pulsar (polaris line) or antigua? wich one do i pick?
Ask another Master Gunslinger Anything
pulsar (polaris line) or antigua? wich one do i pick?
(continued from above) Would this be possible? What I'm thinking of is a set of items that increase gun damage and charge speed as high as possible, so that a character could do nothing but spam alchemer charge shots, and do so effectively. I wouldn't dare use it outside of lockdown.
Well you would have to use the shadowsun set with 2 elite trueshots and the alchemers would have to be lvl 10 with a CTR very high UV
I've been running around using a sword primarily, but I love the feel of my Pepperbox. I was planning on (as more of a side project) making a decent Gunslinger build with some of my favorite guns. Out of curiosity, which of the Guns have you had the most fun with (not necessarily being practical at the same time)?
as in one could effectively with it?
Dear Master Gunslinger,
Im a Sword/Bomb player that allways forget to use the bomb. From the videos I have seen, I play like I were a gunslinger. So I want to try guns as second weapon.
I want to use a pepperbox, since Im just planning to wear one gun and preffer normal damage. Also de fire is nice and the damage output seems to be very high for the full charge attack. I see two main problems using the pepperbox:
1) While I charge my speed will be heavy reduced.
2) While shooting I will not be able to move.
From what I have read, problem 1 can be faced looking for "charge" UVs. The less time I waste charging the less time my speed will be reduced.
From what I have read problem 2 can be faced looking for "Atack speed" UVs.The less time I spend shooting, the less time I am unable to move.
Am I rigth in my thoughts?
From your perspective, which UV is better for an autogun: "Charge Time" or "Atack Speed" ?
Tanks in advance =)
@Arvandor
What The-Rwarcake said is very close to what I would say. I would like to mention that the Biohazard is my shadow gun of choice, and the biggest issue with the gun is the slow bullets vs gremlins but I've already went over how to get over this minor setback. Regarding the slow movement during the charge attack is silly, since the charge is less than 1 second, and you're movement isn't as slow as many would think. You taking more damage using guns than with swords is entirely up to you and how you are using them, it has nothing to do with the weapon you use.
You absolutely cannot compare this MMO to others, all classes share the same health and base defense (disregarding status resists), they usually even use the same shields. Being able to deal damage from a range is not an "illusion of safety". And the further you are from an enemy the safer you get, so it's not even questionable what perks you get from being able to keep your distance.
@Joklnmm
There a very few reasons to bring either of those types of guns to FSC. There are very few jellies and no gremlins, and the only real bonus you get from bringing a normal damaging gun is for Vana's mask phase. I would say bring a Valiance or Supernova if you absolutely need a normal gun (the knockback from both can be useful), and a biohazard since you're just dealing with jellies for the shadow gun.
@Zinco
The guns are both very different, and you need to give me more information on what exactly you are looking for in a gun or what you're going to be using it for. If the AP becomes pure elemental then I can give a good comparison, but as of now it's going to be a fairly different use for each gun.
@Anakletos
Some guns I have the most fun with are Biohazard since the use of the charge attack is just so enjoyable, Valiance from the knockback (charge attack also sends lumbers flying), I do have fun with the Polaris every now and then (especially with 3 other people using it) but sometimes it just becomes mindless spamming and begins to lose it's shine.
"If you're not a pure gunslinger, Firotech actually may damage Prismatech if you're using it to inflict fire then move in with a sword." - Glowing-Ember.
What does that mean? How can it "harm" the other weapon?! (See mine Glowing-Ember's most recent comments in this thread for context).
Basically since fire doesnt stack, you shoot and set them on fire. Then you go in with your sword. This would give you more DPS than just gunning with a prismatech.
Huh. I'm having a bit of trouble wrapping my brain around that one.
Think of it like this then.
I throw a fire vial and then go in with a sword.
compared to
Just tossing pots
Monsters don't really have enough health to justify using a gun to inflict a status effect and then switching to a sword. If you really want to inflict a status effect but still use a sword, work towards a weapon like the Combuster, Glacius, or Voltedge.
Then why do people use status bombs
Because status bombs are basically guaranteed to work and have a massive radius. The brandish weapons are simply amazing, especially if you have an electron vortex to use them with.
I'm still new to gunning, but I'm not sure how useful the status effect on my storm driver is proving. I think I want to get a nova driver instead =/
What is your opinion on full-auto guns? I know they can do massive damage if used properly but it kinda ruins my run look back shoot twice (or thrice depending on gun) and keep running.
I was asking Alchemystic not you since he seems to think statuses are useless.
