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Radiants and why they NEED to be fixed.

212 replies [Last post]
Wed, 12/24/2014 - 02:37
#101
Neueragon's picture
Neueragon

what makes you think this thread is dead?

Wed, 12/24/2014 - 04:03
#102
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

the fact that you think you need to bump it

and that you and I are the only recent posters

Wed, 12/24/2014 - 05:05
#103
Keepscaite's picture
Keepscaite
Heeeeere's KEEPSCAITE!

Heeeeere's KEEPSCAITE!

Wed, 12/24/2014 - 05:51
#104
Karituo's picture
Karituo
Not again...

It's your end-of-the-line weapon, radiants are rare because you taking your weapon to it's maximum power. Ultimate power doesn't just come up to you (unless you're a Game Master or hacker) You need to work your butt for it .-.

Wed, 12/24/2014 - 11:56
#105
Neueragon's picture
Neueragon
that "radiants make your

that "radiants make your weapons more powerful, so they are rare" argument is BS.
let me point out to you why.
until you heat a 5* weapon to lvl 7-8, it is worse than a fully heated 4* item.
in other words, upgrading your weapon is gimping yourself until you put a LOT of effort into scraping together enough radiants. if upgrading left your weapon at the same strenght (or just mildly weaker), I wouldnt mind the lack of radiants that much.
besides, before rarities were introduced, heating was trivial. no, its not compensating for the orbs, at least not in a good way.

Wed, 12/24/2014 - 10:03
#106
Bopp's picture
Bopp
typo

There is a typo in your crucial, bolded statement. Just thought you might want to know.

Wed, 12/24/2014 - 10:18
#107
Ode-To-Nitronome's picture
Ode-To-Nitronome
:#

^ What Bopp said.

until you heat a 5* weapon to lvl 7-8, it is worse than a fully heated 4* item.

I fixed it.

Wed, 12/24/2014 - 11:57
#108
Neueragon's picture
Neueragon
whoops

thanks for that, I didnt notice.
fixed now.

Wed, 12/24/2014 - 13:43
#109
Rhagnarock
my 2 cents

The radiant have been fixed.

You obviously weren't playing during the radiant drought... The moment I did a FSC and got 0... ZERO radiant I stopped playing.

Now radiant drops at a constant and decent rate. The orbs are artificial replacement to energy we used to craft, orb cost the same as crafting gear before (so crafting is, in fact, cheaper) but orbs can be found in treasure boxes.

The fire crystal were OKAY at first (I can't stress this enough, too many people were enjoying themselves in Arcade for the first time to be counter-whinning the toxic forum that is SK). Radiant dropped mostly in FSC and shinning were on S5 or S4... Arcade treasure vault runs was all I did when the update came in. The SoL drops were too high and the fire drops were a bit high too.

The balance they did over time is decent enough with all the complaints the community raise. It's SK community fault that the fire system is in that shape. It was golden when it came out if you ask me, they even introduced fire crystal recipe to make lower tier crystal out of higher tiered one (logic when you are end-game and only farming end-game stuff) but all that has never been used again since the radiant drought

AND NOW YOU'RE TELLING ME THE RADIANT AIN'T FIXED?

I heated 5 weapons fully 10 and I'm not playing a lot, I still have 1k radiant to go... 20-ish vana for one item, 1 vana or two a day it's not long to gather everything, and still faster than getting a zod rune on D2

Edit: Sk was broken before the new forge system, do you remember heating your gear with 2 vana and dying over n over again at depth 26-27? I do, I remember one time my friend told me he was gonna do a SL FSC, I CRAFTED a solid cobalt, did a FSC with heat share, took 1 hour and half my 4* set was heated 10 and I was heading to craft almirian, because why not?

Thu, 12/25/2014 - 02:24
#110
Neueragon's picture
Neueragon
not really.

