"First operator! In your face!"
(Bird Eye Featherbow Overcharge > Thaargan Patrol B)
Machinauts: Far Side of Cradle - A stat-based RP
My thought processor immediately put out a signal to start the raid, followed by a quick message to ASSASSIN & Royal as we approached the storage building, seeing the Gun Puppies from a moderate distance.
{Security guards located. Eliminate them.}
[Radiant Prisma Scope: Charge Attack: Mk-III Gun Puppy B]
"MACHINAUTS!!!" KV-103 raised its speaker to the highest possible tone, "VANQUISH THESE UNDEAD! ATTACK!!! ATTACK!!!"
[Capacitant energy halberd normal attack-> Battlescarred Droul B]
--WATCHTOWER-- (DSN-001, D-07, Matikclocker)
2 enemies can react!
Turn Order Roll: 1,3,2,1,2
Patrol C: 8 + 1 = 9
Sniper A: 4 + 3 = 7
DSN-001: 7 + 2 CTR + 2 = 10
D-07: 12 + 1 = 13
Matikclocker: 7 + 1 CTR + 2 = 10
D-07: Standard w/ Sealed Sword -> Patrol B
4 swings @ 12 ES -- 7,6,11,7. 4 hits! 1690 damage.
DSN-001: Charge w/ Meteotillery -> Patrol B
to Patrol B @ 14 ES -- 11. Hit! 484 damage. Down!
to Patrol C @ 14 ES -- 8. Hit! 484 damage.
to Patrol D @ 14 ES -- 11. Hit! 484 damage.
to Sniper A @ 14 ES -- 16. Missed!
to Sniper B @ 14 ES -- 6. Hit! 484 damage.
DSN-001 claimed the Alarm Siren!
Matikclocker: Overcharge w/ Bird's-Eye Featherbow -> Patrol C
1 shot @ 16 ES -- 12. Hit! 1601 damage. Down!
Sniper A: HBR -> DSN-001
1 shot @ 16 ES/14 BlS -- 14. Blocked!
--UNDEAD AMBUSH-- (KV-103, Mark, Nano, Thrynn)
3 enemies can react!
Turn Order Roll: 3,3,3,1,2,2,2
Battlescarred Droul B: 8 + 3 = 11 (3/100)
Battlescarred Droul D: 8 + 3 = 11 (40/100)
Hurkat A: 8 + 3 = 11
KV-103: 3 - 2 ASI + 1 = 2
Mark: 3 + 2 + 3 CTR = 8
Nano: 9 + 2 = 11 (92/100)
Thrynn: 9 + 2 CTR + 2 = 13
Thrynn: Overcharge w/ Bird's-Eye Featherbow -> Hurkat A
1 shot @ 16 ES -- 15. Hit! 1546 damage. Hurkat A is down!
Nano: Standard w/ Faeflare -> Battlescarred Droul C
-> Droul C: 3 bombs @ 11 ES -- 2,16,4. 2 hits! 600 damage. Droul C was targeted by two Quick Faiserbeams!
-> Droul A: 1 bomb @ 11 ES -- 5. 1 hit! 300 damage. Droul A was targeted by a Quick Faiserbeam!
Droul B: Vile Swipe -> KV-103
3 strikes @ 8 ES/3 BlS -- 3,14,1. 1 hit/1 blocked! Shield down! 700 damage.
Droul D: Vile Swipe -> Mark
3 strikes @ 9 ES/5 BlS -- 7,13,9. 1 blocked!
Mark: Charge w/ MSR -> Droul A
1 shot @ 16 ES -- 2. 1 hit! 914 damage.
KV-103: Standard w/ Halberd -> Droul C
3 swings @ 13 ES -- 5,13,2. 2 hits! The Tome of Retribution bolstered the attack! 1018 damage.
--MIST STORAGE-- (LV-909, ASSASSIN, Royal)
The enemies were caught completely off guard!
LV-909: Charge w/ Scope -> Gun Puppy A
1 shot @ 15 ES -- 10. Hit! 980 damage.
ASSASSIN: Standard w/ Shamshir -> Gun Puppy A
8 swings @ 15 ES -- 16,2,1,4,10,1,14,12. 7 hits! 1603 damage. Down!
Royal: Charge w/ Brandish (Freeze) -> Gun Puppy B
1 swing @ 13 ES -- 6. Hit (+3 hits!) 1136 damage. Gun Puppy B was Frozen!
--------
The attack starts optimally. The watchtower attack force has occupied the alarm siren, and the Thaargan aren't trying to flee. All that's left is to clear out all the hostiles, as quickly as possible.
Victory Conditions
=Fight!
-OPTIONAL: Successfully evacuate the slaves, by subduing the Watchtower without an alarm raising and destroying the Drouls (Reward: Extra Materials)
-OPTIONAL: Destroy Mist Canisters (Reward: 1 Mod Calibrator/Canisters)
Attack Plan
Watchtower Attack Force: DSN-001, D-07, Matikclocker
Undead Ambush Attack Force: KV-103, Mark, Nano, Thrynn
Mist Storage Attack Force: LV-909, ASSASSIN, Royal
-Pending Effects-
Quick Faiserbeam x1 -> Droul A (Nano's, 300DPT)
Quick Faiserbeam x2 -> Droul C (Nano's, 300DPT)
-Buffs and Debuffs-
All Machinauts: ELEMENT OF SURPRISE (You may attack with a Charge or Overcharge attack at will)
-Field Effects-
-Loot-
--
-Watchtower (ENEMY)-
Thaargan Patrol A [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 0
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol B down! (-374)
Thaargan Patrol C down! (-285)
Thaargan Patrol D [A6|B4|R8] - 1316/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Tank Sniper A [A10|B4|R4] - 1650/1650 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Heavy Buster Rifle: 10 ACC, 1 ROF, 1x650 Ele, 30% chance to critical for double damage}
Thaargan Tank Sniper B [A10|B4|R4] - 1166/1650 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 1
{Heavy Buster Rifle: 10 ACC, 1 ROF, 1x650 Ele, 30% chance to critical for double damage}
Alarm Siren [A0|B0|R0] - Vehicle 10000/10000 -- Row 3 - Occupied by: DSN-001
{Alarm: When controlled by a Thaargan, it can be used to raise the alarm! If the alarm's raised, reinforcements trickle in, and you'll be forced to run, failing an optional objective. | Capturable: The Alarm Siren is occupied by a single unit. If its operator is killed, their killer gains control of the Siren. This is how you'll prevent Thaargan from activating the Siren.}
Watchtower Attack Force:
DSN-001, D-07, Matikclocker
-Undead Ambush (ENEMY)-
Battlescarred Droul A [A6|B4|R8] - 585/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Battlescarred Droul B [A6|B4|R8] - 1800/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Battlescarred Droul C [A6|B4|R8] - 182/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Battlescarred Droul D [A6|B4|R8] - 1800/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Hurkat A down! (-46)
Hurkat B [A6|B3|R8] - 1500/1500 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 1
{Poison Fang: 7 ACC, 5 SPD, 400 Nm/Sh, Good Chance of Moderate Poison | Poison Bolt: 6 ACC, 1 ROF, 1x(3x275 Shd), Fair Chance of Moderate Poison}
Undead Ambush Attack Force:
KV-103, Mark, Nano, Thrynn
-Mist Storage (ENEMY)-
Mk-III Gun Puppy A down! (-583)
Mk-III Gun Puppy B [A10|B0|R8(Turret)] - 864/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Gigalux Prismatech Blast: 8 ACC, 5 ROF, 2x525 Ele, Shots ricochet once}
Armored Mist Canister A [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister B [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister C [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister D [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister E [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Mist Storage Attack Force:
LV-909, ASSASSIN, Royal
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 2300/3000 HP -- [ KO Meter: ................ ] -- 775 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||....... ] -- [OVERCLOCK METER: ||||]
Nano: 3000/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [|.................] -- 0 BP (+3)
-Shields-
KV-103: 0/75 (Nm 60)
DSN-001: 137/750 (Nm 300|Spcl 150)
Mark: 156/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
I then sent a text message to KV-103, regarding his shouting.
{Shh! The key to stealth is to be quiet.}
[Radiant Prisma Scope: Standard Attack: Mk-III Gun Puppy B]
[OOC: KV-103 is not in the same group as Ignem, it is trying to foil an ambush, so the element of surprise is not going to be useful.]
"We have nothing to hide, Ignem," KV-103 responded, "We need to send these cretins a message: this is our home, and we will destroy anything that dares to claim it as their own."
((Unfortunately I'll have to delay tonight's post. I'll see you all tomorrow!
--WATCHTOWER-- (DSN-001, D-07, Matikclocker)
Turn Order Roll: 3,1,2,1,2,2,3
Patrol A: 8 + 3 = 11
Patrol D: 8 + 1 = 9 (29/100)
Sniper A: 4 + 2 = 6
Sniper B: 4 + 1 = 5
DSN-001: 7 + 1 ASI + 2 = 10
D-07: 12 + 2 = 14
Matikclocker: 7 + 2 = 9 (100/100)
D-07: Standard w/ Sealed Sword -> Sniper A
6 swings @ 12 ES -- 10,5,11,9,6,13. 5 hits! 2207 damage. Sniper A is down!
Patrol A: Grintovecs -> DSN-001
2 swings @ 11 ES/8 BlS -- 4,11. 1 hit! 274 damage.
DSN-001: Standard w/ Buster -> Sniper B
7 shots @ 12 ES -- 9,9,12,7,9,2,6. 6 hits! 1200 damage.
Matikclocker: Standard w/ Calibur -> Patrol D
3 swings @ 12 ES -- 10,9,10. 3 hits! 975 damage.
Patrol D: Grintovecs -> DSN-001
2 swings @ 11 ES/8 BlS -- 16,10. 1 blocked! Shield down -- 274 damage.
--UNDEAD AMBUSH-- (KV-103, Mark, Nano, Thrynn)
Turn Order Roll: 2,1,1,1,2,2,2,1,2,
Battlescarred Droul A: 8 + 2 = 10 (41/100)
Battlescarred Droul B: 8 + 1 = 9
Battlescarred Droul C: 8 + 1 = 9
Battlescarred Droul D: 8 + 1 = 9
Hurkat B: 8 + 2 = 10 (15/100)
KV-103: 3 - 2 ASI + 2 = 3
Mark: 3 + 2 = 5
Nano: 9 + 1 = 10 (87/100)
Thrynn: 9 + 2 = 11
Thrynn: Standard w/ Firotech -> Droul A
2 shots @ 13 ES -- 10,2. 2 hits! 254 damage. Droul A catches Fire!
Nano: Standard w/ Faeflare -> Battlescarred Droul B
-> Droul B: 3 bombs @ 11 ES -- 5,15,4. 2 hits! 600 damage. Droul B was targeted by two Quick Faiserbeams!
-> Droul D: 2 bombs @ 11 ES -- 13,8. 1 hit! 300 damage. Droul D was targeted by a Quick Faiserbeam!
Droul C takes 600 damage from Faiserbeams! Droul C is down!
Droul A takes 300 damage from a Faiserbeam!
Droul A is damaged by Fire.
Droul A is down!
Hurkat B: Poison Fang -> Thrynn
1 strike @ 12 ES/10 BlS -- 4. Hit! 325 damage.
Droul B: Vile Swipe -> Nano
2 strikes @ 10 ES/8 BlS -- 12,1. 1 hit! 408 damage. Poisoned!
Droul D: Vile Swipe -> Mark
2 strikes @ 10 ES/8 BlS -- 7,2. 2 hits! 834 damage.
Mark: Charge w/ MSR -> Droul B
Roll: 23. No Instacharge!
