((OOC: As an aside note, Ignem's new design was meant to invoke the image of royalty and angels, as a sort-of design-wise contrast to KV-103. I guess some interesting duality might be going on here.))
Machinauts: Far Side of Cradle - A stat-based RP
You hear a loud siren start blaring from Viduur's location, and IS-139P says over comms, "All righty, Nautilus! Those Mech-Operators are toast! Who's next up on the barbecue?"
"139, how are the Gremlins up on the tower?"
"Oh, they're fine. But Viduur is getting REALLY steamed!"
"Understood. Hurry down to the eastern Gremlin force before the Thaargan get any ideas. Tovin, keep Targoth standing while I go for Viduur..."
----
"Bah! Well... that was a huge waste of resources." Viduur shouts, "Retreat! Cut our losses!"
----
"Curses!" Nautilus says over comms, "Viduur's retreating too fast, and he's using his constructs to keep Targoth busy. I'll cover the western Gremlin force. Advance force, I want you to assist-"
"Nautilus!" The Scorcher responds, "Gunhound spotted remote-deploying behind the fortifications! It's aimed... No, not there!"
"...No! Change of plans. Advance force, take out that Gunhound, immediately!"
That's you. But what's so bad about this particular Gunhound that Nautilus is starting to worry?
The Scorcher operates the door, and the two Demos' well timed Breaching Explosives eliminate a few Erasers that were in the way. "Go! Go! Go!"
As you run toward the comm coordinates the Scorcher is frantically sending your way, you spot the Gunhound, obscured behind the fortifications. Its side weapons and a host of nasty-looking turrets are covering its back, while its main cannon is aimed slightly upward, and toward the Autowall...
KABOOM! The Gunhound fires a rapid series of missiles over the fortifications, and the Autowall's guns spring to life. But the AA guns have been damaged by previous assaults and the missiles are too quick; of the twenty missiles fired, at least four or five of them make it over the wall and straight into the Refuge!
Smoke begins rising from inside the Refuge... You can't let that thing fire again! The Gunhound's missile launcher is pretty heavily connected to its main chassis, so if attack it, you'll delay its firing sequence- but you'll also leave its turrets time to shoot at you. Prioritize your targets carefully...
Victory Conditions
=Destroy the Gunhound!
-OPTIONAL: Prevent the Gunhound from firing any more missiles into the Refuge! [Reward: Three 3* Trinket Recipes]
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-4 FlyShufflebots/2 Strikebots/4 Slag Walkers/4 Pepperkats/Lumber + 3x [3* Trinket Recipe]
-4 Pulverizers/2 Jet Demos/2 Jet Gunners/2 Lumbers/4 Mech-Ops/6 Erasers
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 2368/3000 HP -- [ KO Meter: .................. ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 1277 Retribution (2/5)
Ignem: 1490/2000 HP -- 0 BP (+2)
D-07: 242/2000 HP -- 0 BP
ASSASSIN: 1490/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||.............. ] -- [OVERCLOCK METER: ||||]
Nano: 3000/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Viduur's Parting Gift (ENEMY)-
Vulture's Spite [A8|B6|R6(Turret)] - 24000/24000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Multipart: All weapons are used every turn and can be individually targeted when attacking Vulture's Spite; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Rocket Battery L1 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [4000/4000]
]-Rocket Battery L2 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [4000/4000]
]-Rocket Battery R1 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [4000/4000]
]-Rocket Battery R2 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [4000/4000]
[!!!!!] Firing Sequence (Will gain 10000 charge on a Firing Sequence each time it moves, any damage lowers the charge, at 15000 charge: Fires missiles into the Refuge...)
--FIRING SEQUENCE: 0/15000--
Mk-III Sparky A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Mk-III Sparky B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Mk-III Sparky C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Mk-III Sparky D [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Hellpuppy A [A8|B0|R6(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Darkfire Cannon: 7 ACC, 500 El/Sh (up to 4, Good Chance of Strong Fire, Fair Chance of Moderate Curse)}
Hellpuppy B [A8|B0|R6(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Darkfire Cannon: 7 ACC, 500 El/Sh (up to 4, Good Chance of Strong Fire, Fair Chance of Moderate Curse)}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
"Another gun hound? How did the xenos got their hands on such a holy machine? " KV-103 commented, "The hooded man must be working with these pirates... I am not going to stand here and see the people I sworn to protect die in vain, machinauts, the gun hound must fall."
[Charge capcitant energy halberd -> Hellpuppy B]
I gasped in shock from seeing the attack on the refuge, before turning towards the Gunhound in anger. "Viduur, how dare you! Yyy-YOU WILL PAY FOR THIS!
" I shouted, whipping out my trusty Overclocked Light Scope.
[Overclocked Light Scope: Charge: Vulture's Spite]
((OOC: I feel that this fits the current fight well. That's just my two Credits, however.))
Turn Order: 1,1,2,2,1,3,2,2,1,3,2,1,1,3,3,1,2
Vulture's Spite: 6 + 1 = 7
Sparky A: 8 + 1 = 9 (13/100)
Sparky B: 8 + 2 = 10 (66/100)
Sparky C: 8 + 2 = 10 (29/100)
Sparky D: 8 + 1 = 9 (32/100)
Hellpuppy A: 6 + 3 = 9
Hellpuppy B: 6 + 2 = 8
KV-103: 3 + 2 = 5
DSN-001: 7 + 1 = 8
Mark: 3 + 3 = 6
Ignem: 6 + 2 = 8
D-07: 12 + 1 = 13
ASSASSIN: 8 + 1 = 9 (34/100)
Matikclocker X: 7 + 3 = 10 (32/100)
Royal: 9 + 3 = 12
Nano2Nano: 9 + 1 = 10 (11/100)
Thrynn: 9 + 2 = 11
D-07: Standard w/ Slash -> Vulture's Spite [Rocket Battery L1]
10 swings @ 11 ES -- 11,8,6,13,11,4,4,12,5,12. 5 hits! 1407 damage.
--HOSTILE UNITS SPOTTED -- RETALIATING--
Royal: Standard w/ Brandish -> Hellpuppy A
6 swings @ 11 ES -- 2,1,4,9,5,10. 6 hits! The Boxer Belt bolstered the attack! 2415 damage. Hellpuppy A is down!
Royal's Multiburst Brandish gleams! Finishing Move ready!
Thrynn: Standard w/ Firotech -> Vulture's Spite [Rocket Battery L2]
4 shots @ 12 ES -- 6,6,5,2. 4 hits! 508 damage. Rocket Battery L2 catches Fire!
--WARNING - FIRE HAZARD--
Fire spreads to Rocket Battery R2!
--FLANK TURRETS ONLINE - LOADING FOCUS PROGRAM; SPREAD FIRE DURING LOAD TIME--
Sparky B: Voltech Blast -> KV-103
2 shots -> KV-103 @ 14 ES/9 BlS -- 6,2. 2 hits! 750 damage.
Shot 1 Ricochet 1 -> Ignem @ 14 ES/9 BlS -- 16. Missed!
Shot 2 Ricochet 1 -> Nano @ 16 ES/14 BlS -- 5. Hit! 390 damage.
Matikclocker X: Standard w/ Cryotech -> Sparky A
4 shots -> Sparky A @ 14 ES -- 11,9,13,13. 4 hits! 840 damage. Sparky A was Frozen!
2 shots -> Sparky B @ 14 ES -- 9,10. 2 hits! 420 damage. Sparky B was Frozen!
1 shot -> Sparky C @ 14 ES -- 15. Missed!
1 shot -> Sparky D @ 14 ES -- 6. Hit! 210 damage. Sparky D was Frozen!
Sparky C: Voltech Blast -> ASSASSIN
2 shots -> ASSASSIN @ 16 ES/14 BlS -- 3,12. 2 hits! 900 damage.
1 Internal Ricochet -- Blocked!
Shot 1 Ricochet 1 -> D-07 @ 16 ES/15 BlS -- 2. Hit! 450 damage. D-07 is down!
Nano: Standard w/ Faeflare -> Vulture's Spite [Rocket Battery R1]
4 bombs thrown!
4 -> Vulture's Spite [Battery R1] @ 10 ES -- 8,7,6,2. 4 hits! 1200 damage. Battery R1 was targeted by 4 Quick Faiserbeams!
1 -> Vulture's Spite [Battery L1] @ 10 ES -- 16. Missed!
1 -> Vulture's Spite [Battery L2] @ 10 ES -- 11. Missed!
ASSASSIN: Standard w/ Beam Shamshir -> Hellpuppy B
8 swings @ 15 ES -- 9,8,3,10,6,3,10,7. 8 hits! The Tome of Retribution bolstered the attack! 2188 damage. Hellpuppy B down!
Sparky A is Frozen!
Sparky A: Voltech Blast -> Nano
2 shots @ 1 ES -- 4,12. Missed!
Sparky D is Frozen!
Sparky D: Voltech Blast -> Thrynn
2 shots @ 1 ES -- 12,10. Missed!
DSN-001: Standard w/ E-Saber -> Vulture's Spite [Rocket Battery L1]
6 swings @ 10 ES -- 14,3,12,9,3,11. 3 hits! 400 damage.
Ignem: Charge w/ Scope -> Vulture's Spite [Rocket Battery L1]
Roll: 80. No Instacharge.
Vulture's Spite is damaged by Fire.
--SIDE GUNS ARMED - RETALIATING--
Rocket Battery L1: Fire -> Nano
2 shots!
2 -> Nano @ 13 ES/11 BlS -- 6,4. 2 hits! 650 damage.
1 -> DSN-001 @ 12 ES/9 BlS -- 11. Blocked!
1 -> Mark @ 12 ES/8 BlS -- 8. Blocked!
1 -> Thrynn @ 14 ES/12 BlS -- 6. Hit! 350 damage.
Rocket Battery L2: Fire -> Nano
2 shots!
2 -> Nano @ 13 ES/11 BlS -- 2,13. 1 hit! 325 damage. Nano2Nano catches Fire!
1 -> Thrynn @ 14 ES/12 BlS -- 8. Hit! 350 damage.
Rocket Battery R1: Fire -> Nano
2 shots!
