Ask another Master Gunslinger Anything

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Master-Gunslinger's picture
Master-Gunslinger
@vabjekf & myrapod

@vabjekf
After using a lot of different guns for a long time you do feel the difference between med and very high speeds, on alchemers at maximum speed increase the bullets nearly overlap. This doesn't really change much overall though, as the speed isn't nearly enough to change playstyles drastically. As for IAS vs Damage, I believe I went over it before and said that I would much rather have an IAS over a Damage buff to one monster type, but if it's medium IAS versus a Very High damage bonus, I would pick the Very High.

@myrapod
1: I believe IAS and Damage bonuses are percentile based, but even from no IAS to Maximum IAS I couldn't really tell the difference with Antiguas other that a quicker second shot and slightly quicker overall clips. It seems that when the % is so small that sometimes input lag/other variables will completely overshadow it.

2: If I had to pick a normal damaging gun I would pick Valiance. Three shots, mobility while firing and reloading, slight knockback with each bullet, fast projectiles. The big thing is the natural knockback with each bullet, it can help you when you're in a pinch.

3: I personally have not used the Iron Slug myself (eagerly working toward this after crafting my Very High vs Beast Callahan), but from a fellow guildmate he said that the blast radius isn't anything worthwhile, and it seems that it doesn't happen all the time.

4: Really this depends on how you're overall setup is gonna be like. Right now you seem as you are leaning toward Sword/Bomber so a normal damaging gun accompanied with your other bombs and swords can do well as a range weapon when you need it. I highly suggest you get yourself 3rd and 4th slots when you start reaching T3, and getting different typed weapons. I'm not a huge bomber myself so I'm not sure how well normal weapons with support bombs work, but I see the Nitronome + Valiance + Leviathan combo a lot with bombers, and it seems to work out nicely.

5: Armor type is the most important, and getting a set that covers all the types usually means you are taking a lot of damage from everything, but a little better than armor with no resistances from it. Bonuses and status resists are secondary. Worry about getting a normal + elemental defense set (the most common damage types in the game), then worry about getting other type-specific sets later so you can properly prepare yourself for gates or bosses that are mainly going to have one type.

Estocs's picture
Estocs
need help :(

So I just started to play the game and I need to know what you would recommend for a good starter gun. I need at least a two star weapon to move on to teir two. I really don't like the auto gun because not being able to move and shoot gets me hit a lot, so do you have any suggestions. Also does the type of damage it deals really make a big difference? I mean against bosses it will but if your just running around in the clockworks would it make a huge difference?

Master-Gunslinger's picture
Master-Gunslinger
@jsmitty13

Actually, against bosses is less of a difference than against regular monsters in the clockworks. Most (if not all) the bosses have a slight resistance, and a slight weakness. Meaning that the bonus from certain weapons is less than when used against regular monsters.

On guns especially, the type of damage makes a huge difference. Guns are mostly pure typed weapons, unlike swords that usually are also partial normal damage, so they will do much less damage to something that resists the type, than against something that is weak against it.

As a starter, you will probably only have 2 slots available, so I recommend a blaster (basically a stronger version of the protogun which you should already be used to by now) or an Alchemer. What alchemer you choose is really up to you, I showed the pros and cons of all of them, starting or reaching the top levels really doesn't change much of my opinion of them.

Captain-Teemo
For gunning before 3-4* gear

For gunning before 3-4* gear I would recommend the blaster all the way. The benefits of the other equips just aren't really there until 4*... The same goes for bombs. A 5* bomb is about 3x as effective as a 4* bomb, it's just crazy the way they balanced those :\

When working your way into guns at 3 and 4* I'd recommend getting a shock or fire alchemer first. The extra attribute gives a lot of benefit to the whole party depending on what you've got. Shock is a decent cc in that it will stop mobs often enough to be noticeable while not being completely negated by the next damage source, and the fire adds a really good amount of damage once the fire is on the target.

I use a shock alchemer with a fire bomb and find it a great balance. The shock really helps when I'm kiting around a few mobs, and the fire bomb adds tremendous damage to the last spawn in an arena ^_^

myrapod
Legacy Username
" Nitronome + Valiance +

" Nitronome + Valiance + Leviathan "???

How is that a Bomber?

MiniMe
Legacy Username
Picking One Gun = VOLTECH!!!

