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5/17/2011 release feedback thread

478 replies [Last post]
Tue, 05/17/2011 - 20:33
#201
Negimasonic's picture
Negimasonic
@Mechamoose

Shops
* You will not be able to purchase 2+ star items from a terminal vendor if you have not completed an entire floor before reaching the terminal. Never buy a 'Basil port' from another player unless you're in the market for 1* items!

1 floor before D13 basil...that's d12. I said again I don't know how much of a floor counts as an entire floor, it doesn't seem to me that the game would go like "hey, they hopped in on the second stage of the arena, and fought entirely through the third stage of the arena, but they shouldn't get to see Basil because they didn't come down from D11!" And even if that was the case, once more, it doesn't stop D11 selling, it'd just have to be much cheaper or limited to friends only (since friends won't care).

EDIT:
Someone else thinks so too
http://forums.spiralknights.com/en/node/8571

EDIT2:
And I have run a run one time before this update with a guildmate, we split in a graveyard to see what Basil had to offer, we had the exact same Basil despite split parties. So unless it gets randomized, there's no point to this except adding a small extra layer of hassle. And even randomizing it can be bad since that's free re-rolling of Basil stock.

Tue, 05/17/2011 - 20:33
#202
Mechamoose
Legacy Username
@Negima entire floor means

@Negima

entire floor means you have to be part of beating the stuff there, I'm assuming you have to be there before the first mob dies.

getting credit for clearing a tier so you don't have to pay the crowns to get to emberlight or the mansion works similarly

Tue, 05/17/2011 - 20:36
#203
Negimasonic's picture
Negimasonic
And once again, working from

And once again, working from theory dude, I can't test any of this right now but that STILL doesn't stop D11 porting. And you can get tier access by joining late as late as d7, a friend did it today. I just don't know how much of the stage is required, it was after I slashed some stuff but not sure if it was before I killed anything (I think it wasn't).

Tue, 05/17/2011 - 20:39
#204
Mechamoose
Legacy Username
if he got access by joining

if he got access by joining d7 then he'd done the others before probably, but I'm not terribly clear about how that aspect of the game works

But believe me, I've spent a looooooooooot of time looking for and testing exploits in this game, some of which worked and I reported, and I can guarantee you that won't work. If they're going to try to stop something they're not going to be beaten by a strategy a three year old could think of.

Tue, 05/17/2011 - 20:41
#205
Hydriver
Legacy Username
I am only upset by crafting

I am only upset by crafting costs being raised. I thought they were high to begin with, now they are just making me hate crafting even more than I originally did. Also I understood the whole "make all late-game item bind to characters," I suppose it is a way to make late game actually be late-game. Though a cheap, rushed method of doing so as you didn't actually expand late game you just made it harder to attain.

I truly believe the only beneficial part of this update is the auction house, it allows for easy sales between members, and mats are much easier to buy in bulk now. Though as I said, I'd have preferred you add new late-game items, for instance make the tiers count more. Add more weapons to each tier, add more... Tiers?! That would certainly create a more difficult to attain late-game, but at the same time keep it actually fun, now it just feels like I was taken back a few years, how cheap is it to add difficulty by removing the ability to sell late-game items? Very if you couldn't figure out.

Maybe expand the tiers to 10, 20, whatever is needed to quench your thirst, but don't take away from a vital part of this thriving community, which is trading, and crafting.

Tue, 05/17/2011 - 20:41
#206
Rageling's picture
Rageling
Regarding the changes

My criticisms with this patch.

1) No prior warning (I enjoy online games when the admin updates players on possible changes before patches, it shows that they care.)

2) Rise in prices without NEW in game content

a) Alienates older players IE: Why should I pay this much for a item I've always gotten at this price?

b) Intimidates newer players IE: Holy crap thats expensive!

3) Inability to trade auto bound higher grade equipment results in less services in the in game market.

a) You lose specialization within the economy. Loss of the crafting service industry

b) Players are slightly more encouraged to work independently. Might as well play a RPG instead then.

I think my biggest grief is the lack of a patch preview of some sort. It makes me worried if radical changes like this would occur in the future.

Tue, 05/17/2011 - 20:42
#207
Negimasonic's picture
Negimasonic
nope, I join levels late all

nope, I join levels late all the time late to gain my access for the week (whenever I can, its not always possible of course). Though I swear one particular clear of JK acted funny earlier lol...

Tue, 05/17/2011 - 20:42
#208
Leviathan
Legacy Username
So, Nick, since you asked,

So, Nick, since you asked, here's my opinion thus far:

I like almost all of it. I think that where you upped energy costs on crafting, you should have upped materials requirements instead. I also think that instead of the locked-in binding, you should have simply extended 5-star items to having 20-odd levels, with neat new bonuses, especially for under-rated items.

As things go, I think those flaws in the update took it from a vast improvement to only being a moderately decent update. That's all so far; maybe more (and maybe different) when I've played with it more thoroughly.

Good luck with the outrage festival.

Tue, 05/17/2011 - 20:56
#209
Austenite
roll it back, just roll it

roll it back, just roll it back. You added absolutely nothing of value in this patch. I'm glad I've got all the gear I want because I'll never pay cash for CE again.

Tue, 05/17/2011 - 20:55
#210
svirpridon
Legacy Username
It'd be nice if the auction

It'd be nice if the auction house had a "get the mats I'm missing for this recipe via buy-it-NOW" button, much like the simplified energy market. Obviously this isn't always possible, but it'd be good to have when it is.

