Thwackers are also not present in clockwork tunnels. Snap a picture of those while you're at it, too.
Greavers STILL cheat! (this topic applies to ARENAS ONLY!!! Please stop implying I can't kill a single lone greaver)
@flowchart
That can't be right. I had full snarby AND cold blooded III and the greaver mist still froze me every time.
@clwnbaby
total lies. Stop trolling and get out of my thread.
@draycos
1. Uh limitations = challenge.
2. Longer, harder, same thing.
4. getting hit doesn't mean getting cornered.
5. it's hard to see a flying hammer when you have a dozen other things slashing, blasting, and shooting you all at once
6. Well excuse me for not being omniscient.
8. Giant Lichen colonies are only hard because of their ridiculous HP, damage, and range. Their attack pattern is extremely limited and most of their attacks have several seconds of warmup. That's not saying they're easy, just "repetitive and inane" compared to devilites. The rest of those enemies attack quickly and have multiple attacks that are hard to predict.
@zeddy
That can't be. What was in gremlin grounds before knockers existed?
1. Not in this case. It forces you to play in a way that drags out the fight or instead you take massive damage. Certain items circumvent this, but it's fundamentally un-fun. Imagine if Greavers only had one item that was effective against them in groups, or if they had no dash and just shambled towards you like a mob of Mecha Knights.
2. No. Just no.
4. I don't see why you'd be getting hit if you're using the first hit of a sword and running away some more/shooting with a gun/spamming bombs.
5. This was concerning mecha bullets...
6. Think of it this way: fighting Vanaduke with a Blitz Needle without using a Shivermist. You don't need to be omniscient to think ahead.
8. Their star-pattern spike attack is unique and fun to fight against in groups. They have a very pronounced style of hit-then-defend gameplay that's actually engaging and doesn't involve running away 80% of the times you need to defend. While they *are* relatively simple, they're not nearly as boring as other enemies that don't do much besides walk up to you and try to hit you in a single direction. Gorgoes, Kats, Mecha Knights, etc. aren't necessarily hard to predict in terms of attacks, but the better you are and the more you know how they MOVE, the faster and more efficiently you'll kill them.
"Something has riled up the gremlins in the Clockworks, causing them to send out even the littlest ankle-biters of the bunch to join their front lines! A new series of levels called 'Gremlin Grounds' will now appear in the Clockworks. New gremlin monsters will now appear in Gremlin Grounds and missions."
There was a gremlin version of mechanized mile that was basically indistinguishable from construct mechanized mile.
Snarby doesn't have full freeze resistance, it's only high (+3), so using both plus the sprite perk (+3) is only +9, this is enough for wisps but probably not enough for the greaver haze.
TOTAL LIES? LOL dude all u have to do is read this thread to see you dont listen and you dont know anything..... I met you 2 YEARS ago. How have you ?not learned a single thing in this game in 2 years? Its amazing. You suck GREAVERS ARE EASY!
TOTAL LIES? LOL dude all u have to do is read this thread to see you dont listen and you dont know anything..... I met you 2 YEARS ago. How have you not learned a single thing in this game in 2 years? Its amazing. You suck GREAVERS ARE EASY!
Lol....guys,.....just realized something.
Is bata trolling us? I think so. Nobody can go this long and still suck at fighting greavers, especially with all the suggestions.
/applaud
Awesome trollwork, couldnt have done it better myself. :D
Epic troll is epic
@materialist
I can either have damage bonus or asi, not both. And the only asi set I have is Fallen, which reduces my damage vs fiends.
There's clearly an issue when you do nearly the same thing as me (other than exact gear; the damage types are the same) yet we get totally different results. And it can't possibly be me because every other enemy is perfectly beatable. If I'm so "terrible" why is only ONE enemy type in the entire game a problem?
You can have either of them but not both? My video is on the way with NEITHER ASI NOR damage bonus and I was fine. I wasn't using a Snarbolax Set so I barely had any freeze resistance (Yeah, my Snarby set will be OP too). My main concern is Gorgos which I can't kill without DBB. That's the challenging monster type to me in this game.
@materialist
I'm not deliberately handicapping myself here. I'm trying to use reasonable setups without being REQUIRED to use rare, expensive stuff that most people will never have. My point is, greavers shouldn't be so insanely hard to beat that they have to have their own loadout.