I have been leveling the most popular guns to find which one I like best. I have a 3* Magnus, 4* Voltech, 4* Cryotech, 4* Blaster, 3* Antigua.
My other weapon is currently silent nightblade. (WTB Acheron recipe cheap lol). I am a kiter, and like to solo.

My favorite so far is the Voltech line by a landslide. The shock status - while doing half the damage of fire status, it causes an AoE effect and momentarily stops movement. It also stacks with freeze / fire. In arenas, I can run in circles and shock everything. The ricochet can sometimes damage the same enemy twice, and I believe even if blocked (think mechaknights) it can bounce and hit something else. It owns Kats - and I hate Kats.

When someone has a shivermist or ash bomb - the shock status stacks. Its fun watching groups go SHOCK FREEZE SHOCK FREEZE SHOCK FREEZE.

I really like the Magnus, but can't commit to it just yet because constructs are one of the most eligible targets, and they resist piercing damage. It is fun for stunlocking wolvers though... reminds me of good ol' Streetfighter when you keep sweeping the enemies leg over and over....

4649matt
Legacy Username
@MiniMe

"Sweep the leg Johnny!"

I love stunlocking wolvers or devilites but getting eaten/chair'd in the interim sucks.

I REALLY like the guns that just happen to be slow cumbersome beasts, like the magnus and autoguns.
Any suggestions on how to employ these effectively?

Flamdrenite
Legacy Username
Savior, or still useless?

According to the July 6 update, we haz 2 new gun lines (pretty interested in them) but more importantly for gunslingers, gun fixes! The problem is, half of the updates are for charge attacks, and the others are minor fixes to reloading and increasing damage and such (good for shadowtech users!) Now, the big question is, would decreasing charge times for the gun series make charge attacks for guns worth it, and if so, which ones? I'm personally addicted to the blaster series, but even then, disappointed by the low damage. I love the animation for the charge attack more than the charge attack itself, but hoping that with the charge update, I might be able to actually implement it. But is it worth it?

cutebunnys
Legacy Username
I am also curious about this

I am also curious about the question above me. I have an alchemer and was wondering how much of the charge time was reduced in this update, and if it's a lot, will getting CTR UVs on my alchemer be worth it now instead of IAS?

Estocs's picture
Estocs
damage type

Ok so then how do you know what damage type you will want?

Tenkii's picture
Tenkii
@ damage type

@ damage type
http://wiki.spiralknights.com/Damage#Monster_Resistances

Look at which monsters you are fighting the most, then choose.

:v

@ Charge attacks
In your case with the blaster, the Valiance's charge attack has knockback similar (more than?) a heavy sword's second slash. That can be useful.
For the most part, it seems guns' charge attacks are more utility than anything else. If you come across those situations (ex: a lumber is closing in on you and you have a Valiance, knock it away; Something's really far away and you have a magnus - snipe it; Monsters too close to your teammates, pull them with pepperbox) then take advantage of it.

Though the only guns I've really used much were the Valiance, Callahan and autogun lines, so I can't say much about the others ;P

Captain-Teemo
The charge time reduction is

The charge time reduction is good imo - but not a real game changer. Basically it is now worth it to charge occasionally...

When do I charge? Usually when I want the shock on my shock alchemer. I find that I get the shock status more reliably when I use a charge attack.

I do not do it very often... typically I'll charge it while kats are flying or something so that I can get a shock on dem kats XD

Master-Gunslinger's picture
Master-Gunslinger
...Catalyzer!

@myrapod
I judge a bomber by a bomber set, so his main weapon will be the Nitronome.

@Flamdrenite
With the update to make gun charges faster along with quicker animations, I do think CTR is a good choice on some of the guns. I still don't think you should get a CTR magnus or autogun just because you walk so slow while charging. As what Shosuko said there are prime times to charge and when not to, but the update did help a bit.

-------UPDATE--------
I currently have gotten the Catalyzer and I have the recipes to take it to the poison/shadow version's 4*. I have to say the new gun is amazing. The bullets are very slow but it has a faster firing rate than the antiguas. It has a 3 shot clip with a nearly instant reset time, the bullets are slow enough (2* version) to walk as fast as, and so far the damage seems around the blaster's damage. Here's the best part about the gun, it's charge attack. It has a .5 - 1 second charge time (fastest in the game as far as I can tell) and the charge shot does not do damage, but if it hits an enemy the bullet will rotate around the enemy, and if you shoot the bullet with a regular shot the bullet explodes to do really good damage (you can have multiple charge shots on 1 enemy for massive damage). Can't wait to see what changes as I upgrade it.