@Atrapa-Almas
When using Autoguns the attack speed increase doesn't speed up the fire rate of each burst, but it speeds up the recovery from shooting and cuts the time inbetween shots. This means that you won't really notice a change when at max ASI (this is how I felt) and regular use overall. The CTR, on the other hand speeds up the charge attack enough to the point I would say to invest into it. The way these guns work are more for the charge attacks since the damage is actually worth the time spent to charge if you manage to get a good shot. So my vote would go for CTR.
@Lucal
Give me some actual guns you're talking about. I would assume you're talking about autoguns, and the technique you are using needs better explaining, it sounds like kiting to me, but I don't want to make a whole paragraph about something you don't need help on. Please ask again with some more detail.
@Arvandor
This thread isn't made to compare gunning to the other paths you can take. It's to help out the people who chose to gun. I don't want to hear why the sword is the way to go and how weak and detrimental it is to use a gun, this is definitely not the place to talk about it. I absolutely agree that guns are underpowered and need a buff, never once have I said otherwise. But that's up to OOO to decide. I also couldn't help but notice how little detail you put into advantages and how easy it is to see that the post is not unbiased one bit.
If you're not here to ask a question or help someone out, please don't post.
There's a lot of debate about which guns are better and so on, but thus far from these threads I haven't been able to come to a very definite conclusion as to which guns I should employ. Seeing that I'm a relatively new player I'm not talking about any specific boss runs or anything, just general situations.
1. How are guns with slow bullet speeds best used? Admittedly my skills aren't very polished so I have trouble in Tier 2 sniping gun puppies with my cryotech alchemer. I'm used to the autogun so the cryotech feels very sluggish in comparison, but it doesn't serve me very well when I'm facing so much return fire. Also, I intend to pick up a catalyzer and pulsar soon, so I'll like to know how to best use such guns. In addition, the pulsar series of guns seem to function better when fired from afar so the rounds have time to expand. Isn't it difficult to shoot agile targets with the pulsar series of guns?
2. Does ASI for guns increase the bullet speed? I read somewhere that it does but can't seem to find it again.
3. As mentioned before, I'm used to the autogun so I'm likely to upgrade it to a blitz needle and spam its charged attack (I'm already doing it in Tier 2 with my autogun when fighting gremlins). Do gunslingers in general use a lot of charge attacks?
Please forgive my noobness, and thanks in advance.
1. Try doing a shoot and shield combo and since you have a Cyrotech if the puppy gets frozen run to the other side and empty out at clip
You usually dont use the pulsar line on dodgy enemies and the explosion sometimes will damage them
2. No
3. Yes for alchemer, catalyzer, and autogun lines. No for the magnus, antigua, and pulsar lines. And blaster sort of fall in the middle
1. you can use the pulsar line to kill devilites, just fire it in an arc. you want the bullets to be exploding by the time the bullets are near the devilites. obviously an blitz/callahan line is better for these guys. it's much much harder to hit wolvers with a pulsar line.
since the pulsar line expands and does knockback, it's best to fire them in a tiny arc even against your targets (in hopes of hitting them with 2-3 expanded bullets). I like to fire the first shot a bit to the left, 2nd shot a bit to the right and the last shot head on (you can also change it to 1st a bit to right, then 2nd left and final dead center). I find that to be most likely to get 3 hits on the single target. Usually your last shot will hit first and push the monster into the other 2 expanded bullets.
with the catalyzer line you want to get a tight-ish group to follow you. then use charge attacks and detonate after 3-5 are set.
also with the pulsar, i tend to keep my target just a bit further than the expanded bullet range (so if the bullet expands at 3 squares ahead, i keep my target around 3.5 to 4 squares ahead). that is to compensate for the knockback done by the pulsar's expanded bullets. of course disregard this for turrets (but make sure u hit them with the expanded shots)
2. it only does it for the catalyzer line i think. increased ASI would only help you move your gun back up / down to shoot faster.
3. yes for catalyzer and autogun but less for alchemers (at least for me, unless i'm fighting a huge group). not really for the rest
One more trick of the trade: when you are using an alchemer (3* and above) make sure you aim a bit to the right (your right side, not theirs). that's because ricochets always spawn on the left of the bullet (your left). Aiming to your right can get the ricochet to spawn inside the monster; thus hitting him 2-3 times instantaneously with 1 shot. this will make you dps go wayyy up. similarly, aim a bit to the left/right with the charge attack (doesn't matter since ricochet goes off both sides)
Thanks so much guys, now I know what equipment I should be aiming for, and what I can do to maximize my guns. =D
1) A large advantage to the guns with slow traveling projectiles, Biohazard being a perfect example, with polaris next in line...is that while the bullets are slow, they have a 3 shot clip and you can empty it relativly fast in comparison to other guns. This gives you the time to pause and acuratly get off 3 shots and get on the move again while still having spare time to position. Or once you get really good at predicting enemy movement and realizing who is holding aggro, you can lead the mob a great deal and already be fireing at something else while your last volley is doing damage.