I'm not the failure. The programmers are the failures.
As I've said above, I did a video without any UVs that contribute to the matter, with no heart trinkets and no pet with me. They aren't hard to beat, they are barely comparable with Mecha Knights. Look at those Mechas, invincible shield, crazy range and crazy damage. They pose a challenge especially on Elite with 3 other people.
Here's the video:
http://youtu.be/B_vqa82PWYc
No UVs, no damage bonus and no trinkets with a toothpick. If you can't do it just practise, if you still can't... then you're certainly not good at this game.
Bravo, bravo! Nice video editing, and an even better soundtrack to go along with it. Please, I'd love to hear the source. This is exactly what I do with the greavers, and I only have an FF, dread skelly shield, and my godawful deadly virulisk set. Shield canceling in a corner works against greavers, even with only a little bit of practice. You don't have to be a pro/have an epic loadout to take them down. In theory, you can also do this with a triglav/suda, too (I'd like someone to check it out themselves first).
Bata, if you are having problems with taking them down using that method, then you truly are awful at this.
If it's the song name you're asking for; it's Elan by Secret Garden.
Bene, bene! Thanks, that is exactly what I wanted.
@draycos
1. Well they practically DO. I have yet to find any item that lets me beat the 12-wave of greavers without dying. Assuming I don't throw a ton of money at the game to get max uvs and trinkets and a maskeraith.
2. That has no reasoning behind it so I don't feel the need to continue this.
4. It happens. There's always a fraction of luck involved, no matter what your strategy is.
5. Oops. Regardless, it's just more stuff to get in the way, and it's really hard to dodge one thing without getting hit by another. In fact, the slowness almost makes it worse because it's in the way longer instead of just disappearing quickly.
6. I never use shivermist on vana. I don't even own one. And all of vana's attacks are slow and easily telegraphed. The exact opposite of greavers. No amount of "thinking ahead" seems to help against greavers, as I have proven with many different loadouts.
8. Gorgos and kats aren't hard to predict in terms of attacks (they only have two different each), but they are extremely difficult to predict in movement. Especially kats, which tend to use both attacks (which are hard to tell apart) equally, whereas gorgos almost never use their "stomp" attack, which is very easy to avoid anyway. The difficulty with mechas comes from the fact that, besides having 4 different attacks (3 of which occur simultaneously), they also rarely stop moving, even though you can gradually outrun them. They're persistent. And their sword attacks have absurd and misleading range (they "lurch" into you just when you think you're safe)
@flowchart
Wait what? What could possibly have more freeze resistance than snarbolax set? So you're saying if I want greaver mist immunity I have no choice but to shell out for trinket slots?
@materialist
You can get away from mecha knights. And when their shields are up, they're basically helpless. I fail to see how they're even remotely as hard as greavers.
@the rest
I'm not reading your posts anymore. Go troll someone else.
Wait what? What could possibly have more freeze resistance than snarbolax set?
Technically speaking any other 5* armour set with freeze resistance; Snarbolax only has the equivilent of a High UV per piece where as Skolver for example has the equivilent of a Max.
Nope, Snarbolax only has a High, presumably since it has both Freeze and Poison where as Skolver and Vog only have one resist. It's pretty neglible for the most part mind, the only place I imagine you'd really notice is in Lockdown, where Skolver is immune to Shivermist yet Snarbolax is not, being essentially 1 Low UV equivilent short of immunity. Comparatively mixed Snarb/Skolver or even AshTail/Skolver would also be Shiver immune.
Although it's irrelevent since immunity to greaver haze requires some sort of UV/trinket/perk on top of the natural double max of the standard freeze resist sets anyway, but I figured I'd point it out regardless.
"1. Well they practically DO. I have yet to find any item that lets me beat the 12-wave of greavers without dying. Assuming I don't throw a ton of money at the game to get max uvs and trinkets and a maskeraith."
I thought this was concerning anything but Greavers. Gonna cover this in #6.
"2. That has no reasoning behind it so I don't feel the need to continue this."
