Open Discussion: Brining Back the Shard Bombs? Petition Included!

I feel like a new bomb would be much better. However, I don't think OOO gives a damn once they make up their mind that something goes against their plan. Remember the pepperbox "bug" that had been around since the beginning of the game? Now they're essentially calling this a bug that they're "fixing", aka shafting us

Shard lines are to bombs as Pulsar and Catalyzer are to guns as Brandish, Sealed, and Spur lines are to swords.
Are they going to take the expanding bullets from Pulsar because it imitates bombs?
Are they going to take the sticking explosives from Catalyzer because it also imitates bombs?
Are they going to take the explosions from Brandish line charge attacks?
Are they going to take the sword-laser-projectile-how-does-this-work from Sealed lines?
Are they going to take the defining features of Spur left?
Nurp.

No, because everything you listed is a secondary ability off of the Slash/Shoot/Explode idea.
Pulsars shoot a small projectile that explodes at a range (This is the only one even close to your argument.)
Catalyzers shoot a projectile that when charged can explode
Brandishes slash things and explodes when you charge it
Sealed lines slash things and shoots [a] beam[s] when charged
The Spur slashes thing and shoots a weak projectile at the same time.
Shards now shoot a bunch of projectiles.
Every other bomb explodes and then does something else.
The change is to make Shards explode, shoot a bunch of projectiles, which then explode in a larger area.
Depending on how this is implemented, it could actually be an improvement without changing how the bomb works at all. The only thing that needs to happen is to make the projectiles stop when they hit something, before exploding on the same/shorter timer than the current RSS.

What I want to know is if they're removing the projectiles emitted by the Bombies since projectiles have absolutely nothing to do with bombs according to OOO.
Catalyzers shoot a projectile that when charged can explode
Brandishes slash things and explodes when you charge it
Sealed lines slash things and shoots [a] beam[s] when charged.
What a coincidence! Radiant Sun Shards explodes and then sends projectiles only when charged too!

Even though this petition looks more like an actual discussion, I'm for not changing the current crystal bombs. Nick's idea sounds great, just don't take away something we already have that we like.

I would say to leave the shard bombs alone.. I guess after Three Rings changes them I'll see if I still want to make one since it will just be a cluster bomb and not a unique bomb that takes a little skill to make good use with. If you want cluster bombs make a new cluster bomb line please. If you want to be technical shard bomb line is like a shrapnel bomb.. that always fires in the same 8 directions.

"What a coincidence! Radiant Sun Shards explodes and then sends projectiles only when charged too!"
Less than a square is not an explosion.

Honestly, Nick, I gave you this GREAT IDEA for an exploding Snowball Cluster Bomb, and you ignore it and change RSS instead.
Now, we all want cluster bombs- but at the expense of RSS? Now, don't think I'm just going BAWWW NOW I NO WIN AT STUFFS, I am perfectly capable of soloing all the way to Vana, no revives, without RSS at all. (With a 4* unheated Plasma Cap instead of a VT, no less.) This is just... ridiculous.
-"BUT IT'S NOT BOMB-LIKE!"
If you designed a special frag grenade so its frags shot farther at the expense of a large explosion, would it be a spreader gun or a grenade? Because that's what a Shard Bomb is right now: a grenade.
-"BUT IT'S OVERPOWERED, I DIE FROM IT IN LOCKDOWN!"
Want some cheese with your wine? RSS is currently a bomber's only chance against a huge crowd of drooling, rocket-shambling ToothPolaris Zombies. Want to tone down its power? Nerf FF, BTB, GF, DA, and Polaris, and we'll talk. (Although RSS, if changed, will efficiently make a base no-man's-land.)
Now, if you DO change the RSS, you said you'd reimburse us. Do so. Give us a free fragment bomb of some kind- you can add that as a new bomb. Something to give us a ranged option. The fragments can even be spread out, as long as they hit at a decent enough range to hit switches! This change, if implemented, will be screwing us over in Grim Gallery's "hall of bullets" and other such places.

@Lostillusion, In a way, you can think of the shards of crystal bombs as being secondary effects. Primary effect: explosion when you charge it. Secondary effect: shards.
If you think of the shards as a gun (which Nick is doing) then the shards become a tertiary effect and the new primary effect is: diddly squat, you can smash that attack button all you want and you won't kill anything.