I did play during the radiant drought. and as you might have guessed, I think its a bit better now.
and in the beginning, when radiants dropped as high as they did, I thought it was fine, especially because you could downgrade fire crystals or just, you know, not play FSC all day long.
a vana a day means it takes about a month to fully heat an item. I have at least a dozen items that need heat and I dont want to take a year to heat it all, because I also want to craft more stuff, which needs heating as well when crafted.
so yes, I am saying it hasnt been fixed, at least not properly.

I dont think SK was broken before the forge, because you could literally do ANY lvl to heat your items. cant do FSC? well then just do JK or something. cant even do JK? well then just do T1 arcade or something.
you see the problem with the forge? it limits where you can play. as a full 5* person, you are pretty much forced to run FSC nonstop. if radiants are lifted, or made more common, you would no longer need to do FSC nonstop just to heat your first 5* set for example. and before you say "just dont upgrade", I can just slap you in the face with HoH, where you need to upgrade your items.

Thu, 12/25/2014 - 10:30
#111
Inalaman's picture
Inalaman
Doing "one or two vanas" per

Doing "one or two vanas" per day would take you like 3 weeks to heat up a single piece of 5* gear with 100% chances, I don't see how that is fixed or "OK"

Thu, 12/25/2014 - 11:09
#112
Ode-To-Nitronome's picture
Ode-To-Nitronome
:/

I think the Fire Crystals were SUPPOSED to compensate for the fact that elevators were made free(which is a God send).

What they end up doing is creating an even more grindy experience.

Either way, kudos to the guys who got their main gear to lvl 10 before this update. I have NEVER gotten a 5* item to lvl 10 yet.

The highest Ive gotten was lvl. 8 on my Chaos Helm.

Ah, well. We will adapt, eh?

Fri, 12/26/2014 - 13:51
#113
Fehzor's picture
Fehzor

I'm a bit late this time around, but I think that this is a matter of appearances as well.. first and foremost, is what Skepticraven said way back in this thread that the bulk of you are choosing to ignore- if you were to go all out on grinding for radiants and buy them with energy, it would take you about as long as it always did, even before the introduction of radiant fire crystals.

And yet, there seems to be a problem when it comes to players using energy and other currencies in place of radiant fire crystals. When it comes to why players are doing this, the answer is really quite simple- they've been led to believe that their crowns and energy are more important than this, and that "paying to win" just isn't how it is done... all of the gear progression up to that point has been heavily box oriented with no buying from the depot in order. You'd be crazy, as a newer player, to attempt to purchase the earliest findable fire crystals, because the game gives them to you for free. So when it comes time to cash in, putting all of your energy and crowns into heating a single item to the end just feels wrong.

Of course we don't necessarily want to breed these fire crystal spending habits into players. The game at one point did a VERY good job of enforcing that everyone was comfortable with purchasing things with energy, but being forced around in such a way made a great deal of people uncomfortable and was eventually removed.

A much better idea would be to change the way that heating works in general, and make all fire crystals rare. It would take a good 20 times the heat to get a weapon to level up, but there would be no cap on the level requiring any fire crystals. Instead, fire crystals could be added to the weapon at any point to give that weapon extra heat, or a speed up to the heat received, depending on how many crystals were added. In this way, the time requirements could be left alone or tweaked in the same way that they currently are, and the amount of grinding wouldn't change at all (unless that was desired), but players wouldn't feel the pressure of getting around a level cap or having the game tell them FORGING FAILED all the time.

This leads us to the question of what would happen if grinding was just largely reduced across the board- yes, it can compensate for whatever it wants, but why bother? What terrible thing would happen if players were allowed to craft gear? There is the possibility that they would leave, but I really don't think so. When I got to 5*, I wanted more weapons and more armor and more of everything, and that's what I did. Rather than having them "get bored faster" I think that it would allow them the freedom to get more entertainment out of the game, keeping them in longer and making them more invested. While I don't have anything more than anecdote to support this theory, I do think that it is one worth looking into... especially when unique variants already add so much time to the end game- it goes from "I want to craft all the weapons there is" to "I want to craft all the weapons there is with decent unique variants on them". I'd like to see the developers at least consider looking into unique variants as the endgame leveling, with gear being handed out far more frequently to keep people entertained.