Because there's no way in the world you should believe it. I can sidestep Wolvers as much as I want; giving them 5x HP won't make them more difficult. I can counterattack and dash away from Gorgoes as much as I have to, and giving them 5x HP won't make them harder to deal with. I can peck Mecha Knights with safe attacks all I want, and giving them 5x HP won't make them more challenging. All it does is slow an otherwise fast game down to frustratingly boring paces. It's also why people hate the Roarmulus Twins so much; you can dodge them forever but nobody wants to wait five minute to be able to hit them.
It's bad, boring design, and it should never be used to balance out a game. The only exception to this is the bonus health things get in parties, and I don't think I need to explain that one.
"4. It happens. There's always a fraction of luck involved, no matter what your strategy is."
That fraction of luck never affects me. Ever. Usually, I end up getting hit because I have no patience; for instance, I might take a chance that can end up putting me in a situation where I'll be punished, just for the sake of speeding things up (like meleeing a charging Mecha Knight in the belief that I can flinch it before it can spin-attack me, or meleeing a Thwacker at all with their random spins).
"5. Oops. Regardless, it's just more stuff to get in the way, and it's really hard to dodge one thing without getting hit by another. In fact, the slowness almost makes it worse because it's in the way longer instead of just disappearing quickly."
That's like saying Wolvers, even when they're mixed with other enemies, are a threat. (They aren't.)
"6. I never use shivermist on vana. I don't even own one. And all of vana's attacks are slow and easily telegraphed. The exact opposite of greavers. No amount of "thinking ahead" seems to help against greavers, as I have proven with many different loadouts."
I think it's a great example because the timeframes in which you're stuck attacking and when Vanaduke is attacking are way more stretched out than in normal play. You can apply the same decisions in regular play- "If I attack this Mecha Knight and stay close to it, it might use more than its first slash, so I should hit it back with the first swing of my hammer and wait a moment before dashing into it. With my other weapons, I should shield-cancel and back off, just in case." Does that make sense to you? It does to me.
"No amount of thinking ahead seems to help against greavers," Doesn't for you, does for everyone who's posted a video using bombs against them. They attack predictably and are consistently flinched, and you have a ~1 second grace period before they actually launch their attack. "...as I have proven with many different loadouts" Proven what? That you can't play the game as well as other people who've posted videos?
"8. Gorgos and kats aren't hard to predict in terms of attacks (they only have two different each), but they are extremely difficult to predict in movement. Especially kats, which tend to use both attacks (which are hard to tell apart) equally, whereas gorgos almost never use their "stomp" attack, which is very easy to avoid anyway. The difficulty with mechas comes from the fact that, besides having 4 different attacks (3 of which occur simultaneously), they also rarely stop moving, even though you can gradually outrun them. They're persistent. And their sword attacks have absurd and misleading range (they "lurch" into you just when you think you're safe)"
Kats can be influenced to use certain attacks depending on how you position yourself, and their predictable movement with their bites actually lets you run right past them and whiff their attack. Gorgoes consistently move side-to-side in a way that, albeit tough to memorize (and even tougher to put to use), can be predicted. If you time your swings right, you can knock them away and hit them at the same time when they try to bite you.
Mechas move in predictable, abusable patterns that effectively screams at you "use a bomb against me, i'm grouping myself up just for you to obliterate", as opposed to other enemies that might spread out more (either making it harder to hit them all at once, or by making it very dangerous to get close enough to do so). Their attacks are what make you decide on-the-spot what you should be doing, if you're using swords. Delaying your own attacks or flinching them before they can use their own, for example.
I was guna say, there isn't really a holly grail, "This one thing will make you god and cause all Greavers within 100 yards of you to spontaneous explode into cotton candy," type solution to your problem, so stop looking for one...
But then Materialist posted a video with such a solution, which was consequently ignored. Oh wait, Batabii posted a few comments on it, complaining about it being too hard.
Hey guys, let's play a game! Predict what Larry is going to gripe about next!
Look. We have been telling you ways to handle this you find a way to disagree with us so there is no point seeing as you DON'T LISTEN. If you wanna complain and make OOO nerf greavers which will piss off more people then it pleases then go to support. Also, greavers are elite for a reason. They are meant to be hard which they are not.
