Forums › English Language Forums › Technical › Bug Reports

Search

Greavers STILL cheat! (this topic applies to ARENAS ONLY!!! Please stop implying I can't kill a single lone greaver)

315 replies [Last post]
Mon, 08/19/2013 - 09:08
#151
Doctorspacebar's picture
Doctorspacebar
Pistol is best weapon in TF2

"Honestly. If you want to play a game that poses no challenge, all enemies are equal, and that has everyone with equal gear, go play Pac-Man"
Pink ghost overpowered, nerf pls Namco

Yeah, I actually do have a hard time with Greavers. But with Dash, groups of only Greavers are a piece of cake- especially if they're not Freeze based, then you can just Shiver 'em solid after you dash away from their first attack, shielding if you must. It's when they've got buddies lobbing junk at you that they're a problem. Alternatively, used in tandem with another Knight or an easily-deployed Piercing weapon, Dark Retribution can keep them interrupt-locked. And a lot of people swear by Final Flourish, though I've only got a level 1 Grand Flourish myself. (Backing into a corner seems dangerous, though!)

Alternatively, if you time it right, a single swing of a heavy sword can batter at least three Greavers at a time, and follow it up by swinging the opposite direction to get the one that snuck behind you, or by dashing or shielding to make some distance between you. DA, Suda, and Triglav are all good, and maybe even GF will be adequate.

Mon, 08/19/2013 - 12:57
#152
Batabii's picture
Batabii

@zeddy
ok but I don't have valiance so you can't use it on the greavers.

@gravelord-caste
I'm not trying to lose, I'm trying to beat the greavers without dying and without spending a ton of money on trinkets and uvs. I want "basic" gear that most people own, like DBB or DVS.

@stvier
1) I was indeed using BTB.
2) I was shield canceling every single hit.
3) I wasn't "trying to kill" anything, I was just spamming attacks against whatever came closest.

@The-Mighty-Potato
I haven't actually tried WRH yet, but I assume its hitbox is too small, and besides that I don't want to resort to p2w tactics.

@shidara
OK, bye, thanks for insulting me instead of actually giving helpful advice.

@Reto-Da-Liz
Um that's what I JUST DID in my last screenshot. Except for the two trinkets that are way too expensive to REQUIRE for a SINGLE ENEMY GROUP.

@venomousbiohazard
total lies. I've played this game for over two years, beat every mission, got every reward from Brinks, got a full Snarbolax Suit, and got every achievement in the game. I know what I'm doing. Heck I even do most runs solo (though not by choice).

@doctorspacebar
If you think "groups of only Greavers are a piece of cake", you've never fought off TWELVE AT ONCE.
I guess I could TRY sudaruska, but without any safe way to increase ASI (fallen set is fiend penalty, swiftstrike is weak), I don't have high hopes.
And what does TF2 have to do with anything? Are you suggesting I should use more gun?

Mon, 08/19/2013 - 14:39
#153
Terra-Necro's picture
Terra-Necro
Batabii, could you post a

Batabii, could you post a video of your fighting the greavers. We could better analyze and figure out how to better give you recommendations if we know your playstyle.

Mon, 08/19/2013 - 16:18
#154
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

@Terra

Just so Bata won't have to tell you this, he can't record.

Heee heee hee...I don't deem Snarby to be exactly 'easy' to obtain. Though F2P for sure, it's expensive. I still don't have it despite being a beta player.

Mon, 08/19/2013 - 16:36
#155
Batabii's picture
Batabii

It's true. I don't know how or what program to use that won't lag the game even worse or look terrible and have no sound.

And yes, I am f2p. I paid a total of $1.48 (which was what OCH cost on sale) so I earned all my gear through hard work and persistence.

Mon, 08/19/2013 - 21:48
#156
Skold-The-Drac's picture
Skold-The-Drac
pls move to arsenal

as this has just become a thread involving strategies with various weapons to take care of greavers..

P.S. Larry, if you wouldn't have wasted all your time on snarby armor, you might have some of the gear zeddy's mentioned...

/e has nothing left to do here

Tue, 08/20/2013 - 08:43
#157
Zeddy's picture
Zeddy

Done.

I cut out everything prior to the greaver spawn in question because I'm pretty sure we're all sick of seeing it by now. The wave is defeated in under a minute using nothing but DBB until the greavers are cleared. Note how the greavers did not bite me even a single time until I started moving around (which I had to because the one mecha knight and the devilites were killing me).

Due to the cutting, I forgot to include the screen where I show off what I'm wearing. Rest assured it's full Chaos under that costume, and no trinkets. The only relevant UV is a shadow low on the Cowl, and I'm not rolling that away for some forum debate.

The trick for defeating just the greavers is to be in the center of the arena when they spawn. This will cause all of them to aggro you at the same time, preventing them from getting out of synch. I urgently recommend a Nitronome because you'll have some room to dodge devilite snowballs if you do. Otherwise their shots can be tanked with some proper armour and the sprite health perk. I dunno. On the other hand, you could get lucky and have gorgos spawn instead of devilites. Gorgos are a joke.

The most vital part of the plan is shown in the beginning of the video: I kill the lumber using DBB. This is to allow myself to charge a bomb while the fuse for my previous DBB is going off. Without that preparation time, things would've worked out very differently. Be very mindful that you leave a lumber and not a Howlitzer as the final enemy before the big spawn. If you end up with a Howlitzer, you're either going to have to tank a very brutal hit, or dodge and lose your strategic position.

