SPIRAL SPY SCENES (Un-Update (You read that right) Aug. 28)

395 replies [Last post]

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A VERY VERY IMPORTANT UPDATE FOR SERIOUS SPIRAL SPY USERS

New updates of Spiral Knights have rendered a lot of model textures incompatible with Spiral Spy, I have a temporary solution and am working on a more permanent one right now, get the temporary one to fix model walls here:

http://forums.spiralknights.com/en/node/31275?page=5#comment-619070

I'm currently in the process of setting up a webpage to showcase both mines and others Spiral Spy fan work, and to help others in the usage of the Spiral Spy program, it's not much at the moment but that should change with time.

My rapidly growing but still rather empty tumblr page

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The Works of Happyapathy, "The Lone Gunner"

First of all some personal info, my IGN is Happyapathy, I'm an unapologetic gunner with far too many guns, and I am forever guild-less, why? BECAUSE I CAN. All sending me a guild offer does is tell me that a person doesn't know me or what I do. Despite this I am very well connected (most well connected non-guildy in SK :D) and am quite easy to friend unless you behave like a complete jerk or send me a friend request without even saying hi at least. So there you go...

Updated Portfolio Pic

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You may be aware that a while ago a program called "Spiral Spy" was posted by Spiral-Spy as a way for people to preview gear/accessories before they actually got it, the thing also shows a lot of unseen content but your not allowed to talk about that on the forum (if you encounter me in game you ask ;) ).

Spiral Spy 1.2 - Read up on and download Spiral Spy v1.2 here
Spiral-Spy's Blog - Feed Spiral Spy's ego here on his blog, he deserves it
Spiral Snipes - Put here cause I don't like having to always dig around the forum for this

Anyways some people experimented around and found that it could be used to create convincing game-like scenes, I decided to give a serious shot at it and REALLY got into it. The program is a v1.2, which means it is VERY VERY easy to crash so it took about a dozen crashes and then some before I started to figure things out.

I actually found out there is A LOT you can do given a bit of time and some basic knowledge of 3D graph plotting. I could probably come up with some pretty fantastic scenes in the future, and I sure hope Spiral-Spy is still around cause there is a lot of potential in what he made, more so then just as a preview tool for accessories. I would love to see what a future, less crashable, version would be like :)

Just so you know, working with this program is like building sand castles cause the only way you can create a new scene is by deleting everything from the previous one, so all your work is eventually destroyed much like how the rising ocean tide will sweep away creations made in sand, so if your wondering why it seems I went overboard on screenshot its because I can NEVER recreate these scenes again as they were. Believe me I've tried all sorts of wacky ways to save work and so far I haven't found one that works.

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The guide here is REALLY badly outdated, to be honest you would probably learn more by reading through my thread here then from it, its a good place to get started still. Spiral Spy has a pretty steep learning curve to get to a point where you fully understand it and making scenes does become tedious at times but I find it worth it.

Guide v1.0

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To people who want to request a scene:

It turns out I'm REALLY BAD at doing requests as I tend to put them off in favor of my own personal projects, as such I apologize to anyone who requested something and has still yet to see it made, but I'm not promising I'll be doing them anytime soon. While I'm not saying I won't take requests or suggestions, if you want to have a particular scene made you are likely to have more success asking someone else as I'm a rather fickle artist who likes to work on what I want to versus what people ask for.

----------------------------------------------------------EpicFail: SK Funnies

Working on a slightly different vein of scenes to create comic like sequences:

/EpicFail: SK Funnies

----------------------------------------------------------Embrace the Dark

An ongoing FanComic I'm working on that is becoming a huge long term project for both me and others.

Embrace the Dark

========================Downloadable content *UPDATED*========================

All downloads are now located on my tumblr page and can be obtained there.

