English Language Forums › General

Search

Suggestions

Have a suggestion for Spiral Knights? We would like to hear it.

Continue to develop the game

Submitted by Fehzors-Forum-Alt on Mon, 09/04/2017 - 05:17
in
  • Suggestions

I know you literally don't care about what I have to say because it isn't YES SIR MAY I HAVE ANOTHER PRIZE BOX but I very much enjoy Spiral Knights and would like to suggest that you continue developing the game. I enjoy what you have produced and would like more of it. I don't really know what else to say to make you listen and actually consider doing something. It's frustrating.

  • 1 comment

Bomb Circle & SK Servers

Submitted by Sir-Sappy on Sun, 09/03/2017 - 09:32
in
  • Suggestions

So one of my first times playing with 3 people using Haze bombs since I started using them myself, I'm not entirely sure what to call it but the White Circle that shows when the bomb will explode, it overlays all enemies and players and when more than one player is using it, it makes it very hard to see anything or focus at all. It'd be nice if we we have an option to make it under everything or get rid of the white fill in the circle, or any other possible way to get it less in the way of everything to see.

--

  • Read more

Make the player fall asleep when idle faster when in Starlight Cradle levels

Submitted by Fangel on Sat, 09/02/2017 - 00:43
in
  • Suggestions

This is tiny and rather insignificant, but would be a silly easter egg. Instead of knights doing the "sleep" animation after 5 minutes of being idle, when in a Starlight Cradle level set, have them fall asleep after 1 minute of being idle.

It's a sleepy lullaby land, and if you aren't lulled to sleep there I don't know where else you'd find a nice place to slumber so easily.

  • 1 comment

Ask to Purchase Already Purchased Recipies

Submitted by Kamilchan on Mon, 08/21/2017 - 17:12
in
  • Suggestions

Ok, so this would be something that can be enabled/disabled in the settings menu. All it is, is a basic check to see if x player already knows y recipie. If the statement is true, a prompt will pop up (say for lockbox opening, etc) asking if the player would like to purchase it anyways. Players will still be able to buy duplicate recipies so that they can sell/give to friends, and it will stop forgetful players from purchasing recipies they already know. Time and money saver c:

  • 2 comments

Rimshot (Badum, tiss) Consumable

Submitted by Fangel on Mon, 08/21/2017 - 00:50
in
  • Suggestions

I don't care how it's implemented, but I was telling bad puns today and realized how much use I could get out of a consumable that plays a rimshot on use. Could be something like using it drops two drums and a cymbal, or the player pulls out a temporary drumset like a lockbox and plays the rimshot. Either way I need this in my life.

(If you need money add this into a "jokester" prize box with the disguise kit, a "trapped flower" (water flower thingy), a clown nose accessory, and rainbow afro accessory)

  • 2 comments

Common Sense: Radiants.

Submitted by Doomiax on Sat, 08/19/2017 - 10:45
in
  • Suggestions

So Radiants were banished to the very last depth of the very last mission because they overwrote Shining drops. But the same patch that did this added Fire Crystal downcrafting to let people turn the abundant Radiants into Shinings.

Soooooo...

OOO added a fix, but made it obsolete at its creation, and even REVERSED the situation by making radiants exceedingly rare?

Come on. Just use your noggin for a moment. This is silly.

  • 3 comments
  • Read more

Make CTR matter less

Submitted by Sir-Pandabear on Fri, 08/18/2017 - 05:14
in
  • Suggestions

Currently CTR Max reduces charging time by 45% compared to an unheated, unboosted weapon.

Haze Bombs initially charge in ~3.2 seconds, but with CTR max they charge in ~1.8 seconds.
Blast Bombs initially charge in ~2.2 seconds, but with CTR max charge in ~1.2 seconds.

I propose that each step of CTR gets its effect reduced from 7.5% to 4%, bringing its magnitude in line with damage bonus, ASI and MSI. Base charge times for all weapons would decrease accordingly.

Haze Bombs would initially charge in ~2.3 seconds, ending at ~1.8.

  • 1 comment
  • Read more

Multi-slot accessories

Submitted by Fangel on Thu, 08/17/2017 - 18:26
in
  • Suggestions

There are a handful of accessories who have awkward equip slots, most recently notable are the rose accessories which occupy the same spot on a helmet as a flower would despite one being helmet top and the other being helmet side. This causes issues since I would love to put a rose on a winged helm, yet I can't because winged helms don't have helmet side slots despite it not having any more clipping issues than a flower would.

  • Read more

Remove the expiry from all costume items that expire.

Submitted by Doomiax on Tue, 08/15/2017 - 20:26
in
  • Suggestions

Please. I just want to wear a santa hat. And a mecha knight head. Forever.

  • 2 comments

Let us retrieve accessories for free, at the cost of them being bound.

Submitted by Doomiax on Mon, 08/14/2017 - 18:36
in
  • Suggestions

It's a no-brainer. If the reason why accessory retrieval costs so much is to prevent devaluing of rare accessories by making them transient, let us retrieve them for personal use at no cost.

Of course, the accessory unbinding ticket would still be available for purchase. I just wanna take an accessory from an old costume and put it on a new, better one. Where's the harm in that?

  • 8 comments
  • « first
  • ‹ previous
  • …
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • …
  • next ›
  • last »
Syndicate content
Powered by Drupal, an open source content management system