By focusing on the auction house and training ground it distracts us from analyzing the changes in crafting and energy cost.
5/17/2011 release feedback thread
This energy cost increase is completely unacceptable! You are being completely ridiculous! Seriously, how do I get my money back!
Guys:
Please keep your criticism constructive.
Lol, what a horrible update. I'm never buying CE again.
@ Eurydice
Constructive Criticism? How about you make updates that are acceptable. Then we'll make constructive criticism. How about this:
We currently have 80% of our guild leaving. In-game, about 90% of everyone who logged in have said they're quitting. Is that constructive enough for your company?
My constructive criticism: CHANGE IT BACK.
I am very concerned about this however, they didn't say they raised ce costs in crafting only alchemy costs, which I take to be mats. If they did raise ce prices, it will no longer be pertinent to roll UVs and in which case they game will be dead. It's already hard enough and EXPENSIVE enough ce wise to roll UV's.
Yes they may have given us an auction house, whoopie, but in place of it they just killed the market for 4* and 5* sellers, I knew people were making their living off that crap and now they are effed in the a.
If they raised ce prices for crafting, they are greedy and I'm probably going to leave the game. I'm sick and tired of this, it's supposed to be a free to play game. Are you even thinking about your Free to play players, not everyone has the ability to pay for ce.
These latest updates if you did what I think you did, make me think otherwise.
1)This energy cost increase is completely unacceptable!
2)Crafting changes??? OMG ??? Worst ever!
ps: I´ll never buy buying CE again, u guys will lose a lot of players!
Horrible descion to bind crafting everything else good descion but i have to say im glas ooo did an exxlent job with ypp or id have no faith that this will be changed extreamly soon.AH good call though guys.YOU CAN AND I HOPE WILL CHANGE THIS
-faithfull three rings user since 2004
I would love to see the new updates however I guess the server isn't back up yet, lol. Anyone else having the same problem, I'm on a macbook pro.
All right. I gotta say, I'm okay with the update, except for one thing.
The energy cost for alchemy.
All right. So five star recipe went from 300 energy to 800. That's huge. Yes, I have spent money on this game, and I don't mind doing that. However, that sudden change in energy price for 5-star recipes is ridiculous. Free-players have to pay 5000 crowns for 100 energy at the moment (which might rise in the coming days because you've raised the energy costs for alchemy). And they only get 100 free-energy per day. So, let's assume a person has a full mistank. So they still need 700 energy. So that's 35,000 crowns. Now unless the game changed how many crowns you can get per dungeon, that's a lot (and that's assuming they play like me--just money from dungeons, not from selling items). I think it takes me forever to get up there. Maybe not for everybody I suppose. Definitely doable, just a tad bit harder and takes a bit longer.
I don't understand the sudden rise in how much energy it takes to alchemy. That's not fair for free users. Maybe upping it to 500 is okay. I would have been fine with that. But 800? I think that's a bit much. That means you have to spend 4000 energy to get yourself all 5-star equipment (weapon, gun, armor, helmet, shield). So that's how much in real money? Over 10 dollars. When before it was 1500 energy at about five dollars. So unless we use crowns to get energy, you've doubled the price to fully outfit your knight with the best equipment you can get for it.
I dunno. I'm not happy with it.
I sure hope I find the auction house worth it, cause I'm going to need a lot more crowns for this.
If someone has already learned a recipe,means he did pay crazy crs and bought that recipe,this is simple logic,and now you're only refunding those who didn't learn it yet,even if today is april's fool this is still some kind of bad joke you won't want to play.
if you're trying to ruin this game,than you're doing great job,keep it on.
The rise in crafting costs is the game killer for me. That's a lot of CE to put into a single piece of gear, and I'm going to hesitate to make anything into 5* unless it has a phenomenal UV on it already.
I'll probably skip 5* crafting and just try to beat Vanaduke with my 4* set. This is quite a bit more than I expected.
I'm pretty unhappy with the crafting CE cost changes.
