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Have a suggestion for Spiral Knights? We would like to hear it.

Quick suggestions for the GMs

Submitted by Autofire on Sat, 08/06/2016 - 14:39
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  • Suggestions

I'll just shotgun these. I assume that these are take very little technical skill to implement.

  • Do official live streams. Come on, guys, you're managing a community! Interact a little more, please!
  • Update your credits (both in game and on the wiki). This can't be too hard, and, as they say, "give credit where credit is due."
  • Update the website. This really should just involve swapping out some images (in the media section) and updating some text (in the About section). If you need more images, just pull a few screenshots off the Steam site.
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Character select button

Submitted by Riexon on Sat, 08/06/2016 - 11:08
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  • Suggestions

I'd really like it if there were a button just to go back to character select instead of having to log out and then back in to access a different knight. It makes me wonder why there isn't one. :/

Make enemy/player shields only visible when hit

Submitted by Umbra-Lunatis on Sat, 08/06/2016 - 09:14
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  • Suggestions

It would add a touch of realism. All I pay attention to is the bubble on my character, and Trojan/Deadnaught/Gremlin rings seem unnecessary as a constant entity

  • 1 comment

First-person slash mode.

Submitted by Umbra-Lunatis on Sat, 08/06/2016 - 08:00
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  • Suggestions

Alright, so my last suggestion was about MGS-style stealth. Simple enough.
HOWEVER, I just had another idea. MGR Blade Mode for SK.

Now, the way SK works with monsters is that you beat them up and they disappear, fully intact save for constructs and zombies. poof.
With a perspective-shift function, this could be made a tad more in-depth. Specifically:
-Gremlins holding weapons could be disarmed by slashing at the hands (no dismemberment)
-Zombies could be dismembered several different ways, being able to crawl as a torso if necessary, and being able to function headless

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Around-the-corner stealth.

Submitted by Umbra-Lunatis on Sat, 08/06/2016 - 07:31
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  • Suggestions

This has been an itch in the back of my mind lately. Have you ever noticed that when you're around the corner from an enemy you've never seen, it automatically sees you? I had this issue in a Dark City with a Trojan.

Stealth mechanics could be interesting, working in a metal-gear type format. Enemies would have a view range on the minimap, and sudden movements would alert them to your presence. This would also be the perfect way to implement walking, as it could be used to sneak around unsuspecting monsters.

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Armor types to direct Tortofist charge attacks.

Submitted by Umbra-Lunatis on Fri, 08/05/2016 - 21:40
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  • Suggestions

So as some of you may know, the current best way to use the Tortofist weapons is to charge, wait for an enemy to get close, autotarget, and then use the charge attack and hope the enemy doesn't run away from the shard circles.
Good mechanic, once you learn it. Though, some method of customization to the charge would be much appreciated.

Here's how said customization would work.
Say you wanted to play defensively, utilizing the Tortofist shards' wall function rather than their initial-impact-damage one.

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Old UI Crown/Energy Display

Submitted by Corporal-Shade on Fri, 08/05/2016 - 19:56
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  • Suggestions

So the old UI had a display showing your Crowns and Energy which was useful to a degree. I'm sure that people liked looking at their accumulation of crowns as they ventured through the Clockworks and so would I.

Can we have the Crowns/Energy Display back?

  • 2 comments

New gear type

Submitted by Nebrium on Thu, 08/04/2016 - 11:14
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  • Suggestions

Game should have...

Gloves > Attack Speed Increase -Defenses|Resistance / Decrease +Defenses|Resistance
Belts > Increase Vial/Capsule or Variety count | Sleight of Hand speed (draws out via/,capsule quicker)
Boots > Movement Speed Increase -Defenses|Resistance / Decrease +Defenses|Resistance

Battle Sprite > Disposable/Consumable Cool down/Power trinkets (harness too lame)

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PvP in the Arcade/Clockworks!

Submitted by Eternity-Terminal on Thu, 08/04/2016 - 09:16
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  • Suggestions

Have you ever played/watched Legend of Zelda: Four Swords Adventure? Because it seemed like it would be really, really fun, yet it's not the kind of competitiveness where you directly pummel eachother. (Due to needing to work together.) Note that this is really just LoZ: FSA mashed into SK. The main differences are meant to adapt to the differences between the two games.

So, for to enter PvP delving mode:

  1. You need a party of 2-4 people. These can be any 2-4 people who meet the tier clearance requirements. (You can't drag your T1 alts into T3, peeps!)
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"Leg Shackles" accessory line

Submitted by Ganzfeld-Effect on Wed, 08/03/2016 - 21:26
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  • Suggestions

A small thing, but one that bugs me that we don't have at the moment. I'd like to see matching pairs of leg shackles to go with the arm ones we have right now.

  • Arctic Leg Shackles
  • Magmatic Leg Shackles
  • Iron Leg Shackles

So on and so forth.

  • 6 comments
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