"Tovin, we had encountered a renegade machinaut named 'Harfly' before we arrived here, the witch was a cryomancer..." said KV-103, "I suspect foul play... if it isn't cryotech, then it must be... sorcery..."
[Vote for Gremlins to stay.]
"Tovin, we had encountered a renegade machinaut named 'Harfly' before we arrived here, the witch was a cryomancer..." said KV-103, "I suspect foul play... if it isn't cryotech, then it must be... sorcery..."
[Vote for Gremlins to stay.]
"Good point." Tovin nods. "If magic is involved, we should probably stay back and watch for incoming hostiles. Call us down if you need our help."
Someone's got to check down there, though, so you walk down into the fort's basement. A few more Cryotech systems are here, but most have been salvaged. Perhaps they've been salvaged? The machinery down there is still whirring and humming...
You spy another staircase, and carefully make your way down. Now you can hear someone nearby...
"...they told me it was wrong. Wrong! What could be more right than preventing our eventual extinction?!" A Gremlin's voice. "But they didn't listen and our kind is doomed to die off. If I'm not successful, that is... and I am. Everything's going to end up all right..."
"...regardless of your interference." The Gremlin turns to face you, from behind an enormous Gunhound with fire rising from its teeth; a single burn-scarred Gremlin snout is visible from behind an opaque hood. "If I'm not mistaken, you've been using my cipher?" The Gremlin growls, "You know more than you need to. Hate to get on your bad side, but... Charbroil, eliminate them, immediately!"
The Gunhound roars as the Gremlin escapes into a false wall. Before you can escape, the wall collapses behind him! That must be Charbroil... is that the same Gunhound mentioned in the HEZ Audio Log 1? Regardless, you must eliminate it before this place can be remotely considered safe for Tovin's team. If you think it's best for them to come down, give them a call.
-Victory Conditions-
=Defeat Charbroil!
-Pending Effects-
-Buffs and Debuffs-
-Hazards-
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 2000/3000 HP -- [ KO Meter: ||||.............. ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: N/A | N/A
Mark: 900/3000 HP -- 1900 Retribution
Ignem: 1592/2000 HP -- 1 BP (+2)
D-07: 1140/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 978 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 2545/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1738/2000 HP -- KO METER: [|||...............] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [||||||||||||||....] -- 0 BP
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-????? (ENEMY)-
Charbroil [A8|B6|R8(Turret)] - 20000/20000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0
{Multipart: All weapons are used every turn and can be individually targeted when attacking Charbroil; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Megaflare Cannon (Charge Attack, 9 ACC, 1200 Ele (up to 8), Good Chance of Strong Fire) [8000/8000]
]-Rocket Battery L (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [4000/3000]
]-Rocket Battery R (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [4000/3000]
]-Shadephaser L (5 ACC, 8 ROF, 1x550 Shd) [3000/3000]
]-Shadephaser R (5 ACC, 8 ROF, 1x550 Shd) [3000/3000]
]-Frabjouzooka (6 ACC, 1 ROF, 3x400 Prc) [5000/5000]
-Torchbellow Clan (NOT IN BATTLE)-
Torchbellow Thwacker A [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Thwacker B [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Scorcher [A8|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 2
{Flamethrower: 7 ACC, 400 Ele (up to 4), Good Chance of Strong Fire | Firebolt: 6 ACC, 5 ROF, 1x(3x350 Ele), Fair Chance of Moderate Fire}
Tovin [A4|B4|R10] - 1500/1500 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Mend: Restores (4d4)x100 HP (400-1600) to one target | Multimend: Restores (2d4)x100 HP (200-800) to all targets in a row | Wrench Wand: 5 ACC, 5 CSPD, 250/250/250 Nrm}
The Gremlins are not in battle; one Machinaut may call them as a free action.
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
"We have a good news and a bad news," said KV-103 as it readied the halberd, "Tovin, we didn't find sorcery, it was only cryotech, that is the good news, the bad news, we have a gun hound between us and the perpetrator of this attack... provide any assistance you can spare!"
[Charge capacitant energy halberd -> Charboil's Megaflare Cannon]
My own thought processor reacted immediately to the sudden turn of events. {It was a trap all along. Time to defeat the enemy.}
"I should have seen this coming. It was a good call for you to leave them up there, king." I said to KV-103, whipping out my Overclocked Light Scope.
[Overclocked Light Scope: Attack: Charbroil]
Thrynn stares for a moment, at the HEZ Audio logs in his hands.
He looks to the new gremlin, and makes his choice.
[Default.]
"KV-103, you don't mind if we will perform Icicle Crash again?"
(Charged Chronopacitor w/Alchemer -> KV-103)
Turn Order: 2,3,3,2,2,1,1,2,1
Charbroil: 8 + 2 = 10 (82/100)
KV-103: 3 + 3 = 6
DSN-001: 7 + 3 = 10 (55/100)
Mark: 3 + 2 = 5
Ignem: 6 + 2 + 2 ASI = 10 (97/100)
D-07: 12 + 1 = 13
ASSASSIN: 8 + 1 = 9
Nano2Nano: 9 + 2 = 11
Royal: 9 + 1 = 10 (78/100)
Thrynn Defaults.
Thrynn gains 1 BP!
Matikclocker prepares to use the Combo Chronopacitor!
D-07: Standard w/ Beam Shamshir -> Charbroil (Rocket Battery R)
10 swings @ 11 ES -- 6,12,12,4,13,12,12,5,13,14. 3 hits! 821 damage.
Nano2Nano: Standard w/ Faeflare -> Charbroil (Shadephaser R)
4 bombs @ 10 ES -- 12,3,16,12. 1 hit! (Damaged parts: Shadephaser R) 300 damage. Charbroil (Shadephaser R) was targeted by 1 quick Faiserbeam!
Ignem: Standard w/ Scope -> Charbroil (Megaflare Cannon)
10 shots @ 13 ES -- 16,13,3,15,4,10,6,1,8,15. 6 hits! 444 damage.
Charbroil attacks!
Charbroil's Main Cannon -> ASSASSIN
Roll: 15. No Instacharge.
Charbroil's left Rocket Battery -> Matikclocker
2 shots!
2 -> Matikclocker @ ES 11/BlS 6 -- 12,16. Missed!
1 -> D-07 @ ES 15/BlS 14 -- 9. Hit! 305 damage.
1 -> Royal @ ES 12/BlS 8 -- 7. Hit! 350 damage.
Charbroil's right Rocket Battery -> DSN-001
2 shots!
2 -> DSN-001 @ ES 12/BlS 9 -- 16,16. Missed!
1 -> Mark @ ES 11/BlS 6 -- 9. Blocked!
1 -> D-07 ES 15/BlS 14 -- 12. Hit! 305 damage.
1 -> Matikclocker @ ES 11/BlS 6 -- 6. Blocked!
Charbroil's left Shadephaser -> D-07
2 shots @ ES 13/BlS 12 -- 9,14. 1 hit! 550 damage. D-07 is down!
Charbroil's right Shadephaser -> Ignem
2 shots @ ES 9/BlS 5 -- 12,11. Missed!
Charbroil's Frabjouzooka -> Thrynn
3 shots @ ES 11/BlS 8 -- 12,12,3. 1 hit! 350 damage.
Royal: Standard w/ Brandish -> Charbroil (Shadowphaser R)
6 swings @ ES 8 -- 12,6,7,13,16,4. 3 hits! 936 damage.
DSN-001: Standard w/ Buster -> Charbroil (Rocket Battery R)
8 shots @ ES 11 -- 12,6,4,7,13,5,2,7. 6 hits! 870 damage.
ASSASSIN: Standard w/ Beam Shamshir -> Charbroil (Rocket Battery L)
8 swings @ ES 11 -- 7,6,1,9,7,11,15,11. 5 hits! 1163 damage.
KV-103: Charge w/ Capacitant Energy Halberd -> Charbroil (Megaflare Cannon)
Roll: 95. No Instacharge.
Error: Target is still Charging. Reverting to standard attack.
Matikclocker: Standard w/ Cryotech Alchemer Mk II -> Charbroil (Megaflare Cannon)
4 shots @ ES 10 -- 12,2,6,8. 3 hits! 630 damage.
The Megaflare Cannon took 630 damage! The Megaflare Cannon was Frozen!
Rocket Battery A took 420 damage! Rocket Battery A was Frozen!
Rocket Battery B took 210 damage! Rocket Battery B was Frozen!
Shadephaser A took 210 damage! Shadephaser A was Frozen!
Shadephaser B took 210 damage! Shadephaser B was Frozen!
Frabjouzooka took 210 damage! Frabjouzooka was Frozen!
Charbroil is considered Frozen while all its parts are Frozen!
Matikclocker has a Finishing Move ready! (WOW. You actually froze the whole thing.)
Mark: Charge w/ Pepperbox -> Charbroil (Megaflare Cannon)
Roll for Instacharge: 12. No Instacharge.
The Gremlins show up!
----
"Roger that, King!" The Gremlins file into the room at KV-103's request. "Looks like you guys got it pinned."
"That's a nasty-lookin' shadow thingy, Tovin!" The Scorcher prepares to launch Firebolt. "We'd better take the weapons down one at a time while they're Frozen."
"Good thinking!" Tovin wonders aloud, "How come it didn't show up on scanners?"
"Who cares?" One Thwacker picks up his hammer. "When I'm done with it, it'll show up in the junkyard! YAAARGH! TORCHBELLOOOOOW!"
-Victory Conditions-
=Defeat Charbroil!
-Pending Effects-
Charbroil's Main Cannon -> ASSASSIN (Fires next turn)
KV-103: Charge w/ Capacitant Energy Halberd -> Charbroil (Megaflare Cannon)
Mark: Charge w/ Pepperbox -> Charbroil (Megaflare Cannon)
1 quick Faiserbeam (Nano's, 300 Ele DPT) -> Charbroil (Shadephaser R)
-Buffs and Debuffs-
D-07 is down! You may use half your health to revive him or he may revive himself with a Spark of Life.