Tue, 08/20/2013 - 10:25
#158
Venomousbiohazard's picture
Venomousbiohazard
I bet Zeddy could take down those greavers while

wearing proto armor on Batabii's request.

Tue, 08/20/2013 - 10:30
#159
Zeddy's picture
Zeddy

Well I could, but I'd need my Nitronome.

Tue, 08/20/2013 - 23:11
#160
Batabii's picture
Batabii

Irontech Destroyer didn't work.
Sudaruska ALMOST worked (maybe if I didn't need the ctr for bombing I could have had shadow defense)
Spamming two mecha knight kits and two curse vials didn't work.

Regardless of whether someone (thinks they) can beat them, that doesn't excuse the fact that they require WAY more specific gear and strategy than any other mob in the game, and they're STILL extremely overpowered in arenas, and there's NO REASON they should spawn more than 4 at once EVER.

Wed, 08/21/2013 - 04:23
#161
Zeddy's picture
Zeddy

I've done some experimentation, and Irontech is a bad weapon against greavers. Before the buff it was actually perfect in terms of timing, since you could just drop them as fast as possible and they'd be naturally attuned to canceling greavers (and blowing up howlitzers). Unfortunately the stun makes them go out of synch.

It's also really hard to use due to the movespeed and having to start planting before the greavers even spawn.

How come you don't do this kind of complaining about C42 actually? C42 is even more specific about gear required than greavers.

Wed, 08/21/2013 - 09:36
#162
Draycos's picture
Draycos

Before anyone says "oh c42 is a danger mission so it's okay", keep in mind that a dev posted that the later rooms of arenas are supposed to be for experienced, geared players as well.

Wed, 08/21/2013 - 11:35
#163
Batabii's picture
Batabii

C42 is gremlins and slimes. Both families have pretty straightforward methods of attack and don't FLY ACROSS THE STAGE AT THE SPEED OF SOUND. Not only that, but c42 is a very linear map in that you can almost always have a path to retreat to and split them up.

Set of the Fallen also helps immensely. And Dragon Scale Mail was MADE for this mission.

Wed, 08/21/2013 - 11:55
#164
Zeddy's picture
Zeddy

Nitronome also helps immensely, and Kat Hiss Cowl was MADE for this arena.

Wed, 08/21/2013 - 12:01
#165
Thunder-The-Bright's picture
Thunder-The-Bright

batabii, toxoils do fly across the stage at the speed of sound, and leave drops of biotoxin too.
also, if you are so stubborn that you don't want to get gear for that, well, it's not the greavers fault.

Thu, 08/22/2013 - 00:05
#166
Batabii's picture
Batabii

No. Toxoils move at a moderate pace until they're a few steps away. They don't come screaming at you from off the screen.

And theres no way I'll have a kat hiss cowl before this week's event ends. Its still ridiculously hard to get just for a single enemy spawn.

As for the rest of the thread, I'll be back when there's another t3 fiend arena, at least one that you have a 50 or 100% chance of encountering.

Thu, 08/22/2013 - 03:47
#167
Clwnbaby's picture
Clwnbaby
Greavers dont cheat you just

Greavers dont cheat. They're super easy to beat

Edit- No personal attacks on the forums please.

Thu, 08/22/2013 - 08:08
#168
Batabii's picture
Batabii

You didn't read the thread at all, did you you liar?

Fri, 08/23/2013 - 08:20
#169
Zeddy's picture
Zeddy

Brotip: You can become immune to greaver haze. All you need is 9 resistance. (max+max+low)

This is trivial to achieve thanks for sprite perks.

Fri, 08/23/2013 - 12:25
#170
Wowy-Me's picture
Wowy-Me
black kat hunting

if u want kat hiss, go black kat hunting im mission alone in dark ive killed 20 black kats yesterday i hav kat hood to prove it

Fri, 08/23/2013 - 12:46
#171
Batabii's picture
Batabii

@zeddy
The haze is probably the least of my problems

@wowy
I think you posted in the wrong thread.

Fri, 08/23/2013 - 13:00
#172
Zeddy's picture
Zeddy

Well you make such a huge fuzz about them having three attacks, but you can be completely immune to one of them.

Fri, 08/23/2013 - 21:57
#173
Shadownox's picture
Shadownox
Honk honk. Make way for the dead bunny.

So you're totally alright with one Danger Mission being super easy if you have a VERY specific armor set, yet you complain about greavers being hard, even thought they have multiple armor sets, weapons, and strategies to counter them?

...

Okay then.

Sat, 08/24/2013 - 02:20
#174
Spookington's picture
Spookington
Heeeeeere cooomes the text-bomb!

@ Everyone: You are all well-intentioned, I am sure, but most of you come across a bit as elitist jerks. Sorry for starting off a post like this, but he's right in that greavers are incredibly cheap enemies that I think unintentionally take advantage of some of the game's less polished mechanics and game statuses. Playing solo and getting shocked in a crowd of greavers that keep applying shock is akin to a death sentence, and assuming that you're not too proud to admit getting wiped by the ba**ards every now and then, you know it to be true that once that happens there is little you can do if you don't act fast enough. Their ferocity, status-affliction, bullets, AoE, large mobs, and the fact that they can easily spot you and cross the map at blinding speed make them rage-inducing opponents open to a whole manner of fast and cheap deaths.

But I think that is the point that most of you are making here - the only way to deal with greavers and their quick little berserker BS is to be even quicker.

