I’d say it’s fair to state that SK is currently focused on the balancing issue. The community is much about nerfing and buffing, the renerfing and rebuffing. The OOO team is focusing on nerfing and somewhat-buffing. However, the way to restore this balance is a greater balance issue: the balance between Knight and dev interaction.
Let’s begin with defining the term balance. Balance is when a game's interest is high, content is stable, and new events are fun and different; actually new.
So a key part of Spiral Knights is its appeal to everyone through its uniqueness. There’s PvP, Missions/Campaign, and an Arcade for exploration, each with multiple facets that make them what they are. Three skill levels/tiers separate the veterans from the beginners. Tier 1 is nearly perfect; it does its job of attracting players perfectly. It also holds back enough that players will progress for more. Tier 2 is a whole new level. Now that you’re into the game, things will actually try to kill you. Tier 2 has a definite energy balance issue.
Balancing Issue: OOO needs money from energy, but not all players want to buy energy. Solution: Allow more mist space to be bought temporarily, thus raising the cost of CE because of the reduced amount of CE in the market. Then revert to only CE being bought and back again. OOO gets its money and players don’t have to grind as much because of the energy currency fluctuation.
Balancing Issue: Enemy AI’s are too predictable/easy (slimes, knockers, etc.). Solution: increase T3 AI difficulty adding an incentive to get there. More to follow.
Balancing Issue: Weapon lines end too early, good weapons are removed/nerfed. Solution: Giving Zeddy back his old RSS will provide excitement but only for a little while before it all goes back to normal. However, I have seen an entire Darkfang Shield rage. Make the old RSS and shock troika ultra-rare arcade-exclusive items and you solve two problems at once. Arcade becomes more popular and the items are re-introduced. However, avoid doing this with the Winmillion. Solution: Every good game has its gags and jokes. Winmillion is ours.
Balancing Issue: T3 has a dead end. Vanguards do KoA and quit out of boredom. Solution: This may not work, but my idea is to create a Vanguard-exclusive challenge. Make it, perhaps, bi-monthly. Build a new level with tougher puzzles. Like running through a new map with the Lockdown classes, or doing a maze with Golden Trojans. It can serve as a test server too. The cost of running an entire challenge should be 100 energy.
Balancing Issue: T3 enemy AI’s aren’t any different. Solution: It seriously does sound good to have wolvers tracking you. More to follow.
Other Issues
Balancing Issue: Arcade isn’t run anymore. Solution: Besides those awesome rare drops, add rare attacks. Like all is going good, normal, then BAM this greaver just exploded, killing someone, or a lumber teleports around, or a mecha knight picks you up and runs off with you.
Balancing Issue: Missions don’t satisfy the storyline. Solution: Seriously, you need a better excuse for us to run through sewers. Sorry, can’t help you here.
Main Balancing Issue/TL;DR: OOO, we want to hear from you as much as you hear from us. Have some devs run around and do random missions, answer us on forums, etc. Not just menial chatting on one post to leave us to analyze it. You guys can solve things, but we know what problems there are. We need a discussion with devs and Knights so we can fix this game effectively. If I don’t get someone from OOO to answer me in this thread or in-game after a long enough time, I will delete this. If you can’t do something, say you can’t. We’ll respect it. SK community, it’s your job to tell OOO what needs to be balanced, why, and how. I've done my part here in this thread. With proper interaction between OOO and the SK community we can strike the delicate balance between challenge and fun in this game.
-Coely329
What balance?