===-===-===-===-===-===-===-===-===-===-===-===-===
Finished Scenes (in order of oldest to newest)
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My first scene featuring my own character:

happyapathy1
happyapathy2
happyapathy3
happyapathy4
happyapathy5
happyapathy6
what the whole thing actually looks like

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Now for a much more MANLY scene:

snipelove1
snipelove2
snipelove3
snipelove4
snipelove5
snipelove6
snipelove7
snipelove8
overall picture

If you can actually find a player that looks like this and give me a screenshot and username I would like to meet him/her :)

As a note of interest, you actually can't sit like that in game, I had to make some 'adjustments' to get that to work

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I made this in about an hour

IN YOUR FACE VARA!!

facevara1
facevara2
facevara3
facevara4

Don't you wish you could actually do this in game :P

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SAY HELLO TO MY LITTLE FRIEND, AND HIS LITTLE FRIEND!!

My Little Friend 1
My Little Friend 2
My Little Friend 3
My Little Friend 4
My Little Friend 5
My Little Friend 6

I really like the way this one came out, took just over an hour to make, you don't realize how fat those snipes are until you try to place one on your shoulder, THEIR HUGE! If anyone wants a scene like this of them ask me and I'll look into it.

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This scene is dedicated to Chezi, Casun, and Crazybitz, who took me on my first ever shadow lair run and brought me back up alive on the other side, may they force every member from their respective guilds to come look at this so they may gloat about it :P (P.S. Yes Chezi, wolver tail accessories really do exist).

On a note about the making of the scene itself, this thing, in my opinion, is a master piece of Spiral Spy work, a lot went into making this particular scene with so many characters each with their own unique animation setup requiring multiple copies of model files to make it work, also the work with the lighting (or more like the lack of lighting) and ambient effects is something I really pushed here, a lot of what I know went into getting this scene to work, a pity since the second I close Spiral Spy all the animation settings get wiped and everyone goes back to idly staring stupidly into the distance :/

The scene is based on actual gear that was worn at the time, I'm sorry to you guys if you would have rather worn something else if you knew I was going to make this into an art piece :D

The best title I could think of for this was the one word that got repeated a lot in the Unknown Passage...

RUN

run1
run2
run3
run4
run5
run6
run7
run8
run9
run10
run11
run12

Chezi
Casun
Craybitz
some smuck

This shot from behind really makes me regret not adding the exit elevator ahead of us, I wasn't intending to look at it from this angle but it looked good enough that I screenshot it anyways:

Incomplete

I'm going to post the scene file for Spiral Spy here so people can upload it and maybe get an idea of what I did, although chances are Spiral Spy will explode if you try to use it as I used a number of custom files to make this thing work, plus all the animation work will be lost and everything will be reset to idle even if it does work:

http://www.mediafire.com/?h332pbfgkf89uh6

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I've never actually tried a knight vs. knight seen and decided to give it a whirl, to be honest I only halfheartedly made this one, I prefer working with mobs of monsters more.

Duel1

duel1
duel2
duel3
duel4
duel5
duel6
duel7

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This one here is the result of some experimentation with animation priority to try and create new poses by having one animation "override" another one, I sadly was unable to create the desired two-handed "dragon slayer" pose as there aren't that many motions which bring both hands together, the closest thing I could find was the clap emote which proved to be utterly useless.

The pose I use here is an odd combination of the 'fall recovery' and 'charged pistol hold' animation for the knight.

Fall of Troy (Name seemed appropriate)

falloftroy1
falloftroy2
falloftroy3
falloftroy4
falloftroy5
falloftroy6
falloftroy7

I also tried some Photoshop work with one of the images here.

Original
Edited 1
Edited 2

I swear I've seen this particular knight before...

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This scene here was created with the modest purpose of saying, "hey, look I managed to put in gun each hand", then I decided to add bullets, then bullet shells, modesty was blown out the window when I decided to put the (still) nameless snipe in and was dead before it hit the ground when I decided to give my snipe the second kid-sized Blitz gun.

Death of Modesty

deathofmodesty1
deathofmodesty2
deathofmodesty3
deathofmodesty4
deathofmodesty5
deathofmodesty6
deathofmodesty7
deathofmodesty8
deathofmodesty9
deathofmodesty10
deathofmodesty11
deathofmodesty12
deathofmodesty13

I choose a few out of these to add some Photoshop effects too:

deathofmodesty3-edited
deathofmodesty4-edited
deathofmodesty13-edited

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Dual Duo Femme Fatale
Yeah, I'd be running too...

