Open Discussion: Brining Back the Shard Bombs? Petition Included!

426 replies [Last post]
Oneerranttwitch's picture
Oneerranttwitch
+1 leave RSS alone

"this isn't what we envisioned" is a TERRIBLE rationale. If your game is any good, players will ALWAYS do stuff with your designs that you didn't intend. Once you release it to the public, it's not just "your game" anymore. The only way the game can be "your vision alone" again is if people stop playing it.

Imagine how boneheaded it would have been if id Software eliminated rocket-jumping from Quake or Dynamix patched skiing out of Starsiege: Tribes because it wasn't what they "envisioned the game to be".

The cluster-bomb mechanic sounds interesting, but I didn't invest 18900 crowns and 650 energy for this "cluster bomb" thing. I spent it for a bomb that one-shots zombies and 3-shots trojans. I rather like a bomb that does massive damage when you have the skill and guts to run right up to a monster with a charged bomb, and piddling or no damage at distance.

Shorten the range of the fragments, if you can't give up on this "we meant it to be a bomb not a gun" nonsense. But leave the core mechanic alone.

Oneerranttwitch's picture
Oneerranttwitch
Also, following Nick's logic

Also, following Nick's logic in the announcement, the Blast Network bombs are "not very bomb-like" (they do damage in straight lines, not a radius) therefore they should also be changed.

Luguiru's picture
Luguiru
Hurp

Blast Network is stolen from Bomberman. Apparently Sega bought rights so Spiral Knights has indirect royalties to copy.

Isitron
1+

Hey i have a grea idea, why not remove all the dmg from the bombs and just make them inflict stats? Wont that be just wonderful?And i gotta ask you guys something, why would they upgrade RSS if we already like it like this?Maybe because some LD players don't?The same thing is going to happen like with Dark Retribution, it came out, LDstrikes didnt like it, complained and it got nerfed. And now they see that bombers have one bomb that deals descent dmg and they strike again.I mean first there will be a knockback and then the shards will explode?that will ensure that players or monsters wont be hit with more than one shard, thats the big "upgrade".Why not just make RSS a 5*? because that just wont do would it?

Oneerranttwitch's picture
Oneerranttwitch
yes we all know BN is a

yes we all know BN is a reskinned Bomberman. The point here is that, if we apply Nick's logic across the board (bombs should do effects in a radius, not lines) then the BN bombs are "not very bomb-like" and violate the devs' purity of design.

(for the inference-impaired, I am arguing that RSS and BN are both fine as they are and should be left alone.)

Though I am with the crowd that would like to see the cluster-bomb mechanic in a new weapon or perhaps applied to the much-maligned salt bomb.

(while I'm at it, I'd like the Cautery Sword reworked so it's not utterly useless. And a pony.)

Tuhui's picture
Tuhui
@Isitron That bomb got nerfed

@Isitron That bomb got nerfed cuz it was so OP. It did too much damage while being too fast, but they did over-nerf it.

Derpules's picture
Derpules
Speaking of the DR

it's not very bomb-like either, is it? It's like a few small swords that keep attacking in a circle.

Seriously though, what the hell is "bomb-like" anyway? A burst of projectiles launched from a bomb seems pretty bomb-like to me.

Tuhui's picture
Tuhui
It's not bomb-like it's does

It's not bomb-like it's does an area of damage

Orangeo's picture
Orangeo
What is bomb like

What is bomb like now?

Gunners have pulsar, and that SHOOTS BOMBS.

Why can't bombers have a bomb that SHOOTS BULLETS?!?!

Also, I'm gonna say again, if we do keep the RSS/ISB the way it is, you should be able to rotate the whole firing pattern.

Zeddy's picture
Zeddy
@Orangeo

I actually think the aiming-thing is what would make RSS actually cross over from being a bomb to being a gun. If you could aim it, it might as well be a gun that fires multiple projectiles, don't you think?

On that note, if the only problem with RSS is that it's "not bomb-like enough" then I have a suggestion to kill all the birds in one stone:
Make it a gun! It shoots crystals that deal piercing damage. I'm thinking something like a three-shot clip that can be fired slightly faster than Calahan while on the move like an Antigua. Gunners have been asking for such a gun forever. The charge attack is basically an RSS.