Charbroil's Megaflare Cannon: Moderate Freeze (3 turns remain)
Charbroil's Rocket Battery A: Moderate Freeze (3 turns remain)
Charbroil's Rocket Battery B: Moderate Freeze (3 turns remain)
Charbroil's Shadephaser A: Moderate Freeze (3 turns remain)
Charbroil's Shadephaser B: Moderate Freeze (3 turns remain)
Charbroil's Frabjouzooka: Moderate Freeze (3 turns remain)
-Hazards-
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 2000/3000 HP -- [ KO Meter: ||||.............. ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: N/A | N/A
Mark: 900/3000 HP -- 1900 Retribution
Ignem: 1592/2000 HP -- 0 BP (+2)
D-07: 530/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 978 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 2545/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1388/2000 HP -- KO METER: [|||...............] -- 0 BP
Thrynn: 1650/2000 HP -- KO METER: [|||||||||||||||...] -- 1 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 237/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 150/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-????? (ENEMY)-
Charbroil [A8|B6|R8(Turret)] - 14836/20000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0
{Multipart: All weapons are used every turn and can be individually targeted when attacking Charbroil; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Megaflare Cannon (Charge Attack, 9 ACC, 1200 Ele (up to 8), Good Chance of Strong Fire) [6926/8000]
]-Rocket Battery L (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [1417/3000]
]-Rocket Battery R (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [1099/3000]
]-Shadephaser L (5 ACC, 8 ROF, 1x550 Shd) [2790/3000]
]-Shadephaser R (5 ACC, 8 ROF, 1x550 Shd) [1554/3000]
]-Frabjouzooka (6 ACC, 1 ROF, 3x400 Prc) [4790/5000]
-Torchbellow Clan (ALLY)-
Torchbellow Thwacker A [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Thwacker B [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Scorcher [A8|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 2
{Flamethrower: 7 ACC, 400 Ele (up to 4), Good Chance of Strong Fire | Firebolt: 6 ACC, 5 ROF, 1x(3x350 Ele), Fair Chance of Moderate Fire}
Tovin [A4|B4|R10] - 1500/1500 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Mend: Restores (4d4)x100 HP (400-1600) to one target | Multimend: Restores (2d4)x100 HP (200-800) to all targets in a row | Wrench Wand: 5 ACC, 5 CSPD, 250/250/250 Nrm}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
"Charboil completely frozen! Looks like the Freeze Amplifier did 100% very well! Time for a cryo-blazing finish!"
(Combo with Alchemer with Mark)
"Even the mightiest machine will kneel before the will of the torchbellow!"
[Unleash Capacitant Energy Halberd on Charboil [Megaflare canon] ]
Turn Order: 1,2,3,1,3,3,3,2,3,3,2,1,2
Charbroil: 8 + 1 = 9 (31/100)
Tovin: 10 + 2 = 12
Thwacker A: 8 + 3 = 11
Thwacker B: 8 + 1 = 9 (59/100)
Scorcher: 6 + 3 = 9 (80/100)
KV-103: 3 + 3 = 6
DSN-001: 7 + 3 = 10
Mark: 3 + 2 = 5
Ignem: 6 + 3 + 2 ASI = 11
ASSASSIN: 8 + 3 = 11
Nano2Nano: 9 + 2 = 11
Royal: 9 + 1 = 10
Thrynn: 9 + 2 + 3 ASI = 14
Matikclocker prepares to use the Combo Chronopacitor!
Thrynn: Standard w/ Alchemer -> Charbroil (Megaflare Cannon)
The Megaflare Cannon is Frozen!
5 shots @ ES 16 -- 4,12,15,2,14. 5 hits! 635 damage.
Tovin used Multimend!
Mark regained 600 HP!
Ignem regained 300 HP!
Thrynn was fully healed!
Thwacker A: Hefty Wrench Hammer -> Charbroil (Megaflare Cannon)
6 swings @ 11 ES -- 5,16,14,3,2,8. 4 hits! 1448 damage.
Ignem: Charge w/ Scope -> Charbroil (Megaflare Cannon)
Roll: 76. No Instacharge.
ASSASSIN: Standard w/ Beam Shamshir -> Charbroil (Rocket Battery L)
8 swings @ ES 11 -- 13,14,14,6,7,2,8,8. 5 hits! 1163 damage.
Nano2Nano: Standard w/ Faeflare -> Charbroil (Shadephaser R)
Shadephaser R is Frozen!
4 bombs @ 16 ES -- 2,1,9,9. 4 hits! (Damaged parts: Shadephaser R) 1200 damage. Charbroil (Shadephaser R) was targeted by 4 quick Faiserbeams!
A Quick Faiserbeam struck Charbroil (Shadephaser R)! 300 damage.
DSN-001: Standard w/ Buster -> Charbroil (Megaflare Cannon)
8 shots @ ES 11 -- 7,10,13,10,15,3,14,4. 5 hits! 725 damage.
Royal: Standard w/ Brandish -> Charbroil (Shadowphaser R)
6 swings @ ES 8 -- 7,1,10,10,7,6. 4 hits! 1208 damage. Shadowphaser R was destroyed!
Thwacker B: Hefty Wrench Hammer -> Charbroil (Megaflare Cannon)
5 swings @ 11 ES -- 6,12,1,14,12. 2 hits! 674 damage.
Scorcher: Firebolt -> Charbroil (Megaflare Cannon)
6 shots @ 11 ES -- 1,10,7,15,9,8. 5 hits! 1750 damage.
Charbroil attacks!
Charbroil: Megaflare Cannon -> ASSASSIN
-> ASSASSIN @ ES 15/BlS 13 -- 16. Missed!
-> KV-103 @ 13/BlS 9 -- 5. Hit! 1125 damage. (Overall, this was... pretty underwhelming.)
Charbroil's left Rocket Battery -> Scorcher
The battery is Frozen!
2 shots!
2 -> Scorcher @ ES 1 -- 13,2. Missed!
2 -> Tovin @ ES 1 -- 9,3. Missed!
1 -> Mark @ ES 1 -- 6. Missed!
Charbroil's right Rocket Battery -> Thwacker A
2 shots!
2 -> Thwacker A @ ES 1 -- 13,13. Missed!
1 -> Thwacker B @ ES 1 -- 3. Missed!
1 -> Matikclocker @ ES 1 -- 3. Missed!
1 -> Royal @ ES 1 -- 14. Missed!
Charbroil's left Shadephaser -> Tovin
2 shots @ ES 1 -- 5,6. Missed!
Charbroil's Frabjouzooka -> Tovin
3 shots @ ES 1 -- 2,4,11. Missed!
KV-103: Charge w/ Capacitant Energy Halberd -> Charbroil (Megaflare Cannon)
2 swings @ 14 ES -- 8,4. 2 hits! The Tome of Retribution bolstered the attack! 2183 damage. The Megaflare Cannon was destroyed!
KV-103's Capacitant Energy Halberd was boosted by its capacitors, and will recharge them in 3 turns.
Matikclocker's Cryotech Alchemer Mk II!
Mark30-Longshot's charged Pepperbox!
Combo Attack: Antipodakka! (Target: Charbroil (Shadephaser L))
Antipodal damage cap: 4 shots!
Shadephaser L is Frozen!
15 shots @ 16 ES -- 14,8,5,4,1,10,11,10,7,1,15,2,12,13,3. 15 hits! Four Antipodal procs! The Tome of Retribution bolstered the attack! 3145 damage.
----
"Yes! YES! That's how it's done!" Tovin is impressed with both your team and his own. "All right! Just a few more good hits!"
-Victory Conditions-
=Defeat Charbroil!
-Pending Effects-
Ignem: Charge w/ Scope -> Charbroil (Megaflare Cannon)
4 quick Faiserbeams (Nano's, 300 Ele DPT) -> Charbroil (Destroyed Part)
-Buffs and Debuffs-
D-07 is down! You may use half your health to revive him or he may revive himself with a Spark of Life.
Charbroil's Rocket Battery A: Moderate Freeze (2 turns remain)
Charbroil's Rocket Battery B: Moderate Freeze (2 turns remain)
Charbroil's Frabjouzooka: Moderate Freeze (2 turns remain)
-Hazards-
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
BETA: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 975/3000 HP -- [ KO Meter: |||||............. ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: N/A | N/A
Mark:1500/3000 HP -- 1900 Retribution (2/5)
Ignem: 1892/2000 HP -- 0 BP (+2)
D-07: 530/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 978 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 2545/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1388/2000 HP -- KO METER: [||||||............] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 1 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 387/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 338/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-????? (ENEMY)-
Charbroil [A8|B6|R8(Turret)] - 605/20000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0
{Multipart: All weapons are used every turn and can be individually targeted when attacking Charbroil; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Megaflare Cannon --DESTROYED--
]-Rocket Battery L (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [1417/3000]
]-Rocket Battery R (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [1099/3000]
]-Shadephaser L --DESTROYED--
]-Shadephaser R --DESTROYED--
]-Frabjouzooka (6 ACC, 1 ROF, 3x400 Prc) [4790/5000]
-Torchbellow Clan (ALLY)-
Torchbellow Thwacker A [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Thwacker B [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Scorcher [A8|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 2
{Flamethrower: 7 ACC, 400 Ele (up to 4), Good Chance of Strong Fire | Firebolt: 6 ACC, 5 ROF, 1x(3x350 Ele), Fair Chance of Moderate Fire}
Tovin [A4|B4|R10] - 1500/1500 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Mend: Restores (4d4)x100 HP (400-1600) to one target | Multimend: Restores (2d4)x100 HP (200-800) to all targets in a row | Wrench Wand: 5 ACC, 5 CSPD, 250/250/250 Nrm}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
("D-07 is down!" 'D-07: 530/2000 HP'
wat)
[CHARGE THAT PAN AND SMASH IT INTO THE RIGHT GENERATOR, RAHHH] (even though it hits in two turns)
"Never thought about the Tome of Retribution...Anyways, this hit will end Charbroil for once and for all."
(Defend)
KV-103 was stunned by the searing heat of the canon, supported by the halberd's beam, the Fallen King took a moment to regain balance from such a terrible assault, "I need to give much praise to my armor's machine spirit after this is over..."
[Attack Charboil with GoC if it is somehow still alive]
((Must've forgotten to update it...))
Turn Order: 2,2,2,3,1,2,2,1,3,2,1,1,1
Charbroil: 8 + 2 = 10
Tovin: 10 + 2 = 12
Thwacker A: 8 + 2 = 10
Thwacker B: 8 + 3 = 11
Scorcher: 6 + 1 = 7
KV-103: 3 + 2 = 5
DSN-001: 7 + 2 = 9
Mark: 3 + 1 = 4
Ignem: 6 + 3 = 9
ASSASSIN: 8 + 2 = 10
Nano2Nano: 9 + 1 = 10
Royal: 9 + 1 = 10
Thrynn: 9 + 1 = 10
Matikclocker Defends.
"Man, that looked like it hurt..."
Tovin: Mending -> KV-103
KV-103 regained 1100 HP!
"Yaaaargh!"
Thwacker B: Hefty Wrench Hammer -> Charbroil (Rocket Battery L)
Rocket Battery L is Frozen!
5 swings @ 16 ES -- 12,10,3,10,10. 5 hits! 1790 damage.
Charbroil has been defeated!
D-07 revives with 1 HP.
----
As the Wrench Hammer strikes, Charbroil lets out one last roar, and then fire ceases to spew from its enormous maw. With a large thud, it falls to the ground, unable to function any longer.
"Whew, now that was a fight to remember!" Tovin lowers his Wrench Wand. "Nice work. I can't believe we made it through that unscathed!"
Tovin begins to repair your damage while the other three Gremlins search the immediate vicinity. You're safe, for now.
The Machinauts are victorious!-
=Charbroil is defeated!