KV-103: Standard w/ Halberd -> Droul B
3 swings @ 13 ES -- 2,13,8. 2 hits! The Tome of Retribution bolstered the attack! 635 damage.
--MIST STORAGE-- (LV-909, ASSASSIN, Royal)
Turn Order Roll: 2,3,2,2
Gun Puppy B: 8 + 2 = 10
Ignem: 6 + 1 ASI + 3 = 10
ASSASSIN: 8 + 2 = 10
Royal: 9 + 2 = 11
Royal: Standard w/ Brandish -> Gun Puppy B
Gun Puppy B is Frozen!
6 swings @ 16 ES -- 16,16,9,13,7,2. 4 hits! 1212 damage. Gun Puppy B is down!
Ignem: Standard w/ Scope -> Mist Can A
10 shots @ 11 ES -- 12,6,2,1,9,12,10,2,6,8. 8 Hits! 1152 damage.
ASSASSIN: Standard w/ Shamshir -> Mist Can A
8 swings @ 13 ES -- 1,16,14,8,5,7,15,13. 4 hits! 1016 damage. Down!
--------
"KV-103 does have a point. Just make sure you don't go so loud you wake the guards- but that'll be pretty tough, they're clear on the other side of the camp. Right, so far, things are looking good." IS-M44 adds, "Good call on the Mist Storage. Finish the rest of the hostiles as quick as you can."
Victory Conditions
=Fight!
-OPTIONAL: Successfully evacuate the slaves, by subduing the Watchtower without an alarm raising and destroying the Drouls (Reward: Extra Materials)
-OPTIONAL: Destroy Mist Canisters (Reward: 1 Mod Calibrator/Canisters)
Attack Plan
Watchtower Attack Force: DSN-001, D-07, Matikclocker
Undead Ambush Attack Force: KV-103, Mark, Nano, Thrynn
Mist Storage Attack Force: LV-909, ASSASSIN, Royal
-Pending Effects-
Mark: Charge w/ MSR -> Droul B
Quick Faiserbeam x1 -> Droul D (Nano's, 300DPT)
Quick Faiserbeam x2 -> Droul B (Nano's, 300DPT)
-Buffs and Debuffs-
Nano: Moderate Poison (3 turns remain)
-Field Effects-
-Loot-
--
-Watchtower (ENEMY)-
Thaargan Patrol A [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 0
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol B down! (-374)
Thaargan Patrol C down! (-285)
Thaargan Patrol D [A6|B4|R8] - 341/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Tank Sniper A down! (-557)
Thaargan Tank Sniper B down! (-34)
Alarm Siren [A0|B0|R0] - Vehicle 10000/10000 -- Row 3 - Occupied by: DSN-001
{Alarm: When controlled by a Thaargan, it can be used to raise the alarm! If the alarm's raised, reinforcements trickle in, and you'll be forced to run, failing an optional objective. | Capturable: The Alarm Siren is occupied by a single unit. If its operator is killed, their killer gains control of the Siren. This is how you'll prevent Thaargan from activating the Siren.}
Watchtower Attack Force:
DSN-001, D-07, Matikclocker
-Undead Ambush (ENEMY)-
Battlescarred Droul A down! (-139)
Battlescarred Droul B [A6|B4|R8] - 1200/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Battlescarred Droul C down! (-418)
Battlescarred Droul D [A6|B4|R8] - 865/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Hurkat A down! (-46)
Hurkat B [A6|B3|R8] - 1500/1500 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 1
{Poison Fang: 7 ACC, 5 SPD, 400 Nm/Sh, Good Chance of Moderate Poison | Poison Bolt: 6 ACC, 1 ROF, 1x(3x275 Shd), Fair Chance of Moderate Poison}
Undead Ambush Attack Force:
KV-103, Mark, Nano, Thrynn
-Mist Storage (ENEMY)-
Mk-III Gun Puppy A down! (-583)
Mk-III Gun Puppy B down! (-348)
Armored Mist Canister A down! (-568)
Armored Mist Canister B [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister C [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister D [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister E [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Mist Storage Attack Force:
LV-909, ASSASSIN, Royal
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 2300/3000 HP -- [ KO Meter: ................ ] -- 775 Retribution (2/5)
DSN-001: 1452/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||....... ] -- [OVERCLOCK METER: ||||]
Nano: 1758/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||................] -- 0 BP (+3)
-Shields-
KV-103: 0/75 (Nm 60)
DSN-001: 0/750 (Nm 300|Spcl 150)
Mark: 156/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
After hearing KV-103's response, I sent him another message before starting to claw into the mist canisters.
{Might as well continue being a loud and noisy distraction. May I suggest shouting "LOOK AT ME, I'M A TARGET!" while you're at it?}
[Dire Katscratch: Standard Attack: Armored Mist Canister E]
"Your sarcasm is not appreciated, Ignem" KV-103 responded, "Completing the mission now holds priority, Machinauts, let's send these undead back to their grave!"
[Charge Halberd -> Droul B]
--WATCHTOWER-- (DSN-001, D-07, Matikclocker)
Turn Order Roll: 1,1,3,1,3
Patrol A: 8 + 1 = 9
Patrol D: 8 + 1 = 9
DSN-001: 7 + 1 ASI + 3 = 11
D-07: 12 + 1 = 13
Matikclocker: 7 + 3 = 10
D-07: Standard w/ Sealed Sword -> Patrol A
4 swings @ 13 ES -- 12,16,1,1. 5 hits! 1348 damage.
DSN-001: Standard w/ Buster -> Patrol A
6 shots @ 12 ES -- 10,6,1,8,8,12. 5 hits! 1000 damage. Patrol A is down!
Matikclocker: Standard w/ Calibur -> Patrol D
3 swings @ 12 ES -- 7,14,3. 2 hits! 675 damage. Patrol D is down!
Watchtower Secured!
--UNDEAD AMBUSH-- (KV-103, Mark, Nano, Thrynn)
Turn Order Roll: 3,2,2,2,2,3,2
Battlescarred Droul B: 8 + 3 = 11 (88/100)
Battlescarred Droul D: 8 + 2 = 10
Hurkat B: 8 + 2 = 10
KV-103: 3 - 2 ASI + 2 = 3
Mark: 3 + 2 + 3 CTR = 8
Nano: 9 + 3 = 12
Thrynn: 9 + 2 = 11 (21/100)
Nano: Standard w/ Faeflare -> Hurkat B
-> Hurkat B: 3 bombs @ 12 ES -- 6,4,2. 3 hits! 630 damage. Hurkat B was targeted by three Quick Faiserbeams!
-> Droul B: 1 bombs @ 11 ES -- 10. 1 hit! 210 damage. Droul D was targeted by a Quick Faiserbeam!
Droul B takes 600 damage from Faiserbeams!
Droul D takes 300 damage from a Faiserbeam!
Droul B: Vile Swipe -> Nano
2 strikes @ 10 ES/8 BlS -- 2,5. 2 hits! 834 damage.
Thrynn: Standard w/ Firotech -> Droul B
2 shots @ 13 ES -- 6,1. 2 hits! 254 damage. Droul B catches Fire!
Droul D: Vile Swipe -> KV-103
3 strikes @ 8 ES/3 BlS -- 3,11,10. 1 blocked! Shield down! 350 damage.
Hurkat B: Poison Fang -> Nano
1 strike @ 12 ES/10 BlS -- 15. Missed!
Mark: Fire Charge w/ MSR -> Droul D (Droul B will go down next turn to Fire).
1 shot @ 16 ES -- 5. Hit! 914 damage.
KV-103: Standard w/ Halberd -> Hurkat B
3 swings @ 13 ES -- 10,10,10. 3 hits! The Tome of Retribution bolstered the attack! 1218 damage. Hurkat B is down!
--MIST STORAGE-- (LV-909, ASSASSIN, Royal)
Turn Order Roll: Unnecessary
Ignem: Standard w/ Katscratch -> Mist Can B
5 swings @ 11 ES -- 12,6,12,12,9. 2 Hits! 330 damage.
ASSASSIN: Standard w/ Shamshir -> Mist Can B
8 swings @ 13 ES -- 12,7,4,2,14,4,7,7. 7 hits! 1572 damage. Down!
Royal: Standard w/ Brandish -> Mist Can B
6 swings @ 9 ES -- 12,12,7,5,11,8. 3 hits! 879 damage.
--------
"All right, we're just about ready to start the slave evacuation." IS-M44 says, "That Droul's done for. Undead team, cover that route to make sure no more show up. Watchtower team, one of you keep the alarm secure while the rest go down there and start breaking the slaves out of there- make sure they're directed toward the elevator, we'll have some recons showing up to lead them back home. Mist team, keep doing what you're doing- that was a good call."
Victory Conditions
=Fight!
-OPTIONAL: Successfully evacuate the slaves, by subduing the Watchtower without an alarm raising and destroying the Drouls (Reward: Extra Materials)
-OPTIONAL: Destroy Mist Canisters (Reward: 1 Mod Calibrator/Canisters) [2 destroyed]
Attack Plan
Watchtower Attack Force: DSN-001, D-07, Matikclocker
Undead Ambush Attack Force: KV-103, Mark, Nano, Thrynn
Mist Storage Attack Force: LV-909, ASSASSIN, Royal
-Pending Effects-
Mark: Charge w/ MSR -> Droul B
Quick Faiserbeam x1 -> Droul B (Nano's, 210DPT)
Quick Faiserbeam x3 -> Hurkat B (Nano's, 210DPT)
-Buffs and Debuffs-
Nano: Moderate Poison (2 turns remain)
-Field Effects-
-Loot-
--
-Watchtower (CLEAR)-
Thaargan Patrol A down! (-548)
Thaargan Patrol B down! (-374)
Thaargan Patrol C down! (-285)
Thaargan Patrol D down! (-334)
Thaargan Tank Sniper A down! (-557)
Thaargan Tank Sniper B down! (-34)
Alarm Siren [A0|B0|R0] - Vehicle 10000/10000 -- Row 3 - Occupied by: DSN-001
{Alarm: When controlled by a Thaargan, it can be used to raise the alarm! If the alarm's raised, reinforcements trickle in, and you'll be forced to run, failing an optional objective. | Capturable: The Alarm Siren is occupied by a single unit. If its operator is killed, their killer gains control of the Siren. This is how you'll prevent Thaargan from activating the Siren.}
Watchtower Attack Force:
DSN-001, D-07, Matikclocker
-Undead Ambush (ENEMY)-
Battlescarred Droul A down! (-139)
Battlescarred Droul B [A6|B4|R8] - 136/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Battlescarred Droul C down! (-418)
Battlescarred Droul D down! (-349)
Hurkat A down! (-46)
Hurkat B down! (-348)
Undead Ambush Attack Force:
KV-103, Mark, Nano, Thrynn
-Mist Storage (ENEMY)-
Mk-III Gun Puppy A down! (-583)
Mk-III Gun Puppy B down! (-348)
Armored Mist Canister A down! (-568)
Armored Mist Canister B down! (-302)
Armored Mist Canister C [A0|B5|R0] - 721/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister D [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister E [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Mist Storage Attack Force:
LV-909, ASSASSIN, Royal
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1950/3000 HP -- [ KO Meter: ................ ] -- 317 Retribution (2/5)
DSN-001: 1452/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||....... ] -- [OVERCLOCK METER: ||||]
Nano: 924/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||................] -- 0 BP (+3)
-Shields-
KV-103: 0/75 (Nm 60)
DSN-001: 0/750 (Nm 300|Spcl 150)
Mark: 156/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
{I wasn't trying to be sarcastic. Anyway. Mist storage sabotage is going well without a hitch.}
I sent another text message to KV-103 before blasting one of the canisters with my Radiant Prisma Scope.