That's an interesting set of weapons the yellow knight is wielding...

Overall-scene views:
Focus-Scene Gallery

scene1
scene2
scene3
scene4
scene5
scene6
scene7
scene8
scene9
scene10
scene11
scene12
scene13
scene14
scene15
scene16

Edited1

Eve views:
Focus-Eve Gallery

Eve1
Eve2
Eve3
Eve4
Eve5
Eve6

Edited1
Edited2
Edited3

Nekomi views:
Focus-Nekomi Gallery

Nekomi1
Nekomi2
Nekomi3
Nekomi4
Nekomi5
Nekomi6
Nekomi7
Nekomi8
Nekomi9
Nekomi10

Edited1
Edited2
Edited3

Short Dual wield videos:

Whirling Dervish Eve
Kat Scratch

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====ALL ABOUT NEKOMI====

I'm hoping there are more then a few people who are wondering how I made her well not to worry. Though I probably don't have the capabilities to copyright characters I'm going to go and ahead and declare Nekomi an open source character:

DOWNLOAD THE KAT LADY (kit pieces, some assembly required)
DOWNLOAD THE KAT LADY (fully assembled and optimized)

These folders are what I call "Character Sets/Profiles", each folder contains all the necessary files and instructions to recreate a character, in here you will find my own character as a basic guideline and Nekomi's more complex instructions including recoloring and attachments , they also contain a folder for her possible pet Kleptolisk 'Kleft'. All files can be used directly from the folder in Spiral Spy without been moved or renamed, just put the Character_sets folder in the rsrc folder.

I have a similar folder for other characters, such as Eve, but I think I will be keeping those for myself right now.

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So what do I think of Nekomi? Well as I've said I intend for her to be a stealthy thief type, beyond that personality has not really been established.

A note about those claws, they have an interesting unintentional safety feature that they will rise and lower depending on if her hands are opened or fisted, this would allow free hand movement without having to worry about cutting herself so much:

Safety in mind

I also imagined that if she ever appeared in game she would be able to launch rapid 3 way mini-spur shots from each claw :P

Despite the hand claws, shes actually still able to wield the traditional sword/gun and shield:

Back to Basics

However if you ask me she doesn't look like the type to hide behind a shield for defense, I'd like to think she has other ways of dealing with danger:

Defense1
Defense2
Defense3
Defense4

I'd also like to think that tail she has wasn't an accessory :)

I've considered having a pet Kleptolisk for her named 'Kleft', a gadget totting lizard that is 40% smaller then other kleptos, will see.

Kleft the Kleptolisk

I would love to see any art, or even fan-fiction, involving her, I may even give some CE if I really like it. She's free for you to do what you wish with her, just treat her well :).

Watch your wallet

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Introducing the iPwn "handgun"

First some pics:

newgun1
newgun2
newgun3

Videos of it in action:

Too much awesome sauce
Taking it up a notch
At 25% speed

You may now pick your jaw off the floor, does make me wish Spiral Spy had some movie making capabilities now :P

It's so beautiful...

newgun4
newgun5
newgun6

I wish I now had my own OP 6 star Autogun , the fact I will never actually have a weapon like this makes me weep :'(

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The Lich King Cometh

lichking1
lichking2
lichking3
lichking4
lichking5
lichking6
lichking7
lichking8
lichking9
lichking10
lichking11
lichking12
lichking13
lichking14
lichking15

Based off of this picture by Incoherrant

Here's one of the best parts about this scene:

The bounciest of rides

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The Spiral Spy Crew

The characters who make all these scenes possible:

Meet the Crew

Happyapathy and Eve

Fuseman and Boomer

Milly

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Updated Mecha Model

Haven't made anything new in a while, but I did take time to redo the mystery mechas from the prologue of 'Embrace the Dark'

mecha1
mecha2
mecha3
mecha4

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SPIRAL SPY WORK BY OTHER PEOPLE
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As more people learn how to use this program I expect my monopoly on it to dwindle :P, here are some scenes that other people have created and posted here:

By Romsanta

http://i1221.photobucket.com/albums/dd463/aavb132/snapshot08.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot09.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot10.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot11.png

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I made Cherub, Ian McConville's (lead art Dev) character.