-Pending Effects-
-Buffs and Debuffs-
-Hazards-
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 975/3000 HP -- [ KO Meter: |||||............. ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: N/A | N/A
Mark:1500/3000 HP -- 1900 Retribution (2/5)
Ignem: 1892/2000 HP -- 0 BP (+2)
D-07: 1/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 978 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 2545/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1388/2000 HP -- KO METER: [||||||............] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 1 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 387/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 338/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-????? (ENEMY)-
Charbroil is down! (-1185)
-Torchbellow Clan (ALLY)-
Torchbellow Thwacker A [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Thwacker B [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Scorcher [A8|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 2
{Flamethrower: 7 ACC, 400 Ele (up to 4), Good Chance of Strong Fire | Firebolt: 6 ACC, 5 ROF, 1x(3x350 Ele), Fair Chance of Moderate Fire}
Tovin [A4|B4|R10] - 1500/1500 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Mend: Restores (4d4)x100 HP (400-1600) to one target | Multimend: Restores (2d4)x100 HP (200-800) to all targets in a row | Wrench Wand: 5 ACC, 5 CSPD, 250/250/250 Nrm}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
"We need to pursue that cloaked man!" said KV-103, "I am sure he is connected to all of this... machinauts, look around to see if our 'friend' have left behind any audio recordings."
"Doesn't look like we'll be able to pursue him if he went down that way." One Thwacker looks at the caved-in tunnel. "Some demo charges must've gone off... it'd take hours to get the rubble out of the way."
"Cloaked man?" Tovin raises an eyebrow. "Wonder who it is. Were they a Thaargan? A Gremlin? Something else?"
"Tovin!" The Scorcher reaches into a box. "You might wanna look at this."
The Scorcher pulls out a familiar cycloptic helmet... "It's one of those Subversion Helms. It looks like it's broken, though..."
"Actually... the inside of that helmet doesn't look anything like the one I had on." One Thwacker shakes his head. "Maybe it's a prototype..."
"Guys, check this out! A recording!" The other Thwacker pulls out an audio log embossed with the initials H.E.Z., but this one seems different from the other two you've acquired. "Looks like it needs some kind of translation key to unlock..."
"The cloaked man was a Gremlin without a doubt, he also had a burn scar on his nose..." said KV-103, "Tovin, would you happen to know anyone with a distinguishable burn mark on their nose who may also be an expert machine smith inside or outside the clan?"
A notification flashed on my interface, following the destruction of the Charbroil.
{Target down. Assassination contract complete. Great work, Ignem.}
"Well, that's that. But the person who sent that machine after us escaped. We'll have to track him down another time." I said, holstering my firearms yet again. I then turned to KV-103. "King, are you sure that person was a gremlin?"
(I accidentally a few words and a Warframe reference. Is this dangerous?)
(You'll be fine, Orobo- Oroseira, I mean.)
Thrynn contemplated what this all meant, the HEZ audio files...
No, that's just what they're Identified as, what they really are though, are audio files with what Thrynn could only assume to be initials, inscribed on the sides.
H. E. Z.
No matter what he came up with, nothing seemed to fit.
Heremalt Elenor Zalthimar?
Hodex Ester Zuryia?
Everything he came up with seemed to be complete gibberish, but for some reason...
The words resounded within his circuits; Herex.
This was puzzling. Thrynn had a feeling that they had faced off against a gremlin known as Herex.
But what did it all mean?
'Why do I know...?'
(Can you line up the pieces I have provided?)
((OOC: the mystery man is always described to have a Gremlin voice, refer to post 2603.))
"Yes Ingnem..." KV-103 replied, "This is the same person who slipped from our grasp when we scoured the Slime filth from the old city and escaped us again when we assaulted Madrux's base. From the audio recordings, the man in question is at least affiliated with the Torchbellow clan in someway, it also seems he is upset with the current state cradle is in and he now seeks an unconventional way to remedy that. The surface is where he is headed according to the last audio log. whatever he is doing, he doesn't want us to get involved, which is why the more we must find what he has been hiding from us."
Thrynn paused.
"Yes, but there's also the audio log we just got..."
He shrugged. "We'll just deal with him once he becomes a problem, as much as I hope he doesn't."
Attempting to use the Old Cipher with this third audio log proves unsuccessful; the audio log does not play.
"A gremlin? With burn scars." Tovin thinks for a few moments, then gasps in horror. "No! That was... that was the gremlin that helped the Thaargan make the Subversion Helms."
"You think it was the same one?!" The Scorcher shudders. "Tell me it's not! The Thaargan might show up again!"
"Probably. That Gremlin was wearing a cloak, too. And his face had burn scars all over it. Now we find Subversion Helms here..."
Tovin begins heading upstairs. "We'd better check to see if anything's inbound. Getting pinned down in here would be bad."
(Whoops. I didn't notice. Sorry.)
"Well...your hunch is correct, it seems. We'll have to figure out how to decrypt this audio log, somehow." I said to KV-103, first staring at him, and then the audio log.
"Tovin!" Upstairs, one of the Thwackers calls down. "I found the shipping tram behind a hidden garage!"
"Shipping tram? ...Ah ha!" Tovin runs upstairs, quickly meeting up with the Thwacker next to a black metallic surface. Part of this track-like surface is damaged by a Cryotech leak. A lift is lying on this track, and the Matik Co. logo is emblazoned on it. "This must have been a provider for this Matik company!"
"I think I bought a freezer off of them once." The Scorcher pokes the defunct tram. "How's this thing work?"
"Electromagnetic rails." The second Thwacker stares at the tram. "It's a fast way of getting bulk items from elevator to elevator."
"The power's offline on this end, probably from the eroded track here. And it'll take us straight to the autowall..." Tovin turns to face his team. "Stand back! I'm going to get this thing working, so you don't want to stand on the magnet rails." Then Tovin begins focusing his Wrench Wand to mend the segment of the track that's broken...
"Why would Matik Co. ship or order Cryotech?"
Matikclocker looks at the lift.
"Probably it is for cooling things, producing freezers or weapon production...We need to get this fixed."
"Aaaaand... done!" Tovin's Wrench Wand mends the eroded track, restoring the surge of power through the electromagnet rails. The tram slowly rises off the ground, lowering an access stair to help you climb aboard.
"All right, chums, let's do this!" The Scorcher climbs aboard the tram and, once the whole team is aboard, pulls the control lever. A set of red warning lights flicker on in the tunnel as safety rails raise around the tram. Then, without wasting a moment, it takes off down the track!
The tram goes on its way, but it's not long before trouble shows up. A force of Constructs and Undead appears, and at their head, DFN-001 "Trezfa" hunts his opposite number!
"Oh, for the love of-" Tovin braces himself for close combat as a Howlitzer Skull blasts open the side of the tram, allowing two strangely athletic Retrode variants to leap aboard and marring the Magnetizer in the process. "Really?! Now they're starting to get on my nerves! I'll keep the Tram in as good condition as I can..."
Victory Conditions
=Reach the end of the track!
-OPTIONAL: Do not allow more than 3 Howlitzers to damage allies (Reward: 3* Trinket Recipe) [0/3 hits]
-OPTIONAL: Reduce Trezfa's HP to 0 at least once (Reward: 3* Trinket Recipe)
-OPTIONAL: Reach the end of the track within 8 turns (Reward: 3* Trinket Recipe) [0/8 turns elapsed]
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
CLICKS LEFT TO REACH DESTINATION: 90 (Tram can move up to 20 clicks a turn; keep its HP up.)
MAGNETIZER INTEGRITY: 3400/4000 HP (at 0 HP, the Tram doesn't move; it can be repaired for 100HP with a standard action, or benefit from Mending!)
{Magnetizer Defenses: 600 AllDef}
TRAM LEFT GRATING: 0/1500 HP (at 750+ HP, hostiles cannot board the Tram from this side)
TRAM RIGHT GRATING: 1400/1500 HP (at 750+ HP, hostiles cannot board the Tram from this side)
TRAM BACK GRATING: 1500/1500 HP (For every 100 HP, +4% chance the grating will intercept attacks from Trezfa's squad)
{Grating Defenses: 200 AllDef}
(Multimend considers Tram parts to be in the same row as each other)
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: |||||............. ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: N/A | N/A
Mark: 3000/3000 HP -- 1900 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 978 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 3000/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [||||||............] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 1 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Boarding Hostiles-
(These enemies can be fought as normal.)
Strikebot Superstar A [A6|B4|R10] - 1800/1800 | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Rebounding Strike-Orb (8 Acc, 6 ROF, 1x450 Nrm, ricochets 4 times (-1 Acc/Ricochet)) | Fire Ball (6 Acc, 4 ROF, 1x600 Ele, ricochets twice (-1 Acc/Ricochet), Fair Chance of Strong Fire)}
Strikebot Superstar B [A6|B4|R10] - 1800/1800 | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Rebounding Strike-Orb (8 Acc, 6 ROF, 1x450 Nrm, ricochets 4 times (-1 Acc/Ricochet)) | Fire Ball (6 Acc, 4 ROF, 1x600 Ele, ricochets twice (-1 Acc/Ricochet), Fair Chance of Strong Fire)}
(Reinforcements are ready to leap on both sides!)
-Pursuing Hostiles -- Left (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
Smoking Howlitz-Skull A [A10|B0|R5] - 300/300 HP | 0 Def | Row 1
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull B [A10|B0|R5] - 300/300 HP | 0 Def | Row 1
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull C [A10|B0|R5] - 300/300 HP | 0 Def | Row 1
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Amazing Flying Shufflebot A [A5|B4|R5] - 1400/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
-Pursuing Hostiles -- Right (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
Smoking Howlitz-Skull D [A10|B0|R5] - 300/300 HP | 0 Def | Row 1
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull E [A10|B0|R5] - 300/300 HP | 0 Def | Row 1
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull F [A10|B0|R5] - 300/300 HP | 0 Def | Row 1
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Amazing Flying Shufflebot B [A5|B4|R5] - 1400/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
Amazing Flying Shufflebot C [A5|B4|R5] - 1400/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
Amazing Flying Shufflebot D [A5|B4|R5] - 1400/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
-Pursuing Hostiles -- Rear (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
DFN-001 "Trezfa" [A5(+3)|B8|R7] - 3000/3000 HP (x3) | 800 Nrm | 600 Prc | 200 Ele | 200 Shd | Row 0
[] Plateglass Windshield (200/200 HP | 100 Nrm | 200 Prc | 600 Ele | 600 Shd)
[] *** HV Buster Shield (550/550 HP | 400 Nrm | +2 Fire Effect Amp)
]- *** Scorch Foil (7 Acc (6 Acc Long Range), Cmb 350/350/375 Pc/El (Fair/Mod Fire), Chg 725 Pc/El + 200 Ele (up to 5) on first hit (Good/Mod Fire))
]- *** Blazing Buster (7 Acc, 6 ROF, Clip 4x270Nrm, Chg 800Nrm Fair Chance of Moderate Fire)
]] Siege Launcher (6 Acc, 375 Nrm (up to 4, x3 damage to structures))
<> Targeting Visor (+3 Acc)
[R] Spark of Life (x3): Revives at full HP at the end of the turn when defeated!
