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Radiants and why they NEED to be fixed.

212 replies [Last post]
Wed, 12/03/2014 - 12:53
Neueragon's picture
Neueragon

now that we have the gunner update giving us so much more gear to craft (and ultimately heat), the radiant problem is much more apparent.
depending on your luck, you can get maybe a radiant every 4 minutes if you farm T3 arcade. FSC is faster, but ultimately gets boring.
taking the rate I just pulled out of thin air, it takes about 30 hours to heat one weapon. ONE.
thats not acceptable.
what we need is a better radiant drop rate or a broader radiant drop location.
right now it is wasteful to heat 5* armor and shields, while it is ill advised to "upgrade" your weapons.
we need the fix and we need it before the arcade redux.

Wed, 12/03/2014 - 13:03
#1
Noxiousnarwhal's picture
Noxiousnarwhal
You can do DFV and get a rad

You can do DFV and get a rad a minute, plus it more than pays for itself if you split the key price. T3 arcade gives well over a rad every 4 minutes, assuming you're going gates with high floor arenas or DRs - it certianly gives faster rads than vana if you get a good gate rotation.

It sounds to me like you just need to change your farming methods, since you can easily stockpile over a thousand rads in that 30 hour heat time that you're claiming.

Wed, 12/03/2014 - 13:42
#2
Forum-Brady's picture
Forum-Brady
A thousand rads for a 30-hour

A thousand rads for a 30-hour grind session that relies on either splitting key costs and/or the gates happening to have good gate rotations (which they haven't had for the past week), just to get a weapon to +10?

Does no one else remember when heating something to +10 was just a matter of spending a few hours doing FSC or even just a few runs of arcade, maybe with a heat amp?

Like, heat bonuses never improved when xtals came in, and they aren't so great an potent to be worth the unbelievable trouble they've become to heat up.

Wed, 12/03/2014 - 14:16
#3
Neueragon's picture
Neueragon

well then, lets take your numbers.
a radiant a minute means you need about 8 hours of radiant farming. thats if you can find the gates or do DFV (which most new 4*/5* people cant)
grinding the orbs takes a few hours as well (which most people that havent yet been a vanguard for a while need to do), and so does getting the extra money for a recipe and such.
before orbs you could easily grind 12k per hour in FSC, meaning you could get the money required to buy CE, recipe and all in about 7 hours. heating might be another one.
do you see the problem?
the current top method for obtaining fully heated 5* gear is vastly inferior in terms of time required compared to the old one for new people. anyone who hasnt played the game before the orb update is screwed.

Wed, 12/03/2014 - 14:26
#4
Klipik-Forum's picture
Klipik-Forum
"cross-tals"? :p

Has anyone checked to see if they didn't change the Radiant drops today while no one was looking?

Wed, 12/03/2014 - 14:48
#5
Jupitel's picture
Jupitel
Heat crystals fill me with

Heat crystals fill me with incredible ire.

Does anyone even buy these at their psychotic prices? If they were cheaper by a factor of at least 1/10th, maybe?...

Do not like. Miss days when your gear was your gear and your heat was your heat, none of this RNG 'maybe I'll get more than 1 box of shinings this time!' cack. 0-2* crystals beyond useless, 3* likewise once you get a a small supply.

Heat amplifiers completely and utterly useless, unless you have put hundreds of hours into vanaduke in advance, you will always be hard-limited by crystals, not actual heat itself.

How can you still sell these things for absurd 30 day prices? Make them double or triple your heat crystal pickups, nobody's buying either of them.

Wed, 12/03/2014 - 15:05
#6
Smalltownguy's picture
Smalltownguy
doing the math

A radiant every 4 mins? That's an average of 15 / hour, or 10 treasure boxes over a two-hour T3 run. Slow, but tolerable. (Yes, a T3 elite solo arcade run does take me two hours or more. Maybe you're so highly skilled, or have such elite gear, that you can go faster?)

Except that I don't think I've ever found 10 radiant-granting treasure boxes in a T3 elite solo run. The most I've found was 3 or 4 boxes in a run, and more often I don't find any. Where are you getting your luck bonus?

Wed, 12/03/2014 - 15:18
#7
Bopp's picture
Bopp
what's DFV?