[Radiant Prisma Scope: Armored Mist Canister E]
"The undead are almost routed and it seems others have performed their duty exceeding my expectations," KV-103 relayed a message back to IS-M44, "Adjutant, be on the look out for Mendilex's granddaughter Nalki, if you can locate her, relay her position back to me."
[Halberd -> Droul B]
Commercial Time
Me: "I have to say, after playing 56 pages of machinauts, I am somewhat dissatisfied with you, KV-103."
KV-103: "Ridiculous, I am the only machinaut that has yet to be laid low. I have not being defeated once!"
Me: "That is all well and good, but I think your damage output is simply lackluster."
KV-103: "You are talking nonsense, human, have already forgotten that I am the one who torn Madrux to ribbons?"
Me: "Yeah, but from a side by side comparison, your damage per round is really really low. I mean, even after tome of impact retribution boosted your damage, your DPS is still lower than a normal charged gun attack from some other machinauts."
KV-103: "I can see that... so..."
Me: "That upgrade is still in order you know..."
KV-103: "I would rather marry to a filthy Thaargan or one of those damned Isorans..."
(OOC: I should try doing Rule 63 of Ignem. Considering she's already, design-wise, a fair bit of an Equinox expy, I could imagine a Rule 63'd Ignem would also be partially an Excalibur expy. Speaking of ridiculous ideas, let's use Midnight's commercial break to have more silliness. Just a harmless one-off involving my awkward sense of humor. What could possibly go wrong?)
Commercial Time, Part 2: Electric Boogaloo
Me: "Fifty-six pages. Plenty of which I didn't do anything. And some of which I used a pseudonym to post. Still pleased with how things came out regarding your character."
Ignem: "I know, right? It's impressive how far we've come."
Me: "Speaking of impressive...would you be impressed if I told you that you exist elsewhere?"
Ignem: "Elsewhere? As in?"
Me: "Oh, I don't know, maybe some secret thing that I'm too nervous to talk about around the other Machinauts players? I mean, I didn't expect a kind of alternate Ignem..."
Other Ignem: "Hi, I'm you from the future!"
Ignem: "But...I...wh-what? How does that make any...Error 404: Logic not found.
"
Other Ignem: "Looks like other me is...kind of glitchy."
Me: "Don't think too much about it. It's just generic time shenanigans."
Ignem: "Now I'm completely confused."
Other Ignem: "And so am I!"
Me: "At least nobody knows about this, right? RIGHT?"
Ignem: "I have a feeling we're being watched."
Other Ignem: "Hey, you do realize the camera's on and running, right? Good thing someone put a piece of black tape over it so nobody can see!"
Me: "Heresy! CUT THE POWER FEED!"
*Click!*
Other Ignem: "On it!"
*BLAM!*
We are experiencing technical difficulties. Please stand by...
(And this is exactly why I don't do things like this. I have secrets, and I...kind of want them to keep being secret until the right time. As for right here, well, I guess I just revealed a bit of it. Oh well. Can't be that bad, right?)
((@KV-103: Your best bet long-term is usually going to be Charge Attacks, especially against high Reflex opponents like these Drouls. The number of Standard Attacks is always dependent on both the attacker's and the defender's Reflex score and Attack Speed Increase. Charge Attacks, on the other hand, disregard Reflex entirely (outside the Turn Order roll) in favor of Accuracy; increasing Charge Time Reduction is a good thing to do if you can get it.
I'll phase in new ways to increase and decrease "aggro" through trinkets, and try to make attack patterns less randomized and more heavily based on "aggro".
I'll also revamp Heat so that each piece of gear has specific "build paths" relating to the gear's abilities. (For example, Cobalt Armor might get a "Normal Focus", "Special Focus" and "Generalist" line (which are self-explanatory), while a Featherbow might get a "Quick Shot" line (emphasis on higher CTR) and a "Heavy Draw" line (emphasis on extra damage, especially Overcharge damage); these will, of course, be shown in the Gear Catalog. CTR boosts on leveling will be retained. I'm also going to throw together some weapons for lower-accuracy characters, since right now they're kinda gimped outside of Turrets (which have their own Accuracy score).))
--UNDEAD AMBUSH-- (KV-103, Mark, Nano, Thrynn)
Turn Order Roll: 1,1,2,1,1
Battlescarred Droul B: 8 + 1 = 9
KV-103: 3 - 2 ASI + 1 = 2
Mark: 3 + 2 = 5
Nano: 9 + 1 = 10
Thrynn: 9 + 1 = 10
Nano: Standard w/ Faeflare -> Hurkat B
-> Droul B: 3 bombs @ 11 ES -- 9,12,12. 1 hit! 210 damage. Droul B is down!
The Undead Ambush was eliminated!
--MIST STORAGE-- (LV-909, ASSASSIN, Royal)
Turn Order Roll: Unnecessary
Ignem: Standard w/ Scope -> Mist Can C
10 shots @ 11 ES -- 4,11,5,3,12,6,4,12,14,6. 6 Hits! 864 damage. Down!
ASSASSIN: Standard w/ Shamshir -> Mist Can D
8 swings @ 13 ES -- 16,5,5,1,1,9,14,12. 6 hits! 1427 damage.
Royal: Standard w/ Brandish -> Mist Can D
6 swings @ 9 ES -- 10,13,11,10,10,7. 1 hits! 336 damage. Down!
--------
The Thaargan holding cells spring open as soon as the Watchtower team gets to the right terminal, and with careful remote direction from IS-M44, a ragtag collection of exhausted slaves begin their short march to freedom, led by a bedraggled Stranger, who waves his thanks to you.
"All right, good work. This'll slow 'em down for sure. Leave that last Mist canister and retreat- we've got some hostiles moving through in half an hour that'll spring the alarm anyway, so you'll want to put some distance between you and them. We've got a Recon team moving in that'll help them get adjusted.
"I've got some more stuff to work on... actually, King, this is specifically relating to Nalki. We might have some leads on her location." A green blip appears on your HUD. "I marked some coordinates. Rendezvous at these coordinates ASAP and march east. You're taking a trip to Scrap Sector 33."
The Machinauts are victorious!
=That labor camp won't generate much mist for the Thaargan now.
-COMPLETE: Successfully evacuate the slaves, by subduing the Watchtower without an alarm raising and destroying the Drouls (Reward: Extra Materials)
-OPTIONAL: Destroy Mist Canisters (Reward: 1 Mod Calibrator/Canisters) [4 destroyed]
Attack Plan
Watchtower Attack Force: DSN-001, D-07, Matikclocker
Undead Ambush Attack Force: KV-103, Mark, Nano, Thrynn
Mist Storage Attack Force: LV-909, ASSASSIN, Royal
-Pending Effects-
Mark: Charge w/ MSR -> Droul B
Quick Faiserbeam x1 -> Droul B (Nano's, 210DPT)
Quick Faiserbeam x3 -> Hurkat B (Nano's, 210DPT)
-Buffs and Debuffs-
Nano: Moderate Poison (2 turns remain)
-Field Effects-
-Loot-
--
-Watchtower (CLEAR)-
Thaargan Patrol A down! (-548)
Thaargan Patrol B down! (-374)
Thaargan Patrol C down! (-285)
Thaargan Patrol D down! (-334)
Thaargan Tank Sniper A down! (-557)
Thaargan Tank Sniper B down! (-34)
Alarm Siren [A0|B0|R0] - Vehicle 10000/10000 -- Row 3 - Occupied by: DSN-001
{Alarm: When controlled by a Thaargan, it can be used to raise the alarm! If the alarm's raised, reinforcements trickle in, and you'll be forced to run, failing an optional objective. | Capturable: The Alarm Siren is occupied by a single unit. If its operator is killed, their killer gains control of the Siren. This is how you'll prevent Thaargan from activating the Siren.}
Watchtower Attack Force:
DSN-001, D-07, Matikclocker
-Undead Ambush (ENEMY)-
Battlescarred Droul A down! (-139)
Battlescarred Droul B down! (-74)
Battlescarred Droul C down! (-418)
Battlescarred Droul D down! (-349)
Hurkat A down! (-46)
Hurkat B down! (-348)
Undead Ambush Attack Force:
KV-103, Mark, Nano, Thrynn
-Mist Storage (ENEMY)-
Mk-III Gun Puppy A down! (-583)
Mk-III Gun Puppy B down! (-348)
Armored Mist Canister A down! (-568)
Armored Mist Canister B down! (-302)
Armored Mist Canister C down! (-143)
Armored Mist Canister D [A0|B5|R0] - 173/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister E [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Mist Storage Attack Force:
LV-909, ASSASSIN, Royal
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1950/3000 HP -- [ KO Meter: ................ ] -- 317 Retribution (2/5)
DSN-001: 1452/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||....... ] -- [OVERCLOCK METER: ||||]
Nano: 924/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||................] -- 0 BP (+3)
-Shields-
KV-103: 0/75 (Nm 60)
DSN-001: 0/750 (Nm 300|Spcl 150)
Mark: 156/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
Gathering up a few extra materials stashed in the watchtower as you go, you rendezvous east of the camp.
"All right, well done. I'm getting reports from other tacticians that we've successfully landed other attacks as well. Right, so, here's some info about Scrap Sector 33."
"It's a section on the surface that used to be an Ironclaw weapons factory in the wars of unification. A hundred years back, Obsidithax's cronies massacred the place to use it as a staging point for their invasion. The Ironclaw Clan abandoned the place even after Obsidithax was dead and gone- apparently their manufacturing gear was broken beyond repair. Since then, the Torchbellow clan's been using it as a junkyard."
"That's probably why Nalki stopped by. We HAD an elevator to the place connected to the low end of Depth 2, but it went down along with the comms tower. We've been completely cut off from it until recently. D459-A7 was sent to pull Recon duty on the place, and she recently reported that the Thaargan are fighting something pretty big in the middle of the Junkyard. They've called for Thaargan Lieutenant Lharrig the Locust- who's the quintessential mad bomber, and generally not the kind of guy you want to disturb- so apparently it's giving them some trouble. Nalki was heading to the Scrap Sector to get some parts for a hobby Gunhound that she's been working on, so I'm thinking she might have found what she needed and tried to use it to get out of there."
"Your next mission is to run in there and hit the Thaargan from behind. Judging by D4's report Enable the comm tower and we can send a squad up to the Scrap Sector directly- but we'll also have to clear the elevator, we can't have the reinforcements get picked off on the elevator. Map data suggests the elevator will be a natural chokepoint, so we'll be able to put a big dent in the Thaargan there. I'll lead you to an approach from the south..."
IS-M44 begins guiding you to Scrap Sector 33 via comms.
The Machinauts are victorious!
=That labor camp won't generate much mist for the Thaargan now.