@ Batabii: Your complaint is valid, but a bit whiny. I actually agree somewhat with what you said, but I think what's gotten most of these regulars all pissy was just the tone you've been using in your replies and in the OP. I can totally sympathize - fortunately, due to my own playstyle and preferences, I've been fighting quite a few rounds against greavers armed with only a BTB and a DVS recently and I'm still getting better at taking out 12-greaver waves without wiping. It's still hard and it takes practice, but it's doable.

To start, it's about keeping enemies spaced, which requires you to position yourself on the arena floor in a way that separates the greavers from any other monster types - away from silkwings or other bullet-spamming enemies like kats or turrets who can shoot over them. The less interference and interrupting bullet attacks, the better. This is made a little bit easier by the fact that they travel faster than almost everything except kats and seem to be able to spot you from farther away than most other monsters, so getting their attention and kiting them alone is easy as it is inadvertent.

Second step depends on how the greavers have themselves oriented: If they have you surrounded use the cutter just to interrupt them, as you know, the combo allows you to keep moving and slash around in an almost-360 degree arc. This won't kill them and on elite mode will hardly damage them, but it will buy you a few seconds to re-position yourself, hopefully into one where all the greavers are in front of you instead.

Third step is, once they are all neatly in your frontal cone, to quickly switch to a toothpick and spam the first swing via shield-canceling. For the entire time you fight them, keep moving away and repeating the cutter sequences if they start to flank you.

Step four would be "repeat", I guess, but in reality it hardly ever becomes that simple, as there are likely turrets and other enemies running around and attacking in tandem. I guess step four would really just be "make small adjustments in accordance to your surroundings". If there are kats, try and get a few smacks at them with your flourish if you can create gaps in between their attacks, or keep re-positioning to stay away from turrets. Stuff like that.

When I don't have a BTB to complement my DVS, it's usually a Combuster instead - going back to step one, if you know where they are going to spawn, you can start charging a brandish, wait for them to show up, and with a bit of timing put a blockade of 'sploding fireballs in front of them. As you know, they always make a straight bee-line at you, so guessing the trajectory path of your charge should be easy. If they're coming in from all sides, you probably won't have time to throw another charge attack at them, but you'll at least kill two or three before dealing with the rest.

Taking out waves of greavers with fast swords only all hinges on quick thinking and crazy-fast reaction time. I suggest ASI trinks if you can get any, and wearing armor that increases attack damage - I currently rock a snarby set (Skolver's fine too. They hit so hard on elite that I can hardly tell the difference). My strategies are simple, but require being able to hit hard, hit fast, and then GTFO of there via the dodge button, or if like me you chose the maskraith, cloaking and setting up time for an ambush as well as collecting heart dropped by dead greavers and etc.

If you don't have damage, speed, or either, it means that you will need to be more strategic and become better at where you position, run, and as well as timing your strikes as w/o damage the fast sword approach will drag on longer. Less speed is not as bad as a lack in damage, but will require more practice on timing the swings.

I frankly have no idea how skilled you are despite your time playing this game, but I hope some of that was helpful without being too patronizing.

Sat, 08/24/2013 - 02:58
#175
Zeddy's picture
Zeddy
@Spookington

"the only way to deal with greavers and their quick little berserker BS is to be even quicker."

It's this misconception I'm trying to stave off, here. Greavers, like every single enemy in Spiral Knight, are weak to preperation, timing and planning. You can defeat Greavers through twitch reaction and l33t 5k1llz but that's really hard. Nothing will beat Greavers as well as keeping a calm head and knowing what you're doing. This goes for any enemy in the game, really. The moment you ditch your plan and start running in panic, you're fighting an uphill battle.

Greavers are balanced with Mecha Knights in the sense that Chaos Cloak is balanced with Vog Cub Coat. They're all-out offense, but weak to absolutely everything. Actually, let's just compare them, shall we?

Mecha Knights

  • +Relentlessly pursue you until one of you are dead.
  • +Instant combo attack with no warning.
  • +Uncancellable charge attack that covers a circle around the knight.
  • +Charge attack spits out four projectiles. They come out in a pattern rotated along with the knight and is therefore harder to keep track off for knights who aren't the target. The targeted knight will always have one of these projectiles aimed at them.
  • +Has an unbreakable shield they will lift if you breathe at them. The knight is able to instantly attack as soon as the shield is down. The shield also makes them immune to knockback.
  • +Usually accompanied by gremlin menders, which can instantly heal all the mecha knights to full health in a matter of seconds. Good luck if it's a poison arena!
  • -Don't run any faster than you, and can be carefully kited.

Greavers

  • +Relentlessly pursue you until one of you are dead.
  • +Faster than you when attacking.
  • +Attack has deceptively long range.
  • +Drops a lingering haze with each attack.
  • +Shoots projectiles with each attack.
  • -Only has one attack, so you always know what a greaver is going to do.
  • -Attack has a long warning and can be cancelled with proto gun.
  • -Projectiles always go in an X. Completely predictable.
  • -Haze can be immunized against.
  • -Accompanied by silkwings, which are a joke.
  • -Weak to the most OP weapons in the game; Blitz Needle and Dark Briar Barrage.

Much more weaknesses than mecha knights. The difference is that mecha knights one weakness (kiting with AoA and VV) is easily performed, but works slowly, while greaver's weaknesses (preperation, group coordination, careful timing and positioning) has to be executed much more deliberately but hits them harder.