Ian's doodle showing Cherub

From the Front
Right Profile
Left Profile
3/4 From Behind
Another from Behind

Finally, the environment file containing Cherub

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These are a series of images which are now rendered incomplete due to the program crashing. Also, the white knight shouldn't have had a halo at the beginning.

http://i1221.photobucket.com/albums/dd463/aavb132/snapshot17.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot18.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot19.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot20.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot21.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot22.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot23.png

I liked number 17 and 21 the most.

If anyone thinks they can take a crack at finishing the scene, here is the environment and some instructions/notes on how ot do it. I think I tried to render too much [crap] (0ver 100 elements in this one) and now spiralspy wont load it.

instructions/notes: http://www.mediafire.com/?olit8k1049gzxel

environment: http://www.mediafire.com/?4y87x0x5vz09sxc

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By Bulby

http://i1198.photobucket.com/albums/aa460/CaptainCool537/ZekielvsMechak…
http://i1198.photobucket.com/albums/aa460/CaptainCool537/All-Stars.png

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By Isenfir

http://s1201.photobucket.com/albums/bb349/ProjectRay/Spiral%20Knights/S…

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Everyone's favorite cat Lady, and some not to happy cats?

http://s1201.photobucket.com/albums/bb349/ProjectRay/Spiral%20Knights/S…

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For Ndognine:
http://s1201.photobucket.com/albums/bb349/ProjectRay/Spiral%20Knights/S…
http://i772.photobucket.com/albums/yy5/Ndog921/CursedBackroundIpod.png

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By Atrumvindex

Levi Promo pic: http://www.imagebam.com/image/da7a0c160928610
Vanaduke young: http://www.imagebam.com/image/ab8e30160928616
Winterfest: http://www.imagebam.com/image/589aa2168534481

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By Smashcraft

They say plagiarism is the greatest form of flattery:

http://i746.photobucket.com/albums/xx104/Essaych/SprayPray.jpg
http://i746.photobucket.com/albums/xx104/Essaych/SprayPray2.jpg
http://i746.photobucket.com/albums/xx104/Essaych/SprayPray3.jpg

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By Windsickle

At Long Last, for Happyapathy:

http://spiral.onyxbits.de/node/56
http://spiral.onyxbits.de/node/55

There are four more on the site if you want to find out what it is.

NOTE: If your wondering this was made in response to when I was feverishly searching for an elusive TV prop in the SK files

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By Draykon

Draykon
Strong

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Storm the Fallen (STF), which is my guild:

STF 1
STF 2

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By Fallenhope

http://s1186.photobucket.com/albums/z369/fallen_h0pe/

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By Lupinn

I just saw this and I thought I might as well post some of the pics I've made so far.

http://media.photobucket.com/image/xairathan/Who_took_Lupinn/ThatSnipeis...
http://media.photobucket.com/image/xairathan/Who_took_Lupinn/Snoozin.png...
http://media.photobucket.com/image/draco-draco/Who_took_Lupinn/Draco-Dra...
http://s1194.photobucket.com/albums/aa370/Who_took_Lupinn/?action=view&c...

Hope you guys like it!

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By Scarred-Knight (IGN: Ailment) <-- You need your own thread man ;)

A character based off of a fan-fic I created some time ago (not SK related, although I did have a version...but I don't plan on submitting it anytime soon). As to how I created him, I had to redo a lot of textures (Chaos Series, Nightblade, redo poison drippings to look like blood, default grey striker added blood), stuck some blades on his back, some sword sheaths on his hips, and finally some blades attached to his feet. The first picture is a basic introduction, his name, and his general look. The rest are him dueling with another character I created.