Also refer to post#199 for some further advanced tips and group etiquitte when useing pulsar line weaponry.
2&3 look to be already covered :)
~Luke
...over my 3 accounts, and I've finally scored CTR med. I'm tempted to keep going and wait for Very High, so I don't need the appropriate trinket to get max. Does someone wanna slap some sense into me?
here's the charge time chart:
no ctr: 2.6s
low: 2.4s
med: 2.2s
high: 2.0s
very high: 1.8s
ultra: 1.6s (extrapolated!)
maximum 1.4s (extrapolated!)
It's really up to you to decide if that 0.4s is really worth the resources (0.4s is noticeable but definitely not game-breakingly much)
Useful. Thanks! I would still want to get Max either way though. I'm a bit of a perfectionist. I guess it really depends though on how the CTR reduction on the trinket would complement the rest of the planned line-up vs extra damage, which curr stands as follows:
Hail Driver
Biohazard
Shivermist/Levi
I'm considering getting a couple of Antiguas to replace the first two once both lines become pure-damage. However, for right now, CTR would be useful on the driver, and awesome on the others, esp since I would only be using the Levi for charge attacks when cornered. Obv though, extra damage always helps. Opinions? I'm doing mostly FSC right now, if that helps.
***edited as I finally realised what NubCake meant... *facepalm*
don't be too fast to take the antiguas. the damage may still be abysmal after the damage type change. so if you haven't crafted the antiguas yet, i think it's better to wait till after the change happens. your set up looks good. what i found to be really helpful and fun is to have multiple drivers (i have the nova, magma, and storm) for different strata (and for pvp).
i hope that you know that the sword ctr trinket won't help ur gun's charge time and vice versa.
With 4 of my planned 7 items of equipment still at 4*, and one not even started yet, I guess I need to focus my priorities better. Prob explains why I'm not studying right now. Thanks for the help! :)
How do you know that they WILL make the damage changes?
Currently I'm doubting.
i don't know if they will make the changes. i'm just assuming that they are since they didn't say they won't change it yet lol
I think there's been about 3 people not absolutely raving about the idea. There's still no guarantee, but they'd be stupid if they didn't do it now after getting so many people on board with it.
I think it's safe to assume they will be changing the AP and Sentenza. The overall consensus is positive to the change, and it's not really like them to give false hope for these things. We need to keep in mind that both of these guns are the easiest to use in the game, so they can be a great weapon even if their damage won't be astounding at first.
The more usable guns, the better.
hi i decided to become a gunslinger and I want to know if my assumption is right. since gunslinger attack at a range does that mean I will take comparably less damage which means that it is ideal to upgrade guns first then the armor/helm?
Just because you're attacking at range doesn't mean you're immune to harm. There are always enemies with projectile attacks, and many enemies will try and close distance with you. If you feel you can dodge Gun Puppies, Kats, Devilites etc. with ease (and have a good connection) then feel free to upgrade your guns before armour. If you're like me and play in Australia you're much better off upgrading your armour first.
You should almost always upgrade weapons before armor no matter what 'class' you play
(strictly for upgrading from 4* to 5*)
depends on your gun and armour.
some guns get crazy powerful from 4* to 5* while others are still pretty much the same gun. An example of a drastic change is the magma driver, the 4* version's burn is only around 30 damage per tick, while the 5* version's burn is more than double that damage. an example of a gun that doesn't really improve is the gigawatt and the polaris. the 5* version just explodes in a slightly bigger radius and blinds/annoys/kills your teammate even more than the 4*. the straight up damage increase from 4* to 5* isn't that dramatic with all guns (NOT damage caused by status effects). 5*'s do about 10 more in stratum 5 and 20 more in stratum 6.
with armour though, there is a noticeable difference in the asi boost gained from asi med to asi very high (if you are going for the asi lines). i don't know what guns you use and how you play so you'll have to decide if the asi boost will benefit you more than the weapon upgrades.
for anything lower than the 4*-5*:
weapons first. there isn't any sort of dramatic improvement in the armour sector. the guns get really noticeably stronger when u upgrade them in the lower *'s
Ty for all the response.