[!!!] Escape Protocol: Retreats immediately upon expending all Sparks of Life, or at the end of the battle
-Torchbellow Clan (ALLY)-
Torchbellow Thwacker A [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Thwacker B [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Scorcher [A8|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 2
{Flamethrower: 7 ACC, 400 Ele (up to 4), Good Chance of Strong Fire | Firebolt: 6 ACC, 5 ROF, 1x(3x350 Ele), Fair Chance of Moderate Fire}
Tovin [A4|B4|R10] - 1500/1500 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Mend: Restores (4d4)x100 HP (400-1600) to one target | Multimend: Restores (2d4)x100 HP (200-800) to all targets in a row | Wrench Wand: 5 ACC, 5 CSPD, 250/250/250 Nrm}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
"The tram must maintain speed!" KV-103 drew the energy halberd, "I got those robotic abomination in range! I leave the traitor to you, DSN-001..."
[Charge Capacitant energy halberd -> Strikebot Superstar A]
My thought processor once again produced a warning.
{Do not let the enemy sabotage the tram.}
I immediately pulled out my Overclocked Light Scope and began focusing.
[Overclocked Light Scope: Charge]
"For the freaking love of god! How many other DFN units will sabotage us?!"
Then Matikclocker goes berserk (again).
((Is the splitshot and ricochet carrying between those enemy flanks?))
(Calibur Standard at you know who I am pointing at, DFN)
Trezfa eyed the force of Machinauts, drawing his broadsword and extending it to mid-range length.
「So, I assume you're the group that has been defeating my siblings. No matter.」 The broadsword extended to max length. 「You end here.」
[Shufflebot A Shufflebeam: Magnetizer
Shufflebot B Shufflebeam: Tram Right Grating
Shufflebot C+D Shufflebeam: R8-368
Blazing Buster Charge: DSN-001]
"Another Farsor Number?" Faidra aimed his buster in turn. "You're not going to stop us."
"No, this one is different...."
[Supercharged Buster Charge: DFN-001]
((AW SHOOT! Didn't realize Trezfa was on back and can't be damaged with melee, so...))
(Cryotech Alchemer Mk2 Standard)
((Splitshots and ricochets will bounce between the left and rear flanks, and between the right and rear flanks, but nowhere else.))
Turn 1
Turn Roll: 1,2,2,1,1,1,2,1,1,3,1,2,3,2,1,1,2,3,3,1,3
Strikebot Superstar A: 10 + 1 = 11 (52/100)
Strikebot Superstar B: 10 + 2 = 12 (76/100)
Amazing Flying Shufflebot A: 5 + 2 = 7 (68/100)
Amazing Flying Shufflebot B: 5 + 1 = 6
Amazing Flying Shufflebot C: 5 + 1 = 6
Amazing Flying Shufflebot D: 5 + 1 = 6
Trezfa: 7 + 2 = 9 (18/100)
Tovin: 10 + 1 = 11 (85/100)
Thwacker A: 8 + 1 = 9 (23/100)
Thwacker B: 8 + 3 = 11 (23/100)
Scorcher: 6 + 1 = 7 (38/100)
KV-103: 3 + 2 = 5
DSN-001: 7 + 3 = 10
Mark: 3 + 2 = 5
Ignem: 6 + 1 + = 7 (41/100)
D-07: 12 + 1 = 13
ASSASSIN: 8 + 2 = 10
Matikclocker X: 7 + 3 = 10
Nano2Nano: 9 + 3 = 12 (35/100)
Royal: 9 + 1 = 10
Thrynn: 9 + 3 = 12 (78/100)
The tram moves 7 clicks before anything happens! (7/90)
D-07: Standard w/ Antigua -> Howlitz-Skull E
10 shots @ 13 ES -- 15,9,11,9,1,12,3,11,6,5. 9 hits! 1620 damage.
Howlitz-Skull E is down!
The tram moves a click! (8/90)
Thrynn: Standard w/ Firotech -> Flying Shufflebot D
4 shots @ 13 ES -- 7,13,2,8. 3 hits! 381 damage. Amazing Flying Shufflebot D catches Fire!
"TOTAL OF 14 CHUMPS DETECTED."
Strikebot Superstar: Fire Ball -> ASSASSIN
1 throw -> ASSASSIN @ 10 ES/8 BlS -- 8. Blocked! ASSASSIN's shield broke! 600 damage.
Ricochet 1 -> DSN-001 @ 8 ES/5 BlS -- 9. Missed!
Ricochet 2 -> Thwacker A @ 8 ES -- 6. Hit! 300 damage.
Nano: Standard w/ Faeflare -> Strikebot A
2 bombs -> Strikebot A @ 11 ES: 15,1. 1 hit! 300 damage. Strikebot A was targeted by a Quick Faiserbeam!
1 -> Strikebot B @ 11 ES: 2. 1 hit! 300 damage. Strikebot B was targeted by a Quick Faiserbeam!
The tram moves a click! (9/90)
"Let's get this thing working again!"
Tovin: Multimend -> Tram Left Grating
The tram's Left Grating was repaired for 600 HP!
The tram's Right Grating was repaired for 500 HP!
The tram's Magnetizer was repaired for 700 HP!
Strikebot B: Rebounding Strike-Orb -> Royal
2 throws -> Royal @ ES 11/BlS 7 -- 10,9. 2 Blocked! Shield broken! 150 damage.
Throw 1 Ricochet 1 -> Left Grating @ ES 13 -- 11. Hit! 400 damage.
Throw 1 Ricochet 2 -> Ignem @ ES 8/BlS 4 -- 14. Missed!
Throw 1 Ricochet 3 -> Thwacker B @ ES 9 -- 16. Missed!
Throw 1 Ricochet 4 -> Thwacker A @ ES 8 -- 9. Missed!
Throw 2 Ricochet 1 -> ASSASSIN @ 9 ES/4 BlS -- 9. Missed!
Throw 2 Ricochet 2 -> Rear Grating @ ES 12 -- 13. Missed!
Throw 2 Ricochet 3 -> Thrynn @ 10 ES/8 BlS -- 12. Missed!
Throw 2 Ricochet 4 -> Nano @ 8 ES/6 BlS -- 14. Missed!
"It doesn't know what unsportsmanlike conduct is, does it?"
Thwacker B: Wrench Hammer -> Strikebot B
2 swings @ 12 ES -- 8,1. 2 hits! 726 damage.
The tram moves a click! (10/90)
DSN-001: Charge w/ Buster -> Trezfa
Roll: 55. No Instacharge.
ASSASSIN: Standard w/ Beam Shamshir -> Strikebot B
5 swings @ ES 13 -- 14,9,5,14,4. 727 damage!
Matikclocker: Standard w/ Cryotech -> Trezfa
2 shots @ ES 11/BlS 8 -- 1,9. 1 hit/1 blocked! Trezfa was Frozen! (To his bike, of course.)
Shot 1 Ricochet 1 -> Shufflebot B @ ES 12 -- 5. Hit! 210 damage.
Shot 1 Ricochet 2 -> Shufflebot A @ ES 12 -- 4. Hit! 210 damage.
Royal: Standard w/ Brandish -> Strikebot B
3 swings @ ES 9 -- 4,14,12. 1 hit! 273 damage.
The tram moves a click! (11/90)
"I'll knock it out of the sky!"
Thwacker A: Hammer Throw -> Shufflebot D
1 throw @ ES 10 -- 5. Hit!
Trezfa: Charge w/ Buster -> DSN-001
Roll: 79. No Instacharge.
The tram moves two clicks! (13/90)
Amazing Flying Shufflebot A: Shufflebeam -> Magnetizer
16 shots @ ES 13 -- 13,8,8,13,14,11,9,15,2,16,14,8,14,2,6,9. 9 hits! 1800 damage.
"Man, this is like a TV show I used to watch!"
Torchbellow Scorcher: Flamethrower -> Howlitz-Skull D
->Howlitz-Skull D @ 15 ES -- 8. Hit! 400 damage. Howlitz-Skull D is down!
->Howlitz-Skull F @ 15 ES -- 8. Hit! 400 damage. Howlitz-Skull F is down!
->Shufflebot B @ 13 ES -- 11. Hit! 400 damage. Shufflebot B catches Fire!
"WOOOOO! TUNE IN NEXT SATURDAY, SUCKERS!"
Ignem: Charge w/ Scope -> Trezfa
Roll: 67. No Instacharge.
The tram moves one click! (14/90)
Shufflebot B is damaged by Fire.
Shufflebot B: Shufflebeam -> Right Grating
14 shots @ ES 13 -- 3,3,3,14,7,6,1,12,2,9,5,10,3,5. 11 hits! 2200 damage. The Right Grating is compromised!
"They get on my last nerve..."
Shufflebot C: Shufflebeam -> Royal
9 shots @ ES 10 -- 10,12,10,12,7,1,11,8,9. 4 hits! 800 damage.
Shufflebot D is damaged by Fire.
Shufflebot D: Shufflebeam -> Royal
11 shots @ ES 10 -- 7,7,15,6,6,7,6,14,3,7,14. 7 hits! 1400 damage. Royal is down!
The tram moves one click! (15/90)
KV-103: Charge w/ Halberd -> Strikebot A
Roll: 2. INSTACHARGE!
2 swings @ 15 ES -- 6,1. 2 hits! 1733 damage. Strikebot A is down!
Mark: Charge w/ MSR -> Shufflebot A
Roll: 26. No Instacharge.
The tram moves five clicks! (20/90)
Two Slag Walkers leap in from the right!
Two Slag Walkers leap in from the left!
The Howlitz-Skulls are ready to move in for the kill!
---
"Wait, which TV show?"
"Magnum Warrior, I think. I remember the scene where they were fighting the bad guys on the subway." The Scorcher prevents himself from stopping to reminisce about Magnum Warrior: Bane of Vengeance, Season 2, Episode 12, then lifts his flamethrower. "Let's see how the OTHER side likes me!"
Victory Conditions
=Reach the end of the track! (70 clicks left)
-OPTIONAL: Do not allow more than 3 Howlitzers to damage allies (Reward: 3* Trinket Recipe) [0/3 hits]
-OPTIONAL: Reduce Trezfa's HP to 0 at least once (Reward: 3* Trinket Recipe)
-OPTIONAL: Reach the end of the track within 8 turns (Reward: 3* Trinket Recipe) [0/8 turns elapsed]
-Pending Effects-
Nano's Quick Faiserbeam (300 Ele DPT) -> Strikebot A/Strikebot B
DSN-001: Charge w/ Buster -> Trezfa
Ignem: Charge w/ Scope -> Trezfa
Trezfa: Charge w/ Buster -> DSN-001
-Buffs and Debuffs-
Royal is down! You can revive him with Health, or he can revive himself with a Spark of Life.
Shufflebot B: Strong Fire (3 turns remain, 225 DPT)
Shufflebot D: Moderate Fire (2 turns remain, 150 DPT)
-Field Effects-
CLICKS LEFT TO REACH DESTINATION: 70 (Tram can move up to 20 clicks a turn; keep its HP up.)
