"The trees may have strong roots, but a hurricane will pull them out from the earth all the same!"
[Charge Capacitant energy halberd -> Ironwood Sentinel Mk II A ]
"The trees may have strong roots, but a hurricane will pull them out from the earth all the same!"
[Charge Capacitant energy halberd -> Ironwood Sentinel Mk II A ]
"And THIS is HOW you SWING a SWORD!"
Matikclocker screamed while spinning around the Snipers with the Calibur.
(Calibur Standard at Sniper)
"Wow, that sure was a strong jump!"
((I loved that "way beyond dead" part))
[Charging Combo Chronopacitor with Striker >> Mk-III Stun Puppy B, with Matikclocker's Calibur]
((@Blue-Knife: Unfortunately, Matikclocker is on a completely different battlefield, so I'll just combo your attack with D-07 instead.))
Comm Tower - Turn 3
Turn Order: 2,2,3,2,2,3,1,1,1,1,1,3,3
Patrol A: 8 + 2 = 10
Patrol B: 8 + 2 = 10
Scuttle B: 5 + 3 = 8 (30/100)
Jet Gunner A: 6 + 2 = 8 (On turn, down to 6)
Jet Gunner B: 6 + 2 = 8
Knight Captain A: 6 + 3 = 9 (19/100)
Turret A: 8 + 1 = 9 (24/100)
Turret B: 8 + 1 = 9 (73/100)
Mark: 3 + 1 = 4
ASSASSIN: 8 + 1 = 9 (24/100)
Matikclocker X: 7 + 3 = 8 (74/100)
Royal: 9 + 3 = 12
Thrynn: 9 + 3 = 12
Royal: Standard w/ Brandish -> MK Captain
4 swings @ 8 ES -- 2,6,5,14. 3 hits! 879 damage.
(Defenses? I'll assume you mean the Kinetic Barriers)
Thrynn begins activating the Kinetic Barrier System!
"Quit stickin' everyone else! Ya think I'm just a dumb swabbie?!"
Patrol A: Airlock Buster -> Royal
1 shot @ 11 ES/7 BlS -- 6. Hit! 600 damage.
Patrol B: Airlock Buster -> Royal
1 shot @ 11 ES/7 BlS -- 13. Missed!
"NO MANUAL DIRECTIVE RECEIVED. ATTACKING PREVIOUS TARGET."
Turret A: Kinetech Shot -> Jet Gunner A
2 shots -> Jet Gunner A @ 16 ES -- 5,12. 2 hits! 860 damage. Stunned!
Ricochet 1 -> Patrol A @ 16 ES -- 9. 1 hit! 430 damage. Stunned!
Ricochet 2 -> Patrol A @ 16 ES -- 1. 1 hit! 430 damage.
"ELIMINATE LOW-INTEGRITY TARGETS!"
Turret B: Kinetech Shot -> Jet Gunner A
2 shots -> Jet Gunner A @ 16 ES -- 10,13. 2 hits! 860 damage. Down!
Ricochet 1 -> Patrol A @ 16 ES -- 6. 1 hit! 430 damage.
Ricochet 2 -> Gunner B @ 16 ES -- 1. 1 hit! 430 damage. Down!
ASSASSIN: Standard w/ Beam Shamshir -> MK Captain
5 swings @ 12 ES -- 2,9,5,9,8. 5 hits! 1163 damage.
"RETALIATING!"
Mecha Knight Captain: Bion Pistol -> ASSASSIN
1 shot @ 14 ES/12 BlS -- 1. Hit! 650 damage.
Matikclocker: Calibur -> Patrol A
3 swings @ 12 ES -- 16,9,1. 2 hits! Matikclocker's Belt bolstered the attack! 1250 damage.
"DESTROY! DESTROY!"
Scuttlebotserker B: Prisma Burst -> Mark
Scuttlebotserker B is Frozen!
3 shots @ 1 ES -- 13,14,8. Missed!
Mark: Charge w/ MSR -> Patrol B
Roll: 55. No Instacharge.
"Heh... 'Bout time we get a proper fight."
Reinforcements are trickling in!
----------------------
Elevator Landing - Turn 3
Turn Order: 2,1,1,1,3,2,1,1,1
Sentinel A: 2 + 2 = 4
Sentinel B: 2 + 1 = 3
Stun Puppy B: 8 + 1 = 9
KV-103: 3 + 1 = 4
DSN-001: 7 + 3 + 1 ASI = 11
Ignem: 6 + 2 + 2 ASI = 10
D-07: 12 + 1 = 13 (Combo Attack: 11)
Nano2Nano: 9 + 1 = 10
FXZ-42: 10 + 1 = 11
DSN-001: Standard w/ Buster -> Ironwood Sentinel B
8 shots @ 9 ES -- 7,2,4,2,10,16,13,5. 5 hits! 725 damage.
FXZ-42's Striker!
D-07's Sealed Sword!
Combo Attack: Phantasmal Rush -> Ironwood Sentinel A!
The Sealed Sword strikes! 8 swings @ 11 ES -- 7,1,6,9,3,6,2,11. 7 hits
-> 7 phantom Striker attacks! 7 swings @ 7 ES -- 16,6,5,6,10,4,11. 4 hits!
Total damage dealt: 4030! Down! (Wow! When Damage Bonuses stack and defense gets dunked on by the Striker... wow! ...That said, those were definitely above-average rolls.)
Ignem: Standard w/ Prisma Scope -> Ironwood Sentinel B
10 shots @ 8 ES -- 11,11,9,6,5,7,7,12,6,13. 5 hits! 720 damage.
Nano: Standard w/ Faeflare -> Ironwood Sentinel B
4 bombs @ 8 ES -- 6,8,1,6. 3 hits! 900 damage. Ironwood Sentinel B was targeted by three Faiserbeams!
Faiserbeams struck Stun Puppy B! 1200 damage. Stun Puppy B is down!
KV-103: Charge w/ Halberd -> Ironwood Sentinel B
Roll: 82. No Instacharge.
"SITUATION NONOPTIMAL."
Sentinel B: Axe -> KV-103
1 strike @ 12 ES/7 BlS -- 3. Hit! 625 damage.
----
"Good going, Thrynn. Those turrets were just the ticket- looks like everything except the new reinforcements is in critical. Speedy guys, take out those Erasers before they start using their sneak attacks."
"Elevator team, Geonid support should arrive soon. As soon as they do, you're going to break through the side to get to that Gunhound. And hey, go ahead and try out a few more of those combo moves while you're at it."
Victory Conditions
=You've captured the Comm Tower!
=Secure the Access Elevator and restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL: [???] survives
-OPTIONAL: [???] survives
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
-Pending Effects-
Mark: Charge w/ MSR -> Patrol B
3 Quick Faiserbeams -> Ironwood Sentinel B (300DPT, Nano)
-Buffs and Debuffs-
Scuttlebotserker B: Moderate Freeze (1 turns remain)
Patrol A: Moderate Stun (3 turns remain)
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Patrol A [A6|B4|R8] - 79/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Thaargan Patrol B [A6|B4|R8] - 549/1800 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Dual Grintovecs: 8 Acc, 2 CSPD, 414/414 Nrm, Fair Chance of Strong Freeze | Airlock Buster: 8 Acc, 1 ROF, 1x750 Pc/El}
Scuttlebotserker A down! (-1102)
Scuttlebotserker B [A2|B10|R2] - 251/2400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0 | 0 Rage
{Prisma Burst: 6 Acc, 8 SPD, 3x(500Nm/El) | Rage Capacitor: PIRACY FOR THE PIRATE KING! MIST FOR THE MIST ENGINES! Gains Rage when damaged, loses Rage over time | Fury Processing: Scuttlebotserkers gain 1 Accuracy and 1 Reflexes for every 600 Rage they gain}
Thaargan Jet Gunner A down! (-520)
Thaargan Jet Gunner B down! (-293)
Mecha Knight Captain [A8|B6|R6] - 358/2400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Bion Pistol: 8 ACC, 4 ROF, 650 El, Fair Chance of Moderate Shock | Venotech Gunblade: Charge Attack, 850 Nrm + 500 El/Sh (longrange), may select a different target for each attack, Good Chance of Strong Poison}
Thaargan Eraser A [A8|B2|R8] - 1400/1400 HP | 60 Nrm | 60 Prc | 800 Ele | 800 Shd | Row 1
{Four Swords: 6 Acc, 8 CSPD, 250/250/250/250 Nrm | Sneak Attack: Hides on first turn, then 9 Acc, 400/400/400/400 Nrm instantly | Poison Darts: 8 Good Chances of Strong Poison to random targets}
Thaargan Eraser B [A8|B2|R8] - 1400/1400 HP | 60 Nrm | 60 Prc | 800 Ele | 800 Shd | Row 1
{Four Swords: 6 Acc, 8 CSPD, 250/250/250/250 Nrm | Sneak Attack: Hides on first turn, then 9 Acc, 400/400/400/400 Nrm instantly | Poison Darts: 8 Good Chances of Strong Poison to random targets}
Thaargan Eraser C [A8|B2|R8] - 1400/1400 HP | 60 Nrm | 60 Prc | 800 Ele | 800 Shd | Row 1
{Four Swords: 6 Acc, 8 CSPD, 250/250/250/250 Nrm | Sneak Attack: Hides on first turn, then 9 Acc, 400/400/400/400 Nrm instantly | Poison Darts: 8 Good Chances of Strong Poison to random targets}
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (ACTIVE)
Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret B (ACTIVE)
Stun Puppy B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret C (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret D (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret E (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 2 more turns to activate)
Inactive Fixitrode A (Heals allied targets, 2 turns to activate)
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Elevator Landing-
Thaargan Mech-Operator A down! (-2325)
Thaargan Mech-Operator B down! (-498)
Thaargan Mech-Operator C down! (-375)
Ironwood Sentinel Mk II A down! (-30)
Ironwood Sentinel Mk II B [A8|B10|R2] - 1655/4000 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Ironwood Axe: 8 Acc, 1 SPD, 850 Nrm, Good Chance of Strong Stun | Scorpion Counter: "Hit when its axe is up, it'll counter with a laser!" (When used, until its next move, Ironwood Sentinel automatically counters all attacks with an 8-ACC, 3-hit, 400 Elemental Damage laser) | Defensive Protocol: 25% chance to intercept all attacks aimed at Mech-Operators}
Mk-III Stun Puppy A down! (-647)
Mk-III Stun Puppy B down! (-400)
Mk-III Stun Puppy C down! (-215)
Mk-III Stun Puppy D down! (-352)
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 950/3000 HP -- [ KO Meter: |||||||||....... ] -- 0 Retribution (2/5)
DSN-001: 1072/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 650/2000 HP -- 0 BP (+2)
D-07: 140/2000 HP -- 0 BP
ASSASSIN: 1350/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1175/1250 HP -- KO METER: [ ................. ] -- [OVERCLOCK METER: ||||]
Nano: 534/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 725/2000 HP -- KO METER: [||||||||||||......] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
FXZ-42: 2000/2000 HP
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 150/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 0/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 0/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
FXZ-42: 750/750 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
[Turret A: Weakest foe first]
[Turret B: Strongest foe first]
[More Turrets]
"The Geonids better bring maintenance crew or else my duty may be at an end..." KV-103 commented.
[Hold charge if possible, or if sentinel is somehow still alive, unleash charge.]
"Wow, that was great!"
((Midnight, having a tank is always useful. By the way Doc, will there be a trinket or something that will increase the odds of enemy attacks landing on you?))
[Standard with Striker >> Sentinel B]
((OOC: @Blue-Knife it is sort of hard to gauge the real ability for KV-103 to take damage, you can compare 625 damage taken by KV-103 against 705 taken by D-07, the glass canon of the team against the same sentinel's attack, that is only a 80 points different. That means if both KV-103 and D-07 are hammered by the same attacks with an equal health, KV-103 may only survive one or two more hits than D-07. And in contrast D-07 can eliminate the attackers by virtue of high reflex. And with less attackers, D-07 is less likely to take hit, thus having better chance of surviving than KV-103, who has to take the hit first before returning attacks. So having acknowledged that, I need to get another tome of retribution to amplify the conversion of damage taken to damage dealt. Turning KV-103 into a 'spiked shield' type of tank.))
ps. is anyone interested in me producing any kind of machinaut spin off fan fic or fan art? I have done a fan fic on this before.
((Unfortunately, delays gonna delay- this one snuck up on me. I blame the snow that we got. In April. (Seriously!) Anyway, I'll see y'all tomorrow!
@KV-103: I've been considering a defensive revamp. Currently, Blocking only reduces your chance to be hit (so, you're still quite a bit more tanky than D-07 by virtue of enemies needing to roll four points lower to get through your Evade Sum than against D-07), but I'm thinking of adding some form of percentile reduction to stronger defensive armors to make them better at mitigating heavy-damage attacks like the Ironwood Sentinel's axe. As for aggro-drawing, I plan to have the later Knight Bracers be even better at pulling in attacks, and might make some weapons that are well-suited for slow tanky guys (or fast tanky guys) to take enemy aggro. (Speaking of which, I may well add an aggro system.)))
((Sorry for my lack of action. I've been procrastinating a lot. I'll try to make sure to stop by daily, but no promises. That snow in April was really frustrating. It's Spring already, stop snowing and give us significantly more sunshine Mother Nature.
Also, that defense rework sounds like a good idea.))
((@KV-103's earlier question about fanfics: Knock yourself out. So far, I'm taking the approach of "Derivative works may not necessarily be canon- so go ahead and stick with the fanon you like" that D&D's Eberron campaign setting takes.))
Comm Tower - Turn 4
Turn Order: 1,1,1,1,3,3,1,2,1,1,2,2,1,1
Patrol A: 8 + 1 - 2 Stun = 9
Patrol B: 8 + 1 = 9
Scuttle B: 5 + 1 = 6
Knight Captain A: 6 + 1 = 7
Eraser A: 8 + 3 = 11
Eraser B: 8 + 3 = 11
Eraser C: 8 + 1 = 9 (21/100)
Turret A: 8 + 2 = 10
Turret B: 8 + 1 = 9 (50/100)
Mark: 3 + 1 + 3 CTR = 7
ASSASSIN: 8 + 2 = 10
Matikclocker X: 7 + 2 = 9 (100/100)
Royal: 9 + 1 = 10
Thrynn: 9 + 1 = 10
"Heh. Too late to run away..."
Eraser A: Sneak Attack
Eraser A vanishes!
Eraser B: Sneak Attack
Eraser B vanishes!
"DIRECTIVE RECEIVED."
Turret A: Kinetech Shot -> Patrol A
2 shots -> Patrol A @ 16 ES -- 16,7. Hit! 430 damage. Down!
Ricochet 1 -> Eraser C @ 16 ES -- 11. 1 hit! 435 damage.
ASSASSIN: Standard w/ Swift Flourish -> Patrol B
5 swings @ 12 ES -- 6,5,12,15,6. 3 hits! 742 damage.
Royal: Standard w/ Brandish -> Eraser C
3 swings @ 10 ES -- 16,7,3. 2 hits! 530 damage.
Thrynn activates Guard Turret C!
Matikclocker: Calibur -> Eraser C
3 swings @ 13 ES -- 4,2,1. 3 hits! 930 damage.
"DIRECTIVE RECEIVED."
Turret B: Hazitech Shot -> MK Captain
2 shots -> MK Captain @ 16 ES -- 15,9. 2 hits! 900 damage. Down!
Ricochet 1 -> Scuttlebotserker B @ 16 ES -- 15. 1 hit! 450 damage. Down!
Mark holds his charge!
"WHEEEEE."
Reinforcements are trickling in!
----------------------
Elevator Landing - Turn 4
Turn Order: 1,1,1,1,3,2,1
Sentinel B: 2 + 1 = 3
KV-103: 3 + 1 = 4
DSN-001: 7 + 1 + 1 ASI = 9
Ignem: 6 + 1 + 2 ASI = 9
D-07: 12 + 3 = 15
Nano2Nano: 9 + 2 = 11
FXZ-42: 10 + 1 = 11
D-07: Standard w/ Beam Shamshir -> Ironwood Sentinel B
10 swings @ 9 ES -- 12,4,15,15,13,4,10,15,9,8. 4 hits! 1141 damage.
Nano: Standard w/ Faeflare -> Ironwood Sentinel B
4 bombs @ 8 ES -- 13,9,8,16. Missed!
Faiserbeams struck Ironwood Sentinel B! 900 damage. Ironwood Sentinel B is down!
----
"EAT LEAD, PIRATE SC- wait wait wait! Never mind, boys, they cleared out the welcoming committee before we got here!"
Captain Tinder arrives, with a force of three other Geonids backing her up. They stop their attacks when they realize there's nothing to shoot at. "Well, long time no see!"
Vein- the first Geonid you met- waves to you from behind the other two Geonids, a Luminant and a Gravitant. "Heeeey! It's you guys! Thanks again for bailing me out. Now I can return the favor! Tinder, when do we attack?"
