SPIRAL SPY SCENES (Un-Update (You read that right) Aug. 28)

395 replies [Last post]

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A VERY VERY IMPORTANT UPDATE FOR SERIOUS SPIRAL SPY USERS

New updates of Spiral Knights have rendered a lot of model textures incompatible with Spiral Spy, I have a temporary solution and am working on a more permanent one right now, get the temporary one to fix model walls here:

http://forums.spiralknights.com/en/node/31275?page=5#comment-619070

I'm currently in the process of setting up a webpage to showcase both mines and others Spiral Spy fan work, and to help others in the usage of the Spiral Spy program, it's not much at the moment but that should change with time.

My rapidly growing but still rather empty tumblr page

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The Works of Happyapathy, "The Lone Gunner"

First of all some personal info, my IGN is Happyapathy, I'm an unapologetic gunner with far too many guns, and I am forever guild-less, why? BECAUSE I CAN. All sending me a guild offer does is tell me that a person doesn't know me or what I do. Despite this I am very well connected (most well connected non-guildy in SK :D) and am quite easy to friend unless you behave like a complete jerk or send me a friend request without even saying hi at least. So there you go...

Updated Portfolio Pic

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You may be aware that a while ago a program called "Spiral Spy" was posted by Spiral-Spy as a way for people to preview gear/accessories before they actually got it, the thing also shows a lot of unseen content but your not allowed to talk about that on the forum (if you encounter me in game you ask ;) ).

Spiral Spy 1.2 - Read up on and download Spiral Spy v1.2 here
Spiral-Spy's Blog - Feed Spiral Spy's ego here on his blog, he deserves it
Spiral Snipes - Put here cause I don't like having to always dig around the forum for this

Anyways some people experimented around and found that it could be used to create convincing game-like scenes, I decided to give a serious shot at it and REALLY got into it. The program is a v1.2, which means it is VERY VERY easy to crash so it took about a dozen crashes and then some before I started to figure things out.

I actually found out there is A LOT you can do given a bit of time and some basic knowledge of 3D graph plotting. I could probably come up with some pretty fantastic scenes in the future, and I sure hope Spiral-Spy is still around cause there is a lot of potential in what he made, more so then just as a preview tool for accessories. I would love to see what a future, less crashable, version would be like :)

Just so you know, working with this program is like building sand castles cause the only way you can create a new scene is by deleting everything from the previous one, so all your work is eventually destroyed much like how the rising ocean tide will sweep away creations made in sand, so if your wondering why it seems I went overboard on screenshot its because I can NEVER recreate these scenes again as they were. Believe me I've tried all sorts of wacky ways to save work and so far I haven't found one that works.

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The guide here is REALLY badly outdated, to be honest you would probably learn more by reading through my thread here then from it, its a good place to get started still. Spiral Spy has a pretty steep learning curve to get to a point where you fully understand it and making scenes does become tedious at times but I find it worth it.

Guide v1.0

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To people who want to request a scene:

It turns out I'm REALLY BAD at doing requests as I tend to put them off in favor of my own personal projects, as such I apologize to anyone who requested something and has still yet to see it made, but I'm not promising I'll be doing them anytime soon. While I'm not saying I won't take requests or suggestions, if you want to have a particular scene made you are likely to have more success asking someone else as I'm a rather fickle artist who likes to work on what I want to versus what people ask for.

----------------------------------------------------------EpicFail: SK Funnies

Working on a slightly different vein of scenes to create comic like sequences:

/EpicFail: SK Funnies

----------------------------------------------------------Embrace the Dark

An ongoing FanComic I'm working on that is becoming a huge long term project for both me and others.

Embrace the Dark

========================Downloadable content *UPDATED*========================

All downloads are now located on my tumblr page and can be obtained there.