I will be getting all of the four new 5* guns as soon as I can to answer your questions.

IceMilkTea
Legacy Username
Wow

Sounds good, let us know on your findings about the new guns.
:D

Rangerwillx's picture
Rangerwillx
When you do get them, tell me

When you do get them, tell me which is better line. Catalyzer, or pulser. So excited!

myrapod
Legacy Username
Gun Updates & New Guns

WHOOT. New Updates Look KEWL!

Another Shadow gun, with lots of Norm guns.

Master-Gunslinger's picture
Master-Gunslinger
Update

@jp12365
They seem to be completely different guns so far. The Pulsar lines are more for long range shots, once they reach a certain range they are stronger that they can knockback and explode with increased damage. It's either elemental with shock or normal damaging. I don't have any upgraded versions yet as I'm focusing more on getting Biohazard.

----Update----
Lucky! I upgraded my Catalyzer into a Virulent Catalyzer (4*, Shadow damaging + Chance of poison) and got a nice Med vs Gremlin UV on it. This will be replacing my Umbra Driver once I get a Biohazard recipe. I got the Pulsar and I'm still deciding what I'm going to get. It's probably going to be the Supernova (normal damaging version) so i can use it for Vana's mask phase, both very fun guns.

myrapod
Legacy Username
New BOSS are AWESOME. Not OP

New BOSS are AWESOME.

Not OP like JK.

Single -shot guns will probably get more popular for Switches.

While Bombers are gonna cry at Boss level.

Abathur's picture
Abathur
They supposed to buff the guns, but ...

They said they gonna buff the guns, cause they know their up. So they decreased the reloadtime, autogun can now move while reload, and all charged attacks are faster (guns). But this is not the problem we have, is it? I mean we still will miss this ***ing high evasion trained Wolvers and Devilites, i hate it! With a sword, wich even makes more damage, you just can stupidly attack everything ... It's not fair :(

Pika_power
Legacy Username
Is the Autogun viable yet, or

Is the Autogun viable yet, or not?

Also, I will be following this thread to see the verdict on the new guns, and whether I should change my loadout of a magnus/alchemer for one of 'em.

VerasGunn
Legacy Username
In addition to what Pika said.

I'm trying to look long term with my equipment right now. I've got my little list of what I'm looking for for just about everything but my gun. At the moment I'm using a Blaster, with intentions of possibly taking it to the conclusion of the Valiance, but I find the three slow shots to be a little worrisome. The alternative I'm thinking of is an autogun, but I'm skeptical about not being able to move while firing it since I tend to rely on my gun to keep a great distance between myself and the enemies. Is it a particularly wise investment or should I stick with the blaster?

myrapod
Legacy Username
Xyonon

errr... there are guns that are fast enough to hit Wolver & Devilites.

Godzy's picture
Godzy
o_o

with the new guns, i'll have to wait, they deal pure damage as i seen some from wiki, i'll wait before i complete my Callahan(especially since they "buffed" Vana's throne now)

keenmachlne
Legacy Username
Wow. so I just go a

Wow. so I just bought a catalyzer and upgraded it to the toxic 3* and good lord are these bullets slow. Please tell me its like the alchemers in that the bullet speed increases with each upgrade.

Seriously, I can fire the catalyzer, switch to another gun, shoot, and watch that bullet sail past the catalyzer's slow-motion floaty little glob.

I was happy to see an alternative to the shadowtech alchemer and thought this thing might even have it beat, but with this bullet speed.. I don't think so.

Updated after some more playtesting:

I was next to a player in the training grounds that had the 4* virulent catalyzer. The bullets do appear to get faster with each upgrade. They still seem rather slow at 4*, but perphaps this means there is some hope for the 5* version. The gun works fairly well against slimes. Lichen colonies in particular. You can load the merged lichens up with charged shots and and detonate them all for a huge burst of damage. Beware when detonating the charged attack though, as it knocks the monster in the opposite direction of the shot that is rotating around the mob. If the rotating shot is on the other side of the mob when you detonate it, for example, you can end up sending the monster flying towards you.