-COMPLETE: Successfully evacuate the slaves, by subduing the Watchtower without an alarm raising and destroying the Drouls (Reward: Extra Materials)
-OPTIONAL: Destroy Mist Canisters (Reward: 1 Mod Calibrator/Canisters) [4 destroyed]
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
--
-Watchtower (CLEAR)-
Thaargan Patrol A down! (-548)
Thaargan Patrol B down! (-374)
Thaargan Patrol C down! (-285)
Thaargan Patrol D down! (-334)
Thaargan Tank Sniper A down! (-557)
Thaargan Tank Sniper B down! (-34)
Alarm Siren [A0|B0|R0] - Vehicle 10000/10000 -- Row 3 - Occupied by: DSN-001
{Alarm: When controlled by a Thaargan, it can be used to raise the alarm! If the alarm's raised, reinforcements trickle in, and you'll be forced to run, failing an optional objective. | Capturable: The Alarm Siren is occupied by a single unit. If its operator is killed, their killer gains control of the Siren. This is how you'll prevent Thaargan from activating the Siren.}
Watchtower Attack Force:
DSN-001, D-07, Matikclocker
-Undead Ambush (ENEMY)-
Battlescarred Droul A down! (-139)
Battlescarred Droul B down! (-74)
Battlescarred Droul C down! (-418)
Battlescarred Droul D down! (-349)
Hurkat A down! (-46)
Hurkat B down! (-348)
Undead Ambush Attack Force:
KV-103, Mark, Nano, Thrynn
-Mist Storage (ENEMY)-
Mk-III Gun Puppy A down! (-583)
Mk-III Gun Puppy B down! (-348)
Armored Mist Canister A down! (-568)
Armored Mist Canister B down! (-302)
Armored Mist Canister C down! (-143)
Armored Mist Canister D down!
Armored Mist Canister E [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Mist Storage Attack Force:
LV-909, ASSASSIN, Royal
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1950/3000 HP -- [ KO Meter: ................ ] -- 317 Retribution (2/5)
DSN-001: 1452/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||....... ] -- [OVERCLOCK METER: ||||]
Nano: 924/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||................] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
((OOC: Unification war is canon now?))
"It seems Nalki is trying to hold out against the xenos at the junkyard..." said Kv-103, "We must rescue her and grind the locust beneath our feet, machinauts, converge on the co-ordinates!"
"Hear, hear! ...All righty, quiet down for a bit. Let's see, I'm getting a visual..."
IS-M44 has led you directly to the comms tower. In the distance, you see the Thaargan fighting an enormous white Gunhound blocking a mountain cave entrance. Both sides are trading a copious amount of bullets, but some of the Thaargan are peeling away toward the labor camps. If a demolitionist is headed this way, it can't be good for whoever the Thaargan are fighting- because they're in a cave.
"OK, listen. The comms tower's got three floors. D4's report confirmed there's a terminal on the top floor that a sufficiently capable hacker could use to reactivate the whole thing- and that each floor is guarded by Thaargan and a few loose Viskouza toughs. A direct assault on that attack force will get you killed even before Lharrig shows up and won't buy that Gunhound nearly the amount of time it needs, so you'll need reinforcements. Try to clear each floor quick, to keep the Thaargan from using their comms to call in help. There'll be plenty heading that way soon enough."
"Once we get someone on that terminal, we can activate the elevator and send up some of the Geonids- they're clearing Depth 2 pretty fast- so we'll be able to directly stop the Thaargan. You'll need to split up again for that- more on that later. Take that tower, quickly!"
You attack
Victory Conditions
=First, capture the Comm Tower.
=Clear Scrap Sector 33.
-OPTIONAL: [???] survives
-OPTIONAL: [???] survives
-Pending Effects-
-Buffs and Debuffs-
ELEMENT OF SURPRISE (May start the battle with a Charge or Overcharge attack)
-Field Effects-
-Loot-
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower - 1F-
Thaargan Patrol A [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 0
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol B [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 0
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol C [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 0
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Viskouza Sloombargo [A10|B6|R2] - 3750/3750 HP | 300 Nrm | 1200 Prc | 300 Ele | 0 Shd | Row 0
{Night Slam: 7 Acc, 3 Spd, 950 Nm/Pc, Fair Chance of Moderate Sleep | Spike Spin: 5 Acc, 6 spines to random targets, 600 Prc, Fair Chance of Moderate Sleep | Sleeping Gas: 8 Acc, 1 strike, 1 Ele (up to 10), Good Chance of Strong Sleep | Crush de Grace: 5 Acc (x2 to Sleeping target), 1 strike, 700 Nm/Pc (x3 to Sleeping target)}
(Warning: On the second turn, enemy actions will trigger a trickle of reinforcements!)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1950/3000 HP -- [ KO Meter: ................ ] -- 317 Retribution (2/5)
DSN-001: 1452/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||....... ] -- [OVERCLOCK METER: ||||]
Nano: 924/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||................] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
Readying the chainsword, KV-103 sneaked to the corner, suppressing its movement noise by releasing shock absorbent foam into the mechanical limbs, "Hit them hard, hit them fast..." KV-103 whispered.
[Charge Gaze of Cerberus -> Viskouza Sloombargo ]
"Take down the Sloombargo otherwise we will wake up to a storm of reinforcements!"
(Attack Sloombargo with Calibur)
I slowly approached one of the patrolling Thargaan closely, before raising my Swift Flourish, ready to strike.
[Swift Flourish: Charge Attack: Thaargan Patrol A]
((Unforeseen complications have unfortunately forced me to delay today's post. I'll see you all tomorrow!))
((This turn's going to be a pretty good indication of what the comm tower attack will be like.
When moving to another floor, you regain the Element of Surprise.))
Turn 1, First Floor
The enemies were caught completely off guard!
KV-103: Fire Charge w/ GoC -> Sloombargo
4 + 1 swings @ 14 ES -- 3,6,1,8,6. 4 hits + 1 hit! The Tome of Retribution bolstered the attack! 1719 damage.
DSN-001: Fire Charge w/ Meteotillery -> Patrol A
->Patrol A @ 14 ES -- 15. Missed!
->Patrol B @ 14 ES -- 10. Hit! 484 damage.
->Patrol C @ 14 ES -- 4. Hit! 484 damage.
->Sloombargo @ 13 ES -- 10. Hit! 429 damage.
Mark: Fire Charge w/ Pepperbox -> Patrol C
15 shots @ 14 ES -- 2,9,9,2,11,14,15,15,9,3,2,3,10,6,1. 12 hits! 1440 damage. Down!
Ignem: Fire Charge w/ Flourish -> Patrol A
3 swings @ 12 ES -- 7,6,3. 3 hits! 1085 damage.
D-07: Standard w/ Sealed Sword -> Sloombargo
6 swings @ 12 ES -- 6,12,8,5,12,9. 4 hits! 1470 damage.
ASSASSIN: Charge w/ Striker -> Patrol B
6 swings @ 14 ES -- 9,11,12,8,12,1. 6 hits! 1962 damage. Patrol B is down!
Matikclocker: Charge w/ Calibur -> Sloombargo
1 swing @ 13 ES -- 9. Hit! 695 damage. Sloombargo is down!
Nano: Charge w/ Magna Lance -> Patrol A
2 throws @ 15 ES -- 11,9. 2 hits! 960 damage. Patrol A is down!
Floor 1 cleared! Now attack Floor 2!
----
Dispatching the guards with ease, you move to the next floor of the Comm Tower. The enemies might get off a shot this time, so prioritize your targets carefully!
Victory Conditions
=First, capture the Comm Tower.
=Clear Scrap Sector 33.
-OPTIONAL: [???] survives
-OPTIONAL: [???] survives
-Pending Effects-
-Buffs and Debuffs-
ELEMENT OF SURPRISE (May start the battle with a Charge or Overcharge attack)
-Field Effects-
-Loot-
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower - 2F-
Thaargan Patrol A [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 0
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol B [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 0
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Viskouza Quicksilver A [A6|B2|R10] - 1550/1550 HP | 300 Nrm | 1200 Prc | 300 Ele | 0 Shd | Row 0
{Electro Slam: 7 Acc, 3 Spd, 550 Nm/Pc, Fair Chance of Moderate Shock | Spike Spin: B Acc, 6 spines to random targets, 350 Prc, Fair Chance of Moderate Shock | Supercharge: 8 Acc, 5 strikes to random targets (possibly friendly targets), 550 Pc/El (Half damage to friendly targets), Good Chance of Strong Shock | Shock Affinity: Being Shocked will trigger an automatic, instant Supercharge! (Only once per turn.)}
Viskouza Quicksilver B [A6|B2|R10] - 1550/1550 HP | 300 Nrm | 1200 Prc | 300 Ele | 0 Shd | Row 0
{Electro Slam: 7 Acc, 3 Spd, 550 Nm/Pc, Fair Chance of Moderate Shock | Spike Spin: 6 Acc, 6 spines to random targets, 350 Prc, Fair Chance of Moderate Shock | Supercharge: 8 Acc, 5 strikes to random targets (possibly friendly targets), 550 Pc/El (Half damage to friendly targets), Good Chance of Strong Shock | Shock Affinity: Being Shocked will trigger an automatic, instant Supercharge! (Only once per turn.)}
Thaargan Master Gunner [A10|B4|R4] - 3200/3200 HP | 40 Nrm | 40 Prc | 1000 Ele | 1000 Shd | Row 3
{Ambidexterity: Can use two guns in one turn | Mithril Chaingun: 6 Acc, 12 ROF, 8x300 Nm/El (+50 per clip already fired that turn) | Illegally Unstable Catalyzer: 7 Acc, 6 ROF, Clip: 3x374 Prc, Chg: Lays two Charges (triggered by Piercing damage, 650 Prc (up to 5)) | Chaotic Boltgun: 8 Acc, 2 ROF, 2x(500+2d100) Rnd, Damage is of two split random types}
(Warning: On the second turn, enemy actions will trigger a trickle of reinforcements!)
-Comms Tower - 1F-
Thaargan Patrol A down! (-245)
Thaargan Patrol B down! (-646)
Thaargan Patrol C down! (-124)
Viskouza Sloombargo down! (-563)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1950/3000 HP -- [ KO Meter: |||||........... ] -- 0 Retribution (2/5)
DSN-001: 1452/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||||||||||...... ] -- [OVERCLOCK METER: ||||]
Nano: 924/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||................] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"Shark, tortoise, vulture and even locust?" KV-103 commented, "These xenos have strange titles, but tis no matter, because they will all be accounted into my tally eventually."
[Gaze of Cerberus Charge attack -> Viskouza Quicksilver B]
Turn 1, Second Floor
1 enemy reacted!
Turn Order Roll: 2,2,2,3,2,2,1,3,1,2,3
Viskouza Quicksilver B: 10 + 2 = 12
KV-103: 3 + 2 CTR + 2 = 7
DSN-001: 7 + 2 CTR + 2 = 11
Mark: 3 + 1 CTR + 3 = 7
Ignem: 6 + 2 + 2 ASI = 10
D-07: 12 + 2 = 14
ASSASSIN: 8 + 1 CTR + 1 = 10
Matikclocker X: 7 + 1 CTR + 3 = 11
Royal: 9 + 1 = 10
Nano2Nano: 9 + 2 = 11
Thrynn: 9 + 2 CTR + 3 = 14
D-07: Standard w/ Sealed Sword -> Quicksilver A
4 swings @ 14 ES -- 12,1,8,9. 4 hits! 1470 damage.
Thrynn: Overcharge w/ Featherbow -> Master Gunner
1 shot @ 16 ES -- 9. Hit! 1611 damage.
Quicksilver B: Slam -> Ignem
1 strike @ 9 ES/5 BlS -- 13. Missed!
DSN-001: Fire Charge w/ Meteotillery -> Master Gunner
->Master Gunner @ 14 ES -- 3. Hit! 494 damage.
->Patrol A @ 14 ES -- 13. Hit! 484 damage.
->Patrol B @ 14 ES -- 9. Hit! 484 damage.
->Quicksilver A @ 15 ES -- 1. Hit! 429 damage. Down!
->Quicksilver B @ 15 ES -- 8. Hit! 429 damage.
Matikclocker: Charge w/ Calibur -> Master Gunner
1 swing @ 15 ES -- 13. Hit! 760 damage.