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Finished Scenes (in order of oldest to newest)
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My first scene featuring my own character:

happyapathy1
happyapathy2
happyapathy3
happyapathy4
happyapathy5
happyapathy6
what the whole thing actually looks like

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Now for a much more MANLY scene:

snipelove1
snipelove2
snipelove3
snipelove4
snipelove5
snipelove6
snipelove7
snipelove8
overall picture

If you can actually find a player that looks like this and give me a screenshot and username I would like to meet him/her :)

As a note of interest, you actually can't sit like that in game, I had to make some 'adjustments' to get that to work

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I made this in about an hour

IN YOUR FACE VARA!!

facevara1
facevara2
facevara3
facevara4

Don't you wish you could actually do this in game :P

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SAY HELLO TO MY LITTLE FRIEND, AND HIS LITTLE FRIEND!!

My Little Friend 1
My Little Friend 2
My Little Friend 3
My Little Friend 4
My Little Friend 5
My Little Friend 6

I really like the way this one came out, took just over an hour to make, you don't realize how fat those snipes are until you try to place one on your shoulder, THEIR HUGE! If anyone wants a scene like this of them ask me and I'll look into it.

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This scene is dedicated to Chezi, Casun, and Crazybitz, who took me on my first ever shadow lair run and brought me back up alive on the other side, may they force every member from their respective guilds to come look at this so they may gloat about it :P (P.S. Yes Chezi, wolver tail accessories really do exist).

On a note about the making of the scene itself, this thing, in my opinion, is a master piece of Spiral Spy work, a lot went into making this particular scene with so many characters each with their own unique animation setup requiring multiple copies of model files to make it work, also the work with the lighting (or more like the lack of lighting) and ambient effects is something I really pushed here, a lot of what I know went into getting this scene to work, a pity since the second I close Spiral Spy all the animation settings get wiped and everyone goes back to idly staring stupidly into the distance :/

The scene is based on actual gear that was worn at the time, I'm sorry to you guys if you would have rather worn something else if you knew I was going to make this into an art piece :D

The best title I could think of for this was the one word that got repeated a lot in the Unknown Passage...

RUN

run1
run2
run3
run4
run5
run6
run7
run8
run9
run10
run11
run12

Chezi
Casun
Craybitz
some smuck

This shot from behind really makes me regret not adding the exit elevator ahead of us, I wasn't intending to look at it from this angle but it looked good enough that I screenshot it anyways:

Incomplete

I'm going to post the scene file for Spiral Spy here so people can upload it and maybe get an idea of what I did, although chances are Spiral Spy will explode if you try to use it as I used a number of custom files to make this thing work, plus all the animation work will be lost and everything will be reset to idle even if it does work:

http://www.mediafire.com/?h332pbfgkf89uh6

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I've never actually tried a knight vs. knight seen and decided to give it a whirl, to be honest I only halfheartedly made this one, I prefer working with mobs of monsters more.

Duel1

duel1
duel2
duel3
duel4
duel5
duel6
duel7

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This one here is the result of some experimentation with animation priority to try and create new poses by having one animation "override" another one, I sadly was unable to create the desired two-handed "dragon slayer" pose as there aren't that many motions which bring both hands together, the closest thing I could find was the clap emote which proved to be utterly useless.

The pose I use here is an odd combination of the 'fall recovery' and 'charged pistol hold' animation for the knight.

Fall of Troy (Name seemed appropriate)

falloftroy1
falloftroy2
falloftroy3
falloftroy4
falloftroy5
falloftroy6
falloftroy7

I also tried some Photoshop work with one of the images here.

Original
Edited 1
Edited 2

I swear I've seen this particular knight before...

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This scene here was created with the modest purpose of saying, "hey, look I managed to put in gun each hand", then I decided to add bullets, then bullet shells, modesty was blown out the window when I decided to put the (still) nameless snipe in and was dead before it hit the ground when I decided to give my snipe the second kid-sized Blitz gun.

Death of Modesty

deathofmodesty1
deathofmodesty2
deathofmodesty3
deathofmodesty4
deathofmodesty5
deathofmodesty6
deathofmodesty7
deathofmodesty8
deathofmodesty9
deathofmodesty10
deathofmodesty11
deathofmodesty12
deathofmodesty13

I choose a few out of these to add some Photoshop effects too:

deathofmodesty3-edited
deathofmodesty4-edited
deathofmodesty13-edited

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Dual Duo Femme Fatale
Yeah, I'd be running too...

