English Language Forums › General

Search

Suggestions

Have a suggestion for Spiral Knights? We would like to hear it.

Give Gremlin Scorchers a detection range

Submitted by Flash-Flire on Sat, 02/24/2018 - 01:51
in
  • Suggestions

This is something that I just noticed since I got to a fire deconstruction zone: my computer took a while to load it and by the time it loaded all the scorchers in the level were bunched up at the beginning.

I thought this might have just been a one-time thing, but I tested it again by using shadow cloak and sure enough, the two scorchers I hadn't killed yet came across the map to find me, despite me being behind numerous walls.

I'm fairly sure this isn't just a me thing, and it really should be fixed.

  • 6 comments

New PvP gamemode - Outlive

Submitted by Fangel on Sat, 02/17/2018 - 18:10
in
  • Suggestions

A simple PvP gamemode. Players are pitted into a small arena with several ranged enemies placed along the outside. Players must dodge, shield, or otherwise outlive a barrage of attacks while the playable arena slowly gets smaller and smaller, until one person is left alive. Trinket slots and weapons are disabled, giving players the option of using their shield, their armor of choice, and their battle sprite.

(NOTE: Players cannot hurt each other in this mode with direct damage, but status may still be in effect)

  • 4 comments
  • Read more

Bringing some teamwork and urgency to the gameplay: Hit-Counter

Submitted by Neekkoth on Sat, 02/17/2018 - 11:39
in
  • Suggestions

Without beating too much around the bush:

I know this sounds kind of alienating or unfitting, but I feel this would add content to the game that wouldn't be as rapidly consumed.

Survive, don't die:

Right now, I think there is a huge emphasis on efficient gear and solo play; even some tips like "don't use this or that weapon because it disrupts your teammates as they all mindlessly bash on mobs, with their non-status-inflicting powerhouses" - Because, why would I want to burn an enemy if I can kill it faster?

  • 2 comments
  • Read more

Block behavior

Submitted by Umbra-Lunatis on Fri, 02/16/2018 - 15:40
in
  • Suggestions

I propose a mechanic where "heavier" weapons break triple-hit blocks more efficiently (less hits) than lighter, faster weapons. Heavier weapons include Magnus guns, most blast-type bombs, and heavy swords.

  • 7 comments

Devilite behavior

Submitted by Umbra-Lunatis on Fri, 02/16/2018 - 15:19
in
  • Suggestions

I propose a mechanic wherein Devilites afflicted with Sleep can be woken up by any available Pit Bosses with dialogue pertaining to "sleeping on the job"...maybe demotions from Overtimer/Yesman to Devilite?

  • 5 comments

promo recipes

Submitted by Umbra-Lunatis on Fri, 02/16/2018 - 15:02
in
  • Suggestions

I propose giving basil a <1% (prize box numbers) chance to sell promo-reskin weapons as recipes for 50k each in the second Clockwork Terminal.

Alchemy lines are the same as the weapon originally reskinned.

New mission Scenario==The cursed Factory==

Submitted by Qever on Thu, 02/15/2018 - 11:31
in
  • Suggestions

==The cursed Factory==

  • 2 comments
  • Read more

Fix for Perk Icon (Not sure if this is a bug so putting it in suggestions for now)

Submitted by Stormcheetah on Thu, 02/08/2018 - 01:40
in
  • Suggestions

Hello everyone! If this is supposed to go into Bug Reports, tell me and I'll move this thread!

Well, as you know, the most popular sprite perk amongst players right now is of course Swift Steps II. We all know what it does, so never mind that.
However, what I wanted to say is that the icon for that particular skill (both the I and II version since they use the same icon) is uhh not perfectly done.

  • 4 comments
  • Read more

Better mineral implementation

Submitted by Umbra-Lunatis on Wed, 02/07/2018 - 10:12
in
  • Suggestions

Sprite food has essentially destroyed the purpose of Moonstone (blue) and Valestone (green) due to their new role as "useless" compared to the other three that are now exclusively used for the aforementioned purpose. Further, mineral collection is boring. I'd like to propose some changes.

•Revamp pet food with Shard materials.

  • 6 comments
  • Read more

advertising

Submitted by Isaac-Shepard on Fri, 02/02/2018 - 10:26
in
  • Suggestions

lets be honest, the game devs need to make money somehow and that was why they added fire crystals when the elevators became free. but all it did was alienate players. i think a better way to add revenue, is by playing advertisements between levels during loading. one 30 second ad would be best and, if the level is still loading, then show the load screen after. it really is all about the money. the only thing is, not do to cross-promotion where you get some kind of advantage for buying 'product x'. thats my two cents on it at least.

  • 5 comments
  • Read more
  • « first
  • ‹ previous
  • …
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • …
  • next ›
  • last »
Syndicate content
Powered by Drupal, an open source content management system