"In a bit. We've just gotta get the go-ahead from the boss. M44, when do we waste 'em?"
"Just a few seconds. Let me run through the cameras."
The Elevator Landing team will break in there and aid that Gunhound on the next turn. In the meantime, the Comm Tower team will have to hold the line as usual.
Victory Conditions
=You've captured the Comm Tower!
=Access Elevator secured!
=ELEVATOR TEAM: Wait for further orders for just a bit...
=Restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL COMPLETE: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL: [???] survives
-OPTIONAL: [???] survives
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
-Pending Effects-
Mark: Charge w/ MSR -> Patrol B
Eraser A: Sneak Attack
Eraser B: Sneak Attack
Eraser C: Sneak Attack
3 Quick Faiserbeams -> Ironwood Sentinel B (300DPT, Nano)
-Buffs and Debuffs-
Scuttlebotserker B: Moderate Freeze (1 turns remain)
Patrol A: Moderate Stun (3 turns remain)
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Patrol A down! (-351)
Thaargan Patrol B down! (-193)
Scuttlebotserker A down! (-1102)
Scuttlebotserker B down! (-199)
Thaargan Jet Gunner A down! (-520)
Thaargan Jet Gunner B down! (-293)
Mecha Knight Captain down! (-542)
Thaargan Eraser A [A8|B2|R8] - 1400/1400 HP | 60 Nrm | 60 Prc | 800 Ele | 800 Shd | Row 1
{Four Swords: 6 Acc, 8 CSPD, 250/250/250/250 Nrm | Sneak Attack: Hides on first turn, then 9 Acc, 400/400/400/400 Nrm instantly | Poison Darts: 8 Good Chances of Strong Poison to random targets}
Thaargan Eraser B [A8|B2|R8] - 1400/1400 HP | 60 Nrm | 60 Prc | 800 Ele | 800 Shd | Row 1
{Four Swords: 6 Acc, 8 CSPD, 250/250/250/250 Nrm | Sneak Attack: Hides on first turn, then 9 Acc, 400/400/400/400 Nrm instantly | Poison Darts: 8 Good Chances of Strong Poison to random targets}
Thaargan Eraser C down! (-495)
Amazing Flying Shufflebot A [A5|B4|R5] - 1400/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
Amazing Flying Shufflebot B [A5|B4|R5] - 1400/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
Amazing Flying Shufflebot C [A5|B4|R5] - 1400/1400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Shufflebonk (Requires Close Range, 5 Acc, 6 Spd, 15 Nrm) | The Unbelievable Shufflebeam (8 Acc, 7 ROF, No Reload Time, --x250 Ele)}
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (ACTIVE)
Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret B (ACTIVE)
Stun Puppy B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret C (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Stun Puppy C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret D (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Guard Turret E (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 2 more turns to activate)
Inactive Fixitrode A (Heals allied targets, 2 turns to activate)
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Elevator Landing-
Thaargan Mech-Operator A down! (-2325)
Thaargan Mech-Operator B down! (-498)
Thaargan Mech-Operator C down! (-375)
Ironwood Sentinel Mk II A down! (-30)
Ironwood Sentinel Mk II B down! (-368)
Mk-III Stun Puppy A down! (-647)
Mk-III Stun Puppy B down! (-400)
Mk-III Stun Puppy C down! (-215)
Mk-III Stun Puppy D down! (-352)
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 950/3000 HP -- [ KO Meter: |||||||||....... ] -- 0 Retribution (2/5)
DSN-001: 1072/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 650/2000 HP -- 0 BP (+2)
D-07: 140/2000 HP -- 0 BP
ASSASSIN: 1350/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1175/1250 HP -- KO METER: [ ................. ] -- [OVERCLOCK METER: ||||]
Nano: 534/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 725/2000 HP -- KO METER: [||||||||||||......] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
FXZ-42: 2000/2000 HP
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 150/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 0/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 0/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
FXZ-42: 750/750 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
((OOC: I fear another delay. Up here we just got another round of snow.))
"And that is that." I said, holstering my weapons. I then sent a text message to the Machinauts.
{The elevator is secured.}
Then I noticed Vein, and realizing that my task still wasn't over, I hastily and pre-emptively pulled out my Radiant Prisma Scope, awaiting further instruction.
((Yep, he's right. Sorry, everything showed up all at once. I'll definitely get time on Tuesday though, so see you tomorrow!))
Comm Tower - Turn 5
Turn Order: 2,1,2,2,2,2,2,2,3,2,2,1,2
Eraser A: 8 + 2 = 10 (50/100)
Eraser B: 8 + 1 = 9 (82/100)
Shufflebot A: 5 + 2 = 7
Shufflebot B: 5 + 2 = 7
Shufflebot C: 5 + 2 = 7
Turret A: 8 + 2 = 10 (59/100)
Turret B: 8 + 2 = 10 (63/100)
Turret C: 8 + 2 = 10 (66/100)
Mark: 3 + 3 + 3 CTR = 9 (74/100)
ASSASSIN: 8 + 2 = 10 (85/100)
Matikclocker X: 7 + 2 = 9 (92/100)
Royal: 9 + 1 = 10 (71/100)
Thrynn: 9 + 2 = 10 (44/100)
ASSASSIN: Standard w/ Beam Shamshir -> Shufflebot A
5 swings @ 13 ES -- 6,6,2,1,9. 5 hits! 1163 damage.
"READY TO FIRE!"
Turret C: Kinetech Shot -> Shufflebot A
2 shots -> Shufflebot A @ 16 ES -- 9,14. 2 hits! 750 damage. Down!
Ricochet 1 -> Shufflebot B @ 16 ES -- 3. 1 hit! 375 damage.
Ricochet 2 -> Shufflebot B @ 16 ES -- 11. 1 hit! 375 damage.
Turret B: Kinetech Shot -> Shufflebot B
2 shots -> Shufflebot B @ 16 ES -- 15,2. 2 hits! 750 damage. Down!
Ricochet 1 -> Shufflebot C @ 16 ES -- 11. 1 hit! 375 damage.
Ricochet 2 -> Shufflebot C @ 16 ES -- 8. 1 hit! 375 damage.
Turret A: Kinetech Shot -> Shufflebot C
2 shots -> Shufflebot C @ 16 ES -- 11,3. 2 hits! 750 damage. Down!
"Get the Sniper!"
Eraser A: Use Sneak Attack -> Mark
4 swings @ ES 14/BlS 10 -- 4,9,16,8. 3 hits! 525 damage.
Royal: Standard w/ Brandish -> Eraser A
3 swings @ 10 ES -- 6,5,10. 2 hits! 470 damage.
Thrynn activates a turret!
Guard Turret D enabled!
Matikclocker: Calibur -> Eraser C
3 swings @ 13 ES -- 5,3,6. 3 hits! 930 damage. Down!
"TOO SUBTLE FOR YOU!"
Eraser B: Use Sneak Attack -> Matikclocker X
4 swings @ ES 13/BlS 8 -- 2,7,16,11. 2 hits/1 Blocked! 450 damage.
Mark: Fire Charge w/ MSR -> Eraser B
1 shot @ 16 ES -- 3. Hit! MEATSHOT! The Tome of Retribution bolstered the attack! 1778 damage. Down!
Reinforcements are... holding back?
----
"All right, it looks like the Gunhound's holding up pretty well. If you advance carefully-"
IS-M44 is interrupted by a frantic voice over Comms. "This is D-459A7! Currently holding Lharrig the Locust at bay! Confirmed to have heavy demolition equi-!" A loud BOOM interrupts the transmission...
...before it cuts back on. "Escort that Gunhound out! Quickly! If Lharrig gets here, whoever's still in that cave is doomed!"
"Roger that, D-4, stay alive!"
IS-M44 directs the Elevator team along the crags of the hill that the Gunhound is holed up in, with the Geonids using their Gem Wall to provide temporary bridges on awkward parts of the crag. As you climb up the side, you get a better view of the cave... and sure enough, behind that Gunhound, a small Gremlin is keeping a Wrench Wand trained on the main cannon, keeping it in good condition. You've found Nalki, and D-459A7 is buying you valuable time. A force of Jet troops arrives to slow your approach; eliminate them as quickly as possible!
Meanwhile, the Comm Tower has quieted... but you hear a not-insignificant force gathering outside the entrance for an all-out assault. Prepare a Charge Attack. You'll need it.
Victory Conditions
=You've captured the Comm Tower!
=Access Elevator secured!
=ELEVATOR TEAM: Wait for further orders for just a bit...
=Restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL COMPLETE: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL: Nalki survives
-OPTIONAL: Tinder survives
-OPTIONAL: Get Nalki out of the cave within 5 turns of starting the Crags (Reward: ???)
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42 (Now on Crags)
-Pending Effects-
Comm Tower: Dead Silence (Use this time to prepare a Charge Attack...)
-Buffs and Debuffs-
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Patrol A down! (-351)
Thaargan Patrol B down! (-193)
Scuttlebotserker A down! (-1102)
Scuttlebotserker B down! (-199)
Thaargan Jet Gunner A down! (-520)
Thaargan Jet Gunner B down! (-293)
Mecha Knight Captain down! (-542)
Thaargan Eraser A down! (-0)
Thaargan Eraser B down! (-378)
Thaargan Eraser C down! (-495)
Amazing Flying Shufflebot A down! (-513)
Amazing Flying Shufflebot B down! (-100)
Amazing Flying Shufflebot C down! (-100)
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (ACTIVE)
Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret B (ACTIVE)
Stun Puppy B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret C (ACTIVE)
Stun Puppy C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret D (ACTIVE)
Stun Puppy D [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret E (Deploys a Gun Puppy that causes Normal or Elemental damage and Stuns targets, 1 turn to activate)
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 2 more turns to activate)
Inactive Fixitrode A (Heals allied targets, 2 turns to activate)
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Crags-
Thaargan Jet Gunner A [A7|B5|R6] - 1600/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
Thaargan Jet Gunner B [A7|B5|R6] - 1600/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
Thaargan Jet Gunner C [A7|B5|R6] - 1600/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
Thaargan Jet Gunner D [A7|B5|R6] - 1600/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
Thaargan Jet Demo A [A6|B4|R8] - 1700/1700 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Tovolmo Cocktail: 7 Acc, 6 ArmSpd, 350 Ele (up to 4), Good Chance of Minor Fire | Star Shards: 8 Acc, 10 ArmSpd, 6 Shards x 270 Pc/Sh, Fair Chance of Moderate Fire | Ballistic Missile: Charge Attack, 12 Acc, 800 Nrm (up to 7, Delayed 1-turn)}
Thaargan Jet Demo B [A6|B4|R8] - 1700/1700 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Tovolmo Cocktail: 7 Acc, 6 ArmSpd, 350 Ele (up to 4), Good Chance of Minor Fire | Star Shards: 8 Acc, 10 ArmSpd, 6 Shards x 270 Pc/Sh, Fair Chance of Moderate Fire | Ballistic Missile: Charge Attack, 12 Acc, 800 Nrm (up to 7, Delayed 1-turn)}
Thaargan Mech-Operator A down! (-2325)
Thaargan Mech-Operator B down! (-498)
Thaargan Mech-Operator C down! (-375)
Ironwood Sentinel Mk II A down! (-30)
Ironwood Sentinel Mk II B down! (-368)
Mk-III Stun Puppy A down! (-647)
Mk-III Stun Puppy B down! (-400)
Mk-III Stun Puppy C down! (-215)
Mk-III Stun Puppy D down! (-352)
-Crags, Allies-
Tinder [A8|B8|R4] - 3450/3600 | 450 Nrm | 0 Prc | 1200 Ele | 300 Shd | Known Resistances: 12 Fire Resistance, 12 Curse Resistance | 4 Fire Amp | Row 0
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Fire | Salamandasaur's Claw: 2 SPD, 4 Acc, 800 Prc, Good Chance of Minor Fire | Red Stapler Bombardment: Charge Attack, 6 Acc, 420 Shd (up to 10), Good Chance of Minor Fire | "Mending!": Target regains (1d8 * 100) HP | Gem Block: Uses 75 HP to create a wall of Crimsonite that absorbs 600 damage for the party | Mobile Firoblaster: 15 ROF, 3 ACC, 20x110 Ele, -2 Blocking while in use, Slight Chance of Moderate Fire}
Vein [A6|B8|R4] - 3125/3200 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Known Resistances: 12 Freeze Resistance, 12 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (150 + (User HP - Foe HP)/10) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 450 Prc (two 50% chances for an extra target) | Poison Darts: 10 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 75 HP to create a wall of Valestone that absorbs 600 damage for the party}
Horologium [A7|B6|R5] - 3125/3200 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Known Resistances: 12 Fire Resistance, 12 Stun Resistance, 6 Doom Resistance | Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Fire | Shoulder Cannons: Deploys Shoulder Puppies, which fire two bullets (2x300 Ele, 5 ACC) each turn, Puppies break when the user takes 450 damage | Spine Throw: 1 ROF, 7 Acc, 1 x 450 Prc (two 50% chances for an extra target) | Displacement: 15% chance to avoid an attack entirely | Gem Block: Uses 75 HP to create a wall of Luminite that absorbs 600 damage for the party}
Skocjan [A10|B4|R4] - 3125/3200 HP | 300 Nrm | 150 Prc | 150 Ele | 1200 Shd | Known Resistances: 12 Shock Resistance, 12 Poison Resistance, 6 Curse Resistance, 6 Doom Resistance | Row 0
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 300 Shd (up to 5), Fair Chance of Moderate Poison | Phantom Train: 4 ACC, 375 Shd, Good Chance of Strong Doom | Data Crush II: 12 ACC, 75 Shd, Long Range, On hit: Attack again with +75 attack power and -2 Acc until user misses | Rolling Thunder: Charge Attack, 45 Ele (up to 8), Fair Chance of Moderate Stun | Gem Block: Uses 75 HP to create a wall of Dark Matter that absorbs 600 damage for the party}
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 950/3000 HP -- [ KO Meter: |||||||||....... ] -- 0 Retribution (2/5)
DSN-001: 1072/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 650/2000 HP -- 0 BP (+2)
D-07: 140/2000 HP -- 0 BP
ASSASSIN: 1350/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 725/1250 HP -- KO METER: [ ................. ] -- [OVERCLOCK METER: ||||]
Nano: 534/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 725/2000 HP -- KO METER: [||||||||||||......] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
FXZ-42: 2000/2000 HP
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 150/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 0/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 51/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
FXZ-42: 750/750 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
...
((OOC: I assume that the Geonids and Nalki are at Elevator Landing. Should Comm Tower wait for instructions?))
(Cryotech Alchemer Mk2 Chargeeeeeeeeeee...)
((OOC: a machinaut from my spin off fan fic, I can draw your machinauts too!))
"Thaargan shock troops spotted, eliminate THEM!"
[Swift flourish -> Thaargan Jet Demo B ]
((OOC: Comm Tower can prepare a charge.)
"Shock troops? But they don't deal shock..."
[Charging Combo Chronopacitor w/ Striker w/ KV-103 -> Jet Demo B]
((Been listening to this for a while. Thanks, Hussie.))
[Swift Flourish: Charge Attack: Thaargan Jet Demo B]
((Wow, it's been forever since I stepped foot in the forums. What's been happening while I was gone?))
((OOO sold SK to Grey Haven, a group of former OOO employee, so SK will live, for now.))
((Other news, I drew Orosia a machinaut portrait ))
((Nice work!
Unfortunately, I let too much homework build up. I really shouldn't procrastinate as much as I do... I'll be unable to post tonight due to this, but will be able to post tomorrow, though it might be quite late at night.))
Comm Tower - Turn 6
Thrynn activates a turret!
Guard Turret E enabled!
Mark: Charge w/ MSR.
No need to Instacharge.
ASSASSIN: Charge w/ Striker
No need to Instacharge.
Matikclocker: Charge w/ Calibur
No need to Instacharge.
Royal: Charge w/ Brandish
No need to Instacharge.
"ATTACK!"
Reinforcements swarm in!
----
Crags - Turn 1
Turn Order Roll: 3,2,3,1,1,1,2,2,1,1,1,3,3,2,1,2
Jet Gunner A: 6 + 3 = 9 (56/100)
Jet Gunner B: 6 + 2 = 8
Jet Gunner C: 6 + 3 = 9 (12/100)
Jet Gunner D: 6 + 1 = 7
Jet Demo A: 8 + 1 = 9
Jet Demo B: 8 + 1 = 9
Tinder: 4 + 2 = 6
Vein: 4 + 2 = 6
Horologium: 5 + 1 = 6
Skocjan: 4 + 1 = 5
KV-103: 3 + 1 - 2 ASD = 2
DSN-001: 7 + 3 + 1 ASI = 11
Ignem: 6 + 3 = 9 (90/100)
D-07: 12 + 3 = 15
Nano2Nano: 9 + 2 = 11
FXZ-42: 10 + 1 = 11 (Combo Attack: 2)
D-07: Standard w/ Sealed Sword -> Jet Demo A
4 swings @ 13 ES -- 4,4,6,5. 4 hits! 1690 damage.