Good luck using this thing against gremlins, though. With their constant dodging and the horrendously slow speed of the bullets you'll barely be able to land a hit against them unless you force them to dodge into a corner or have them frozen.

Prisega
Polaris

Revolver have you gotten the Pulsar yet and upgraded it down the Polaris line? I want to know your thoughts on the Polaris VS the Storm Driver. Stats alone would say that Polaris is better but seeing as I only have a regular Pulsar and haven't ever had a Storm Driver it would be nice to get your oppinion on this. I'm really liking the Pulsar and with a 3 shot clip, faster speed, slightly higher damage, and equal shocking capabilities it seems like it'd be more worth it than the Storm Driver.

Also how often does the Virulent Catalyst/Biohazard Poison? Do you think it would be a good tool to use against Jelly King and his swarms of minions?

Volkani's picture
Volkani
I'm... not really impressed

I'm... not really impressed with the 2* Pulsar right now. The bullets are slow enough that most enemies will run into them before they go halfway, and when they do hit with the stronger version, the blast is powerful enough that you can't combo the rest of the hits. Charge attack looks like it could be decent though, so wondering how the damage and perhaps the AoE is on that as you upgrade the gun. Planning on going to Supernova if I do use it.

Alchemystic's picture
Alchemystic
Will regular shots from other

Will regular shots from other party members make the charged Catalyzer shots explode?

Master-Gunslinger's picture
Master-Gunslinger
...

@Pika_power/VerasGunn
The only thing the patch did for autoguns was decrease the charge time and allow for movement while reloading. The main issue was how long you were standing still while shooting, so even now after the patch I still won't fire both volleys because of how unsafe it is.
The Valiance isn't going to have slow shots, wether you mean rate of fire or projectile speed the Valiance's shots are pretty quick. I would stick with a blaster.

@keenmachlne
Sadly, even at 5* (Biohazard) the bullets do not speed up. This hasn't really bothered me much since the DPS is still great, and the gun completely demolishes packs of jellies. Also, you can still hit menders that are casting spells and the flamethrower gremlins fairly easily, in arenas you can count on a bullet hitting something in the pack that follows you while kiting as well. The best thing about this gun for arenas and gremlin areas is that it can poison, so having 2 menders constantly healing each other really won't be an extreme issue.

@Yoshipatrol
I've gotten the Pulsar but haven't upgraded it yet, I don't plan on getting the Polaris either since I'm quite happy with my Storm Driver. I'm probably going to get a Supernova so I can have a decent normal damaging gun that has good knockback, I'm also planning on using it for Vanaduke's mask phases. Don't take that as the Polaris is a bad gun, I think it's excellent. It's great against gun puppies because of the added damage over range, it can knockback lumbers, and the explosions can be really good for Firestorm Citadel areas, where there will be large packs of zombies (though there are a lot of areas where it is close quarters, meaning the bullets wont be knocking back anything).

@Smashy
Yeah you really need a large lead on the enemies running toward you for that explosion, as for the combo issue I use the gun more as a "wall push" to keep a big pack away from me. Instead of firing the shots in a line I make a little row of bullets that sort of run along next to each other so it pushes all of the guys back. If the combo is a big issue for you, fire the shots slower so that the enemy has time to come back to the explosion radius.

@Velops
Only if the party members are also using a Catalyzer. This can be real fun having a group of people spamming the charge shots to create one giant explosion, it's really satisfying to kill a Lichen colony in 1 shot :P

Caliber
My point of view , Polaris

I hope its ok if i post it here it looks like the right place to me :P if not sry 4 that :D

Well i just upgradet my one to Polaris... and hoped that the bullets get faster ...well that doesnt happend and actually i really dont see the point using this gun over a alchemer.. ._. i tried it out in a view lvls now, solo and in groups, in my opinion gunner should be fast and accurate and not shooting bullets that fly slower than you walk and end up in a big explosion that blows away enemys in all directions.... maybe its the lack of training i got with that gun but still there are a view points that doesnt fit right i think,

party member allready told me that its hard to see enemys attack pattern with the really screen filling explosions the polaris does so swordsmen fight almost blind wenn i start to shoot enemys that are at the explosion range from the polaris, IF the enemy gets shocked its really nice so i can hit them multiple times but if not i need to corner him otherwise i just hit once, the enemy flys in some direction and the 2nd and 3rd hit just miss so.... probably i keep most of the time the 1shot strategy