2 -> Nano @ 13 ES/11 BlS -- 4,11. 1 hit/1 blocked! Shield Down! 650 damage.
2 -> DSN-001 @ 12 ES/9 BlS -- 7,7. 2 hits! 620 damage.
2 -> ASSASSIN @ 13 ES/11 BlS -- 13,9. 1 hit! 305 damage. ASSASSIN is down!
1 -> Royal @ 12 ES/8 BlS -- 2,16. 1 hit! 350 damage.
Rocket Battery R2: Fire -> Royal
2 shots!
2 -> Royal @ 12 ES/8 BlS -- 8,10. 2 blocked! Shield Down! 350 damage.
--INITIATING FIRING SEQUENCE 2--
Vulture's Spite reverts 4115 Firing Sequence damage!
Vulture's Spite charges Firing Sequence to 5885/15000!
Mark: Charge w/ MSR -> Vulture's Spite [Rocket Battery R1]
Roll: 13. INSTACHARGE! The Tome of Retribution bolstered the attack! 1243 damage.
KV-103: Charge w/ Halberd -> Sparky C
Roll: 36. No Instacharge.
---
"This is Nautilus. I'm trying to patch comms with the Refuge. Fire looks like it's working pretty well, keep at it!"
"We've got you a live feed from the Gunhound's console! Maybe that'll help you plan your attack!"
You've got a BIT of a time crunch, so if you're willing to spend some of your resources, you could have D-07 and ASSASSIN revive themselves with a Spark of Life. Choose your targets carefully, and pay attention to the status effects you've inflicted!
Victory Conditions
=Destroy the Gunhound!
-OPTIONAL: Prevent the Gunhound from firing any more missiles into the Refuge! [Reward: Three 3* Trinket Recipes]
-Pending Effects-
Ignem: Charge w/ Scope -> Vulture's Spite [Rocket Battery L1]
KV-103: Charge w/ Halberd -> Sparky C
-Buffs and Debuffs-
D-07 is down!
ASSASSIN is down!
Downed Machinauts can be revived with half another Machinaut's health, or revive themselves with a Spark of Life.
Nano2Nano: Strong Fire (4 turns remain, 225 DPT)
Sparky A: Moderate Freeze (2 turns remain)
Sparky B: Moderate Freeze (3 turns remain)
Sparky D: Moderate Freeze (2 turns remain)
Vulture's Spite (Rocket Battery L2): Moderate Fire (2 turns remain, 150 DPT)
Vulture's Spite (Rocket Battery R2): Moderate Fire (2 turns remain, 150 DPT)
-Field Effects-
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-4 FlyShufflebots/2 Strikebots/4 Slag Walkers/4 Pepperkats/Lumber + 3x [3* Trinket Recipe]
-4 Pulverizers/2 Jet Demos/2 Jet Gunners/2 Lumbers/4 Mech-Ops/6 Erasers
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1618/3000 HP -- [ KO Meter: .................. ] -- 0 Retribution (2/5)
DSN-001: 1380/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 455 Retribution (2/5)
Ignem: 1100/2000 HP -- 0 BP (+2)
D-07: DOWN/2000 HP -- 0 BP
ASSASSIN: DOWN/2000 HP -- 1605 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||.............. ] -- [OVERCLOCK METER: ||||]
Nano: 1375/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1650/2000 HP -- KO METER: [..................] -- 0 BP
Thrynn: 1300/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 225/750 (Nm 300|Spcl 150)
Mark: 262/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 0/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 0/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Viduur's Parting Gift (ENEMY)-
Vulture's Spite [A8|B6|R6(Turret)] - 20185/24000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Multipart: All weapons are used every turn and can be individually targeted when attacking Vulture's Spite; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Rocket Battery L1 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [2193/4000]
]-Rocket Battery L2 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [3342/4000]
]-Rocket Battery R1 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [1557/4000]
]-Rocket Battery R2 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [3850/4000]
[!!!!!] Firing Sequence (Will gain 10000 charge on a Firing Sequence each time it moves, any damage lowers the charge, at 15000 charge: Fires missiles into the Refuge...)
--FIRING SEQUENCE: 4642/15000--
Mk-III Sparky A [A10|B0|R8(Turret)] - 1160/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Mk-III Sparky B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Mk-III Sparky C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Mk-III Sparky D [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Hellpuppy A down! (-415)
Hellpuppy B down! (-166)
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
"Mark 30," KV-103 ordered, "Since you are still at full health, revive Ditto. We will need all the fire power we can muster if we want to silence the gun hound."
[Unleash Halberd charge -> Vulture's spite]
"Do NOT let the rockets rock the Refuge up!"
(Attack Rocket Battery R1 with Alchemer Mk2)
[()*09809CG=harge809Attack0-90SparkyA01]
((OOC: @Orosia Here is the fully colored version of LV-909.))
((OOC: I left a comment there. Great work. As an aside note, RNG is being mean and not letting me have the last parts I need of Equinox.))
"Does anyone know what's happening to Thrynn? He seems to be glitching out horribly." I said, worried about G-54's condition.
[Overclocked Light Scope: Charge Attack: Rocket Battery L1]
((BTW, the link glitched out, so here's a fixed version.))
((I am unfortunately going to be unable to post tonight due to extenuating circumstances. I'll see you all tomorrow!))
Turn Order: 2,3,1,1,2,1,3,3,2,3,3,1,3
Vulture's Spite: 6 + 2 = 8
Sparky A: 8 + 3 = 11 (48/100)
Sparky B: 8 + 1 = 9 (55/100)
Sparky C: 8 + 1 = 9 (21/100)
Sparky D: 8 + 2 = 10 (41/100)
KV-103: 3 + 1 = 4
DSN-001: 7 + 3 + 1 ASI = 11 (4/100)
Mark: 3 + 3 = 6
Ignem: 6 + 2 + 1 CTR = 9 (50/100)
Matikclocker X: 7 + 3 = 10 (4/100)
Royal: 9 + 3 = 12
Nano2Nano: 9 + 1 = 10 (97/100)
Thrynn: 9 + 3 = 12
Royal: Standard w/ Brandish -> Sparky C (This is a better target for Royal; Royal's got a fairly low Accuracy
6 swings @ 11 ES -- 15,11,14,9,8,9. 3 hits! 879 damage.
Thrynn: Standard w/ Firotech -> Vulture's Spite [Rocket Battery L1]
4 shots @ 12 ES -- 11,1,15,8. 3 hits! 381 damage. Rocket Battery L1 catches Fire!
--WARNING - FIRE HAZARD--
Fire spreads to Rocket Battery R1!
Rocket Battery R2's Fire was renewed!
--EXTREME COLD WARNING - PROCEED WITH FOCUS FIRE TO LOWEST INTEGRITY TARGET--
Sparky A: Voltech Blast -> Ignem
2 shots @ 1 ES -- 15,11. Missed!
DSN-001: Standard w/ Buster -> Vulture's Spite [Rocket Battery L2]
8 shots @ 11 ES -- 14,11,5,5,10,6,2,2. 6 hits! 870 damage.
Nano is damaged by Fire.
Nano: Standard w/ Faeflare -> Vulture's Spite [Rocket Battery L1]
4 bombs thrown!
4 -> Vulture's Spite [Battery L1] @ 10 ES -- 10,3,15,8. 3 hits! 900 damage. Battery L1 was targeted by 3 Quick Faiserbeams!
1 -> Vulture's Spite [Battery R1] @ 10 ES -- 1. 1 hit! 300 damage. Battery R1 was targeted by a Quick Faiserbeam!
1 -> Vulture's Spite [Battery R2] @ 10 ES -- 11. Missed!
Nano's Quick Faiserbeams strike Battery R1 for 1200 damage!
Sparky D is Frozen!
Sparky D: Voltech Blast -> Ignem
2 shots @ 1 ES -- 4,16. Missed!
Matikclocker X: Standard w/ Cryotech -> Vulture's Spite [Rocket Battery L1]
4 shots -> Vulture's Spite [Battery L1] @ 11 ES -- 8,4,1,2. 4 hits! 840 damage. Rocket Battery L1 is no longer on Fire. Rocket Battery L1 is Frozen!
2 shots -> Vulture's Spite [Battery R1] @ 11 ES -- 9,5. 2 hits! 420 damage. Rocket Battery R1 is destroyed!
2 shots -> Vulture's Spite [Battery R2] @ 11 ES -- 3,1. 2 hits! 420 damage. Rocket Battery R2 is no longer on Fire. Rocket Battery R2 is Frozen!
Sparky B is Frozen!
Sparky B: Voltech Blast -> Ignem
2 shots @ 1 ES -- 4,8. Missed!
Ignem: Fire Charge w/ Scope -> Vulture's Spite [Rocket Battery L1]
1 shot @ 12 ES -- 3. Hit! 486 damage. Rocket Battery L1 is destroyed!
Sparky C: Voltech Blast -> Ignem
2 shots -> Ignem @ 14 ES/10 BlS -- 9,1. 2 hits! 900 damage.
2 Ricochets -> Royal @ 15 ES/11 BlS -- 6,6. 2 hits! 800 damage.
Vulture's Spite is damaged by Fire.
--WARNING - HIGHLY DISPARATE TEMPERATURES - ONBOARD TARGETING SYSTEM ERRATIC--
Rocket Battery L2: Fire -> DSN-001
2 shots!
2 -> DSN-001 @ 12 ES/8 BlS -- 16,6. 1 hit! 310 damage.
1 -> Mark @ 12 ES/8 BlS -- 7. Hit! 225 damage.
1 -> Matik @ 11 ES /6 BlS -- 12. Missed!
1 -> Nano @ 13 ES/11 BlS -- 9. Hit! 325 damage. Fire renewed!
Rocket Battery R2 is Frozen!
Rocket Battery R2: Fire -> Matikclocker
2 shots!
2 -> Matikclocker @ 1 ES -- 15,5. Missed!
--WARNING: FIRING SEQUENCE 2 DELAYED - MITIGATING DAMAGE--
Vulture's Spite charges Firing Sequence to 9214/15000!
Mark revives D-07!
D-07 gets back up!
KV-103: Fire Charge w/ Halberd -> Vulture's Spite [Battery L2]
2 swings @ 14 ES -- 11,7. 2 hits! The Tome of Retribution bolstered the attack! 2389 damage. Rocket Battery L2 destroyed!