Also did I mention that most enemies have been nerfed so much like wolvers. They are such a joke that the only way to die in those places is to lag a lot. Fiends are the only smart class of monsters. The only one that actually dodges corectly and attacks when you are off guard. Did I mention that delivites chance of attacking when shielding is lower? Fascinating isn't it? This is what the game needs. Also fiends (besides gorgos I dunno why) are my favorite enemies to fight. Especially greavers and trojans. You know why? Because they are difficult and the feeling you get is amazing. I feel very accomplished and good about myself when I kill them. I don't feel more happy when I finish a mission or kill JK! Every monster has been nerfed besides gorgos and minis I think. Anyways greavers are pretty easy anyways. Every single hit interupts them! Just shield cancel! Or gun! Also to me cutters now have a use! If you can't deal with the way the game is and are not willing to challenge yourself, then you truly are pathetic simce you aren't looking to be challenged. There is a difference between having fun and aiming for a goal by not having fun and then once you reaching that goal you are bored. If you can't deal with losing a few times then the game isn't for you. You win some you lose some, If you don't sweat you don't get it. Please keep this in mind.
Just craft a Nitronome already. You should already have all the recipes thrown at you for free, and it'll not only trivialize the greaver wave for you, but also compounds and pretty much everything else in the game. It's powerful. It's fast. It covers a wide area. There is not a single challenge in the game that cannot be beaten (and easily so) with adequately applied Nitronome.
It's not a pay-to-win item. It's one of the least exclusive items the game could possibly have. I'll bet the only thing standing between you and having a Nitronome right now is a couple of elite orbs and maybe some 4* fire crystals.
In fact, everyone reading this post get a Nitronome. It's only disruptive to your party if you and everyone in your party are headless chickens who don't know how to behave around Nitronomes. For your convenience, here is a set of instructions:
- Charge Nitronome.
- Plant Nitronome.
- Be inside of Nitronome at the time it explodes. It is impossible to get an enemy knocked into you by Nitronome if you are inside of Nitronome because Nitronome pushes enemies outside of itself.
- Nitronome Nitronome Nitronome.
- Don't look at the screen because cool guys don't look at explosions and also all the flashy explosions may hurt your eyes.
- Repeat.
Zeddy, while I can't dispute that Nitronome is a great bomb, I don't like using it because I value speed more than safety (as far as I can stress that without dying, anyways). Other weapons that don't knock enemies back as much will let my teammates hit things more easily, meaning stuff dies faster, which means more speed.
Damage. DAMAGE. DAAAMAAAAGE.
There was an easy as hell solution to Batabii's problem with Greavers by Materialist. I've used this technique myself and I can say with utmost certainty that you'd have to be a really, really bad player for it not to work. I'm a slightly less-than average player armed with only a Final Flourish, Dread skelly shield and deadly virulisk set that is probably only good for fashion than fighting, and yet I took down those greavers like it was a cakewalk. I didn't need perks or trinks, either. Materialist has a FAILPROOF, EASY solution, and what is Batabii's response?
"Seems like an absurd amount of extra "training" just to beat ONE enemy spawn.
I never needed to "shield-switch cancel" on any other spawn in the entire game, why should it suddenly be a requirement now?
Just because you CAN beat greavers doesn't mean they're not overpowered. They were never this bad in arenas a year ago."
Okay, you've whined for DAYS about these stupid greavers and now that you have a failproof solution you balk at it because it'll take you one or two minutes of your time to master? Oh geez, Bata. If you can't use this method, or don't want to, there are other solutions on this thread, solutions that require a better loadout and at least a slight semblance of skill, both of which I think you lack . Just because you don't necessarily have to use this technique on other monsters does not mean it is a waste of your time. It is still extremely useful in other situations, so your point is moot. And as I pointed out, you CAN take down greavers using different methods, but you either don't even try it, say that it is too hard, or claim that the equipment is too hard for you to obtain.
Please... Leave this thread with at least a shred of your former dignity intact. As of now, I think the entire community thinks of you as the "guy who whines a lot".
I agree. I've already shown how to kill greavers fast, though. Larry's looking for a way to beat them safely.
Whenever I suspect I might encounter something actually challenging as opposed to something I want to roflstomp as fast as possible, I'll bring Nitro.
Materialist has already shown us how to take them down safely...