That's an interesting set of weapons the yellow knight is wielding...

Overall-scene views:
Focus-Scene Gallery

scene1
scene2
scene3
scene4
scene5
scene6
scene7
scene8
scene9
scene10
scene11
scene12
scene13
scene14
scene15
scene16

Edited1

Eve views:
Focus-Eve Gallery

Eve1
Eve2
Eve3
Eve4
Eve5
Eve6

Edited1
Edited2
Edited3

Nekomi views:
Focus-Nekomi Gallery

Nekomi1
Nekomi2
Nekomi3
Nekomi4
Nekomi5
Nekomi6
Nekomi7
Nekomi8
Nekomi9
Nekomi10

Edited1
Edited2
Edited3

Short Dual wield videos:

Whirling Dervish Eve
Kat Scratch

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====ALL ABOUT NEKOMI====

I'm hoping there are more then a few people who are wondering how I made her well not to worry. Though I probably don't have the capabilities to copyright characters I'm going to go and ahead and declare Nekomi an open source character:

DOWNLOAD THE KAT LADY (kit pieces, some assembly required)
DOWNLOAD THE KAT LADY (fully assembled and optimized)

These folders are what I call "Character Sets/Profiles", each folder contains all the necessary files and instructions to recreate a character, in here you will find my own character as a basic guideline and Nekomi's more complex instructions including recoloring and attachments , they also contain a folder for her possible pet Kleptolisk 'Kleft'. All files can be used directly from the folder in Spiral Spy without been moved or renamed, just put the Character_sets folder in the rsrc folder.

I have a similar folder for other characters, such as Eve, but I think I will be keeping those for myself right now.

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So what do I think of Nekomi? Well as I've said I intend for her to be a stealthy thief type, beyond that personality has not really been established.

A note about those claws, they have an interesting unintentional safety feature that they will rise and lower depending on if her hands are opened or fisted, this would allow free hand movement without having to worry about cutting herself so much:

Safety in mind

I also imagined that if she ever appeared in game she would be able to launch rapid 3 way mini-spur shots from each claw :P

Despite the hand claws, shes actually still able to wield the traditional sword/gun and shield:

Back to Basics

However if you ask me she doesn't look like the type to hide behind a shield for defense, I'd like to think she has other ways of dealing with danger:

Defense1
Defense2
Defense3
Defense4

I'd also like to think that tail she has wasn't an accessory :)

I've considered having a pet Kleptolisk for her named 'Kleft', a gadget totting lizard that is 40% smaller then other kleptos, will see.

Kleft the Kleptolisk

I would love to see any art, or even fan-fiction, involving her, I may even give some CE if I really like it. She's free for you to do what you wish with her, just treat her well :).

Watch your wallet

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Introducing the iPwn "handgun"

First some pics:

newgun1
newgun2
newgun3

Videos of it in action:

Too much awesome sauce
Taking it up a notch
At 25% speed

You may now pick your jaw off the floor, does make me wish Spiral Spy had some movie making capabilities now :P

It's so beautiful...

newgun4
newgun5
newgun6

I wish I now had my own OP 6 star Autogun , the fact I will never actually have a weapon like this makes me weep :'(

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The Lich King Cometh

lichking1
lichking2
lichking3
lichking4
lichking5
lichking6
lichking7
lichking8
lichking9
lichking10
lichking11
lichking12
lichking13
lichking14
lichking15

Based off of this picture by Incoherrant

Here's one of the best parts about this scene:

The bounciest of rides

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The Spiral Spy Crew

The characters who make all these scenes possible:

Meet the Crew

Happyapathy and Eve

Fuseman and Boomer

Milly

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Updated Mecha Model

Haven't made anything new in a while, but I did take time to redo the mystery mechas from the prologue of 'Embrace the Dark'

mecha1
mecha2
mecha3
mecha4

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SPIRAL SPY WORK BY OTHER PEOPLE
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As more people learn how to use this program I expect my monopoly on it to dwindle :P, here are some scenes that other people have created and posted here:

By Romsanta

http://i1221.photobucket.com/albums/dd463/aavb132/snapshot08.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot09.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot10.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot11.png

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I made Cherub, Ian McConville's (lead art Dev) character.

