@voza
Nothing has worked so far, which already proves my point that they're OP in arenas. No enemy should be this obscenely difficult to counter without dying.
@draycos
1. That makes no sense whatsoever. Why would they magically change tactics for only one person?
2. No, you acted like it was a universal fact. The line in bold specifically. My example was a METAPHOR, it wasn't meant to be an exact comparison. You may not get "muscle fatigue", but you do get mental fatigue, even if it takes just a SECOND longer you're still making it harder. I could have used a different example, like rolling a coin a certain distance.
4. I'm not "relying" on chance. I'm saying it can happen, and it's not something you can 100% prevent.
5. They hit you whether you're moving or not. The only requisite is that their attack reaches you. And when you're surrounded by enemies and projectiles, you can't always consciously dodge every single thing. That's like saying "how can you ever take damage from spikes?" It doesn't make you a bad player.
6. If you say so. By "enemy" I was moreso referring to mecha knights, but there's a LOT of enemies with misleading, variable, and even glitchy hitboxes.
Uh yeah it's more like saying "I can make spaghetti, so I can make spaghetti sauce". They're not the SAME, but they're very related. And it's clearly not me. I don't see why only having a problem with ONE spawn suddenly makes me a "terrible player". Especially with how rarely I use sparks.
8. Well I just don't see what you mean by "the right time". About half the time I run toward them when they're dashing, they just spin around and hit me anyway (not to say I can't shield but still). I'll look into it, because most of the time I just shock/stun the hell out of them or corner them to death anyway. My point was not that I can't deal with them, but that they're extremely unpredictable and dangerous in groups compared to, say, zombies.
I don't see why you complain about bombs making mecha knights too easy, but ignore the fact that using bombs on kats is almost as easy. They still have "aggressive counterplay" if you want it, just use a sword. Heck, even with bombs I still mix it up with gran faust etc.
Gremlins, even thwackers, kind of mill around if they aren't immediately next to you, which is why sentenza is so disappointing (hits their shields). Mecha knights will generally come at you from anywhere in the arena. And zombies/retrodes are too slow and unfocused to really count. Devilites for sure though, WILL come running at you from across the map once you have their attention, and scuttlebots and lumbers tend to make a beeline, but they're very slow and have no range. I'm not talking "move in your general direction", I mean "Continously mob you from great distances at a good clip".
No. Elite mode already gave all the other enemies a buff. We don't need to make them ALL unwinnable. If you want some kind of "insane" difficulty, go beat some shadow lairs in proto gear.
I already said I tried DBB. They hit me regardless.
MSI does nothing to greavers, and Mercurial (Demo) set is too expensive for dealing with a single enemy.
I don't have shadow cloak or backfire barrier, and raising a Maskeraith/Drakon that high will take a LOT of time, money, and mats.
Angelic aura doesn't even last long enough to kill a single greaver, and again, should not be necessary. Remember, that's a level 50 skill there.
Aim, nothing, even when I had my back to a corner I'd still get hit every time. Maybe not by all twelve, but at least one, and that's all that matters.
That just ain't right!
No, it's really not. It's about greavers spawning in insane numbers that they're not supposed to. And I'm moving this to Bug Reports like I should have a long time ago.
Draycos has spoken ( an awful bunch too.)
You may now leave the building.