Orangeo's picture
Orangeo
I don't mean that you could

I don't mean that you could aim all the bullets in one direction. Just turn it completly. Slanting the + and X patterns.Perhaps make the bullets go to the side ow where you aim, to keep you from shooting one bullet straight at someone. As in your cursor should be inbetween two of the bullets lines of fire, and all the other bullets will still be rotated evenly (45 degrees inbetween each bullet, two bullets are 22.5 degrees away from your cursor).

I would not mind a gun that shot multiple bullets, T3 gun puppy style. Like a pesudo-shotgun. Really slow bullets though.

Serell's picture
Serell
...

I heard the DR could solo the Jelly King in 15 seconds. That is majorly OP, it did need a nerf. But it was definitely over nerfed. I accidentally walked into an enemy DR thinking it was my team mates, barely got scratched.

Yukarie's picture
Yukarie
Doesn't help that in LD,

Doesn't help that in LD, invincibility frames slaughter any use that the DR has.

Serell's picture
Serell
ahhh yes you're right

It's the invinciblity frames that render it useless. Seriously, hbarely got scratched accidentally walking into an enemey DR for like 5 seconds. And I was not even wearing shadow def gear.

Tuhui's picture
Tuhui
With the DR and DBB i could

With the DR and DBB i could solo rise or fall in less than 10 miniutes if i remember correctly, it was op, and i only used the DBB for the first level and useing the DR there would probably only have added another minute or two. but this is off-topic.

Zeddy's picture
Zeddy
@Orangeo

I don't mean that you could aim all the bullets in one direction. Just turn it completly.

Yeah I knew that, but I still don't think they should put it in. Part of the charm of RSS is that you have to get things at the perfect compass angles to hit them, making it a weapon that's a lot more about herding, and positioning (as a bomb should be) rather than just aim-and-shoot (which is how a gun is). Hitting someone specific with the shards even though they don't go exactly where you aim would take me at most three minutes to get used to.

Let's just concentrate on saving the bomb as it is for now.

Dancinjen's picture
Dancinjen
Their reasoning for it not

Their reasoning for it not being bomblike is because bombs were intended to do damage over a pretty large radius.

I say if this is an issue then make the blast radius of the rss bigger. Not as big as nitronome... but maybe the same size, or a bit smaller than the proto bomb. make it do like that white flash that the nova driver does.

Then do the same with the ISB and make the charge time shorter on that one... it's a bit silly that the charge time is so long.

Oatmonster's picture
Oatmonster
Lick this bump!

I won't let this die.

Serell's picture
Serell
Lick

Taste like strawberries

btw I can still see shadow copy

Capt-Chopper's picture
Capt-Chopper
I dont get the DR OP thing,

I dont get the DR OP thing, by that logic Fang of vog should be nerfed since its charge attack allows you to kill JK under 30 seconds with proper gear. Not to mention the Blitz shredding Vanaduke into pieces day and night. I guess a 5 star bomb shouldn't be able to show devastating power similar to a sword.

Tuhui's picture
Tuhui
There is great cost with

There is great cost with fang, you can get set on fire. also it would hit 5 times every 2 seconds, it was doing way too much damage, and the bomb lingers so there is almost no risk for you useing it.

Capt-Chopper's picture
Capt-Chopper
Its has all the risks all

Its has all the risks all bombs have, no standard attack. Only charge, I have all weapons I mentioned so I'm fully aware of their drawbacks. DR does shadow damage so it wiping JK, which isnt even impressive after they nerfed him, isn't a good reason to call it overpowered compared to all the weapons.

By far bombers are the least common now, because of the small amount of viable bombes to choose from that aren't mainly based on support style bombs like shivermist. We have well known powerful weapons and swords/guns with charges to deal with crowds of enemies why cant I get a bomb that does super high dps on a single target?

Serell's picture
Serell
....

FoV can kill JK in 30 seconds you say? I heard the DR could kill JK in 15 seconds..... Bombs are (mostly) for AoE, that bomb was incredibly OP killing JK in half the time of the FoV.