Ian's doodle showing Cherub

From the Front
Right Profile
Left Profile
3/4 From Behind
Another from Behind

Finally, the environment file containing Cherub

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These are a series of images which are now rendered incomplete due to the program crashing. Also, the white knight shouldn't have had a halo at the beginning.

http://i1221.photobucket.com/albums/dd463/aavb132/snapshot17.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot18.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot19.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot20.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot21.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot22.png
http://i1221.photobucket.com/albums/dd463/aavb132/snapshot23.png

I liked number 17 and 21 the most.

If anyone thinks they can take a crack at finishing the scene, here is the environment and some instructions/notes on how ot do it. I think I tried to render too much [crap] (0ver 100 elements in this one) and now spiralspy wont load it.

instructions/notes: http://www.mediafire.com/?olit8k1049gzxel

environment: http://www.mediafire.com/?4y87x0x5vz09sxc

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By Bulby

http://i1198.photobucket.com/albums/aa460/CaptainCool537/ZekielvsMechak…
http://i1198.photobucket.com/albums/aa460/CaptainCool537/All-Stars.png

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By Isenfir

http://s1201.photobucket.com/albums/bb349/ProjectRay/Spiral%20Knights/S…

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Everyone's favorite cat Lady, and some not to happy cats?

http://s1201.photobucket.com/albums/bb349/ProjectRay/Spiral%20Knights/S…

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For Ndognine:
http://s1201.photobucket.com/albums/bb349/ProjectRay/Spiral%20Knights/S…
http://i772.photobucket.com/albums/yy5/Ndog921/CursedBackroundIpod.png

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By Atrumvindex

Levi Promo pic: http://www.imagebam.com/image/da7a0c160928610
Vanaduke young: http://www.imagebam.com/image/ab8e30160928616
Winterfest: http://www.imagebam.com/image/589aa2168534481

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By Smashcraft

They say plagiarism is the greatest form of flattery:

http://i746.photobucket.com/albums/xx104/Essaych/SprayPray.jpg
http://i746.photobucket.com/albums/xx104/Essaych/SprayPray2.jpg
http://i746.photobucket.com/albums/xx104/Essaych/SprayPray3.jpg

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By Windsickle

At Long Last, for Happyapathy:

http://spiral.onyxbits.de/node/56
http://spiral.onyxbits.de/node/55

There are four more on the site if you want to find out what it is.

NOTE: If your wondering this was made in response to when I was feverishly searching for an elusive TV prop in the SK files

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By Draykon

Draykon
Strong

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Storm the Fallen (STF), which is my guild:

STF 1
STF 2

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By Fallenhope

http://s1186.photobucket.com/albums/z369/fallen_h0pe/

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By Lupinn

I just saw this and I thought I might as well post some of the pics I've made so far.

http://media.photobucket.com/image/xairathan/Who_took_Lupinn/ThatSnipeis...
http://media.photobucket.com/image/xairathan/Who_took_Lupinn/Snoozin.png...
http://media.photobucket.com/image/draco-draco/Who_took_Lupinn/Draco-Dra...
http://s1194.photobucket.com/albums/aa370/Who_took_Lupinn/?action=view&c...

Hope you guys like it!

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By Scarred-Knight (IGN: Ailment) <-- You need your own thread man ;)

A character based off of a fan-fic I created some time ago (not SK related, although I did have a version...but I don't plan on submitting it anytime soon). As to how I created him, I had to redo a lot of textures (Chaos Series, Nightblade, redo poison drippings to look like blood, default grey striker added blood), stuck some blades on his back, some sword sheaths on his hips, and finally some blades attached to his feet. The first picture is a basic introduction, his name, and his general look. The rest are him dueling with another character I created.

