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Have a suggestion for Spiral Knights? We would like to hear it.

Make different style Proto Helmets/Armor available

Submitted by Cinoa on Sun, 11/26/2017 - 13:46
in
  • Suggestions

While buying a Military Captain Coat, I remembered I'm stuck with a fancy style Tailed Helm.
However, I don't believe I was able to choose the style, seeing as I started some time in 2011 before accessories (and their respective colors/styles) were introduced.

I suggest adding the ability to obtain different style proto helms/armor.
If this feature was added, we could have military, dusky, heavy, toasty, cool, regal, and fancy proto helmets and armor, which would greatly match with their respective accessories!

  • 1 comment

erase the Forge Update

Submitted by Solarsoniclol on Sun, 11/26/2017 - 01:47
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  • Suggestions

When that Grey Havens will remove forge and tell us that know for kon plays pre-forge because know like before the game is not like before and know not playing pre-Sega that its going to change something the game has died for 4 years and know Of your fault when you go wake up when its going to be late pi all the knights will stop playing your pi pi he’ll all play other game mi I wish all the SK player wakes up and game End up close maybe know the only way you go understand that SK is dead the population died the LD died because of you pi your update useless desolate Grey Havens never Nick Popo

  • 1 comment
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New server

Submitted by Officer-Phoenix on Sun, 11/26/2017 - 01:43
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  • Suggestions

Hello, I'd like to address the topic of how bad the gameplay is for people living in the oceanic region due to our ping. Personally, I live in Australia and have been part of the community for 3yrs + and have dealt with this problem. Although I'd like to see a change, for players like me and others in the oceanic region where we can play on servers without high ping, where trojans sword can't hit you from a mile away. I think adding an oceanic server would introduce a whole new group of members to spiral knights, and bring old ones back who left because of the ping.

  • 2 comments
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Buff the Apocrea candle puzzle

Submitted by Fangel on Fri, 11/24/2017 - 20:35
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  • Suggestions

Right now the candle puzzle is rather uh... Not much of a puzzle. I understand the puzzles in Apocrea not being all that puzzling, but for every other puzzle it requires you to find the other half of the puzzle - the candle one simply doesn't.

My suggestions for buffing the puzzle:

  1. Increase damage on puzzle mismatch
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Nerf (Darkfang) menders

Submitted by Falminar on Fri, 11/24/2017 - 19:53
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  • Suggestions

(Edit: Rant OP plz nerf)

Title. Menders OP plz nerf.

Silkwings:

- Melee range
+ Can't be interrupted
- Can't heal themselves or other silkwings
+ Heal everything nearby slightly on death
- No special abilities

Menders:

+ Far range
- Can be interrupted
+ Can heal themselves and other menders at will
+ Can push players away
+ Put up a shield at low health, delaying their deaths significantly
+ Can revive other menders (and all the other extremely annoying gremlins)

  • 27 comments
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Can we get actual statistics on weapons rather than the damage and speed bars?

Submitted by Aaronixio on Thu, 11/23/2017 - 16:58
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  • Suggestions

I think it would be nice to have something like this: https://imgur.com/KrO7Z0D
instead of this: https://imgur.com/oL8OC8X

  • 2 comments
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Let me close the Party Finder Window with ESC

Submitted by Kryophyre on Wed, 11/22/2017 - 21:07
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  • Suggestions

It says it in the title. The party finder window is the only window that doesn't close when I press ESC. Instead it opens the options as if I had no windows open. It's a small quality of life suggestion.

  • 2 comments

Don't let the 'mini' enemies level up (closed)

Submitted by Mintagen on Fri, 11/17/2017 - 14:20
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  • Suggestions

The mini enemies are incredibly overpowered in higher tiers and difficulties. This has to do with how they are made to be harder to cope with. Minis increase in heath and damage as much as any other enemy as the game goes on, but that makes them incredibly overpowered. In tier 3 in levels like the Creeping Colony and similar levels, you are basically fighting 20 regular tier 2 enemies except cramped into a small corridor which are now faster and harder to avoid, hard to hit and with no loot to compensate for your time AND also re-spawn!

  • 17 comments
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Make bombs' fuse times invisible to the enemy team in lockdown

Submitted by Zero-Chill on Fri, 11/17/2017 - 01:37
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  • Suggestions

I think this suggestion will balance lockdown because:

1. Bombers can't do direct damage and being in a situation where everyone has a gun is almost impossible to survive.
2. The only way for a bomber to attack is by rendering their invisibility frames and start to charge a bomb.
3. All bomber's attacks are visible before the actual attack by a couple of seconds because enemies can see the fuse time or even more if you take charge time in account.
4. Bombs' damage is usually the same as a sword strike so charging a bomb isn't nearly as rewarding compared to swinging/charging a sword.

  • 6 comments
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SWORD SHIELD THINGY!!

Submitted by Qddgr on Mon, 11/13/2017 - 13:22
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  • Suggestions

its pretty much a reskin of a teddybear buckler where its inactive in the left hand, however its a huge fat sword that can be used as a shield (left handed) but when it activates a shield bash , like the tort shield, it has an animation where you spin the sword round, lunge forwards and stun dealing damage.
""
""
although highly unrealistic on its own, it allows for dual wield, and maybe even add a 10% change of a special attack after every combo to spice up the same combo sequence (only activates fourth combo for a 10% chance if there is a sword equip at that moment)
""
""

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