And yes, Blitz needs a major nerf. People were already complaining about it being OP before the massive gun boosts. They should AT LEAST revert it back to it's old OP self.

Oatmonster's picture
Oatmonster
Lick this necro

Boom! And just like that were back to the first page.

Oneerranttwitch's picture
Oneerranttwitch
well the cluster bombs are

well the cluster bombs are here, and now radiant sun shards is pathetic. crap damage, TWO excruciatingly long fuses, and considering how fast greavers and devilites move, nigh impossible to get the multiple hits necessary to justify using it instead of Dark Briar Barrage.

And of course the Undead Med UV on my RSS and the Fiend Low on my crystal bomb are completely worthless now.

nice job breaking it, Three Rings.

Serell's picture
Serell
...

Petition signed.

Acck's picture
Acck
THIS SHOULD NOT HAVE BEEN MOVED TO SUGGESTIONS

This is much more of a demand for the the things we paid for that have now been stolen.

Give US our things back.

Make new things for us to craft and own, but GIVE US our things back!!!

The-Rawrcake's picture
The-Rawrcake
Bumping a dead thread? Watch

Bumping a dead thread? Watch it die again.

Thinking OOO will care about someone's bump to a dead thread won't get you anywhere.

Yukarie's picture
Yukarie
*sigh*

Signed so hard.

Aumir's picture
Aumir
*Does so*

With blood, if required. This new bomb is a horrible joke, it doesn't work as "intended" neither. Slow as icy hell, horrible range, horrible explosion bursts, horrible delays, horrible scenario detection, horrible everything. It even has a sadface in the icon.

*Signs with pure rage*

Softhead's picture
Softhead
Eh,

Doesn't Sign.

I despise the old one.

Warriorrogue's picture
Warriorrogue

/me doesn't sign either
It was pretty OP, and the new bombs are quite nice. Well, at least I like them
If you don't like them, rage, quit, do whatever.Just cope with it.
Life moves on.Move with it.

Doctorspacebar's picture
Doctorspacebar
No.

If the RSS was OP, then the Blitz Needle and the Divine Avenger are even more OP. More area AND single target damage to Zombies on the DA, and much more single target to Trojans on the Blitz. And did I mention they both get standard attacks? That can hit enemies quick? That don't need to be charged up.

The new bombs are all right for Wolvers. In fact, the new Salt Bomb line is probably good for non-Quicksilver Jellies. But what about Greavers? Bombers already barely were able to fight them where swordies could break out the BTB (which is stupidly fast) and gunners could pop an Alchemer shot (ricochets and hits that little upstart Greaver that flew behind 'em). At least Bombers had RSS, with which they could lay down and explode quickly.

Nope, no more of that. If a full bomber steps into an area with Greavers without a charged bomb, make no mistake, HE WILL BE HIT. If it is a Shock Greaver, HE WILL DIE. VT and DR can save a quick-witted bomber with high CTR, but DR kills slowly and VT doesn't work on the most lethal type, the Shock Greaver. Otherwise, he's dead, because the fuse time of EVERY BOMB IN THE GAME is too slow to compensate.

Trojans, we can handle. Devilites, we can manage. And I admit, Gun Puppies and even Rocket Puppies can be shut down by well placed Nitronomes. But Greavers? We have no chance.

Another thing. Fix the disappearing shards bug. Especially in Lockdown on CPs. That's right, Shard Bomb shards currently DISAPPEAR ON CPs. FIX THIS.

And yes, Rawrcake, OOO will listen to a once-dead thread, because it is no longer dead.

Elpeo-Kasshu's picture
Elpeo-Kasshu
Blah blah blah, TIDAL WAVE!

I can't support this thread. The new shard bombs , IMO, are actually pretty cool and I can see them working much better once balancing issues are adressed, like making RSS actually useful by changing it to elemental and buffing damage. Truly I used that thing more on Constructs and Undead more than fiends.

@Warriorrouge
Brandish is OP.

Juances's picture
Juances
They are the equivalent of a

They are the equivalent of a winmilllion. Only fancy animations and mechanics.