They could change this nice game so that lifts cost 1 CE/ME, ME limit is raised to 100,000 per day, and can accumulate up to 500,000 ME.
They could lower the crafting energy costs to 1 CE/ME.
Etc etc.
But who would buy energy for real life money then ?
Doing the above would probably be very popular to the majority of players, until, approx 3..6 months down the line when the company has to start laying off workers, and shutting the company and this game down, due to bankruptcy.
As painful as some of these changes might appear now, we need to let the game mature into something which is both profitable for the games company (OOO) to raise the funds for great new content, and to keep these game servers going for a nice long time.
Hopefully these changes will help steer the game, so that both parties (3 rings and the player base), can both enjoy a rich experience from this game.
400 CE for a 4-star? 200 for 3? 800 for 5?
(Edited for language)
The trade limitation is completely bonkers. At the very least, we need a grace period to pawn off all this on the AH and recoup our losses. A change this big with NO WARNING? This is madness!
I'm not playing this. Too many game killers in one update. Way to mess things up rofl!
Will take a look in a week or two to see if things improved.
If nobody noticed, you won't be buying recipes for leveling for other people anymore, so the increased energy price is directly related to the decreased recipe price. What's the difference if you're just buying the recipe for yourself anyways?
If nobody noticed, you won't be buying recipes for leveling for other people anymore, so the increased energy price is directly related to the decreased recipe price. What's the difference if you're just buying the recipe for yourself anyways?
Ok, wow I understand the new crafting rule, but the increase in CE cost for crafting is ridiculous :(
Ok, now that I've had a chance to go in and see the increase in crafting costs? Yea, this isn't happening.
I'll check back in awhile to see if your elite surgical team have managed to fix your head being so far up your *** that you can lick your vocal chords.
800 CE to make a five star item? You're joking right?
@ Abhorsen55
You must not see the rise in crowns for CE that's happening. I'd say give it a few days for it to be at 20k crowns for 100CE. This means the rise in crafting will hurt everyone.
It's so fun to run around the training room throwing fire and oil pots at people! Would be a funnylittle multiplayer game. Although this raises the question, what happens if you die in the training room?
800 CE to make a five star item? (2)
yeah propably ill quit =/
A very good game ruined in only one bad update! Greedy company indeed!
An explanation of the reasons behind forcing people to make their own 4/5*s would be welcome. Additionally, there is now the issue of people who were making things for others who can no longer return them. This is problematic, especially for every person who had provided the materials for the crafting. If you're going to prevent this kind of thing in the future, at least don't screw over everyone doing it now.
Also, there's no CE option that I can see in the AH. This seems odd, and inconvenient.
People complaining a lot, lets look at this in full.
Haven
New Training hall and the much needed auction house, both very good.
Boss Tokens
Tokens depending on how much the the terminal you did, makes sense to me for the most part, the more effort you put in the more you get out. And most of those boss tokens are nulled out by the fact that the bound items are no longer trade able once updated.
Levels
Clockwork terminals have been fixed to stop people from basil farming / basil selling, makes sense. minor bugs fixed, all seems good. Clockwork terminals are free to join, which is awesome because Its a mid-level and should be free since you pay for an elevator right after.
Shops
Now you must complete the whole level before a vendor to get the benefits from them, makes sense as well as they are trying ot stop people from getting recipies too easily, and selling them off etc. Encouraging more gameplay over people simply buying their way to T3.
Crafting
Definitely taken aback by this part. I didn't see harm in selling high star gear, I assume its to again encourage gameplay over throwing money around, now for end of game players who have already completed this, it makes it slightly annoying, but also allows for a bit of replayability.
Also expect people to sell low 2* and 3* gear with UVs now and it will require you to level it up yourself, if anything it save you the money but causes a little more effort on your part.
* Items now display their star value and number of unique variants on the item pill. Handy!
nice addition I guess, doesn't really do anything. Although can't an item only have 1 unique variant? whats that mean exactly by number of UVs on it?