DSN-001: Standard w/ Buster -> Jet Demo A
5 shots @ 12 ES -- 5,7,3,5,6. 5 hits! 1000 damage. Down!
The overkill carried!
Overkill damage -> Jet Demo B @ 12 ES -- 10. Hit! 970 damage.
Nano2Nano: Standard w/ Magna Lance -> Jet Demo B
3 throws @ 13 ES -- 10,8,13. 3 hits! 750 damage. Down!
Ignem: Charge w/ Flourish -> Jet Gunner A
Roll: 64. No Instacharge.
"Kill 'em! Kill 'em before they overrun us like on Depth 2!"
Jet Gunner A: Fire -> Tinder
1 shot @ 11 ES -- 4. Hit! 525 damage.
Jet Gunner C: Fire -> Tinder
1 shot @ 11 ES -- 12. Miss!
"No, no, get the yellow one!"
Jet Gunner B: Fire -> Horologium
1 shot @ 12 ES -- 7. Hit! 525 damage.
Jet Gunner D: Fire -> Tinder
1 shot @ 12 ES -- 15. Miss!
"Yow, I'd better deal with that damage."
Tinder: Mending! -> D-07
D-07 regained 700 HP!
"RAAAAARGH!"
Vein: Mammoth Tackle -> Jet Gunner A
1 strike @ 10 ES -- 8. Hit! 892 damage.
"Curses! We might be late to help the child..."
Horologium: Spine Throw -> Jet Gunner A
1 throw @ 12 ES -- 7. Hit! 450 damage.
"Let's off these chumps or they might try some flanking shenanigans."
Skocjan: Gem Block!
Skocjan raises a Gem Wall with 600 HP!
FXZ-42's Striker!
KV-103's Swift Flourish!
Combo Attack: Flashpoint -> Jet Gunner D!
The dancing blades strike the foe in tandem!
6 Striker swings @ 10ES -- 6,13,6,9,4,6. 5 hits + 5 Flourish hits!
2229 damage! Jet Gunner D is down!
KV-103's Boxer Belt is gleaming!
----
"Nice!" Tinder nods to KV-103 and FXZ-42. "I should get one of those time capacitors. Now let's finish this bunch and get on to the cave!"
---
Heavily-armed Thaargan swarm into the Comm Tower, guns blazing!
Victory Conditions
=You've captured the Comm Tower!
=Access Elevator secured!
=ELEVATOR TEAM: Wait for further orders for just a bit...
=Restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL COMPLETE: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL: Nalki survives
-OPTIONAL: Tinder survives
-OPTIONAL: Get Nalki out of the cave within 5 turns of starting the Crags (Reward: ???)
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42 (Now on Crags)
-Pending Effects-
Mark: Charge w/ MSR
ASSASSIN: Charge w/ Striker
Matikclocker: Charge w/ Calibur
Royal: Charge w/ Brandish
-Buffs and Debuffs-
-Field Effects-
Crags: Gem Wall (600 HP, 300 AllDef)
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Mega Brawler A [A8|B4|R8] - 3800/3800 HP | 100 Nrm | 100 Prc | 2000 Ele | 2000 Shd | Row 0
{Raging Fists: 10 CSPD, 360/360/360/360/600 Nrm | Body Slam: 5 ACC, 1 Attack, 800 Nrm, Good Chance of Strong Stun | Fastball Special: 7 ACC, Throw any ally with a melee attack, dealing that melee attack's damage on a hit and increasing their Turn Order by 4 if they use the same melee attack}
Thaargan Mega Brawler B [A8|B4|R8] - 3800/3800 HP | 100 Nrm | 100 Prc | 2000 Ele | 2000 Shd | Row 0
{Raging Fists: 10 CSPD, 360/360/360/360/600 Nrm | Body Slam: 5 ACC, 1 Attack, 800 Nrm, Good Chance of Strong Stun | Fastball Special: 7 ACC, Throw any ally with a melee attack, dealing that melee attack's damage on a hit and increasing their Turn Order by 4 if they use the same melee attack}
Thaargan Master Gunner [A10|B4|R4] - 3200/3200 HP | 40 Nrm | 40 Prc | 1000 Ele | 1000 Shd | Row 3
{Ambidexterity: Can use two guns in one turn | Mithril Chaingun: 6 Acc, 12 ROF, 8x300 Nm/El (+50 per clip already fired that turn) | Illegally Unstable Catalyzer: 7 Acc, 6 ROF, Clip: 3x374 Prc, Chg: Lays two Charges (triggered by Piercing damage, 650 Prc (up to 5)) | Chaotic Boltgun: 8 Acc, 2 ROF, 2x(500+2d100) Rnd, Damage is of two split random types}
Experimental Glop Drop A [A4|B4|R4] - 600/600 HP | 200 Nrm | 1200 Prc | 200 Ele | 0 Shd | Row 0
{Chaotic Thorn Rush: 8 CSPD, 5 ACC (+1 with each attack), 300/300/300 Prc, Good Chance of Moderate Random Status}
Experimental Glop Drop B [A4|B4|R4] - 600/600 HP | 200 Nrm | 1200 Prc | 200 Ele | 0 Shd | Row 0
{Chaotic Thorn Rush: 8 CSPD, 5 ACC (+1 with each attack), 300/300/300 Prc, Good Chance of Moderate Random Status}
Experimental Glop Drop C [A4|B4|R4] - 600/600 HP | 200 Nrm | 1200 Prc | 200 Ele | 0 Shd | Row 0
{Chaotic Thorn Rush: 8 CSPD, 5 ACC (+1 with each attack), 300/300/300 Prc, Good Chance of Moderate Random Status}
Experimental Glop Drop D [A4|B4|R4] - 600/600 HP | 200 Nrm | 1200 Prc | 200 Ele | 0 Shd | Row 0
{Chaotic Thorn Rush: 8 CSPD, 5 ACC (+1 with each attack), 300/300/300 Prc, Good Chance of Moderate Random Status}
Experimental Glop Drop E [A4|B4|R4] - 600/600 HP | 200 Nrm | 1200 Prc | 200 Ele | 0 Shd | Row 0
{Chaotic Thorn Rush: 8 CSPD, 5 ACC (+1 with each attack), 300/300/300 Prc, Good Chance of Moderate Random Status}
Thaargan Patrol A down! (-351)
Thaargan Patrol B down! (-193)
Scuttlebotserker A down! (-1102)
Scuttlebotserker B down! (-199)
Thaargan Jet Gunner A down! (-520)
Thaargan Jet Gunner B down! (-293)
Mecha Knight Captain down! (-542)
Thaargan Eraser A down! (-0)
Thaargan Eraser B down! (-378)
Thaargan Eraser C down! (-495)
Amazing Flying Shufflebot A down! (-513)
Amazing Flying Shufflebot B down! (-100)
Amazing Flying Shufflebot C down! (-100)
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (ACTIVE)
Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret B (ACTIVE)
Stun Puppy B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret C (ACTIVE)
Stun Puppy C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret D (ACTIVE)
Stun Puppy D [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret E (ACTIVE)
Stun Puppy E [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 2 more turns to activate)
Inactive Fixitrode A (Heals allied targets, 2 turns to activate)
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Crags-
Thaargan Jet Gunner A [A7|B5|R6] - 278/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
Thaargan Jet Gunner B [A7|B5|R6] - 1600/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
Thaargan Jet Gunner C [A7|B5|R6] - 1600/1600 HP | 80 Nrm | 80 Prc | 1200 Ele | 1200 Shd | Row 2
{Pinpoint Rifles: 8 ACC, 1 CSPD, 1x600Nrm}
Thaargan Jet Gunner D down! (-629)
Thaargan Jet Demo A down! (-990)
Thaargan Jet Demo B down! (-20)
Thaargan Mech-Operator A down! (-2325)
Thaargan Mech-Operator B down! (-498)
Thaargan Mech-Operator C down! (-375)
Ironwood Sentinel Mk II A down! (-30)
Ironwood Sentinel Mk II B down! (-368)
Mk-III Stun Puppy A down! (-647)
Mk-III Stun Puppy B down! (-400)
Mk-III Stun Puppy C down! (-215)
Mk-III Stun Puppy D down! (-352)
-Crags, Allies-
Tinder [A8|B8|R4] - 2925/3600 | 450 Nrm | 0 Prc | 1200 Ele | 300 Shd | Known Resistances: 12 Fire Resistance, 12 Curse Resistance | 4 Fire Amp | Row 0
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Fire | Salamandasaur's Claw: 2 SPD, 4 Acc, 800 Prc, Good Chance of Minor Fire | Red Stapler Bombardment: Charge Attack, 6 Acc, 420 Shd (up to 10), Good Chance of Minor Fire | "Mending!": Target regains (1d8 * 100) HP | Gem Block: Uses 75 HP to create a wall of Crimsonite that absorbs 600 damage for the party | Mobile Firoblaster: 15 ROF, 3 ACC, 20x110 Ele, -2 Blocking while in use, Slight Chance of Moderate Fire}
Vein [A6|B8|R4] - 3125/3200 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Known Resistances: 12 Freeze Resistance, 12 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (150 + (User HP - Foe HP)/2) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 450 Prc (two 50% chances for an extra target) | Poison Darts: 10 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 75 HP to create a wall of Valestone that absorbs 600 damage for the party}
Horologium [A7|B6|R5] - 2600/3200 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Known Resistances: 12 Fire Resistance, 12 Stun Resistance, 6 Doom Resistance | Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Fire | Shoulder Cannons: Deploys Shoulder Puppies, which fire two bullets (2x300 Ele, 5 ACC) each turn, Puppies break when the user takes 450 damage | Spine Throw: 1 ROF, 7 Acc, 1 x 450 Prc (two 50% chances for an extra target) | Displacement: 15% chance to avoid an attack entirely | Gem Block: Uses 75 HP to create a wall of Luminite that absorbs 600 damage for the party}
Skocjan [A10|B4|R4] - 3050/3200 HP | 300 Nrm | 150 Prc | 150 Ele | 1200 Shd | Known Resistances: 12 Shock Resistance, 12 Poison Resistance, 6 Curse Resistance, 6 Doom Resistance | Row 0
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 300 Shd (up to 5), Fair Chance of Moderate Poison | Phantom Train: 4 ACC, 375 Shd, Good Chance of Strong Doom | Data Crush II: 12 ACC, 75 Shd, Long Range, On hit: Attack again with +75 attack power and -2 Acc until user misses | Rolling Thunder: Charge Attack, 45 Ele (up to 8), Fair Chance of Moderate Stun | Gem Block: Uses 75 HP to create a wall of Dark Matter that absorbs 600 damage for the party}
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 950/3000 HP -- [ KO Meter: |||||||||||||||| ] -- 0 Retribution (2/5)
DSN-001: 1072/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 650/2000 HP -- 0 BP (+2)
D-07: 840/2000 HP -- 0 BP
ASSASSIN: 1350/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 725/1250 HP -- KO METER: [ ................. ] -- [OVERCLOCK METER: ||||]
Nano: 534/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 725/2000 HP -- KO METER: [||||||||||||......] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
FXZ-42: 2000/2000 HP
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 150/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 0/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 51/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
FXZ-42: 750/750 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
[Swift Flourish: Charge Attack: Jet Gunner A]
((I already saw it, but still rad.))
"You don't know what shock troops are?" KV-103 facepalmed at FXZ-42, "Regardless, these vermin are done for..."
[Hold a flourish charge if possible]
"You know, this is almost seeming like it's too easy. Elite mode?"
[Vote Elite mode!]
[Striker >> Jet Gunner C]
>Alert!
>Emergency Recalibration Required
>Recalibrating...
>Recalibration Complete
>Autopilot Disengaged
Vents opened up around DSN-001's body, releasing a high amount of steam before closing back up.
[Energy Saber Dash Attack: Thaargan Jet Gunner B]
((Unfortunately, I'll have to delay tonight's post. I'll see you all tomorrow!))
Comm Tower - Turn 7
Turn Order Roll: 2,2,2,2,3,3,1,1,2,2,1,1,1,3,3,3,1,1
Mega Brawler A: 8 + 2 = 10 (11/100)
Mega Brawler B: 8 + 2 = 10 (82/100)
Master Gunner: 4 + 2 = 6
Glop Drop A: 4 + 2 = 6
Glop Drop B: 4 + 3 = 7
Glop Drop C: 4 + 3 = 7
Glop Drop D: 4 + 1 = 5
Glop Drop E: 4 + 1 = 5
Turret A: 8 + 2 = 10 (40/100)
Turret B: 8 + 2 = 10 (72/100)
Turret C: 8 + 1 = 9
Turret D: 8 + 1 = 9
Turret E: 8 + 1 = 9
Mark: 3 + 3 + 3 CTR = 9
ASSASSIN: 8 + 3 + 1 CTR = 12
Matikclocker X: 7 + 3 + 1 CTR = 11
Royal: 9 + 1 + 1 CTR = 11
Thrynn: 9 + 1 = 10 (76/100)
ASSASSIN: Fire Charge w/ Striker -> Mega Brawler A
6 swings @ 15 ES -- 14,7,10,3,11,7. 6 hits! 1662 damage.
Matikclocker: Fire Charge w/ Calibur -> Mega Brawler A
1 Extra Target: Mega Brawler B
-> Mega Brawler A: 1 swing @ 14 ES -- 4. Hit! 745 damage.
-> Mega Brawler B: 1 swing @ 14 ES -- 9. Hit! 745 damage.
Royal: Fire Charge w/ Brandish (Freeze) -> Mega Brawler A
1 swing @ 11 ES -- 6. Hit! (+3 hits!) 918 damage. Frozen!
"Mob the sniper!"
Mega Brawler B: Body Slam -> Mark
1 strike @ 10 ES/6 BlS -- 14. Miss!
Thrynn starts activating Fixitrode A!
Turret A: Kinetech Shot -> Mega Brawler A
Mega Brawler A is Frozen!
2 shots -> Mega Brawler A @ 16 ES -- 15,9. 2 hits! 850 damage. Down!
Ricochet 1 -> Glop Drop C @ 16 ES -- 13. Hit! 400 damage.
Ricochet 2 -> Glop Drop E @ 16 ES -- 1. Hit! 400 damage.
"CONTINUING TO PRIORITIZE EASY TARGET."
Turret B: Kinetech Shot -> Glop Drop A
2 shots -> Glop Drop A @ 16 ES -- 6,8. 2 hits! 800 damage. Down!
Ricochet 1 -> Glop Drop D @ 16 ES -- 7. Hit! 400 damage.
Ricochet 2 -> Glop Drop E @ 16 ES -- 2. Hit! 400 damage. Down!
Turret C: Kinetech Shot -> Glop Drop B
2 shots -> Glop Drop B @ 16 ES -- 4,6. 2 hits! 800 damage. Down!
Ricochet 1 -> Glop Drop C @ 16 ES -- 16. Miss!
Ricochet 2 -> Glop Drop D @ 16 ES -- 4. Hit! 400 damage. Down!
Turret D: Kinetech Shot -> Master Gunner
2 shots -> Master Gunner @ 16 ES -- 14,11. 2 hits! 880 damage.
Ricochet 1 -> Glop Drop E @ 16 ES -- 13. Hit! 400 damage. Down!
Ricochet 2 -> Mega Brawler B @ 16 ES -- 14. Hit! 425 damage.
Turret E: Kinetech Shot -> Master Gunner
2 shots -> Master Gunner @ 16 ES -- 8,11. 2 hits! 880 damage.
Ricochet 1 -> Glop Drop C @ 16 ES -- 12. Hit! 400 damage. Down!
Ricochet 2 -> Mega Brawler B @ 16 ES -- 14. Hit! 425 damage.
Mark: Fire Charge w/ MSR -> Master Gunner
1 shot @ 16 ES -- 4. Hit! 979 damage.
"Ya morons! Destroy the turrets!"
Master Gunner (Attack 1): Mithril Chaingun @ Turret E
12 shots @ 16 ES -- 2,10,5,8,2,9,16,10,16. 7 hits! 1939 damage.
Master Gunner (Attack 2): Chaotic Boltgun @ Turret D
2 shots @ 16 ES -- 16, 12. 1 hit(Pc+Sh)! 395 damage.
"Make their joints crunch!"
Reinforcements swarm in!