What's DFV?

Edit: Oh, he probably means Darkfire Vanaduke. I usually see it called Shadow Firestorm Citadel, or SFSC.

Wed, 12/03/2014 - 15:18
#8
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

bopp: probably referring do DarkFire Vanaduke.

Wed, 12/03/2014 - 15:27
#9
Ewbte's picture
Ewbte
Why not just let people take

Why not just let people take stuff for free so? Imagine, you joined the game, created character and BOOM you already has all 5* gear in inventory.

Where do you hurry, why stuff heating should be faster than it is atm? Ah wait I know, you want get faster to the endgame content and then cry on forums that OOO not give us updates. /gi

install DOOM
type IDDQD
???????
PROFIT

Wed, 12/03/2014 - 15:34
#10
Fehzor's picture
Fehzor

@Ewbte

You're not wrong, but at the same time creating new weapons is part of keeping players in the game. If you craft a new weapon, you get a new experience, and that's a reason to keep playing right there. If you can't afford to do that in terms of time or money (since both have gone up drastically), then there isn't much left for you at all. More than that, having tons of weapons and items makes the game more interesting for you. If I craft a polaris, I don't just get the experience of using polaris- I get the experience of using polaris with my brandishes, bombs, whatever else I have.

I don't think radiant fire crystals should be a given, where everyone just gets them right off the bat, but I don't think they should be some kind of mystical force that no one can ever get their hands onto without grinding ultimate firestorm citadel either.

Wed, 12/03/2014 - 15:44
#11
Xeirla's picture
Xeirla
^ Pretty much what Fehzor

^ Pretty much what Fehzor said.

I think (if they didnt sneaky sneak in a higher drop rate for them this patch) that making them at lest spawn a little more commonly otherthan the end of FSC would be nice. That or drop the cost of forging a tad bit.

And yes, the costs of these crystals in CE is ludicrous, but i guess it sorta balances out free crafting if your patient (cus you know, absolutely everything needed to craft drops in the clockworks now (Orbs are free, which replaced CE, CR and mats you get normally, and heat... yeah.))

Wed, 12/03/2014 - 15:48
#12
Jupitel's picture
Jupitel
'Absolutely everything needed

'Absolutely everything needed to craft' has always dropped. Crowns and materials can be turned into CE, one way or another.

They made it a good bit harder to afford making stuff by removing mist energy, okay.

They made it insanely harder to heat anything because you're reliant on getting ~300 heat crystals over time. With a failure chance if you don't go 100%. Not okay.

Would trade the complete removal of orb drops for the complete removal of heat crystals, but I know the majority of firestorm farmers would not go for that.

Wed, 12/03/2014 - 15:56
#13
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

jupitel, the removal of mist just removed a free 100 energy its, not that much

Wed, 12/03/2014 - 15:58
#14
Kyuzwei
My Experience

I haven't had much experience farming Radiant Crystals but over the past week~ I've had A LOT of experience farming Shining Crystals to heat my 4* gear, of the 90~ hours (been no lifing, for me 90 hours over the course of a week is no lifing at least) I have been able to get 2 Armor Pieces, 1 Shield, and one Weapon to level 10, that's about (this is if the crystal requirements for 1-10 are correct on the wiki, which is 309) 1,236 Shining Crystals in 90 hours, of those 90 hours the primary mission I ran was "The Rotten Metropolis" and usually 4 Tier 3 floors, normally 18-23~, of those the average amount of Shinings per run was about 3-30 with a few outliers like a really lucky Danger Room that gave me 40 Shinings alone in one run, I'm wishing I took the amount from each run so I had solid data but this was about the range for what I got per run.