MAGNETIZER INTEGRITY: 2200/4000 HP (at 0 HP, the Tram doesn't move; it can be repaired for 100HP with a standard action, or benefit from Mending!)
{Magnetizer Defenses: 600 AllDef}
TRAM LEFT GRATING: 200/1500 HP (at 750+ HP, hostiles cannot board the Tram from this side)
TRAM RIGHT GRATING: 0/1500 HP (at 750+ HP, hostiles cannot board the Tram from this side)
TRAM BACK GRATING: 1500/1500 HP (For every 100 HP, +4% chance the grating will intercept attacks from Trezfa's squad)
{Grating Defenses: 200 AllDef}
(Multimend considers Tram parts to be in the same row as each other)
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: |||||............. ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: N/A | N/A
Mark: 3000/3000 HP -- 1900 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 1400/2000 HP -- 1578 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 3000/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: DOWN/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 0/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: BROKEN/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Boarding Hostiles-
(These enemies can be fought as normal.)
Strikebot Superstar A down! (-223)
Strikebot Superstar B down! (-226)
Slag Walker A [A6|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burning Swipe: 6 Acc, 8 Spd, 400 Nm/Sh, Fair Chance of Moderate Fire | Flame Breath: 10 Acc, No Damage, Good Chance of Strong Fire (up to 4)}
Slag Walker B [A6|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burning Swipe: 6 Acc, 8 Spd, 400 Nm/Sh, Fair Chance of Moderate Fire | Flame Breath: 10 Acc, No Damage, Good Chance of Strong Fire (up to 4)}
Slag Walker C [A6|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burning Swipe: 6 Acc, 8 Spd, 400 Nm/Sh, Fair Chance of Moderate Fire | Flame Breath: 10 Acc, No Damage, Good Chance of Strong Fire (up to 4)}
Slag Walker D [A6|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burning Swipe: 6 Acc, 8 Spd, 400 Nm/Sh, Fair Chance of Moderate Fire | Flame Breath: 10 Acc, No Damage, Good Chance of Strong Fire (up to 4)}
(Reinforcements are ready to leap on both sides!)
-Pursuing Hostiles -- Left (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
Smoking Howlitz-Skull A [A10|B0|R5] - 300/300 HP | 0 Def | Row 0
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull B [A10|B0|R5] - 300/300 HP | 0 Def | Row 0
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull C [A10|B0|R5] - 300/300 HP | 0 Def | Row 0
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Amazing Flying Shufflebot A [A5|B4|R5] - 1190/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
-Pursuing Hostiles -- Right (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
Smoking Howlitz-Skull D down! (-100)
Smoking Howlitz-Skull E down! (-1320)
Smoking Howlitz-Skull F down! (-100)
Amazing Flying Shufflebot B [A5|B4|R5] - 565/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
Amazing Flying Shufflebot C [A5|B4|R5] - 1400/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
Amazing Flying Shufflebot D [A5|B4|R5] - 406/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
-Pursuing Hostiles -- Rear (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
DFN-001 "Trezfa" [A5(+3)|B8|R7] - 2540/3000 HP (x3) | 800 Nrm | 600 Prc | 200 Ele | 200 Shd | Row 0
[] Plateglass Windshield (BROKEN/200 HP | 100 Nrm | 200 Prc | 600 Ele | 600 Shd)
[] *** HV Buster Shield (550/550 HP | 400 Nrm | +2 Fire Effect Amp)
]- *** Scorch Foil (7 Acc (6 Acc Long Range), Cmb 350/350/375 Pc/El (Fair/Mod Fire), Chg 725 Pc/El + 200 Ele (up to 5) on first hit (Good/Mod Fire))
]- *** Blazing Buster (7 Acc, 6 ROF, Clip 4x270Nrm, Chg 800Nrm Fair Chance of Moderate Fire)
]] Siege Launcher (6 Acc, 375 Nrm (up to 4, x3 damage to structures))
<> Targeting Visor (+3 Acc)
[R] Spark of Life (x3): Revives at full HP at the end of the turn when defeated!
[!!!] Escape Protocol: Retreats immediately upon expending all Sparks of Life, or at the end of the battle
-Torchbellow Clan (ALLY)-
Torchbellow Thwacker A [A6|B4|R8] - 1700/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Thwacker B [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Scorcher [A8|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 2
{Flamethrower: 7 ACC, 400 Ele (up to 4), Good Chance of Strong Fire | Firebolt: 6 ACC, 5 ROF, 1x(3x350 Ele), Fair Chance of Moderate Fire}
Tovin [A4|B4|R10] - 1500/1500 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Mend: Restores (4d4)x100 HP (400-1600) to one target | Multimend: Restores (2d4)x100 HP (200-800) to all targets in a row | Wrench Wand: 5 ACC, 5 CSPD, 250/250/250 Nrm}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
I almost break my focus realizing a fellow Machinaut has been downed, but I instead send an urgent text message to them.
{A Machinaut has fallen, revive them.}
[Overclocked Charge Scope: Release Charge on Trezfa]
"So here we go! Now, FULL FRONTAL!"
(Alchemer Finisher at Trezfa)
"Wh...AT! Why would I revive a Machinaut that attempted friendly fire?!"
Nano stared at Royal for a while, then he changed his mind. ((This is called catharsis))
"O--o-oh-ok dudes, I will do it! Just don't use wrestler grabs on me, it was very painful!"
(Revive Royal and fix Magnetizer. If impossible to fix, Charge Destroy Turret.)
((Can we revive and attack in same turn?)
KV-103 trembled as the train convulsed by the destruction of one of its gratings, "Tovin, tend to the train's damage!"
WARNING: INTRUDERS DETECTED
"The dead, can die again!"
(Charge Halberd -> Slag walker A)
----Commercial Time----
Me: "I have to say, professor Gerallax really went through a lot to get you built, your inner casings are composed of 90% depleted Uranium, right? Kind of smart of Gerallax considering the dense Uranium alloy absorbed most of the radiation emitted from your fusion reactor, making you safe to be around the common folks."
KV-103: "Yes, the same goes for my brother... I still sometimes wonder why did he had to die during the bombing 200 years ago."
Me: "I thought he was the one who brought enough time for you to be stored away?"
KV-103: "I never got to see his corpse or pay tribute to him... not even a fragment remained after all this time... "
Me: "I know how that feels, Fallen King."
KV-103: "Sometimes, I wonder why he wasn't stored away and I was sent to fight the Dracolisks."
Me: "So you think he is better ma-I mean, machinaut?"
KV-103: "If I was given the choice, I would have died for him, or better yet, died with him..."
Turn 2
Turn Roll: 2,1,1,2,1,1,2,1,1,3,1,3,2,1,2,3,2,1,1,3,3,3,1,3,3
Slag Walker A: 6 + 2 = 8
Slag Walker B: 6 + 1 = 7
Slag Walker C: 6 + 1 = 7
Slag Walker D: 6 + 2 = 8 (39/100)
Howlitz-Skull A: 5 + 1 = 6
Howlitz-Skull B: 5 + 1 = 6
Howlitz-Skull C: 5 + 2 = 7
Amazing Flying Shufflebot A: 5 + 1 = 6 (95/100)
Amazing Flying Shufflebot B: 5 + 1 = 6
Amazing Flying Shufflebot C: 5 + 3 = 8 (58/100)
Amazing Flying Shufflebot D: 5 + 1 = 6
Trezfa: 7 + 3 = 10 (9/100)
Tovin: 10 + 2 = 12
Thwacker A: 8 + 1 = 9
Thwacker B: 8 + 2 = 10 (3/100)
Scorcher: 6 + 3 = 9
KV-103: 3 + 2 = 5
DSN-001: 7 + 1 + 1 CTR = 9
Mark: 3 + 1 + 2 CTR = 6 (30/100)
Ignem: 6 + 3 + 1 CTR = 10 (1/100)
D-07: 12 + 3 = 15
ASSASSIN: 8 + 3 = 11
Matikclocker X: 7 + 1 = 8 (69/100)
Nano2Nano: 9 + 3 = 12
Thrynn: 9 + 3 = 12
The tram moves 5 clicks before anything happens! (25/90)
D-07: Standard w/ Beam Shamshir -> Slag Walker B
9 swings @ 12 ES -- 6,10,8,15,6,12,3,10,15. 6 hits! 1669 damage.
Slag Walker B is down!
The tram moves 3 clicks! (28/90)
"Getting right on it!"
Tovin: Multimend -> Tram Magnetizer
The tram's Magnetizer was repaired for 600 HP!
The tram's Left Grating was repaired for 800 HP!
The tram's Right Grating was repaired for 200 HP!
Nano: Revive -> Royal
Royal was Revived with 1950 HP!
Thrynn: Standard w/ Firotech -> Howlitz-Skull B
4 shots @ 15 ES -- 12,3,7,11. 4 hits! 508 damage. Howlitz-Skull D is down!
The tram moves a click! (29/90)
ASSASSIN: Standard w/ Beam Shamshir -> Slag Walker A
7 swings @ ES 13 -- 13,12,7,7,9,13,14. 4 hits! 899 damage.
The tram moves a click! (30/90)
Trezfa: Fire Charge w/ Buster -> DSN-001
Trezfa is Frozen!
1 shot @ 1 ES -- 4. Missed!
"Yeah! You can die again!"
Thwacker B: Wrench Hammer -> Slag Walker A
4 swings @ 12 ES -- 8,1,5,14. 3 hits! 1064 damage. Slag Walker A is down!
Ignem: Fire Charge w/ Scope -> Trezfa
Trezfa is Frozen!
1 shot @ ES 16/BlS 7 -- 10. Blocked!
The tram moves a click! (31/90)
"I'll handle this one!"
Thwacker A: Wrench Hammer -> Slag Walker C
4 swings @ ES 12 -- 3,4,7,15. 3 hits! 1064 damage.
"Aaaand the other side!"
Torchbellow Scorcher: Flamethrower -> Howlitz-Skull C
->Howlitz-Skull C @ 15 ES -- 14. Hit! 400 damage.
->Howlitz-Skull A @ 15 ES -- 4. Hit! 400 damage. Howlitz-Skull D is down!
->Shufflebot A @ 13 ES -- 16. Missed!
"Whew! Howlitzer Skulls down, team!"
DSN-001: Fire Charge w/ Buster -> Trezfa
1 shot @ 12 ES/8 BlS -- 6. Hit!
The tram moves a click! (32/90)
Matikclocker unleashes his Cryotech Alchemer Mk II's full power! Chainbounce!
Initial Shot -> Trezfa: Hit! 310 damage. Trezfa was Frozen!
Ricochet 1 -> Shufflebot B: Hit! 360 damage.
Ricochet 2 -> Trezfa: Hit! 310 damage.
Ricochet 3 -> Shufflebot C: Hit! 360 damage.
Ricochet 4 -> Shufflebot B: Hit! 360 damage. Shufflebot B is down!