Less than a square is not an explosion.
My point was more about how you seem to make a big deal out of the swords doing projectiles only on their charge attack and catalyzer only sending sticky bombs only on their charge attack when the same apply to RSS. It's only on the charge attack. The fact that the charge attack is all RSS has is irrelevant. Nobody uses a Polaris or Catalyzer for anything but their explosions. Noone would get a Brandish if it wasn't for their explosions. Sealed swords are okay without the charge but the fact remains that it's a non-gun that sends multiple projectiles as its charge attack, no different from RSS.
I've killed plenty of things with the initial explosion from, say, Ash of Agni. I assume I've killed things with the initial explosion from RSS, too, but I've at least popped a lot of grass with it.

That's entirely my point. If the RSS didn't shoot at all, it wouldn't do anything.
Pulsar/Catalyzer - Explosions = A slowed down Valiance. Not particualraly exciting, but useable.
Brandish/Spur - Explosions = A Calibur Most 0-1* weapons were this before they went back and added them. They worked fine.
Sealed- Shots = Troika line, in fact the Sealed uses the same basic charge.
RSS - Shots = ...Nothing.
Every other weapon here has a use besides the ones being argued against. Can you honestly say you'd use the RSS as it stands if it didn't shoot?

I'm Actually looking forward to the new change, even though the shard bombs are "Powerful" as a bomber I do admit, they're ACTUALLY terrible for a BOMB, sure it does ludicrous damage to.. ONE enemy but as a BOMB it's terrible. What Nick is currently suggesting is creating an ACTUAL bomb rather than something that does only damage to one enemy. RSS is great for damage... but TERRIBLE for crowd control which in my opinion is what BOMBS are suppose to do -.-. I can see why the OP is ranting about the thing but at least WAIT until it's been changed before you create a petition. Who knows maybe the bomb actually will improve, like if the bomb's shards have a certain grouping maybe it'll still do ludicrous damage if placed properly, and to multiple enemies as well.

RSS is good as a bomb... look at it in lockdown, and fight devilites with it. Sure its hard to fight jellies without hitting all shots into stuff, but it is fully functional without having to hit all of the shots into things.
@Lostillusion
Think about the rads explosion that it makes as the collective damage of the shards. Kind of like jigglypuff's rest attack in super smash bros brawl... you have to be RIGHT ON TOP OF THEM to make it do anything, and if you mess up even slightly, you're penalized. Make the shards only appear for a tenth of their time out and the weapon is still usable.

Can you honestly say you'd use the RSS as it stands if it didn't shoot?
No, hence this thread.
Edit: Upon thinking further upon this matter; yes! If I could plop down a crystal bomb without projectiles without charging (I believe this was both of our points: the bomb guns, bomb swords and gun swords all only acted as such when charging), I would use the crap out of it.
Right back atcha:
Can you honestly say you'd use Pulsar or Catalyzer if they didn't explode?
Can you honestly say you'd use Brandish if it didn't shoot explosions?
The explosions are the entire points of these weapons. This RSS replacing is like if Brandishes and Sealed swords all became elemental and shadowy Caliburs while Pulsars and Catalyzers turned into elemental and shadowy Blasters.

I like my RSS the way it is, during shrapnel type damage to enemies and doing insane damage to enemies that stand on it. If I need crowd control I'll use a tempest with it. There is always using Nitro or DBB otherwise. Just pray if they change it that the RSS wont push enemies back or people will just start to hate you as a bomber.

Not here to discuss, just putting in my official "signature" to leave the things I worked for and earned alone.
MOOSERZ }:O)

@ Zeedy
I don't use those guns as it stands, but they would be functional, if not particularly exciting.
I use my Galcius/Archeon first and foremost as typed damage, swinging more than I charge. The explosions are nice, but I wouldn't change anything if they only did extra damage when charged. On the other hand, you just said you'd only use the nerf-RSS if it was a sword.
My point was that they would be useable how they were meant to be, even if they had no speical function.
I'm not saying it shouldn't shoot out at all. It's just that every argument about "x does y" ignores the fact that currently that's the only point of the RSS. The change is to make it act like a bomb, instead of a multi-directional gun. I would much rather see it keep it's current function with a larger center blast and timed projectiles over it shooting out a cluster of smaller bombs in a perfect ring every time. But other than waiting and seeing how it actually works there's not much to be done here.