Introduction
Duel Scene One
Duel Scene Two/a>
Duel Scene Three
Duel Scene Four

Secondly, another character based off of the same fan-fic, although this time I give no name, since atm it would not make sense (not that Solarion makes much sense either, but...). Slightly inspired by the mini-gun Happyapathy created, I kinda made my own version based off of what this character could do. Thus I present what appears to be the first ever, hand "mini-gun".

Gunners be hatin'

Next, I bring forth a bunch of images showing what one can do when they know how to edit textures. These are edits of both the Vog Cub and the Skolver in a way that I thought would be more beneficial to the look. Skolver is a little broken, and Vog Cub could be refined a bit, but for the most part they are both "done".

Vog Cub Front
Vog Cub Back
Skolver Front
Skolver Back

Also, these do work in game, and to prove it, here is a video I took of myself when I changed the Vog Cub texture, into something completely different.

That's not how your suppose to blend in!

Finally, a scene I recently completed inspired by the run of UFSC I completed a couple nights ago with Happyapathy, Culture, and Vcat. This scene comes in 4 forms, the original, and some Photoshop edits.

Original
Cutout
Slight pencil strokes + darken
Poster + darken

Thats all I have to show for now. The artwork that is coming from this model viewer is simply incredible, and continues to get better as time progresses.

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Note: If your an artist who just wants a picture of a 3D model to work off of for your own Fan Art, provided its not something to big I can probably quickly whip up a temporary model in whatever larger project I happen to be working on and take screenshots of them for you, just ask and I'll see what I can do.

All comments and suggestions are appreciated.

#251
it's complicated...

It involves altering the textures and sometimes playing around with what kind of material "setting" is put on the model, much of what I do involves taking an existing texture and removing (and sometimes adding) parts of the texture I don't want visible, like the arms and legs of a mechaknight for Boomer's torso for example, I also have to make a new copy of the mechaknight model to apply this change too instead of the existing on.

In Spiral Spy if you scroll around a bit in the edit panel you may see under texture things like 'Opaque' or 'Masked', you may have to change that if it says Opaque cause it won't accept transparency when set to that.

To join all the pieces together I use attachments, you have to consider what should be the 'main' model and what should be an attachment, in Boomer's case its actually the limbs that are the 'main' model and the torso that's attached to them, instead of having the torso as the 'main' and attaching the limbs to it. Your attachments can also have attachments, that's how I added in the blast bombs to Boomer's Torso.

Animation opens up a whole new can of worms as you have to set two (or more) animations to run simultaneously so it looks right, in Boomer's case if done wrong it would look like parts of him are lagging behind others, so his body would be going one way while his limbs flail around in mid air attached to nothing. Doing this requires knowing how to set, and reset, animations quite well and how to play with animation and global timing if you want to freeze an animation part way through.

Yeah its a mess...

I suggest you take a look the Battle Axe model that I made before you think about making a half-knight half-something Frankenstein creature as it shows a lot about how to make partial models with textures and attachments.

#252
Thanks that helps a bit

I've sort of figured out attachments so i just go with meshed armor, it doesn't look to cluttered or bad in my opinion. I'll just stick to this for now until I become even more adventurous

Here are the models I've meshed
http://tovvok.tumblr.com/post/17753222157/these-are-two-new-character-m…

BTW I'm also xtrider if u didn't catch that. Though I'm sure you have

#253
What...

I don't know if I should call Milly cute or terrifying, so I'll say both. :D
Keep going on with the work. :p

#254
Erm...

So, I try to go and create and load a custom texture into spiral spy right?
Well, I load up my skull hood, and apply the texture, but the view port just locks up and the error message the gets spamed with: Caught exception in frame loop.
This is the texture I'm trying to load:
http://img839.imageshack.us/img839/4390/hoodskl.png

Can I get any help on this?

#256
Um Agazide...

I think he did already, recheck your blog...

In fact my submission was a response to his response to the plume adventure.