----
Crags - Turn 2
Turn Order Roll: 1,1,1,1,2,1,1,1,2,2,3,2,3
Jet Gunner A: 6 + 1 = 7
Jet Gunner B: 6 + 1 = 7
Jet Gunner C: 6 + 1 = 7
Tinder: 4 + 1 = 5
Vein: 4 + 2 = 6
Horologium: 5 + 1 = 6
Skocjan: 4 + 1 = 5
KV-103: 3 + 1 = 4
DSN-001: 7 + 2 + 4 Dash = 13
Ignem: 6 + 2 = 8
D-07: 12 + 3 = 15
Nano2Nano: 9 + 2 = 11
FXZ-42: 10 + 3 = 13
D-07: Standard w/ Sealed Sword -> Jet Gunner B
4 swings @ 13 ES -- 13,8,2,14. 2 hits! 845 damage.
DSN-001: Dash w/ Shining E-Saber -> Jet Gunner B
4 swings @ 9 ES -- 4,14,7,11. 2 hits! 472 damage.
FXZ-42: Standard w/ Striker -> Jet Gunner C
5 swings @ 9 ES -- 7,15,1,10,16. 2 hits! 477 damage.
Nano2Nano: Standard w/ Magna Lance -> Jet Gunner A
4 throws @ 13 ES -- 15,8,2,14. 2 hits! 750 damage. Down!
Ignem: Fire Charge w/ Flourish -> Jet Gunner C
3 swings @ 12 -- 1,6,1. 3 hits! 1085 damage.
"...Aim..."
Jet Gunner B: Fire -> Tinder
1 shot @ 11 ES -- 4. Hit! The Gem Wall absorbed the attack!
Jet Gunner C: Fire -> Horologium
1 shot @ 12 ES -- 3. Hit! 375 damage.
"Come on, come on...!"
Vein: Spine Throw -> Jet Gunner B
-> Jet Gunner B @ 11 ES -- 5. Hit! 430 damage. Down!
-> Jet Gunner C @ 11 ES -- 1. Hit! 430 damage. Down!
"Woooo!"
----
"Right, move, move, move!" Tinder leads you up the winding crags, and you make it to the Gunhound's position.
"Whew, finally!" Nalki cheers. "I was starting to think I'd have to hold out by myself!"
"Nalki, right?" Vein beckons Nalki toward the path you took down the cliffs. "We've got a safe route. You need to get out of here. There's a demo expert headed for this position and we think he'll try to drop the cave on you."
"Oh... better get going, then." Nalki moves to escape...
...only to jump back as a force of Thaargan charge in! "Aaack! Okay, we're going to need to get them out first!"
Nalki's Gunhound- Orion II, judging by what's written in chipped paint on its side- promptly turns toward the offending Thaargan, training its weapons on them. The Geonids form a phalanx with their own bodies that Nalki hides behind. Finish them off, and they'll be able to safely retreat down the crags.
---
More Thaargan charge in, shouting to kill the Turrets. Be careful; if the turrets fall, you'll be their next target!
"All right, we've got the inner relays online. Just a little more and it'll let you turn on every single defensive measure in the Scrap Sector, as long as you have the level 3 access codes. Good for us the Thaargan didn't get those access codes, or we'd have a lot more on our hands!"
Victory Conditions
=You've captured the Comm Tower!
=Access Elevator secured!
=Clear out the Thaargan to give Nalki a way out!
=Restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL COMPLETE: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL: Nalki survives
-OPTIONAL: Tinder survives
-OPTIONAL: Get Nalki out of the cave within 5 turns of starting the Crags (Reward: ???)
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42 (Now on Crags)
-Pending Effects-
Mark: Charge w/ MSR
ASSASSIN: Charge w/ Striker
Matikclocker: Charge w/ Calibur
Royal: Charge w/ Brandish
-Buffs and Debuffs-
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Mega Brawler A down! (-375)
Thaargan Mega Brawler B [A8|B4|R8] - 2205/3800 HP | 100 Nrm | 100 Prc | 2000 Ele | 2000 Shd | Row 0
{Raging Fists: 10 CSPD, 360/360/360/360/600 Nrm | Body Slam: 5 ACC, 1 Attack, 800 Nrm, Good Chance of Strong Stun | Fastball Special: 7 ACC, Throw any ally with a melee attack, dealing that melee attack's damage on a hit and increasing their Turn Order by 4 if they use the same melee attack}
Thaargan Master Gunner [A10|B4|R4] - 461/3200 HP | 40 Nrm | 40 Prc | 1000 Ele | 1000 Shd | Row 3
{Ambidexterity: Can use two guns in one turn | Mithril Chaingun: 6 Acc, 12 ROF, 8x300 Nm/El (+50 per clip already fired that turn) | Illegally Unstable Catalyzer: 7 Acc, 6 ROF, Clip: 3x374 Prc, Chg: Lays two Charges (triggered by Piercing damage, 650 Prc (up to 5)) | Chaotic Boltgun: 8 Acc, 2 ROF, 2x(500+2d100) Rnd, Damage is of two split random types}
Thaargan Pulverizer A [A8|B8|R2] - 2200/2200 HP | 120 Nrm | 120 Prc | 1600 Ele | 1600 Shd | Row 0
[] War Shield (800/800 HP | 400 Nrm/200 Spc)
{Brutal Axe: 8 Acc, 3 CSPD, 400/400 Nrm | Super Health Capsule (x3): Restores 600 HP}
Thaargan Pulverizer B [A8|B8|R2] - 2200/2200 HP | 120 Nrm | 120 Prc | 1600 Ele | 1600 Shd | Row 0
[] War Shield (800/800 HP | 400 Nrm/200 Spc)
{Brutal Axe: 8 Acc, 3 CSPD, 400/400 Nrm | Super Health Capsule (x3): Restores 600 HP}
Mecha Knight Captain B [A8|B6|R6] - 2400/2400 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Bion Pistol: 8 ACC, 4 ROF, 650 El, Fair Chance of Moderate Shock | Hazitech Gunblade: Charge Attack, 850 Nrm + 500 El/Sh (longrange), may select a different target for each attack, Good Chance of Strong Stun}
Experimental Glop Drop A down! (-200)
Experimental Glop Drop B down! (-200)
Experimental Glop Drop C down! (-200)
Experimental Glop Drop D down! (-200)
Experimental Glop Drop E down! (-200)
Thaargan Patrol A down! (-351)
Thaargan Patrol B down! (-193)
Scuttlebotserker A down! (-1102)
Scuttlebotserker B down! (-199)
Thaargan Jet Gunner A down! (-520)
Thaargan Jet Gunner B down! (-293)
Mecha Knight Captain down! (-542)
Thaargan Eraser A down! (-0)
Thaargan Eraser B down! (-378)
Thaargan Eraser C down! (-495)
Amazing Flying Shufflebot A down! (-513)
Amazing Flying Shufflebot B down! (-100)
Amazing Flying Shufflebot C down! (-100)
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (ACTIVE)
Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret B (ACTIVE)
Stun Puppy B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret C (ACTIVE)
Stun Puppy C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret D (ACTIVE)
Stun Puppy D [A10|B0|R8(Turret)] - 1605/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret E (ACTIVE)
Stun Puppy E [A10|B0|R8(Turret)] - 159/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 2 more turns to activate)
Inactive Fixitrode A (Heals allied targets, 1 turn to activate)
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Crags-
Thaargan Pulverizer A [A8|B8|R2] - 2200/2200 HP | 120 Nrm | 120 Prc | 1600 Ele | 1600 Shd | Row 0
[] War Shield (800/800 HP | 400 Nrm/200 Spc)
{Brutal Axe: 8 Acc, 3 CSPD, 400/400 Nrm | Super Health Capsule (x3): Restores 600 HP}
Thaargan Pulverizer B [A8|B8|R2] - 2200/2200 HP | 120 Nrm | 120 Prc | 1600 Ele | 1600 Shd | Row 0
[] War Shield (800/800 HP | 400 Nrm/200 Spc)
{Brutal Axe: 8 Acc, 3 CSPD, 400/400 Nrm | Super Health Capsule (x3): Restores 600 HP}
Thaargan Slayer A [A7|B7|R4] - 2000/2000 HP | 100 Nrm | 100 Prc | 1200 Ele | 1200 Shd | Row 0
[] Mirror Shield (600/600 HP | 200 AllDef | On Status Effect Block: Send equivalent Status Effect with -2 Amp at the attacker)
{Salted Sword: 7 Acc, 5 CSPD, 365/365/365 Nrm, DMG vs. Slime: High | Supercooled Water Tank: 8 Acc, 400 Ele, Good Chance of Moderate Freeze | Steamsword: 4 Acc, 7 CSPD, 200/200/200 Shd (triple damage to Frozen targets)}
Thaargan Slayer B [A7|B7|R4] - 2000/2000 HP | 100 Nrm | 100 Prc | 1200 Ele | 1200 Shd | Row 0
[] Mirror Shield (600/600 HP | 200 AllDef | On Status Effect Block: Send equivalent Status Effect with -2 Amp at the attacker)
{Salted Sword: 7 Acc, 5 CSPD, 365/365/365 Nrm, DMG vs. Slime: High | Supercooled Water Tank: 8 Acc, 400 Ele, Good Chance of Moderate Freeze | Steamsword: 4 Acc, 7 CSPD, 200/200/200 Shd (triple damage to Frozen targets)}
Thaargan Slayer C [A7|B7|R4] - 2000/2000 HP | 100 Nrm | 100 Prc | 1200 Ele | 1200 Shd | Row 0
[] Mirror Shield (600/600 HP | 200 AllDef | On Status Effect Block: Send equivalent Status Effect with -2 Amp at the attacker)
{Salted Sword: 7 Acc, 5 CSPD, 365/365/365 Nrm, DMG vs. Slime: High | Supercooled Water Tank: 8 Acc, 400 Ele, Good Chance of Moderate Freeze | Steamsword: 4 Acc, 7 CSPD, 200/200/200 Shd (triple damage to Frozen targets)}
Thaargan Slayer D [A7|B7|R4] - 2000/2000 HP | 100 Nrm | 100 Prc | 1200 Ele | 1200 Shd | Row 0
[] Mirror Shield (600/600 HP | 200 AllDef | On Status Effect Block: Send equivalent Status Effect with -2 Amp at the attacker)
{Salted Sword: 7 Acc, 5 CSPD, 365/365/365 Nrm, DMG vs. Slime: High | Supercooled Water Tank: 8 Acc, 400 Ele, Good Chance of Moderate Freeze | Steamsword: 4 Acc, 7 CSPD, 200/200/200 Shd (triple damage to Frozen targets)}
Lumber A [A8|B10|R1] - 3600/3600 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Lumber Arm: 8 Acc, 1 SPD, 900 Nm/El, Good Chance of Strong Stun | Arm Swipe: 7 Acc, 0 SPD, 700 Nm/El (up to 3, must be in same row) }
Lumber B [A8|B10|R1] - 3600/3600 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Lumber Arm: 8 Acc, 1 SPD, 900 Nm/El, Good Chance of Strong Stun | Arm Swipe: 7 Acc, 0 SPD, 700 Nm/El (up to 3, must be in same row) }
Thaargan Jet Gunner A down! (-472)
Thaargan Jet Gunner B down! (-147)
Thaargan Jet Gunner C down! (-392)
Thaargan Jet Gunner D down! (-629)
Thaargan Jet Demo A down! (-990)
Thaargan Jet Demo B down! (-20)
Thaargan Mech-Operator A down! (-2325)
Thaargan Mech-Operator B down! (-498)
Thaargan Mech-Operator C down! (-375)
Ironwood Sentinel Mk II A down! (-30)
Ironwood Sentinel Mk II B down! (-368)
Mk-III Stun Puppy A down! (-647)
Mk-III Stun Puppy B down! (-400)
Mk-III Stun Puppy C down! (-215)
Mk-III Stun Puppy D down! (-352)
-Crags, Allies-
Nalki [A6|B4|R6] - 1200/1200 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Non-targetable while Geonids survive
{"Mending!": Target regains (1d6 * 100) HP | Overclock: Target Construct gains a High Damage Boost on their next attack}
Orion II [A6|B4|R12(Turret)] - 12211/15000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0
{Multipart: All weapons are used every turn and can be individually targeted when attacking Charbroil; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Science Project (8 ACC, 1 ROF, 1x(5x350 Nrm)) [4913/6000] "I didn't even expect to use those bottle rockets for anything!"
]-Jury-Rigged Cryotech Alchemer MkII (8 ACC, 5 ROF, 2x210 Ele, Ricochets once, Good Chance of Moderate Freeze) [3651/4000]
]-Jury-Rigged Voltech Alchemer MkII (8 ACC, 5 ROF, 2x210 Ele, Ricochets once, Good Chance of Moderate Shock) [3577/4000]
]-Proto-Pult (7 ACC, 0 ROF, 1x300Nrm (up to 8)) [4144/4500]
Tinder [A8|B8|R4] - 2550/3600 HP | 450 Nrm | 0 Prc | 1200 Ele | 300 Shd | Known Resistances: 12 Fire Resistance, 12 Curse Resistance | 4 Fire Amp | Row 0
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Fire | Salamandasaur's Claw: 2 SPD, 4 Acc, 800 Prc, Good Chance of Minor Fire | Red Stapler Bombardment: Charge Attack, 6 Acc, 420 Shd (up to 10), Good Chance of Minor Fire | "Mending!": Target regains (1d8 * 100) HP | Gem Block: Uses 75 HP to create a wall of Crimsonite that absorbs 600 damage for the party | Mobile Firoblaster: 15 ROF, 3 ACC, 20x110 Ele, -2 Blocking while in use, Slight Chance of Moderate Fire}
Vein [A6|B8|R4] - 3125/3200 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Known Resistances: 12 Freeze Resistance, 12 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (150 + (User HP - Foe HP)/2) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 450 Prc (two 50% chances for an extra target) | Poison Darts: 10 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 75 HP to create a wall of Valestone that absorbs 600 damage for the party}
Horologium [A7|B6|R5] - 2600/3200 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Known Resistances: 12 Fire Resistance, 12 Stun Resistance, 6 Doom Resistance | Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Fire | Shoulder Cannons: Deploys Shoulder Puppies, which fire two bullets (2x300 Ele, 5 ACC) each turn, Puppies break when the user takes 450 damage | Spine Throw: 1 ROF, 7 Acc, 1 x 450 Prc (two 50% chances for an extra target) | Displacement: 15% chance to avoid an attack entirely | Gem Block: Uses 75 HP to create a wall of Luminite that absorbs 600 damage for the party}
Skocjan [A10|B4|R4] - 3050/3200 HP | 300 Nrm | 150 Prc | 150 Ele | 1200 Shd | Known Resistances: 12 Shock Resistance, 12 Poison Resistance, 6 Curse Resistance, 6 Doom Resistance | Row 0
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 300 Shd (up to 5), Fair Chance of Moderate Poison | Phantom Train: 4 ACC, 375 Shd, Good Chance of Strong Doom | Data Crush II: 12 ACC, 75 Shd, Long Range, On hit: Attack again with +75 attack power and -2 Acc until user misses | Rolling Thunder: Charge Attack, 45 Ele (up to 8), Fair Chance of Moderate Stun | Gem Block: Uses 75 HP to create a wall of Dark Matter that absorbs 600 damage for the party}
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 950/3000 HP -- [ KO Meter: |||||||||||||||| ] -- 0 Retribution (2/5)
DSN-001: 1072/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 650/2000 HP -- 0 BP (+2)
D-07: 840/2000 HP -- 0 BP
ASSASSIN: 1350/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 725/1250 HP -- KO METER: [ ................. ] -- [OVERCLOCK METER: ||||]
Nano: 534/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 725/2000 HP -- KO METER: [||||||||||||......] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
FXZ-42: 2000/2000 HP
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 150/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 0/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 51/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
FXZ-42: 750/750 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
(Attack Mecha Knight Cap'n with da Alchemar Mk2)
"Lady Nalki, Mendilex is worried sick about you..." said KV-103 to Nalki and turned to look at the turret, "... Is this Gun hound still operational? Orion II, this is KV-103, requesting focused alchemer attacks on the xeno constructs."
[Charge Halberd -> Lumber B]
((Sorry, can't type much today))
[Jump w/ Striker -> Slayer D]
((Unfortunately, I'll have to delay another post.
@Blue-Knife: I've got one vote for elite mode, but I'll need more if I'm going to turn it on.))
/vote_elite
/turrets_ahoy
((IT KEEPS HAPPENING!))
[Swift Flourish: Attack: Thaargan Slayer A]
((Yes, I'm ending up with a lot of delays recently. Sorry about that! Homework remains homework, and I probably procrastinate a little too much for my own good. On the bright side, it looks like this week is actually homework free except for one thing on Sunday, so unless something sneaks up on me, I'll be here all week!
If Elite Mode gets voted on, it'll affect the next battle.))
[2 Votes for Elite of 6(?) Active players - 33% in favor. More votes required.]
