every time i even talk to one of the auction house attendants, the game simply closes. doesn't open any sub-window, doesn't d/c, just closes the entire Spiral Knights window. PLEASE tell me what's going on. I'd love nothing more than to utilize this nifty new feature, but sadly cannot. (It shouldn't be a bandwidth issue, as I have high speed internet
5/17/2011 release feedback thread
@kakelgis: Constructive criticism is the most useful to us, and that is why we request it.
Several people in this thread have asked that OOO consult players about game changes. That is what this thread is for. We are specifically requesting your feedback on this update, and we are reading what you have to say about these changes.
We will also be watching cold, hard stats to see whether there is, as has been theorized, a major outflow of players, and we will be watching to see whether people just stop buying things. Ditto for a multitude of factors.
The changes were made for game balance. If the changes cause imbalance, we'll see it in the data we've gathered from you as you experience the post-update effects and describe them to us, and from the game data.
Should be smacking Devs for this, not GMs. GMs are just the face, the Devs are the brains behind the face.
17/56 of my learned recipes have gone to waste. Thanks.
Edit: Actually, all of them have. Ugh.
Im making a new guild called I Survived The Update
@ Eurydice
Care to explain what you exactly did to balance the game? Just wondering.
I don't see a coherence between raising 5* crafting to 800 CE and game balance. All i see there is you trying to earn more money.
I was actually looking forward to this new implement, but it turned out to be suckish. Delete this implement at once, I liked it the way it was before, before the auction house, keep the advanced training if you guys want, but seriously, get rid of the increased energy prices, I don't care if you make the recipes cost more, but get rid of the FREAKING HIGHER CRAFTING COSTS, IT SUCKS. And of course, get rid of the FREAKING ITEM CRAFT BIND, this 'amazing' update is making everyone frustrated, and you will lose hundreds of players sooner or later. Man, what a turn-off this update was. Sorry, but you guys should ask for opinions to be submitted, warn everybody with a pre-update post with what you're going to implement, ask for more opinions, post again, and then implement it, ya can't just do random crap like this and expect to keep your players. I'm throughly disappointed, this did NOT make my day.
A warning would have been brilliant before implementing the autobound 4/5* patch. I was in the middle of upgrading a Haze Bomb with UV to Ash for a good friend. Now I have a Level 9.8 Fiery Atomizer and... ? Now I'll just eat the costs of making a Fiery Atomizer from Haze Bomb and refund all the mats/CE/CR. That's not cool in the very least. This is me being sad :(
Edit: I completely approve of these changes by the way. I think it lines up the game design with the intended path and closes workarounds people were taking advantage of to artificially get ahead. But seriously, now I feel like crap for not finishing the Ash in time because I totally could have had it done like two days ago. The only reason I hadn't upgraded it yet was because I was tracking damage numbers for different star level bombs so we can finally understand the damage scaling of haze bombs. If I hadn't been doing that, the bomb would be done already.
"Recipes
prices reduced and we are reimbursed our money, which they didn't have to do but did, thats a nice bonus and I expect a large increase in spending once the game is back up!"
Whats this reimbursement that your talking about?
First of all, I'd like to say my language might be harsh but thats only because of the impressions the Staff has made with their decisions, instead of thinking its just me trying to be offensive think about why I used the words I used.
I'll be blunt and as direct as possible, this patch offense me, no its better to say its disgusts me.I get it, you guys had a major issue with content but that was your problem not ours.You're effectively screwing your players over for your lack of preparation.
First you cut off player interaction, By not allowing other players to trade/sell each other equipment you force them to make it themselves, this forces them to get the recipes and make it themselves BUT WAIT, you also increased the Energy needed to craft, effectively lengthening the amount of time it takes to grind up all the money for the CE or forcing them to buy more CE.
And to add on to this the Boss token the only worthwhile content in the game, making it extremely more tedious to gather tokens to again make the game "last longer"
Of course the negatives I mentioned along with a myriad other ones mostly effect the purely F2P in comparison to the CE players, You said you do a contrast of what is "fair" to players and what is "balanced" for the game but How is this fair to the players, AT ALL? This update clearly takes the players for granted in hopes of making the game more profitable in the long run, the fact is you're expecting players to just take this slap in the face for you because of their fondness/attachment to the game I find this kind abuse to be utterly disgusting.