Recipes
prices reduced and we are reimbursed our money, which they didn't have to do but did, that s a nice bonus and I expect a large increase in spending once the game is back up!
Bugfixes
Lag issues fixed hopefully, thats a big one, and some other bugs fixed
IF you really take a look at this update, its all pretty solid, theres a method to the madness of the limitations on 4 and 5 star items as well as recipe accessibility and I think people will slowly see its for the greater good. Also think about it this way. With 4 and 5 star gear out of the picture their recipes and all recipes will be going for a lot more cash.
Again all this update does is encourage exploration and more gameplay. Sounds pretty acceptable to me. Looking forward to seeing the auction house in action.
I'd actually have to agree with the others about the increase in crafting prices, a bit. I can see a modest increase in CE costs. Certainly 500 for a 5 star item isn't... well it sucks but I guess I could live with that. 300 seemed perfectly reasonable. Honestly though the direct increase in CE cost is a blatant money grab. If it was instead a small increase in the amount of materials and a larger increase to crowns, not only do you have a major crown sink but you're promoting more adventuring. More dungeon runs means more energy usage, and more energy usage means more potential for CE gain. If people didn't make that connection, it's a minor balance change that everyone can get behind ("lolwut 10k crowns for 5 star" "yeah but that's like two 5 star things per tier 3 run!" for example). Even if they did (like I've been drawing out), it only slows down the free players because they still have to worry about the same CE costs as before, but now they have to take longer finding the materials and crowns to do their crafting.
And once again, I'm disappointed by the lack of tradeable 4 and 5 star gear now thanks to this patch. It hurts far more than the market, it hurts guild interaction, and on a smaller scale it hurts friend interaction.
This was a terrible change, and I can understand energy prices for recipies being increased a bit, but this is a huge explosion in cost, which on top of everything makes 4* and 5* recipies utterly worthless to have outside of getting your own copy.
P.S: Fang of Vog is (apparently) no longer bound upon purchase. Nice epic fail OOO.
Anyone want to confirm?
Why dont you all stop you're crying, the update hasn't even been out a day yet and you are all talking about now it runined the game. By the sound of it, apparently all of you people are developers with Masters in economics, I dont think so. STFU and give it a chance. Play for a few weeks then start your bitching, if need be. Ok I'm done.
@Paska, dead on man, good post dude.
A few things that I notice happening out of this...
- The equipment lines that start with boss token turn-ins (sealed sword, antigua, whatever comes out of Fang of Vog and so forth) will require the player who wants them to actually run those bosses, without exception. "Avenger with UV" is going to translate to "I ran the jelly king a *whole* *lot*.
- unbound high-tier gear is going to get *real* expensive. If you have an unbound Vile Striker, hold on to it - in not so very long it's going to be one of the only tradeable vile strikers in the game. If it's an Avenger with a decent UV instead, there's likely to be a point where you can name almost absurd prices for it.
- It will (for the most part) no longer be possible to lay down cash for energy, walk into the market, and buy top-tier gear.
- Recipes (like the stone tortoise) that generate 4* gear off the bat without requiring lower-tier gear as an input are suddenly going to be a lot more important, as exceptions to the previous rule- and doubly so, as they won't have the (now increased) energy costs for crafting earlier versions. Ditto to uncraftable, looted gear.
- recipe demand for upper-tier recipes will go up significantly, as everyone will need recipes for almost everything they want to craft. Depending on how deep the discount is, this could be a significant crown sink (which would be good - the game could use a few good upper-tier crown sinks)
- if you intend to eventually have UV gear, there's noticeably less reason to level non-UV gear, as there isn't going to be any way for you to get the money back out of it later.
Well, I only read the comments of people I somewhat know and I have to fully agree with Biznasty
It really hurts.
AH YAY! Crafting changes WTH?!? Way to ruin something good.
I fear for this games longevity now I mean all they had to do is add an AH and that's it people would of rejoiced but now it's all bitter sweet.
*edit* you know if we can't trade them AT LEAST give us a way to break them down for materials or something.