Ricochet 5 -> Shufflebot D: Hit! 360 damage.
Ricochet 6 -> Shufflebot C: Hit! 360 damage. Shufflebot C is Frozen!
Ricochet 7 -> Shufflebot D: Hit! 360 damage. Shufflebot D is down!
Ricochet 8 -> Trezfa: Hit! 310 damage.
Ricochet 9 -> Shufflebot C: Hit! 360 damage.
Shufflebot C: Shufflebeam -> Nano
Shufflebot C is Frozen!
9 shots @ ES 1 -- 9,4,8,13,16,9,4,2,6. Missed!
Slag Walker D: Swipe -> Tovin
1 swipe @ 10 ES -- 16. Missed!
"Hah! Too obvious!"
The tram moves a click! (33/90)
Slag Walker C: Swipe -> Thwacker A
2 swipes @ 10 ES -- 13,4. Hit! 363 damage.
"Gaah! Get off me!"
The tram moves a click! (34/90)
Amazing Flying Shufflebot A: Shufflebeam -> Magnetizer
13 shots @ ES 13 -- 5,4,4,6,2,12,14,7,8,9,10,12,11. 12 hits! 2400 damage.
"Someone shoot that stupid thing down!"
Mark: Fire Charge w/ MSR -> Shufflebot A
1 shot @ 16 ES -- 15. Hit! Roll: 7 -- MEATSHOT!!! 1408 damage. Shufflebot A is down!
"Yeah! YEAH! That's more like it!"
The tram moves one click! (35/90)
KV-103: Charge w/ Halberd -> Slag Walker D
Roll: 28. No Instacharge.
The tram moves 5 clicks! (40/90)
A Lumber is launched in from the right!
More Howlitz-Skulls are approaching!
---
"Good shot! You clean up the rest while I..." Tovin's mouth drops open. "No! How'd they get so many Howlitzer heads?!"
12 Howlitzer Heads are bearing down on you, and there may be even more approaching! Be sure you devote some firepower to stopping their pursuit, or they'll do a lot of damage...
Victory Conditions
=Reach the end of the track! (50 clicks left)
-OPTIONAL: Do not allow more than 3 Howlitzers to damage allies (Reward: 3* Trinket Recipe) [0/3 hits]
-OPTIONAL: Reduce Trezfa's HP to 0 at least once (Reward: 3* Trinket Recipe)
-OPTIONAL: Reach the end of the track within 8 turns (Reward: 3* Trinket Recipe) [2/8 turns elapsed]
-Pending Effects-
KV-103: Charge w/ Halberd -> Slag Walker D
-Buffs and Debuffs-
-Field Effects-
CLICKS LEFT TO REACH DESTINATION: 50 (Tram can move up to 20 clicks a turn; keep its HP up.)
MAGNETIZER INTEGRITY: 400/4000 HP (at 0 HP, the Tram doesn't move; it can be repaired for 100HP with a standard action, or benefit from Mending!)
{Magnetizer Defenses: 600 AllDef}
TRAM LEFT GRATING: 1000/1500 HP (at 750+ HP, hostiles cannot board the Tram from this side)
TRAM RIGHT GRATING: 200/1500 HP (at 750+ HP, hostiles cannot board the Tram from this side)
TRAM BACK GRATING: 1500/1500 HP (For every 100 HP, +4% chance the grating will intercept attacks from Trezfa's squad)
{Grating Defenses: 200 AllDef}
(Multimend considers Tram parts to be in the same row as each other)
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: |||||............. ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: N/A | N/A
Mark: 3000/3000 HP -- 1900 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 1400/2000 HP -- 1578 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 1950/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1950/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 0/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: BROKEN/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Boarding Hostiles-
(These enemies can be fought as normal.)
Strikebot Superstar A down! (-223)
Strikebot Superstar B down! (-226)
Slag Walker A down! (-363)
Slag Walker B down! (-69)
Slag Walker C [A6|B4|R6] - 536/1600 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burning Swipe: 6 Acc, 8 Spd, 400 Nm/Sh, Fair Chance of Moderate Fire | Flame Breath: 10 Acc, No Damage, Good Chance of Strong Fire (up to 4)}
Slag Walker D [A6|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burning Swipe: 6 Acc, 8 Spd, 400 Nm/Sh, Fair Chance of Moderate Fire | Flame Breath: 10 Acc, No Damage, Good Chance of Strong Fire (up to 4)}
Lumber [A8|B10|R1] - 3600/3600 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Lumber Arm: 8 Acc, 1 SPD, 900 Nm/El, Good Chance of Strong Stun | Arm Swipe: 7 Acc, 0 SPD, 700 Nm/El (up to 3, must be in same row) }
(Reinforcements are ready to leap on both sides!)
-Pursuing Hostiles -- Left (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
Smoking Howlitz-Skull A down! (-100)
Smoking Howlitz-Skull B down! (-208)
Smoking Howlitz-Skull C down! (-100)
Amazing Flying Shufflebot A down! (-218)
Smoking Howlitz-Skull H [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull I [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull J [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull K [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull L [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull M [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
-Pursuing Hostiles -- Right (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
Smoking Howlitz-Skull D down! (-100)
Smoking Howlitz-Skull E down! (-1320)
Smoking Howlitz-Skull F down! (-100)
Amazing Flying Shufflebot B down! (-155)
Amazing Flying Shufflebot C [A5|B4|R5] - 320/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
Amazing Flying Shufflebot D down! (-314)
Smoking Howlitz-Skull N [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull O [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull P [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull Q [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull R [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull S [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
-Pursuing Hostiles -- Rear (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
DFN-001 "Trezfa" [A5(+3)|B8|R7] - 820/3000 HP (x3) | 800 Nrm | 600 Prc | 200 Ele | 200 Shd | Row 0
[] Plateglass Windshield (BROKEN/200 HP | 100 Nrm | 200 Prc | 600 Ele | 600 Shd)
[] *** HV Buster Shield (64/550 HP | 400 Nrm | +2 Fire Effect Amp)
]- *** Scorch Foil (7 Acc (6 Acc Long Range), Cmb 350/350/375 Pc/El (Fair/Mod Fire), Chg 725 Pc/El + 200 Ele (up to 5) on first hit (Good/Mod Fire))
]- *** Blazing Buster (7 Acc, 6 ROF, Clip 4x270Nrm, Chg 800Nrm Fair Chance of Moderate Fire)
]] Siege Launcher (6 Acc, 375 Nrm (up to 4, x3 damage to structures))
<> Targeting Visor (+3 Acc)
[R] Spark of Life (x3): Revives at full HP at the end of the turn when defeated!
[!!!] Escape Protocol: Retreats immediately upon expending all Sparks of Life, or at the end of the battle
-Torchbellow Clan (ALLY)-
Torchbellow Thwacker A [A6|B4|R8] - 1337/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Thwacker B [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Scorcher [A8|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 2
{Flamethrower: 7 ACC, 400 Ele (up to 4), Good Chance of Strong Fire | Firebolt: 6 ACC, 5 ROF, 1x(3x350 Ele), Fair Chance of Moderate Fire}
Tovin [A4|B4|R10] - 1500/1500 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Mend: Restores (4d4)x100 HP (400-1600) to one target | Multimend: Restores (2d4)x100 HP (200-800) to all targets in a row | Wrench Wand: 5 ACC, 5 CSPD, 250/250/250 Nrm}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
Matikclocker looked how his Chainbounce bullet ricocheted off Trezfa and the Shufflebots.
"You wanted the mess, you shouldn't then assault us!"
(Calibur charge on Howlitz-skulls, hope I get lots of ricochets)
"Undead, I would like you meet my Super Blaster. Yyy-you'll be nice to him-mm, won't you?
" I asked, holstering my Overclocked Light Scope, whipping out my Super Blaster, and taking aim.
[Super Blaster: Attack: Smoking Howlitz-Skull N]
Thrynn could only watch in amazement as Matikclocker's bullet ricocheted through, mowing them down.
"Well, daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-"
[Charge Attack W. Featherbow @ Amazing Flying Shufflebot C]
"Maticlocker, you almost shot me!"
[Unleash Halberd charge -> Lumber ]
Turn 3
Turn Roll: 3,3,1,3,1,2,2,3,2,3,1,2,2,1,3,2,3,2
Slag Walker C: 6 + 3 = 9
Slag Walker D: 6 + 3 = 9
Lumber: 1 + 1 = 2
Amazing Flying Shufflebot C: 5 + 3 = 8 (16/100)
Trezfa: 7 + 1 = 8 (44/100)
Tovin: 10 + 2 = 12
Thwacker A: 8 + 2 = 10
Thwacker B: 8 + 3 = 11
Scorcher: 6 + 2 = 8 (80/100)
KV-103: 3 + 3 = 6
DSN-001: 7 + 1 = 8 (49/100)
Mark: 3 + 2 = 5
Ignem: 6 + 2 + 2 ASI = 10
D-07: 12 + 1 = 13
ASSASSIN: 8 + 3 = 11
Matikclocker X: 7 + 2 = 9
Nano2Nano: 9 + 3 = 12
Thrynn: 9 + 2 = 11
The tram moves 7 clicks before anything happens! (47/90)
D-07: Standard w/ Beam Shamshir -> Slag Walker D
8 swings @ 12 ES -- 7,3,5,3,1,15,10,14. 6 hits! 1698 damage.
Slag Walker D is down!
The tram moves a click! (48/90)
"Come on, come on..."
Tovin: Multimend -> Tram Magnetizer
The tram's Magnetizer was repaired for 700 HP!
The tram's Left Grating was repaired for 500 HP!
The tram's Right Grating was repaired for 700 HP!
"All right, a little better."
Nano: Standard w/ Javelin -> Howlitz-Skull M
4 throws @ 15 ES -- 2,12,2,6. 4 hits! 1580 damage. Howlitz-Skull M is down!
The tram moves a click! (49/90)
"I've got this!"
Thwacker B: Wrench Hammer -> Slag Walker C
3 swings @ 12 ES -- 9,12,8. 2 hits! 676 damage. Slag Walker C is down!
ASSASSIN: Standard w/ Beam Shamshir -> Lumber
7 swings @ ES 10 -- 7,10,8,15,6,14,16. 3 hits! 819 damage.
Thrynn: Charge w/ Featherbow -> Shufflebot C
Roll: 49. No Instacharge.
The tram moves a click! (50/90)
"I'll get started on those things!"
Thwacker A: Hammer Throw -> Howlitz-Skull L
1 throw @ 12 ES -- 10. Hit! 500 damage. Howlitz-Skull L is down!
Ignem: Standard w/ Blaster -> Howlitz-Skull N
3 shots @ 13 ES -- 7,7,7. You won the lotto! Just kidding. 3 hits! 765 damage.
The tram moves a click! (51/90)
Matikclocker: Charge w/ Cryotech -> Howlitz-Skull P (I assume this is what you wanted, due to the mention of ricochets)
Roll: 47. No Instacharge.
The tram moves a click! (52/90)
"You're toast!"