Most people would probably make 5 maxed 4* items assuming they had a very solid idea of what they were doing, 1 Armor Set, 1 Shield, 2 Weapons, this would be 1545 total Shining Crystals, keep in mind that my general run time for the mission runs was generally 20~ minutes while the Arcade runs were usually 30-35~ minutes, so yeah. If I took what Noxiousnarwhal and farmed DFV to get all the Radiants required to max a normal 5* set (5 pieces for most people probably) it would be 453 Radiants for each 1-10, 2,265 total. Lets highball it and assume you get 40~ Radiants a run of DFV (Which I doubt if I base this off of my depth 26-28 Arcade runs where I got at best 6 for each run) it would take about 57 runs (1,800 for each key, even if you split this between 4 people it is still an insane amount that I don't see many people willing to do), 102,600 Energy, I'm honestly not sure how these payouts would even out, 102k Energy to max 5 5* items? nty. Assuming you don't farm DFV (probably like most normal players) you'd probably be farming FSC or depth 26-28 Arcade/Missions, and probably getting maybe 20 a run for say 30~ minute runs, this would be about 57~ hours of farming assuming every run took 30 minutes and you got 20 Radiants each run, now lets be real... that will never happen. Honestly at my best guess the general time for a normal player to max 5 5* items if they had 0 Radiants to start with and soloed most of the farming would definitely take at the very least 80 hours minimum...

Long story short buff drop rates. Crystals are the biggest rip off and time sink ever. Oh yeah, if you wanted to buy all your Shinings for 1-10 it would be 2,450 Energy for each 1-10 4* item, while for Radiants it would be (Pretty sure there 750 for 50) 7,500 Energy for each, again going by the 5 item set that I assume most people go for first before making more the total would end up being 49,750 Energy, sooo yeah. Dunno.

Wed, 12/03/2014 - 16:05
#15
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

quick question: what does DFV stand for?

Wed, 12/03/2014 - 16:18
#16
Jupitel's picture
Jupitel
Bigger picture. 100 costless

Bigger picture. 100 costless energy a day, times however many mist crafting alts there were (a lot).

2-3* gear was effectively costless energy-wise, and 4/5 star gear got discounts if the players weren't using up their energy that day.

Orbs are like said costless energy, only they show up sporadically when playing instead of not, and firestorm farmers have so many 5* the craft cost of 5* isn't even factored when buying 5* gear.

Getting gear isn't horribly hard or time consuming, leveling it is the latter in spades.

And 'DFV' is darkfire vanaduke i.e. shadow lair.

Wed, 12/03/2014 - 16:20
#17
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

100 still isnt a lot, even daily

and thanks for answering

Wed, 12/03/2014 - 18:31
#18
Exerpa's picture
Exerpa
Putting time in to find drops

Putting time in to find drops is not 'costless'. It costs you time - that is the whole point of the Radiant issue.
As for getting potentially huge discounts on the 5* craft, well that was their decision, not ours. Expensive Radiants might be a form of damage control, or they might be yet another convoluted obfuscation engineered to manipulate your perceptions of value.

Wed, 12/03/2014 - 18:43
#19
Ultimatesonic's picture
Ultimatesonic
wat

I think Fire Crystals were just added for money funneling or in an attempt to add more playability so that you don't burn through the game as fast before the update for Fire Crystals came out.

Thu, 12/04/2014 - 09:29
#20
Onekone's picture
Onekone

>Where do you hurry, why stuff heating should be faster than it is atm? Ah wait I know, you want get faster to the endgame content and then cry on forums that OOO not give us updates.

But why it has to be slower than it was two years ago, when there was no Radiants?

> in an attempt to add more playability so that you don't burn through the game as fast before the update for Fire Crystals came out.
Padding. Awful repetitiveness. It shows since T2, where you realize that shiny new tier is exactly the same as last one, but with powered up enemies. Not good.

>Would trade the complete removal of orb drops for the complete removal of heat crystals, but I know the majority of firestorm farmers would not go for that.
Why not? Didn't FSC farmers were going for crowns/CE anyway? And neither of rarity drops are tradeable so it's not like voiding them would hurt anyone

Thu, 12/04/2014 - 11:12
#21
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

I don't think radiant fire crystals should be a given, where everyone just gets them right off the bat, but I don't think they should be some kind of mystical force that no one can ever get their hands onto without grinding ultimate firestorm citadel either. ~Fehzor

Quote of the year. I don't want to have to spend 102 Radients to get CTR Med on my AoA that I crafted before the Sprite update. At least, I don't want to spend 102 of these very rare Radients.