actually, I have used the rss blast point. A lot of time in lockdown people know how to dodge the rss... so... i try to lure the strikers into the blast point of the rss. That's how i get a lot of the strikers when i'm 1v1 is only because i have lured them into the blast point. The blast point is very powerful and any good bomber would know how to use it to their advantage, no matter the size of the blast point.
which is why i get a bit annoyed when people call me an rss spammer, because most of the time i'm killing by the blast point. I'm usually the first one people go after in large groups. I have to learn to dodge and predict.
The small blast point excuse is not a good one.
Zeddy is right. The point is they are taking a well liked weapon in the game and changing it almost completely, or so we think. It would be more useful and productive to see a new weapon introduced. And... just because they are making a five star version of it does NOT make it a new weapon. It's just a buffed up version of the former. That argument doesn't work either.
Make a BRAND NEW line and not just change something that many of us enjoy. There are many weapons i don't like in this game, mainly the polaris, but I wouldn't ask them to change it completely.
I applaud this new idea for a bomb. I think it sounds fun I have no problem with the idea of the new bomb. I just don't like it being a replacement for the current RSS.

I don't use those guns as it stands, but they would be functional, if not particularly exciting.
You mean they'd become boring? Oh well, it's not like taking the fun out of a videogame is a particularly big deal.
Other than that you've perfectly missed the point of my arguments. You say that it's okay for Brandishes, Polarises, Sealed Swords and Catalyzers to have functions outside of their primary attack that act outside of their family because they have the primary attacks that act within their boundaries, but BOMBS ONLY HAVE THE ONE FRIGGIN ATTACK SO THIS IS IMPOSSIBLE FOR THEM.
I'm sorry, I shouldn't have all-capsed at you. What do you mean timed projectiles?

I'm all for them introducing a new cluster bomb mechanic, but to take away the current shard mechanic in favor of that? Why remove one style of bombing for another when they can just simply make a new bomb line and give bombers a bigger variety of gameplay?
If Nick were to suddenly change his mind and go "Oh guys, we're gonna be changing the Brandish and Spur lines instead to keep them more into the style of swords", the amount of rage on the forums would most probably be ten-fold.

If we had the area near the center of blasts deal more damage, for SOME single target effectiveness (you know, so we don't die horribly as often as Vana would want us to), and a small-radius frag grenade with more spread-out fragments that is suitable for our gun-puppy-sniping and switch-hitting needs (Think of Scarlet Fort: Grim Gallery, and those Clockworks switch/gate mazes) automatically given to owners of an RSS or ISB (and craftable from the HoH or Basil), we'd probably be fine, survivability-wise. But it would still be upsetting.
If it is implemented, I'd suggest making the shards' blast radii invisible to enemy players. Any bomber that has used an RSS/ISB for any time would be familiar with the range. Your everyday Skolver Zombie, on the other hand... heh heh heh.
And I still say, BRING BACK THE OLD PEPPERBOX VACUUM!

This should be a petition to fix Ionized Salt bomb (NOT RSS) as well.
Cluster bombs sound awsome, but not as good as shard bombs

I quite like the way this new bomb sounds. I'd love to have the RSS and ISB switched to this (Since it's be easier to hit most fiends and Jellies with this new style.) And a new bomb that works similar to the old RSS but with shorter range (Still long enough to hit mutha'huggin' turrets.) and more projectiles to make it more bomb like.
It really is forcing some people include guns in their arsenal when all they want to use are bombs, I liked how we could do long range with all weapons even though guns are best at it. (Similar to how Bombs are best for area cover and knockback but some swords and guns can also work.)

Again, Zeddy, you are trying to change my point. The weapons they would become already exist. They are very effective, to the point where they are handed to every single knight in the game.
And bombs do have different functions. The Blast line is used for pure damage, much like the two I just linked. Vaporizers create status clouds after using a samller base explosion than the Blasts. the Vortexes suck enemies into a central point before exploding. The OCH Dark bombs explode, then create an area of constant damage.
I think that a lot of people don't understand what they said about the bomb being changed.
The current RSS shoots a set of 8 projectiles out in a ring.
The new RSS will have the central explosion that all bombs currently get, and then shoot out 8 projectiles that - instead of only hitting one target - will cause a smaller explosion, hitting several clumped enemies. They may or may not stop when they hit an enemy, per the current shards; the description is vague on that regard.
Assuming the worst case that the new bullets only stop when they've gone the full distance or hit a wall:
PVE is is hampered by the lack of a large single-target damage bomb. It would still have the range for sniping Puppies, and would still be able to attack groups at range.
In PVP the RSS can only hit once as it stand anyways. So when you bait that clone into the initial explosion, all 8 shards go out the full distance away instead of being completely blocked by his body. The explosions afterwards allow you to snipe, or interrupt a battle happening farther away. The only downside depends on how long the timer lasts on those shards, as is the case with every bomb.