Nano: Charge w/ Magna Lance -> Master Gunner
2 throws @ 15 ES -- 7,4. 2 hits! 960 damage. Master Gunner is down!
Ignem: Fire Charge w/ Flourish -> Patrol A
3 swings @ 12 ES -- 3,15,3. 2 hits! 735 damage.
ASSASSIN: Fire Charge w/ Striker -> Patrol B
6 swings @ 14 ES -- 7,9,4,14,5,12. 6 hits! 1680 damage. Patrol B is down!
Royal: Fire Charge w/ Brandish (Fire) -> Patrol A
1 swing @ ES 12 -- 7. Hit (+3 hits)! 918 damage. Patrol A is down!
Royal's Belt gleams!
KV-103: Fire Charge w/ GoC -> Quicksilver B
4 + 1 swings @ 16 ES -- 1,13,5,4,5. 4 hits + 1 hit! 1588 damage. Quicksilver B is down!
Floor 2 cleared! Strike Floor 3!
----
"From data we've cross-referenced with what we have on other sectors, the Thaargan lieutenants are titled after animals rarely found on Cradle. Those were mostly based on comparisons that the pirates just slapped onto each lieutenant. Take Shrapnall- they called him 'the Shark' because he was a dangerous hunter. Lucky you got him before he got his hands on three-star gear, eh?"
"Right. Charge up your weapons and do what you do best on the third floor." Ascending to the top floor, you spy a particularly surly-looking Thaargan as you launch your surprise attack...
Victory Conditions
=First, capture the Comm Tower.
=Clear Scrap Sector 33.
-OPTIONAL: [???] survives
-OPTIONAL: [???] survives
-Pending Effects-
-Buffs and Debuffs-
ELEMENT OF SURPRISE (May start the battle with a Charge or Overcharge attack)
-Field Effects-
-Loot-
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower - 3F-
Thaargan Mega Brawler [A8|B4|R8] - 3800/3800 HP | 100 Nrm | 100 Prc | 2000 Ele | 2000 Shd | Row 0
{Raging Fists: 10 CSPD, 360/360/360/360/600 Nrm | Body Slam: 5 ACC, 1 Attack, 800 Nrm, Good Chance of Strong Stun | Fastball Special: 7 ACC, Throw any ally with a melee attack, dealing that melee attack's damage on a hit and increasing their Turn Order by 4 if they use the same melee attack}
Viskouza Quicksilver A [A6|B2|R10] - 1550/1550 HP | 300 Nrm | 1200 Prc | 300 Ele | 0 Shd | Row 0
{Electro Slam: 7 Acc, 3 Spd, 550 Nm/Pc, Fair Chance of Moderate Shock | Spike Spin: B Acc, 6 spines to random targets, 350 Prc, Fair Chance of Moderate Shock | Supercharge: 8 Acc, 5 strikes to random targets (possibly friendly targets), 550 Pc/El (Half damage to friendly targets), Good Chance of Strong Shock | Shock Affinity: Being Shocked will trigger an automatic, instant Supercharge! (Only once per turn.)}
Viskouza Quicksilver B [A6|B2|R10] - 1550/1550 HP | 300 Nrm | 1200 Prc | 300 Ele | 0 Shd | Row 0
{Electro Slam: 7 Acc, 3 Spd, 550 Nm/Pc, Fair Chance of Moderate Shock | Spike Spin: B Acc, 6 spines to random targets, 350 Prc, Fair Chance of Moderate Shock | Supercharge: 8 Acc, 5 strikes to random targets (possibly friendly targets), 550 Pc/El (Half damage to friendly targets), Good Chance of Strong Shock | Shock Affinity: Being Shocked will trigger an automatic, instant Supercharge! (Only once per turn.)}
Viskouza Quicksilver C [A6|B2|R10] - 1550/1550 HP | 300 Nrm | 1200 Prc | 300 Ele | 0 Shd | Row 0
{Electro Slam: 7 Acc, 3 Spd, 550 Nm/Pc, Fair Chance of Moderate Shock | Spike Spin: B Acc, 6 spines to random targets, 350 Prc, Fair Chance of Moderate Shock | Supercharge: 8 Acc, 5 strikes to random targets (possibly friendly targets), 550 Pc/El (Half damage to friendly targets), Good Chance of Strong Shock | Shock Affinity: Being Shocked will trigger an automatic, instant Supercharge! (Only once per turn.)}
Viskouza Quicksilver D [A6|B2|R10] - 1550/1550 HP | 300 Nrm | 1200 Prc | 300 Ele | 0 Shd | Row 0
{Electro Slam: 7 Acc, 3 Spd, 550 Nm/Pc, Fair Chance of Moderate Shock | Spike Spin: B Acc, 6 spines to random targets, 350 Prc, Fair Chance of Moderate Shock | Supercharge: 8 Acc, 5 strikes to random targets (possibly friendly targets), 550 Pc/El (Half damage to friendly targets), Good Chance of Strong Shock | Shock Affinity: Being Shocked will trigger an automatic, instant Supercharge! (Only once per turn.)}
Viskouza Quicksilver E [A6|B2|R10] - 1550/1550 HP | 300 Nrm | 1200 Prc | 300 Ele | 0 Shd | Row 0
{Electro Slam: 7 Acc, 3 Spd, 550 Nm/Pc, Fair Chance of Moderate Shock | Spike Spin: B Acc, 6 spines to random targets, 350 Prc, Fair Chance of Moderate Shock | Supercharge: 8 Acc, 5 strikes to random targets (possibly friendly targets), 550 Pc/El (Half damage to friendly targets), Good Chance of Strong Shock | Shock Affinity: Being Shocked will trigger an automatic, instant Supercharge! (Only once per turn.)}
(Warning: On the second turn, enemy actions will trigger a trickle of reinforcements!)
-Comms Tower - 2F-
Thaargan Patrol A down! (-331)
Thaargan Patrol B down! (-364)
Viskouza Quicksilver A down! (-349)
Viskouza Quicksilver B down! (-467)
Thaargan Master Gunner down! (-625)
-Comms Tower - 1F-
Thaargan Patrol A down! (-245)
Thaargan Patrol B down! (-646)
Thaargan Patrol C down! (-124)
Viskouza Sloombargo down! (-563)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1950/3000 HP -- [ KO Meter: |||||........... ] -- 0 Retribution (2/5)
DSN-001: 1452/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||||..... ] -- [OVERCLOCK METER: ||||]
Nano: 924/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [|||...............] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"Kill that enemy champion before he can attack!"
[Charge Swift flourish -> Thaargan Mega Brawler]
I have read through this entire RP, and it is definitely the best RP in the Treasure Vault by far. I'm kinda sad I haven't joined earlier, but now seems as good of a time as any.
Machinaut Name: FXZ-42 (Still thinking about a nickname)
Personal Colors: Gray, Blue Trim (of course :P)
Preferred Fighting Style: Offensive, would rather trade high damage per hit for more, lower damage hits. Specialized damage and a crowd control bomb would both be nice to have. If possible, I'd like Dragonblaster Boots and the Charging Combo Chronopacitor or their lower star versions as my trinkets.
Other Information: FXZ-42 is not the most social, however he (yes, he) is strategic and will listen to superiors (or monarchs...). I'm not much for the art side of things here, it's the technical aspect that I really like.
Stat Requests: Seeing that everyone has a stat sum of 20 (well, at least the people that applied the service packs do), I'd like A-4, B-6, and R-10 if I can make requests with exact numbers, or something close to that if I can't.
This is the first RP I'm doing, so hopefully I don't mess up too much! Keep it up Doc!
"Taking the Megabrawler into my hands!"
(Featherbow Overcharge Attack Thaargan Mega Brawler, if already dead attack anybody with Graviton Bomb Charge)
((Welcome, Blue-Knife! I'll have your character added to the team tomorrow.))
Turn 1, Third Floor
2 enemies reacted!
Turn Order Roll: 3,2,2,2,2,2,1,2,1,3,1,1
Viskouza Quicksilver B: 10 + 3 = 13 (72/100)
Viskouza Quicksilver C: 10 + 2 = 12 (68/100)
KV-103: 3 + 2 CTR + 2 = 7
DSN-001: 7 + 2 CTR + 2 = 11
Mark: 3 + 1 CTR + 2 = 6
Ignem: 6 + 2 + 1 CTR = 9
D-07: 12 + 1 = 13 (27/100)
ASSASSIN: 8 + 1 CTR + 2 = 11
Matikclocker X: 7 + 1 CTR + 2 = 10
Royal: 9 + 1 + 1 CTR = 11
Nano2Nano: 9 + 1 CTR + 1 = 11
Thrynn: 9 + 2 CTR + 1 = 12 (92/100)
Quicksilver B: Slam -> Thrynn (This day will go down in Machinauts history as the day an enemy moved before D-07 did)
1 strike @ 12 ES/10 BlS -- 14. Missed! (It didn't HIT anything, but still!)
D-07: Standard w/ Sealed Sword -> Quicksilver A
4 swings @ 14 ES -- 4,3,8,9. 4 hits! 1470 damage.
Thrynn: Overcharge w/ Featherbow -> Mega Brawler
1 shot @ 16 ES -- 9. Hit! 1596 damage.
Quicksilver C: Slam -> Ignem
1 strike @ 9 ES/5 BlS -- 7. Blocked! No damage.
DSN-001: Fire Charge w/ Meteotillery -> Mega Brawler
->Mega Brawler @ 14 ES -- 3. Hit! 479 damage.
->Quicksilver A @ 15 ES -- 1. Hit! 429 damage. Down!
->Quicksilver B @ 15 ES -- 8. Hit! 429 damage.
->Quicksilver C @ 15 ES -- 8. Hit! 429 damage.
->Quicksilver D @ 15 ES -- 8. Hit! 429 damage.
->Quicksilver E @ 15 ES -- 8. Hit! 429 damage.
ASSASSIN: Fire Charge w/ Striker -> Mega Brawler
6 swings @ 14 ES -- 6,6,12,2,4,1. 5 hits! 1932 damage. Down!
Royal: Fire Charge w/ Brandish (Fire) -> Quicksilver B
Hit an extra target!
Royal's Title-Seeker Belt bolstered the attack!
->Quicksilver B: 1 swing @ ES 12 -- 4. Hit (+3 hits)! 2448 damage. Down!
->Quicksilver D: 1 swing @ ES 12 -- 10. Hit (+3 hits)! 2448 damage. Down!
Nano: Charge w/ Faeflare -> Quicksilver C
->Quicksilver C @ 14 ES -- 2. Hit! 430 damage.
-->X-BOMB @ 12 ES -- 4. Hit! 225 damage.
Matikclocker: Charge w/ Calibur -> Quicksilver C
Hit an extra target!
->Quicksilver C: 1 swing @ 14 ES -- 6. Hit! 695 damage.
->Quicksilver E: 2 swings @ 14 ES -- 3,2. 2 Hits! 1390 damage.
Floor 3 cleared!
Alarm was not raised; less time will be required to hack the terminal!
----
"Well done! They didn't know what hit 'em! Now, from D4's report, I know that a bunch of sirens are going to start blaring once the Comm Tower starts being hacked, which is good and bad. Good because it'll break some troops off from both the force attacking that Gunhound and the force guarding the elevator... and bad, because they'll be headed straight for you. Stand by for just a few seconds, I'll run the numbers one more time..."
((Tomorrow, you'll have two turns to split up as usual.))
Victory Conditions
=You've captured the Comm Tower!