Most people here agree that greavers are pretty dang hard, what we're disagreeing on is the claim that they need to be made easier. I like the fact that after all my playtime, there's still an enemy or two that are able to give me trouble.

I also disagree on Batabii's claim that the game should be able to let you solo everything with any loadout. In fact, if that's your problem you really should be making a campaign about shard bombs and Roarmulus Twins. It's theoretically possible to beat the 12-greaver spawn with any loadout. Not so with Roarmulus.

In addition, the mission description for Vanaduke specifically tells you to find a squad to beat him with. He's not really intended to be soloed either, nor is he all that easy to solo without very specific gear to do it.

Sat, 08/24/2013 - 09:37
#176
Spookington's picture
Spookington
@ zeddy

I'm referring to the post where he said he was looking for a strategy to taking out waves of the things with only a "base loadout", which according to him was a cutter and a toothpick, I felt obliged to answer and give some tips because coincidentally I do exactly this on almost every playthrough and more often than not, succeed. There are easier ways that don't depend on "twitchiness and 1337 skills" (For some reason, I found this sentence funny - in a good way: it's something I'd describe Hotline Miami as, which my style takes after), but with only small fast swords with no extra weapon slots unlocked, that is usually what it comes down to.

Timing, prep, foresight and not losing your s*** in the middle of a fight is all in my stratagem too, but just applied differently. You're right, there are better ways; but I'm merely giving him the information I assumed he wanted to know. It's hardly different than you yourself telling/making videos of yourself running arenas and bosses solo with only bombs (That is, if I'm correctly interpreting those videos to be for tutorial purposes). It's not so much about being efficient as it is maximizing the use of a preferred play style. I mean, I usually don't take my DVS to shock/fiend arenas - I still use swords, but it's usually a Combuster/BTB combo and the fights are relatively easy.

Also, I'm not saying we nerf them at all. We've had waaaaay too many nerfs, but despite this I still acknowledge that they throw some pretty cheap shots, especially as server stability seems to worsen with every patch. And to be clear, I am and have been, in this post and my last, referring exclusively to the shock-inflicting variety found en mass in arenas. Any other variety except perhaps for freeze greavers hardly even register as threats to me personally.

Comparing mechaknights to shock greavers is like apples to oranges. The individual traits of one monster can stack up in ways that outclass others. I noticed that you failed to mention that greavers also:

+show up in swarms from as small as four to as numerous as twelve, as numerous as the mechas.
+the strikes, bullets, and AoE all occur at the same time. They don't have other attacks because they likely don't need other attacks.
+Since it's also usually in a fiend arena, they also usually come along with spookats, devilites, and undead turrets as well as silkwings - trying to fight greavers as well as kats that don't get canceled adds a whole new stack of frustration.
+Since they can spot you from anywhere on the map, the travel times between greavers means that they are usually also attacking out of sync, meaning that sword users have to mash the first swing to keep down what seems to be a constant stream of attacks by different greavers. Mechaknights can at least be kited in a way that they pool together and attack at relatively the same time.

Leaving that out feels disingenuous, even if you are just making a point. You know that regardless of almost any lag issues, Mechaknights are immensely the more manageable of the two if you have a brandish, gun, bomb, etc, that can kite well. Their strengths and weaknesses balance out in a way that is hard, but leaves room for error; when caught by mechas, even if shocked, retreating and regrouping is still easy. The issue with greavers, I feel, is that they have their strengths stacked together in ways that go more for kicking you when you're already down. When hit by a greaver, the bullets and AoE together make for a high shock chance that gives them time to encircle you, and attack. Getting out is usually hard, as you then have to time your retreat, anticipate shock spasms, fend off the greavers locked on and about to attack, and still try to kite everything else in the arena. Unlike mechas who give enough time for you to multitask, I find I can't really attack the turrets or kats due to them always being in my face, so taking out the sources of bullet spam, which also apply shock, makes it invariably harder.

And I think that's what annoys most players - making mistakes against a greaver swarm is much more punishing while also being much more difficult to recover from.

*Some other misc. points (in no real order at all)*:

- Yeah, the game tells you to take on Vana with a group, but they tell you "OMG GET FRIENDS, THIS ONE'S GONNA BE SUPER SERIAL!" for a lot of the missions. Seeing how most of those other missions were easily done solo, I don't think mission descriptions are a good indicators of difficulty. Vana and a few others OFC are different because they're raid bosses, also they for the most part are pretty fair and balanced, even while solo. I mean, how many people come to the forums screaming "NERF VANA!" or "NERF SNARBLES!"

*EDIT* (Wait, crap. Royal Jelly - Never mind that last point.)

- Shard bombs not being able to kill the twins is more of a developer oversight than an intentional handicap. The old RSS-line could definitely take out the roarmies, and by extension, so can most bombs... if you're inhumanly patient. Their inability to hit them is probably the result of some broken mechanics and the lack of other, alternative high-damage elemental bombs itself is also probably an oversight.

*EDIT 2: Electric Boogaloo* If anything in the above seems to be based on a misunderstanding, it probably is - call me out on it and I'll clarify/revise. I tend to do that.

Sat, 08/24/2013 - 10:25
#177
Zeddy's picture
Zeddy

I was comparing greavers to mecha knights because they're both possible 12-spawns at the end of arenas.

It's true they can get out of synch at large distance, but you can perfectly synch them by being in the center of the arena at the time of spawn.

The devilites and kats that can spawn with the greavers are the most dangerous part of that wave, we're in agreement there.