One of my only regrets right now is that I gave my money to a company that effectively spit on their costumer's face and there's nothing I can do about it.If I sound angry and upset is only because YOUR decisions made me this way and only YOUR decision will make me change my mind, I have enough CE stored up and equipment that this doesn't really effect me personally that being said that doesn't mean I'll just take the hit laying down.
Several people in this thread have asked that OOO consult players about game changes. That is what this thread is for. We are specifically requesting your feedback on this update, and we are reading what you have to say about these changes.
The problem here is that you're consulting us AFTER the big mistake, instead of before. The result is all this rage you see right now. Please, don't do insane changes like this out of the sudden.
Anyway, thanks for answering, and I'm cooling down a bit now, although I am still REALLY disappointed, so here's a bit better feedback.
800CE, 400CE and 200CE prices are way too high. Any free player that was ever thinking of buying a bit of CE in the future to help with endgame crafts will be simply encouraged to plain ragequit now. Those prices are just way too high.
While I understand progression was too fast, and endgame was ridiculously easy to be reached, increasing CE prices was not the way to go. Something like a major increase on the material cost would cause a much more desirable effect: More difficulty to reach endgame, an actual market for materials is created, and the CE prices won't cause free players to be turned off from the game.
As for the activity thing: You can be sure of it. I have already been watching the activity drop, ever since the CE market started rising up to 5K crowns. The moment it started raising there was a major drop on minerals needed to create a stratum (which is based on amount of minerals obtained in the last 7 days) - It went from 606k to 420k. That's a 33% drop, and this is really bad to happen in a single week. After that, the drops in mineral amount needed were pretty minor, being at most 25k per drop.
But really. This isn't something you can "wait and see how it'll go, and then fix any bad changes that were made or add new things to balance out". If that kind of action is taken, the game will not survive.
Aaaand I really want an answer from some staff member on my thread, so I'm going to ask you guys again to check it. It has a lot of approval from several players, veterans or not. There's several suggestions relating to the economy, and some relating to other game mechanics that aren't very well balanced. Please read it and reply, if possible.
Not happy with the crafting costs increase, but I ~could~ live with this...
Especially not happy about the 4* and 5* Gear becoming BoP. There was no point to this! No one was handing out 5* gear to random new players, and most certainly 5* gear was not de-valued...
I'll check back in a week, if the statistics OOO has collected bear fruit of change I'll return. If not I will make a very hard choice on if I continue to play this game.
On a positive note, I think the AH is absolutely amazing.
good game crafting, with 200ce for a 3 star recipe how will new players get a foothold in the game at all without unloading real money!?
@Collussus
The point is to balance character progression and prevent people from using real money to buy their way into endgame.
My last post was about implications, and mostly focused for other players. I do have feedback for OOO, though. Very simple feedback.
*Explain*. Please. Tell us what you're thinking.
You don't need to defend it against the whiners (because people will happily complain and keep complaining no matter what you say, as long as you're out there saying stuff) but at least provide us an explanation. I'm sure that you had reasons for this. Companies that are competent enough to put together a game like this in the first place aren't going to make changes this big without some pretty solid reasons, so please, tell us what those reasons are.
- CE costs for crafting. Honestly, this is the big one. Talk to us about the money. Logically, we know that with no money there is no company, and with no company there is no game, but right now all we can see is the pain, and you're going to lose people over it. It's not that it's going to be that much more unpleasant to get where we're going, after all. Having to hang out in tier 2 for a while longer really isn't that bad. Tier 2 is a pretty happening place. It's that the massive shift (with no warning) *stings*. We feel, however irrationally, that something has been taken from us, for no good reason. (It's a little dumb - obviously you've got some sort of reason, but you haven't explained it, so we don't know it, so it *feels* like there is no good reason.) It's this feeling of having been hurt without justification that's going to lose you people - even paying people - far more than the actual jacking up of the price (at least in the short term).
- Non-trade of post-binding crafted equipment. Not nearly as big a deal (as it's not a serious blow to anywhere near as many people), though it would be nice. Clearly something about the way people were playing the game was clashing with your vision for the game. That's fine. Having some idea of what your vision for the game was (and, thus, how this clashed with it) might be nice, though. There were people who were really enjoying the playstyle of "level up gear, craft it into higher-tier versions, then sell" and I strongly suspect that it wasn't *their* playstyle that you objected to. Explaining what it was that you gained by cutting them off might be nice.
- The recipe price change was obviously to counter the massively increased demand for recipes, and it could perhaps use *some* explanation. Why would you not want a crown sink here? Still, really not that big a deal.
