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Have a suggestion for Spiral Knights? We would like to hear it.

Auction House Interface Suggestions

Submitted by Leviathan on Wed, 05/18/2011 - 21:09
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  • Suggestions

I'd like:

1 - UVs to be named on the item without mouse-over being needed.
2 - A ticky box for "Show UVs only on this search".
3 - A set of radio buttons, where you tick one for sorting the results of a search:

O: Display from most urgent to least urgent (I think this is the present mechanism)
O: Display from lowest bid per unit to highest.
O: Display from lowest buy-out per unit to highest.

  • 8 comments

Cat themed armor

Submitted by grinningCat on Wed, 05/18/2011 - 19:24
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  • Suggestions

This is pretty much a no-brainer. We have foxes and lizards. I mean come on.

  • 1 comment

Chroma line tongue

Submitted by Pupu on Wed, 05/18/2011 - 18:49
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  • Suggestions

I'd like it if the 4* and 5* versions of chroma kept the tongue. At least one of the lines.

That's all.

New Weapon Series: Holo-Fist (and Holo-Claw)

Submitted by CrashFu on Wed, 05/18/2011 - 18:36
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  • Suggestions

I strongly support having a wide variety of style and flavor when it comes to weapons in the game, I mean, there's only so many different ways you can do a sword, right? In that spirit, I'd like to propose a weapon series for the pugilists out there; for those of us who want to get our hands dirty, while technically not getting them dirty at all.

  • 8 comments
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Pets for our knights?

Submitted by TheAurablaze on Wed, 05/18/2011 - 17:17
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  • Suggestions

Pets in MMORPGs is a recurring thing in those games. So why not Spiral Knights? There's already plenty of material here to make several pets. Snipes, mini-wolvers, heck even gremlins.

idea for new unique variants

Submitted by Madadder on Wed, 05/18/2011 - 16:46
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  • Suggestions

based off of wiki weapons have a chance of getting one of three variants outside the normal reduced charge time gained at level 5 and 10 (increased attack speed, reduced charge time, or damage bonus to a certain family of monster

for armor:Bonus damage protection from (one form of damage), Bonus status resistance (one condition)

http://wiki.spiralknights.com/Unique_variant

basically my idea is to add a few more variants:

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Healing weapon maybe? And other ideas. READ READ ^_^

Submitted by Arzyg on Wed, 05/18/2011 - 16:46
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  • Suggestions

I did a thread on this in general discussions, but realized it best fits in the suggestions section.

I vote to have some type of bomb or sword like the menders that allows a player to heal themselves and party members. The monsters damage is so high I think that would balance the field.

  • 20 comments
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Try that the game better

Submitted by antonio on Wed, 05/18/2011 - 16:17
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  • Suggestions

Can you guys make one more option?
it can block the stranger to add me as friends and trade
because the some people i never talk than before
but they just trade me for no reason
so I've had enough for that
if you guys can change it
or add in the prompts
I would be very grateful.

There should be a player-vs-player area

Submitted by drago2009 on Wed, 05/18/2011 - 14:37
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  • Suggestions

I think this game needs a place where a player can go head to head with each other. As far as i know of, this game is completely co-op, and when charcter has a dispute (someones attacking them with a fire pot in training area, so far is something i find people do do, or something like who did this, etc) or just wants to try their skills out with another player to compare them, just for fun... i could go on and on with this, but i wont. But yeah. I think there is more than one player who agrees with me.

  • 1 comment

Some way to remove bound items from inventory!

Submitted by Heckler on Wed, 05/18/2011 - 12:37
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  • Suggestions

Especially with the new patch, a way to remove items bound to a player is necessary. I would suggest a machine like the "Alchemy" to scrap bound items for crowns. I can see why high items are bound to players and don't think developers will make a way to unbound and keep items so provide a way to sell them back like minerals are sold. Otherwise items are going to just start piling up in players inventories with no way to remove them.

  • 2 comments
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