@Zeddy
Would you happen to have a video of BAB vs Greavers?
I think that would end badly unless you're multiple bombers about it. The problem is that stun makes greavers go out of synch.
I have an idea, though. I'll try it out.
Oh, ok!
You dont have to do any extra work, just wondering if u had one offhand.
Thanks for ur response!
"@materialist
You can get away from mecha knights. And when their shields are up, they're basically helpless. I fail to see how they're even remotely as hard as greavers."
And you ignored the entire point of my post by just saying Mechas are weak [sucks]?
You choose to ignore everything that helps you and couldn't stop complaining because you're not skilled enough to take out some greavers.
Quoting yours;
"You can get away from greavers. And when they dash, they're basically asking for you to poke them with a toothpick. I fail to see how they're even remotely as hard as Mechas."
Or like any post above.
Batabii has no reason to ignore your post, Materialist. As I previously stated, you can do this with a FF and some s***** armor. I have a deadly viru set and a dread skelly shield, no perks, no trinks, and an FF. Using your method (and I didn't have to teach myself anything but look at your video) I took down the twelve greavers like it was child's play.
It would help if you made a video so we could see how you handle the Greavers. (I think someone may have suggested it earlier).
I can't believe this has 6 pages... .-.
As long as greavers don't fall into Lockdown, I'm cool.
Just imagine random Greavers in Necropolis...
@Linux-Bomber:
Dude... That'd be awesome. Imagine the awesome Striker vs Greaver dog-fights (in many senses of the word)!
There needs to be PvE Lockdown. That'd be fun as hell.
Stop trying to teach Batabii how to kill "OP" Greavers. At this point we should be aware he's not going to listen to any of us.
Please, let this thread die.
I, too, love how Greavers have mob mentality and can corner me in an arena.
It saves time since I don't have to kite them then.
@draycos
1. you said "Imagine if Greavers only had one item that was effective against them in groups". So far, this seems true.
2. Speak for yourself, it doesn't bother me at all. Besides, just because it's "slower" doesn't mean it's not more challenging. Try balancing on one foot for 5 seconds. Then try the same for 15 seconds. See? It doesn't change the strategy but it's still "harder"
4. Well then you must be magical because luck affects everyone else.
5. Um they absolutely are. A pack of four wolvers is simple to take down, but throw in 12 polyps or mechas and you're bound to take a hit or two.
6. It doesn't make sense to me because enemy attack ranges and hitboxes are almost impossible to predict with that level of precision (not to mention lag), and I don't have time to run a whole play-by-play in my head before every swing.
That's funny because every time I use bombs against them I get hit while I'm charging. Even at CTR max. And most of the people posting videos use uvs and sprites I can't get. That so-called grace period only applies to when they first spawn. Once the first one lunges at me, I have no such luxury, and they're all attacking constantly. Even if I use BTB, half of them still hit me. And greavers are the ONLY wave of any arena that I absolutely can't get through without dying, so don't talk to me about skill. It's them, NOT me. And only in arenas.
8. Every time I try to run past them, they either spin around me so I can't dodge, or else they shoot at me and hit me anyway. And I can't knock gorgos away with a standard sword. I find it much safer to keep my distance and use Callahan to interrupt them.
Mechas may be predictable, but that doesn't make them easy in large groups. And unlike most enemies that sort of hover around, they just charge straight at you.
@sirius
YOUR WAYS DID NOT WORK! GREAVER ARENAS SHOULD NOT BE 50 TIMES MORE DANGEROUS THAN ANYTHNG ELSE IN THE GAME. It's not "win some lose some", it's "GUARANTEED TO LOSE IF YOU'RE SOLO".
@zeddy
I'm not spending 1450 energy (equivalent) just for one enemy spawn. I already have BAB and DBB and ID.
@materialist
I didn't say they were "weak", I said they're nowhere near the level of Greavers. And you CAN'T GET AWAY FROM GREAVERS. You dash once, they catch up to you one second later, and you can't dash for another 7. And I can't "poke them with a toothpick" all 12 at once.
@The-Mighty-Potato
If I had a way to, I would.
@spiral-spectre
Clearly you're not listening to anything I said. I already did everything they said and it didn't work. If you're not going to help, get out.