- The boss token and recipe purchase changes are both obvious in their application, and are very nearly bugfixes. I think they're pretty self-explanatory.
- The Auction house is much appreciated, and likewise needs no explanation.
edit: and it looks like I may have already been answered. Need to go back and read the 100 replies that showed up while I was writing this.
edit 2: Nope. Still waiting for explanation.
Well I honestly have no reason to keep playing. The overall increase in the cost of energy (dungeon diving for materials and crowns for more materials/recipes, as well as the drastic increase in crafting) has made it prohibitively expensive to play for free and still craft. I've gotten into tier 3, and I can hold my own down there, but honestly without "progression" (because crown:CE prices will skyrocket) there's no point in playing. I know this isn't a big deal, "Cya, you weren't making us money anyways", but a part of the appeal of a free system is that I contribute to the community and keep the paying people happy (me and the other freebies). We make up a thriving community that helps one another and makes you money overall.
The problem is you're focusing on the energy sinks with this update when there didn't need to be a change to that system at all. An increase to the crown sinks would effectively make energy more widely used indirectly (dungeon runs for more crowns) while not alienating the free players. APB's open beta starts tomorrow, and it's free, so I imagine a good deal of people (who wanted PVP anyways) will be jumping ship for that.
@ flanne
O.o So, 800CE for crafting something is based on character progression now? That's new to my ears.
For those of us who have played many MMO's and seen what ruins a game. This just killed an honest to god GOOD game. SEGA you need to realize you can't make a perfect game, but if ur big issue was ppl buying 5* gears the first day they joined, thats not a very big loss, actually its profitable to you.
The WORST mistake was binding the gears. YES the CE increase to craft is honestly outragous, but people would of gotten over that fairly quick. But you killed things by binding the in game market.
I hope you fix the mistakes you've made, but until then, like 99% of players that did spend real money, I'm not spending anything till things are fixed.
Take care all.
Game changing updates such as this should require some level of notice to the player base at least a few days beforehand to prevent things like this from happening.
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
You guys are not very good at developing an MMO economy!
Geez i know 3 rings wants money but this is WAY TOO MUCH, at least make a warning now im stood with 3 4* that i wanted to sell >_>, anyway R.I.P Spiral Knights im glad i didnt spent a single USD on this game yet i have way too much CE and crowns so idc.
The funniest part is how the GM that replied is actually contradicting:
He first makes it clear that our feedback is important, and then makes clear that no matter how much feedback we give. They won't change it untill hard statistics prove something.
In other words. We won't get the changes until they get "statistics".
I do want to stress to the players frustrated about the CE stuff. DO NOT give up and go buy energy to play this game. Stand your ground. The more people stand their ground and not just lay down because there seems to be nothing to do, the more the devs will feel all right with this. Make sure you stand your ground as much as possible.
The only bad parts of this update in my opinion is that it was completely unexpected and it drastically changes the market for the game (which could turn out to be a good thing). The updates for crafting were all geared toward stopping players from selling high star gear.
crafting 4&5* gear stay bound: obvious, no selling 4*&5* gear, which doesn't bother me at all because I never liked selling stuff.
Recipe price drop / craft energy raise: Well this threw me off at first but if you really look at it, it will still cost about the same to make one 5* piece of gear in the long run. I believe the way they want it to happen is that you buy the recipe (decreased cost) and then craft (increased cost). What this tells me is that it is no longer easy to mass produce gear looking for UVs.
I have been a paying player since the start and this update is not going to change that, but I really do understand why so many people are mad and I would be as well if I played the market. There should have been some notice and some discussion to prepare players for this huge update. Definitely a much better explanation than it just needed balancing. Players need to be told the truth even if it is ugly. If the game isn't making enough money, then talk to the players about it and see what they would pay for. This move was done without consulting the people who can move this game forward. I really want to see SK succeed, but this blind mass updating has to stop.
I am alright with this update, just angry it was without warning or discussion and as a paying player, I am extremely concerned about the future of SK now.
The damage is done, but I believe you should talk to the players and give them a truthful explanation.
Just want to add my voice to the people complaining about the crafting change. I was leveling two 4 star items to sell them at 5, and my wife was leveling a grand flourish to sell, and also holding on to a 4* armor she leveled to 10 to craft into a 5 when we found the recipe that I was personally going to use as my costume.
