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Have a suggestion for Spiral Knights? We would like to hear it.

HTTPS for the love of god

Submitted by Constipated-Rabbit on Mon, 09/25/2017 - 22:36
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Please enable HTTPS so it *actually works* on the forums. I just logged in for the first time in ages today and on loading with https this is what I got: https://i.imgur.com/Q3lTddm.png

You can see how broken it is yourself by clicking this: https://forums.spiralknights.com.

  • 1 comment

Can we get a dance animation with the dance emote?

Submitted by Ironclaw-Mender on Mon, 09/25/2017 - 20:54
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A dance animation already exists in the files. Surely it can't take more than a couple lines of code to implement right?
Come on Grey Havens, lemme kick off my Sunday sollerets.

  • 2 comments

Let's punch Punch! Rework the money wasting NPC.

Submitted by Raven-Tail on Sat, 09/23/2017 - 18:28
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Who just needs ASI max on their Gran Faust or their Polaris?
Who has wasted 2mil CR trying to get a GOOD uv, and 75% of it went to one weapon?
Who just wants to gamble?

Who wants to punch Punch in the face?
Everyone does.

In any case, I have a revamped system in topic here.
That is...
"MODULATORS"

Modulators are essentially Unique variant replacement for anything.
However, it still isn't an easy task.
You just won't be wasting any CR at all.

If this idea actually happens, It will launch like some sort of event.

"Punch's Grand Re-punched terminal"
Story :

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Make all the cutscene stuff in Dreams and Nightmares skippable

Submitted by Sir-Pandabear on Tue, 09/19/2017 - 02:48
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Removing it is also an option. None of the unskippable dialogue adds anything.

  • 2 comments

Make shard bombs capable of hurting the Roarmulus twins

Submitted by Sir-Pandabear on Tue, 09/12/2017 - 01:33
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  • Suggestions

Once upon a long time ago, Nick said this:

"I should also add that the design goal of SK is to be able to play however you like. Any future weapon types will be the same way- you can complete a level with just one of them."

This design has been violated. It's not possible for Shard Bombs to hurt the Roarmulus Twins because the hitboxes for the two can't reach each other.

The options, as I see them:

  • Enlarge the hitboxes for the twins so that shards at the edge can hit them.

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The Deep Supply Pack - a new way to grind for Radiants

Submitted by Gametrekker on Mon, 09/11/2017 - 20:55
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Here's the idea: Add a new item to Gracken's inventory in Emberlight. I'd call it the Deep Supply Pack.

Here are the specifics of how it works: First off, much like Vitapods, each knight can only carry one at a time, and it is lost if they leave the current expedition. If the knight carries the pack all the way to the Core, they can talk with one of the NPCs there to exchange it for a bounty of Radiant Fire Crystals (that bind on acquisition).

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Gunpup Drakon

Submitted by Glazelf on Mon, 09/11/2017 - 00:26
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I sent the following to SK support:

"Hey there people,

Lately I've been trying to get my hands on a Gunpup Drakon, but they're like half a million energy and that's just goddang nuts. Could anyone like bring the 2013 box promo back with the gremlins and the mecha knight costumes and the 1% gunpup drakon, it'll make you more money to fuel Puzzle Pirates' dying fire and it'll lower the price on my new pet, it's a win-win situation.
I hope we can come to an agreement.

Much love,
Glazelf"

And sadly I got a response that didn't quite help;

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Some ideas for the Tortofist line

Submitted by Zantaclaws on Sun, 09/10/2017 - 19:30
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*Original post has been moved from the General Discussions page after I accidentally posted it there, apologies!*

So i'd like to just say that I only own the Grand Tortofist personally, but have spoken with other knights in lobbies while running through the depths, and most of them in the past have agreed that they should be better.
This being said, it'd be hard to make them flat out "better" without simply amplifying the damage values straight out, which there is already a forum post for which I'll link here:
http://forums.spiralknights.com/en/node/118737

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Pulsars

Submitted by Zero-Chill on Fri, 09/08/2017 - 17:34
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As we all know pulsar-line weapons are pretty OP and annoying in PvP (especially Polarais). they need to be fixed.
So my suggestion here is slow down the fire rate so it wont be as annoying.
Decreasing damage won't do much of a difference as they will likely stay so I think it's better to just fire at a slower rate, I suggest half the rate they currently can fire with as now.
Maybe if this happens their damage should be buffed a bit so they will be viable in PvE.

That's it say +1 if you're with the idea and -1 if you aren't (please explain why or why not)

  • 4 comments

Crown/Energy Transaction History? | Composed/Sent Mail History?

Submitted by Sir-Sappy on Thu, 09/07/2017 - 22:05
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Like Guilds can view every single change in all of their storage crown heaps, it would be a bit useful to review or recall what we have done if we can't remember much or have too much to go through.
Would this be too much open information?
It would also help along other account issues (that shouldn't happen to begin with) when a player's account information gets taken by another, although this wouldn't actually do all that much, it'd give a better idea of what happened to any sort of missing items/cr/ce.

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