=Secure the Access Elevator and restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL: [???] survives
-OPTIONAL: [???] survives
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower - 3F-
Thaargan Mega Brawler (-207)
Viskouza Quicksilver A down! (-349)
Viskouza Quicksilver B down! (-1327)
Viskouza Quicksilver C down! (-229)
Viskouza Quicksilver D down! (-1327)
Viskouza Quicksilver E down! (-269)
-Comms Tower - 2F-
Thaargan Patrol A down! (-331)
Thaargan Patrol B down! (-364)
Viskouza Quicksilver A down! (-349)
Viskouza Quicksilver B down! (-467)
Thaargan Master Gunner down! (-625)
-Comms Tower - 1F-
Thaargan Patrol A down! (-245)
Thaargan Patrol B down! (-646)
Thaargan Patrol C down! (-124)
Viskouza Sloombargo down! (-563)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1950/3000 HP -- [ KO Meter: |||||........... ] -- 0 Retribution (2/5)
DSN-001: 1452/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||||||||||||||.. ] -- [OVERCLOCK METER: ||||]
Nano: 924/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [..................] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 0/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"Outstanding performance Machinauts," KV-103 nodded at the others, "But perhaps next time allow me to have a share of the blood spilled?"
"Adjutant," KV-103 responded to IS-M44, "Xeno forces are converging on our position, do we have any machinauts backup?"
"You're actually looking pretty clear for now. Things will really start going down when you start up System Restore... hold on, I think you're getting a bit of backup."
FXZ-42 arrives as IS-M44 explains, "Oh, yeah! We had FXZ-42 pulling scouting duty, but 22B's unit filled in for him. He's pretty quick on his feet. Right, so, you're gonna have to split up again. One of you should attack the elevator, while the others should defend the terminal while System Restore is working."
Plan your attack carefully! You must send one team to the Elevator to clear the hostiles from around it; they'll have to be prepared to move out immediately after to deal with other hostiles, possibly including Lharrig the Locust, though they will have Geonid assistance. The current guards on the Elevator appear to consist of a few Thaargan and plenty of Constructs.
Meanwhile, the team left at the Comm Tower has to successfully run System Recovery on the tower's terminal to restore all of the Scrap Sector's utilities to the Torchbellow. One Machinaut will need to man the terminal, preventing them from fighting- but allowing them to activate a few things remotely. The others will need to hold the line against multiple hostiles.
You have two days to assign teams.
Victory Conditions
=You've captured the Comm Tower!
=Secure the Access Elevator and restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL: [???] survives
-OPTIONAL: [???] survives
-Attack Plan-
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
(No enemies are visible yet, but there will most certainly be Thaargan and Constructs.)
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret B (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret C (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret D (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret E (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 3 turns to activate)
Inactive Fixitrode A (Heals allied targets, 2 turns to activate)
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
-Comms Tower Attack Team-
(None assigned)
-Elevator Landing-
(Mech-Op) x3
(Ironwood Sentinel) x2
(Stun Puppy) x4
-Elevator Landing Attack Team-
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1950/3000 HP -- [ KO Meter: |||||........... ] -- 0 Retribution (2/5)
DSN-001: 1452/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||||||||||||||.. ] -- [OVERCLOCK METER: ||||]
Nano: 924/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [..................] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 0/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"I will lead the assault on the elevator," said KV-103, "The locust shall nevermore plague our planet! FXZ-42, I welcome you to the strike force, for now we need to split into two teams, one offense the other defense, it is your call."
((I can't post much today, I'm typing this from my phone unfortunately.))
"Whew, from what I saw when I was scouting, it looks like we will have a hard time at the elevator. We could definitely use an extra Machinaut there!" said FXZ-42.
((Elevator assault))
((Edit: Realized that in my stats, FXZ-42 is listed under Liminori's name.))
"Not sure whether to claim the Terminal or go for elevators..."
(No idea where, between Terminal/Elevators)
((Unfortunately, I've gotta delay Machinauts one more day. I'll also likely have to delay it on either Monday or Tuesday, but should be on schedule the rest of the week.
Fortunately, this gives you more time to plan out this attack. Remember, one of the Machinauts will have to forgo attacking to use the Terminal.))
Final Attack Teams:
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
"All right, form up and move out."
As soon as the elevator attack force moves out, Thrynn is able to start the System Restore process- but, predictably enough, a Thaargan Patrol promptly shows up. "Shoot, bit faster than I expected... All right, Thrynn, you should be able to activate the defenses on the side monitor. Once they're active, you'll probably have some manual control over some of them. Everyone else on the tower, ready your weapons, because the Thaargan will be out in force."
At the elevator, the Thaargan are ready for you. Three Mech Operators stand behind a host of Constructs; thankfully you won't need to worry about any Gremlin captives, but be very wary of the power these Constructs possess!
Victory Conditions
=You've captured the Comm Tower!
=Secure the Access Elevator and restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL: [???] survives
-OPTIONAL: [???] survives
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Patrol A [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol B [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Scuttlebotserker A [A2|B10|R2] - 2400/2400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0 | 0 Rage
{Prisma Burst: 6 Acc, 8 SPD, 3x(500Nm/El) | Rage Capacitor: PIRACY FOR THE PIRATE KING! MIST FOR THE MIST ENGINES! Gains Rage when damaged, loses Rage over time | Fury Processing: Scuttlebotserkers gain 1 Accuracy and 1 Reflexes for every 600 Rage they gain}
Scuttlebotserker B [A2|B10|R2] - 2400/2400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0 | 0 Rage
{Prisma Burst: 6 Acc, 8 SPD, 3x(500Nm/El) | Rage Capacitor: PIRACY FOR THE PIRATE KING! MIST FOR THE MIST ENGINES! Gains Rage when damaged, loses Rage over time | Fury Processing: Scuttlebotserkers gain 1 Accuracy and 1 Reflexes for every 600 Rage they gain}
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret B (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret C (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret D (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret E (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 3 turns to activate)
Inactive Fixitrode A (Heals allied targets, 2 turns to activate)
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Elevator Landing-
Thaargan Mech-Operator A [A6|B4|R4] (Very High Universal CTR) - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Spanner: 7 Acc, 5 CSPD, 350/350/350 Nm/El (when used on allied Construct: 200/200/200 healing, +2 ACC) | Charged Multibolter: Charge Attack, 10 ACC, (6x180Ele)+(1x700Nrm) | Build Construct: Overcharge Attack, spawns two small Constructs or a Lumber}
Thaargan Mech-Operator B [A6|B4|R4] (Very High Universal CTR) - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Spanner: 7 Acc, 5 CSPD, 350/350/350 Nm/El (when used on allied Construct: 200/200/200 healing, +2 ACC) | Charged Multibolter: Charge Attack, 10 ACC, (6x180Ele)+(1x700Nrm) | Build Construct: Overcharge Attack, spawns two small Constructs or a Lumber}
Thaargan Mech-Operator C [A6|B4|R4] (Very High Universal CTR) - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Spanner: 7 Acc, 5 CSPD, 350/350/350 Nm/El (when used on allied Construct: 200/200/200 healing, +2 ACC) | Charged Multibolter: Charge Attack, 10 ACC, (6x180Ele)+(1x700Nrm) | Build Construct: Overcharge Attack, spawns two small Constructs or a Lumber}
Ironwood Sentinel Mk II A [A8|B10|R2] - 4000/4000 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Ironwood Axe: 8 Acc, 1 SPD, 850 Nrm, Good Chance of Strong Stun | Scorpion Counter: "Hit when its axe is up, it'll counter with a laser!" (When used, until its next move, Ironwood Sentinel automatically counters all attacks with an 8-ACC, 3-hit, 400 Elemental Damage laser) | Defensive Protocol: 25% chance to intercept all attacks aimed at Mech-Operators}
Ironwood Sentinel Mk II B [A8|B10|R2] - 4000/4000 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Ironwood Axe: 8 Acc, 1 SPD, 850 Nrm, Good Chance of Strong Stun | Scorpion Counter: "Hit when its axe is up, it'll counter with a laser!" (When used, until its next move, Ironwood Sentinel automatically counters all attacks with an 8-ACC, 3-hit, 400 Elemental Damage laser) | Defensive Protocol: 25% chance to intercept all attacks aimed at Mech-Operators}
Mk-III Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Mk-III Stun Puppy B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Mk-III Stun Puppy C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Mk-III Stun Puppy D [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1950/3000 HP -- [ KO Meter: |||||........... ] -- 0 Retribution (2/5)
DSN-001: 1452/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||||||||||||||.. ] -- [OVERCLOCK METER: ||||]
Nano: 924/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [..................] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 0/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"Target the operators!"
[Charge Halberd -> Ironwood Sentinel Mk II A]
"I'm on it!"
[Jump Attack w/ Striker >> Thaargan Mech-Op A]
((@Blue: Not yet.
Well, looks like today is the day I delay. I'll see you all tomorrow!)0
((@Blue: To elaborate, the Chronopacitor doesn't work with Jumps yet... but a higher-leveled version will.))
Comm Tower - Turn 1
Turn Order: 3,1,1,1,1,2,1,3,1
Patrol A: 8 + 3 = 11
Patrol B: 8 + 1 = 9
Scuttle A: 2 + 1 = 3 (to 5 on turn)
Scuttle B: 2 + 1 = 3
Mark: 3 + 1 = 4
ASSASSIN: 8 + 2 = 10
Matikclocker X: 7 + 1 = 8
Royal: 9 + 3 = 12
Thrynn: 9 + 1 = 10
Royal: Standard w/ Brandish -> Scuttlebotserker A
6 swings @ 6 ES -- 14,6,13,12,10,2. 1 hit! 333 damage.
"Punch holes in their brains! Fire! Fire!"
Patrol A: Airlock Buster -> Royal
1 shot @ 11 ES/7 BlS -- 2. Hit! 675 damage.
ASSASSIN: Standard w/ Beam Shamshir -> Scuttlebotserker A
6 swings @ 10 ES -- 4,5,8,10,4,15. 4 hits! 991 damage.
Scuttlebotserker A's Rage is building! Accuracy and Reflexes increased by +2!
(Auto-selected; no command issued)
Thrynn activates a Guard Turret with the terminal!
Friendly Stun Puppy A deployed.
Patrol A: Airlock Buster -> Mark
1 shot @ 11 ES/7 BlS -- 7. Blocked! Shield down! Mark's armor negated the remaining damage.
Matikclocker: Cryotech Alchemer -> Scuttlebotserker A
4 shots @ 9 ES -- 7,15,6,11. 2 hits! 420 damage. Frozen!
Ricochet 1 -> Patrol A @ 12 ES -- 10. Hit! 1 damage.
Ricochet 2 -> Scuttlebotserker B @ 9 ES -- 14. Missed!
Matikclocker's belt is gleaming!
"ERADICATE! ERADICATE! ERADICATE!"
Scuttlebotserker A: Prisma Burst -> Mark
Scuttlebotserker A is Frozen!
3 shots @ 1 ES -- 10,13,14. Missed!
Mark: Charge w/ MSR -> Scuttlebotserker B
Roll: 56. No Instacharge.
Scuttlebotserker B: Prisma Burst -> ASSASSIN
3 shots @ 6 ES/4 BlS -- 11,13,12. Missed!
"Lazy rots! Hurry it up, that Hound ain't gonna break itself!"
Reinforcements are trickling in!