Thu, 12/04/2014 - 11:14
#22
Corinthmaxwell's picture
Corinthmaxwell
Hmph. >.>

All I know is, before the latest update, I was practically killing myself to obtain the 8,442 Radiants I needed to heat all of the new(-ish) 5-star gear I had in my arsenal. Now, that number has spiked to 12,519 Radiants, thanks solely to the nine handguns I wish to obtain from the update. At the rate I'm going, what with my having very little free time to play this game as it is, it would take me at least a full year just to obtain approx. 11,000 Radiants, assuming that I were able to obtain a minimum of 30 for every Tier-3 run I attempted -- and this is WITHOUT going through the tedium of playing the "The King of Ashes" mission every day.

There isn't anyone here that can't say that the drop rate for Radiant Fire Crystals isn't in need of an immediate overhaul, because when the general mentality of the game is essentially "the only thing that matters when you're a high-level player is spending all of your free time farming for Radiant Fire Crystals", there's something seriously wrong with it. :/

Thu, 12/04/2014 - 11:18
#23
Konradin's picture
Konradin

I might be alone in this, but for me, the drop rate isn't the problem, it's the fact that radiants are only available at the lowest levels. I'm strictly a casual player these days and don't have a lot of uninterrupted playtime anymore, so I often can't even get to where radiants drop. I'd be much happier if they dropped at least all over S6 (24+) again, even if the drop rates were even lower. I can run level 24 a dozen times before I can run level 26 even once ...

In any case, something will hopefully be done eventually. I've been maxed out for years and until the radiant nerf, what kept me in the game was wanting to collect (and heat!) all of the gear. Which now isn't fun anymore a) because of the radiant unavailability and b) because a 5 star weapon at level 1 is so much weaker than a 4 star at level 10. All that's left is the bi-weekly promo, after all, costumes don't need to be heated ... and that kinda stopped being fun quite a while ago too.

Thu, 12/04/2014 - 11:21
#24
Turn-Me-On's picture
Turn-Me-On
Drop rates are fine.I think

Drop rates are fine.

I think they just need to lower the price in the supply depot to like, 300 energy for 50 or something

Thu, 12/04/2014 - 11:26
#25
Hexzyle's picture
Hexzyle

I'd be fine with the droprate of Radiants if their price in the Supply Depot wasn't 1000% of what it needs to be.

Thu, 12/04/2014 - 11:33
#26
Corinthmaxwell's picture
Corinthmaxwell
No, you're not.

You're not alone in your thinking, Konradin. Many others (including me) have theorized that Fire Crystals need to be restricted by star level to only dropping in each stratum. Of course, if the devs were to do this, people would complain about how no one (outside of recipe vendors) is going into the Arcade anymore, because they can just simply farm all the Radiants they wanted from the Stratum-6 missions. Like I said, the whole system of drops and availability needs an overhaul. >.>

Thu, 12/04/2014 - 11:38
#27
Bopp's picture
Bopp
by the way

By the way, there are at least 10 missions that yield Radiants. This knowledge may help you find them, even if you don't have a ton of time for delving into the Clockworks.

Lancer_Knightz_(Guild)/Missions#Rarities_and_Treasure_Boxes

(Usual disclaimer: I'm not defending Three Rings' policy about drop rates, Supply Depot prices, weapon balance, promotions, or anything else. I'm just trying to state factual information that you may find helpful.)

Thu, 12/04/2014 - 12:58
#28
Noxiousnarwhal's picture
Noxiousnarwhal
@Kyuzwei

Your "highball" estimate of 40 rads is actually way off - rads are the only fire crystals that drop in DFV, and they drop extremely frequently. An average run will give around 70, and it's possible to get over 100 rads in a single run.

Thu, 12/04/2014 - 14:35
#29
Skepticraven's picture
Skepticraven
↓

@Shadow lair discussion

Shadow lairs are the equivalent of depth 30 [for all of the depths], which has 100% radiant drop rates.
Additionally, 100% of boxes in shadow lair are red. Red boxes have a higher drop rate of rarities.
Finally, shadow lairs have more boxes than their normal mission counterpart.

@ Rest of the topic

I did the math given my treasure box data [before the 2-26 buff, where LancerKnightz's data is better] for overall farming rates.
F2Pers that needed to purchase energy at 7.5kcrn/100E saw identical costs time-wise for the creation of a fully heated 5* weapon from a fully heated 4* weapon.