---
"The Gremlins are starting to break the helms' control. I'm instructing my group to remove the helms and retreat; IS-139P, do the same."
"Got it. Hey, wonder if some of them can help break down that turret?"
"Good thinking. We might be able to get a small number of Scorchers to where they can support the Advance Squad from around fortifications. I'll see what I can do..."
"Nautty, you really need to come up with a name for those guys! They shot an Archdevilite in the face! That takes talent."
IS-139P's nickname takes the UTS unit by surprise. "...Wait. Nautty?!"
The smoke from the missiles that struck the Refuge is starting to die down. Prevent any further attacks, and with any luck, the damage will be contained before it can claim any more lives!
Victory Conditions
=Destroy the Gunhound!
-OPTIONAL: Prevent the Gunhound from firing any more missiles into the Refuge! [Reward: Three 3* Trinket Recipes]
-Pending Effects-
-Buffs and Debuffs-
ASSASSIN is down!
Downed Machinauts can be revived with half another Machinaut's health, or revive themselves with a Spark of Life.
Nano2Nano: Strong Fire (4 turns remain, 225 DPT)
Sparky A: Moderate Freeze (1 turns remain)
Sparky B: Moderate Freeze (2 turns remain)
Sparky D: Moderate Freeze (1 turns remain)
Vulture's Spite (Rocket Battery L2): Moderate Fire (1 turns remain, 150 DPT)
Vulture's Spite (Rocket Battery R2): Moderate Freeze (2 turns remain, 150 DPT)
-Field Effects-
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-4 FlyShufflebots/2 Strikebots/4 Slag Walkers/4 Pepperkats/Lumber + 3x [3* Trinket Recipe]
-4 Pulverizers/2 Jet Demos/2 Jet Gunners/2 Lumbers/4 Mech-Ops/6 Erasers
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1618/3000 HP -- [ KO Meter: .................. ] -- 1382 Retribution (2/5)
DSN-001: 1070/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 1388/3000 HP -- 680 Retribution (2/5)
Ignem: 200/2000 HP -- 0 BP (+2)
D-07: 1388/2000 HP -- 0 BP
ASSASSIN: DOWN/2000 HP -- 1605 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||.............. ] -- [OVERCLOCK METER: ||||]
Nano: 1050/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 850/2000 HP -- KO METER: [|||||.............] -- 0 BP
Thrynn: 1300/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 225/750 (Nm 300|Spcl 150)
Mark: 262/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 0/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 0/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Viduur's Parting Gift (ENEMY)-
Vulture's Spite [A8|B6|R6(Turret)] - 13959/24000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Multipart: All weapons are used every turn and can be individually targeted when attacking Vulture's Spite; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Rocket Battery L1 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [DOWN]
]-Rocket Battery L2 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [DOWN]
]-Rocket Battery R1 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [DOWN]
]-Rocket Battery R2 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [3430/4000]
[!!!!!] Firing Sequence (Will gain 10000 charge on a Firing Sequence each time it moves, any damage lowers the charge, at 15000 charge: Fires missiles into the Refuge...)
--FIRING SEQUENCE: 6825/15000--
Mk-III Sparky A [A10|B0|R8(Turret)] - 1160/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Mk-III Sparky B [A10|B0|R8(Turret)] - 1580/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Mk-III Sparky C [A10|B0|R8(Turret)] - 1121/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Mk-III Sparky D [A10|B0|R8(Turret)] - 1790/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Hellpuppy A down! (-415)
Hellpuppy B down! (-166)
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
"This is it," said KV-103, "The gun hound must fall!"
[Energy Halberd Normal attack -> Vulture's spite]
((Unfortunately, I'll be forced to delay Machinauts again. I'm sorry about the frequency of delays recently- college is starting to turn up the heat.
I'll have a post up tomorrow. See you all then!))
Turn Order: 2,2,1,1,1,2,3,2,2,3,2,3,3,2
Vulture's Spite: 6 + 2 = 8
Sparky A: 8 + 2 = 10
Sparky B: 8 + 1 = 9 (53/100)
Sparky C: 8 + 1 = 9
Sparky D: 8 + 1 = 9 (22/100)
KV-103: 3 + 2 - 2 ASI = 3
DSN-001: 7 + 3 + 1 ASI = 11
Mark: 3 + 2 = 5
D-07: 12 + 2 = 14
Ignem: 6 + 3 + 2 ASI = 11
Matikclocker X: 7 + 2 = 9 (73/100)
Royal: 9 + 3 = 12
Nano2Nano: 9 + 3 = 12
Thrynn: 9 + 2 = 11
D-07: Standard w/ Slash -> Vulture's Spite [Rocket Battery R2]
Rocket Battery R2 is Frozen!
10 swings @ 16 ES -- 11,9,12,6,2,9,2,6,15,13. 10 hits! 2810 damage. Rocket Battery R2 is no longer Frozen.
Royal: Standard w/ Brandish -> Sparky C
6 swings @ 11 ES -- 1,7,8,8,16,12. 3 hits! 1152 damage.
Nano is damaged by Fire.
Nano: Standard w/ Faeflare -> Vulture's Spite [Rocket Battery R1]
4 bombs thrown!
4 -> Vulture's Spite [Battery R2] @ 10 ES -- 1,10,5,4. 3 hits! 900 damage. Rocket Battery R1 was destroyed!
Vulture's Spite was hit by previous Faiserbeams for 1200 damage!
Without its side weapons, Vulture's Spite is helpless! Blocking -2!
DSN-001: Standard w/ Buster -> Sparky A
Sparky A is Frozen!
8 shots @ 11 ES -- 15,9,4,6,6,5,8,5. 8 hits! 1160 damage. Sparky A is down!
Ignem: Standard w/ Blaster -> Vulture's Spite
6 shots @ 11 ES -- 5,12,9,6,11,14. 3 Hits! 540 damage.
Thrynn: Standard w/ Firotech -> Vulture's Spite
4 shots @ 13 ES -- 12,16,11,12. 3 hits! 381 damage. Vulture's Spite catches Fire!
--WARNING - FIRE HAZARD--
Matikclocker X: Standard w/ Cryotech -> Vulture's Spite
4 shots -> Vulture's Spite @ 12 ES -- 14,13,10,7. 2 hits! 420 damage.
2 shots -> Sparky D @ 14 ES -- 5,1. 2 hits! 420 damage. Sparky D's Freeze was refreshed!
--WARNING - DEFENSIVE WEAPONS ALMOST ENTIRELY DISABLED--
Sparky B is Frozen!
Sparky B: Voltech Blast -> Ignem
2 shots @ 1 ES -- 16,5. Missed!
Sparky D is Frozen!
Sparky D: Voltech Blast -> Ignem
2 shots @ 1 ES -- 5,2. Missed!
Vulture's Spite is damaged by Fire.
--SIDE WEAPON SYSTEMS OFFLINE - DIRECT ORDER: KILL - KILL - KILL --
Vulture's Spite charges Firing Sequence to 10574/15000!
Mark: Charge w/ MSR -> Vulture's Spite
Roll: 61. No Instacharge.
KV-103: Standard w/ Halberd -> Vulture's Spite
4 swings @ 13 ES -- 9,1,2,8. 4 hits! 1155 damage.
---
"All right, I think that's all the evacuation we need. Hang on... Targoth, you're patched into comms. For now."
"That coward!" Targoth shouts. "Machinauts! I can't expect your forgiveness after working for those scum, but I'm hoping we can put our differences aside while Viduur is still breathing. Diver, are the Gremlins getting out of danger?"
"Working on it. A few are still rattled by the whole thing, and some of them want to go out and kill pirates. A lot of them lost friends... some of them lost family. To see my kin destroyed in their capsules stirred anger even in me... I cannot imagine the fury that fills these survivors."
"I don't blame them for wanting justice done. With that said, I should keep my distance!"
"Not necessarily. Your interruption saved those Gremlins... Can you help our advance force with that turret?"
"One second!" The sound of a loud SLAM and a shattering Gun Puppy can be heard. "Whew, finally. I'll be there as soon as I can!"
Targoth's making his way to your location to help take down Vulture's Spite, but it's very likely you'll destroy it first. Hit it with everything you've got!
Victory Conditions
=Destroy the Gunhound!
-OPTIONAL: Prevent the Gunhound from firing any more missiles into the Refuge! [Reward: Three 3* Trinket Recipes]
-Pending Effects-
Mark: Charge w/ MSR -> Vulture's Spite
-Buffs and Debuffs-
ASSASSIN is down!
Downed Machinauts can be revived with half another Machinaut's health, or revive themselves with a Spark of Life.
Nano2Nano: Strong Fire (3 turns remain, 225 DPT)
Sparky B: Moderate Freeze (1 turns remain)
Sparky D: Moderate Freeze (2 turns remain)
Vulture's Spite: Moderate Fire (3 turns remain, 150 DPT)
-Field Effects-
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-4 FlyShufflebots/2 Strikebots/4 Slag Walkers/4 Pepperkats/Lumber + 3x [3* Trinket Recipe]
-4 Pulverizers/2 Jet Demos/2 Jet Gunners/2 Lumbers/4 Mech-Ops/6 Erasers
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1618/3000 HP -- [ KO Meter: .................. ] -- 1382 Retribution (2/5)
DSN-001: 1070/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 1388/3000 HP -- 680 Retribution (2/5)
Ignem: 200/2000 HP -- 0 BP (+2)
D-07: 1388/2000 HP -- 0 BP
ASSASSIN: DOWN/2000 HP -- 1605 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||.............. ] -- [OVERCLOCK METER: ||||]
Nano: 825/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 850/2000 HP -- KO METER: [|||||.............] -- 0 BP
Thrynn: 1300/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 225/750 (Nm 300|Spcl 150)
Mark: 262/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 0/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 0/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Viduur's Parting Gift (ENEMY)-
Vulture's Spite [A8|B6(-2)|R6(Turret)] - 6554/24000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Multipart: All weapons are used every turn and can be individually targeted when attacking Vulture's Spite; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Rocket Battery L1 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [DOWN]
]-Rocket Battery L2 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [DOWN]
]-Rocket Battery R1 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [DOWN]
]-Rocket Battery R2 (7 ACC, 2 ROF, 2x450 Nrm (up to 4), Fair Chance of Strong Fire) [DOWN]
[!!!!!] Firing Sequence (Will gain 10000 charge on a Firing Sequence each time it moves, any damage lowers the charge, at 15000 charge: Fires missiles into the Refuge...)