Torchbellow Scorcher: Flamethrower -> Shufflebot C
->Shufflebot C @ 13 ES -- 6. Hit! 400 damage. Shufflebot C is down!
->Howlitz-Skull P @ 15 ES -- 7. Hit! 400 damage. Howlitz-Skull P is down!
->Howlitz-Skull R @ 15 ES -- 2. Hit! 400 damage. Howlitz-Skull R is down!
DSN-001: Charge w/ Buster -> Trezfa
Roll: 1. INSTACHARGE!
Trezfa is Frozen!
1 shot @ 16 ES/8 BlS -- 9. Shield broken! Shield broken! 551 damage.
Trezfa: Charge w/ Buster -> DSN-001
Roll: 47. No Instacharge!
The tram moves 2 clicks! (54/90)
KV-103: Fire Charge w/ Halberd -> Lumber
2 swings @ 12 ES -- 5,11. 2 hits! 1501 damage.
The tram moves one click! (55/90)
Mark: Charge w/ MSR -> Trezfa
Roll: 49. No Instacharge.
The tram moves 3 clicks! (58/90)
Lumber: Lumber Arm -> Matikclocker
1 swing @ 12 ES/7 BlS -- 6. Hit! 763 damage. Matikclocker was Stunned!
The tram moves 2 clicks! (60/90)
The Howlitz-Skulls move up!
More Howlitz-Skulls are approaching!
---
"Oh, come on, that's insane!" Tovin shakes his head. "Do they just go around looking for skulls to turn into BOMBS?!"
"With all the death mages we keep seeing? Probably."
Victory Conditions
=Reach the end of the track! (30 clicks left)
-OPTIONAL: Do not allow more than 3 Howlitzers to damage allies (Reward: 3* Trinket Recipe) [0/3 hits]
-OPTIONAL: Reduce Trezfa's HP to 0 at least once (Reward: 3* Trinket Recipe)
-OPTIONAL: Reach the end of the track within 8 turns (Reward: 3* Trinket Recipe) [3/8 turns elapsed]
-Pending Effects-
Trezfa: Charge w/ Buster -> DSN-001
Thrynn: Charge w/ Featherbow -> Shufflebot C
Matikclocker: Charge w/ Cryotech -> Howlitz-Skull P
Mark: Charge w/ MSR -> Trezfa
-Buffs and Debuffs-
Matikclocker: Strong Stun (4 turns remain)
-Field Effects-
CLICKS LEFT TO REACH DESTINATION: 30 (Tram can move up to 20 clicks a turn; keep its HP up.)
MAGNETIZER INTEGRITY: 1100/4000 HP (at 0 HP, the Tram doesn't move; it can be repaired for 100HP with a standard action, or benefit from Mending!)
{Magnetizer Defenses: 600 AllDef}
TRAM LEFT GRATING: 1500/1500 HP (at 750+ HP, hostiles cannot board the Tram from this side)
TRAM RIGHT GRATING: 900/1500 HP (at 750+ HP, hostiles cannot board the Tram from this side)
TRAM BACK GRATING: 1500/1500 HP (For every 100 HP, +4% chance the grating will intercept attacks from Trezfa's squad)
{Grating Defenses: 200 AllDef}
(Multimend considers Tram parts to be in the same row as each other)
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: |||||||........... ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: N/A | N/A
Mark: 3000/3000 HP -- 1900 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 1400/2000 HP -- 1578 Retribution (1/4)
Matikclocker X: 487/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 1950/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1950/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 0/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: BROKEN/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Boarding Hostiles-
(These enemies can be fought as normal.)
Strikebot Superstar A down! (-223)
Strikebot Superstar B down! (-226)
Slag Walker A down! (-363)
Slag Walker B down! (-69)
Slag Walker C down! (-140)
Slag Walker D down! (-98)
Lumber [A8|B10|R1] - 1280/3600 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Lumber Arm: 8 Acc, 1 SPD, 900 Nm/El, Good Chance of Strong Stun | Arm Swipe: 7 Acc, 0 SPD, 700 Nm/El (up to 3, must be in same row) }
(Reinforcements are ready to leap on both sides!)
-Pursuing Hostiles -- Left (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
Smoking Howlitz-Skull A down! (-100)
Smoking Howlitz-Skull B down! (-208)
Smoking Howlitz-Skull C down! (-100)
Amazing Flying Shufflebot A down! (-218)
Smoking Howlitz-Skull H [A10|B0|R5] - 300/300 HP | 0 Def | Row 2
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull I [A10|B0|R5] - 300/300 HP | 0 Def | Row 2
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull J [A10|B0|R5] - 300/300 HP | 0 Def | Row 2
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull K [A10|B0|R5] - 300/300 HP | 0 Def | Row 2
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull L down! (-200)
Smoking Howlitz-Skull M down! (-1280)
Smoking Howlitz-Skull T [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull U [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull V [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull W [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull X [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
-Pursuing Hostiles -- Right (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
Smoking Howlitz-Skull D down! (-100)
Smoking Howlitz-Skull E down! (-1320)
Smoking Howlitz-Skull F down! (-100)
Amazing Flying Shufflebot B down! (-155)
Amazing Flying Shufflebot C down! (-80)
Amazing Flying Shufflebot D down! (-314)
Smoking Howlitz-Skull N down! (-450)
Smoking Howlitz-Skull O [A10|B0|R5] - 300/300 HP | 0 Def | Row 2
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull P down! (-100)
Smoking Howlitz-Skull Q [A10|B0|R5] - 300/300 HP | 0 Def | Row 2
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull R down! (-100)
Smoking Howlitz-Skull S [A10|B0|R5] - 300/300 HP | 0 Def | Row 2
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull Y [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull Z [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull AA [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull AB [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull AC [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
-Pursuing Hostiles -- Rear (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
DFN-001 "Trezfa" [A5(+3)|B8|R7] - 269/3000 HP (x3) | 800 Nrm | 600 Prc | 200 Ele | 200 Shd | Row 0
[] Plateglass Windshield (BROKEN/200 HP | 100 Nrm | 200 Prc | 600 Ele | 600 Shd)
[] *** HV Buster Shield (64/550 HP | 400 Nrm | +2 Fire Effect Amp)
]- *** Scorch Foil (7 Acc (6 Acc Long Range), Cmb 350/350/375 Pc/El (Fair/Mod Fire), Chg 725 Pc/El + 200 Ele (up to 5) on first hit (Good/Mod Fire))
]- *** Blazing Buster (7 Acc, 6 ROF, Clip 4x270Nrm, Chg 800Nrm Fair Chance of Moderate Fire)
]] Siege Launcher (6 Acc, 375 Nrm (up to 4, x3 damage to structures))
<> Targeting Visor (+3 Acc)
[R] Spark of Life (x3): Revives at full HP at the end of the turn when defeated!
[!!!] Escape Protocol: Retreats immediately upon expending all Sparks of Life, or at the end of the battle
-Torchbellow Clan (ALLY)-
Torchbellow Thwacker A [A6|B4|R8] - 1337/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Thwacker B [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Scorcher [A8|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 2
{Flamethrower: 7 ACC, 400 Ele (up to 4), Good Chance of Strong Fire | Firebolt: 6 ACC, 5 ROF, 1x(3x350 Ele), Fair Chance of Moderate Fire}
Tovin [A4|B4|R10] - 1500/1500 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Mend: Restores (4d4)x100 HP (400-1600) to one target | Multimend: Restores (2d4)x100 HP (200-800) to all targets in a row | Wrench Wand: 5 ACC, 5 CSPD, 250/250/250 Nrm}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
(("3 shots @ 13 ES -- 7,7,7. You won the lotto! Just kidding. 3 hits! 765 damage." Aww. Would be nice if I did, though.))
[Super Blaster: Attack: Smoking Howlitz-Skull H]
"The train is almost at its destination! Stand fast machinauts!"
[Halberd -> Lumber]
"One day you will be mine woodpecker!" said Matikclocker shaking his fist at the sky and then he fell on the ground.
"Noooooo! Let me chk the integrty..."
System Integrity: 39%
B.A.D. Legs Balancement Module offline - manual leg balancement required
Core Drowsiness (Stun) Detected - actions may take even longer
VocalStorm device distorted - voice glitches more the more it is used
PowArms weakened due to Core/Drive errors - actions require more power
Clock Drive leaks detected - Memory loss/potential EFR imminent
"I...need...tooooooooo...stoooooop...HOWLZ-SKULLS!!!"
(Fire charge, unless delayed)
((This semester, I'll have to wake up at 7:00 AM to catch the bus on time. As such, I'll try to start posts earlier in the evening (around, say, 7:00ish) so I can get to bed earlier.))
Turn 4
Turn Roll: 3,2,2,1,1,3,2,3,1,2,1,1,1,2,1,2
Lumber: 1 + 3 = 4
Trezfa: 7 + 2 = 9
Tovin: 10 + 2 = 12
Thwacker A: 8 + 1 = 9
Thwacker B: 8 + 1 = 9
Scorcher: 6 + 3 = 9
KV-103: 3 + 2 = 5
DSN-001: 7 + 3 = 10
Mark: 3 + 1 = 4
Ignem: 6 + 2 + 2 ASI = 10
D-07: 12 + 1 = 13
ASSASSIN: 8 + 1 = 11
Matikclocker X: 7 + 1 - 3 Stun = 5
Royal: 9 + 2 = 11
Nano2Nano: 9 + 1 = 10
Thrynn: 9 + 2 = 11
The tram moves 7 clicks before anything happens! (67/90)
D-07: Standard w/ Antigua -> Howlitz-Skull I
11 shots @ 13 ES -- 12,16,7,8,3,6,16,11,14,15,15. 6 hits! 1080 damage. Howlitz-Skull I is down!
The tram moves a click! (68/90)
"Better not leave that shock absorber like that!"
Tovin: Multimend -> Tram Magnetizer
The tram's Magnetizer was repaired for 400 HP!
The tram's Right Grating was repaired for 500 HP!
"Whew. That could've caused some problems down the line."
The tram moves a click! (69/90)
ASSASSIN: Standard w/ Beam Shamshir -> Lumber
7 swings @ ES 10 -- 3,3,3,6,7,14,2. 3 hits! 1335 damage. Lumber is down!
"Phew. We're safe in here for now!"
There's nothing aboard for Royal to fight!
Royal repairs the Right Grating.
Thrynn: Fire Charge w/ Featherbow -> Trezfa
1 shot @ ES 14/BlS 10 -- 4. Hit! 770 damage. Trezfa is down!
The tram moves a click! (70/90)
DSN-001: Charge w/ Buster -> Howlitz-Skull O
Roll: 6. INSTACHARGE! (2 in a row! Wow.)
1 shot @ 16 ES -- 15. Hit! 990 damage. Howlitz-Skull O is down!
The shot continues to hit Howlitz-Skull Q!
1 shot @ 16 ES -- 3. Hit! 690 damage. Howlitz-Skull Q is down!