----------------------
Elevator Landing - Turn 1
Turn Order: 1,2,2,2,3,2,2,2,3,3,1,1,2,2,2
Mech-Op A: 4 + 1 = 5
Mech-Op B: 4 + 2 = 6
Mech-Op C: 4 + 2 = 6
Sentinel A: 2 + 2 = 4
Sentinel B: 2 + 3 = 5
Stun Puppy A: 8 + 2 = 10
Stun Puppy B: 8 + 2 = 10
Stun Puppy C: 8 + 2 = 10
Stun Puppy D: 8 + 3 = 11 (14/100)
KV-103: 3 + 3 = 6
DSN-001: 7 + 1 + 1 ASI = 9
Ignem: 6 + 1 + 2 ASI = 9
D-07: 12 + 2 = 14
Nano2Nano: 9 + 2 = 11 (25/100)
FXZ-42: 10 + 2 = 12
D-07: Standard w/ Sealed Sword -> Mech-Op B
The Sentinels did not intercept the attack.
5 swings @ 12 ES -- 8,11,14,6,15. 3 hits! 1193 damage.
FXZ-42: Jump w/ Striker -> Mech-Op A
FXZ-42 leaps into the air!
Nano: Standard w/ Magna Lance -> Mech-Op B
The Sentinels did not intercept the attack.
4 throws @ 13 ES -- 10,15,8,7. 3 hits! 1105 damage. Mech-Op B is down!
"HOSTILE TARGET IN RANGE!"
Stun Puppy D: Fire -> KV-103
2 shots @ 14 ES/9 BlS -- 4,16. 1 hit! 375 damage. (There's a very low chance of this actually stunning KV-103 while he's in that Plate Armor.)
Ricochet 1 -> Nano @ 14 ES/12 BlS -- 9. 1 hit! 390 damage.
Stun Puppy A: Fire -> DSN-001
1 shot @ 15 ES/12 BlS -- 11. 1 hit! 380 damage.
Ricochet 1 -> D-07 @ 16 ES/15 BlS -- 15. Blocked! Shield down! 450 damage.
Stun Puppy B: Fire -> Ignem
1 shot @ 14 ES/10 BlS -- 14. Missed!
Stun Puppy C: Fire -> Ignem
1 shot @ 14 ES/10 BlS -- 9. Hit! 450 damage.
Ricochet 1 -> DSN-001 @ 15 ES/12 BlS -- 5. Hit! 380 damage.
DSN-001: Standard w/ Buster -> Mech-Op C
The Sentinels did not intercept the attack.
6 shots @ 12 ES -- 14,11,1,10,8,9. 5 hits! 1000 damage.
The overkill wasn't carried.
Ignem: Standard w/ Blaster -> Mech-Op C
The Sentinels did not intercept the attack.
6 shots @ 11 ES -- 8,11,3,9,8,3. 5 hits! 1175 damage. Down!
KV-103: Charge w/ Halberd -> Sentinel A
Roll: 25. No Instacharge.
"Thought somethin' stank around here..."
Mech-Op A: Build Construct
Roll: 91. No Instacharge.
Sentinel B: Scorpion Counter
Sentinel B raises its arm! Do not attack it now!
Sentinel A: Scorpion Counter
Sentinel A raises its arm! Do not attack it now!
----
"All right, reports from the Geonids are that the Depth 2 Elevator's back on. Now we'll need the mapping nodes on, as well as the outer guard bots..."
The assault on the Comm Tower has only just begun. A few more hostiles will arrive each turn. Should Thrynn deploy more turrets, or start activating some of the more defensive mechanisms?
The attack on the elevator is going... better than it could have. The Gun Puppies' blasters present a prominent threat, but the Mech-Op could also be problematic if he's allowed to build another set of Constructs. On the other hand, attacking the Mech-Op runs the risk of being intercepted by an Ironwood Sentinel with an active counterattack... Make your decisions carefully.
Victory Conditions
=You've captured the Comm Tower!
=Secure the Access Elevator and restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL: [???] survives
-OPTIONAL: [???] survives
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
-Pending Effects-
Mark: Charge w/ MSR -> Scuttlebotserker B
FXZ-42: Jump w/ Striker -> Mech-Op A
KV-103: Charge w/ Halberd -> Sentinel A
Mech-Op A: Build Construct (2 turns left)
-Buffs and Debuffs-
Scuttlebotserker A: Moderate Freeze (2 turns remain)
Sentinel A: Scorpion Counter (Countering all attacks until its next turn!)
Sentinel B: Scorpion Counter (Countering all attacks until its next turn!)
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Patrol A [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol B [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Scuttlebotserker A [A2|B10|R2] - 656/2400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0 | 1744 Rage (+2 Acc/Ref!)
{Prisma Burst: 6 Acc, 8 SPD, 3x(500Nm/El) | Rage Capacitor: PIRACY FOR THE PIRATE KING! MIST FOR THE MIST ENGINES! Gains Rage when damaged, loses Rage over time | Fury Processing: Scuttlebotserkers gain 1 Accuracy and 1 Reflexes for every 600 Rage they gain}
Scuttlebotserker B [A2|B10|R2] - 2400/2400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0 | 0 Rage
{Prisma Burst: 6 Acc, 8 SPD, 3x(500Nm/El) | Rage Capacitor: PIRACY FOR THE PIRATE KING! MIST FOR THE MIST ENGINES! Gains Rage when damaged, loses Rage over time | Fury Processing: Scuttlebotserkers gain 1 Accuracy and 1 Reflexes for every 600 Rage they gain}
Thaargan Jet Gunner A [A7|B5|R6] - 1600/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
Thaargan Jet Gunner B [A7|B5|R6] - 1600/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (ACTIVE)
Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret B (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret C (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret D (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret E (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 3 turns to activate)
Inactive Fixitrode A (Heals allied targets, 2 turns to activate)
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Elevator Landing-
Thaargan Mech-Operator A [A6|B4|R4] (Very High Universal CTR) - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Spanner: 7 Acc, 5 CSPD, 350/350/350 Nm/El (when used on allied Construct: 200/200/200 healing, +2 ACC) | Charged Multibolter: Charge Attack, 10 ACC, (6x180Ele)+(1x700Nrm) | Build Construct: Overcharge Attack, spawns two small Constructs or a Lumber}
Thaargan Mech-Operator B down! (-498)
Thaargan Mech-Operator C down! (-375)
Ironwood Sentinel Mk II A [A8|B10|R2] - 4000/4000 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Ironwood Axe: 8 Acc, 1 SPD, 850 Nrm, Good Chance of Strong Stun | Scorpion Counter: "Hit when its axe is up, it'll counter with a laser!" (When used, until its next move, Ironwood Sentinel automatically counters all attacks with an 8-ACC, 3-hit, 400 Elemental Damage laser) | Defensive Protocol: 25% chance to intercept all attacks aimed at Mech-Operators}
Ironwood Sentinel Mk II B [A8|B10|R2] - 4000/4000 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Ironwood Axe: 8 Acc, 1 SPD, 850 Nrm, Good Chance of Strong Stun | Scorpion Counter: "Hit when its axe is up, it'll counter with a laser!" (When used, until its next move, Ironwood Sentinel automatically counters all attacks with an 8-ACC, 3-hit, 400 Elemental Damage laser) | Defensive Protocol: 25% chance to intercept all attacks aimed at Mech-Operators}
Mk-III Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Mk-III Stun Puppy B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Mk-III Stun Puppy C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Mk-III Stun Puppy D [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1575/3000 HP -- [ KO Meter: ||||||.......... ] -- 375 Retribution (2/5)
DSN-001: 1072/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 1550/2000 HP -- 0 BP (+2)
D-07: 1550/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 534/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1325/2000 HP -- KO METER: [||................] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 0/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 0/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"Hmm... looks like I brought along a Variant Ticket with me. See if I can use it on my Striker in midair! Down you go, Mech-Op A!"
[If possible, use 1 Variant Ticket on Striker, then release Jump Attack with Striker on Mech-Op A]
"Avoid the Sentinel's riposte!"
[Unleash halberd charge -> Mk-III Stun Puppy A ]
((Aaaaand another delay crept up on us. Again, sorry about all these, and I'll see you all tomorrow!))
((@Blue-Knife: That is a really cool idea and the variant ticket is going to be applied.))
Comm Tower - Turn 1
Turn Order: 2,1,2,1,2,2,3,1,3,1,2,3
Patrol A: 8 + 2 = 10
Patrol B: 8 + 1 = 9
Scuttle A: 4 + 2 = 6
Scuttle B: 2 + 1 = 3 (up to 6 on turn)
Jet Gunner A: 6 + 2 = 8 (21/100)
Jet Gunner B: 6 + 2 = 8 (18/100)
Turret A: 8 + 3 = 11
Mark: 3 + 1 + 3 CTR = 7
ASSASSIN: 8 + 3 = 11
Matikclocker X: 7 + 1 = 8 (75/100)
Royal: 9 + 2 = 11
Thrynn: 9 + 3 = 12
Thrynn activates a Guard Turret with the terminal!
Friendly Stun Puppy B deployed.
Royal: Standard w/ Brandish -> Scuttlebotserker A
Scuttlebotserker A is Frozen!
6 swings @ 16 ES -- 7,9,2,14,3,1. 6 hits! 1758 damage. Scuttlebotserker A is down!
"COMMENCING INITIAL VOLLEY."
Turret A: Kinetech Shot -> Jet Gunner A
2 shots -> Jet Gunner A @ 16 ES -- 12,16. 1 hit! 430 damage.
Ricochet 1 -> Patrol A @ 16 ES -- 5. 1 hit! 430 damage.
ASSASSIN: Standard w/ Beam Shamshir -> Scuttlebotserker B
8 swings @ 10 ES -- 4,12,5,4,7,9,12,4. 6 hits! 1519 damage.
Scuttlebotserker B's Rage is building! Accuracy and Reflexes increased by +2!
Patrol A: Airlock Buster -> Mark
1 shot @ 11 ES/7 BlS -- 14. Missed!
Patrol B: Airlock Buster -> ASSASSIN
1 shot @ 12 ES/10 BlS -- 12. Missed!
Matikclocker: Cryotech Alchemer -> Scuttlebotserker B
4 shots @ 9 ES -- 11,2,8,8. 3 hits! 630 damage. Frozen!
Ricochet 1 -> Patrol B @ 12 ES -- 11. Hit! 1 damage.
Ricochet 2 -> Patrol B @ 12 ES -- 6. Hit! 1 damage.
Ricochet 3 -> Jet Gunner B @ 12 ES -- 15. Missed!
Matikclocker's belt is gleaming!
"Useless rots! THIS is how you shoot a gun!"
Jet Sniper A: Pinpoint Rifles -> Matik
1 shot @ 11 ES/6 BlS -- 7. Blocked!
Jet Sniper B: Pinpoint Rifles -> Matik
1 shot @ 11 ES/6 BlS -- 7. Blocked! Shield down! 75 damage.
Mark: Fire Charge w/ MSR -> Jet Gunner B
1 shot @ 16 ES -- 8. Hit! MEATSHOT! 1463 damage.
"DESTROY! DESTROY!"
Scuttlebotserker B: Prisma Burst -> Mark
Scuttlebotserker B is Frozen!
3 shots @ 1 ES -- 11,7,11. Missed!
"ATTACK SEQUENCE INITIATED."
Reinforcements are trickling in!
----------------------
Elevator Landing - Turn 2
FXZ-42 applies a Variant Ticket to his Striker!
Unique Variant Acquired: Damage Medium!
Turn Order: 1,2,3,1,2,2,3,3,3,3,3,3,3 (Ladies and gentlemen, the most 3s in a row you'll ever see)
Mech-Op A: 4 + 1 = 5
Sentinel A: 2 + 2 = 4
Sentinel B: 2 + 3 = 5
Stun Puppy A: 8 + 1 = 9
Stun Puppy B: 8 + 2 = 10
Stun Puppy C: 8 + 2 = 10
Stun Puppy D: 8 + 3 = 11 (38/100)
KV-103: 3 + 3 + 1 CTR = 7
DSN-001: 7 + 3 + 1 ASI = 11 (50/100)
Ignem: 6 + 3 + 2 ASI = 11 (99/100)
D-07: 12 + 3 = 15
Nano2Nano: 9 + 3 = 12
FXZ-42: 10 + 3 = 13
D-07: Standard w/ Sealed Sword -> Stun Puppy A
8 swings @ 15 ES -- 7,3,7,11,8,11,10,15. 7 hits! 2647 damage. Stun Puppy A is down!