--FIRING SEQUENCE: 9419/15000--
Mk-III Sparky A down! (0)
Mk-III Sparky B [A10|B0|R8(Turret)] - 1580/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Mk-III Sparky C down! (-31)
Mk-III Sparky D [A10|B0|R8(Turret)] - 1370/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Hellpuppy A down! (-415)
Hellpuppy B down! (-166)
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
"Let's finish this," KV-103 said, "I am not about to let a xeno steal our glory away!"
[Energy Halberd -> Vulture's spite ]
Turn Order: 2,1,2,3,2,1,3,3,2,3,1,3
Vulture's Spite: 6 + 2 = 8
Sparky B: 8 + 1 = 9
Sparky D: 8 + 2 = 10 (8/100)
KV-103: 3 + 3 - 2 ASI = 4
DSN-001: 7 + 2 + 1 ASI = 10 (11/100)
Mark: 3 + 1 + 3 CTR = 7
D-07: 12 + 3 = 15
Ignem: 6 + 3 + 2 ASI = 11
Matikclocker X: 7 + 2 = 9
Royal: 9 + 3 = 12
Nano2Nano: 9 + 1 = 10 (18/100)
Thrynn: 9 + 3 = 12
D-07: Standard w/ Slash -> Vulture's Spite
10 swings @ 12 ES -- 3,3,3,2,7,3,1,10,16,6. 10 hits! 2517 damage. Rocket Battery R2 is no longer Frozen.
Royal: Standard w/ Brandish -> Sparky B
Sparky B is Frozen!
6 swings @ 16 ES -- 1,4,6,8,3,13. 6 hits! 1758 damage.
Thrynn: Standard w/ Firotech -> Vulture's Spite
4 shots @ 13 ES -- 6,16,12,12. 3 hits! 381 damage. Vulture's Spite catches Fire!
Ignem: Standard w/ Blaster -> Vulture's Spite
6 shots @ 11 ES -- 6,15,1,16,4,3. 4 Hits! 720 damage.
Nano is damaged by Fire.
Nano: Standard w/ Faeflare -> Vulture's Spite
4 bombs thrown!
4 -> Vulture's Spite @ 10 ES -- 3,3,15,7. 3 hits! 900 damage.
Vulture's Spite was hit by previous Faiserbeams for 900 damage!
DSN-001: Standard w/ Buster -> Vulture's Spite
8 shots @ 12 ES -- 8,13,14,5,12,13,8,11. 4 hits! 580 damage.
Sparky D is Frozen!
Sparky D: Voltech Blast -> Ignem
2 shots @ 1 ES -- 10,7. Missed!
Matikclocker X: Standard w/ Cryotech -> Vulture's Spite
4 shots -> Vulture's Spite @ 12 ES -- 7,1,6,3. 4 hits! 840 damage. Vulture's Spite was Frozen!
4 shots -> Sparky D @ 14 ES -- 13,5,13,9. 4 hits! 840 damage. Sparky D's Freeze was refreshed!
Vulture's Spite is destroyed!
Without Vulture's Spite coordinating its movements, Sparky D was disabled!
---
A weary cheer is roused from the Gremlins as Vulture's Spite collapses, its firing sequence permanently canceled. The Refuge is safe, for now.
Targoth stops moving toward your position and lets out a victory roar. "Good going! Just like the old Knights of the Fifth Empire! ...Wait, Xeno? What's a Xeno?"
"It means 'alien'. King isn't a fan of the Thaargan. He's a worthy warrior, though- we'd be far worse off without him around."
"And again, I don't blame him for not liking us." Targoth nods. "Too many of us turned to piracy. Some of our Empires settled peacefully, but others..." Targoth sighs. "If only I'd sworn my oath to the Ninth Emperor, and not the Ninth Empire! Then I would've turned coat long ago. Maybe we wouldn't even have shown up..."
"What's in the past is in the past. Do you have any information on the helms?"
"Not much. Viduur and a hooded Gremlin traitor worked on them- I didn't even know what they did until some idiot Pulverizer started having one do the chicken dance."
"A hooded Gremlin?" Tovin pipes up, "We ran into that guy! He had this nasty fire Gunhound. Called it Charbroil! Hoo boy, it had some serious-"
"Wait." Nautilus sounds worried. "Charbroil? That name sounds familiar."
"Had? You took it down?" Targoth sighs, relieved. "Good! Stupid metal dog burned off my cape. It was a good cape, too!"
"Charbroil. Charbroil..." Nautilus addresses you over comms. "Advance force. What do you know of this hooded Gremlin?"
The Machinauts are victorious!
=The Refuge is safe, for now...
-OPTIONAL COMPLETE: Prevent the Gunhound from firing any more missiles into the Refuge! [Reward: Three 3* Trinket Recipes]
-Pending Effects-
Mark: Charge w/ MSR -> Vulture's Spite
-Buffs and Debuffs-
ASSASSIN is down!
Downed Machinauts can be revived with half another Machinaut's health, or revive themselves with a Spark of Life.
Nano2Nano: Strong Fire (3 turns remain, 225 DPT)
Sparky B: Moderate Freeze (1 turns remain)
Sparky D: Moderate Freeze (2 turns remain)
Vulture's Spite: Moderate Fire (3 turns remain, 150 DPT)
-Field Effects-
-Loot-
-1 Master Gunner/2x(Pulverizer/Jet Demo/Slayer)
-1 Ironwood Sentinel Mk II/3xPulverizer/2xMechOp
-3 Mega Sleetrode/1 MK Captain/1 Battlepod
-Charbroil
-4 FlyShufflebots/2 Strikebots/4 Slag Walkers/4 Pepperkats/Lumber + 3x [3* Trinket Recipe]
-4 Pulverizers/2 Jet Demos/2 Jet Gunners/2 Lumbers/4 Mech-Ops/6 Erasers
-1 Extra Materials reward
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1618/3000 HP -- [ KO Meter: .................. ] -- 1382 Retribution (2/5)
DSN-001: 1070/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 1388/3000 HP -- 680 Retribution (2/5)
Ignem: 200/2000 HP -- 0 BP (+2)
D-07: 1388/2000 HP -- 0 BP
ASSASSIN: DOWN/2000 HP -- 1605 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||.............. ] -- [OVERCLOCK METER: ||||]
Nano: 825/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 850/2000 HP -- KO METER: [|||||||||||.......] -- 0 BP
Thrynn: 1300/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 225/750 (Nm 300|Spcl 150)
Mark: 262/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 0/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 0/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Viduur's Parting Gift (ENEMY)-
Vulture's Spite is down! (-284)
Mk-III Sparky A down! (0)
Mk-III Sparky B down! (-178)
Mk-III Sparky C down! (-31)
Mk-III Sparky D [A10|B0|R8(Turret)] - 530/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{MV Voltech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once}
Hellpuppy A down! (-415)
Hellpuppy B down! (-166)
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
19 * Beast Scales
20 * Ripped-Up Wanted Posters
16 * Emptied Clips
35 * Gel Drops
16 * Brimstone
19 * Scrap Metal
29 * Grave Soil
12 * Spark Plugs
12 * Cheap Gunpowder
11 * Sharp Fangs
9 * Rock Chips
10 * Philosopher's Motes
8 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
10 ** Power Cells
9 ** Ammo Boxes
6 ** Iron Gears
10 ** Fuel Canisters
9 ** Gremlin Gizmos
5 ** Frayed Fabric
8 ** Translocation Residue
7 ** Cooling Cells
12 ** Physics Applicators
7 ** Dead Gold
10 ** Swordstones
8 ** Philosopher's Pebbles
2 *** Bushy Tails
2 *** Torchstones
5 *** Rocket Sprockets
3 *** Phials of Phear
4 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
4 *** Mod Calibrators
4 *** Soul Dust
3 *** Force Dynamos
2 *** Torchstones
2 *** Hailstones
2 *** Volt Oil
2 *** Brute Cores
2 *** Toxic Cores
7 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Charging Combo Chronopacitor, Elemental Tome of Retribution, Honed Master's Gauntlet, Super Burst Module, Super Power Gauntlets}
****
*****
"This hooded Gremlin is most likely a Torchbellow clan defector, Nautilus," said KV-103, "He has some expertise in machines and in the audios he left behind he seemed to be rather, unsatisfied with the current state we are in, I would have joined him in his cause if he didn't collaborate with pirates. Absolve me of my brashness, but can we identify, or at least narrow down the lists of possible suspect from a list of Torchbellow engineers and inventors that disappeared during the past 50 years?"
((Crafting and recipes will be enabled in two days.))
Nautilus replies, "Yes, our state has been pitiful as of late. According to Mendilex, we've missed quite a bit of dirty politics on local and state levels here- and on large-scale levels with the other Gremlin clans. The interference of Archdevilites and erratic Clockwork gear routes inhibiting trade only exacerbated a situation that already existed even before the Obsidithax disaster."
"I can see why that might anger someone! Gol-Kator, too, complained of politics." Targoth says, "Although... working to destroy the free will of your own people? Nothing excuses that..."
"Exactly right. Now, as KV-103 said, a list of disappeared engineers would be a good place to look, but my data doesn't cover that..."
"If I'm right about the way your systems work," Targoth asks, "Maybe your government has a list like that?"
"Correct. Elder Mendilex, as the local head of government, would have full access to the missing persons list on the management servers. Assuming Devilite interference hasn't muddled too much..."
"Oh, no worries!" IS-139P pipes up, "A lot of that would've been coming from Mardrux. And he's dead!"
"They killed that little pest? Good, good! He wouldn't quit trying to get us to play his video game. Although I guess it may have been good for your clan if Viduur had been playing it instead of prepping for that siege?"
"A siege engineer involved in that... Trust me, it would've been worse for us. A lot worse. Look up 'Path of the Warrior Devilite conspiracy' on your comms device and read the first page you get."