Thu, 12/04/2014 - 14:40
#30
Flawedknight's picture
Flawedknight
Agreed

IMHO The heat / fire requirements almost need to be flipped. In other words we should require limited resources/materials to upgrade something and more time heating (or gaining experience in a normal game) to level something. The problem is that in normal playing you max your heat waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay before you have any chance of finding enough fire to actually level something. and the balance is garbage in that regard.

sorry just my $0.02

Sat, 12/06/2014 - 03:22
#31
Blitzsonic's picture
Blitzsonic
So this topic is back again

So this topic is back again ?

I don't think that OOO will change anything because you can get Radiants.

Let's quickly look at the problem:

Radiants start dropping at the second half of tier 3. First with a very low chance, but then get higher on the later levels. This was changed in one update because it was too hard to get 4* crystals(you had to do the second half of tier 2 to get them and noone wanted to play arcade/old missions).

This means that you have the following options for Radiants:

Vana
takes a long time
needs good gear/good players
only gives you a few radiants(can be anything from 5 up to 20, on average 10).

Missions
None of them have many boxes
not really the best missions that SK ever had.

Arcade(danger rooms/arenas)
RNG Based
takes some time(you need to start at the beginning of tier 3 and go all the way down).
also needs good gear(you probably want to have shadow/shock for that shock fiend arena and some great weapons)

Shadow Lairs
needs a shadow key
good team
the right gear(should be fully leveled 5*, which isn't really possible with the current radiants)
takes some hours

Supply Depot
very expensive
not really worth it, but the only alternative that you get if you don't want to do any of the above.

This is no problem for OOO, as you can buy them at supply depot if you don't feel like farming forever.

A better way to "balance" this so that it still takes long to get weapons would be to make the heating way slower. This way the heat boosters would finally have a use again.
The crystals could also be changed again, so that Radiants are in Tier 3 again(maybe start with a low drop chance from the first or second level), or change the crystal drops back like they used to be and add a new Arcade Terminal, so that you can start at the middle of a tier.

Sat, 12/06/2014 - 04:17
#32
Perlippel

Yes because 3600CE from the depot is reasonable for 1 5 star weapon. Say you need 3 more items after fully heating 1 item with the ones supplied from missions, that's still over 10000CE to finish a set of 5 star fully heated armour/weapon. Shield excluded.

They couldn't have just left the game with the previous crafting costs and make heating ten fold slower. Then heat amps would actually serve a purpose. Makes you realise how badly thought out decisions OOO makes are, I mean much less cumbersome solutions to people zerging the game were thought of, by people with no clue on game design, which were viable and completely justifiable, rather then the huge wall that hits you now.

Sat, 12/06/2014 - 08:59
#33
Ralvurahva's picture
Ralvurahva
This isnt Stockholm Syndrome

Everyone dramatizes so much about Radiants, claiming that the game is pay to win with its presence. I've something to say...
You guys surely weren't playing SK when Mist was around. THAT was pay to win.

The need to minmax stuff is elevated here; Even Shadow Lairs are doable with 4* gear, specially with sparks, yet everyone make a maelstorm out of Radiant drop rate.
I know its over the line to tell players to not have the best, and surely I wouldnt refuse an increase in radiant frequency, but its absurd to claim the game is p2w.

Sat, 12/06/2014 - 09:53
#34
Turn-Me-On's picture
Turn-Me-On
Alright people, average FSC

Alright people, average FSC rad rate is 18 rads.

Sat, 12/06/2014 - 12:55
#35
Holy-Nightmare's picture
Holy-Nightmare
This game isn't pay to win,

This game isn't pay to win, it's pay to get better stuff faster, (and some exclusive box only items).

Sat, 12/06/2014 - 14:20
#36
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

@Ralvurahva

They replaced mist with something that is almost just as bad. It scares off old players and still gives the game a bad rep.

Sat, 12/06/2014 - 14:49
#37
Midnight-Dj's picture
Midnight-Dj
@Ewbte

Why not just let people take stuff for free so? Imagine, you joined the game, created character and BOOM you already has all 5* gear in inventory.

And then the players realize that their 5* weapons are inferior to fully heated 4* weapons and it takes forever to remedy the problem. Your logic, once again, like your grammar is flawed, broken and all over the place.