Comm Tower - Turn 8
Turn Order Roll: 3,2,2,3,2,3,1,3,2,1,2,3,1,2,1
Mega Brawler B: 8 + 3 = 10
Master Gunner: 4 + 2 = 6
Pulverizer A: 2 + 2 = 4 (down to 2 on turn)
Pulverizer B: 2 + 3 = 5 (52/100)
MK Captain B: 6 + 2 = 8 (down to 6 on turn)
Turret A: 8 + 3 = 11
Turret B: 8 + 1 = 9
Turret C: 8 + 3 = 11
Turret D: 8 + 2 = 10
Turret E: 8 + 1 = 9
Mark: 3 + 2 = 5 (72/100)
ASSASSIN: 8 + 3 = 11
Matikclocker X: 7 + 1 = 8
Royal: 9 + 2 = 11
Thrynn: 9 + 1 = 10
Turret A: Kinetech Shot -> Master Gunner
2 shots -> Master Gunner @ 16 ES -- 14,16. Hit! 440 damage.
Ricochet 1 -> Pulverizer B @ 14 ES/10 BlS -- 7. Hit! 420 damage.
Turret C: Kinetech Shot -> Mega Brawler B
2 shots -> Mega Brawler B @ 16 ES -- 12,13. 2 hits! 850 damage.
Ricochet 1 -> Pulverizer A @ 14 ES/10 BlS -- 9. 420 damage.
Ricochet 2 -> Master Gunner @ 16 ES -- 6. Hit! 440 damage. Down!
ASSASSIN: Standard w/ Striker -> Mega Brawler A
7 swings @ 13 ES -- 7,15,4,6,11,8,9. 6 hits! 1536 damage. Down!
Royal: Standard w/ Brandish -> MK Captain
3 swings @ 7 ES -- 12,13,15. Missed!
"Prioritize high-speed target!"
Turret D: Kinetech Shot -> MK Captain
2 shots -> MK Captain @ 15 ES -- 16,3. Hit! 375 damage.
Ricochet 1 -> Pulverizer A @ 14 ES/10 BlS -- 8. Hit! 420 damage.
(No more Turrets can be reactivated.)
Thrynn activates Fixitrode A!
Turret B: Kinetech Shot -> MK Captain
2 shots -> MK Captain @ 15 ES -- 4,9. 2 hits! 750 damage. Stunned!
Ricochet 1 -> Pulverizer A @ 14 ES/10 BlS -- 4. Hit! 420 damage. Stunned!
Ricochet 2 -> Pulverizer B @ 14 ES/10 BlS -- 3. Hit! 420 damage.
Turret E: Kinetech Shot -> MK Captain
2 shots -> MK Captain @ 16 ES -- 9,6. 2 hits! 750 damage.
Ricochet 1 -> Pulverizer A @ 15 ES/11 BlS -- 5. Hit! 420 damage.
Ricochet 2 -> Pulverizer A @ 15 ES/11 BlS -- 1. Hit! 420 damage.
Matikclocker: Standard w/ Calibur -> MK Captain
4 swings @ 12 ES -- 1,16,8,4. 3 hits! 810 damage. Down!
Mark: Charge w/ MSR -> Pulverizer B
Roll: 95. No Instacharge.
"Just... give up!"
Pulverizer B: Brutal Axe -> Guard Turret E
3 swings @ 16 ES -- 10,6,5. 3 hits! 975 damage.
Pulverizer A: Brutal Axe -> Guard Turret D
1 swing @ 14 ES -- 4. Hit! 325 damage.
"Useless wastes of air, underperformin' as usual... Gol-Rataan will give me the Shark's ol' title when I bring him some dead Machinauts!"
A dangerous Thaargan Runecaster attacks!
----
Crags - Turn 3
Turn Order Roll: 1,2,1,1,1,1,3,2,1,2,1,1,2,3,3,1,1,2,1,1
Pulverizer A: 2 + 1 = 3
Pulverizer B: 2 + 2 = 4
Slayer A: 4 + 1 = 5 (11/100)
Slayer B: 4 + 1 = 5 (49/100)
Slayer C: 4 + 1 = 5 (23/100)
Slayer D: 4 + 1 = 5 (21/100)
Lumber A: 1 + 3 = 4
Lumber B: 1 + 2 = 3
Nalki: 6 + 1 = 7
Orion II: 12 + 2 = 14
Tinder: 4 + 1 = 5 (9/100)
Vein: 4 + 1 = 5 (72/100)
Horologium: 5 + 2 = 7
Skocjan: 4 + 3 = 7
KV-103: 3 + 3 = 6
DSN-001: 7 + 1 = 8
Ignem: 6 + 1 = 8
D-07: 12 + 2 = 14
Nano2Nano: 9 + 1 = 10
FXZ-42: 10 + 1 = 11
"VOICE REQUEST GRANTED."
Orion II fires!
-Cryotech -> Lumber A
4 shots @ 9 ES -- 1,13,1,13. 2 hits! 420 damage. Frozen!
Ricochet 1 -> Slayer A @ 11 ES/7 BlS -- 9. Blocked! The Cryotech Alchemer is immune to Freezing.
Ricochet 2 -> Slayer D @ 11 ES/7 BlS -- 6. Hit! 1 damage. Frozen!
-Voltech -> Lumber A
Lumber A is frozen!
4 shots @ 16 ES -- 13,5,8,10. 4 hits! 840 damage. Shocked!
Ricochet 1 -> Slayer C @ 11 ES/7 BlS -- 2. Hit! 1 damage. Shocked!
Ricochet 2 -> Slayer B @ 11 ES/7 BlS -- 8. Blocked! The Voltech Alchemer is immune to Shock.
Ricochet 1 -> Slayer C @ 11 ES/7 BlS -- 3. Hit! 1 damage.
Ricochet 2 -> Pulverizer A @ 10 ES/6 BlS -- 8. Blocked!
-Science Project -> Pulverizer A
10 shots @ 11 ES/6 BlS -- 6,15,2,8,3,16,9,12,8,16. 2 hits/4 blocked! Shield down! 1280 damage.
-Proto-Pult -> Pulverizer A
2 shots -> Pulverizer A @ 10 ES -- 13,2. 1 hit! 270 damage.
1 shot -> Pulverizer B @ 10 ES/5 BlS -- 2. Hit! 270 damage.
1 shot -> Slayer A @ 10 ES/6 BlS -- 12. Missed!
1 shot -> Slayer B @ 10 ES/6 BlS -- 7. Blocked!
D-07: Standard w/ Sealed Sword -> Pulverizer B
8 swings @ 11 ES/7 BlS -- 5,14,12,5,5,3,6,13. 4 hits/1 blocked! 2137 damage. Down!
FXZ-42: Jump w/ Striker -> Slayer D
FXZ-42 leaps into the air!
Nano2Nano: Standard w/ Magna Lance -> Pulverizer A
5 throws @ 11 ES -- 16,6,15,16,2. 2 hits! 750 damage. Down!
DSN-001: Standard w/ Buster -> Slayer A
8 shots @ 11 ES/7 BlS -- 16,10,7,5,16,6,16,3. 3 hits/2 blocked! .
Ignem: Standard w/ Flourish -> Slayer A
3 swings @ 9 ES/5 BlS -- 15,9,3. 1 hit! 245 damage.
"Oh, wow. All right, I've got you."
Nalki: Mending -> KV-103
KV-103 gained 400 HP!
"This seems like the best choice..."
Horologium: Shoulder Puppies
Horologium deploys Shoulder Puppies with 450 HP!
"Finally, something I can damage!"
Skocjan: Data Crush II - Lumber B
Hit 1 @ 16 ES (17) -- 1. (1 damage)
Hit 2 @ 15 ES -- 14. (76 damage)
Hit 3 @ 13 -- 7. (216)
Hit 4 @ 11 -- 4. (441)
Hit 5 @ 9 -- 3. (741)
Hit 6 @ 7 -- 5. (1116)
Hit 7 @ 5 -- 10.
1116 damage!
KV-103: Charge w/ Force Halberd -> Lumber B
Roll: 31. No Instacharge.
"Get outta here!"
Vein: Mammoth Tackle -> Slayer A
1 hit @ 9 ES/6 BlS -- 5. Hit! 1102 damage.
"I-it's THEM! Ice 'em! Now!"
Slayer A: Supercooled Water Tank -> Nano
1 strike @ 13 ES/11 BlS -- 14. Missed!
"Get that one! Before he charges!"
Slayer B: Supercooled Water Tank -> KV-103
1 strike @ 11 ES/6 BlS -- 13. Missed!
Slayer C: Supercooled Water Tank -> DSN-001
1 strike @ 12 ES/9 BlS -- 13. Missed!
"Gaah! What ARE you?!"
"Idiots! Stop chickenin' out and soak 'em!"
Slayer D: Supercooled Water Tank -> KV-103
Slayer D is Frozen!
1 strike @ 1 ES -- 13. Missed!
"Mending wounds!"
Tinder: Mending -> Nano
Nano2Nano gained 800 HP!
"ATTACK THE TARGEZZzzzZZZentswillgotowarBZZVZZzzzZZTT"
Lumber A is fully Shocked! It can't move!
"PROGRAM ETHICALITY HIGHLY QUESTIONABLE. ERROR: CANNOT ABORT."
Lumber B: Lumber Arm -> Tinder
1 strike @ 12 ES -- 6. Hit! 694 damage.
----
"Mm-hmm..." Nalki shakes her head. "I know. The Sector was supposed to be secure, but I guess they didn't see the pirate attack coming. There were a few other Gremlins here looking for tram parts, but..." Nalki shuts her eyes and clenches her teeth.
The Thaargan are in disarray, demoralized by your repeated success. Strike them now!
---
"All right, the system should just tell you what to do from there." IS-M44 points out, "Watch that hunched-up grey one that's floating in the air. He's got magic that may or may not come from space. Remember, you can aim for shields- and that includes those shield runes he's got floating around him, which we think are connected to his attacks."
----
"This is... D-4! I'm... taking a few hits... but I'm still good..." D-459A7 is still fighting Lharrig the Locust to hold him off. But it doesn't sound like she's winning. "Getting him to move... away from the main route..."
IS-M44 sighs. "Should I...?"
Victory Conditions
=You've captured the Comm Tower!
=Access Elevator secured!
=Clear out the Thaargan to give Nalki a way out!
=Restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL COMPLETE: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL: Nalki survives
-OPTIONAL: Tinder survives
-OPTIONAL: Get Nalki out of the cave within 5 turns of starting the Crags (Reward: ???)
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42 (Now on Crags)
-Pending Effects-
Mark: Charge w/ MSR
FXZ-42: Jump w/ Striker -> Slayer D
KV-103: Charge w/ Force Halberd -> Lumber B
-Buffs and Debuffs-
Lumber A: Moderate Shock (3 turns remain, 30/30)
Slayer C: Moderate Shock (3 turns remain, 60/30)
Slayer D: Moderate Freeze (2 turns remain)
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Runecaster [A8|B2|R8] - 6500/6500 HP | 300 Nrm | 300 Prc | 300 Ele | 300 Shd | Row 3
[] Warding Rune A (300/300 HP | 300 AllDef) | [] Warding Rune B (300/300 HP | 300 AllDef) | [] Warding Rune C (300/300 HP | 300 AllDef)
{Runic Force: Using his runes, this enemy can launch 3 attacks each turn, plus 1 more for each Warding Rune still active | Thunder Rune: 6 ACC, 2 ROF, 350 Ele, Fair Chance of Moderate Stun/Shock | Gravity Rune: 1 strike, 7 ACC, 200 Shd (up to 6), Gathers targets on damage | Burst Rune: 5 ACC, 1 strike, 400 Nrm (up to 3))
Thaargan Mega Brawler A down! (-375)
Thaargan Mega Brawler B down! (-181)
Thaargan Master Gunner down! (-419)
Thaargan Pulverizer A [A8|B8|R2] - 100/2200 HP | 120 Nrm | 120 Prc | 1600 Ele | 1600 Shd | Row 0
[] War Shield (800/800 HP | 400 Nrm/200 Spc)
{Brutal Axe: 8 Acc, 3 CSPD, 400/400 Nrm | Super Health Capsule (x3): Restores 600 HP}
Thaargan Pulverizer B [A8|B8|R2] - 1360/2200 HP | 120 Nrm | 120 Prc | 1600 Ele | 1600 Shd | Row 0
[] War Shield (800/800 HP | 400 Nrm/200 Spc)
{Brutal Axe: 8 Acc, 3 CSPD, 400/400 Nrm | Super Health Capsule (x3): Restores 600 HP}
Mecha Knight Captain B down! (-285)
Experimental Glop Drop A down! (-200)
Experimental Glop Drop B down! (-200)
Experimental Glop Drop C down! (-200)
Experimental Glop Drop D down! (-200)
Experimental Glop Drop E down! (-200)
Thaargan Patrol A down! (-351)
Thaargan Patrol B down! (-193)
Scuttlebotserker A down! (-1102)
Scuttlebotserker B down! (-199)
Thaargan Jet Gunner A down! (-520)
Thaargan Jet Gunner B down! (-293)
Mecha Knight Captain down! (-542)
Thaargan Eraser A down! (-0)
Thaargan Eraser B down! (-378)
Thaargan Eraser C down! (-495)
Amazing Flying Shufflebot A down! (-513)
Amazing Flying Shufflebot B down! (-100)
Amazing Flying Shufflebot C down! (-100)
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (ACTIVE)
Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret B (ACTIVE)
Stun Puppy B [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret C (ACTIVE)
Stun Puppy C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret D (ACTIVE)
Stun Puppy D [A10|B0|R8(Turret)] - 1280/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret E (DOWN - Terminal operator may spend a turn to revive it with 500 HP)
Stun Puppy E [A10|B0|R8(Turret)] - DOWN/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 2 more turns to activate)
Inactive Fixitrode A (ACTIVE)
Fixitrode A [A6|B4|R2] - 1600/1600 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Repair Spanner: (2d4)x100 healing to one target | Retrobeam: 1 ArmSpd, 275 Ele (up to 4 targets)}
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Crags-
Thaargan Pulverizer A down! (-80)
Thaargan Pulverizer B down! (-207)
Thaargan Slayer A [A7|B7|R4] - 68/2000 HP | 100 Nrm | 100 Prc | 1200 Ele | 1200 Shd | Row 0
[] Mirror Shield (10/600 HP | 200 AllDef | On Status Effect Block: Send equivalent Status Effect with -2 Amp at the attacker)
{Salted Sword: 7 Acc, 5 CSPD, 365/365/365 Nrm, DMG vs. Slime: High | Supercooled Water Tank: 8 Acc, 400 Ele, Good Chance of Moderate Freeze | Steamsword: 4 Acc, 7 CSPD, 200/200/200 Shd (triple damage to Frozen targets)}
Thaargan Slayer B [A7|B7|R4] - 2000/2000 HP | 100 Nrm | 100 Prc | 1200 Ele | 1200 Shd | Row 0
[] Mirror Shield (440/600 HP | 200 AllDef | On Status Effect Block: Send equivalent Status Effect with -2 Amp at the attacker)
{Salted Sword: 7 Acc, 5 CSPD, 365/365/365 Nrm, DMG vs. Slime: High | Supercooled Water Tank: 8 Acc, 400 Ele, Good Chance of Moderate Freeze | Steamsword: 4 Acc, 7 CSPD, 200/200/200 Shd (triple damage to Frozen targets)}
Thaargan Slayer C [A7|B7|R4] - 2000/2000 HP | 100 Nrm | 100 Prc | 1200 Ele | 1200 Shd | Row 0
[] Mirror Shield (600/600 HP | 200 AllDef | On Status Effect Block: Send equivalent Status Effect with -2 Amp at the attacker)
{Salted Sword: 7 Acc, 5 CSPD, 365/365/365 Nrm, DMG vs. Slime: High | Supercooled Water Tank: 8 Acc, 400 Ele, Good Chance of Moderate Freeze | Steamsword: 4 Acc, 7 CSPD, 200/200/200 Shd (triple damage to Frozen targets)}
Thaargan Slayer D [A7|B7|R4] - 2000/2000 HP | 100 Nrm | 100 Prc | 1200 Ele | 1200 Shd | Row 0
[] Mirror Shield (600/600 HP | 200 AllDef | On Status Effect Block: Send equivalent Status Effect with -2 Amp at the attacker)
{Salted Sword: 7 Acc, 5 CSPD, 365/365/365 Nrm, DMG vs. Slime: High | Supercooled Water Tank: 8 Acc, 400 Ele, Good Chance of Moderate Freeze | Steamsword: 4 Acc, 7 CSPD, 200/200/200 Shd (triple damage to Frozen targets)}
Lumber A [A8|B10|R1] - 3180/3600 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Lumber Arm: 8 Acc, 1 SPD, 900 Nm/El, Good Chance of Strong Stun | Arm Swipe: 7 Acc, 0 SPD, 700 Nm/El (up to 3, must be in same row) }
Lumber B [A8|B10|R1] - 2484/3600 HP | 300 Nrm | 2400 Prc | 0 Ele | 300 Shd | Row 0
{Lumber Arm: 8 Acc, 1 SPD, 900 Nm/El, Good Chance of Strong Stun | Arm Swipe: 7 Acc, 0 SPD, 700 Nm/El (up to 3, must be in same row) }
Thaargan Jet Gunner A down! (-472)
Thaargan Jet Gunner B down! (-147)
Thaargan Jet Gunner C down! (-392)
Thaargan Jet Gunner D down! (-629)
Thaargan Jet Demo A down! (-990)
Thaargan Jet Demo B down! (-20)
Thaargan Mech-Operator A down! (-2325)
Thaargan Mech-Operator B down! (-498)
Thaargan Mech-Operator C down! (-375)
Ironwood Sentinel Mk II A down! (-30)
Ironwood Sentinel Mk II B down! (-368)
Mk-III Stun Puppy A down! (-647)
Mk-III Stun Puppy B down! (-400)
Mk-III Stun Puppy C down! (-215)
Mk-III Stun Puppy D down! (-352)
-Crags, Allies-
Nalki [A6|B4|R6] - 1200/1200 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Non-targetable while Geonids survive
{"Mending!": Target regains (1d6 * 100) HP | Overclock: Target Construct gains a High Damage Boost on their next attack}
Orion II [A6|B4|R12(Turret)] - 12211/15000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0
{Multipart: All weapons are used every turn and can be individually targeted when attacking Charbroil; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Science Project (8 ACC, 1 ROF, 1x(5x350 Nrm)) [4913/6000] "I didn't even expect to use those bottle rockets for anything!"