Fri, 12/26/2014 - 15:56
#114
Rhagnarock
my 2 cents

Doing "one or two vanas" per day would take you like 3 weeks to heat up a single piece of 5* gear with 100% chances, I don't see how that is fixed or "OK"

Okay let's backtrack a little

100 mist, 10 mist per depth, no missions... 18-29... one vana a day... at least now you can farm as much as you want. Before you had to STOP PLAYING SK AFTER 1 HOUR OR SO OF PLAYING.

THE HUGGGGGGEEEE difference that SK had before was ele pass that was 5$ a month to go wherever you want, PLUS use your mist for whatever you like (crafting, alt dragin, friend dragin... whatever!)

The Paid section was a bit more interesting than what it is now (prizeboxapalooza), before you would get prizebox + ce... the boxes were bonus to what was already sold in the game...

A lot of old premium player got richer due to them having an ele pass active during the mist update (that got transferer to ce according to how long it was remaining on it)

There was a bigger gap between premium and free player because of that specific reason, being a premium would instantly grant wealth, one way or the other. Now it "might" not and "may" do thanks to the prize box ideology

I know people who has 30k + radiant fire crystal and 600 spark of life, I upgraded 5-6 items fully from scratch to 5* full 10 with radiant since the update (and I have put so little time since then on the game actually playing and not merchanting)

And the funny thing is that since I stopped playing during the radiant drought, when I came back I had more radiant than shinning so I was stuck with 4* items... XD

Fri, 12/26/2014 - 17:50
#115
Bopp's picture
Bopp
Skepticraven

Skepticraven, can you post a link to your argument that costs (of upgrading a complete 4-star item to a complete 5-star item) have not gone up?

Sat, 12/27/2014 - 04:15
#116
Ciardha's picture
Ciardha
Forge Boxes anyone?

What Fehzor said i totally agree. the suggestion how the fire radiant crystals should be changed sounds unique and fun too.
Although honestly, to me all it has changed when the radiant fire crystals got added was that it takes longer to heat your weapon because previously if your heat was at the end of level 1, it would go straight to level 2. I really don't mind spending some more hours just to play the game to heat my weapons, then i see my spiral knight friends more often too.

But honestly, the only thing i hated from the forging are the Forge Boxes. From all the forging i have done, which is 500+ times, i only got 1 forge box. And it didn't even had anything of significance in it. Why make the box so rare if it's kinda useless? or is it just RNG based and im getting incredibly no luck? I think that should be changed. it's the only thing i hate from the new forge system. For the rest, i kinda like it and i don't see why people are so annoyed by it because the only thing it does is make you spend more time to heat a weapon to make it 'just a little stronger'. If you don't like it, leave. Simple as that.

Sat, 12/27/2014 - 11:52
#117
Ode-To-Nitronome's picture
Ode-To-Nitronome
:3

According to my calculations, it would take about 500,000 crowns to buy all of the Radiants needed to fully heat a 5* item to level 10 at the supply depot when only using the 100% chance.

50 Radiants = 700 CE

453 Radiants = Level 10 (100%)

453 / 50 = 9.06 Radiant purchases. We can round this to 9 seeing how you could easily get the 0.06 in the clockworks.

9 * 700 CE = 6300 CE or 63 CE purcahses

100 CE = (about) 8000 crowns or 1000 CE = (about) 80000 crowns

6.3 * 1000 CE = 6.3 * 80000 Crowns

504,000 Crowns to fully heat to level 10, when using 100% chance option and NOT skipping levels.

"""This number can by lower if you use lower chance options, skip levels, or get more Radiants in the clockworks. As a matter of fact, this number will probably always be lower."""

Still, according to this, heating an item is NOT the same price as it was before.

Sat, 12/27/2014 - 12:48
#118
Skepticraven's picture
Skepticraven
↓

@Bopp

Here's the link.