Sun, 08/25/2013 - 12:25
#178
The-Mighty-Potato's picture
The-Mighty-Potato
I'm just pointing out that....

"Rest assured it's full Chaos under that costume, and no trinkets."

Howcome at about 0:19 you have 4 seconds of Freeze resist? Surely if you had full chaos and no trinkets you had a TON of Freeze resistance. Even with my Seerus Mask with -2 Poison I take 12 seconds of Poison from C42.

Sun, 08/25/2013 - 12:52
#179
Zeddy's picture
Zeddy

I think that's a bug that came around sprite patch. Certain sources of status are just really trivial now and I'm not sure what causes it. Gremlin scorcher fire, for instance do like a total of 4 bars of damage when I wear kat+chaos and it makes no sense.

Under normal circumstances, wearing even something like full skolvers wouldn't put you below 8 seconds of freeze.

Going frame by frame, the freeze seems to be caused by a devilite snowball. I'll have a look and see if I can't reproduce it.

Tue, 08/27/2013 - 17:20
#180
Batabii's picture
Batabii

@zeddy
yes, if I want to sacrifice (shadow) defense and offense bonuses.

@Shadownox
Except for the part where greavers DON'T have "multiple armor sets, weapons, and strategies to counter them"

@spookington
Greavers definitely travel faster than kats, and definitely far more accurately. That said, it's not really "kiting" when they're in your face the entire time. Even when I try to shield, they're right back one second later.
I'm not resorting to trinkets, because that just emphasizes play to win, and I shouldn't have to buy something extra just to take out one specific enemy group in one specific circumstance.
I tried the BTB shield cancel trick, it didn't help.
I tried DVS and WHB, and it didn't help, the hitbox is too narrow even if I constantly spin around.
I have glacius, but even the charge attack isn't enough to kill any of them before I get surrounded, and the freeze only holds them a few seconds, assuming I even have a chance to charge.

Using sprites isn't fair, because everyone has different sprites, and maskeraith is clearly OP against greavers, whereas seraphyx is almost useless.

@zeddy
you're forgetting a few things: (Some of which are explained by spookington)
Mecha Knights
+tend to cluster together and take the most direct route toward you.
+drop 4 bombs at once when they spin, making it even harder to use swords

Greavers
+May only have "one attack", but spams it constantly with almost no cooldown, AND uses three different moves in that one attack.
+attack has unpredictable delay
+While the projectiles only go four directions, it's hard to tell where they're going to hit when you have a cluster of greavers in all directions. It's not like you can just take one step aside and dodge it all.
+Accompanied by silkwings, which constantly undo your damage, plus you can't kill them with all the greavers in your face
+Blitz needle only hits straight ahead, and DBB requires you to drop your shield for long periods (Even with ctr max)

Also quantity =/= quality. Just because you listed a lot of "different weaknesses" doesn't mean they make up for the wildly overpowered strengths. The entire key to beating 12 mechas is they're easy to kite and use bombs on. Any strengths you listed are irrelevant because all it takes is one of numerous bombs and keeping moving to completely shut them down.

I never said "any loadout". I just mean that every other enemy in the game doesn't rely on 2 or 3 specific weapons/armors to have any chance at winning. No matter what gear you have, you should have at least SOMETHING that can beat them without having to craft something specific.

Also many, MANY people have soloed vanaduke, so "parties are required" is not a valid argument.

@spookington
"base loadout" means gear that most players will have in tier 3. So not shadow lair stuff, not, say, virulent salamander set, nor radiant silvermail. It shouldn't require one specific set either (I see a lot of mentions of "vog cub"...). And BTB is not a "toothpick". It's a rapier. Why do people insult one of the strongest swords in the game by likening it to a small sliver of dental wood?

@zeddy
When I have skolver (WITH freeze uv low)+snarby+cold blooded II, I STILL take 3-4 seconds of freeze from, say, zombie breath. That said, when your shield is broken, that's an absurdly long amount of time compared to poison, shock and fire that are easy to wait out, especially the latter two that don't even trigger constantly.

And finally, for the people who apparently didn't read the whole thread, Greavers are only a problem when they spawn 12 at a time. All OOO needs to do is drop them to 4 at a time like most other monsters in arenas (wolvers, lumbers, chromalisks, devilites, etc)

Tue, 08/27/2013 - 17:56
#181
Clwnbaby's picture
Clwnbaby
Greavers dont cheat YOU just suck

A present the following arguments for your consideration and viewing pleasure:

Exhibit A and proof to your 12 at one time complaint- http://youtu.be/isDkheWm2F0
Exhibit B - http://youtu.be/7tyMVoRisCg

Edit- No personal attacks on the forums please.

Tue, 08/27/2013 - 18:18
#182
Demonicsothe's picture
Demonicsothe
Inb4 Larry "you are geared

Inb4 Larry "you are geared for it" and something about pay to win

Tue, 08/27/2013 - 18:28
#183
Zeddy's picture
Zeddy

The greaver cooldown is a fully predictable 3 seconds with a static 1 second animation before actually biting. The unpredictable part is only if you don't happen to be within attack range of the greaver, in which case it will instantly start attacking as soon as it is within range and has cooled down already. You can time your clock after it as long as you're in the middle of the arena when the 12-greaver wave starts.

