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Have a suggestion for Spiral Knights? We would like to hear it.

How would custom levels work.

Submitted by Turbo-Neo on Fri, 10/21/2016 - 21:11
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  • Suggestions

this is not really asking the developers if they could put one in (thou i would like a level editor) this is just going about how it would best function if one did exist.

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Cosmetic Updates?

Submitted by Dragonvaler on Wed, 10/19/2016 - 02:00
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So, earlier today...

I noticed how my swift strike buckler didn't really match with my obsidian set. And then, an idea came into my head.

New cosmetic designs!

They could probably add a new vendor to change the color of weapons and armour, maybe even add auras to em!

The auras could be new drops from successful level completion. (Ex: Kill vana to get a fiery halo aura or a burning armour type aura.)

Drops all on RNG, and we can even look the way we want to.

  • 1 comment

Addons, WoW style

Submitted by Starlightrose on Fri, 10/14/2016 - 23:05
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One of the things people love about WoW is the ability to mod your game, something not common in online games, period. However, WoW only allows addons that are client-side only.This means it edits the user's game- and even saying that is a bit of a stretch- instead of the server. This means you can add, like, a menu to keep track of all the monsters aggro'd to you, or change your hud, among many other things.

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Two-handed weapons to bring new play options to the table

Submitted by Shattersky on Fri, 10/14/2016 - 01:14
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You may not know me. That's OK, I've been with Spiral knights since the good old days where CE was only 3K per 100 and Mist was a thing, but I mostly kept to myself. (also, shaddup on the name, it was RNGed). I took a hiatus from Spiral Knights shortly after finishing all of the progression missions that OOO implemented to find other games to play. Since receiving the news about the move to GH, I've been lurking these forums to get a heads up on any progress. When GH updated themselves on their progress, I felt inspired to put up this suggestion.

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Shield Idea: Final Flourish

Submitted by Fehzors-Forum-Alt on Thu, 10/13/2016 - 21:05
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Your knight holds Final Flourish in their hand, even in Haven. This acts as a shield, in spite of clearly being a sword.

Stats I would like to see are as follows:

No normal resistance.
Piercing resistance, equal to barb thorn shield's piercing resistance
Poison resistance, of shield resist value
Sword CTR med
Global asi low
Bomb ctr low

  • 3 comments

Prismatic twinkle aura

Submitted by Fangel on Wed, 10/12/2016 - 20:01
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So as I stood around in a casino for a little while rolling, I realized that the yesmen in there have a green twinkle aura on them.

So, well, why not add a prismatic twinkle aura to the node slime lockboxes? Or the prize wheel.

Or a regular twinkle aura works too. Or a simple "yesman wink aura" for a green sheen, but prismatic will allow us for that nice prismatic sparkle. It'll also make people go crazy opening slime lockboxes.

Ultimate PvP

Submitted by Fangel on Wed, 10/12/2016 - 13:40
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Ever look at the current state of PvP gamemodes and been like "wow, this is sorta unbalanced". Then you look at the power creep and get sorta sad?

Now we could do what everyone in the past has said and remove all the things that are overpowered... But what if we completely reversed that thinking. What if we just made everything extreme and crazy?

I'll start off with the simpler one here.
Ultimate Blast Network

    Using current assets:
  • Players take two hits to kill
  • Players start with 5 of all power-ups
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Training Weights

Submitted by Faxwick on Mon, 10/10/2016 - 15:00
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Here's something I'd like to see and I haven't seen it the suggested before (though there's a lot of threads to go through, maybe I missed it)

Knights should be able to select certain vulnerabilities or restrictions to train them to use better tactics and not to rely forgiving game features.

Maybe they could be game modes listed in the menu, or 'downgrades' that can be attached to gear or are some how equipped from inventory. Ideally these options should be available in the clockworks so limiting them to a gym or situation room would be counter productive.

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dual wielding

Submitted by Flame-Dashers on Mon, 10/10/2016 - 11:47
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creators you should add dual wielding for the swords and guns

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More anniversary stuff (Dread edition)

Submitted by Umbra-Lunatis on Sat, 10/08/2016 - 16:58
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I made another anniversary-type post back there having to do with Mecha Knights, and that ties in to this just a bit.

Dread Velvet is an evil Red Velvet cupcake about half the size of a regular Knight. It possesses the same attack capability as a Creep Cake, but with the addition of being able to occasionally inflict Curse. Its primary method of attack is possession of other entities to serve as armor. It also has a ton of HP.

Interesting concept, but in order to be actually intimidating as a miniboss, there needs to be a bit...more to it.

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