THIS IS A HORRIBLE PATCH! THIS IS WORSE THAN DONALD TRUMP RUNNIG FOR PRESIDENT! U GUYS REALIZE U HAVE JUST LOST ALL YOU BUSINESS! OVER 50 PEOPLE IN MY CLAN JUST QUIT! AND MAKING THE ENERGY HIGHER! I COULD BARELY AFFORD IT BEFORE! I WASTED 30 DOLLAR OR MORE ON THIS GAME! I WANT A FRICKING REFUND!
(edited for language)
Not a fan of not being able to sell (almost) all of the 4* items or the energy raise, it's costing more than the recipe to even make the weapon which is the opposite of what you want. UVs now have became 100x more valuable and will become way less common.
Not only that but the CE price will raise as well, newcomers won't be able to craft anything without paying for it. I sure hope you get the moneys worth of this loss of players, because I'm not looking forward to continuing playing.
I could live with the raised energy costs if this update hadn't simultaneously pushed material prices down even further. The binding update will lead to less crafting overall and basically solidify what I figured would happen eventually.
The only reliable way we're going to have to earn crowns is doing jelly king until we die of boredom, since at this point mats are chump change and the market will virtually always be over-saturated with materials, worse than it already was, and then you're going to charge a heavy fee just to list ON TOP OF THAT?
PLEASE, if you wanted it to be impossible to play without paying then please just axe the energy system and make this subscription, this is a joke right now.
I thought Sega was just publishing I didn't know you guys were going to let them make the same hilariously bad decisions they always make, and that's the only conclusion I can draw because you guys are definitely smarter than this.
Also since someone mentioned this.
How will you be addressing the fact that people will be mailing recipes instead of selling Basil ports?
Crash
For some reason, my Spiral Knights shut down when I tried to open Auction house. I don't know why.
Why do you expect that from us, if you guys do such an unexpected and massive change that will simply change the whole game and economy? And without consulting us at all? Seriously? We pretty much have all the rights to be raging here.
But seriously. This isn't even the first time you guys do such massive changes without consulting the players. This is not just the players on an outrage, this is a serious matter that WILL kill the game if you simply do major changes like those.
You're simply giving no incentive for free players to play the game.
And as a sidenote, there's still tons of major issues with the balancing of several things that are also major, (some relating to the economy/auction house/those changes) and seriously need to be balanced. I suggest you guys check my "Balance Rants" thread under suggestions. And at least give us an answer.
Anyway, actual AUCTION HOUSE feedback:
>Listing/Sale price fee: Must pay 10% of it to place the item on the Auction House, must pay 10% of sell value if the item sells.
...Seriously? Is this a crown sink or something? Because if it is, it's a terrible one.
It shouldn't ever cost more than 5% for the listing fee, and 10% from the sales is even too much. In general I don't think this can work out properly unless the fees are 2% for listing and 5% for sales.
With the fees so insanely high, players won't really have any incentive to even use the Auction House. I'm pretty sure everyone else will continue to use the trade chat.
The binding of crafted gear is both unexpected and detrimental to my enjoyment of this game.
The increased CE cost of crafting is troublesome in its own right, but not truly detrimental to enjoyment of the game.
I would like to hear the Dev's rational for this move.
A huge part of my interest in this game was the fact that "Character level" was not achieved via experience points gained by bashing mobs or completing arbitrary tasks or other things directly linked to spending time in game.
The fact that "Character Level" was entirely equipment based and that Equipment was tradable opened up actual commerce as a means of character advancement.
This update seems to clearly impair that feature of the game, and as result I am less likely to participate or invite my friends to join.
I love the auction house and I really don't mind the binding of 4* and 5* items. Increasing the base CE cost to create new items is a big hit, but if they want to make Unique things...well...Unique, I can't think of a better way, unless they want to tweek the % chance of creating one.
