Nethrom and I have been talking about possible cool new weapons for a while, and i decided to write some of them down and see what you guys think about the bombs we came up with.
#1 Smoke Bomb
-when placed creates a (harmless) dust cloud. after fuse time, dust ignites for dmg. (about 4* mist bomb radius as a 5*?)
-pve: takes away monster agro from all allies while they are in the radius of the bomb. (it took me a while to write all this down and get around to putting it up, but i realize that the new battle sprite will already kind of do this...)
-pvp: cloaks allies standing in bomb radius.
** this was also suggested in forum node 82084 but we came up with the idea on our own and had a different idea how it should work. go check out what they had to say though.
#2 Disco Bomb
-upon explosion creates a flashing light show and music.
-causes enemies to periodically break into dance for a short time.
ex: wolvers do caramelldansen. retrodes do the robot. mini gremlins rave.
feel free to suggest a dance you want a particular kind of monster to do, and some for players in lockdown. (and yes we do realize how hard this would be to make...)
#3 Tinker Toys Bomb
-upon explosion, deploys multiple little robots that wonder aimlessly in any direction for a short time before exploding.
#4 Ripple Bomb
-creates a slow moving shock-wave from the center that pushes back enemies and does some damage to them.
#5 Crumby Bomb
-summons a hoard of snipes to the bomb area. (they remain in that area) snipes would behave much like wolvers, attacking enemies in range and using the flight animations instead of "warping" and dashing.
#6 Thorn Tangle Bomb
-creates temporary briar patches to dmg over time and poison enemies who walk through them.
#7 Exploding Block Bomb
-creates a stone block blocking movement, which explodes after 3-5 hits in a large radius. (add status effects?)
-stone block would crumble without exploding after a time limit allowing only 2 on screen per player.
-have it blend into the nearby terrain as a bush or other type of block?
#8 Ice Rink Bomb
-creates an ice patch causing everyone's movement changes to be much more difficult. touching a wall stops you and allows you to "push off" in a new direction.
-bomb would do dmg over time as an enemy skates on the surface. low chance to freeze? freeze after a certain number of dmg applications from bomb? (3-5?)
#9 Bumper Bombs
-creates a pinball bumper like object that knocks back any enemy that touches it, dealing minor dmg.
-add elemental effects? stun?
#10 The Box
-random chance to use any bomb of equal star level to "The Box".
-have a .1% chance to have a giant snipe fall on the area dealing heavy damage to everyone including allies, knocking enemies back, and obstructing the view for a short while.
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Shadow Lair themed bombs:
(because i think SL just for armor is weird, and these fit nicely)
#11 Looming Playtime
-summons 2 snarbolax cubs which will attack one after the other with about the same timing as a heavy sword double swing.
-snarby cubs start at the bomb center and perform a straight dash towards the closest enemy to them. the dash having about half the range of a brandish charge, roughly the same width, and continuing to the bomb's radius. possibly stun?
*brandish charge length is about the diameter of a mist bomb, so 2 cubs traveling opposite directions would essentially give it a mist bombs diameter.
#12 Maleficent Marmalade (jelly launching bomb)
-upon starting a charge, a blob of jelly is attached to the floor. as you charge you may walk, and the walk speed slows as you get further from the starting jell.
-when charge is released the jelly bomb flys off as if shot by a sling shot, depending on how far you pull it back. jelly blob lands and explodes after a short fuse time.
#13 Roaring Redemption
-summons 2 small Raormulus gun puppy's in front and behind the bomb with a one block gap in the center. the puppy's each fire a single roamulus laser away from the center for a short time. then the puppys move to the left and right position and repeat the lasers. total range of the bomb should be slightly bigger than a 5* mist bomb.
-initial direction of the bomb effects the direction of the roarmulus laser aim. if aimed up or down when placed it would perform a vertical laser, then a horizontal laser. (aim-able in any direction? or the basic 8 directions?) placing two bombs in a row would create a + pattern after the initial vertical shot with max ctr timing.
*add shock or fire status?
#14 King's Shadow
-summons between 2-5 randomly aimed meteors which remain on the ground as temporary shadow fires to dmg, burn enemies who touch them, and block enemy movement.
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if you made it this far, thanks for reading. I hope these at least spark some ideas. and if you're a bomber, good luck. we know you need it.
would love to see any of those summoning bombs listed in action. sounds fun!