Time cost for F2Pers has barely changed [estimated 50% increase in time last Feb, and rarity rates were buffed].
Crown+energy cost has increased by 800%.

Sat, 12/27/2014 - 14:12
#119
Exerpa's picture
Exerpa
It's 750e for 50 Rads.Or

It's 750e for 50 Rads.
Or rather 15e(~1200cr) per Rad.

If you get a fair haul from yet another FSC run, lets say 30 Rads, you could spin that to say you received 450e/~36Kcr value in drops alone. It seems extremely unlikely that the system would routinely hand out that much 'value', which is a clear red flag that the Supply depot prices are on the wrong order of magnitude. It's possible this was the cause of the original Rad drought, flawed reasoning suggesting that the system was handing out too much 'value'.

You can easily pass the first forge tier with pick ups alone, that is to say Level 1,2 and 3.
Level 4,5 and 6 takes quite a bit longer with pickups, but depending on how many toys you are leveling at the moment it's still just within practicality.
To pass 7,8 and 9 you need at most 288 Rads (assuming the 2/3 option realy does fail 30% of the time, then you only save ~5% crystals) which is 4320e or ~345600cr.

Assuming a good 30 Rad payout from FSC and if you get about 12Kcr from FSC (9Kcr+3 tokens), then spending all of those raw crowns on Supply depot Rads only pushes your Rad income up from 30 to 40. A 33% increase in Rads in order to get to Level 10 25% faster in exchange for no crown income? But at least we cut the Supply Depot Rad requirement down to 72..

If you were running Pre-Orb FSC in order to raise the 800ce for the 5* craft, then you needed to run it 8 times to earn 96Kcr and pay 32Kcr of that in elevator tax. Assuming you find 5* orb drops faster than you can craft them, then today it should take you 9.6 runs to earn the Rad drops and walk away with 115200cr as a bonus, or 7.2 run to fast track it and have no crowns to show for it. So in a sense, paying for Rads does indeed resemble the legacy elevator tax costs, but simultaneously it also manages to be 'expensive' due to the futility of it.

Of course if you want to do something other than run FSC for now then the forging system breaks down - This is the central problem. You rarely get an income of 30 Rads doing what you choose to do. Not to mention 30 Rads from FSC is hardly guaranteed.

And removing Heat when unbinding gear is also an issue - Now the buyer has to take on significant costs in order to level up gear that may have already been 'paid' for.

There is definitely room for improvement for both the drop rate control and the Supply Depot cost. It seems like the absolute core issue is the two methods do not acknowledge the existence of each other and therefore no attempt has been made to co-ordinate the two into a single economy.

Sat, 12/27/2014 - 13:25
#120
Exerpa's picture
Exerpa
Don't like walls of text?

Don't like walls of text? Here's something simple to think over.

If Radiants dropped at a very high rate (eg: 100 per run) then you would have to be insane to buy them from the Depot.
When Radiants dropped at a very low rate (0-3) then.. you would have to be insane to buy them from the Depot.

Is there any drop rate between 0 and 100 that would compel you to supplement pickups with the Depot?

Sat, 12/27/2014 - 16:32
#121
Ode-To-Nitronome's picture
Ode-To-Nitronome
^^^^

Your math might be bit off, seeing how a Rad actually costs 14e, not 15e, but your point still gets across.

@Skepticraven So is takes 8x the funds to get an item, but it takes 1.5x less time to get crowns? Wouldn't this still be a loss of money? Or am I wrong?

Sat, 12/27/2014 - 18:02
#122
Skepticraven's picture
Skepticraven
↓

@Ode-To-Nitronome

No, you're reading it wrong.
If it took 8 days to get an item before, it took 12 days after as a full F2P.

@Exerpa

Your estimates are a bit off. I did those calculations in my other thread which I've linked multiple times in this thread.
Lancer Knightz [at the time of this post] suggests 16.88 radiants per FSC run. My old data suggested around 12 radiants per run.
Both are significantly less than 30.