I only just joined the game but I bought a lot of energy and turned it to crowns and bought Gunslinger set, Magnus, Shadowtech MK II and Voltech MK II (thinking of switching it for Cryo or Prisma when I get Pulsar), Tempered Calibur (best sword for gunslingers I believe?), Freezing Atomizer (for crowd control) and Swift Flourish. I am getting Pulsar (maybe Catalyzer) soon and I need advice whether to get more guns or upgrade the ones I already have and then craft new ones. Any advice?
Also advice on which armor? I am planning to do FSC and RJP a lot so I think I should get Nameless/Deadshot/Mixed. The reason why I am not getting the 2 piercing ones is because Jellies are easy to avoid and they don't appear in big swarms like Zombies in FSC. I am leaning towards the half Nameless, half Deadshot plan (then get full sets) but I want a broader opinion first.
It used to be that most (pure) gunslingers would go full Nameless, but that was before Polyps and Howlitzers were added into the game, now with turrets that fire multiple sources of damage (elemental (puppies) piercing (Polyps) and shadow (howlitzers), I think that diversifying protection like mixing deadshot/nameless, Justifier/nameless is now a sound thing to do. I run Nameless Hat, Justifier Jacket so that I can reach Maximum! ASI with one trinket slot left over and use a Dragonscale shield so that when shielded I have 2 sources of defense for normal piercing, and elemental, leaving me weak to shadow which, outside of Grievers in T3 arena usually doesnt hang me up. I am toying with running Scary Skelly Shield as a sidegrade for undead/fiend heavy stratums.
Armorwise, there really isnt a "wrong" way to go unless you consider the shadowsun pieces that only give +LOW damage and incur heavy resist penalties. You could do better with a +MED ASI piece and fit in a Trueshot trinket and come out ahead of these pieces.
Edit- As a side note full Justifier would probably be unwise too because some of the ranged attacks from retrodes & Skuttlebots are elemental, still kind of making the gunslinger defense priority Elemental before normal piercing or shadow. Outside of FSC (which I admtiedly have little to no experience with) I would really have to reach for a reason to use a Deadshot piece too.
~Luke
with the introduction of heart trinkets, is there even a point in using damage trinkets as a gunslinger in lockdown?
@Loziento
For your first armor set as a gunner, you should either pick full Nameless or split Nameless/Justifier. I tend to lean in favor of full Nameless simply because it actually gives you reasonable strength against elemental defense whereas with a split set you still wouldn't be all that strong against either. Shadowsun is terrible and desperately in need of rebalancing (if it didn't have the poison/curse weakness, nobody would equip it because low damage is weak, and if it had medium damage, the poison/curse weakness would probably tip the scales against it when compared to Nameless or Justifier).
Deadshot comes from the Gunslinger armor line, but it's really not a gun armor. The damage vs undead applies to swords and bombs as well, and it's sort of a targeted FSC armor without a fire resist. And while there are plenty of zombies in FSC, they're hardly the most dangerous things there, so it's still not exactly the ultimate FSC armor, because it doesn't have the crucial fire resist, and medium firing speed is likely to be more useful anyway.
You also shouldn't make the mistake of thinking that one set of armor is enough for everything. As much as we'd like it that way, any given gunner is probably going to want one set of Justifier and one set of Nameless. It's not exactly a high priority to get a second set of armor, but once you've got a set of equipment you're happy with, aim for a second set. That way, you can equip what you need to meet the demands of the stratum. And if shadow bothers you, you can then aim for any of the non-gun shadow armors, be it Deadshot, Silvermail, Valkyrie, Divine, or whatever else has the defensive split that best suits your needs. Or shoot for a shadow UV on a Gunslinger piece if you're lucky enough to find one.
And also choose a shield to complement the armor your wearing if you can.
As for guns, take what you like best to 5*. I recommend getting a Blitz for FSC for trojans and Vana. Get a Fiend UV on it if you can (CTR is gonna be a lil pricy). FSC can be dangerous, but it's not overly tricky once you get accustomed to it, and a Blitz/Polaris combo is plenty for the entire run. You really don't need all that many guns, and you can make do with just three, one for each type, one of which can even be Blitz if you supplement it with the Flourish for situations when the Blitz doesn't cut it. Or get a Callahan and only take the Blitz with you to FSC.
I'd look for guns with useful UVs, as well. Low vs gremlin on your Umbra Driver is better than nothing and shouldn't be all that expensive. Mediums tend to be more noticeable and still not too pricy. It really depends on what you can find, though, since guns aren't that popular.