@Ralvurahva

Everyone dramatizes so much about Radiants, claiming that the game is pay to win with its presence. I've something to say...
You guys surely weren't playing SK when Mist was around. THAT was pay to win.

I was here when the mist are around, I grinded 5 rounds of RJP daily and guess what, I liked it, sure, getting 5* gear was a pain in the butt, but atleast I get rewarded in the end with fully heated 5* weapons that outstrips the fully heated 4*. But nowdays, I can't do that, radiants, unlike crowns, are completely spawning at random, I am guaranteed to get 14k-ish crowns per T2~T3 arcade runs, but my radiant gain shifts from 3 to 24, that is what you called pay to win.

Sat, 12/06/2014 - 15:57
#38
Avihr's picture
Avihr
Void

I only have 2 problems with heat crystals

1: I have about 15 items that still need heating in my inventory while there are thousands of shining crystals I have no use for sitting in my inventory.

2: buying radiants from the depot is so expensive that it is LITERALLY INSANE just buying enough to heat a 5* weapon.

Sat, 12/06/2014 - 16:30
#39
Pellipper's picture
Pellipper

It's sad that OOO listened to people complaining about mist energy. It was pretty good in my opinion; if you ran out, and you bough 100 on the market, it'd maybe cost you 50CE to make back the money you'd lost. Didn't want to grind for more equipment? Buy some CE.

Come to think of it, even just plain increasing the crafting costs of equipment again would have been a decent solution to people not buying CE; at least it'd be a one off high cost payment rather than the subtle yet incredibly steep wall you hit with radiant crystals now. In fact, higher craft costs + slower heating sounds pretty decent. You've slowed progression a hell of a lot right there and people would still buy elevator passes, more people would buy heat amps, more people buy CE to craft things etc.

Oh the sadness, OOO really didn't think through the slowing of a players progression.

Sat, 12/06/2014 - 16:33
#40
Skepticraven's picture
Skepticraven
↓

Math'd.

With numbers based upon info prior to the Feb. Buff [which improved F2P rates].
Speedruns gave even better benefits [which were far worse off prior to free elevators].

P2Pers see 8x cost increase. F2Pers were much closer to the same [and are about the same with the buff].

The only valid argument that I've seen in ALL of these radiant threads is that players are more willing to pay small incremental costs [10E per depth] than one flat cost [700E for 50 radiants] despite the total time cost if you were to farm it being almost the same.

Sat, 12/06/2014 - 18:46
#41
Rhagnarock
my 2 cents

If you played and heated gear before, you'd know it was broken as hell cause it would take you 3 vana with heat share to get a 5* fully heated withtout heat amps (with one it's like one vana and half)

Yes the fire crystal was a bump so that we have to play the game some way to move along. If we only had to craft it in 5* and do 3 vana to heat it then we would all be done with the gunner update already

It's for the better.

Here's a quick history for people who forget...

At first the radiant were overwhelming in FSC and no shinning or so were there > community cried shinning were impossible to find in FSC and nobody in Arcade was complaining, we were too happy to do anything else but run treasure vaults > radiant drought > community cried cause it was broken > people left (like me) > radiant were brought back to a decent rate (15-20 per vana, 450-500 for 1-10) > community complain radiant cannot be found > some people who kept playing and not crying got 10k radiants+ today, 20k+ shinning and sparks of life for days

Whatever people say, that's pretty much how it is. Radiants rate are okay now, could be more but it's in the range of "okay" rather than "chance of getting 0 radiant in fsc"

Sat, 12/06/2014 - 19:09
#42
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

I think a fair system is to put radiants in d21 and below and remove all shinings from depth 26 and below
but I really dont think its ever going to change

Sat, 12/06/2014 - 20:29
#43
Ralvurahva's picture
Ralvurahva
Sometimes I think people forget that MMOs are based on grinding.

@Midnight-Dj
Are you kidding me?
[You can only play 10 depths a day and it costs 800CE to craft each piece] VS [you can play as much as you want but the drops are random]

Just
pick for yourself.

Sat, 12/06/2014 - 21:05
#44
Bopp's picture
Bopp
in the mist days, you could play perpetually

Let get one thing clear. Before release 2013-07-30, when elevators cost 10 energy per level, all advanced players could play as much as they wanted each day.