A few awkward moments, followed by, "Son of a- You're right, you're absolutely right. He planned on using that game to enslave an entire species?!" It would seem news has spread of the events in the second stratum.
The Gremlins reach the Autowall, exhausted, and doors slide open on the battered mechanical structure to admit them. Nautilus addresses your team over comms. "Before we continue... Your force needs a name. Together, you've contributed heavily to the Torchbellow clan, perhaps more than any other similar-sized group of Machinauts. I'd like you to start thinking of names, but take your time."
"Is a name truly necessary?" asked KV-103, "We are a conglomeration of machinauts each built by a different creator for a different purpose... coming up with a name would be difficult."
-- Commercial Time --
List of names KV-103 came up with:
Defenders of the Torch
Iron phalanx
Army of the fallen monarch
me: "Hmmm, that name seems very egocentric of you..."
KV-103: "Silence human, you understand not the meaning of poetry..."
Steel Justicars
The anvil of cradle
me: "These names seemed to put heavy emphasis on toughness and durability, something which only a few machinauts in your party display."
KV-103: "Which is why I said coming up with a name was hard..."
"Hooded gremlin!?" Thrynn wobbles in place a bit, trying to calm himself down.
"Oh, right. . . He did leave behind some audio files, including one we couldn't crack..."
"True." Nautilus says, "I suppose you can think it over. If you don't ever come up with a name, Advance Force will do."
"Audio files... Right! That's where I remember hearing 'Charbroil'- those audio logs left by 'HEZ'." Nautilus catches up with you, his armor battered from battle. "You got one you can't crack? Hmm. Maybe some of our spy units can handle it..."
Nautilus nods to you. "If you would like to hand me the audio log, I'll see what the other units can do about it."
The gates admit you into the Refuge. Emergency workers, Gremlin and machine alike, are busily cleaning up the damage caused by the Gunhound attack; the exhausted former prisoners are following IS-139P 'Aliss' to the militia's HQ to get the go-ahead for some much-needed R&R.
"There you are!" A Stranger rushes back to a large stall next to a set of Alchemy Machines. "The name's Basil. Word's spreading about you guys!" Basil points to a selection of wares. "I was stopping by to visit my brother Boost and sell spare parts- GREAT market for spare parts here, by the way- and what do you know, the place came under attack! Couldn't leave the city if I tried. Just got back from helping with that fire!"
Basil gestures toward one of his stalls. "I've got three-star recipes and alchemy equipment for sale, and some extra supplies too. Before I slip out, you can have a look through my wares. And here, for saving all these Gremlins..." Basil gives you a handful of Trinket Recipes. "Have these! You deserve them."
Alchemy is enabled! Click here for a list of all 3* recipes.
Basil's Shop:
3* Alchemical Base: 650 Crowns (Can substitute for a 2* weapon when creating a 3* Weapon Upgrade)
3* Recipe (any): 1000 Crowns
3* Advanced Orb of Alchemy: 1000 Crowns for 1 (3000 Crowns for 3)
Spark of Life: 1200 Crowns
Super Health Capsule: 750 Crowns
Remedy Capsule: 750 Crowns
Super Vial (Fire, Freeze, Shock, or Poison): 500 Crowns
-Loot-
+11472 Crowns earned
+2505 Heat earned
-2 * Beast Scales
-5 * Ripped-Up Wanted Posters
-3 * Emptied Clips
-2 * Brimstone
-6 * Scrap Metal
-6 * Spark Plugs
-2 * Cheap Gunpowder
-4 * Rock Chips
-2 Philospher's Motes
-2 ** Owlite Feathers
-1 ** Power Cells
-4 ** Ammo Boxes
-7 ** Iron Gears
-4 ** Fuel Canisters
-3 ** Gremlin Gizmos
-3 ** Frayed Fabric
-1 ** Cooling Cell
-2 ** Physics Applicators
-3 ** Dead Gold
-2 Philosopher's Pebbles
-3 *** Bushy Tails
-2 *** Rocket Sprockets
-1 *** Phials of Phear
-2 *** Unstable Cores
-2 *** Mod Calibrators
-2 *** Soul Dust
-4 *** Torchstones
-2 *** Hailstones
-3 *** Volt Oil
-1 *** Brute Cores
-3 *** Toxic Cores
-1 Philosopher's Chunk
For saving Tovin's squad!
-[Defender's Bracer] 3* Trinket Recipe
-[Serial Periodic Block of Elements] 3* Trinket Recipe
-[Challenger Belt] 3* Trinket Recipe
For stopping missiles!
-[Incredibucket] 3* Trinket Recipe
-[SMART Critical Scope] 3* Trinket Recipe
-[Dragonblaster Boots] 3* Trinket Recipe
And an extra gift from Basil!
-[Elemental Tome of Hearty Fortune] 3* Trinket Recipe
-[Risk vs. Reload Deluxe] 3* Trinket Recipe
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1618/3000 HP -- [ KO Meter: .................. ] -- 1382 Retribution (2/5)
DSN-001: 1070/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 1388/3000 HP -- 680 Retribution (2/5)
Ignem: 200/2000 HP -- 0 BP (+2)
D-07: 1388/2000 HP -- 0 BP
ASSASSIN: DOWN/2000 HP -- 1605 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||.............. ] -- [OVERCLOCK METER: ||||]
Nano: 825/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 850/2000 HP -- KO METER: [|||||||||||.......] -- 0 BP
Thrynn: 1300/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 225/750 (Nm 300|Spcl 150)
Mark: 262/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 0/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 0/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
35 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
8 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
6 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
((Updating loot on bios is going to be delayed a day.
Crafting will be enabled for 4 or 5 more days.))
A belt for those who are willing to fight to keep the dreams of their past alive.
"I cannot find a weapon that fits my aspirations any better..." said KV-103.
[Upgrade Title seeker belt into Challenger belt: 1000 cr recipe + 1000 cr orb + 500 = 2500 crs]
((Crowns, Mats and Recipes have been updated. I'll edit this post when Heat is updated as well.
EDIT: Heat has now been updated and balance is once again restored to the loot tables.))
[Purchase 3x Advanced Orbs of Alchemy: 3,000 crowns, then craft Radiant Prisma Scope.
Total Crowns left over: 12,143 Crowns.]
((OOC: There was really only one thing I needed to upgrade anyway.))
"Fine choices, sir." Basil nods to KV-103 as he alchemizes the belt. "I'd tell you not to trade your passion for glory, but you're in the business of getting both. Ah, and that gun... You know, I'm pretty sure my brother's working on getting stronger models of most of these."
Basil is about to continue, but the sound of blaring alarms interrupts him. "Oh, dear. Looks like I might have to get violent again."
A report from a Machinaut scout blares over comms. "Hostiles detected in the Refuge! Repeat, hostiles in the Refuge!"
"How in blazes did they get in?!"
The scout responds, "They're at the site of the fire Viduur's missiles caused! We almost had the fire put out, but something's really wrong... get some fighters over here, quick!"
You hurry over toward the site of the fire; a strange violet glow begins to fill the air.
"Is anyone coming?! We'll take the north side of the fire! ...Dang! More are coming!"
It looks like the fire Viduur caused isn't done. The missiles struck an armaments storage facility, which caused a massive fire that's still going... But it's tinted with a dark hue. Viduur's Spite didn't launch any normal fire. Your systems can detect malicious entities within the blaze...
The only way to get in range is to charge right in!
--
Victory Conditions
=Quench the Cursed Fire!
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
Cursed Fire Field (80-(Fire Resistance * 5)% chance to take damage as if from a Strong Fire tick)
-Loot-
--
-Cursed Fire (ENEMY)-
Vacuum Candle A [A6|B8|R4] - 1600/1 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burn: 8 Acc, 6 SPD, 400 Shd, Good Chance of Strong Fire | Nullflare: 6 Acc, 1 attack, Costs 500 HP, 850 Shd, Good Chance of Strong Fire | Consume Matter: When this foe deals damage, they're overhealed for the amount of damage they caused}
Vacuum Candle B [A6|B8|R4] - 1600/1 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burn: 8 Acc, 6 SPD, 400 Shd, Good Chance of Strong Fire | Nullflare: 6 Acc, 1 attack, Costs 500 HP, 850 Shd, Good Chance of Strong Fire | Consume Matter: When this foe deals damage, they're overhealed for the amount of damage they caused}
Vacuum Candle C [A6|B8|R4] - 1600/1 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burn: 8 Acc, 6 SPD, 400 Shd, Good Chance of Strong Fire | Nullflare: 6 Acc, 1 attack, Costs 500 HP, 850 Shd, Good Chance of Strong Fire | Consume Matter: When this foe deals damage, they're overhealed for the amount of damage they caused}
Vacuum Candle D [A6|B8|R4] - 1600/1 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burn: 8 Acc, 6 SPD, 400 Shd, Good Chance of Strong Fire | Nullflare: 6 Acc, 1 attack, Costs 500 HP, 850 Shd, Good Chance of Strong Fire | Consume Matter: When this foe deals damage, they're overhealed for the amount of damage they caused}
Void Torch A [A12|B0|R4(Turret)] - 1600/1 HP | 300 Nrm | 0 Prc | 1200 Ele | 300 Shd | Row 3
{Nullfire Bolt: 7 Acc, 8 ROF, 1x500 Nrm, Fair Chance of Strong Fire}
Void Torch B [A12|B0|R4(Turret)] - 1600/1 HP | 300 Nrm | 0 Prc | 1200 Ele | 300 Shd | Row 3
{Nullfire Bolt: 7 Acc, 8 ROF, 1x500 Nrm, Fair Chance of Strong Fire}
Void Torch C [A12|B0|R4(Turret)] - 1600/1 HP | 300 Nrm | 0 Prc | 1200 Ele | 300 Shd | Row 3
{Nullfire Bolt: 7 Acc, 8 ROF, 1x500 Nrm, Fair Chance of Strong Fire}
Unidentified Entity - --/-- HP | ??????