#257
Yup :3 I wanted the orgin of

Yup :3 I wanted the orgin of rainbows part though

#258
In response to Nimbasa

Check the make sure the file is in an indexed form, if it is in an RGB form, it will not work, as the game does not use those unless it needs transparency.

#259
I have a question...

Happyapathy,

I'm looking for the Heater and Scarlet Shields, but I can't find them. My guess is they use the recolor model, but I don't know the exact settings for them. If you wouldn't mind, could you maybe try to figure those out for me? Because I'm not so sure I could figure them out myself.

#260
Scarlet is under defender i

Scarlet is under defender i believe and heater is under buckler

#263
I just remembered that I wanted to ask this

how do you save models anyway?

#265
Replies!

@Tovvok
Nope, I checked, they're not there.

@Windsickle
Thanks! And of course, I completely forgot to check that before asking.

@Fallenhope
Well, to get to the "Save" option, you load up a model, click "edit", then open the "File" drop-down menu, then click "Save". If you're altering a model, I would suggest using the "Save As..." option instead, that way you don't accidentally mess up the game files.

I have discovered, however, that you can change the settings in a model's "edit" window, save the model, and when you reload it, all the settings are still there. This means that you can actually save knights with predetermined equipment, then load them whenever you want! This also works with items, which I find to be particularly useful for "recolor" models, such as the Heater and Scarlet Shields (which, by the way, I have figured out).

#266
Heater and Scarlet Shields

Well, I decided to go ahead and create custom models for the Heater and Scarlet Shields, so that I can load them up whenever I want. As I was figuring out the proper colorization for them, I was referencing pictures of them from the wiki so as to make sure they were as accurate as possible. I do believe I've gotten as close as possible to the exact colors for them, although they are not *exact* matches to the in-game colors.

Anyway, I decided that I should upload them for other people to use, so they don't have to guess as to how to recolor them.

Heater Shield (based off the info provided by Windsickle): http://www.mediafire.com/download.php?3d6wxoc2ec2uctl

Scarlet Shield: http://www.mediafire.com/download.php?r33r9buee999aaa

To use: Simply download the files (don't worry, no viruses), then put them in the "shield\aegis" folder. If they load incorrectly, click the "Clear" button to remove the model, then load up the shield again (this clears any settings that the previous model may have in common with the shields from Spiral Spy's memory, allowing them to set properly by the shield's settings).

Enjoy!

EDIT: I also made the Omega Shell, but it is *slightly* off-color, I just couldn't get it right.

Omega Shell: http://www.mediafire.com/download.php?hc6g4wc607no3o2

#267
poke

thought id just bring this back up again

I'll probably continue with my Spiral Spy Crew stuff when the second Chapter of EtD is done.

#268
@ Happyapathy

Just so ya know, the link too the fully assembled Nekomi link is broken.

#269
BACKWARDS ALFABETT!

ZYXWVUTSRQPONMLKJIHGEDCBA

#270
@Powpowpowpowpowpow

Powpowpowpowpowpow latin translation (pow stubedis pow trollames)

#271
Here's another first try

Thanks for all the tips and tricks Happy, they are much obliged and extremely helpful.

Here's my first attempt if anyone cares to take a look:

http://i.imgur.com/P1Pd6.jpg

I just had to make an scene with my signature costume setup. I've been rocking Dragon scale, Greyfeather, and the classiest of shields the Ironmight almost since launch!

#272
anyone can put me in it

i want to try it too

#273
Adding models

i would want to make a poster for my guild but it seems i dont know how to add models? May someone tell me how? :>

Venrock

#274
Yay, you're back ^_^

I really want to see more!

#275
I hereby drag this thing back

I hereby drag this thing back up.

Bump

#276
PLEASE HELP MEH

Hi, your work is amazing. Its better than anything i've ever done in this program. Would you mind helping me out on this project im doing. http://forums.spiralknights.com/en/node/61884#comment-459336 . And please read it before saying you're too busy (not saying you would or anything). I'd be real thankful if you could help me.

