield immediately.

Hijadestone's picture
Hijadestone
...

yea but his attack strength would have to be 400% above normal to do that

Skold-The-Drac's picture
Skold-The-Drac
400% above the norm?

Well... let's see... hunter has to be able to take down at least 7 out of 10 were he to run into them in a group....

Toothpick striker clones will continue to troll the hunter.... so having so much extra strength honestly wouldn't be that much. 300% would probably work out better... but meh.

Blue-Phaze's picture
Blue-Phaze
@Hijadestone - "they would

@Hijadestone - "they would not get slowed down while charging"
Bombers and Swordsmen have never been slowed down while charging. Only gunners have that.

@Aemicus
That could "solve" it, although I don't think Bombardier should have even more ease on killing preys, I know he might have a hard time while they have their shields up, but as soon as those break they're done for (a single bomb hit should be enough, if they don't have trinkets).

@Hija & Skold
Guys, Bombardiers would have VeryHigh dmg bonus, isn't that enough already?
Ok, it might not be, but 400% sounds oddly overpowered. In anyway, that's a small detail which could be easily adjusted if the game was implemented.

Aemicus's picture
Aemicus
Actually, slow swords do slow

Actually, slow swords do slow you down while charging, and I believe that bombs do a little bit.

Skold-The-Drac's picture
Skold-The-Drac
Bombs whilst charging and huge swords

I speak from experience when I state that nobody likes watching me charged up... I slow them down a lot. I love two-hit swords and I love my bombs... Bombs have variable movement reduction (believe it's haze less than vortex less than blast) but it's a reduction nonetheless... and in some dead runs, it's an obvious reduction at that.
Charging the rare brandish (that's right, I rarely even touch a brandish, let alone cutters and toothpicks) the movement reduction isn't as significant... but again, the reduction is there.

The few times I don't see a reduction as visibly (maybe half a step in dead runs for 6 seconds or so) are, of course, high attack speed items, very particularly the toothpicks and cutters...

So there you go. recall that I'm using primarily t2 items... so I can't tell you all about the equipment charge move redux, but I know it's there.

Skold-The-Drac's picture
Skold-The-Drac
Fail!

ABSOLUTE FAIL!!! Double post...

Blue-Phaze's picture
Blue-Phaze
Really? Then I guess those

Really? Then I guess those reductions aren't significant enough for me to have ever noticed them. I use mainly Brandishes, Toothpicks and Alchemers, so I wouldn't know for sure. But still, I don't see why Juggernauts and Assassins would need a CTR. Bombardiers do for obvious reasons, but the other two? Not at all.

Hijadestone's picture
Hijadestone
I can't

I can't live without my bandish and toothpick swords you won't see me any where exept jelly palace with out them

Skold-The-Drac's picture
Skold-The-Drac
@Hijadestone

This is why a lot of my guild enjoys making fun of how 'hipster' I am, by wielding the grintovec and a vortex almost every run.

Anyway, concerning movement reduction it's fine... I imagine with the bombardier's level of speed, the worst reduction for walking would be down to maybe a 5-6 on the scale... I don't absolutely know but feel that's about right.

Hijadestone's picture
Hijadestone
Yes

And that would make them venerable to strikers but most people have sword or a gun always so I guess that works

Blue-Phaze's picture
Blue-Phaze
@Skold - "maybe a 5-6 on the

@Skold - "maybe a 5-6 on the scale"
I think that's too much, if they're stunned, the slower they'd get is 8. if they're charged as well, they shouldn't be slower than 7 (I don't think any charge reduction is as retarding as Stun, except for a gun's charge). Also, remember they can't shield while charging, so they can't get any slower than that.

Skold-The-Drac's picture
Skold-The-Drac
@blue-phase

That's fine... I can't honestly grasp the speed scale too well without visuals... so I think you should be right.

Schattentag's picture
Schattentag
@Blue-Phaze

"oh btw, 6th page already? W00T!!! I'm glad we made it this far.
Too bad I can't see a 7th coming...
"

Get better glasses, or maybe some binoculars. Perhaps even a telescope - people seem to like this idea and there's always more balancing to be considered, so I'm sure there will be many more pages to come.

/offtopic

Hijadestone's picture
Hijadestone
post 300

yea things are never balanced caus some guy in proto gear will be hunter and 5 guys with hamers, toothpicks, and normal swords in full dusker gear will crush him

Blue-Phaze's picture
Blue-Phaze
"Too bad I can't see a 7th coming"

Heh, I guess I was wrong. That's really awesome :D
@Schattentag - "I'm sure there will be many more pages to come"
I wish I could be as sure as you. I'm really hoping you're right ^^

@Hijadestone
That's not quite a balancing problem. If anyone enters any PvP in basic gear they're guarateed to be crushed. No balance in the world can prevent that (unless every other player is in proto gear as well, but that'd be just stupid).