The thing about the comparison between Greavers and Mechas was to show how Mechas have much more survivability than Greavers. Greavers can't block, they have crappy healers aiding them (even you can't argue that silkwings have anything at all on gremlin menders) and they don't switch their attacks up. They're essentially wearing a Chaos set, with all bonuses going in offensive.

Due to this, if you know what you're doing, are geared up right, and/or coordinate with your teammates, you can kill Greavers much faster than mecha knights.

Seraphinx is actually the best sprite to use against the 12-greaver spawn. This is because, as I've said many times before, the greavers are unable to hurt you if you just know what you're doing with DBB (among numerous other options). The actual problem is mecha knights, devilites and spookats that sometime spawn with the greavers. While you're trapped inside of 12 greavers that you're stunlocking and never ever getting hurt by, the devilites are free to throw stuff at you. If you have an 8-second shield during which those few projectiles can't hurt you, youre pretty much set.

Maskeraith can use Hexing Haze to kill the greaver a bit faster, and Drakon's Flame Barrier can do a bit of both. In that sense, any of the existing sprites are a pretty big help against them.

But okay, so you want to remove greavers as being elite enemies, making them common spawns in the clockworks again. What do you want to replace to replace the greavers with? Gorgos? Kats?

Edit: And regarding Clwnbaby's video. Don't argue about the sprite ability he uses or how much damage he happened to take (entirely calculated risk). Pay attention to how all 12 greavers started attacking at the same time. If you take nothing else from it, I want you to see that.

Wed, 08/28/2013 - 04:15
#184
Gravelord-Caste's picture
Gravelord-Caste
/reply

Clwnbaby: The guy in the vids has a Maskeraith and is using the Hexes. Batabii has Seraphinx, far as I recall, therefore your videos hold no water in this regard.

Batabii: Have you got a DA or Suda? Last thing I can think of before giving up on this. So long as you time your last kill right so you aren't surrounded when they spawn and don't go swinging like a lunatic, you should be okay. I think.

Don't know if I said this before, but "Less prone" doesn't mean "eliminated" or "nullified".

Wed, 08/28/2013 - 04:20
#185
Clwnbaby's picture
Clwnbaby
It works no matter what

No matter what u do it works, with or without haze. Also with Seraphinx you can just do the shield thingy and bomb the center. You should really think before you speak. Try using and adapting the technique before just giving up and saying oh it doesn't work. Thats why ******* GREAVERS ARE EASY!

Edit- No personal attacks on the forums please.

Wed, 08/28/2013 - 04:32
#186
Thunder-The-Bright's picture
Thunder-The-Bright

clwn, greavers are and were always one of the most challenging enemies in SK. the thing you find them easy doesn't prove anything.

Wed, 08/28/2013 - 05:41
#187
Gravelord-Caste's picture
Gravelord-Caste
/reply Clwnbaby

I don't know the subtleties of Angelic Aura, but whether it'd help would probably depend on the skill points invested into it, if any. Plus the Sera needs to be level 50 in the first place. While Batabii probably has already got it by now, I'm going to err on the side of caution here, since I don't know what level that cat's at. The fact it can wear a Piercing Harness is probably it's best advantage here.

Either way, Greavers aren't easy. Difficult, but killable.

Wed, 08/28/2013 - 06:55
#188
Chirthorpe's picture
Chirthorpe
I also am of the opinion that

I also am of the opinion that they need to be toned down (or better yet, removed). Soloing them is a death sentence, and even when in groups they are very hard (anyone remember the Christmas event?). As a single enemy they aren't hard but they always spawn in groups of 3 or more and that is just too many to cope with, especially the shock or fire-dealing ones.

Wed, 08/28/2013 - 13:23
#189
Wowy-Me's picture
Wowy-Me
@bata

i thnk u want to know how to kill greavers without taking damage , in all the vid. people posted, the greaver took damage

Wed, 08/28/2013 - 15:40
#190
The-Mighty-Potato's picture
The-Mighty-Potato
@Clwnbaby

You say Greavers are easy and that Batabii sucks yet you just about scraped through that Arena in one piece.

Wed, 08/28/2013 - 16:07
#191
Traevelliath's picture
Traevelliath

I've always delt with Greavers via backstepping and counter-attacking when they swoop in. The annoying this is that you can't really dodge a Greaver's swooping attack. However, you can stagger them out of it. Flourish swings do it in one hit, and if you can shield cancel it's not problem.

I've found it's harder with anything other than a Flourish.

Wed, 08/28/2013 - 18:35
#192
Clwnbaby's picture
Clwnbaby
@Potato

LOL okay buddy..... I looked fine to me....and the only things that dmg me WERE NOT GREAVERS. Greavers are easy!

Wed, 08/28/2013 - 18:39
#193
Voza-Il's picture
Voza-Il
^ Not sure why, but you seem

^ Not sure why, but you seem really immature compared to the other forum posters. Your posts are so....juvenile.

Anyways, your arena fight was fine. As long as you didnt die then its fine.

Wed, 08/28/2013 - 19:14
#194
Spookington's picture
Spookington
Stupid little nitpicks

@ Zeddy:

True - the projectiles are the largest problem as they can reach and interrupt you from over and beyond the greaver swarm while you can't reach them likewise. I forget who said it, but best sound advice I've heard on these forums regarding fiends is to never stop moving. simple, but works wonders if you can run and fight and the same time.

Eh, sound advice, but I stay away from the center as to not aggro more bullet-spammy enemies like kats or howlitzers that could also spawn with them. It's just my pref in kiting them.