Maybe later i will give it a try at FSC but i think i stick with my alchemers cuz with those things i can fight without confusing the rest of my team.

btw looks like the explosion is bugged from the polaris so it does only normal dmg instead of elemental that means half way you do elemental after that normal dmg x.x

What u all think about them :o i really want to now if i am the only one that thinks it doesnt serve well ... :/

Shuwashuwa
Legacy Username
I have the 5* Catalyzer. The

I have the 5* Catalyzer (Neutralizer). The bullets do become a little faster but are still painfully slow. Really hard to hit anything. Takes too much effort to use to its full potential. I'd rather just take the Valiance or something. Here's a video I made of it.

http://www.youtube.com/watch?v=wTmffUCZhtc

4649matt
Legacy Username
@Shuwashuwa

Thanks for the vid. On the one hand the bullets are painfully slow looking, but on the other hand, the explosions look really effective.
The blasts you are tossing seem roughly equivalent to blast bombs.
I hope to see the polaris line in action too.

Prisega
Do the Catalyzer and Pulsar

Do the Catalyzer and Pulsar bullets move at the same speed? I just watched Shuwashuwa's video and they're not painfully slow like everyone says they are. Sure they're not Antigua fast but I was expecting something completely terrible. Now I just hate Shuwashuwa though because I wasn't planning on getting a Catalyzer but it looks awesome. I want to walk into the Royal Palace with a Virulent Catalyzer now.

Master-Gunslinger's picture
Master-Gunslinger
....

@Qirex86
I don't really agree with the bullet speed, if you're accurate, it doesn't really matter. But I completely agree with how it tends to annoy your party, alchemers are great support weapons, and I'm having trouble supporting well with Pulsars because of the knockback. It's kinda like that one guy in your party that just spams the Levi charge knocking everything around and sometimes getting you hit more than you'd like.
Yeah it's great to post your findings here, more than one opinion is the best for making decisions.

@Shuwashuwa
Thanks for the video, it's strange though. My Biohazard does the same damage to Constructs as your Neutralizer. I need to do more testing at the same depth level, because this is pretty important if i'm right.

@Yoshipatrol
As far as I can tell the bullets move at the same speed. Notice how he did really well against the slow moving enemies, but the gremlins tended to last a while unless got caught in the blast radius. This is my main issue with the weapon. I still would choose this gun over the Umbra in gremlin-themed areas simply because of being able to poison while the menders around. Nothing's more annoying than two menders constantly healing eachother while everything else is trying to kill you.

myrapod
Legacy Username
I've heard users of the

I've heard users of the Pulsar Elemental line mention that the Expanded shots deal Normal Dmg while the normal shots deal Elemental Dmg.

Is there a similar change in Dmg for the Catalyzer line for It's Charged Explosion?

Shuwashuwa
Legacy Username
.

@Revolver
In depth 19 it does 66 and 161 damage. In depth 24 it does 83 and 208. And I'd never use this gun against gremlins. Or more than a third of the enemies in the game. Can't hit them. I wouldn't use it in a party too because people knock enemies around and it makes it even harder to hit. And because they kill enemies with charges too. One use I found for it is instantly killing stuff that would otherwise get healed.

Master-Gunslinger's picture
Master-Gunslinger
@myrapod

No, the Catalyzer's charge explosion (Biohazard) will do shadow damage like it is soppose to, also the charge attack seems to have an increased chance to poison compared to regular shots.

Pika_power
Legacy Username
A few questions

I'm just starting out gunning, and I'm trying out a Cryotech Alchemer MKII with the Gunslinger gear, but I've run into a few pitfalls of gunning. My primary concerns are:

-How does one do crowd control with pure guns? Guns deal less damage than swords, do so more slowly, and if the enemy is extremely close, it leaves you open when you reload. Is pure gun possible at this tier?

-What do I do about frozen enemies? Shoot them again or leave them to defrost? Tell my party not to touch 'em? Is there any merit to shooting without heed to whether they're frozen or not? Should I single-shot to make the freezing work better?