FXZ-42: Finish Jump w/ Striker -> Mech-Op A
15 swings condensed into one! (Wow!)
1 blow @ 11 ES -- 8. 1 hit! 4125 damage. Mech-Op A is way beyond down!
Nano: Standard w/ Faeflare -> Stun Puppy B
->Stun Puppy B: 4 bombs @ 13 ES -- 11,11,8,8. 4 hits! 1200 damage. Stun Puppy B was targeted by four Faiserbeams!
->Stun Puppy C: 1 bomb @ 13 ES -- 8. Hit! 300 damage. Stun Puppy C was targeted by a Faiserbeam!
->Stun Puppy D: 2 bombs @ 13 ES -- 13,11. 1 Hit! 300 damage. Stun Puppy D was targeted by a Faiserbeam!
DSN-001: Standard w/ Buster -> Stun Puppy D
8 shots @ 14 ES -- 1,15,16,13,9,9,3,4. 6 hits! 870 damage.
Ignem: Standard w/ Prisma Scope -> Stun Puppy D
10 shots @ 13 ES -- 1,11,1,4,3,3,2,15,6,15. 8 hits! 1152 damage. Down!
"RETAIN ORIGINAL TARGETS!"
Stun Puppy B: Fire -> Ignem
1 shot @ 14 ES/10 BlS -- 2. Hit! 450 damage.
Ricochet 1 -> FXZ-42 @ 15 ES/12 BlS -- 3. Hit! 380 damage.
Stun Puppy C: Fire -> Ignem
1 shot @ 14 ES/10 BlS -- 7. Hit! 450 damage.
Ricochet 1 -> Nano @ 16 ES/14 BlS -- 16. Missed!
KV-103: Fire Charge w/ Halberd -> Stun Puppy C
2 hits @ 16 ES -- 12,14. 2 hits!
"WARNING: ADMINISTRATORS TERMINATED. SYNC PROTOCOL ENABLED."
Sentinel B: Axe -> D-07
1 strike @ 16 ES/15 BlS -- 2. Hit! 705 damage.
Sentinel A: Axe -> D-07
1 strike @ 16 ES/15 BlS -- 10. Hit! 705 damage.
----
"Good going, team. We've almost got the elevator. Comm tower team, keep an eye on that Mecha Knight Captain, it's got some serious firepower. Elevator team, ignore the Gun Puppy- it's about to go down from the next Faeflare blast, so focus fire on the Sentinels."
Victory Conditions
=You've captured the Comm Tower!
=Secure the Access Elevator and restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL: [???] survives
-OPTIONAL: [???] survives
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
-Pending Effects-
KV-103: Charge w/ Halberd -> Sentinel A
4 Quick Faiserbeams -> Stun Puppy B (300DPT, Nano)
1 Quick Faiserbeam -> Stun Puppy C (300DPT, Nano)
1 Quick Faiserbeam -> Stun Puppy D (300DPT, Nano)
-Buffs and Debuffs-
Scuttlebotserker B: Moderate Freeze (2 turns remain)
Sentinel A: Scorpion Counter (Countering all attacks until its next turn!)
Sentinel B: Scorpion Counter (Countering all attacks until its next turn!)
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Patrol A [A6|B4|R8] - 1369/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol B [A6|B4|R8] - 1799/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Scuttlebotserker A down! (-1102)
Scuttlebotserker B [A2|B10|R2] - 251/2400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0 | 0 Rage
{Prisma Burst: 6 Acc, 8 SPD, 3x(500Nm/El) | Rage Capacitor: PIRACY FOR THE PIRATE KING! MIST FOR THE MIST ENGINES! Gains Rage when damaged, loses Rage over time | Fury Processing: Scuttlebotserkers gain 1 Accuracy and 1 Reflexes for every 600 Rage they gain}
Thaargan Jet Gunner A [A7|B5|R6] - 1170/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
Thaargan Jet Gunner B [A7|B5|R6] - 137/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
Mecha Knight Captain [A8|B6|R6] - 2400/2400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Bion Pistol: 8 ACC, 4 ROF, 650 El, Fair Chance of Moderate Shock | Venotech Gunblade: Charge Attack, 850 Nrm + 500 El/Sh (longrange), may select a different target for each attack, Good Chance of Strong Poison}
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (ACTIVE)
Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret B (ACTIVE)
Stun Puppy B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret C (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret D (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret E (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 3 turns to activate)
Inactive Fixitrode A (Heals allied targets, 2 turns to activate)
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Elevator Landing-
Thaargan Mech-Operator A down! (-2325)
Thaargan Mech-Operator B down! (-498)
Thaargan Mech-Operator C down! (-375)
Ironwood Sentinel Mk II A [A8|B10|R2] - 4000/4000 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Ironwood Axe: 8 Acc, 1 SPD, 850 Nrm, Good Chance of Strong Stun | Scorpion Counter: "Hit when its axe is up, it'll counter with a laser!" (When used, until its next move, Ironwood Sentinel automatically counters all attacks with an 8-ACC, 3-hit, 400 Elemental Damage laser) | Defensive Protocol: 25% chance to intercept all attacks aimed at Mech-Operators}
Ironwood Sentinel Mk II B [A8|B10|R2] - 4000/4000 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Ironwood Axe: 8 Acc, 1 SPD, 850 Nrm, Good Chance of Strong Stun | Scorpion Counter: "Hit when its axe is up, it'll counter with a laser!" (When used, until its next move, Ironwood Sentinel automatically counters all attacks with an 8-ACC, 3-hit, 400 Elemental Damage laser) | Defensive Protocol: 25% chance to intercept all attacks aimed at Mech-Operators}
Mk-III Stun Puppy A down! (-647)
Mk-III Stun Puppy B [A10|B0|R8(Turret)] - 800/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Mk-III Stun Puppy C down! (-215)
Mk-III Stun Puppy D down! (-352)
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1575/3000 HP -- [ KO Meter: ||||||||........ ] -- 0 Retribution (2/5)
DSN-001: 1072/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 650/2000 HP -- 0 BP (+2)
D-07: 140/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1175/1250 HP -- KO METER: [ |||||||||||||||||| ] -- [OVERCLOCK METER: ||||]
Nano: 534/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1325/2000 HP -- KO METER: [||||||||..........] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
FXZ-42: 2000/2000 HP
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 150/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 0/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 0/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
FXZ-42: 750/750 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
FINAL ATTACK FORCES:
Watchtower Attack Force: DSN-001, D-07, Matikclocker
Undead Ambush Attack Force: KV-103, Mark, Nano, Thrynn
Mist Storage Attack Force: LV-909, ASSASSIN, Royal
----
DSN-001, D-07, and Matikclocker carefully approach the tower, hiding behind cover to evade the patrols' sight. With no other guard patrols in the area, you easily climb the watchtower. Its crude construction is placed in just the right area to spot any slaves trying to escape- but like many similar watchtowers, it's woefully unprepared against invaders. Machinaut scouts know this, and that's what your side's plan takes advantage of.
As soon as the watchtower attack force is within range of the guards, the other teams get the signal. It's KV-103's signal to lead the charge against the Undead menace, and LV-909's signal to hit the supplies like a ton of bricks. The time is right. Attack!
Victory Conditions
=Fight!
-OPTIONAL: Successfully evacuate the slaves, by subduing the Watchtower without an alarm raising and destroying the Drouls (Reward: Extra Materials)
-OPTIONAL: Destroy Mist Canisters (Reward: 1 Mod Calibrator/Canisters)
Attack Plan
Watchtower Attack Force: DSN-001, D-07, Matikclocker
Undead Ambush Attack Force: KV-103, Mark, Nano, Thrynn
Mist Storage Attack Force: LV-909, ASSASSIN, Royal
-Pending Effects-
-Buffs and Debuffs-
All Machinauts: ELEMENT OF SURPRISE (You may attack with a Charge or Overcharge attack at will)
-Field Effects-
-Loot-
--
-Watchtower (ENEMY)-
Thaargan Patrol A [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 0
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol B [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 3
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
This enemy is in control of the Alarm Siren!
Thaargan Patrol C [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol D [A6|B4|R8] - 1800/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Tank Sniper A [A10|B4|R4] - 1650/1650 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Heavy Buster Rifle: 10 ACC, 1 ROF, 1x650 Ele, 30% chance to critical for double damage}
Thaargan Tank Sniper B [A10|B4|R4] - 1650/1650 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 1
{Heavy Buster Rifle: 10 ACC, 1 ROF, 1x650 Ele, 30% chance to critical for double damage}
Alarm Siren [A0|B0|R0] - Vehicle 10000/10000 -- Row 3 - Occupied by: Thaargan Patrol B
{Alarm: When controlled by a Thaargan, it can be used to raise the alarm! If the alarm's raised, reinforcements trickle in, and you'll be forced to run, failing an optional objective. | Capturable: The Alarm Siren is occupied by a single unit. If its operator is killed, their killer gains control of the Siren. This is how you'll prevent Thaargan from activating the Siren.}
Watchtower Attack Force:
DSN-001, D-07, Matikclocker
-Undead Ambush (ENEMY)-
Battlescarred Droul A [A6|B4|R8] - 1800/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Battlescarred Droul B [A6|B4|R8] - 1800/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Battlescarred Droul C [A6|B4|R8] - 1800/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Battlescarred Droul D [A6|B4|R8] - 1800/1800 HP | 400 Nrm | 400 Prc | 0 Ele | 1600 Shd | Row 0
{Vile Swipe: 6 Acc, 10 Spd, 500 Nm/Sh, Good Chance of Moderate Poison | Foul Breath: 10 Acc, No Damage, Good Chance of Strong Poison (up to 6) | Leap: 8 Acc, 1 attack, on hit: Launch 1d3 Vile Swipes with +5 Accuracy}
Hurkat A [A6|B3|R8] - 1500/1500 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 1
{Poison Fang: 7 ACC, 5 SPD, 400 Nm/Sh, Good Chance of Moderate Poison | Poison Bolt: 6 ACC, 1 ROF, 1x(3x275 Shd), Fair Chance of Moderate Poison}
Hurkat B [A6|B3|R8] - 1500/1500 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 1
{Poison Fang: 7 ACC, 5 SPD, 400 Nm/Sh, Good Chance of Moderate Poison | Poison Bolt: 6 ACC, 1 ROF, 1x(3x275 Shd), Fair Chance of Moderate Poison}
Undead Ambush Attack Force:
KV-103, Mark, Nano, Thrynn
-Mist Storage (ENEMY)-
Mk-III Gun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Gigalux Prismatech Blast: 8 ACC, 5 ROF, 2x525 Ele, Shots ricochet once}
Mk-III Gun Puppy B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Gigalux Prismatech Blast: 8 ACC, 5 ROF, 2x525 Ele, Shots ricochet once}
Armored Mist Canister A [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister B [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister C [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister D [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister E [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Mist Storage Attack Force:
LV-909, ASSASSIN, Royal
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: ................ ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||....... ] -- [OVERCLOCK METER: ||||]
Nano: 3000/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [|.................] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
Idle (Ch. 2)- see this post to craft three-star gear and return to the game if your username is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****