If you are dead set on keeping 4 and 5 star items non tradable at the very least you could un-screw over the people who were given no warning on this change. I dont know how easy it would be to implement but an obvious solution would be to unbind everything that a person is currently carrying, including items they are wearing, these would be rebound upon being reequipped of course. This hurts nobody, its not a big deal having a few partially leveled items on the market, and people could at least sell the 4* items they were leveling.
Alternatively please screw everyone equally and bind the 5* items that people are trying to sell now. I dont like that my 4 star items are worthless when they would have been worth a ton if i had finished leveling yesterday and crafted them into 5*
This update is terrible.
Why?
I enjoyed having a mini mmorpg to play when i was bored, I liked that it was minimal money spent, wasnt a huge grindfest, kicked back fun environment.
The recipes were pretty obtainable, not to outrageous to buy & sell energy, easy to craft.
When i heard about the auction house i was excited, and even thinking of going into the crafting business to get myself some extra energy to do more runs.
& now? That idea is completely blown up.
I dont enjoy spending a ton of money on games, i have better things to do, this is now pretty much impossible to play without paying. It was enjoyable helping guildies and requesting guildies to help eachother out with gear, I liked the friendly interactions and how it brought people together, I was almost about to get my argent peacemaker but now that aint gonna happen.
You wanted feedback? Well here's a noose, go hang your game. You've just made the worse update possible.
If I wanted a grindfest i'd go play flyff or silkroad, if i wanted to spend a bunch of money to get to the top i'd go play ether saga or battle of immortals.
My love for spiral knights is slowly dying.
It was fun while it lasted, but i guess all good things come to an end ;/ I will return when you get your money grabbing heads out of your greedy [posteriors].
@Collussus: Listening to player feedback and watching other data are not mutually exclusive. We do both, happily. :)
Who gives a flying ferret if people are bloody buying their way into endgame? That's moolah for OOO and income for the crafters. Why would you make the most absurdly silly change ever?!
I loved this game. I had the power to play as I saw fit with my energy. If I wanted to work for my gear, I'd do that. If I wanted to buy my gear, I'd do that. If I wanted to get my gear free from others, I'd do that. What you essentially did was to put everyone on a one-track narrow path whilst simultaneously killing your own trade volume in profits. Sure, you may increase your profit margins per sale (due to rise in crafting cost), but does this benefit your net profits?
I'm a Business student in University, taking marketing and business operations and for the love of God, I can NOT see why you would push for such an absurd update. Has anyone at OOO ever heard of the 4Ps?
Want constructive?
I'm a 5* player with 8000+ ce in my bank, so I'm pretty set since I've done just about everything in the game. What I've been trying to do is to bring friends in. People like me, start the game and find it engaging due to the community (you retweeted me @Zeratos once before) and the gameplay itself; I was free to do as I saw fit. I fell in love in the game and decided to take the leap and buy some CE to support the developers.
If I saw a recent change doubling the costs of making stuff, how would I feel as a new player? Discouraged, disappointed..just to name a few. Revert all the changes to crafting costs. Get rid of your modifications to equipment bind(s) transferring over through upgrades.
I'll reiterate what others have echoed: New players fall in love with the game and buy CE because of this. Don't alienate your player base by making it ridiculous to progress without paying. Give people incentives to BUY CE as opposed to making it a necessity.
@ Eurydice
So you'll change it back regardless? Seeing as after over a 100 replies to this thread, there's been maybe 4 positive replies. How about taking a hint?
This was a major FUBAR on the part of 3 rings. You decided to drastically change the way Spiral Knights is played without any input from the player base. Let's analyze this step by step.
Part 1: auto binding high level equips. Why. This is a bad idea both gameplay wise and moneymaking wise. Gameplay wise, this means high level players can no longer help out friends/guildies by giving them high level gear. It also just insta killed the trade market, since all the big money is in rare high level UV items. Moneymaking wise, most people who use CE heavily, use it on 5* unique gear. These are the people paying you REAL CASH. They just lost any reason to stockpile CE anymore. Having an auction house is pretty useless if all people can really do there is buy/sell 3* UV gear.... which leads to point 2.
Point 2: Raising Crafting prices. I realize this is a "free" game that relies on micro-transactions of CE to run, but with new crafting prices, this means each 5* item is now $3 to make from 4*. Combining all crafting costs from 1* to 5*, each 5* item is now more like $4-5. For a full 5* set of gear, that's 4 weapons, 2 armor, 1 shield, making for 7 items, which is 30-40 dollars in crafting costs alone, not counting recipes and materials. This games fun, but not THAT fun, considering dungeons are forever repeating and new content comes only once every month if even that.