@ Batabii:

I practice fencing and from the hilt I'd say the T3 Flourish family is more based on fencing sabers than traditional rapiers, but that's all petty semantics, as TBH the mix of slashing and stabbing doesn't really fit either weapon (you actually can stab while fencing saber, but it's just... unorthodox). I call them "toothpicks" because compared to all the bigger, wider and beefier swords like the Heavies and the Brandish line, they are significantly slimmer and pointier - kind of like a toothpick. Plus, it's the long-established nickname for the weapon line in the LD community. It's kind of infectious. Point being, despite the nickname it's not a demeaning term as far as I'm aware of - it's just casual slang within the SK community.

Anywho, on to less nitpicky matters:

I only mentioned that I had Snarby because it is what I actually own, most other players do just fine with the much more accessible Skolver gear. The point is to get sword damage bonuses, and the wolver line is the most direct way in obtaining them. Vog also can work well into getting you ASI to make shield-canceling faster and thus better at keeping them at bay - even if you do have to swat them a few more times to compensate.

If you don't want to go wolver, then try the Valkyrie line, I don't know for sure, but I think one of them boasts a specialized damage bonus against fiends (DMG Against Fiends Medium per piece) that with the full set ends up being the same as wolver (DMG Bonus Very High).

Anything outside those two lines (except perhaps skelly... "perhaps"), then you're intentionally making it harder for yourself to deal with greavers specifically. There's a reason why most end-game players don't use the chroma lines and the rest of the junk sets other than as costumes.

Also:

BTB shield cancel - How did it not work? Move away from them in a way that gets them centered in front of you, swing, shield, swing, rinse, repeat. I mean, aside from nuking them with a DBB it's the simplest manner of dealing with them. I mean, cutters suck and their techniques need practice, but a few smacks with a toothpick should kill any greaver in the way of it's swing arc. If you need more power, use a Divine Avenger - you'll need to time it well to make up for the slower swings, but it has an even wider arc, has more knockback, and while it only does normal damage to them, still does more than a toothpick.

Trinkets are really not that p2w - trink slot upgrades are not that expensive and the price of the CE (or whatever the new term is, I don't care) used to obtain them can be earned from a few FSC runs. Nothing unreasonable. Perhaps certain trinks are unfair in LD, but it seems to be considered 'free game' in the clockworks (Triple Max UVs on the other hand are pretty much p2w in my opinion due to the obscene amount of CR, CE and even real world money needed in order to roll continuously to get them, but that's another argument for another thread). Honestly, they're not needed to take on greavers. Fighting them, from my perspective is more about timing and maneuvering than it is raw speed, which is all my trinks give me.

I think sprites do matter and aren't enough of a factor to unbalance whatever "fairness" is left in this game, as all of them can affect your approach on taking out this type of fiend - drakons have that revolving fire shield, Maskwraith has both the cloak and the haze, and seraphinx - I see everyone else has covered the seraphinx. Ninja'd. I mentioned my sprite because once again, it's what I use and the reason I chose it in the first place was out of foresight that a retreat option such as the cloak would probably be a really, really good investment. Like trinks, they help but really aren't vital at all for taking on greavers. I mean, I've been clearing them out with swords well before the sprite patch, and could keep doing it without them. They're really just what I said above: a fall-back plan for worst-case scenarios. If you handled the fight well and were successful, then you probably won't need them at all.

Thu, 08/29/2013 - 00:45
#195
Zeddy's picture
Zeddy

Let me demonstrate what I mean about Greavers vs Mecha Knights:

12-Mecha Spawn. (In case link doesn't bring you to the right timesstamp, it's at 5:05)
12-Greaver Spawn. (5:20)

Notice how, in order to preserve efficiency, I tank a bunch of Mecha Knight hits to keep them gathered around me. We also use a haze cocktail of VT and Stagger Storm to further disable them. This is in order to minimize damage dealt to me and prevent me from dying, as well as VV in order to prevent healing.

That's not even remotely necessary in the greaver wave, where we go all out damage and I don't take a single hit.

Mecha Knights are much easier to kill, but greavers are much easier to overkill. The only reason the Greaver arena took nearly as long as the Mecha Knight one is solely due to the special attention required for Howlitzers.

Thu, 08/29/2013 - 08:10
#196
Demonicsothe's picture
Demonicsothe
Insert various Larry comments

Insert various Larry comments about pay to win gear and op sprites.

Oh and partying up.

Thu, 08/29/2013 - 10:14
#197
Batabii's picture
Batabii

@gravelord
Harness types only affect damage. And Ray of Light is so pitifully weak I'd rather use an Elite Iron Harness and get the more useful cooldown reduction.

@wowy-me
Getting hit isn't the problem, wasting sparks is. And as I said before, it's only game-breaking when you're solo and in an arena. I'm NOT saying greavers need to be "nerfed into oblivion", just keep them from EVER spawning a dozen at once.

@spookington
Regardless, it's demeaning, whether common slang or not.
Again, the fact that you imply those two gear lines are a requirement shows how unbalanced greavers are. Name any other enemy in the game, and you can use a huge range of different sets and still have no problems.
Last time I tried shield-canceled BTB, each one took like ten hits to kill, and they'd always hit me the instant I started my swing.
Trinket slots alone are not necessarily that expensive, but add on the price of all the mod calibrators and crafting and it gets ridiculous very fast. And again, no other enemy needs trinkets to beat. Heck, I haven't used a trinket slot in two years now and I've been just fine.
The only reason I complained about sprites is because too many people were relying on a specific sprite skill that I don't have to help them. Maybe by the time I reach another fiend/undead arena, Angelic Aura will be good enough to help me, but regardless, I should be able to beat them without sprites.