{Cannot be targeted: You can't target this thing yet, whatever it is.}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: ................ ] -- 1382 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 680 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 1605 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ ||||.............. ] -- [OVERCLOCK METER: ||||]
Nano: 3000/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [|||||||||||.......] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 225/750 (Nm 300|Spcl 150)
Mark: 262/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 0/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 0/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"How did these xenos got their hands on technology like this?!" KV-103 raised the halberd, "Viduur is tempering with things he doesn't know! He must be stopped!"
[Capacitant energy halberd -> Vaccum candle C]
((Well, I hate to say it right after combat starts, but something came up. I'm going to have to delay today's post.))
((OOC: In the meantime, I suppose for fun we could post what music we think fits our Machinauts the most. For my own, Ignem, it would probably be this. Doctor Who? In my Machinauts? It's more likely than you think...))
"What? What?! WHAT?!" I stammered in shock. I was in absolute disbelief; I thought that a small fire caused by Viduur's missiles wouldn't cause such a massive inferno. "This is bad. This is very bad. Looks like it's time to put my upgraded Prisma Scope to the test."
As I rushed into the burning facility, two warnings came up on my interface.
{WARNING: Temperatures are exceeding 1,100 degrees Kelvin. Prolonged exposure to the heat will cause serious damage.}
{ALERT: Unknown lifeform detected. Exercise caution.}
[Charge Radiant Prisma Scope.]
Turn Order: 1,1,2,2,2,1,2,3,3,2,2,2,3,1,2,1,3
Vacuum Candle A: 4 + 1 = 5 (36/100)
Vacuum Candle B: 4 + 1 = 5 (27/100)
Vacuum Candle C: 4 + 2 = 6
Vacuum Candle D: 4 + 2 = 6
Void Torch A: 4 + 2 = 6
Void Torch B: 4 + 1 = 5
Void Torch C: 4 + 2 = 6
KV-103: 3 + 3 -2 ASI = 4
DSN-001: 7 + 3 = 8
Mark: 3 + 2 = 5 (88/100)
Ignem: 6 + 2 = 8
D-07: 12 + 2 = 14
ASSASSIN: 8 + 3 = 11
Matikclocker X: 7 + 1 = 8
Royal: 9 + 2 = 11
Nano2Nano: 9 + 1 = 10
Thrynn: 9 + 3 = 12
D-07: Standard w/ Sealed Sword -> Void Torch C
7 swings @ 14 ES -- 12,14,6,7,8,4,15. 5 hits! 1912 damage. Void Torch C is destroyed!
D-07 is burned by Cursed Fire!
Thrynn: Charge w/ Featherbow -> Void Torch B (His other weapons are all fire-based)
Roll: 88. No Instacharge.
Thrynn avoids the Cursed Fire.
ASSASSIN: Standard w/ Flourish -> Void Torch A
8 swings @ 13 ES -- 2,13,12,8,9,5,16,2. 6 hits! The Tome of Retribution bolstered the attack! 1920 damage. Void Torch A is down!
ASSASSIN is burned by Cursed Fire!
Royal: Standard w/ Brandish -> Vacuum Candle D
4 swings @ 7 ES -- 7,3,2,7. 2 hits! 606 damage.
Royal is burned by Cursed Fire!
Nano: Standard w/ Magna Lance -> Void Torch B
5 throws @ 15 ES -- 2,14,16,11,7. 4 hits! 1620 damage. Void Torch B is down!
Nano is burned by Cursed Fire!
DSN-001: Standard w/ Buster -> Vacuum Candle D
8 shots @ 10 ES -- 6,10,7,3,13,13,6,6. 5 hits! 725 damage.
DSN-001 is burned by Cursed Fire!
Ignem: Charge w/ Scope -> Vacuum Candle A
Roll: 67. No Instacharge.
Ignem avoids the Cursed Fire.
Matikclocker: Standard w/ Cryotech -> Vacuum Candle D
3 shots @ 10 ES -- 1,3,15. 2 hits! 420 damage.
Ricochet 1 -> Candle A @ 10 ES -- 4. Hit! 210 damage. Frozen! The medium Freeze effect vanished and dealt 450 damage to Vacuum Candle A!
Ricochet 2 -> Candle C @ 10 ES -- 14. Missed!
Matikclocker is burned by Cursed Fire!
Vacuum Candle C: Nullflare -> Nano
Vacuum Candle C is ready to expend 500 HP!
1 attack @ 10 ES/8 BlS -- 4. Hit! 790 damage. Vacuum Candle C gained 290 HP!
Mark: Charge w/ MSR -> Vacuum Candle A
Roll: 94. No Instacharge.
Vacuum Candle A: Burn -> KV-103
1 strike @ 10 ES/5 BlS -- 10. Missed!
Vacuum Candle B: Nullflare -> D-07
Vacuum Candle B is ready to expend 500 HP!
1 attack @ 12 ES/11 BlS -- 13. Missed! Vacuum Candle B lost 500 HP!
KV-103: Standard w/ Halberd -> Vacuum Candle C
4 swings @ 11 ES -- 3,12,15,13. Capacitors increased the damage!
KV-103 is burned by Cursed Fire!
---
"I think we're making some headway here!" On the other side, Gremlins and Machinauts scramble to finish off the fires on their side, and it looks like they're putting a dent in the fire there. Menders frantically work to heal the burns the fire causes.
The hostile flame entities on your end have lost half their integrity and are about to eat three Charge Attacks on top of that, but there's something dangerous that's building up...
Victory Conditions
=Quench the Cursed Fire!
-Pending Effects-
Thrynn: Charge w/ Featherbow -> Void Torch B (His other weapons are all fire-based)
Ignem: Charge w/ Scope -> Vacuum Candle A
Mark: Charge w/ MSR -> Vacuum Candle A
-Buffs and Debuffs-
-Field Effects-
Cursed Fire Field (80-(Fire Resistance * 5)% chance to take damage as if from a Strong Fire tick)
-Loot-
--
-Cursed Fire (ENEMY)-
Vacuum Candle A [A6|B8|R4] - 940/1 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burn: 8 Acc, 6 SPD, 400 Shd, Good Chance of Strong Fire | Nullflare: 6 Acc, 1 attack, Costs 500 HP, 850 Shd, Good Chance of Strong Fire | Consume Matter: When this foe deals damage, they're overhealed for the amount of damage they caused}
Vacuum Candle B [A6|B8|R4] - 1100/1 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burn: 8 Acc, 6 SPD, 400 Shd, Good Chance of Strong Fire | Nullflare: 6 Acc, 1 attack, Costs 500 HP, 850 Shd, Good Chance of Strong Fire | Consume Matter: When this foe deals damage, they're overhealed for the amount of damage they caused}
Vacuum Candle C [A6|B8|R4] - 1402/1 HP | 300 Nrm | 300 Prc | 0 Ele | 1200 Shd | Row 0
{Burn: 8 Acc, 6 SPD, 400 Shd, Good Chance of Strong Fire | Nullflare: 6 Acc, 1 attack, Costs 500 HP, 850 Shd, Good Chance of Strong Fire | Consume Matter: When this foe deals damage, they're overhealed for the amount of damage they caused}
Vacuum Candle D down! (-151)
Void Torch A down! (-320)
Void Torch B down! (-20)
Void Torch C down! (-312)
Unidentified Entity - 7009/-- HP | ??????
{Cannot be targeted: You can't target this thing yet, whatever it is.}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: ................ ] -- 990 Retribution (2/5)
DSN-001: 1800/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 680 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 1775/2000 HP -- 0 BP
ASSASSIN: 1775/2000 HP -- 1605 Retribution (1/4)
Matikclocker X: 1025/1250 HP -- KO METER: [ |||||............. ] -- [OVERCLOCK METER: ||||]
Nano: 1985/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1775/2000 HP -- KO METER: [||||||||||||||....] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"There is something beyond the veil... Machinauts..." KV-103 ordered, "it looks like our visitor is not from this world, let's give it, a 'warm' welcome..."
[Charge Capacitant energy halberd]
My thought processor continued to annoy me with messages.
{Temperatures are cooling.}
I suddenly realized that, maybe, this wouldn't be so bad of a fire and the refuge would get it under control.
[Radiant Prisma Scope: Charge Attack: Vacuum Candle B]
((Unfortunately, college once again forces my hand. I'll have to delay today's post to Wednesday.))
Turn Order: 3,2,1,3,1,1,1,1,1,3,1,1,3
Vacuum Candle A: 4 + 3 = 7
Vacuum Candle B: 4 + 2 = 6
Vacuum Candle C: 4 + 1 = 5
KV-103: 3 + 3 = 6
DSN-001: 7 + 1 = 8
Mark: 3 + 1 + 3 CTR = 7
Ignem: 6 + 1 = 7
D-07: 12 + 1 = 13
ASSASSIN: 8 + 1 = 9
Matikclocker X: 7 + 3 = 10
Royal: 9 + 1 = 10
Nano2Nano: 9 + 1 = 10
Thrynn: 9 + 3 + 2 CTR = 14
Thrynn: Fire Charge w/ Featherbow -> Vacuum Candle A
1 shot @ ES 14 -- 5. Hit! 845 damage.
Thrynn avoids the Cursed Fire.
D-07: Standard w/ Sealed Sword -> Vacuum Candle C
8 swings @ 11 ES -- 1,11,5,10,1,2,16,4. 6 hits! 2205 damage. Vacuum Candle C is destroyed!
D-07 is burned by Cursed Fire!
Matikclocker: Standard w/ Cryotech -> Vacuum Candle B
4 shots @ 10 ES -- 6,13,4,9. 3 hits! 630 damage. Frozen! The medium Freeze effect vanished and dealt 450 damage to Vacuum Candle B!
Ricochet 1 -> Candle A @ 10 ES -- 12. Missed!
Ricochet 2 -> Candle C @ 10 ES -- 9. Hit! 210 damage. Vacuum Candle A is destroyed!
Matikclocker is burned by Cursed Fire!
Royal: Standard w/ Brandish -> Vacuum Candle B
4 swings @ 7 ES -- 8,14,7,4. 1 hit! damage.
Something's coming!
---
As the last fiery entity falls, a dark blue flame rises from the ground. Instead of heat, you can feel intense cold emanating from it. And more than that, you can feel... hunger.
What? No, nothing would imply that that flame is hungry. Nothing except the desire to steal the warmth from its food.