#277
/sad

Happy hasn't been seen sense that last post (more or less) :(

#278
Sad

;m;

#279
Spiral Sky is so much fun

I just recently tried this out, and I had fun fiddling around with it.
Anyway, this is my first attempt at making something. I shall call it 'Entering the Citadel'.
http://i46.tinypic.com/2mflx88.jpg

#280
:D

Hey happyapathy im REALLY into gunning and i was hoping if you could give me some advice on gunning id LOVE to know my in game name is drestroy thanks.

#281
Dear blind reader,

May you please stop necroing/adding anaproporate stuff on the forums. Go to the aresnal.

Just asking.

Also, damnit. Is Happy alive?

#282
He came back a couple of

He came back a couple of months ago. Then disappeared again. Maybe hes dead.

#283

This thread brings up many memories, good and bad.

Let it die dammit.

#284
Not quite dead yet.Just put

Not quite dead yet.

Just put a small thing on for now, I redid the mechas from the prologue of EtD to increase their Badass factor by 150%

mecha1
mecha2
mecha3
mecha4

#285
THE FUTURE IS IN THE PAST, LITERALLY!!

Alas, on the road of progress OOO has brought woe upon the hallowed tool of Spiral Spy as their dabbling into the new rendered many the models useless for the enlightened tool, from the bleakness of dulled gray walls and blank faces the many pleaded with the great Spiral-Spy to return and save them from this plague and restore Spiral Spy to the greatness that it was; from the great beyond Spiral-Spy replied that he sadly had moved on to greater tasks and though he sent some relief to alleviate the people's suffering the gray plague continued to bring pestilence to the world, a disease that would surely spell the end for adherents of Spiral Spy...

Well thank heavens I'm here (and that I came back)!

For the past few months it seems that OOO has changed the game models to use a different texturing scheme that renders certain old models and many new ones unusable in Spiral Spy, despite been away for 8 months I didn't notice this at first because...

1. I do my Spiral Spy work out of a rsrc folder separate from the one the game uses to avoid problems like this (LISTEN TO MY ADVICE PEOPLE)

2. No one bothered to tell me (thanks a lot people >:( )

The problem only came to my attention when I dumped the latest patched rsrc folder into my Spiral Spy folder and did the usual Copy and Replace, Merge, Whatever, and after I dug back through about 4-3 months of old forum posts to see if anyone had mentioned this. I'm not sure if Spiral Spy 1.2 was suppose to rectify the wall texturing or not (it doesn't), but I'll be damned if I let SS become obsolete so easily.

Anyways here's a temporary solution:

1. Download this package of old PRE-PATCH TILESETS
2. Unzip it, and rename it just "tileset"
3. In the folder where you have Spiral Spy, go rsrc>world and replace the 'tileset' folder with the one you just downloaded (copy and replace, merge, whatever)

If you haven't figured it out this will replace all the new tile sets with the old pre-patch models from when they worked, if your going "oh no it screwed up my game" well this is what happens when you don't listen to my advice in the first post about making a separate folder for Spiral Spy to work out of.

This will get the old wall textures working again, but the new stuff will still not work, that's were I once again save the day:

Nice eh?

I'm working my way through the new models that don't work with SS and essentially performing a retrograde to make them compatible. At some point I'm going to upload a folder of custom 'fixed' models that will pretty much have to become a mandatory download for all Spiral Spy users unless they plan to work with textureless walls, never use half of the new material that is added to game or intend to fix the problems themselves.

Until I post the fixed models you'll have to overwrite the tileset folder with the old tileset folder I'm providing every time there is a game update and the rsrc folder is updated.

Well, cheers and back to fixing.

#286

Thanks for that! I don't really do environment scenes because I'm rubbish at it, but I'm sure there are many others who use the tilesets frequently and really appreciate the effort.