Could it be possible that the RSS be buffed, or that the Ionized Salt Bomb could actually become powerful alongside RSS in Lockdown for dealing Piercing and shock damage? I first want to see what the new RSS and Magnus lines bring, then we can petition if we want (or if we even have a chance!). I was already considering getting an RSS, but now I want to wait to see what new things it brings (or what the Ionized Salt would bring! Maybe a little seasoning to our enemies?)

@Heavy-Duty
It would still be better to have 2 bombs. One usable version of this new RSS, and one usable version of the old RSS. And of course, any changes to ISB are welcome.
@Lostillusion
You cannot argue that the new bomb is good before it has been released. Think about this- Nitronome isn't so hot in lockdown, why should this new RSS be? What if it just shoots random bombs in places that don't matter after causing a tiny explosion? What if it takes too long to charge? Too many unanswered questions for that... and the reason it was so good for taking out turrets was because it attacked fast, always shot in the same directions, and made things flinch. This new bomb will probably have a larger charge, and will certainly shoot in random directions. For all we know, it could be the new Irontech Destroyer... just another weapon that most players will never see or even think of using.

This idea has potenial to be amazing to bombers of it could become the nightmare for bombers
1. The knockback should be valiance so it does not annoy party members.
2.its damage should be increase because its getting a 5 star.(woot)
3.this could be implemented if the shards drop down as soon as the shard touches an enemy but i feel sorry that bombers are losing there prime weapon.
any other ideas on this being a good spot holder for the RSS?

I totally agree with you. What I'm saying is that before we decide to start ranting, we should see what OOO does first.
And again, RSS only hit's once per shard making it terrible for crowd control. I understand that people are sad that a powerful bomb is being removed, one of the only bombs that require some skill, but hey as Fehzor says, we don't know what's going to happen. It could be an improvement, maybe the shard grouping will be small enough that if placed properly will still be able to hit an enemy 8x and still do ludicrous damage as well as any enemies around you or maybe it'll be a new Irontech :\.
On another note I think they said MORE BOMBS FOR THE BOMBER ARSENAL WOO! Isn't that something exciting for us to chew on? :P

Oh, I see why we're even having this disagreement. You haven't even properly read the description of the bomb! Here's exactly how we've been told how it works:
-There is an initial explosion
-Shards will spread out that do no damage.
-We have not been told how many, it's not necessarily eight.
-They will fly a certain distance unhindered by enemies, but blocked by walls and barriers. Will the walls simply remove projectiles or will you be able to maximize damage but placing the bomb in a corner? We don't know this yet.
-The distance they fly is as such that the initial explosion will be able to knock enemies into the secondary explosions. So either the center explosion will have hilariously large knockback or the range is gone.
-These shards will then explode.
It doesn't sound bad, but it doesn't sound that substantially different from a Nitronome either, function-wise (though I can see some potential in multihitting large targets like Vanaduke and Jelly King). What it does sound substantially different from is RSS. They're removing crystal bombs and replacing them with entirely different weapons that's suited for completely different situations. There's no reason these weapons shouldn't coexist.
You are arguing that it's totally cool for OOO to remove my, and other bombers' favourite weapon.

The arsenal thread was just pointed out to me by guild mates, in fact.
Everything else sounds good, but with the knockback-into-shards thing there's no way this can fill the gap that the RSS does now.

thank you zeddy. couldn't be said any better.
I don't see why what we're asking is such a big deal... we're saying YES WE WANT TO TRY THIS BOMB. we are also saying.. WE DON'T WANT TO LOSE THE RSS AS IT IS.
I mean they are changing everything about the RSS... they are changing damage, the way it works... everything. Then to "ease" us into the change they are doing events or whatever. Obviously they know that this was not going to be well received, to a certain point.
Yes, I want RSS to not go through people, that is OBVIOUSLY a problem. I think that's part of why they came up with the new bomb so that it sticks to the walls and doesn't go through things. I think their idea for a new bomb has tons of potential and even if it was a bad bomb... i would probably use it anyways because I like using bad bombs. lol I just like having productive bombs too.