-The elemental roulette is a difficult game to play unless I unlock a third slot. Am I right in thinking that a Magnus/Cryotech is the best combination for me at the moment? (T2 w/ 3* equips)

-I'm currently crafting for a UV Magnus and selling off the un-UV'd ones. Is this worthwhile, or should I just use a non-UV Magnus? What sort of UV should I stop at?

-The ricochet of the MKII is not very useful. When does it become practical?

-What's the best shield to go with the Gunslinger set? Currently I have Scary Skelly. Is it worth getting a different one?

-When do I charge my attacks, if ever?

cutebunnys
Legacy Username
Catalyzer Questioin

Seeing how the catalyzer uses its charge attack more often than other guns, would a UV of CTR be better for this gun or will it need IAS for its very slow fire speed?

Prisega
>Seeing how the catalyzer

>Seeing how the catalyzer uses its charge attack more often than other guns, would a UV of CTR be better for this gun or will it need IAS for its very slow fire speed?

The Catalyzer has a faster shooting speed than the Alchmers, I'm pretty sure the speed at which the bullets actually fly isn't ever affected no matter what. Its probably better to go with the CTR then although its already fast so I wouldn't go break my back over it.

@Pika_Power
>Guns deal less damage than swords, do so more slowly, and if the enemy is extremely close, it leaves you open when you reload. Is pure gun possible at this tier?

Well if you're a gunner then you shouldn't be close to the enemy much at all. If you ARE close up then don't shoot at them but push them away with your shield. I already played around full gunner with a Pulsar and my Firotech MK II and I did quite fine in the T2 levels even though the Pulsar has terrible damage (~23 per shot) its really fun to corner something with the Pulsar while shooting the enlarged shots

>When do I charge my attacks, if ever?

I know the only time I charge my attacks is when firing into a mob/enemy before they spawn (like the Gun Puppies in Red Carpet Runaround) Its usually not worth the charge time and down time especially when you can fire 2 shots for a better chance of the status being inflicted (obviously not the case for the Hail Driver)

Master-Gunslinger's picture
Master-Gunslinger
@Pika_power, cutebunnys

@Pika_power
Crowd control really doesn't have anything to do with damage, since gunslingers can do damage from a range it allows them to kite while constantly attacking, bundling the enemies into a ball where they circle around them. When enemies get close you shield bump & snake your way out, you can't hack n' slash your way out of tight situations like swordsmen.
-Most of the time you leave the frozen enemies alone so they take the thaw damage (which is actually a lot), but if you have a team that kills everything they see or there aren't many monsters left, you might as well keep firing.
-I highly suggest you get a 3rd slot, this is extremely important for gunslingers specifically since our weapons are pure damaging. Swords will have half normal damage, meaning the damage bonus and resistances are less than with guns, for more flexibility.
-I would focus on getting your slots and getting to 5* first. For my first 2 5* guns didn't have decent UVs (Gremlin low Callahan & Construct med Umbra) then I worked on getting the UVs I wanted. Items without UVs aren't going to be the end of the world, UVs are usually just a bonus. Considering that the Magnus is a 3* base item, ASI med/Beast or Fiend medium or better is going to be great.
-The ricochet from alchemers isn't reliable at all, there are a couple moments where I can guess where the ricochet goes (backwards and usually to the left) but it's not something that you can control, it's more of a bonus if it happens to work your way.
-Shield really is more about playstyle than armor set, as a gunslinger I found myself getting hit more by range attacks than melee (Gun puppies/constructs & jelly spikes) which are the only pure-type damage in T3 (almost every melee is going to be partial normal). Though in Firestorm Citadel I found myself blocking a lot of Trojan & Zombie attacks, so I will most likely be getting a Crest of Almire for those runs. Find out what you get hit/you shield against most and get the shield that you feel fitting.
-Charge before party buttons and moving from two close areas without falling too far behind because of how slow you move while charging.

@cutebunnys
The charge attack is so fast that I don't really feel the change from no CTR to Med CTR. Also the attack speed is really fast, the bullets themselves are slow. I'm sure a VH CTR would benefit a bit, but I would rather have a UV for damaging instead.

Shuwashuwa
Legacy Username
Would you recommend an ASI UV

Would you recommend an ASI UV or damage UV for an alchemer? What about a blaster? For general use as a single gun.
Edit: You kind of answered this already and I'll get ASI.

timanth
Legacy Username
Roarmulus

Here's a question for you Revolver, and I don't know if you've tested this yet.