]-Jury-Rigged Cryotech Alchemer MkII (8 ACC, 5 ROF, 2x210 Ele, Ricochets once, Good Chance of Moderate Freeze) [3651/4000]
]-Jury-Rigged Voltech Alchemer MkII (8 ACC, 5 ROF, 2x210 Ele, Ricochets once, Good Chance of Moderate Shock) [3577/4000]
]-Proto-Pult (7 ACC, 0 ROF, 1x300Nrm (up to 8)) [4144/4500]
Tinder [A8|B8|R4] - 1856/3600 HP | 450 Nrm | 0 Prc | 1200 Ele | 300 Shd | Known Resistances: 12 Fire Resistance, 12 Curse Resistance | 4 Fire Amp | Row 0
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Fire | Salamandasaur's Claw: 2 SPD, 4 Acc, 800 Prc, Good Chance of Minor Fire | Red Stapler Bombardment: Charge Attack, 6 Acc, 420 Shd (up to 10), Good Chance of Minor Fire | "Mending!": Target regains (1d8 * 100) HP | Gem Block: Uses 75 HP to create a wall of Crimsonite that absorbs 600 damage for the party | Mobile Firoblaster: 15 ROF, 3 ACC, 20x110 Ele, -2 Blocking while in use, Slight Chance of Moderate Fire}
Vein [A6|B8|R4] - 3125/3200 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Known Resistances: 12 Freeze Resistance, 12 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (150 + (User HP - Foe HP)/2) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 450 Prc (two 50% chances for an extra target) | Poison Darts: 10 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 75 HP to create a wall of Valestone that absorbs 600 damage for the party}
Horologium [A7|B6|R5] - 2600/3200 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Known Resistances: 12 Fire Resistance, 12 Stun Resistance, 6 Doom Resistance | Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Fire | Shoulder Cannons: Deploys Shoulder Puppies, which fire two bullets (2x300 Ele, 5 ACC) each turn, Puppies break when the user takes 450 damage | Spine Throw: 1 ROF, 7 Acc, 1 x 450 Prc (two 50% chances for an extra target) | Displacement: 15% chance to avoid an attack entirely | Gem Block: Uses 75 HP to create a wall of Luminite that absorbs 600 damage for the party}
Skocjan [A10|B4|R4] - 3050/3200 HP | 300 Nrm | 150 Prc | 150 Ele | 1200 Shd | Known Resistances: 12 Shock Resistance, 12 Poison Resistance, 6 Curse Resistance, 6 Doom Resistance | Row 0
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 300 Shd (up to 5), Fair Chance of Moderate Poison | Phantom Train: 4 ACC, 375 Shd, Good Chance of Strong Doom | Data Crush II: 12 ACC, 75 Shd, Long Range, On hit: Attack again with +75 attack power and -2 Acc until user misses | Rolling Thunder: Charge Attack, 45 Ele (up to 8), Fair Chance of Moderate Stun | Gem Block: Uses 75 HP to create a wall of Dark Matter that absorbs 600 damage for the party}
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1350/3000 HP -- [ KO Meter: |||||||||||||||| ] -- 0 Retribution (2/5)
DSN-001: 1072/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 650/2000 HP -- 0 BP (+2)
D-07: 840/2000 HP -- 0 BP
ASSASSIN: 1350/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 725/1250 HP -- KO METER: [ ................. ] -- [OVERCLOCK METER: ||||]
Nano: 1334/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 725/2000 HP -- KO METER: [||||||||||||......] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
FXZ-42: 2000/2000 HP
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 150/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 0/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 51/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
FXZ-42: 750/750 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"Lady Nalki, please attend to Ignem's damage, I won't need it for now," said KV-103, "These Thaargans are fragile... perhaps some other aliens can provide us with a more adequate challenge..." [Vote elite]
[Unleash halberd charge + belt -> Lumber B]
[Finish Jump w/ Striker -> Lumber A]
(Standard with Calibur)
[Vote Elite Mode]
((Unfortunately, due to a homework assignment being given quite literally on the day it's due, I will have to delay this next post. I'm PRETTY certain that it's going to be the only assignment of its kind for a while, so the delays will probably stop for at least this week.))
((I think we should have finishers listed whenever ready in the Pending Effects list.))
(Vote Elite)
[Asteroid Charge]
[5 of 6 Votes - Elite Mode threshold reached! The next fight will be in Elite Mode.]
((Which pretty much means "the fight after Comm Tower and the Crags run out of enemies". And you'll be united for this one. Which is good for you because this is going to be a nasty one.
@Sono: Good idea. I'll get that tomorrow.))
Comm Tower - Turn 9
Turn Order Roll: 1,3,2,1,2,1,3,1,1,1,3,3,1
Runecaster: 8 + 1 = 9 (32/100)
Pulverizer A: 2 + 3 - 2 Stun = 3
Pulverizer B: 2 + 2 = 4
Turret A: 8 + 1 = 9 (72/100)
Turret B: 8 + 2 = 10
Turret C: 8 + 1 = 9 (83/100)
Turret D: 8 + 3 = 11
Fixitrode A: 2 + 1 = 3
Mark: 3 + 1 + 3 CTR = 7
ASSASSIN: 8 + 1 = 9 (29/100)
Matikclocker X: 7 + 3 = 10
Royal: 9 + 3 = 12
Thrynn: 9 + 1 = 10
Royal: Standard w/ Brandish -> Runecaster
3 swings @ 10 ES/9 BlS -- 6,6,14. 2 hits! 470 damage.
"HOSTILE SPELLCASTER DETECTED. TERMINATE IMMEDIATELY!"
Turret D: Kinetech Shot -> Runecaster
2 shots -> Runecaster @ 16 ES/15 BlS -- 16,1. Hit! 375 damage.
Ricochet 1 -> Pulverizer B @ 14 ES/10 BlS -- 6. Hit! 420 damage.
Turret B: Kinetech Shot -> Runecaster
2 shots -> Runecaster @ 16 ES/15 BlS -- 3,11. 2 hits! 750 damage. Resistance detected: The Runecaster is immune to Stun!
Ricochet 1 -> Pulverizer A @ 14 ES/10 BlS -- 12. Blocked!
Ricochet 2 -> Pulverizer B @ 14 ES/10 BlS -- 11. Blocked!
Matikclocker: Standard w/ Calibur -> Runecaster
3 swings @ 13 ES/12 BlS -- 15,15,16. Miss!
Thrynn begins activating Fixitrode A!
Turret A: Kinetech Shot -> Runecaster
2 shots -> Runecaster @ 16 ES/15 BlS -- 1,7. 2 hits! 750 damage.
Ricochet 1 -> Pulverizer A @ 14 ES/10 BlS -- 6. Hit! 420 damage. Down!
Ricochet 2 -> Pulverizer B @ 14 ES/10 BlS -- 2. Hit! 420 damage. Down!
Turret C: Kinetech Shot -> Runecaster
2 shots -> Runecaster @ 16 ES/15 BlS -- 10,9. 2 hits! 750 damage.
Ricochet 1 -> Pulverizer B @ 14 ES/10 BlS -- 5. 420 damage.
Ricochet 1 -> Pulverizer B @ 14 ES/10 BlS -- 7. 420 damage. Down!
"First, disable these turrets, how'd they even stay up this long?"
Runecaster Attack 1: Thunder Rune -> Turret D
2 shots @ 14 ES -- 16,8. Hit! 350 damage.
Runecaster Attack 2: Thunder Rune -> Turret D
2 shots @ 14 ES -- 6,2. 2 hits! 700 damage.
Runecaster Attack 3: Burst Rune -> Turret D
-1 shot -> Turret D @ 13 ES -- 1. Hit! 325 damage. Turret D is disabled!
-1 shot -> Turret A @ 13 ES -- 14. Missed!
-1 shot -> Turret B @ 13 ES -- 1. Hit! 325 damage.
Runecaster Attack 4: Thunder Rune -> Turret B
2 shots @ 14 ES -- 7,12. 2 hits! 700 damage.
Runecaster Attack 5: Thunder Rune -> Turret B
2 shots @ 14 ES -- 7,8. 2 hits! 700 damage.
Runecaster Attack 6: Thunder Rune -> Turret B
2 shots @ 14 ES -- 2,15. Hit!! 350 damage.
"Knew I shoulda joined that other band on Varron-04..."
ASSASSIN: Standard w/ Striker -> Runecaster
7 swings @ 14 ES/13 BlS -- 3,12,5,4,13,1,3. 6 hits/1 Blocked! 1092 damage.
Mark: Fire Charge w/ MSR -> Runecaster
1 shot @ 16 ES/15 BlS -- 15. Blocked! All target's shields are down!
"INITIATE REPAIRS..."
Fixitrode A: Repair Spanner -> Royal
Royal gains 500 HP!
No more reinforcements are heading this way. You're almost in the clear!
----
Crags - Turn 4
Turn Order Roll: 1,3,2,2,3,3,3,3,1,3,2,3,1,3,3,2,2,1
Slayer A: 4 + 1 = 5 (11/100)
Slayer B: 4 + 3 = 7
Slayer C: 4 + 2 = 6
Slayer D: 4 + 2 = 6
Lumber A: 1 + 3 = 4
Lumber B: 1 + 3 = 4
Nalki: 6 + 3 = 9
Orion II: 12 + 3 = 15
Tinder: 4 + 1 = 5
Vein: 4 + 3 = 7
Horologium: 5 + 2 = 7
Skocjan: 4 + 3 = 7
KV-103: 3 + 1 + 1 CTR = 5
DSN-001: 7 + 3 = 10
Ignem: 6 + 3 + 1 ASI = 10
D-07: 12 + 2 = 14
Nano2Nano: 9 + 2 = 11
FXZ-42: 10 + 1 = 11
"PROTECT THE CREATOR!"
Orion II fires!
-Cryotech -> Lumber A
4 shots @ 9 ES -- 6,1,4,1. 4 hits! 840 damage. Frozen!
Ricochet 1 -> Slayer D @ 16 ES/7 BlS -- 2. Hit! 1 damage. Did not break freeze.
Ricochet 2 -> Slayer C @ 11 ES/7 BlS -- 2. Hit! 1 damage. Frozen!
Ricochet 3 -> Slayer A @ 11 ES/7 BlS -- 12. Missed!
Ricochet 4 -> Slayer A @ 11 ES/7 BlS -- 11. Missed!
-Voltech -> Lumber B
4 shots @ 9 ES -- 3,5,11,12. 2 hits! 420 damage. Shocked!
Ricochet 1 -> Slayer B @ 11 ES/7 BlS -- 3. Hit! 1 damage.
Ricochet 2 -> Slayer A @ 11 ES/7 BlS -- 9. Blocked! The Voltech Alchemer is immune to Shock.
-Science Project -> Slayer C
Slayer A is Frozen!
10 shots @ 16 ES/6 BlS -- 6,3,10,4,8,14,4,2,12,15. 4 hits/6 blocked! Shield down! 2600 damage. Down!
-Proto-Pult -> Slayer
2 shots -> Slayer A @ 10 ES/6 BlS -- 4,1. 2 hits! 550 damage.
2 shots -> Slayer D @ 16 ES -- 13,12. 2 hits! 550 damage.
1 shot -> Slayer B @ 10 ES/6 BlS -- 3. Hit! 275 damage.
1 shot -> Lumber B @ 8 -- 8. Missed!
D-07: Standard w/ Sealed Sword -> Slayer B
7 swings @ 12 ES/8 BlS -- 8,2,12,12,4,13,6. 3 hits/1 blocked! 1327 damage. Down!
Nano2Nano: Standard w/ Magna Lance -> Slayer B
4 throws @ 11 ES -- 15,3,12,2. 2 hits! 760 damage. Down!
FXZ-42: Finish Jump w/ Striker -> Slayer D
1 strike (12 swings' equivalent) @ 10 ES - 3. Hit! 3278 damage. Slayer D is down! (Ow.)
DSN-001: Charge w/ Meteotillery -> Lumber A
Roll: 87. No Instacharge.
Ignem: Standard w/ Scope -> Lumber A
Lumber A is Frozen!
10 shots @ 16 ES -- 5,11,14,6,4,8,5,9,6,6. 10 hits!
"OK, gotcha!"
Nalki: Mending -> Ignem
Ignem gained 200 HP!
"Ice beats Grass! LOOK IT UP!"
Vein: Optic Attack -- Ice Eye -> Lumber A
3 blasts -> Lumber A @ 7 ES -- 15,1,12. Hit! 300 damage. Down!
2 blasts -> Lumber B @ 7 ES -- 12,16. Missed!
"Finish them!"
Horologium: Optic Attack -- Scorching Eye -> Lumber B
3 blasts -> Lumber B @ 8 ES -- 14,10,9. Missed!
The Shoulder Puppies (450HP left) fire at Lumber B! 2 shots @ 7 ES -- 1,2. 2 hits! 600 damage!
"Come on, let's see this..."
Skocjan: Data Crush II -> Lumber B
Hit 1 @ 16 ES (17) -- 3. (1 damage)
Hit 2 @ 15 ES -- 5. (76 damage)
Hit 3 @ 13 -- 6. (216)
Hit 4 @ 11 -- 6. (441)
Hit 5 @ 9 -- 5. (741)
Hit 6 @ 7 -- 13.
741 damage!
"EAT NAPALM, ROBOT TREEBEARD!"
Tinder: Mobile Firoblaster -> Lumber B
20 shots @ 6 ES -- 4,10,12,7,13,14,5,10,4,4,3,11,14,12,12,11,15,3,1,9. 7 hits! 770 damage!
----
The last foe falls, and Orion turns toward the remaining Thaargan, which are lower on the hill and behind fortifications.
"Finally, I can get out!" Nalki nods toward Orion. "Stay with the Machinauts and protect them! I'm safe!"
"AFFIRMATIVE." A green light on Orion II blinks on and off.
"All right, this way!" Tinder leads Nalki safely down the crags, just as you notice another squad of Geonids arrive on your HUD. She'll be safe from here on.
"Take care, Advance Force!" Vein is the last to leave, breaking the Gem Walls they use to ascend so they can't be followed. You, of course, will be just fine- the Comm Tower System Restore is almost fully complete.
"Okay, pay close attention, Thrynn. Level 3 Access Codes are going to show up on your HUD. Enter them exactly, case sensitive."
----
"Lharrig is... not falling for it. Going to need to... engage directly... buy a few more minutes."
"Negative, D-4. Hostage is out of the danger zone. Get out of there, you need to see a Fixitrode."
"Roger... that. Entering cloak and disengaging..."
IS-M44 breathes a long sigh of relief. "For a minute there, I thought we were going to risk losing one of our best scouts. All right, team, take out that Runecaster and wait for Thrynn to enter the codes, and then move to reinforce the team on the crags. Lharrig will be here fairly soon, but hopefully more repair nodes will be active. And maybe a lifter to get that Gunhound out of the cave..."
Victory Conditions
=You've captured the Comm Tower!
=Access Elevator secured!
=The Crags are cleared!
=Restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL COMPLETE: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL COMPLETE: Nalki survives
-OPTIONAL COMPLETE: Tinder survives
-OPTIONAL COMPLETE: Get Nalki out of the cave within 5 turns of starting the Crags (Reward: ???)