Petitions.....when was the last time one of these worked......

When one of the people supporting it plays a lot of Advance Wars. Hmm, now where do I get Md Tanks around here?
All joking aside... it'd be much smarter to try it on ISB first. Failing that, Nick said we would be reimbursed. I hope that means the center of explosions do more damage (you have Haze bombs, you can manage it) and RSS/ISB owners get a free Frag Grenade, even if it's got a blast and the fragments are more spread out, that's able to hurt Howlitzers, Puppies and Devilites. (And switches.)
Wonder if "walls and barriers" includes shields... did anyone answer that yet?

So to my understanding, they're gonna make it work like a blast cube. Set the bom normaly, when it goes off it explodes like a blast cube, and sends out blast cube goop that also explodes.
That's almost like a bomb that goes off twice. Imagine the easy basecamps in LD. There are much better bombs to apply this too however, namely the heavy deconstructor.
The RSS/ISB should be changed though. Slightly.
1) Remove the monster bonuses and give them each slight, general buffs.
2) Allow the bomb to be aimed. The shards will always fire in perfect formation, but the intire direction of the bomb should be able to rotate based on what direction you are facing. That way it won't always fire in cardinal directions for some odd reason.

@Nitez Or less bombs in the arsenal, should they clash with nitronome, each other, or be unusable.
SK is also partially based off of bomberman. This bomb is one of the major ways that they are linked as well.

Woa, oat is still alive? You haven't logged on anywhere in two weeks... but anyway, back to the point....
We'll have to test out the new bombs to see if this is a nerf, but I can't see this working much better than a blast bomb (doesn't work too well) in PvP, so I'm guessing it's a nerf there. As for PvE, we'll have to wait and see. I don't understand OOO's attempts to get the three weapon types to fall under common grounds, I personally think the rules and restrictions for each type should be as open as this;
Swords move players forward after the first hit and generally do damage near the player.
Guns require reloading.
Bombs require charging and have a delayed effect.
That simple. Also, it seems kinda strange to remove a functional and fun to fight against/use weapon from the game.
Dinner just happened, so I'm not gonna bother with anything else.

@Addisona, I'm on vacation :D
And another petition shoved under the rug, into the suggestions forum. At least this time they were kind enough to leave a shadow copy

You all know just as well as I do that this won't change a thing in Lockdown. The mode is still going to be one horrible sword lunging fest.

The current RSS is the only thing that makes me fear bombers. The new RSS will be WAY easier to dodge, though may be better in pve.
Petition signed.

Nobody cates about my suggestion inception ;_;
We should be able to rotate the crystal bombs. So they don't always fire in straight and diagonal directions.

stop giving OOO such a hard time, for all we know this bomb could be better than the old way. NO ONE(atleast as Im aware of) has even tried this new rock salt bomb style.
god spiral knights players complain about everything jesus, man.

I admit, some of us may be complaining too much. But there are some legitimate issues that come up; how are we supposed to handle turrets anymore? A few Red Rovers or even three Rocket Puppies can be handled with Nitro (the latter requiring some serious skill, but possible nonetheless), but solo Bombers will never be able to go through the Bullet Hell danger room again.

kive, we aren't at all saying it's a bad idea or that we don't want it. We're saying we want THAT AND RSS... they could just make it another branch of the rock salt bomb. I would love to try this idea of a bomb they have, I just want my RSS too.

Kive it's pretty obvious that it has the mechanics of a blast cube, so it's not hard to predict how it could be used. I think everyone here can agree it would be better to do this to the heavy deconstructor than cyrstal bombs.
Now I'm gonna keep posting this.
We should be able to rotate the crystal bombs. So they don't always fire in straight and diagonal directions.

The Radiant Cluster Bomb could be better than Radiant Sun Shards in the same way that apples could be better than oranges.

I like the new design. Well for the best of both worlds, only ISB gets the mechanic change.....
But I'm okay witht he full line change.
I don't want to really argue.
I AM PRETTY SURE THIS BELONGS IN THE ARSENAL!