Ignem: Standard w/ Blaster -> Howlitz-Skull H
6 shots @ 13 ES -- 5,6,4,2,12,7. 6 hits! 1530 damage. Howlitz-Skull H is down!
Nano: Standard w/ Javelin -> Howlitz-Skull J
4 throws @ 15 ES -- 8,2,12,9. 4 hits! 1580 damage. Howlitz-Skull J is down!
The tram moves a click! (71/90)
"Keep it up! We're shaking them!"
Thwacker A: Hammer Throw -> Howlitz-Skull S
1 throw @ 12 ES -- 3. Hit! 500 damage. Howlitz-Skull S is down!
"Hit 'em with the flamethrower!"
Thwacker B: Hammer Throw -> Howlitz-Skull K
1 throw @ 12 ES -- 16. Missed!
"Freshly baked, please take a number!"
Torchbellow Scorcher: Flamethrower -> Howlitz-Skull K
->Howlitz-Skull K @ 15 ES -- 9. Hit! 400 damage. Howlitz-Skull K is down!
->Howlitz-Skull U @ 15 ES -- 10. Hit! 400 damage. Howlitz-Skull U is down!
->Howlitz-Skull V @ 15 ES -- 2. Hit! 400 damage. Howlitz-Skull V is down!
The tram moves 4 clicks! (75/90)
There's nothing on board for KV-103 to fight!
KV-103: Charge w/ Halberd
No need to Instacharge.
Matikclocker: Fire Charge w/ Cryotech -> Howlitz-Skull P
Roll: 35. Charge Attack was delayed...
The tram moves a click! (76/90)
Mark: Fire Charge w/ MSR -> Howlitz-Skull Y
1 shot @ 16 ES -- 13. Hit! MEATSHOT!!! 1483 damage. Howlitz-Skull Y is down! (Retribution on this would just be even more overkill.)
The tram moves 4 clicks! (80/90)
Four Pepperkats phase through the gratings!
Slag Walkers try to leap aboard, but end up smacking against the gratings and sliding off the tram in a hilarious fashion. You may opt to chuckle at their expense.
Trezfa was revived!
The Howlitz-Skulls move up!
More Howlitz-Skulls are approaching!
---
"Looks like I spoke too soon!" Tovin gets ready to dodge attacks from the Pepperkats.
"Hold on! There's a manual emergency barrier up ahead!"
"An emergency gate?" Tovin blinks for a few moments, then shouts, "Perfect! Just get the tram past it and I can activate it!"
Victory Conditions
=Reach the end of the track! (10 clicks left)
=You'll have to clear out all enemies remaining aboard the tram after it reaches the end of the track.
-OPTIONAL: Do not allow more than 3 Howlitzers to damage allies (Reward: 3* Trinket Recipe) [0/3 hits]
-OPTIONAL: Reduce Trezfa's HP to 0 at least once (Reward: 3* Trinket Recipe)
-OPTIONAL: Reach the end of the track within 8 turns (Reward: 3* Trinket Recipe) [3/8 turns elapsed]
-Pending Effects-
Matikclocker: Charge w/ Cryotech -> Howlitz-Skull P (Past delay)
KV-103: Charge w/ Halberd
-Buffs and Debuffs-
Matikclocker: Strong Stun (4 turns remain)
-Field Effects-
CLICKS LEFT TO REACH DESTINATION: 10 (Tram can move up to 20 clicks a turn; keep its HP up.)
MAGNETIZER INTEGRITY: 1500/4000 HP (at 0 HP, the Tram doesn't move; it can be repaired for 100HP with a standard action, or benefit from Mending!)
{Magnetizer Defenses: 600 AllDef}
TRAM LEFT GRATING: 1500/1500 HP (at 750+ HP, hostiles cannot board the Tram from this side)
TRAM RIGHT GRATING: 1500/1500 HP (at 750+ HP, hostiles cannot board the Tram from this side)
TRAM BACK GRATING: 1500/1500 HP (For every 100 HP, +4% chance the grating will intercept attacks from Trezfa's squad)
{Grating Defenses: 200 AllDef}
(Multimend considers Tram parts to be in the same row as each other)
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: |||||||........... ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: N/A | N/A
Mark: 3000/3000 HP -- 1900 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 1400/2000 HP -- 1578 Retribution (1/4)
Matikclocker X: 487/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 1950/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1950/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [||||||||||||||||..] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 0/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: BROKEN/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Boarding Hostiles-
(These enemies can be fought as normal.)
Strikebot Superstar A down! (-223)
Strikebot Superstar B down! (-226)
Slag Walker A down! (-363)
Slag Walker B down! (-69)
Slag Walker C down! (-140)
Slag Walker D down! (-98)
Lumber down! (-1335)
Pepperkat A [A6|B3|R8] - 1500/1500 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 1
{Scorch Fang: 7 ACC, 5 SPD, 400 Nm/Sh, Good Chance of Moderate Fire | Pepper Bolt: 6 ACC, 1 ROF, 1x(3x275 Shd), Fair Chance of Moderate Fire}
Pepperkat B [A6|B3|R8] - 1500/1500 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 1
{Scorch Fang: 7 ACC, 5 SPD, 400 Nm/Sh, Good Chance of Moderate Fire | Pepper Bolt: 6 ACC, 1 ROF, 1x(3x275 Shd), Fair Chance of Moderate Fire}
Pepperkat C [A6|B3|R8] - 1500/1500 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 1
{Scorch Fang: 7 ACC, 5 SPD, 400 Nm/Sh, Good Chance of Moderate Fire | Pepper Bolt: 6 ACC, 1 ROF, 1x(3x275 Shd), Fair Chance of Moderate Fire}
Pepperkat D [A6|B3|R8] - 1500/1500 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 1
{Scorch Fang: 7 ACC, 5 SPD, 400 Nm/Sh, Good Chance of Moderate Fire | Pepper Bolt: 6 ACC, 1 ROF, 1x(3x275 Shd), Fair Chance of Moderate Fire}
(Reinforcements are ready to leap on both sides!)
-Pursuing Hostiles -- Left (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
Smoking Howlitz-Skull A down! (-100)
Smoking Howlitz-Skull B down! (-208)
Smoking Howlitz-Skull C down! (-100)
Amazing Flying Shufflebot A down! (-218)
Smoking Howlitz-Skull H down! (-1230)
Smoking Howlitz-Skull I down! (-780)
Smoking Howlitz-Skull J down! (-1280)
Smoking Howlitz-Skull K down! (-100)
Smoking Howlitz-Skull L down! (-200)
Smoking Howlitz-Skull M down! (-1280)
Smoking Howlitz-Skull T [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull U down! (-100)
Smoking Howlitz-Skull V down! (-100)
Smoking Howlitz-Skull W [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull X [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
-Pursuing Hostiles -- Right (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
Smoking Howlitz-Skull D down! (-100)
Smoking Howlitz-Skull E down! (-1320)
Smoking Howlitz-Skull F down! (-100)
Amazing Flying Shufflebot B down! (-155)
Amazing Flying Shufflebot C down! (-80)
Amazing Flying Shufflebot D down! (-314)
Smoking Howlitz-Skull N down! (-450)
Smoking Howlitz-Skull O down! (-690)
Smoking Howlitz-Skull P down! (-100)
Smoking Howlitz-Skull Q down! (-390)
Smoking Howlitz-Skull R down! (-100)
Smoking Howlitz-Skull S down! (-200)
Smoking Howlitz-Skull Y down! (-1183)
Smoking Howlitz-Skull Z [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull AA [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull AB [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
Smoking Howlitz-Skull AC [A10|B0|R5] - 300/300 HP | 0 Def | Row 3
{Approach (Moves up one row a turn) | Detonate (Must be at Row 0, 750 Shd (up to 3), Good Chance of Strong Fire, user is destroyed) | It's an exploding skull (This monster doesn't drop anything)}
-Pursuing Hostiles -- Rear (ENEMY)-
(These enemies are at long range, and can only be fought with guns or other longrange weapons!)
DFN-001 "Trezfa" [A5(+3)|B8|R7] - 3000/3000 HP (x3) | 800 Nrm | 600 Prc | 200 Ele | 200 Shd | Row 0
[] Plateglass Windshield (50/200 HP | 100 Nrm | 200 Prc | 600 Ele | 600 Shd)
[] *** HV Buster Shield (202/550 HP | 400 Nrm | +2 Fire Effect Amp)
]- *** Scorch Foil (7 Acc (6 Acc Long Range), Cmb 350/350/375 Pc/El (Fair/Mod Fire), Chg 725 Pc/El + 200 Ele (up to 5) on first hit (Good/Mod Fire))
]- *** Blazing Buster (7 Acc, 6 ROF, Clip 4x270Nrm, Chg 800Nrm Fair Chance of Moderate Fire)
]] Siege Launcher (6 Acc, 375 Nrm (up to 4, x3 damage to structures))
<> Targeting Visor (+3 Acc)
[R] Spark of Life (x3): Revives at full HP at the end of the turn when defeated!
[!!!] Escape Protocol: Retreats immediately upon expending all Sparks of Life, or at the end of the battle
-Torchbellow Clan (ALLY)-
Torchbellow Thwacker A [A6|B4|R8] - 1337/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Thwacker B [A6|B4|R8] - 2000/2000 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 0
{Hefty Wrench Hammer: 8 ACC, 4 CSPD, 375/425 Nm/El, Fair Chance of Moderate Stun | Hammer Throw: 6 ACC, 1 ROF, 1x500 Nm/El, Good Chance of Moderate Stun}
Torchbellow Scorcher [A8|B4|R6] - 1600/1600 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Row 2
{Flamethrower: 7 ACC, 400 Ele (up to 4), Good Chance of Strong Fire | Firebolt: 6 ACC, 5 ROF, 1x(3x350 Ele), Fair Chance of Moderate Fire}
Tovin [A4|B4|R10] - 1500/1500 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Row 3
{Mend: Restores (4d4)x100 HP (400-1600) to one target | Multimend: Restores (2d4)x100 HP (200-800) to all targets in a row | Wrench Wand: 5 ACC, 5 CSPD, 250/250/250 Nrm}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
"The train is near now, the traitor machinaut faltered!"
[Unleash Halberd charge -> Pepperkat D]
"It's a pain to destroy them..." Matikclocker whispered.
"...if I will meet up with another DFN..."
Matikclocker reaches the level of impatience.
(Now fire)
"Good thinking." Tovin nods to KV-103 and Ignem. "I'm getting chills from something, and it isn't the Cryotech. That machinery could be harmless operational equipment, but after what I've seen I'm not taking any chances."
"You think we should stay up here, Tovin?" One of the Thwackers asks.
"Hmmm. On one hand, I'd like to stay near these Machinauts, considering the way they just scrapped that Battlepod. On the other hand... if we stayed up here and kept an eye out, maybe we could spot incoming hostiles before they get too close..."
The militia as a whole will listen to you; if you'd like them to wait up here or follow you down, perhaps you could convince them either way.