@retequizzle
I, too, "love" how Greavers have a mob mentality and can corner me in an arena.
It saves time if I want to kill myself.
Zeddy has spoken, All hail Nitronome. Kneel before our explosive blue overlord.
Seerusly though, I think I'll get a Nitro this weekend, My bomb collection is severly lacking.
I wonder how this thread is not dead so I will simply repost the same exact thing I said THREE MONTHS AGO which makes Greavers so easy to kill-and that implies for arenas only which he doesn't like oh so much.
I run arenas for most of my profit, and when the occasional T3 arena comes by, I always do it (and it is usually fiends for some reason, just like I find T2 being a lot of slime or construct). The final greaver wave was not challenging (freeze status), just sit in a corner and use your piercing sword while cancelling. You keep interrupting and the status was freeze so it didn't matter as I didn't plan on being anywhere else. I guess with shock status it would be harder because if you got shocked once you'd be dead though. Also, the devilites aren't too big of a problem, because it will only spawn about two of them.
I repeat: The final greaver wave was not challenging (freeze status), just sit in a corner and use your piercing sword while cancelling.
Apparently people are too dim witted to let this thread die and let Batabii figure out his own strategy.
I am defender elite and I have no problem with soloing shock fiend arenas. Robo arenas are harder. What I do is that I stay in a combo and shield cancel away. If ya can't do that then... I dunno.
Just gonna leave this here. Maybe this is a fitting end to this thread.
Maybe.
http://31.media.tumblr.com/48e84ecdbb34566613150dee77895fe5/tumblr_mse4k...
Creds go to:
In-Game Name: Getsmoba
Title: MEGA SHOCK-GREAVER SEASON
@zeke
I will simply repost the same exact thing I said THREE MONTHS AGO: Shield canceled BTB DOES NOT WORK.
@voza
The whole reason I started this thread is because that didn't work.
@sirius
Still doesn't work.
@krns
Cool pic. Also funny how you say "fitting end" because it looks like the end for that Knight.
@Batabii Personally, I think you can find a strategy. You have multiple weapons and armors, and onoy you know what you have. I would have to say mixing and matching your equipment to find your best loadout would be more effective than asking people for help. They will give help based on their own equipment and tactics, while you possess your own unique weapons and tactics.
Just my opinions, all up to you.
Can we make it to page 10! Place your bets!!!
69 crowns here that we do
"1. you said "Imagine if Greavers only had one item that was effective against them in groups". So far, this seems true."
True for you =! true for everyone else. /sigh
"2. Speak for yourself, it doesn't bother me at all."
I am speaking for myself, and I'm using reason to back it up. Anyone I've asked either A) does not care or B) hates it just as much as I do, and nobody said they liked it. At it's core, it's small-scale grinding...
"Besides, just because it's "slower" doesn't mean it's not more challenging. Try balancing on one foot for 5 seconds. Then try the same for 15 seconds. See? It doesn't change the strategy but it's still "harder""
That's because there are things like "muscle fatigue" and "stamina" in real life exercises. A lot of physical concentration goes into balancing, but in a video game, it's all mechanical. Your example is totally irrelevant.
If anything the only thing that enemies with annoyingly large health pools stresses is patience.
"4. Well then you must be magical because luck affects everyone else."
Or you could admit that there are multiple options, some that rely on chance and others that don't?
"5. Um they absolutely are. A pack of four wolvers is simple to take down, but throw in 12 polyps or mechas and you're bound to take a hit or two."
Alright, this is gonna be mean, but how the heck do you manage to stop moving long enough to let them hit you? They take so bloody long to even attack!
"6. It doesn't make sense to me because enemy attack ranges and hitboxes are almost impossible to predict with that level of precision (not to mention lag), and I don't have time to run a whole play-by-play in my head before every swing."
Okay, so you don't. Still possible for me, and some good friends of mine I've played with.
"That's funny because every time I use bombs against them I get hit while I'm charging. Even at CTR max. And most of the people posting videos use uvs and sprites I can't get. That so-called grace period only applies to when they first spawn. Once the first one lunges at me, I have no such luxury, and they're all attacking constantly. Even if I use BTB, half of them still hit me. And greavers are the ONLY wave of any arena that I absolutely can't get through without dying, so don't talk to me about skill. It's them, NOT me. And only in arenas."