...just what did Viduur put in that thing?! There's another entity in the center of THAT fire. It's dangerous, but destroying it will probably put an end to the other fires!
Victory Conditions
=Quench the Cursed Fire!
-Pending Effects-
Ignem: Charge w/ Scope -> Vacuum Candle A
Mark: Charge w/ MSR -> Vacuum Candle A
-Buffs and Debuffs-
-Field Effects-
Cursed Fire Field (40-(Freeze Resistance * 2.5)% chance to take damage as if from Strong Freeze thawing damage)
-Loot-
--
-Cursed Fire (ENEMY)-
Antiflame - 9826/1 HP | 300 Nrm | 300 Prc | 300 Ele | 300 Shd
{Ice Burn: 8 Acc, 6 SPD, 650 Ele, Good Chance of Strong Freeze, attacks two different targets | NO WARMTH REMAINS: 7 Acc, 1 attack, 450 True (All Targets), Fair Chance of Moderate Freeze, Expends 1000 HP | Dying Flame: Antiflame loses 1500 HP every turn | Consume Matter: When this foe deals damage, they're overhealed for the amount of damage they caused}
Vacuum Candle A down! (-115)
Vacuum Candle B down! (-253)
Vacuum Candle C down! (-803)
Vacuum Candle D down! (-151)
Void Torch A down! (-320)
Void Torch B down! (-20)
Void Torch C down! (-312)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: ................ ] -- 990 Retribution (2/5)
DSN-001: 1800/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 680 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 1550/2000 HP -- 0 BP
ASSASSIN: 1775/2000 HP -- 1605 Retribution (1/4)
Matikclocker X: 800/1250 HP -- KO METER: [ ||||||||||........ ] -- [OVERCLOCK METER: ||||]
Nano: 1985/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1775/2000 HP -- KO METER: [||||||||||||||....] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [||||||||||||||||||] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"Abomination! You have come here to DIE!" utterly disgusted by the thermodynamic defying flame, KV-103 charged with the Halberd crackling with the energy of his fury, "I will not stand here and see this mockery of the machine god live for another second!"
[Unleash Halberd -> Antiflame]
((Looks like the last delay for this week. I am VERY sorry about these! They've been saddling me with all kinds of homework, but I'm fairly certain there'll be less next week.))
((I, ahem, totally planned that. This most certainly was not a double post. Nope. No sirree.))
Turn Order: 3,1,2,2,1,1,1,2,1,1,3
Antiflame: 4 + 3 = 7
KV-103: 3 + 1 = 4
DSN-001: 7 + 2 = 9
Mark: 3 + 2 + 3 CTR = 8
Ignem: 6 + 1 = 7
D-07: 12 + 1 = 13
ASSASSIN: 8 + 1 = 9
Matikclocker X: 7 + 2 = 9
Royal: 9 + 1 = 10
Nano2Nano: 9 + 1 = 10
Thrynn: 9 + 3 = 12
D-07: Standard w/ Sealed Sword -> Antiflame
8 swings @ 11 ES -- 2,15,1,5,3,9,7,7. 7 hits! 2647 damage. Vacuum Candle C is destroyed!
D-07 avoids the Cursed Fire.
Thrynn: Standard w/ Pan -> Antiflame
2 swings @ 11 ES -- 9,6. 2 Hits! Thrynn's Belt bolstered the attack! 665 damage. Antiflame catches Fire! True fire cancels Antiflame, dealing 300 damage!
Thrynn is scorched by Cursed Fire!
Royal: Standard w/ Brandish -> Antiflame
5 swings @ 7 ES -- 15,12,1,3,13. 2 hits! 530 damage.
Royal is scorched by Cursed Fire!
Nano: Standard w/ Magna Lance -> Antiflame
4 throws @ 12 ES -- 10,2,3,6. 4 hits! 1280 damage.
Nano avoids the Cursed Fire.
DSN-001: Standard w/ Buster -> Antiflame
8 shots @ 10 ES -- 10,14,3,8,3,2,1. 5 hits! 725 damage.
DSN-001 avoids the Cursed Fire.
ASSASSIN: Standard w/ Flourish -> Antiflame
7 swings @ 11 ES -- 5,9,11,7,1,7,5. 6 hits! The Tome of Retribution bolstered the attack! 1388 damage. Void Torch A is down!
ASSASSIN is burned by Cursed Fire!
Matikclocker: Standard w/ Calibur -> Antiflame
4 shots @ 10 ES -- 9,3,3,15. 3 hits! 810 damage.
Royal is scorched by Cursed Fire!
Mark: Fire Charge w/ MSR -> Antiflame
1 shot @ 16 ES -- 3. Hit! MEATSHOT! The Tome of Retribution bolstered the attack! 1653 damage!
Holy moly, the Antiflame is already down!
---
Thanks to an incredible level of damage output, you've destroyed the Antiflame before it could even hit you. The Gremlins on the other side of the supply building cheer your victory as firefighters' hoses force the remaining fire into submission.
"This is Scout A-DG-10828. The Advance Force just killed it in three rounds of combat!"
"They don't disappoint, do they?" Nautilus responds, "Good work, all of you. We'll make sure you get repairs, on me."
In the wreckage, where you killed the Antiflame, you spot a strange, jet-black crystalline cube. Pulsating pinkish veins of energy inside it slowly dies out as you find it, leaving only an inky black crystal...
Then you notice a bit of metal shrapnel fused with the crystal, as if in an explosion. Was this crystal a part of the missiles? And if so... what does that mean for your war against the Thaargan?
The Machinauts are victorious!
=The Cursed Fire no longer burns!
-Pending Effects-
Ignem: Charge w/ Scope -> Vacuum Candle A
Mark: Charge w/ MSR -> Vacuum Candle A
-Buffs and Debuffs-
-Field Effects-
Cursed Fire Field (Down!)
-Loot-
--
-Cursed Fire (ENEMY)-
Antiflame down! (-197)
Vacuum Candle A down! (-115)
Vacuum Candle B down! (-253)
Vacuum Candle C down! (-803)
Vacuum Candle D down! (-151)
Void Torch A down! (-320)
Void Torch B down! (-20)
Void Torch C down! (-312)
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: ................ ] -- 990 Retribution (2/5)
DSN-001: 1800/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 680 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 1550/2000 HP -- 0 BP
ASSASSIN: 1775/2000 HP -- 493 Retribution (1/4)
Matikclocker X: 350/1250 HP -- KO METER: [ |||||||||||....... ] -- [OVERCLOCK METER: ||||]
Nano: 1985/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 1325/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 1550/2000 HP -- KO METER: [|.................] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"That Crystal is not to be touched," said KV-103, "We can't take chances with things like this... Targoth... I presume you may know something about these crystals..."
((Next fight is within two days as usual.))
"Crystals? What, like the one in my shield?"
The scout that reported the fire shows up and looks at the crystal. "I've got a visual. No, it's not like that shield orb Targoth has. For starters, it's entirely cubic, and jet-black... there's some shrapnel fused to it, looks like..."
"Jet-black?" Targoth says, "That's not good. None of the Gremlins can tell what it is?"
"Nope. They've got no records of it."
"Hmm. I don't know what it could be, but if it's just Viduur's personal weapons using it, I don't like it at all." Targoth asks, "How many were lost to that missile?"
"All together, it looks like twenty more dead, and forty-three injured. We should've been prepared for this..."
"The craven coward!" Targoth shouts, "Which way did Viduur go? I'll break him in two!"
Nautilus responds, "D-459A7 is on that. With any luck, she'll be able to directly triangulate his position, so we can eliminate him before attacking Gol-Rataan. Advance Force, it looks like Mendilex will be here shortly to talk with you personally."
"Hmm! Why do you think he's doing that?"
"I can't be sure. He displayed signs of worry."
((Unfortunately the next battle will be put off a day due to unexpected complications with group work. I'll see you all tomorrow.))
A hazmat team takes the crystal away, carefully placing it with tongs into a warded box while keeping Needle Shots trained on it; Menders accompanying them restore your systems to full integrity.
Then Mendilex shows up, flanked by his personal guards. "Advance force! I have to thank you for your help so far... Nautilus tells me you're going to the surface?" Mendilex is staring at the ground, fraught with worry. "I should explain. My granddaughter Nalki was on the surface when the siege started, looking for spare parts for her Gunhound project in Scrap Sector 33... The comm towers on top fell and I haven't heard from her." Mendilex shakes his head. "She's the only family I've got left. If you find her, please let me know. Even if..." Mendilex doesn't finish the sentence, instead shivering. "...Please, if you find her, keep her safe."
"Copy that." Nautilus responds, "We'll let our scouts know."
------
Before long, it's off to the front lines. As you march to the surface elevator, Nautilus patches IS-M44 through. "You're through, M44."
"Right. Let's talk about our plan of attack."
"Depth 3 is fully secured. The Geonids are supporting us pretty well, and we're enabling reserve pods at much higher rates. Fighting is also going well at Depth 2, but this time a majority of the pirates are retreating through surface elevators. We're using advance defensive forces to hold an extended front line. This way, the retreating pirates don't rejoin the main force and we can catch them in a pincer attack with Geonid squads."
"Since the front line is extended, our forces are spread thin, so we'll be fighting defensively. We won't gain a lot of ground against the pirates until the Geonids show up. Surface warfare is also significantly different, with fewer chokepoints and more foliage; holding ground there will be difficult as is."
IS-M44 continues as you board an elevator marked on your comm system's HUD. "Advance Force, that's where you come in. Remember how the Thaargan were taking slaves? Scouts are reporting that a number of these slaves- mostly Gremlins, some of their own Thaargan, some Slimes and Machinauts, even a few Isorans- have been spotted operating Mist Wells at energistic hotspots, under the supervision of around forty to fifty Thaargan guards. There's a simplistic layout to them- a twenty- to thirty-wide array of Mist Wells guarded by a crude watch tower. Now here's the rub- the pirates' quarters are on the opposite end of the slaves' quarters and watch tower. Apparently a few pirate camps were massacred by their own slaves, so they set 'em up apart from each other."