I have to wonder if OOO has experienced such an influx of new blood to this game that the costs of keeping it up are higher than expected...they need to find some way of staying alive so a change to how much energy it costs to craft is far less hurtful than increasing the energy it costs to revive, or use elevators.
I'll keep playing and look forward to seeing the auction house...but I will be buying less CE now than I have been. I was grinding weapon creation and no longer want/need to with this change.
well this is.. .a bit disappointing. i like the auction house (although people are still expecting pre-update prices for recipes, lol)... but the spike in crafting CE costs? that seems a tad unbalanced. a mild increase i would be fine with. wonder whats going to happen to the crowns for CE market now....
i do sorta like the preventing of people crafting high tier items for other users because of the item being bound. higher tier weapons should be harder to get... but not because of outrageous CE prices. :/
~Haven Changes!
I love the actual expanding of haven, a training room might be fun actually, and the AH is a much needed addition.
~Boss Tokens
Personally, I think it sounds good. This will keep people from joining right before going down the elevator to JK or Vanaduke to get the tokens... or at least not as many. No effort now equals little reward.
~Clockwork Terminal/Bail
No longer costs any energy to port to a clockwork terminal, this is why they removed the minerals. If they didn't the terminals would provide an infinite amount of minerals for free. I thought that would be obvious but since a few people mentioned the minerals being removed I figured I'd add it. Basil ports... about dang time! I got so sick of looking for a recipe and getting replies of "I'm at Basil and can port you there for 5k, he has what you're looking for." This is to stop people from making crowns for doing NOTHING.
~Crafting
I am a crafter, and supply my guild with items, but was not doing high end items so I do not really mind the change in the bound/unbound thing. I am a little annoyed that one piece I was upgrading to sell is no longer viable but oh well.
New Energy prices:
1* no change, still 10
2* no change, still 50
3* now 200
4* now 400
5* now 800
Personally I think they went a little overboard with the Energy cost of the crating. I would have made it 100, 300, and 500. I get why they up'd the cost. With the removal of selling high end gear people won't be making a ton of them to sell so they had to make it up somewhere... I don't like it but I understand it. As for the Alchemy Machine art change... don't really care.
Recipe prices have also been reduced, new prices are:
1* still 250
2* still 1000
3* now 4000, down 1500 from 5500
4* now 10000, down 5000 from 15000
5* now 25000, down 20000 from 45000
~Items
I rather like that they changed the Item icons so that they show the amount of stars and if the item has a UV or not.
Overall several positive things(Basil ports, AH, bound crafting depending on your viewpoint) and some negative. They'll probably lower the crafting energy prices some after they receive the massive negative feedback from it. 800 for a 5* is rather excessive.
~Gwen
if it is to prevent people from using real money to buy 5* gear the second they sign up it seems like there are other ways to deal with that. Off the top of my head: don't allow trades for gear higher than gear you currently have bound to you for that equip type. Or only 1 level higher, or pick your variant.
is it just to force people do get in the dungeon more? I leveled most of my own gear, but I can see if you don't have a lot of time but you do have money it is annoying that the choice to spend money to make up for not having a lot of playing time was taken away.
@ updates... instead of listening to players suggestions you took it on your own back to make changes that no one wanted.. grats on the Fubar
@ Eurydice.. asking players to add "constructive criticism" when you guys add anything but a "constructive" update is funny as hell.
not saying ill quit... but i wont be putting more cash into this game... not when GM's can just skrew around with any good part of the game while not fixing up problems that ppl have listed in various forums..
so, how much is alchemy cost going up in the next update, or the update after that.. now we know u can raise it at any given moment, without warning..
doubt theres much trust of GM's now.