Part 3: Changing how boss tokens work. Yes, playing through more levels of the dungeon means people need to spend more CE which means more money for you. But greed comes at a high price. high level players don't wanna spend an hour grinding from depth 1 to 23 just to kill vanaduke for max tokens. They want challenge, they want the most bang for their buck, to just go in fight hard bosses n monsters get their reward n then leave. Not sit around one shotting level 1 monsters. It's like asking MMORPG players to RELEVEL their characters EACH TIME they wanted to do a boss run.
All in all, it really woulda been better to consult your player base before springing such a massive change on them. Really. Hate to see you guys go the way of STO or APB.
tl;dr: Major screw-up on your part Three Rings. Unbound our equipment and return the crafting costs back to normal and all shall be forgiven, for the moment anyway.
I am just going to repeat what the other said, hopefully more people complaint, the sooner they will fix this.
Auction house, nice
Training Hall only useful for newbie
Crafting binding, sell restriction limitation, you just wipe out most of the market.
Doubling baseline ce cost to craft for 2-4 star items, and 800ce for 5 star, you just cause hyperinflation, market just from 4.7k-5k crown/ce to 5.1k+ crown/ce
Okay I'm still a new player, but here are my comments.
I understand why people are so angry about not getting a heads up about crafting limitations, that's a main profit maker. I do however understand why this decision was made since gear in the this game is your level, and I've never been crazy about buying levels in games ;).
I'm going to ignore the auction house because I don't know exactly what it is.
The basil port thing makes sense... doesn't really effect me much atm so I won't talk about it either.
However the energy needed to craft going up effects me quite a bit as a new player trying to craft his own gear at early stages in the game. The amount of crowns made was barely enough to slowly buy ce while slowly keeping your crown level stable to get more energy, materials, recipes and so on. Now it will take much much longer to craft anything for me personally unless I round up some real money and buy ce. I understand you need to make money, but I feel this was a poor decision on your part since it generally takes some commitment to a game before people start paying real money.
Thank you for your time.
For Part 3 I'm pretty sure it only means the boss levels. For Jelly it would be 15-16-17, and for Vanaduke it would be 24-25-26-27.
You know, I thought it would have made more sense to increase the cost of crowns for recipes and decrease the amount of energy needed, not raise CE to an absolutely ridiculous amount (You now /need/ CE to make three star gear, and the market price is now around 5000 and climbing), while crowns continue to hold relatively little value due to not having any sinks for it.
It's going to take players a very long time to grind their way into T3. A player, to get into T3, now needs thousands of CE to get all the gear (Two weapons, shield, helm, armor) they need. And that's only for four star gear!
The worst part of the changes to crafting is that it even further discourages players from trying different playstyles by making it obscenely hard to craft things for themselves... I guess I'm gonna be wearing this Angelic Armor for a long time if I'm getting into T3. If I keep playing, that is.
I find everything liveable with except the trading aspect of gear (but it is understandable). Personally, my sister and I tend to make sure and buy different recipes so that we can create two weapon paths (and so that we more or less share our recipes). I suppose that's a partial problem, it meant that while we would have usually only had the chance to buy one recipe, we were buying two and crafting for each other, thus making our lives easier in game. I also had a tendency to invite friends in to play and give them higher weapons...it made life easier and more interesting by them being able to do tier 2 or 3 with me rather than tier 1. By making recipes the only tradeable way of obtaining the high level gear it cuts down on trading and makes those that trade "for a living" have to put more energy into finding recipes since you can only buy one at a time. It does make people need to run more dungeons, and the non-basil pass thing makes it so that those in it just for recipes have to sink their energy by doing the levels.
Perhaps an unbinding fee? Something vaguely exorbitant, but not unobtainable and with unbinding all UVs are destroyed?
A warning would have seen everyone exploiting the impending update to make sure they were one of the few stocked up to gouge players by providing them pay only goods.
@cantus no, they said from beginning. Read patch notes carefully. i was hoping it was like you said, but they mean FROM LEVEL 1.
@Tsuyoi they said from the beginning of the boss dungeon, which are very clearly the ones he mentioned
BTW, would it have killed someone to give us more than 30 minutes of notice on changes like this?