Introduction
Duel Scene One
Duel Scene Two/a>
Duel Scene Three
Duel Scene Four

Secondly, another character based off of the same fan-fic, although this time I give no name, since atm it would not make sense (not that Solarion makes much sense either, but...). Slightly inspired by the mini-gun Happyapathy created, I kinda made my own version based off of what this character could do. Thus I present what appears to be the first ever, hand "mini-gun".

Gunners be hatin'

Next, I bring forth a bunch of images showing what one can do when they know how to edit textures. These are edits of both the Vog Cub and the Skolver in a way that I thought would be more beneficial to the look. Skolver is a little broken, and Vog Cub could be refined a bit, but for the most part they are both "done".

Vog Cub Front
Vog Cub Back
Skolver Front
Skolver Back

Also, these do work in game, and to prove it, here is a video I took of myself when I changed the Vog Cub texture, into something completely different.

That's not how your suppose to blend in!

Finally, a scene I recently completed inspired by the run of UFSC I completed a couple nights ago with Happyapathy, Culture, and Vcat. This scene comes in 4 forms, the original, and some Photoshop edits.

Original
Cutout
Slight pencil strokes + darken
Poster + darken

Thats all I have to show for now. The artwork that is coming from this model viewer is simply incredible, and continues to get better as time progresses.

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Note: If your an artist who just wants a picture of a 3D model to work off of for your own Fan Art, provided its not something to big I can probably quickly whip up a temporary model in whatever larger project I happen to be working on and take screenshots of them for you, just ask and I'll see what I can do.

All comments and suggestions are appreciated.

#301
The FX Holy Grail

First Spiral Spy Article on my tumblr page woohoo!!

Most posts will probably be like this in the future with just a link to my tumblr page, but I won't abandon this thread entirely, though it will be less frequented by me. Important updates and issues will continued to be announced here and I will reply to comments about my tumblr page that are posted here as well

#302
Good.

....

#303
Your fix needs fixing

I used your texture fix for the Kat hat and the Plate helms. It worked with the old Kat hat but not the new ones and from what I could see the plate helm was as broken as ever. also the Rose hats have white textures.

#304
did you take the files out

did you take the files out from Item_Sets folder? Not saying you did but the files aren't supposed to be moved out from the Item_Sets folder, which itself is suppose to be put into the rsrc folder, NOT into any sub-folders within the rsrc. The way I've set up the files they should refer to the textures found in the Item_Sets folder, not to the ones found in the items folder, moving the files may break the file path that is in place.

Also are you using Spiral Spy v1.1 or v1.2?

#306
Another great discovery!

Thanks Happy!

#307
Wow! That's awesome! Can you

Wow! That's awesome!

Can you tell us how to do that?

#308
Continue.

You are doing God's work, Happy.

#309
Upcoming stuff

I've spent the last little while working on those compounds, I'll be returning to actual scene making now that I've got a satisfactory point with it.

@Myqpalzm

I'll be writing up a basic tutorial on it sometime in the near future, but the best thing you can do is download the sample tileset that is there and try it yourself.

@Venomousbiohazard

I have been referred to as the "Spiral Spy God" (literally) by people but I wouldn't as far as what your saying :P

Any how a preview of what's currently planned for the future

#310
Hey Happy so the compund

Hey Happy so the compund parts. Where can we find it? and is it like a big part then you can connect them?

#311
New Edited and Customs Helms available

@Night-Rove

You should be able to find the large chunks in the 'compound' folder under 'custom', using the edit panel you should be able to see how I connect all the pieces together to make the larger ones.

---------------------------------------

New Edited Helms and Custom Helms Available for Download!

Just uploaded a new edited_helms.zip file which not only contains fixed versions of the Rose Regalia Chapeaus and Lizard Hats (as well as the Kat Hats and Plate Helms), but also custom made open wolver cap helms that can be used to show the face of wolver gear equipped characters.

#312
Post 305 there is a problem I

Post 305 there is a problem I checked it out it. The compound skin says error like the walls say's error. I'll try to post a picture.

#313
Item sets don't works.

Errors blanks, ect.

#314
Psst, happyapathy...