By "advanced" I mean past the middle of the game --- Royal Jelly Palace or so. These players could run Arcade strata and missions that paid more in crowns than they were spending in energy, for a net profit. Then they could buy energy and repeat. So they could play for hours and hours, accumulating net wealth.

As the Lancer Knightz mission data show, even when energy was at 9,500 there were still 9 missions that were profitable. At a more typical price of 7,000, there were 24 profitable missions. So at that price you could actually accumulate wealth pretty quickly. And I'm not even counting profit from reselling recipes, etc.

Sat, 12/06/2014 - 22:01
#45
Midnight-Dj's picture
Midnight-Dj
ALL MMO HAS TO BE THIS WAY

@Ralvurahva

I know SK and all MMO in existance have grindings in it, but like I said, if the grinding is not meaningful and the chance of reward is iffy (ie. radiants), then it is not fun. It is like that one monster that you wait to spawn at random in a certain area of WoW for a certain loot drop, and you waited for 4 hours and in the end it didn't drop due to RNG. Finding radiants is just like that, I am at the mercy of RNGesus, and I hate RNGesus.

Oh, BTW, it costs 700 CE and 30K cr to craft a 5* gear, you get 100 free CE is your mist tank is full, that is right, 100 free CE daily if you don't want to play, instead, you can use them to craft some 2* gears and sell them onto the AH for profit.

So let me take the [You can only play 10 depths a day and it costs 700CE to craft each piece], playing Arcade all day wear me out anyway.

Sun, 12/07/2014 - 04:20
#46
Blitzsonic's picture
Blitzsonic
The new system used to be

The new system used to be good before some things got changed.
The problem was that 4* crystals only dropped at the second half of tier 2, which was a pain to get to and not many missions are in that depth, so OOO added the crystal recipes so that you could craft shining crystals out of radiants, which fixed this issue.
But for some reason they thought that they needed to make shining crystals drop all over tier 3 and only make radiants start dropping after the second half of tier 3.

A simple solution for this would've been to remove the crown cost from the crystal crafting recipe, so you can downgrade 5* crystals for free, or to add a second arcade start point at the middle of a tier so that you can go faster to the parts where the crystals really drop.

Shadow Lairs give Radiants but they are extra content where you should use special gear. I don't think that you want anyone to play a shadow lair with their unheated 5* gear which is weaker than fully heated 4* gear, at least until it reaches level 5.

If OOO wants to make the weapon upgrading slower they should reduce the heat so that the heat boosters get a use.

Why can't they simply change the crystals back like they used to be at launch ?

Mon, 12/08/2014 - 14:36
#47
Neueragon's picture
Neueragon
bump

bump

Mon, 12/08/2014 - 16:52
#48
Holy-Nightmare's picture
Holy-Nightmare
....

...

Tue, 12/09/2014 - 11:29
#49
Heyub's picture
Heyub
Theoretically, 5* gear will

Theoretically, 5* gear will allow you passage into tier 4, therefore, 5* fire crystals are tier 4 materials. Spoiler: Tier 4 does not exist. I had a very hard time getting shiny fire crystals until I had become experienced enough to take on the harder tier 3 missions. It is very difficult to get shiny fire crystals in tier 2. If we ever get a tier 4 I imagine we'll all be tripping over radiant fire crystals and beg for something to do with them. This is actually a pretty typical problem of in-development games to have a difficult time getting the best gear because there is a lack of end game areas/levels.

In my opinion, the solution to the radiant problem is to release tier 4.

Tue, 12/09/2014 - 12:32
#50
Corinthmaxwell's picture
Corinthmaxwell
Hmm. >_>

Well, we already know that Shadow Lairs are part of the currently non-existent "Tier 4". The problem is, the devs aren't going to just go ahead and "release" it without adding some sort of barricade to prevent players from just going down there & farming Radiants non-stop, either in the form of a paywall, or monsters that can't be defeated by solo players (even those who elect to use Battle Sprites).

As I've said earlier, each type of Fire Crystal (amongst other things) should be restricted to dropping only in each of the six stratums, according to their star level. This would be the best way to balance the problem of "drops" in each tier.

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