Worth noting that 2* and 1* gear crafting CE costs are not changed - meaning that digging for UVs is largely unchanged for most lines, and the new player experience is unchanged (except for the degree to which that new player might have bought CE for crowns). Once you've gotten into tier 2 and are working on your 3* and 4* gear, you're not exactly a new player anymore.
To be blunt and honest, I love the game. It's the only game that I enjoy playing that differentiates itself from the other popular games out there (WoW, MS, RO, LoL..etc) that has a real time, FULL CONTROL combat system, where the player actually has to be immersed in the combat instead of just clicking spells and skills.
I was slightly unsure about it in the beginning seeing that there were no classes and only swords as the main form of weapons. DESPITE that, I was really drawn to the whole game.
Reading the earlier post on the launch date, saying that this game was to be 'everything we'd dream of', it's certainly reached that to a certain degree....
HOWEVER, with the completely...'wth' update on crafting and equipment, the game just took a turn from "Awesome Possum" to "Rip-off-Ville".
COME ON MAN.
Nice work building up something so amazing and splattering it like smelly dung on the floor ):
Please..PLEASE, do something about this. You guys wanted to make this game different, unique and out there. KEEP THAT GOAL.
Listing fees seriously need to be looked at. Make them something like 1-5% of starting bid, -please-.
100 ecto drops costs me 2000 crowns to list? What's the value of 100 ecto drops? 500 crowns? I have to pay 4x the value of the item in a listing fee, and if I have bad luck and everyone is dumping their mats today and/or there's no mass crafters for ecto drop using recipes today... uhmn.... yeah.
I think I won't list them, the risk vs reward just isn't there to list anything other than individual recipes and high level mats, and that's a 'maybe'. I don't understand exactly how these fees are calculated, only that they are calculated before I type in a price, and the listing fee seems unrelated to the actual value (pre-update anyway) of the item in question. And forgive me if I don't assume that ecto drops are actually worth a ton post-update. I don't believe any common mat will go -up- in value with an auction house to list them in. Unless everyone is as wary of the risk as I am, and only a fraction of a percent of people dare to list shards and drops.
On the increased CE cost for crafting - just -say- that 5000 crowns = 100 ce. Reducing recipe cost by 400 ce / 20,000 crowns means that recipes have only gone up in total cost by about 100ce.
Pressure on CE prices may be reduced by people not crafting 4*/5* items to sell anymore, but will -definitely- be increased by the higher crafting costs. Chances are that 4*/5* items will be crafted in almost the same numbers and that the increase here will be much stronger than the decrease, making CE more valuable. The obscenely high auction house fees provide a substantial crown sink though, making -crowns- scarcer, therefore more valuable, and making the eventual CE stable price highly questionable.
Oh, and yeah, those guild members I've seen online have been furious about this update and at least some of them are quitting. This update makes it 'tougher' to be a freeplayer. It makes it -expensive- to be a paying player of the sort that uses cash-bought CE for all CE costs and treats crowns as a separate currency. MUCH more expensive. As a free-player (though I do plan to make the occasional cash purchase eventually, but still, I just don't have that 'CE = $' point of view), ahem, as a free-player I'm apparently much less bothered by this update than cash players. For them, that's a near tripling of the real dollar cost of 'leveling up' their character. Sorta like doubling a subscription fee without warning. I see why they are angry.
Rolling back that cost increase may be out of the question, but, essentially, a large number of the consistently cash paying players are alienated and are going to leave over the unexpected cost increase. I'm not saying that out of anger as someone who is threatening to quit, but as someone - a free player - who is watching other people - paying customers - leave.
Thinking about the level 1 to boss update:
This means 200 energy to get to jelly king, and get the max amount of tokens.
Also 300 energy to get to vanaduke, for max tokens. In the case of vanaduke:
Let's say i want the fang of vog. And let's say the max tokens is 10. This means i need to do 5 full runs. 5 x 300 energy = 1500 energy for fang of vog?
Well, that's just great.
Dear developers
In many ways I don't mind the sudden change so that 4* and 5* crafted items are automatically bound now (it is not like I could ever afford them or be willing to buy them at that price anyway). However, the sudden unannounced change was less than ideal.
I, personally, was leveling up a Faust which my friend helped me purchase. We where planning on selling it (and splitting the profits) in order to make a descent amount of crowns/CE; all with the purpose of getting closer to our goal of obtaining a full set of 5* equipment. Unfortunately now that weapon is bound to me permanently and his investment is all for naught.