#287
useful FX's

Responding to a request that Night-Rove asked me in-game, I've uploaded a zip file of a folder called "useful FX's" that contains many FX's that I find myself repeatedly using, while many of them have also been customized to be easier to work with in Spiral Spy, most notably:

- Looping gun muzzle flares (guns can stay shooting)
- Looping explosions (the fireworks never end!)
- Various looping 'damage' effects

Some of the effects found in here I only may have used once and completely forgotten about them, so I can't say exactly what is found in there, the naming conventions I used weren't always the best so the best way to find out what is what is to try them out yourself. Knowledge of how to play with global speed and individual particle Tick Policy is highly recommended as many of these I created based on the fact I know how to freeze things half-way through their animation.

Files with "(rep)" are ones customized to repeat continuously and should be particularly useful.

I can't say for certain whether the effects will work outside of my own Spiral Spy setup, only way to know is after someone downloads and tries them out. To use this unzip the file and place the "useful FX's" folder in your rsrc folder. If it works (or not) tell me and I will put this download link in the main post for the future.

Download Here

-----

If this does work I would like to mention that these are not the only custom FX's I have, I've created many that are scattered through out my rsrc folder, if this proves successful I will take time in the future to compile more of the FX's that I've made to help other Spiral Spy users add a bit more 'pizazz' to their scenes.

#288
Thanks!

Thanks!

#289
Downloading your FX's!

I hope it works!

Oh, one more thing, I'm a very big fan of your scenes, and you inspired me to make my own thread about SS scenes. Once again, I hope the FX works, it will make me happy ever after.

#290
It works. Thanks for the

It works. Thanks for the FX.

Now for a question, I hope you can response, because this question is kind of lame.

Is it possible to make our own animation? If yes, how?

#291
No unfortunately, if you mean

No unfortunately, if you mean creating completely new actions for characters to perform, best you can do is attempt to freeze and/or mix existing animations to get something close to what you want.

#292
So.....

Spiral Spy is not going to aid us this time.

Dang.

Well, time to dabble into Java....

#293
WARNING: NEW PATCH FILES MY NOT WORK

I just updated the rsrc folder i use for Spiral Spy and at least some of the helmet model files, including the Kat hat, have been altered in such a way that they are incompatible with Spiral Spy and have blank textures. Most models are unaffected luckily and I have already fixed the Kat hat so that it does work in Spiral Spy.

If you find a model file that is now unusable in Spiral Spy due to the latest patch please post its name here and which folder it is in, I'll try to recreate versions that are usable and post them to download in the future.

Also if you overwrite your Spiral Spy rsrc with the newest game one you may have to replace the tileset folder with the old one I have available to get them working again.

That said there is some pretty neat new stuff including an interesting new model in the character folder...

#294
Haha!

HappyApathy's alive again :D

#295
Edited helm files

I've reworked the Kat Hat and Bucket/Plate helm files so they should work in Spiral Spy, to use the files first unzip the download here and then place the Item_Sets folder in your rsrc folder.

Download Here

The ways I've changed them is meant to cut its dependence on files outside their folders for the most part (some FX's and textures that work still refer to other folders) so they shouldn't be effected by future patches hopefully.

Please get back to me if they work or not so I know if I need to make changes or not.

#296
Thanks!

Thanks!

#297
still waiting to hear if it

still waiting to hear if it work or not...

#298
I have it in a seperate

I have it in a seperate folder I havent tried it yet, as I am busy with experimenting with it my self and troikamas though I will try it soon so don't worry.

#300
Setting up (the work)shop

I've been doing a lot of things lately with Spiral Spy and I've been meaning to explain it all in one great big update post but I keep finding I don't have enough time or motivation to do that, so instead I'll just announce it bit by bit.

First off, I finally got a Tumblr page going :D, I actually made it 11 months ago then forgot about it but people have lately been asking for instructions on how to use Spiral Spy plus posting downloadable material is going to become increasingly important in the future I predict, also this thread is becoming a bit of a mass and while I plan to keep it going I need a place to better organize my Spiral Spy stuff, while I do know some basic HTML I can't do anything particularly fancy.

If anyone who knows tumblr and/or html well is willing to donate time to spiffy the place up (in what ways I'm not quite sure yet) I would greatly appreciate any assistance and/or know-how explanations you can provide for setting up the site.

My rather empty tumblr page