You might want to practice what you preach and think before you post as well. You're right, the point of mist bombs is to spread status, and how else does it accomplish that other than dealing the status effect chance in rapid pulses? Unfortunately/Fortunately for us, this pulsing registers as a hit on Guardian shields. To remove it would be to make it such that the mist will only have one chance to shock anyone, and that is upon them first stepping into the mist, following which they are free to move about in the mist should they have resisted the first 'hit' which defeats the whole purpose of it being a mist bomb. Perhaps in the near or far future the developers might come up with a way to program the pulsing as not registering as hits on shields, but right now it seems like that is the only way to ensure mist bombs are functioning properly.
Also, contrary to what you might think, I am in agreement of the tweaks you proposed regarding hitstun and/or invincibility frames being kept/removed on certain weapons. But take note: are you not also wanting some, if not all, weapons to be altered to 'accommodate' this bug as well via your propositions? Why then are you criticizing me about 'wanting all weapons to be altered'?
Seems I was wrong on the Flourishes not changing any due to the bug. Thrill has the info on that one covered pretty well, with previous tests to back it up, so I retract my previous erroneous statement on them.
~Gwen