I don't mind that you guys made this change as I can see the reasoning behind it (extending time taken to get full 5* gear. I might not particularly like the change but oh well). However, I do ask for some warning next time so there can at least be a chance for everyone to get rid of their excess items. Personally I would love a temporary rescinding of that particular alteration for like a day or so that all the excess items that have been crafted may be sold (or at least people might attempt to buy them).
I hope this change can be brought to a point in which all are at least partially pleased.
Thanks again
@Collussus
you misread the update.
I'm not complaining about the update, but was kinda hoping that the auction house would do away with the whole trade chat, it makes it so hard to see what people are saying half of the time. I personally think there are some good things in the update. Not really thrilled about the increase in CE for alchemy but what can you do. Thanx for the game OOO.
@ Collussus
Not to mention the cost of dying and reviving energy.. >_>;
My take (c/p from another thread):
I'm not pissed, but I am extremely disappointed that such a drastic change was made without any notice at all. I have a 10Heat Ascended Calibur that I was going to Craft into a Leviathan Blade today. It is now utterly useless to me, the CE that I used on it utterly wasted... because I already HAVE a personal Leviathan Blade. Likewise for a number of other items that I was heating for eventual sale. All that effort, completely and utterly wasted, now just a useless lump in my inventory.
My girlfriend and I have spent ~$130 on the game so far. Considering the amount of time we've played this game, and the cost/time ratio, it was money well-spent. I was considering spending more within the next week or so. Now... no chance of that. I like being a merchant, haggling, wheeling-and-dealing. And now my biggest market (high-end gear) just evaporated.
I know exactly why they did this.
Their design from the start was to make people run the clockwork dungeons from start to finish. Motivation for you to do the first half was so you could get to terminal for recipes. Motivation for you to do the second half was because you got diddly squat for crowns and heat in the first half. Their estimates for energy consumption was based on this, they did not foresee people bootstrapping into friends groups to skip the time sink levels (i.e. the levels before terminals). I guess they thought that removing the ability to teleport to friends was too drastic, so instead they decided to just make it even more unattractive to skip levels.
Case in point:
* Bosses now drop a single, giant boss token that distributes boss tokens based on participation in the boss dungeon. The more levels you complete of each boss dungeon (in that run) the more boss tokens you have the chance to earn. The only way to guarantee a chance at the maximum number of tokens is to start a boss dungeon from the first level of that boss dungeon (from the terminal).
* You will not be able to purchase 2+ star items from a terminal vendor if you have not completed an entire floor before reaching the terminal. Never buy a 'Basil port' from another player unless you're in the market for 1* items!
So to re-iterate: 3R wants you to run dungeons from start to finish in order to progress (i.e. tokens and recipes). They have made changes so that it's no longer worth joining a run halfway through.BUT, you could still bypass the recipe RNG grind and token grind by just buying items pre-made. So here it comes:
* Using a bound items in alchemy will result in the finished product being bound as well. For example, crafting a 4* item that requires a item of heat level 5 will result in an item that is bound to the crafter.
Individuals can still bypass the recipe grind by buying it from the AH, but the thing is, SOMEONE had to spend the energy to run through for that recipe.This means that recipes will probably increase in price, but only slightly.
Many players will leave because the game had very little content to begin with, and most players were left with nothing interesting to do apart from crafting for UVs and selling pre-made 5* gear. Increased crafting costs means less people spamming for UVs because even before this change, it was very expensive and now 5* gear is bound meaning no more selling pre-mades for profit.
So there it is. 3R was too focused on forcing people back to do the dungeon grinds and went ahead and made changes to try to bring people back to sinking energy on elevator fees. But what they didn't realise is that they effectively killed the other energy sinks in the game which also happened to be things that were keeping people interested in the game. Congratulations, you just achieved the opposite of what you were aiming for.
Increased crafting costs means less UV spammers. You'll probably end up with less CE being spent because less people will be spamming it now.
4*/5* gear no longer trade-able. You lose the people who would have bought CE to just outright buy weapons off pre-crafters. You'd think that "well that just means they have to spend energy doing the runs for recipes so they can make it themselves". Except all you're doing here is shifting it from the crafter doing the runs to the player who wanted the gear in the first place. You will lose overall CE consumption from this change.
But hey, I hope you don't get hit as hard as I think you will, 3R.