And as a last note, trinkets are powerful and important so don't neglect them. They may be the last thing you pick up, but they can be as crucial as anything else.
As a Gunslinger myself, I just want opinions, from you and anyone else in the thread [If they feel like chiming in, of course];
How do you feel about Handgun Focus trinkets? In regards to Autoguns and Catalyzers? How about other guns, like the Alchemers?
[Explanation: leveling Strike and 4* Shadow Catalyzer, Crafted 2 elite Handgun Focus modules on a whim [and because I thought Virulent charge max would be nigh-instant [and it kinda is, but not really]], wondering if I should have gone for straight up damage [Has Nameless/Justifier mix armor].]
autogun and alchemer lines charge time:
no CTR: 2.6s
low: 2.4s
med: 2.2s
high: 2.0s
very high: 1.8s
ultra: 1.6s
maximum 1.4s
don't know about the catalyzer line...
just from looking at the numbers, it seems ctr doesn't really do THAT much. however, the damage increases each hit by quite a bit. seems to me that the damage is a better choice (though i have never had a lot of experience with ctr)
Catalyzers charge up pretty fast. It's something like 1 second with no CTR. People with catalyzers usually go for damage trinkets since it increases the damage of the explosions
Felt I had to respond here, as I've been asking almost the same question, in regards to the same weapons. First off, just to repeat Nubcake's handy little chart:
no ctr: 2.6s
low: 2.4s
med: 2.2s
high: 2.0s
very high: 1.8s
ultra: 1.6s (extrapolated!)
maximum 1.4s (extrapolated!)
Obv, the times will be diff on lines like catalyzer, where the charge time is much smaller than others (actually, I have no idea which gun this was based on), however it's still a useful indicator of what you're getting. In response to your question, given that literally every 5* weapon in the game gives CTR Med at lvl 10, and that a med CTR UV isn't *that* hard to grind out, you can easily get Max with only one, freeing up the second slot for Trueshotty goodness.
P.S: aaaaaaand, after seeing your name, I'm now gonna have this in my head for the rest of the day:
http://www.youtube.com/watch?v=4z8GK-Ikwbo
@Loziento
What everyone has said so far is pretty spot-on what I would say. And I'm not sure how far into you're sets you're at already, but adding on to what they've said, you should definitely think about getting a full Nameless or Nameless+Justifier combination. The reason you should probably postpone the Deadshot is because you're only going to benefit from the Undead damage bonus in a few areas, where as you will always be getting a benefit from the ASI increase everywhere (if you're going to go heavy in the gunner area). Personally, I feel you will still be seeing a lot more elemental than piercing around the clockworks so I would suggest a full Nameless set, then go for the Deadshot when you feel you're running FSC every time you go online (which I find myself doing) then go for a Justifier so you can be fully prepared for any level. I got a Shadowsun just for a costume, and I don't think I've ever used it after getting it to level 10. (avoid it).
@Somenubcake
The heart trinkets will be way more of a bonus than from damage trinkets. I think the added damage from the trinkets do maybe a half a heart more per shot? All I know is that it's going to be a really small bonus compared to using heart trinkets.
@Voltaire
Take however you see the numbers and data to decide, but from my own experience, having a CTR trinket dictates whether or not you're going to be using charge attacks. On autoguns specifically, I find them as a really charge heavy weapon in my playstyle since that's where their damage shines, so any reduction in time, the better. Alchemers are something I'm on the fence about, I never really felt a use for the charge attack until I got a CTR trinket, then I started using the charge any time there were more than 2 mobs clumped up together. When the ricochet does it's magic with a charge attack, you can guarantee most of them will be under a status effect. The Catalyzer really doesn't need a CTR buff, it's fast as it is and it does speed it up a bit, but not enough to be a necessity for use. Antiguas, Pulsars and Magnus lines don't do so swell with the trinket, as they either leave you pretty exposed for a hit or don't offer that great of a charge attack to use often.
I got a question. I already have my pierce gun and elemental gun. Should I go with a shadow or a normal?
Also which shadow gun is the best?
Shadow
Both shadow guns, the Umbra driver and the Biohazard, are good.
It really comes down to personal preference.
Umbra:
2 shot
Ricochet
Biohazard:
3 shot
Slow bullets
Big explosions with charge
I am under the impression that
against single or a few targets: nova does more damage over time.
against a group: magma does more damage. but u gotta light one on fire, target the next one and light it on fire. the accumulated fire damage is very significant.