@zeddy
Once again, you use hexing haze, AND you can't lie to me, I saw those DRs in the beginning (doing 23 damage per hit, not just for the lumbers), which you have to pay for the OCH to get.

Thu, 08/29/2013 - 11:08
#198
Zeddy's picture
Zeddy

Disregarding the fact I planted the DR entirely by accident, and further disregarding that it would've made no difference at all, and even further disregarding that I haven't used Hexing Haze in any videos before that, you've entirely missed my point.

Yes, Greavers are harder if you're ill-prepared. But they're easier than Mechas if you are well-prepared.

Fri, 08/30/2013 - 23:14
#199
Spookington's picture
Spookington
OK... I think I understand now.

You made this thread just to complain. I initially replied because I thought you were asking for advice; instead I see that you do not want help, tips, criticism, or to hear differing perspectives of a common enemy type. You apparently seem to just want to vent and the only replies you remark positively on are ones that agree with you.

That being said, I do not think I will reply here afterwards; while my time at the moment is rather expendable I would still rather not waste it here.

But, I will still respond to those last contentions as long as I'm around to tie up any loose ends.

- Considering the lack of offense everybody else takes to the term "toothpick", I think this may just be you. Talk to more people, it is hardly offensive and I'd be hard-pressed to find anybody that really has that much emotional investment in a weapon class that only exists within the confines of programming, Java code, and the internet to actually find it legitimately insulting.

- The armor sets I mentioned are in no way required. They certainly make it easier to fight greavers, but they are as essential to fighting fiends as a Blitzneedle or Shivermist Buster is to fighting Lord Vanaduke; There are other methods of doing so, but for swordsmen this is the most convenient way of doing it.

- If you are to be believed, it took you ten hits to kill a greaver because you don't have any damage bonuses against fiends or for your weapons in general. Note that you are also doing this on Elite Mode which lowers your weapon damage while buffing their health (at least I assume that's what happens. Specialized damage is now more important than generalized now, I think).
-- You also seem to not be timing your swings effectively if they are hitting you while you swing. The point is to time your strikes to cancel out their attacks while keeping yourself protected instead of just mashing the first attack as fast as possible. Shield canceling done well should allow you to quickly stop them from attacking for a few seconds while also allowing you to shield yourself from all the greavers that the swing did not hit. Greavers are fast, but not so fast that it doesn't leave you the time to turn and whack a set of greavers set up behind you.
Do you have any armor sets that grant weapon or family bonuses? Your apparent refusal to specialize in damage to monster families means that you are only making it harder for yourself. If you want to kill greavers fast, then you should invest in damaging them as much as possible with as few hits as possible. If not, then you should plan and account for the fact that your approach will need to be drawn-out over the long-term. Perhaps you should abandon a swords-only approach; try mixing it with bombs and guns - weapons that frequently inflict statuses. Are you at least using a shield with shadow defense? In elite mode two or three greaver attacks will completely destroy your shield if it is anything but, and that goes for all monster families - wolvers and jellies can take down a shadow-spec'd shield in two or three hits as well on elite.

I try to stay from being too antagonistic, but I think that you may be your worst enemy here. You refuse to adapt and then you complain about the game not making itself easy enough for you. They are challenging, more so than most other monsters, but there are strategies to counter them that you don't seem to want to put the effort in to doing so out of some disillusion that any specialization made on your part is "compromise". Suit yourself. If you willingly choose the more difficult path, then at least you should acknowledge what it is and accept what you chose.

- You don't need sprites or trinkets, all they do is make it easier and allow you to do a wider variety of things. With trinks you can get some sword/ monster family damage bonuses with armor while having a pair of bomb-related trinks to allow you to fall back on another play style should you find enemies that are too dangerous to take on with swords. They aren't a requirement, you're just choosing to limit yourself in the same way you refuse to make armor and weapons that are effective against fiends.

It's like the Deprived class in Dark Souls; if you're going to limit yourself out of some obligation to challenge or at least not to succumb to easier play styles, then you should accept that what you do is harder and that the difficulty is going to be excruciating. If you're going to intentionally make it harder for yourself, then you should at least know what you're doing. If you refuse to use tactics and gear that rely on raw power, then try being more cautious and tactful. It's how I approached Demons' and Dark Souls, and Spiral Knights is not nearly as tough as either of them.

Sat, 08/31/2013 - 10:07
#200
Sunnyeh's picture
Sunnyeh
I think Greavers do cheat…

Thanks for the tips. Now a single Greaver no longer wrecks my day (didn’t know any weapon could cancel their attack XD).
Now a large group of them is another story…
Though I guess that’s because I’m a gunslinger and Greavers seem to be especially designed to get rid of us, just like Mecha Knights seem to be especially designed to get rid of swordsmen.
At least my friend that uses swords beats Greavers with all ease, while Mecha Knights give him lots of trouble.

Anyway, regarding the thread’s title, I think Greavers do cheat… I mean, I’ve been frozen by a Greaver attacking from the other side of a closed gate or block! D:
And even when I’m running from them, it often happens that their attack misses, but I still get status effects! >.<
Does this make any sense!? Has anyone else noticed this? (I’m still on Tier 2, by the way.)

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • next ›
  • last »
Powered by Drupal, an open source content management system