Regarding the Roarmulus Twins...is it possible to stack charges on them while they're not "Down" and detonate them all when they get downed for a huge burst of damage?

Tenkii's picture
Tenkii
catalyzer vs ro-twins

You can't tag catalyzer charges on them while they're invincible if I recall correctly.
If you try to tag them while they're down, well, the orbits only last 20 seconds so it eventually just fizzles out (since they take sooo long to line up).

Also, I do feel a difference between lv 10 and lvl 1 catalyzers - Higher charge speed would essentially be more DPS and more funsplosions. I tried it with IAS:Ultra (Fallen set/Swiftstrike) and really can't feel a difference there :/

Master-Gunslinger's picture
Master-Gunslinger
@timanth

Tenlki is correct, you might as well be just hammering away with regular shots anyway since the charge attack only really does more damage in total in grouped enemies and to be used for that poison effect.

Also in regards to the CTR, I don't believe it's enough to change the DPS unless you can really get the timing of the charge spot on, but a tiny amount of time being edged off won't make a big difference.

Wallach
Legacy Username
It doesn't seem very hard to

It doesn't seem very hard to buffer charging the Catalyzer behind the release of a charged shot.

Merethif's picture
Merethif
@Pika_power

@Pika_power
- Personally I think that Shadow damage are least importent for gunslinger - I've been playing for a long time with Magnus/Voltech and got to the Core without a problem with Callahan/Storm Driver. I find shock more useful, but if freeze suits you better I guess Magnus/Cryotech is a sensible solution.
You can easly defeat slimes with Alchemer (they tend to appear in large groups so ricochet is a plus, also they often catch shock and fire from each other) and Gremlins with Magnus (they fail to dodge Magnus bullets usually, plus it interrupt their actions like throwing bombs or healing). I'm not saying shadow gun is not importent (I'm working on Biohazard at the moment), but you can do well with Alchemer/Magnus if you want to play with two slots only.

- I've got UV Callahan with medium damage bonus vs fiends. I haven't been hunting for it at all. I've just upgraded my Magnus to Mega Magnus and there it was. But still I find it great against beasts without any UV so I guess UV is not a big deal. Generally I think some mad UV hunting is not worth it. I have just 3 UV on my gear (low shadow defense on Grey Feather Cowl, medium damage bonus vs fiends on Callahan and high damage bonus vs slimes on Vile Striker), none of them has been hunted - they've just happened.

timanth
Legacy Username
So I've got myself a Toxic

So I've got myself a Toxic Catalyzer and a Cryotech Alchemer. They seem to synergize well because I can freeze something and then stack charges on them until they unfreeze then set them all off once they're in the middle of a group. The Catalyzer also seems amazing for jelly danger rooms.

I'm in 2* armor right now, with a 2* Owlite shield.

My question is: Should I prioritize getting 3* armor and a 3* shield before trying to get a Magnus? I run with 2 slots but I usually like to take the 2 weapons most effective against the stuff that I'll be running against (usually Cryotech because gunpuppies are EVERYWHERE and something else).

Master-Gunslinger's picture
Master-Gunslinger
@timanth

I've been using the same method but with a Shivermist Buster, freeze then stack up the charges until the thaw damage hits then blast em. Works wonders in Royal Jelly Palace, and even for most gremlin themed areas.

The upgrading path priorities I probably would've & should've went when I was lower level would be weapons > shield > armor. Also I never even considered slots until I was 5* which was a giant mistake, getting a Magnus will greatly help you out as the Catalyzer and Alchemers will be a very difficult way to deal with Devilites and Wolvers (especially wolvers), it will be worthwhile to invest in getting a Magnus and a weapon slot, and maybe even upgrade the Cryo to MKII before working on armor and shield. Also, since you are probably going to be getting a gunslinger set, maybe get the 3* armor before the shield, since you look like you're on the pure-gunning path.

Repair's picture
Repair
Neutralizer, or Biohaard?

Neutralizer, or Biohazard?

Avatarion's picture
Avatarion
Greetings there Revolver.

Greetings there Revolver. What can you say about the 5* Venom Catalyzer? If you were to choose between it and an Umbra Driver, what would you prefer?