Sat, 12/27/2014 - 18:20
#123
Ode-To-Nitronome's picture
Ode-To-Nitronome
^^^^

@Skeptic

So it takes 6 days to get an item now, when F2P?

Sun, 12/28/2014 - 08:23
#124
Neueragon's picture
Neueragon
@Excerpa

you are a little off with FSC rad drop rates.
according to some data (not sure from where it is), the average rad drop rate is ~18 per run.
that is a good bit less than what you said.
also, before orbs you had mist, meaning you didnt have to spend energy to pay elevator costs.

Sun, 12/28/2014 - 09:06
#125
Ode-To-Nitronome's picture
Ode-To-Nitronome
:3

^^^

I, too, have seen this data, but it was from a random thread post.

I trust Lancer Knightz data more than a random thread post. Also, both people have different experiences. When it comes down to it, 16.88 and 18, there isn't much difference.
Remember, box drops are in fact random. You can get up to 30 in a run, or as a little as zero.

Sun, 12/28/2014 - 09:28
#126
Bopp's picture
Bopp
trust

I trust Lancer Knightz data more than a random thread post.

It's not even that the Lancer Knightz data are trustworthy (although they are). It's that the data include some idea of how trustworthy they are. In particular, you can see that the 16.88 number is based on 8 FSC runs, which is not really very many. More runs would let us nail down the average with greater precision.

When it comes down to it, 16.88 and 18, there isn't much difference.

Exactly. It would be easy to compute a confidence interval, which gives you a range of "typical" or "unsurprising" outcomes. I'm sure that the Lancer Knightz 95% confidence interval includes 18 and Octaslash's 95% confidence interval includes 16.88. The two results are not significantly different.

This is something that Donkeyhaute and I disagree about. I want him to post confidence intervals. He objects that the tables would get too cluttered. Unfortunately we're both right.

Mon, 12/29/2014 - 13:55
#127
Neueragon's picture
Neueragon

I just said 18, because it is both congruent with my own observations and is actually a little higher than 16.88 (benefit of the doubt).
and yes, RNG means you can get a lot or none at all. I dont know how many boxes are in the right depths, but you could probably get over a hundred if you are insanely lucky. just watch out not to get hit a meteorite on the way to your computer.
but as you are going to do dozens, if not hundreds of FSC runs to heat your weapons, an average is going to tell you a lot more about how long you will probably have to farm.

Mon, 12/29/2014 - 14:03
#128
Bopp's picture
Bopp
agreed

Well said.

Mon, 12/29/2014 - 18:03
#129
Fehzor's picture
Fehzor

I think confidence intervals would be awesome lol...

Mon, 01/05/2015 - 05:22
#130
Neueragon's picture
Neueragon

with or without confidence intervals, it is obvious that fully heating a 5* weapon is very hard.

and I can only agree with excerpa, the current rad drop rate is not suitable for places other than FSC.
and unless you like mindless grinding, you wont do FSC after FSC until you have enough rads.

Mon, 01/05/2015 - 07:13
#131
Iamnoone's picture
Iamnoone
as of January 5, 2015

<-- found 0 radiant fire crystals
<-- found 1 Flawed Orb of Alchemy

as of July 31, 2013
<-- 37, 5*'s (17 needing heat)
<-- 7, 4*'s

as of January 5, 2015
<--37, 5*'s (17 needing heat)
<-- 7, 4*'s

Almost all heating and ALL crafting came to a grinding halt on July 31, 2013.
<-- Was forced to set aside 5*'s due to total and complete inability to heat them. Most of those recipes, mats, crafting fees and ce was purchased with real cash.

Gunner update!!! What update? I haven't seen the new stuff. Why would I buy more things to not be able to heat?

Mon, 01/05/2015 - 08:09
#132
Bopp's picture
Bopp
overstating your case

I think that you're overstating your case. You haven't heated a single 5-star item in 5 months of play? Then either you're not playing much, or you're not even trying to collect Radiants.