So ive read every reply on this post and the obvious consensus for negatives is that free to players (like me) will be destroyed by crafting costs. i somewhat agree. the consensus of the few positive is that OOO has to make money, which i also agree with.
i think that OOO is on the right track but completely overdid it. i was very much planning on collecting every item in the game, as it seemed fun; hard and long, but fun. this is what kept me coming back for more each and every day. this will be extremely difficult now with the new limitations and cost increases. dont get me wrong, i love a good challenge: the danger rooms, arenas, gun puppy hoards, and gremlin scavenger zones were my favorite. but this is a different kind of hard: this is a "grind", where i will have to run the same levels again and again and again just to get one item every month. this takes what made the game fun for me (and alot of other players i assume) out, as i will be fighting again and again because i HAVE to, not because i WANT to. that is a huge difference.
with that said, i have a couple ideas to help balance these changes without removing them:
1. new monsters:
-everyone should agree with me here, you can only fight the same packs of +30 gremlins with 5 healers before you get a little bored. this will encourage people to want to go down into the clockworks again, and distract them from the overwhelming cost of ce and items.
2. sell weapons to in game vendors for more crowns
-i bought a 150cr fencing jacket just to see how it looked, hated it, decidied i couldnt trade it (obviously) so i went to the armor dealer guy (i dont remember his name, sells caliburs blast bombs etc.) to sell it, found it was sold for an overwhelimg 1cr. big deal i wasted 150 cr i dont care. and even if i wanted to sell a 8000cr temp calibur that i decided i didnt like back for watever low price it was (i never checked) i could make it into an ascended and still make money off it by selling to other players. now i would be stuck with it. if you allow players to sell back weapons they dont like for equal, or SLIGHTLY less to NPCs alot of people would be satiated, and here is why:
-new players would want to experiment, knowing that they can break even and start over if they dont like it. and you still get a crown sink of the unsellable learnt recipe. this would largely reduce the anger i have seen in the above posts of the people stuck with 4* and 5* (including me) who cannot sell them.
3. create more exotic mats for materials
-again this is all about making the player WANT to play, i have ALWAYS loved a good hunt for materials, i always got so excited when i found a sun silver off a dead puppy. i know i said i had things to add wihtout changing but i think you could REPLACE the rise in crafting ce with new, rare mats. also, i disagree with the boss token nerf. however if oyu want to keep it like that, you could have the boss drop a special boss mat, say, 10% of the time. this may still endorse players to teleport to the boss, but you have to give them SOMETHING dont you? and if you couple boss-mats with rarer mats found only in other levels players will WANT to play the lower depths, hoping for the rare mat. this also directly helps the auction house, which i see rather useless as is (without the 4* and 5*) as rare mats will sell high, instead of ce.
--mats selling high instead of ce is ESSENTIAL to the game for this reason: CE IS REQUIRED TO PLAY IN THE DUNGEON. i never liked that when i crafted a new item i was done for the day, it limited my play alot
well tahts enough for now, i hope i have helped, nick and eurydice
--edit--
4. UV helpers
-many people are pissed that they cant grind evs due to restrictive ce costs (esp on things like stone tourtise that start at 4*) there could be a 1 or 2* recipe for each sword gun armor etc., this would make teh crafting costs REASONABLE while still expensive. also (i forgot who thought of this originally but i want to give him credit) i LOVE the idea of pouring "extra" mats into a craft to help increase the chance of getting a UV (for instance pour 20 flame souls into a vog cub and have 80% chance of extra fire resist very high)
Hm, about the update, two things:
- About the boss tokens. I totally understand that just porting to the boss wasn't the idea behind the game, but I sometimes get asked to help people with Duke, and the seals were somewhat of an incentive to do so. Now if I want to help them and get more than 1 token out of it, I'll have to run all of citadel. Which would be fine, if I wasn't already bored to death of the place. So, along with this change, I would like to see some more randomization of the boss dungeons, to make them less repetitive.
- Why up the ce crafting costs? I would have understood increasing the crown prices to make a crown sink, but upping the ce cost just limits more the free players, and makes ce more valuable. Moreso since now 4*/5* items can't be bought from other players.
The new prices are quite ridiculous also. $4 total for a 2*->5* item? Lolwut.
PS: 10% fee is a little high for the auction house imo. Would be better in the 2% range. The idea is to take a load off the forums and trade chat, not make a crown sink.