"This is what we'll take advantage of. Eliminate the watchtower, and the slaves will be mostly unguarded. The slaves can make a break for elevators where med-evac squads will sort out their issues. So while our respective main forces are staring each other down, flanking squads will make for the camps. The Thaargan seem to want a lot of Mist, so if we start systematically cutting off their sources of mist, we're predicting they'll spare some extra troops to fortify their inner camps- taking the pressure off our main force. Your mission starts with one of these raids."
Soft moonlight filters into your helmet as the elevator grinds to a halt on the surface. Outside the derelict shipping yard you're standing in is a large expanse of jungle. "Right, head north, and keep low. King, Longshot, stay in the back just in case- you're going to have a little trouble sneaking in and out..."
----
IS-M44 guides you through the jungle. You notice a few Chromalisks standing at a distance, timidly watching to see if you're dangerous- but other than that, the wildlife is subdued.
You're able to approach close enough to get a visual from the jungle. IS-M44's led you to a position where a group of Machinauts could approach the watchtower while easily evading detection- but only three at a time, because this route requires use of low cover. There are six living hostiles confirmed on the tower.
Meanwhile, you'll need to secure the slaves' escape route; in the forest, one of you gets a visual on a pack of feral Drouls and Hurkats lurking in the brush. They're hungrily gazing at the slave camp, just WAITING for something to get close. If the slaves start escaping, you'll want these undead back in their graves. Undeath detectors are confirming a minimum of six hostiles in the forest, and they're fairly close together.
Finally, there's another tantalizing target. The Mist Wells' product is stored in Compressed Mist Canisters, all of them bolted to the wall. Only two unmanned Gun Puppies are watching the Mist Canisters. The watchtower would notice an assault on these- but since you're planning to attack said Watchtower, this could open an opportunity for an enterprising Machinaut or two to puncture the canisters and have the mist evaporate into the air, preventing the Thaargan from using it. But you'll need to finish up quick, and make sure the Gun Puppies are down- or else you'll botch the insertion.
Make your approach carefully...
-----IMPORTANT INFORMATION-----
You will split into separate squads for this task. You may direct your Machinaut to attack a single location: the Watchtower, the Undead ambush, or the Mist Storage. The Mist Storage is entirely optional- but if you DO attack it, you must eliminate both gun puppies. Only three Machinauts can attack the Watchtower- so think about who's the best at damaging Elemental- and Shadow-resistant Thaargan. You will have the Element of Surprise when you attack each location, allowing you to open with a Charge or Overcharge attack.
You have two days to assign your Machinaut to an attack team. You may also suggest where to send unmanned Machinauts to the Gear Master. (If more than three Machinauts are asked to attack the Watchtower, ties will be broken with a dice roll.)
Victory Conditions
=Plan your attack...
-OPTIONAL: Successfully evacuate the slaves, by subduing the Watchtower without an alarm raising and destroying the Drouls (Reward: Extra Materials)
-OPTIONAL: Destroy Mist Canisters (Reward: 1 Mod Calibrator/Canisters)
Attack Plan
Watchtower Attack Force: 0/3 assigned (Must be able to quickly kill a Thaargan target; Normal and Piercing effective, Shadow and Elemental ineffective)
Undead Ambush Attack Force: 0/10 assigned (Straightforward fight against Undead; Elemental effective, Shadow ineffective)
Mist Storage Attack Force: 0/10 assigned (Kill two gun puppies and break canisters for free stuff; Elemental effective, Piercing ineffective)
-Pending Effects-
Ignem: Charge w/ Scope -> Vacuum Candle A
Mark: Charge w/ MSR -> Vacuum Candle A
-Buffs and Debuffs-
-Field Effects-
Cursed Fire Field (Down!)
-Loot-
--
-Watchtower (ENEMY)-
(Unidentified Hostile Thaargan) x6
Alarm Siren [A0|B0|R0] - Vehicle 10000/10000 -- Inactive
{Alarm: When controlled by a Thaargan, it can be used to raise the alarm! If the alarm's raised, reinforcements trickle in, and you'll be forced to run, failing an optional objective. | Capturable: The Alarm Siren is occupied by a single unit. If its operator is killed, their killer gains control of the Siren. This is how you'll prevent Thaargan from activating the Siren.}
Watchtower Attack Force:
(Unassigned) MAX 3
-Undead Ambush (ENEMY)-
(Droul) x 4
(Hurkat) x 2
Undead Ambush Attack Force:
(Unassigned)
-Mist Storage (ENEMY)-
(Gun Puppy) x 2 (If you attack the Mist Storage, these must be eliminated or you'll raise the alarm!)
Armored Mist Canister A [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister B [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister C [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister D [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
Armored Mist Canister E [A0|B5|R0] - 1600/1600 HP | 200 Nrm | 800 Prc | 0 Ele | 200 Shd | Row 2
{Inanimate Object: Canisters can't keep you from poking holes in them}
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 3000/3000 HP -- [ KO Meter: ................ ] -- 0 Retribution (2/5)
DSN-001: 2000/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 2000/2000 HP -- 0 BP (+2)
D-07: 2000/2000 HP -- 0 BP
ASSASSIN: 2000/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1250/1250 HP -- KO METER: [ |||||||||||....... ] -- [OVERCLOCK METER: ||||]
Nano: 3000/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 2000/2000 HP -- KO METER: [|||||||||||||||...] -- 0 BP
Thrynn: 2000/2000 HP -- KO METER: [|.................] -- 0 BP (+3)
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 75/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 750/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
((I am repeating the information from the previous post here, so it's easily referenced.))
-----IMPORTANT INFORMATION-----
You will split into separate squads for this task. You may direct your Machinaut to attack a single location: the Watchtower, the Undead ambush, or the Mist Storage. The Mist Storage is entirely optional- but if you DO attack it, you must eliminate both gun puppies. Only three Machinauts can attack the Watchtower- so think about who's the best at damaging Elemental- and Shadow-resistant Thaargan. You will have the Element of Surprise when you attack each location, allowing you to open with a Charge or Overcharge attack fully boosted by effects like Bomber Gauntlets.
You have two days to assign your Machinaut to an attack team. You may also suggest where to send unmanned Machinauts to the Gear Master. (If more than three Machinauts are asked to attack the Watchtower, ties will be broken with a dice roll.)
Watchtower Attack Force: 0/3 assigned (Must be able to quickly kill a Thaargan target; Normal and Piercing effective, Shadow and Elemental ineffective)
Undead Ambush Attack Force: 0/10 assigned (Straightforward fight against Undead; Elemental effective, Shadow ineffective)
Mist Storage Attack Force: 0/10 assigned (Optional objective, Kill two gun puppies and break canisters; Elemental effective, Piercing ineffective)
"Understood Mendilex..." KV-103 responded, "You shouldn't really have assigned her to something this dangerous... We saved her twice already from the jaws of danger, perhaps next time I will consult her personally regarding safety protocols."
KV-103 counted heads, ten machinauts including itself.
ANALYZING BATTLE STRATEGY
"Mahcinauts, we will now take the fight to the surface, and to the heart of our enemies," KV-103 addressed, "DSN-001, Ditto and Maticlocker, since the three of you are the highest performing machinauts in our team in terms of damage output, attacking the watchtower in a swift manner should be a job worthy of your skills. I request at least one machinaut accompany me to see to the defense against the undead. The rest of you can try attain extra resources, but I must implore you that there will be no reinforcement after this point, think wisely..."
Standing apart from the machinauts, KV-103 erected a banner onto the ground, an old dusty crimson battle standard of the Torchbellow Ultranaut legion, a sword bearing the fiery ring of the Torchbellow before a grey letter 'U'.
"Those who are willing to follow me," said KV-103, "Stand under this banner."
Analyzing KV-103 strategy...
System was assigned to entity "Watchtower Attack Force"
Matikclocker looked at the Watchtower and analyzed it.
6 Thaargan detected
Alarm Siren present, inactive
Potential weaknesses: Shadow, Elemental
Recommended weapons: Cryotech Alchemer Mk2, Graviton Charge
((Actually, those recommended weapons are the weapons that I will use))
"I think we got this." Matikclocker nodded to KV-103, then he screamed, "TO THE WATCHTOWER!"
My thought processor proceeded to write down a summary of KV-103's plan, then suggested to me a few courses of action.
{Watchtower squad has already been assigned.}
{Following KV-103 to fight the undead may be a good idea.}
{Raiding the Mist Storage may be risky, due to security.}
I figured I'd try and disarm the security and raid the storage.
"I'm going to try raiding the Mist Storage. Wish me luck." I then said to KV-103. "Figure I'd mess with their supply. Security might be tight, though..."
[Attack the Mist Storage.]
(Figured I'd go for the risky part. Let's hope my foresight can ensure that I succeed in my job.)
"Broooooooos!" Pholy pumps his fist in the air, stepping out from the security room. "That's what I'm talkin' about! THAT! Is WHAT! I am TALKIN' about!"
The two Gremlin squads greet each other with a ragged cheer. "If this keeps going at the pace it's going, we'll have the whole zone secured in two days... It'd be nice to take a break for once!"
"Heh. No breaks yet, Tovin. We've got a lot to put back together once we get all these pirates out."
"Yeah, I know." Tovin hasn't stopped the stream of healing headed for Targoth. "Are my coordinates still OK?"
"Dead-on!" The Scorcher calls from the security room. "Mending is right on the mark. Viduur isn't going to be finishing that fight anytime today."
"Good. ...Y'think he's gonna defect?"
"After fighting Viduur? Probably."
"You know," Pholy says, "I get the whole 'fighting with honor' deal. But Viduur pretty much threw that out the window. You seein' the amount of turrets he's pointing at Targoth? There's like ten of 'em. Man, we oughta go over there and break out some real steel on Viduur."
"That's the idea." Tovin grins. "As soon as the second tower goes down, whoever doesn't cover helmed Gremlins while they recover goes out and rips Viduur a new one."
----
"Grrrr! Should've started the siege before we got those last twenty. I'd have at least gotten SOMETHING out of those prisoners!"
"Bah! Still only thinking of yourself and your own gains!"
Viduur snaps back, "My gains are Gol-Rataan's gains! They're all of our gains. The Mist we claim will get us off this rock! And it'll lead us to get enough plunder to come back and glass the surface of Cradle just because we can! You think you've stopped anything? You've stopped nothing!"