Coolness doesnt kill properly.

Eltia's picture
Eltia
TL ; DR

Just one quick question: any one has a way to contact Nick's boss? We need to escalate this to higher up to be useful.

Alynn's picture
Alynn
People who start petitions

People who start petitions need to learn something: OOO dont give a [scrap] about them!

Murex's picture
Murex
RIP RSS

I'll support this petition.

The new shard bombs are practical death traps. Long detonation time, unpredictable knockbacks, lower damage than similar level dps bombs, disappearing shards, a joke in LD...

It looks pretty, but its just that. Like Juances said, coolness doesn't kill properly.

Oatmonster's picture
Oatmonster
Lick

@The-Rawrcake, I will not watch this thread die again because everytime it drops to the third page, I will bring it back again.

In another post you made you said OOO removed all the shard bombs in peoples inventories and that was the reason they gave out UV tickets. Removing the bombs is BS that I don't even think OOO would pull although I can not log on to verify right now. If they really did remove them, do they really think some random UVs would be appropriate compensation? However I think you're lieing so I won't look too much into this as of now.

@Alynn, OOO may not give a crap about their community but if I didn't do this, I would feel bad about just letting this BS slide.

OOO didn't even have the decency to give a real answer to why they changed these bombs. We all know the RSS is not bomb like excuse was a load or crap. The RSS did high damage up close and little at range. Did you ever see a Sun Shard's standard attack? I would sure love to see it. As for "projectiles being too gun like" is also terrible. Have you ever seen a shard travel in a non cardinal direction? Did you ever see a shard bomb with a reload animation?

For all those who want to see the new bomb mechanics, search "spiral knights heart of ice" on YouTube. One of the videos is footage from the test server and the bomber sometimes uses the new RSS.

Eltia's picture
Eltia
Ok guys

Here is the battle plan:

1. Someone find who is Nick's Boss, and find a way to contact him;

2. Post all your arguments (be as concise as possible please) against the bomb patch. I'll consolidate them into a list;

3. I'll call OOO to verify the contact information of Nick's Boss;

4. I'll type up a correspondence letter to Nick's Boss and I'll mail it to him.

5. ???

6. PROFIT!

And yea, forget about petition. Since when that worked.

Stingz's picture
Stingz
"'Kay, this does not look good here.. um.." (Edits:4)

+1
The new shards definitely under-perform.
Also the update mentioned Shard users should post feedback, so...

Problems:
-Small effect radius(Shards themselves have micro blast radii)
-Long fuse, compounded by double detonation (x2 long fuse)
-Low damage total (Nitronome and Dark Briar Barrage outperform)

Possible Changes (That may or may not be implemented together):
-Larger shard blast radius (Not the current TINY blast)
-Shorter shard fuse (Makes landing hits easier)
-Increased damage (If above changes aren't enough)

Formally
~[Sun Shards user]

Wodanct's picture
Wodanct
The new bombs are horrible. I

The new bombs are horrible. I used it for 1 floor of FSC just to see how it works and refuse to use it anymore. This petition obviously didn't work but at the same time anyone that claims the old RSS was overpowered was probably some LD scrub that was too dumb to side step a bomb that fires in the same 8 directions each time.

Dancinjen's picture
Dancinjen
I don't know why they

I don't know why they released these. This is the exact same feed back we gave them in testing... and nothing was changed obviously.

-_-

Eltia's picture
Eltia
Progress

Ok guys, keep the comments going. As I said before I'll consolidate a list of comments, write it in a letter and send it to Three Rings. Again, forget about petition, it never worked before. Save your breath and focus on the comments.

This is the address I'll be sending the correspondence letter to:

612 Howard St # 500
San Francisco, CA 94105, United States

I'll be addressing the letter to this guy:

Mr. Daniel James

This is the number I'll be calling to verify the name and address in which the letter will be sending to:

(415) 615-9596

Alynn's picture
Alynn
Normally, these petitions

Normally, these petitions last about 2 weeks. Lets see how long Oatmonster can keep this one alive.

Oatmonster's picture
Oatmonster
Lick

@Eltia, Woah, no need for borderline stalking, yet....

