Since topics on this seem to be popping up all over the place, let's see if we can start a civilized, centralized discussion thread about it.
Some people like it. Some people hate it. We know it's a bug, and one that's looking to be patched- but never forget that sometimes bugs become features.
For those who haven't figured it out, let me explain: In one of the most recent patches (about June 7th?) a bug has appeared in the game where the "Mercy Invincibility" (or the few moments of invulnerability after taking damage) appears to not be in effect for the Lockdown PvP game mode (and possibly other places as well?). This means that just about any source of damage can hit you multiple times without delay- even extremely fast firing weapons like the Cutter Sword series and Autogun series. Other weapons with multiple damage sources, such as the Crystal Bomb series, can now hit with those multiple sources as well. In all cases, attacks with these weapons will sometimes result in a one-hit kill, which some players find unfair.
The catch with this bug? Some people actually like it, with good and varying reasons behind it.
-Weapons that were once unviable due to enemy playstyles and game mechanics are now being used to a full and powerful effect, causing a great more variety of gear to be seen on the field.
-Due to the above, different strategies and playstyles are now emerging, which some players find refreshing. With more strategies and playstyles, Lockdown stays fun, and doesn't get dull. (As well, it seems players with old playstyles find themselves adapting to the bug.)
-More teamwork and tactics. This is an important one. For example, Gunners can now easily lend support fire to frontline Strikers and Guardians without being a detriment to that frontline player's damage. Further and more generally, players can team up on enemies, knowing that any hit they land will do damage. Players that are used to soloing and *just* doing damage will find themselves in dangerous situations if they try to charge into a group of three enemies without much tactic- as it should be.
Of course, being a bug, people dislike it too.
-Guardians, and their shields, are getting ripped apart. As a guess, the class wasn't designed to defend against this level of damage, making the class more difficult to play at the moment. (This reason is unconfirmed.)
-One hit kills. Of course these are frustrating to players, and rightfully so. While you might deserve it if you've walked on top of a RSS, the Blitz Needle charge has a larger range than you can even see on a 3:4 (normal sized) monitor, which is a problem. I'm pretty sure all players get infuriated when they get hit by something that wasn't even on their screen (a-la charging Slag Gaurds). T3 Lockdown was actually changed (players got LARGE health boosts) in order to combat this issue of one hit/combo kills, so it certainly isn't intentional now, either.
-Stunlocking: Of course people hate getting ganged up on- but that's called teamwork. Reportedly, the problem here is players with extremely high powered weapons or armor sets (namely with ASI) are able to ambush and dispatch enemies without giving them a chance to retaliate- even if they did react in time. They are simply unable to counterattack due to the "attack cancel" mechanic that occurs when you take damage.
As far as bugs go, it's very, very interesting to see how it changes up the gameplay of Lockdown. What do others think? Does this need to be patched ASAP? Do some people want this to stay in as a feature?
P.S.: If any of my information is incorrect, please say so! I'll correct the post.
sounds cool to me. sounds like a vast array of weaponry would be more legitimate. Or at the very least, it might change the go-to weaponry for a bit. But thats merely pure speculation, i didn't play much lockdown before and haven't played it since.
p.s. as "neat" as it sounds, and as much as some of the LD "elites" --read pompous bags-- annoy me [not all of them just some] which makes me chuckle with delight at this. i must say, that this should be patched out and the sooner the better. Even these pompous idiots deserve a fair shake. They have dedicated a large amount of time, money, or both to get the gear they had under the unspoken agreement that this is what Spiral Knights PvP system will be. To radically change that would be to bait-n-switch the paying, playing consumer base. Its not right in any situation. Whether a bait and switch occurs vs me, my friends, or people who annoy me. Under any circumstance wrong is wrong, and right is right. To completely change the complexion of LD at this point is wrong.