The most Radiant-efficient strategy for heating a 5-star item is to use medium chances. The expected (basically average) number of Radiants required is then 419.286. At a conservative estimate of 15 Radiants per FSC trip, you can heat your item by running FSC once every five days. Of course, FSC is boring after a while. So try running other missions that give you Radiants. For example, running the four danger missions gives you about 23 Radiants total. Doing them for 11 weeks straight heats your item.

Disclaimer: I am not defending Three Rings' policy. Like many players I feel that Radiants are too scarce. A player shouldn't have to work for months to heat a single item. I am just trying to accurately describe the reality of the game.

Mon, 01/05/2015 - 09:17
#133
Iamnoone's picture
Iamnoone
NOT OVERSTATING ANYTHING!

And your math is wrong. Try more like over 17 months. July 31, 2013 to July 31, 2014 is 12 months. July 31, 2013 to January 5, 2015 is 5 months and 5 days. And yes, I did stop playing for awhile and I guess the big question is, will I stay and finish my game or resolve myself to being pushed out and leave it incomplete as so many others have done. I just left my guild yesterday. None of them play anymore. The guild I was in prior to that one has one person left. Not in the guild, he regularly jumps guilds looking for one with active members. That's 200 plus right there that are gone. All my friends in game and those I know in rl who played here have all stopped playing. I am only back to try and finish those undone things and personal goals I once had in game before its too late. And there's a part of me hoping that coming back, being active, will help counter some of that bleed out of gamers. (Hoping one of those OOO's people will stand up and choke the crap out of a Sega person, then bring back the glory days of SK.)

FSC FSC FSC FSC FEC...
YOU know what. I never spammed FSC as many others like me. I refused to be forced to do that. Spiral Knights is more than FSC. We refereed to FSC as a MF'er. Same with Vava, MF'er. Many of us said never again. It was the FINAL boss. The boss you needed those heated 5*'s to complete. WAIT! Now I'm supposed to spam it to gain the mats to do it? There's a big flaw in game schematics, you think? Oh ya, many were running around yelling FSC...FSC. Many only did that. Many spend all day everyday trying and quit the game never completing it. Many spamming it were yelling how profitable it was. Back in the day they got real good at it with their completed 5*'s. They started selling team slots for 100crs, then 400...a thousand. They bragged about how profitable it was. Some demanded those on the team turn all mats, crns etc gained in the runs over to them as part of the fee. They got real good at it and drug their alts through it. They botted and used every other cheat known to man to not actually play it. They used **** to make that team of 4 be 8. They weren't the only ones doing that trick. In current days, post cheat fixes, I see people wanting 1000E from people asking for help with FSC.

But here's my question for you BOPP. When did Spiral Knights become FSC, like specifically, why is FSC the only thing I am supposed to do here?

Mon, 01/05/2015 - 09:27
#134
Orangeo's picture
Orangeo
Guys guys guys What

Guys guys guys

What if,

what,

if,

we made heat crystals a crown sink instead of having them at ridiculous CE prices? Or would that somehow offend your grind or lack thereof?

Mon, 01/05/2015 - 09:34
#135
Bopp's picture
Bopp
Iamnoone

Sorry, I didn't notice that it was 17 months. But that makes my argument even stronger, right?

You acknowledge that you left the game for a while. You can't expect to progress through the game while you're gone, right?

About your guild being empty: Yes, this is the regular flow of Spiral Knights, ever since launch. Players play for a few months, exhaust the game, and leave. Therefore guilds rise and fall every few months (except for very few exceptions). Some players come back when there is new content. I wish that SK were one of those games that could keep players playing. But sadly it never has been.

About FSC: You should re-read my post. I specifically addressed how boring FSC is. I offered one suggestion for things to grind other than FSC.

My post also opined that players should not have to grind for months. I understand why you are frustrated. But it is not my fault. You and I are on the same side here.

Mon, 01/05/2015 - 09:37
#136
Bopp's picture
Bopp
Orangeo

Orangeo, energy can be traded for crowns. So essentially you can already buy heat crystals for crowns, although the price fluctuates between "insanely high" and "super-insanely high". Aren't you really saying simply that you want the price to be lower?