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42 (Now on Crags)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Runecaster [A8|B2|R8] - 3027/6500 HP | 300 Nrm | 300 Prc | 300 Ele | 300 Shd | Row 3
[] Warding Rune A (DOWN/300 HP | 300 AllDef) | [] Warding Rune B (DOWN/300 HP | 300 AllDef) | [] Warding Rune C (DOWN/300 HP | 300 AllDef)
{Runic Force: Using his runes, this enemy can launch 3 attacks each turn, plus 1 more for each Warding Rune still active | Thunder Rune: 6 ACC, 2 ROF, 350 Ele, Fair Chance of Moderate Stun/Shock | Gravity Rune: 1 strike, 7 ACC, 200 Shd (up to 6), Gathers targets on damage | Burst Rune: 5 ACC, 1 strike, 400 Nrm (up to 3))
Thaargan Mega Brawler A down! (-375)
Thaargan Mega Brawler B down! (-181)
Thaargan Master Gunner down! (-419)
Thaargan Pulverizer A down! (-320)
Thaargan Pulverizer B down! (-320)
Mecha Knight Captain B down! (-285)
Experimental Glop Drop A down! (-200)
Experimental Glop Drop B down! (-200)
Experimental Glop Drop C down! (-200)
Experimental Glop Drop D down! (-200)
Experimental Glop Drop E down! (-200)
Thaargan Patrol A down! (-351)
Thaargan Patrol B down! (-193)
Scuttlebotserker A down! (-1102)
Scuttlebotserker B down! (-199)
Thaargan Jet Gunner A down! (-520)
Thaargan Jet Gunner B down! (-293)
Mecha Knight Captain down! (-542)
Thaargan Eraser A down! (-0)
Thaargan Eraser B down! (-378)
Thaargan Eraser C down! (-495)
Amazing Flying Shufflebot A down! (-513)
Amazing Flying Shufflebot B down! (-100)
Amazing Flying Shufflebot C down! (-100)
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (ACTIVE)
Stun Puppy A [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret B (DOWN - Terminal operator may spend a turn to revive it with 500 HP)
Stun Puppy B [A10|B0|R8(Turret)] - DOWN/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret C (ACTIVE)
Stun Puppy C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret D (DOWN - Terminal operator may spend a turn to revive it with 500 HP)
Stun Puppy D [A10|B0|R8(Turret)] - DOWN/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret E (DOWN - Terminal operator may spend a turn to revive it with 500 HP)
Stun Puppy E [A10|B0|R8(Turret)] - DOWN/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 2 more turns to activate)
Inactive Fixitrode A (ACTIVE)
Fixitrode A [A6|B4|R2] - 1600/1600 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Repair Spanner: (2d4)x100 healing to one target | Retrobeam: 1 ArmSpd, 275 Ele (up to 4 targets)}
Inactive Fixitrode B (Heals allied targets, 2 turns to activate)
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Crags-
Thaargan Pulverizer A down! (-80)
Thaargan Pulverizer B down! (-207)
Thaargan Slayer A down! (-483)
Thaargan Slayer B down! (-549)
Thaargan Slayer C down! (-601)
Thaargan Slayer D down! (-1829)
Lumber A down! (-240)
Lumber B down! (-47)
Thaargan Jet Gunner A down! (-472)
Thaargan Jet Gunner B down! (-147)
Thaargan Jet Gunner C down! (-392)
Thaargan Jet Gunner D down! (-629)
Thaargan Jet Demo A down! (-990)
Thaargan Jet Demo B down! (-20)
Thaargan Mech-Operator A down! (-2325)
Thaargan Mech-Operator B down! (-498)
Thaargan Mech-Operator C down! (-375)
Ironwood Sentinel Mk II A down! (-30)
Ironwood Sentinel Mk II B down! (-368)
Mk-III Stun Puppy A down! (-647)
Mk-III Stun Puppy B down! (-400)
Mk-III Stun Puppy C down! (-215)
Mk-III Stun Puppy D down! (-352)
-Crags, Allies-
Nalki [A6|B4|R6] - 1200/1200 HP | 200 Nrm | 200 Prc | 800 Ele | 0 Shd | Non-targetable while Geonids survive
{"Mending!": Target regains (1d6 * 100) HP | Overclock: Target Construct gains a High Damage Boost on their next attack}
Orion II [A6|B4|R12(Turret)] - 12211/15000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0
{Multipart: All weapons are used every turn and can be individually targeted when attacking Charbroil; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Science Project (8 ACC, 1 ROF, 1x(5x350 Nrm)) [4913/6000] "I didn't even expect to use those bottle rockets for anything!"
]-Jury-Rigged Cryotech Alchemer MkII (8 ACC, 5 ROF, 2x210 Ele, Ricochets once, Good Chance of Moderate Freeze) [3651/4000]
]-Jury-Rigged Voltech Alchemer MkII (8 ACC, 5 ROF, 2x210 Ele, Ricochets once, Good Chance of Moderate Shock) [3577/4000]
]-Proto-Pult (7 ACC, 0 ROF, 1x300Nrm (up to 8)) [4144/4500]
Tinder [A8|B8|R4] - 1856/3600 HP | 450 Nrm | 0 Prc | 1200 Ele | 300 Shd | Known Resistances: 12 Fire Resistance, 12 Curse Resistance | 4 Fire Amp | Row 0
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Fire | Salamandasaur's Claw: 2 SPD, 4 Acc, 800 Prc, Good Chance of Minor Fire | Red Stapler Bombardment: Charge Attack, 6 Acc, 420 Shd (up to 10), Good Chance of Minor Fire | "Mending!": Target regains (1d8 * 100) HP | Gem Block: Uses 75 HP to create a wall of Crimsonite that absorbs 600 damage for the party | Mobile Firoblaster: 15 ROF, 3 ACC, 20x110 Ele, -2 Blocking while in use, Slight Chance of Moderate Fire}
Vein [A6|B8|R4] - 3125/3200 HP | 300 Nrm | 300 Prc | 1200 Ele | 0 Shd | Known Resistances: 12 Freeze Resistance, 12 Poison Resistance
{Optic Attack -- Ice Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Freeze | Mammoth Tackle: 1 Attack, 6 Acc, (150 + (User HP - Foe HP)/2) Nrm | Spine Throw: 1 ROF, 7 Acc, 1 x 450 Prc (two 50% chances for an extra target) | Poison Darts: 10 Attacks to Random Targets, 8 Acc, 5 Shd, Fair Chance of Strong Poison | Gem Block: Uses 75 HP to create a wall of Valestone that absorbs 600 damage for the party}
Horologium [A7|B6|R5] - 2600/3200 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Known Resistances: 12 Fire Resistance, 12 Stun Resistance, 6 Doom Resistance | Cyber Zone
{Optic Attack -- Flame Eye: 10 ArmSpd, 6 Acc, 300 Ele (up to 5), Fair Chance of Moderate Fire | Shoulder Cannons: Deploys Shoulder Puppies, which fire two bullets (2x300 Ele, 5 ACC) each turn, Puppies break when the user takes 450 damage | Spine Throw: 1 ROF, 7 Acc, 1 x 450 Prc (two 50% chances for an extra target) | Displacement: 15% chance to avoid an attack entirely | Gem Block: Uses 75 HP to create a wall of Luminite that absorbs 600 damage for the party}
Skocjan [A10|B4|R4] - 3050/3200 HP | 300 Nrm | 150 Prc | 150 Ele | 1200 Shd | Known Resistances: 12 Shock Resistance, 12 Poison Resistance, 6 Curse Resistance, 6 Doom Resistance | Row 0
{Optic Attack -- Toxin Eye: 10 ArmSpd, 6 Acc, 300 Shd (up to 5), Fair Chance of Moderate Poison | Phantom Train: 4 ACC, 375 Shd, Good Chance of Strong Doom | Data Crush II: 12 ACC, 75 Shd, Long Range, On hit: Attack again with +75 attack power and -2 Acc until user misses | Rolling Thunder: Charge Attack, 45 Ele (up to 8), Fair Chance of Moderate Stun | Gem Block: Uses 75 HP to create a wall of Dark Matter that absorbs 600 damage for the party}
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1350/3000 HP -- [ KO Meter: |||||||||||||||| ] -- 0 Retribution (2/5)
DSN-001: 1072/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 850/2000 HP -- 0 BP (+2)
D-07: 840/2000 HP -- 0 BP
ASSASSIN: 1350/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1225/1250 HP -- KO METER: [ ................. ] -- [OVERCLOCK METER: ||||]
Nano: 1334/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 725/2000 HP -- KO METER: [||||||||||||......] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
FXZ-42: 2000/2000 HP
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 150/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 0/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 51/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
FXZ-42: 750/750 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
"I once knew someone who would made for an excellent scout," KV-103 commented, "Too bad she turned her back on the machine god and was disposed of..." Turning around to look at the gunhound, KV-103 scanned its structure, "IS-M44, this Gunhound may be light enough for me to push it out of the cave, perhaps lady Nalki wouldn't mind?"
--COMMERCIAL TIME--
Me: "Hey, Fallen King. Why do you always call Nalki with the title of 'Lady'. It is kind of inappropriate since Nalki is clearly the tomboy type."
Fallen King: "The reason why she is our 'lady', human, is because she is the granddaughter of Mendilex, the leader of our clan."
Me: "So?"
Fallen King: "If Mendilex can be considered the king of Torchbellow, then Nalki is the princess, the heir to the throne of our people by her birthright."
Me: "That would actually imply that Mendilex is her father... and I don't think Nalki is ready to handle that kind of responsibility, she doesn't seem like the responsible type either..."
Fallen King: "Elder Mendilex won't be around forever, eventually Nalki will have to take up the burden of leading her people, or I will..."
Me: "Wait, are you planning on regicide?"
Fallen King: "Oh naive human... I am an Ultranaut, the ultimate war machine of the torchbellow clan, my throne is the battlefield and no where else. But I will assist in her duty if she is not so willing to do so herself. Like an army general advising his king and queen."
Me: "Phew... for a second there I thought you gone rogue again."
"Hm, I was aiming for Lumber A, but that works too."
((Wait, can the Machinauts at the Crags attack the Runecaster now?))
((The fight at the Crags is pretty much over. Unfortunately, you can't assist the Comm Tower right now, it's too far away. But there doesn't appear to be much of a need for it.
It'll be three or four days till the next fight starts.))
Comm Tower - Turn 10
Turn Order Roll: 3,2,2,1,1,2,3,1,2
Runecaster: 8 + 3 = 11 (34/100)
Turret A: 8 + 2 = 10
Turret C: 8 + 2 = 10
Fixitrode A: 2 + 1 = 3
Mark: 3 + 1 = 4
ASSASSIN: 8 + 2 = 10
Matikclocker X: 7 + 3 = 10
Royal: 9 + 1 = 10
Thrynn: 9 + 2 = 11 (87/100)
Thrynn activates Fixitrode B!
"Bah!"
Runecaster Attack 1: Thunder Rune -> Turret A
2 shots @ 14 ES -- 6,1. 2 hits! 700 damage.
Runecaster Attack 2: Thunder Rune -> Turret A
2 shots @ 14 ES -- 2,13. 2 hits! 700 damage.
Runecaster Attack 3: Thunder Rune -> Turret A
2 shots @ 14 ES -- 13,5. 2 hits! 700 damage. Down!
"'Ninth Emperor', my..."
Turret C: Kinetech Shot -> Runecaster
2 shots -> Runecaster @ 16 ES -- 5,2. 2 hits! 750 damage.
ASSASSIN: Standard w/ Striker -> Runecaster
7 swings @ 14 ES -- 12,6,15,10,15,10,9. 5 hits! 895 damage.
Matikclocker: Standard w/ Calibur -> Runecaster
3 swings @ 13 ES -- 14,6,11. 2 hits! 565 damage.
Royal: Standard w/ Brandish -> Runecaster
3 swings @ 10 ES -- 3,9,8. 3 hits! 765 damage.
Mark: Charge w/ MSR -> Runecaster
Roll: 26. No Instacharge.
"ELIMINATE IMMEDIATE THREAT!"
Fixitrode A: Retrobeam -> Runecaster
1 blast @ 12 ES -- 5. Hit! 200 damage. Down!
----
Orion, noticing KV-103's attempt to move it, disengages its ground supports, keeping its guns trained on the Thaargan. "FORWARD MARCH."
"Go right ahead and move it. In fact, it might be best to haul it out of the cave if you can. Lharrig's original plan was probably to drop it on Nalki, and the turrets don't get a very good view of the back of that cave, so it's not a good idea to stick around."
----
The Level 3 Access Codes are accepted, and all around the Scrap Sector, Gun Puppies are enabled. What remains of the Thaargan force is already running back to their ship, no doubt on intel from the late Runecaster that the tower's about to go up, with Gun Puppy bullets riddling the ground behind them. The Geonids are already leading Nalki back down the elevator.
Fixitrodes promptly begin repairing damaged machinery as well as they can. "Very good, very good. Meet up just next to the trash incinerator for repairs while I crunch the numbers on Lharrig's location."
Victory Conditions
=You've captured the Comm Tower!
=Access Elevator secured!
=The Crags are cleared!
=Restore the Comm Tower's systems!
=Clear Scrap Sector 33.
-OPTIONAL COMPLETE: Clear the Access Elevator before the Geonid backup force arrives in four turns (Reward: Extra Materials)
-OPTIONAL COMPLETE: Nalki survives
-OPTIONAL COMPLETE: Tinder survives
-OPTIONAL COMPLETE: Get Nalki out of the cave within 5 turns of starting the Crags (Reward: ???)
-Attack Plan-
Comm Tower: Mark, ASSASSIN, Matikclocker, Royal, Thrynn
On the Terminal: Thrynn
Elevator Landing: KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42 (Now on Crags)
-Pending Effects-
-Buffs and Debuffs-
-Field Effects-
-Loot-
Yet to roll for: Mega Brawler, Master Gunner, Sloombargo, Quicksilver x7, Patrol x5
999 Crowns (To be applied)
251 Heat (To be applied)
2 * Beast Scales
2 * Brimstone
1 * Scrap Metal
3 * Grave Soil
1 * Spark Plugs
1 * Cheap Gunpowder
1 * Philosopher's Mote
1 ** Owlite Feather
1 ** Waste Modules
1 ** Gremlin Gizmos
2 ** Translocation Residue
2 ** Dead Gold
2 *** Striker's Scabbards
4 *** Mod Calibrators
1 *** Force Dynamos
3 *** Volt Oil
2 *** Brute Cores
(To Be Applied)
--
-Comms Tower-
Thaargan Runecaster down! (-148)
Thaargan Mega Brawler A down! (-375)
Thaargan Mega Brawler B down! (-181)
Thaargan Master Gunner down! (-419)
Thaargan Pulverizer A down! (-320)
Thaargan Pulverizer B down! (-320)
Mecha Knight Captain B down! (-285)
Experimental Glop Drop A down! (-200)
Experimental Glop Drop B down! (-200)
Experimental Glop Drop C down! (-200)
Experimental Glop Drop D down! (-200)
Experimental Glop Drop E down! (-200)
Thaargan Patrol A down! (-351)
Thaargan Patrol B down! (-193)
Scuttlebotserker A down! (-1102)
Scuttlebotserker B down! (-199)
Thaargan Jet Gunner A down! (-520)
Thaargan Jet Gunner B down! (-293)
Mecha Knight Captain down! (-542)
Thaargan Eraser A down! (-0)
Thaargan Eraser B down! (-378)
Thaargan Eraser C down! (-495)
Amazing Flying Shufflebot A down! (-513)
Amazing Flying Shufflebot B down! (-100)
Amazing Flying Shufflebot C down! (-100)
-Comms Tower Defenses (ALLY)-
All of these defense systems must be manually activated by the hacker! Only one can be activating at a time.