One spy to another, the material for the kat hat's model set should actually be two-sided > masked (soft).
Well, it should really TRULY be two-sided > masked (soft) (dark back), but you know, with the spiral spy creator no longer updating the materials...

Anywho, I found this out a solid month ago. While it's not entirely accurate (intended look: two-sided with the back (interior) being darker than the front (exterior)), it's as close to accurate as we can get, unless someone wants to take SS's job of manually recreating missing materials.

#315
Need Specifics

Thank you reporting these problems, however some more detail (like which files/models specifically) would be helpful, do you mean all of them or just some of them?

@Gkku

By jove your right! Thx I've fixed that and will re-upload the download once I hear back about the other issues.

#316
Most of them :/

Most of them :/

#317
Didn't they work last time i

Didn't they work last time i talked with you?

#318
@Happy yes it does work. But

@Happy yes it does work. But Im talking about the compound revolution it's not working when I downloaded the sample.

#319
please tell me if you mean a

please tell me if you mean a specific model file and which one, I can't find out whats wrong (like a broken file path) unless i know where i should be looking.

Also, I remember i gave you an earlier version to look at, did you simply overwrite that one with the new one? Cause I've made changes since then and the files may be looking for something that's been renamed or altered. Try deleting the ss_spytileset folder altogether and downloading the new one again.

#320
Not sure I got confused when I had 2 separate folders @_@

ss_spytileset>props clockworks >

Large pipes

Lattice structurs > Lattice_pillar.dat and diagonal_beam.dat

Understructure: Appears white

Wall gratings

All of the above except the understructure says error blanks.

#321
Time to check clock works file!

Other than that all things seems great.

#322
I just realized 000 did a

I just realized 000 did a stealth patch!

#323
★★★★★☆★☆☆☆☆☆☆☆☆☆☆★☆★☆★★★☆☆☆★☆☆★★

Random patch content: (so far)
Zbne crgf (xngf jenvgu naq ... cebgb ? 'xnl) naq gjb arj zbafgref, "qhfgoha" naq "zrpuntvnag". OGJ gur tvnag whfg tbg jbzr arj svyrf, naq qvfgoha vf pheeragyl oebxra; Happy we love you, please fix them <3
%SK%\rsrc\item\weapon\handgun\testmodel.dat brand_new.dat, showing an infinite line in front of the gunner, somewhat a bit cheaty, or useless.

(The new.dat might be a spoil but I din't put an awesome ROT-13 on it, deal with it.)

#324
The things all work.

But I'm confused on how to make a compound.

When I make the paths, it doesn't do anything.

#325
The test handgun model is

The test handgun model is quite old actually, been there for a while. As for the broken models the first understructre.dat is suppose to be white, and there is a chance I may have uploaded a slightly incomplete version of the prop_clockworks folder there. I will be explain more about compound use in the near future.

As for the other new stuff, its nice to see OOO is finally going somewhere now, guess their Doctor Who RPG wasn't raking in enough cash.

#326
.....
#327
@Softhead Yeah I got confused

@Softhead Yeah I got confused there too..

#328
just a suggestion

Now that you've made open wolver helms, how about other helms like the bombhead? Would that work out?

#329
I think I won't be doing

I think I won't be doing that, at least not anytime soon.

I've added two folders for downloading to my tumblr page, one from earlier containing the useful FX's and a new one with useful Animations I've made. Also downloads will no longer be posted on this thread here, all future downloads will only be found on my tumblr page.

#330
I've fixed Margrel.

Just saying.

#331
Awesome!

Thanks Happy :D, I'm hoping to use these techniques quite well in my animations, also I'm still having trouble with the Compound setup, hopefully there's a toturial for this.

http://www.youtube.com/user/Serjinxable <---- in case you don't know what I'm talking about.

Keep it up.

#332
IAMASPIRALSPYNOOB(whowantstolearn)

Hey Happy there's a new problem that started...Whenever I go to Preferences> Character > Pc > Modelt.dat
Then I click label.dat> Hurthard.dat The screen goes all white until I restart the program..