Mon, 01/05/2015 - 09:57
#137
Iamnoone's picture
Iamnoone
I'm not frustrated at all.

I'm not frustrated at all. I'm being forced to do FSC and only FSC when here. You didn't answer my question.

Yes stopped playing for a fraction of that time. And still 0% progress for all the rest.

The guilds being empty, it isn't regular for a player bleed out. Don't spout the crap of we are only allowed/supposed to play for "x" amount of time. When did it become we are only allowed to play for a limited time? Isn't that counter productive? Why can all those other games keep their customers for 2, 3...5 years but here we are supposed to leave after whatever the now time limit is? It used to be "2 years".

Mon, 01/05/2015 - 10:22
#138
Bopp's picture
Bopp
Iamnoone

I'm being forced to do FSC and only FSC when here.

In post #132 I told you four other places to get Radiants. Here is even more information. As you can see, there are at least 11 missions that earn you Radiants.

You didn't answer my question.

What was your question? Was the following your question?

the big question is, will I stay and finish my game or resolve myself to being pushed out and leave it incomplete as so many others have done

I can't answer that question for you obviously. (I thought it was rhetorical.)

About retaining players: You and I appear to be in complete agreement. But for some reason you are shouting at me and calling my comments "crap".

Mon, 01/05/2015 - 10:32
#139
Skepticraven's picture
Skepticraven
↓

@Iamnoone

Check out this thread for which arcade depths give the most boxes. If there is a single D28 arena, it beats FSC. Currently, we've had some bad luck with the arcade rotations.

Mon, 01/05/2015 - 10:57
#140
Iamnoone's picture
Iamnoone
Thank you kindly

Thank you kindly Skepticraven.

@ Bopp
The question:
When did Spiral Knights become FSC, like specifically, why is FSC the only thing I am supposed to do here?

"You and I appear to be in complete agreement. But for some reason you are shouting at me and calling my comments "crap"."
You have basically called me a liar right off the bat in post #132. You belittle, challenge and troll down my post based on what you know and do and think. You do it often to posters. You run down other peoples opinions and experiences refusing to allow them to be heard. You use all the trolling techniques ever invented. My frustration is you won't allow me and others to be heard. How is OOO ever going to know what the community really wants and feels if they aren't allowed to be heard? All too often, the majority of the true SK community do not ever post on the forum because of that right there. Give people room.

In agreement, maybe. I'm not sure. I really don't know about the drop rate but I'm certain they aren't properly located for proper game play and number of areas way out of balance to the rest.

Mon, 01/05/2015 - 11:22
#141
Bopp's picture
Bopp
Iamnoone

When did Spiral Knights become FSC, like specifically, why is FSC the only thing I am supposed to do here?

This question was addressed in my posts #132, post #135, and post #138. You are not supposed to do just FSC. At least 10 other missions (not to mention the Arcade) offer Radiants.

You have basically called me a liar right off the bat in post #132.

In another recent thread I overstated the advantage of non-normal damage, and Zeddy corrected me, and I admitted that I was wrong. Everyone exaggerates sometimes. It's not the same thing as being a liar. I did not call you a liar.

In agreement, maybe. I'm not sure. I really don't know about the drop rate but I'm certain they aren't properly located for proper game play and number of areas way out of balance to the rest.

Agreed. And if you'd like to learn more about the drop rate, check out the links that Skepticraven and I posted.

I'm sorry that you feel that I troll you. Trolling is not my goal at all.

I am not sorry for challenging you and others. Arguments should be supported with evidence. Arguments should be challenged when they present weak evidence or overlook contradictory evidence. I get challenged all the time.

Mon, 01/05/2015 - 11:22
#142
Bopp's picture
Bopp
double post

double post

Mon, 01/05/2015 - 12:51
#143
Kurapika's picture
Kurapika
:P

We need an immediate overhaul of radiant fire crystals.