You shouldn't have any problems, UVs or not, with CTR/ASI Max respectively using the same techniques as people have shown. If you get them "in sync" like Zeddy keeps mentioning, they all attack at once. That "grace period" is actually their charge-up before they attack.
Whether you can get through the rest of the game fine or not I can still tell you things related to skill because it's like saying "I can make Italian sandwiches, therefore I can make Italian pasta". Different strats/playstyles/etc. for different enemies.
As other people have shown, it is not them, since they've proven you can beat them with certain approaches. Sorry you can't adapt to those approaches with success, but it kinda is you.
"8. Every time I try to run past them, they either spin around me so I can't dodge, or else they shoot at me and hit me anyway. And I can't knock gorgos away with a standard sword. I find it much safer to keep my distance and use Callahan to interrupt them."
Kats attack depending on how close you are to them when they dash. You "run past them" at the correct time while they're biting, causing them to dash towards you too far and miss. Of course it's safer to fight Gorgos with guns; my point is that there's some really aggressive counterplay available if you're good enough.
"Mechas may be predictable, but that doesn't make them easy in large groups. And unlike most enemies that sort of hover around, they just charge straight at you."
They lack depth in larger groups. Why? Because they force you to use the safest attacks possible with little to no options for "aggressive counterplay" like in Gorgos, Kats, etc. The little gameplay depth that's available when fighting fewer Mecha Knights is totally eliminated. That's not hard, to me, it's just forcing me to slow down and play in a way that doesn't offer much effort.
What enemies that appear in the larger waves of Arenas DON'T run towards you? All I can think of off the top of my head, concerning the main spawns (elites), are Gremlin Demos, Quicksilvers [technically], and Thwackers (once they get low on HP)...
"YOUR WAYS DID NOT WORK! GREAVER ARENAS SHOULD NOT BE 50 TIMES MORE DANGEROUS THAN ANYTHNG ELSE IN THE GAME. It's not "win some lose some", it's "GUARANTEED TO LOSE IF YOU'RE SOLO"."
You're right, we should definitely buff almost every other enemy in the game to have more intuitive gameplay. Also... "speak for yourself".
"I'm not spending 1450 energy (equivalent) just for one enemy spawn. I already have BAB and DBB and ID."
Definitely no point if all you're struggling with are Greavers, since your DBB should be more than enough for them.
"And you CAN'T GET AWAY FROM GREAVERS. You dash once, they catch up to you one second later, and you can't dash for another 7. And I can't "poke them with a toothpick" all 12 at once."
Your other means of getting away from Greavers besides Dash: MSI, Shadow Cloak, Backfire Barrier, Angelic Aura, Flourish/Thorn Blade, Bombs (especially Shivermist/DBB/Nitronome), etc. Also keep in mind that you still need to aim your Flourish and time your bombs.
"I will simply repost the same exact thing I said THREE MONTHS AGO: Shield canceled BTB DOES NOT WORK."
You just ain't doin' it right.
And my favorite line of the recent posts I can comment on: "@spiral-spectre Clearly you're not listening to anything I said. I already did everything they said and it didn't work. If you're not going to help, get out."
Oh. Oh. So this isn't even about balancing out Greavers anymore, it's just teaching you how to fight them...
/e is a sad dragon.
1. That's not challenging, it just limits how you can attack them. That's all.
2. Make them LONGER, not harder. It's just as easy to dodge their attacks, they just prolong fights. I don't remember any runs where I couldn't find a poison vial.
3. gorble
4. I have no idea how you end up getting cornered. I've never been, and half the time I'm using some of the dumbest weapons possible for huge groups (no AoE).
5. You're not gonna be hit by them if you have your eyes open. You can dodge them more easily than you can dodge a Wolver.
6. You don't play safe, or you just don't think ahead?
7. I meant to say this about bombs... I think. Now I'm confused.
8. The enemies I can think of that have the same level of depth as Devilites (while being a little easier, perhaps) without being repetitive and inane are Giant Lichen Colonies, Gorgos, Kats, kinda-sorta Trojans, Mecha Knights in small groups... I feel like I should be remembering one or two more but I can't.