Guard Turret A (DOWN - Terminal operator may spend a turn to revive it with 500 HP)
Stun Puppy A [A10|B0|R8(Turret)] - DOWN/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret B (DOWN - Terminal operator may spend a turn to revive it with 500 HP)
Stun Puppy B [A10|B0|R8(Turret)] - DOWN/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret C (ACTIVE)
Stun Puppy C [A10|B0|R8(Turret)] - 2000/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret D (DOWN - Terminal operator may spend a turn to revive it with 500 HP)
Stun Puppy D [A10|B0|R8(Turret)] - DOWN/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Guard Turret E (DOWN - Terminal operator may spend a turn to revive it with 500 HP)
Stun Puppy E [A10|B0|R8(Turret)] - DOWN/2000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 2
{Kinetech Shot: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun | Hazitech Blast: 8 ACC, 5 ROF, 2x450 Ele, Shots ricochet once, Fair Chance of Moderate Stun}
Kinetic Barrier System: (Cuts incoming damage in half before any modifiers, can absorb up to 2000 damage a turn, 2 more turns to activate)
Inactive Fixitrode A (ACTIVE)
Fixitrode A [A6|B4|R2] - 1600/1600 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Repair Spanner: (2d4)x100 healing to one target | Retrobeam: 1 ArmSpd, 275 Ele (up to 4 targets)}
Inactive Fixitrode B (ACTIVE)
Fixitrode B [A6|B4|R2] - 1600/1600 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 3
{Repair Spanner: (2d4)x100 healing to one target | Retrobeam: 1 ArmSpd, 275 Ele (up to 4 targets)}
Inactive Fixitrode C (Heals allied targets, 2 turns to activate)
Comms Terminal (Row 3) occupied by Thrynn
{Build Defense: While System Restore is in progress, the Terminal user may spend each turn choosing a defense to activate | System Restore: Completes in 10 turns}
-Comms Tower Attack Team-
Mark, ASSASSIN, Matikclocker, Royal, Thrynn
-Crags-
Thaargan Pulverizer A down! (-80)
Thaargan Pulverizer B down! (-207)
Thaargan Slayer A down! (-483)
Thaargan Slayer B down! (-549)
Thaargan Slayer C down! (-601)
Thaargan Slayer D down! (-1829)
Lumber A down! (-240)
Lumber B down! (-47)
Thaargan Jet Gunner A down! (-472)
Thaargan Jet Gunner B down! (-147)
Thaargan Jet Gunner C down! (-392)
Thaargan Jet Gunner D down! (-629)
Thaargan Jet Demo A down! (-990)
Thaargan Jet Demo B down! (-20)
Thaargan Mech-Operator A down! (-2325)
Thaargan Mech-Operator B down! (-498)
Thaargan Mech-Operator C down! (-375)
Ironwood Sentinel Mk II A down! (-30)
Ironwood Sentinel Mk II B down! (-368)
Mk-III Stun Puppy A down! (-647)
Mk-III Stun Puppy B down! (-400)
Mk-III Stun Puppy C down! (-215)
Mk-III Stun Puppy D down! (-352)
-Crags, Allies-
Orion II [A6|B4|R12(Turret)] - 12211/15000 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd | Row 0
{Multipart: All weapons are used every turn and can be individually targeted when attacking Charbroil; attacking one will cause damage to it, and reducing a weapon to 0 HP renders it unusable}
]-Science Project (8 ACC, 1 ROF, 1x(5x350 Nrm)) [4913/6000] "I didn't even expect to use those bottle rockets for anything!"
]-Jury-Rigged Cryotech Alchemer MkII (8 ACC, 5 ROF, 2x210 Ele, Ricochets once, Good Chance of Moderate Freeze) [3651/4000]
]-Jury-Rigged Voltech Alchemer MkII (8 ACC, 5 ROF, 2x210 Ele, Ricochets once, Good Chance of Moderate Shock) [3577/4000]
]-Proto-Pult (7 ACC, 0 ROF, 1x300Nrm (up to 8)) [4144/4500]
-Elevator Landing Attack Team-
KV-103, DSN-001, Ignem, D-07, Nano2Nano, FXZ-42
--
-Ally Rows-
KV-103: 0
DSN-001: 0
Mark: 1
-Cannon Puppy: W
LV-909: 1
D-07: 0
-A.I.M.: W
903:99: 0
Matikclocker: 0
Nano2Nano: 3
Royal: 0
Thrynn: 1
-Player Parameters-
KV-103: 1350/3000 HP -- [ KO Meter: |||||||||||||||| ] -- 0 Retribution (2/5)
DSN-001: 1072/2000 HP -- 0 BP -- Saber Storage: (Poison x3) | N/A
Mark: 3000/3000 HP -- 0 Retribution (2/5)
Ignem: 850/2000 HP -- 0 BP (+2)
D-07: 840/2000 HP -- 0 BP
ASSASSIN: 1350/2000 HP -- 0 Retribution (1/4)
Matikclocker X: 1225/1250 HP -- KO METER: [ ................. ] -- [OVERCLOCK METER: ||||]
Nano: 1334/3000 HP -- \_/ [ Empty Bucket ] -- X-Bomb active!
Royal: 725/2000 HP -- KO METER: [||||||||||||......] -- 0 BP
Thrynn: 1675/2000 HP -- KO METER: [||||..............] -- 0 BP (+3)
FXZ-42: 2000/2000 HP
-Shields-
KV-103: 75/75 (Nm 60)
DSN-001: 750/750 (Nm 300|Spcl 150)
Mark: 150/600 (Nm 450|10 Fir/Poi/Stn/Slp)
Ignem: 600/600 (Nm 450|10 Fir/Poi/Stn/Slp)
D-07: 0/75 (Nm 60)
ASSASSIN: 50/50 (Nm 100)
Matikclocker: 51/750 (Nm 300|Spcl 150)
Nano2Nano: 75/75 (Nm 60)
Royal: 500/500 (Nm 300|Spcl 150)
Thrynn: 500/500 (Nm 300|Spcl 150)
FXZ-42: 750/750 (Nm 300|Spcl 150)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Mega Cannon Puppy (Mark30-Longshot) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] Waiting (450/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
Lightbulb (PAD-103 "Mute") [A8|B0|R6 (Turret)] Waiting (190/190 HP) | 200 Nrm | 800 Prc | 0 Ele | 200 Shd
{Cannonball: 1x250 Nrm, 2 ROF}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
Mark30-Longshot Stats [Colray]
LV-909 "Ignem" Stats [Oroseira]
D-07 "Ditto" Stats [Spirals-Ore]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
R8-368 "Royal" [Trymal]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-PAD-103 "Mute" Stats [Magmaul-Ace]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-K1XK1N9 "Enterthekicks" [Whyna]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 11077
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 2370
-Consumables-
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
21 * Beast Scales
26 * Ripped-Up Wanted Posters
19 * Emptied Clips
33 * Gel Drops
18 * Brimstone
25 * Scrap Metal
29 * Grave Soil
18 * Spark Plugs
14 * Cheap Gunpowder
11 * Sharp Fangs
13 * Rock Chips
12 * Philosopher's Motes
10 ** Owlite Feathers
11 ** Forbidden Fruit
13 ** Chitin Frags
9 ** Waste Modules
11 ** Power Cells
13 ** Ammo Boxes
13 ** Iron Gears
14 ** Fuel Canisters
12 ** Gremlin Gizmos
8 ** Frayed Fabric
7 ** Translocation Residue
8 ** Cooling Cells
14 ** Physics Applicators
10 ** Dead Gold
10 ** Swordstones
10 ** Philosopher's Pebbles
5 *** Bushy Tails
7 *** Rocket Sprockets
4 *** Phials of Phear
6 *** Unstable Cores
4 *** Fine Fabric
5 *** Striker's Scabbards
5 *** Mod Calibrators
6 *** Soul Dust
3 *** Force Dynamos
8 *** Torchstones
4 *** Hailstones
3 *** Volt Oil
3 *** Brute Cores
5 *** Toxic Cores
8 *** Philospher's Chunks
-Key Items-
Old Cipher (An old drive containing some kind of complicated deciphering program; the letters "H.E.Z." are embossed on the drive. It was used to decipher the Audio Log you found.)
HEZ Audio Log I (An old Gremlin-made Audio Log found in the Viskouza base in the Torchbellow Ruins. Click the link to see what it said.)
HEZ Audio Log II (A slightly newer Gremlin-made Audio Log found in Archdevil-IT Mardrux's office. Click the link to see what it said.)
HEZ Audio Log III (A Gremlin-made Audio Log left behind by a sinister hooded Gremlin. The Old Cipher doesn't translate it...)
-Unused Gear-
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-Simplistic Six-Shooter (L10 Nrm Gun, H MAX, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {0/40 Bullets Hit} [D7 E2]
]-* Sharpened Lumberdirk (L5 Pc/El Swd, H53/55, Acc +6 (+1), CSPD 8(+1), CTR: Low, Com 15/15/15/23, Chg 32 (8%: Backstab x5 damage) {4/20 Supereffective Hits} [1D 1E 1S]
]-* Bog Repeater (ASSASSIN’s, See Page 24)
]-* Kat Claw (ASSASSIN’s, See Page 24)
]-* Blast Charge (L5 Nrm Bomb, H52/55, Acc +8, ArmSpd 7, CTR: Low, QAt 27 (up to 5), Chg 50 (up to 11)) {3/15 Charge Attacks} [5D]
]-* Shiny Shards (L10 Pc/El Bomb, H MAX, Acc +7(+2), ArmSpd 8(+2), CTR: Med, QAt 4x16 shraps, Chg 8x28 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [6D 2E 2S]
]-* Lil' Gelato (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x30 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D5 H5] (HP 95/95)
]-* Heavy Hatchet "Best Bud" [UV: v. Gremlin Med] (L10 Nrm Swd, H MAX, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 44/30/45/30 (15%: +1 target) [52/36/53/36 to Gremlins], Chg 92 (30%: +1 target) [108 to Gremlins]) {0/10 Extra Sword Targets} [D8 E2]
]-* Six-Shooter "2S" (L8 Nrm Gun, H35/85, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 25, Chg 6 x 23 + 43) {4/40 Bullets Hit} [D7 E1]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (7%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L10 Ele Bomb, H MAX, Acc +7(+2), ArmSpd 5(+2), CTR: Med, QAt 27 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 42 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D6]
]-* Lil' Gelato [UV: Damage Low] (L10 Prc Bmb, H MAX, CTR: Med, Charge deploys Lil' Gelato (20+5% Mach (+126 Heat) (155) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H9 D1]
]-** Katscratch “Scratch” (L5 Shd Swd, H 77/100, Acc +7, CSPD 5(+5), Com 165/225Nrm/165/225Nrm/195, Chg 522 & 580Nrm (Extra +1 Acc), +1 Combo Attack vs. Close Range attackers) {0/5 Shields Broken} [S1]
]-** Featherbow “Snipe” (L5 Prc Gun, H 77/100, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage} [S1]
]-** Pulsar [Damage Low] (L6 Nrm Gun, H 88/120, Acc +7(+2), ROF 5, CTR: Low, Clip: 3x127 (up to 3), Chg: 255 (up to 5)) {--/15 triple-target shots} [2E]
]-** Featherbow (L6 Prc Gun, H 88/120, Acc +8, CTR: Low, Chg 468, OverChg 890) {0/5000 Overkill Damage}
]-** Iron Knuckles (L5 Nrm Swd, H 77/100, Acc +7, CSPD 8, CTR: Low, Com 140/151/270 (base 130/140/250), Chg 564 (base 486) (Good chance of Mod Stun), can still Block while Charging) {--/15 full combos} [D2 E1 S1] (slated for unequipment)
]-** Monster Buster (L6 Nrm Gun, H 88/120, Acc +7, ROF 7, CTR: Low, Clip 4x115, Chg 577 (60% chance to carry Overkill)) {9/20 Hits with 2+ Bullets}
]-*** Bird’s-Eye Featherbow (L5 Prc Gun, H 34/200, Acc +8, Chg 920, OverChg 1621) {0/5000 Overkill Damage}
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]** Owlite Shield (L6 Shd, H 88/120, HP 450/450 Nrm 150|Prc 0|Ele 400|Shd 0 (Resistance: 2 vs. All)) [2R]
[]** Support Shield (L6 Shd, H 88/120, HP 400/400, Nrm 300, 8 Fir/Poi/Stn/Slp Resistance)
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
{}** Desperado Jacket (L6 Armor, H 88/120)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
/\** Desperado Hat (L6 Hlm, H 87/120)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
<>* Periodic Block of Elements (Creates 1 random Vial/3 turns)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>** Title-Seeker Belt (Charges an 18-point KO meter each time 50+ damage is dealt or taken, Sword Combo damage dealt is tripled or Sword Charge damage dealt is doubled, and pierces defense if attack is used while KO meter is full)
<>** Powercooled Risk vs. Reload (Can use with a standard Gun Attack, either halves Reload Time (65% chance) or take 50 recoil damage during attack (35% chance))
-Rarities-
13 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Lil' Wiz, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
** {Calibur, Cutter, Energy Saber, Flourish, Iron Knuckles, Katscratch, Ray Shamshir, Snarl of Cerberus, Spat-O-War, Autogun, Catalyzer, Featherbow, Mire Crossbow, Monster Buster, Pulsar, Wallbreaker, Cannon Puppy, Doom Watch, Magic Orb, Meteotillery, Surge Mail Polyp, Demo Suit, Desperado Jacket, Medisuit, Plate Armor, Wolver Coat, Cobalt Helm, Demo Helm, Desperado Hat, Plate Helm, Wolver Cap, Defender, Non-Shield, Owlite Shield, Support Shield, Advanced Periodic Block of Elements, Binocular Critical Scope, Bucket Dimension Mk II, Burst Module, Combo Chronopacitor, Default Coil Mk II, Master's Gauntlet, Mega Rocket Boots, Owlite Tome of Hearty Fortune, Owlite Tome of Impact Retribution, Pauldrons of the Knights of Rounds, Power Gauntlets, Powercooled Risk vs. Reload, Title-Seeker Belt, True Knight Bracer}
*** {Beam Shamshir, Capacitant Energy Halberd, Dire Katscratch, Gaze of Cerberus, Magna Lance, Sealed Sword, Shining Energy Saber, Striker, Swift Flourish, Tempered Calibur, Antigua, Bird's-Eye Featherbow, Cryotech Alchemer Mk II, Mobile Siege Ram, Multiburst Brandish, Pepperbox, Radiant Prisma Scope, Supercharged Buster, Faeflare, Graviton Charge, Mega Cannon Puppy, Tactical Meteotillery, Great Defender, Luxury Support Shield, Tempered Non-Shield, Boosted Plate Armor, Dusker Coat, Fused Demo Suit, Gunslinger Sash, Medisuit Plus, Solid Cobalt Armor, Boosted Plate Helm, Dusker Cap, Gunslinger Hat, Medicap Plus, Solid Cobalt Helm, Brave Default Coil, Challenger Belt, Charging Combo Chronopacitor, Defender's Bracer, Dragonblaster Boots, Elemental Tome of Hearty Fortune, Elemental Tome of Retribution, Honed Master's Gauntlet, Incredibucket, Risk vs. Reload Deluxe, Serial Periodic Block of Elements, SMART Critical Scope, Super Burst Module, Super Power Gauntlets}
****
*****
Initiating back up Generators
Arm Hydraulics A - Overdrive ON [X] OFF [ ]
Arm Hydraulics B - Overdrive ON [X] OFF [ ]
Leg Hydraulics A - Overdrive ON [X] OFF [ ]
Leg Hydraulics B - Overdrive ON [X] OFF [ ]
A set of rear engine exhaust burns to light like embers in the darkness, KV-103 powered up with its hands pressed against Orion II's frame, the leg hydraulics churned away as the Ultranaut nudged the enormous Gunhound forward.
KV-103 is easily able to move Orion II out of the cave and down the cliffs. Fixitrodes begin patrolling the scrap sector, and some of them initiate repairs on the Machinauts when it's safe to do so.
"All right, while there's no fighting going on, let's begin the briefing. As mentioned before, we're expecting Lharrig to attack. I crunched the numbers- if he keeps his course, he's still headed for that cave on the crags. He might waste a lot of his heavy-duty explosives caving it in, but either way I expect him to take out the turrets guarding the edge of the Sector. You're to wait behind the pile of junk on the east end, just across from the cave, then charge in and take him down."
"On to Lharrig himself. Lharrig's a highly cunning and efficient demolitionist, and he's also certifiably insane. According to Stranger merchants, the Isorans have heard of him, too. He's responsible for a lot of death even before landing on Cradle. Intel from recovered data files confirms he was once in the previous Ninth Emperor's service, but was kicked out because they realized he was a menace. Viduur recruited him back after Gol-Rataan took the helm and pointed him at anyone who bugged him. You'll be doing the whole galaxy a favor if you put this psycho down."
"Now, he's called the 'Locust' for two reasons. Like locusts on crops, he never leaves anything standing when he attacks, that's one. The other is, similar to a locust jumping around, he can teleport quickly with a device called a Zildrive. We don't know how it works, but we think it's a time-warping mechanism similar to the Combo Chronopacitor. Recons have confirmed that he can use this Zildrive to switch locations with small devices in his bombs, allowing him to surprise anyone who attacks him at close range with an impact-triggered bomb to the face."
"You have a few options. Destroying his bombs as he drops them will be easy enough if you've got longrange options- which many of you have- to trigger them by impact, allowing close-range fighters to freely attack Lharrig. If you've got some means of debilitating him with status effects like Shock and Stun, that might throw off his timing and let you get hits in more easily. Freezing him won't prevent him from swapping with his bombs, but it will make it harder for him to hit with grenades."
"The corps of cradle should be harvested only by our hands," said KV-103 as it disengaged its hydraulics, "Lharrig is nothing more than chaff before the scythes."
((Just messing with you, of course- typos happen.))
"Hear, hear! Now gather by the point I'm marking on your HUD once the Fixitrodes are done. Should put you just out of sight of Lharrig, and out of his blast radius, when he shows up- you're going to have to ambush him to even get close."
[Defense, DEFENSE! click click clack clack cLACK CRJIOAGIH]