Fehzor said it perfectly, "I don't think radiant fire crystals should be a given, where everyone just gets them right off the bat, but I don't think they should be some kind of mystical force that no one can ever get their hands onto without grinding ultimate firestorm citadel either."

Mon, 01/05/2015 - 14:02
#144
Orangeo's picture
Orangeo
@Bopp If buying heat

@Bopp

If buying heat crystals consumes crowns rather than energy, the crown supply becomes lower, so the CE price becomes lower, making things like buying orbs etc feasable. Of course, they would have to be at a buyable price in the first place, so to an extent I also want it to be "simply lower." Better yet, we could just toss out the forge system.

Mon, 01/05/2015 - 14:24
#145
Bopp's picture
Bopp
Orangeo

Orangeo, I agree that making fire crystals purchasable through crowns would decrease energy prices by some amount. I'm not sure what it would do the game, but it is clear that my post #136 was much too simplistic. Thanks for pointing out my omission.

Thu, 01/08/2015 - 01:49
#146
Inaquandary's picture
Inaquandary
Solution: Radiant Fire Crystal recipe

Recipe: Radiant Fire Crystal

Shining Fire Crystal x5
Glowing Fire Crystal x10
Warm Fire Crystal x15
Dim Fire Crystal x20
Cracked Fire Crystal x25

Cost: 1000 crowns

Crafts 3 Radiant Fire Crystals.

Acts as a good crown sink and gets rid of those UNWANTED and OBSCENELY EXCESSIVE lower star fire crystals. How about it, OOO?

Thu, 01/08/2015 - 05:02
#147
Neueragon's picture
Neueragon
that could work...

and would even encourage to play lower tier lvls.
I would only cut down the cr cost a little.

Thu, 01/08/2015 - 11:48
#148
Inaquandary's picture
Inaquandary
"That could work and would

"That could work and would even encourage to play lower tier levels."

Exactly. My main beef with radiants isn't so much the absurd 100% forge post level 4, it's the fact that I'm FORCED to play stratum 6 (or more specifically, depths 26-28) to have a chance at progressing my 5* gear. FSC is the obvious answer, given that you start at d24 - as opposed to Arcade, where you start at d18 and have to run through several floors before you can even BEGIN collecting radiants.

This is a huge problem for Defender Elites, who do not yet have access to FSC. They are stuck trudging through the entire T3 clockworks (a large time investment which may not be feasible to casual players) or having someone drag them through FSC for a meagre handful of rads to upgrade their pitifully weak level 1 5* weapons.

With the advent of the Radiant Fire Crystal recipe, players can now play lower tiers/stratums and not be concerned that they are "wasting" time. That's because every fire crystal they collect would contribute to progressing their 5* gear. This is an efficient way of recycling lower star fire crystals, which exhaust their use very quickly and then start to accumulate (I have 12k glowings) because they cannot be traded or vendored or otherwise consumed. Not to mention the addition of this recipe would mean that the crafting path of fire crystals would come full circle, act as a nice crown sink and provide radiants to everyone without being dependent on the energy market.

Thu, 01/08/2015 - 11:50
#149
Inaquandary's picture
Inaquandary
"That could work and would

Accidental double post.

Thu, 01/08/2015 - 12:07
#150
Bopp's picture
Bopp
repeat two key facts

Yes, a (moderately expensive) recipe for Radiants seems like a good idea. At the risk of being annoying, I need to repeat some key information, because it seems that some posters are still not aware of it:

1. FSC, Shadow FSC, and deep Arcade are not the only places to get Radiants. Besides King of Ashes, there are 10 other missions that give Radiants (although 4 of them give extremely few Radiants, admittedly).

2. Forging at 100% requires 453 Radiants, while forging at medium chances requires only 419 on average. So you might want to use the latter. (This comment ignores Forge Prize Boxes and other forge bonuses.)

Disclaimer: I am not defending Three Rings' policy. Like many players I feel that Radiants are too scarce. I am just trying to give helpful and accurate information.

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