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Have a suggestion for Spiral Knights? We would like to hear it.

PRICES

Submitted by Fallen-Feces on Sat, 09/17/2016 - 09:42
in
  • Suggestions

I was trying to buy a Orbit Gun for 20$ eng. Its a fair price if u think about it because NOTHING IN ANY VIDEO GAME SHOULD COST OVER 20$.
I mean SERIOUSLY! Why would i spend 100 or 200$ on a SINGLE 5* GUN?!?! I know math says its worth over 100$ but whos gna have OVER 50K ENG?!

Here are my ratings of eng prices
--------------------------------------

2.5$: Useless for Steam users and ud probobly be buying either rads or a silver key but ok.
5$: Thats a fair amount :P
10$: I wish it was cheaper but ok.
20$: Pricey but i can deal with it i guess
50$: HAHAHAHAHA no

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Maxmaster weapons update

Submitted by Fallen-Feces on Fri, 09/16/2016 - 20:15
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  • Suggestions

So yesterday or the day before that i made a suggestion about more mixmaster like weapons. I decided to add new parts to it with a whole new thread. Because there will be a ton more here.

-The shadow/poison gun wont be technically a gun. It would look exactly like a dark purple/green aura orb of energy in your hand with purple and green tiny orbs floating around the energy in your hand.

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Grey Havens needs to make another "sprite update"

Submitted by Abelisk on Fri, 09/16/2016 - 12:40
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  • Suggestions

Take a look at this chart.

http://steamcharts.com/app/99900

Then hit the "ALL" option to reveal this Spiral Knights's two-year Steam playeroom entry flow.

There's a remarkable pattern here.

The Sprite update escalated the player count. Completely.

To make this again, mechanics need to be added. The Sprites were a nice mechanic (who doesn't like the sound of pets!?)

Make something that sounds nice. Make a new expansion. Make people grind.

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MixMaster like weapons

Submitted by Fallen-Feces on Thu, 09/15/2016 - 20:06
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  • Suggestions

So my favorite gun is a mixmaster and i cant get one. *All around me are familiar faces... worn out faces" and the only obtainable gun is the celestial orbit gun in spring but i think that they should be more obtainable because they look SO MUCH FUN! So i would suggest making a alechemy line for Poison, Freeze and no stats. Also poison would be shadow damage, freeze would be elemental and nothing = normal. Now dont kill me for this but i just REALLY want a mixmaster style weapon without paying 100$ worth of ENG.

  • 1 comment

New Wrench Wand mechanics, and actually balanced healing! ZOMG OP pls nerf

Submitted by Quintinius-Vergnix on Thu, 09/15/2016 - 09:15
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  • Suggestions

-Whenever a player has a sword from the wrench wand line equipped in his/her wep slots, an empty bar will appear between the health pips and the shield bar on the UI.

-Striking any mob with the wrench wand (or variants) will fill up the bar by 1/10ths with gold pips. The third swing in a successful combo will fill up the bar by 2/10ths.

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Revert catalyzer to its original first-pass from the gunner update test server

Submitted by Fangel on Tue, 09/13/2016 - 12:49
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Many of you may know that the catalyzer went through several changes over the years, and it went through most of them during the gunner update test server. The first pass for its changes was, by far, the most interesting and fun variation of all the catalyzers, and really made it shine as a weapon.

For those of you who don't know, here are the mechanics:

Original Catalyzer
- Primary attack fires slow moving bullet, 3 in a clip
- Charge attack fires single tag, orbits enemy it hits. The tagging process does 0 damage.

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AU/Asian Server

Submitted by Triligyy on Mon, 09/12/2016 - 21:37
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Ok, I am pretty sure many people from Australia and Asia have complained about latency lag, and many people have also posted threads about it. And there could be an answer somewhere on the forums but to be honest I would rather just make another thread about it.

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Achievements counted towards Prestige; titles.

Submitted by Abelisk on Sun, 09/11/2016 - 13:36
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  • Suggestions

Achievements should grant players Prestige points.

Players should yield titles. Here are a few examples/suggestions:

"Snarbolax Hunter", "Jelly Slayer", Bane of the Roarmulus", "Firestorm Hero", "Legendary Crafter", "Happy Camper", "Gambling Addict", "Prestige Fanatic", "Scarf Collector", "Halo Collector", "Crowned", "No Energy Bills", "Traveler", "Destroyer of Everything" - just to name a few.

Snarbolax Hunter - Defeat Snarbolax 100 times
Jelly Slayer - Defeat Royal Jelly 100 times
Bane of the Roarmulus - Defeat the Roarmulus Twins 100 times

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Suggestions for the game

Submitted by Snarbolax-Rug on Sat, 09/10/2016 - 08:42
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  • Suggestions

Spiral knights needs daily rewards. A lot of players have stopped because of hall of heroes 5* being to time consuming. Adding daily rewards would give a reason for players to keep logging on. Like 1-3 eternal orbs for 30 days online in a row. Or rare materials or strait out crowns. Button mash put a video ( https://www.youtube.com/watch?v=wjn6zO75N08 ) about how to improve spiral knights it would do good for the developers to watch it. Also MORE CONTENT.

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Useless garbage about the slime casino don't even bother reading it's trash

Submitted by Fehzors-Forum-Alt on Thu, 09/08/2016 - 22:06
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  • Suggestions

As someone that spends money, the problem with the event is that I'm lazy and don't want to mess with finding the casino, and that everything I get will be used as fodder in future casinos and so won't provide a return on investment, when I choose to sell the excess at a later date in time. My idea to fix this are as follows-

A) Casino stays on always, but is far more rare. Except during other events, where the slot needs filling with say... a certain punkin king.

B) The clockwork casino is limited to just the node slime gear, and gives out more crowns than anything. It's for casuals.

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