Is there another way to move arms and hands like how do you make this guy look up? ---> http://imgur.com/a/i9qeH#13

#333
★☆☆☆★★☆★☆☆☆☆☆★★★☆★★☆☆★★★★☆☆☆☆★☆★

@Night-Rove
If you want to play the "Hurt_Hard.dat" animation use the model_level.dat rather than the regular one, he have some animation the other don't have, like hurt_hard. (And OMG I just find how to change the height of a knight :o)

@Happy The archive i've upload seem have a lack of .dat, sorry for the "bug". (BTW I've fix it, I hope ಠ_ಠ)
A random link to a random archive, and his analytics.

#334
Tnx!

Tnx!

#335
So much too do...

Through my own doing I seem to have piled up a massive amount of Spiral Spy related work for me to do including but not limited too...

- Embrace The Dark Comic
- EtD role casting submission reviews
- Conversion of existing compounds and creating new compounds for EtD
- Spiral Spy Crew series
- Tutorials for using compounds and character creation
- Fixing existing tilesets for use in compounds
- Transferring thread postings over to tumblr
- Updating older creations to use newer techniques
- a slew of other things I have going

If I seem to be lagging in responding to posts this list is pretty much why. Well today is forum day, and I will be trying to get forum related stuff done so expect more postings by me to come for a bit.

#336
@Solotron It's amazing the

@Solotron

It's amazing the reaction one can get from looping a sword attack animation, I applaud :D

@Softhead

Any chance you could upload the files for it?

@Kremurgh

Very nicely done, if you want I can add this to my download page (with due credit), though I personally would rename it something other then 'model.dat', I prefer more descriptive names instead of what OOO does with giving about a 100 different things the same title.

@ Night-Rove

Just to further the answer you've already gotten, the reason why your program is crashing is because your trying to place an animation where a model should go, all animations should be placed under the 'animation mappings' area of a character model, anywhere else will crash the program.

#338
Working on walkway.

....

#340
★☆★☆☆☆☆★☆★☆★★★☆★☆☆★☆☆★☆★★★★☆☆☆☆★

You can use it without cradit if you want, just notice that he is broken. (see below.)
And I name it "model.dat" cause he is wort of what to look at first if you don't know what you're dealing with, like "any" other files.

The "Colorization" field don't seem to work, at all.
I've try with thesse path:
implementation.models[0].model (change the file)
implementation.models[1].model (same)
implementation.models[1].transform (keep the angle and such)
implementation.models[0].transform (the collar was stuck in the visor)
but the colorization seem to always be overwrited(exept the face, models[2]) so, yeee. Thus I can't get the path to only return the config field I can't do anything for the overwrite :\

PS: I rename everything to match my work style so if it work soon, I'm srcewed.

#341
Do you mind giving us the EtD compounds?

..

#342
@Kremurgh I'll add it into

@Kremurgh

I'll add it into the helms_edited download next time I update the download.

@ Softhead

The model of Margel you gave kinda works, but is still broken in some ways, also there are no "EtD" compounds per-say at this moment, though I am almost finished converting the existing ones to the poison theme.

#343
Odd.

Can you explain how it can't?

I can't access Spiral spy atm...

#344
Nice pictures Nice work :)

Nice pictures
Nice work
:)

#346
Hey happy happy apathy..Is

Hey happy happy apathy..Is there a limit into putting Environment models?
Apparently I cant add anymore after 142 :/

#347
@Night-Rove Yes and no, if

@Night-Rove

Yes and no, if you remember I said at about 100-150 environment models Spiral Spy gets overloaded with data and crashes as a result...

BUT

Using compounds you can greatly reduce the data load of objects by grouping them together to point where you can place 1000's of models through the use of compound objects. So in other words you can use a compound to group all of your floor tiles, walls, etc into a single environment model leaving you with plenty of space for things like characters and more dynamic items.

#349
Spiral Spy Crew: Takahiro,

Spiral Spy Crew: Takahiro, Financial Fanatic

More to come later.

@Softhead

It's not hard to build a large number of reference pics, just take a few shots every time you do a level and it will build up quickly.