@Alynn, I will keep this alive for as long as it needs to be.

Wodanct's picture
Wodanct
Here are my comments

Here are my comments then..

1. Horribly bugged bomb. The shards vanish instead of planting when they hit an enemy or wall. This is even further worse in Lockdown because the shards vanish on Control Points and even on yourself/teammates. No attempts have been shown to try to fix this bomb after this testing on the test server.

2. Extremely horrid replacement to the old RSS. The old RSS was used to kill construct and undeads. They took our old RSS and changed it into a pure pierce bomb instead of making it pure elemental so it would stay effective against construct and undeads. This is nothing more than a form of bait and switch which is a form of fraud and illegal. I did not buy CE for this new bomb. I made the old RSS.. not this horrible disgrace of a bomb. I want my Crystal Energy spent making the old RSS back and crowns used for rolling UVs on it. Especially since some of those crowns came from my stockpile of Crystal Energy that I had.

3. On top of that they offered free UV tickets to eveyone that had a bomb at the time of update. This caused people to rage craft or buy bombs from the auction house who truly did not deserve to be given the UV tickets for "making and using" the bombs. In short those who have not even used the bombs have been rewarded free UV tickets for making a bomb they never used.

The RSS was the whole reason I decided to try Bomber. With this bomb gone I am considering selling all my bomber gear now. I am also thinking of retiring from Spiral Knights for a 3rd and hopefully final time if my close friend decides to retire also since this update has ruined her bombing setups.

Kanoka's picture
Kanoka
-1...with a side of rant

EDIT: THIS IS A RANT OF BIASED AND PERSONAL OPINION. DO NOT READ IF YOU SO CHOOSE...IF YOU DO, PLEASE READ THE ENTIRE POST. THANK YOU.

I hate to say it, but I did not like the old Shard Bombs at all. As a recon, they literally made Lockdown impossible and gave bombers an advantage that focused the game into their favor.

OOO must have believed that this change was exceptional - if we believe that the change was wrong/unnecessary, we need to address it. However, raging about it and being dissatisfied with the game in its entirety won't get us anywhere. Personally, I tried the bombs out on the testing server and enjoyed them. They require a different approach than most other bombs, but that makes them unique and provides a whole new aspect to the bombing system.

Orangeo said this: "Gunners have pulsar, and that SHOOTS BOMBS." Swords have knockback, pulsars have knockback, and bombs have knockback...it all evens out. Mist Bombs create status, Cryotechs inflict status, and Brandishes create status...it evens out. I can concide that it might be nice to have a bomb that can shoot range, but the RSS was way too overpowered and did way too much damage.

Many will disagree with me, and rage that OOO should change things back. They'd also rage that OOO should bring the game back to before the missions system, before the CE market rise...sometimes we need to learn to accept change, and live with it. Not everything in life is going to be exactly the way we want it, and sometimes one needs to learn when to accept what is given to them.

*Also, I apologize if I sound ranty - I don't understand why people are so passionate about these bombs, especially when they are so overpowered and overly usable. I usually don't post with so much...emotion, perhaps? Or even a slight snappiness?...I guess I am just sick and tired of listening to whining about these types of changes in-game. We just have to trust that the developers know what they are working towards with Spiral Knights.

Wodanct's picture
Wodanct
Finally one the Lockdown

Finally one of the Lockdown players that cant dodge a bomb that fires the same directions each time shows up. I am sorry but this game does not revolve around the mini-game known as Lockdown. Soon you will tell us you are a skolver clone with ASI FF and Gran Faust with dual heart pendants qqing that your gear was rivaled by a bomb.

Oatmonster's picture
Oatmonster
Lick

@Kanoka, Recons are by far the easiest class to dodge RSS with. The cloak makes you just slow enough to position yourself easily but not so slow that you cant get out of the way, as with the guardian shield. Too much damage you say? It does less damage than a faust swing and it has no normal attack. Compared to other charge attacks, it actually does a tiny amount of damage. Have you ever tried catching a DA charge with your face? Also, what armor were you wearing? Dummies in skolver run around saying it's OP when they don't have defenses against half it's damage. Go figure.