Once-bound always-bound is weak and conflicts with the auction house. At the very least you should have had the stones to un-prepatch things by autobinding them on login.

The AH fees are out of line with the energy market fees.

Tue, 05/17/2011 - 20:57
#211
shisnopi
Legacy Username
fix it

all of it.

But seriously, increasing CE cost for crafts was a terrible idea and locking 4 and 5 star equip pretty takes out a nice chunk of the Auction House's purpose.

why would I make duplicates of weapons I already have if I didn't plan on selling them?

Tue, 05/17/2011 - 20:59
#212
Magnus
Legacy Username
You ruined it by adding the

You ruined it by adding the crafting limitation. Good job.

Tue, 05/17/2011 - 20:59
#213
remixedz1
Legacy Username
lol

i like how they're trying to sweep away all the threds that give negitive feedback. lol why ask for feedback when your not going to listen or respond?

Tue, 05/17/2011 - 20:59
#214
Rusvul's picture
Rusvul
I agree pretty much entirely

I agree pretty much entirely with Leviathan above. The energy costs are a pretty big jump, so I'd like to see those reconsidered, but the rest looks not so terrible from the casual-player POV.

Tue, 05/17/2011 - 21:02
#215
Negimasonic's picture
Negimasonic
testing~got some post

testing~got some post verification thing

EDIT: Yup, looks like I'm still fine (cancels pending support request) cuz I was about to go like "what'd I do and my posts are still there -.-;"

Tue, 05/17/2011 - 21:01
#216
basiliskeye
Legacy Username
Well. . .damn.

The fundamental problem I have seen after playing this thing for about a month now is as much as I hate to admit it, the game needs some sort of player level/rank system.
If you do not want players going from zero to 5 star in a week, rather then pissing off every player in the game with ( and this is coming from a paying player) this honestly pretty ill conceived solution, you could have put in ranks or levels players would have to achieve to be able to put higher tiered gear on.

I mean if your objective was to shake off all the deadbeats, well success, I guess.

Tue, 05/17/2011 - 21:02
#217
Churgethoth
Legacy Username
Undo this patch

I got screwed 3 ways on this patch:

I just bought and learned a 5 star recipe this morning, paying about 50k for it. So I don't get the little 20k crown refund since I already learned it, but I DO get to pay an extra 500 CE if I decide to craft the item now.

Since the auction house skims too much off the top of the sale, no one is actually selling the 5 star material I need, meaning I have to get gouged in trade chat still, just like before.

On top of that, I paid my friend to level up a 5 star shield for me, which was almost done. But now he's stuck with a 4 star item that at 9 heat level, and it will be still bound to him if he crafts it, so I'm screwed out of that as well.

Consequently I have no interest or enthusiasm to continue playing this game anymore. Until this patch is reversed and undone, I won't be playing. I wasn't abusing any game mechanics or trying to craft things to sell them. I just got slapped in the face by this idiotic patch with no warning. I have better things to do than play a game so mismanaged and bungled.

Tue, 05/17/2011 - 21:08
#218
Zingman's picture
Zingman
Senshi is right, players were

Senshi is right, players were never meant to get 5-star equipment on day one. Part of the fun of this game (at least for me) is the search for those recipes. When you plowing thru the clockworks and Basil finally has that recipe you're looking for, you're excited. In contrast, if you buy everything early, you get bored quickly.

Couple things I've noticed about the Auction House in the first hours its been open.

1) Some people have no idea what their items are worth (to the NPCs). They've put up armor/weapons at prices below what the NPC would pay for them. Perhaps if a player puts up an item below the "NPC Purchase Price" it is immediately sold, or the player receives a warning, or something.

2) The "listing fee" seems very high to me. I understand its there to keep the auction house from filling with useless auctions that will never be bid on, and that it is refunded if the item(s) are sold, but when it costs 50 crowns to list 1 shard (next 4 are free and then 10 crowns per shard after that), it seems more than a little silly that you have to front more crowns than the item(s) is/are worth. A better solution might be to limit the number of auctions a player could run at once.

3) Closely related to 2), the auction duration time seems short. If the "listing fee" is lost if nobody bids on your item, then it is definitely too short. If the "listing fee" is refunded if nobody bids, then I could live with it.

Tue, 05/17/2011 - 21:10
#219
kbe2k11
Legacy Username
Didn't someone say that next

Didn't someone say that next update was going to make trade chat obsolete? Are they going to remove it or something because there's still a ton of people spam trading, didn't really put an end to that at all in fact I still can't find the recipes I've been looking for days now through either means so I'm not enjoying any part of this update.

Tue, 05/17/2011 - 21:09
#220
Poul's picture
Poul
And so...

Most of it was already said, the only problem here is the CE increments for crafting, I have to agree.

I will keep things simple.

I am talking as player who reached end game some weeks ago, I got all the 5* I wanted, even I made bomber gear just for the fun and got all the worty swords in the game, and suddenly I realiced I had nothing much to do since I got enough CE /Cr, so what is left? just collect gear for costumes until I wait new content is released and getting ready for the core get unsealed, but with the update crafting gear is just pointless. 5* materials prices will drop since people will stop crafting more often, so bye to farming materials. People will be leaving the game before they even reach 5* gear because they progress will be incredible slow, and yeah, good bye to the f2p people.

Anyways, I am kinda quitting, just going back to see if I can get some friends, go to clockworks and nothing more, heat will be wortless collecting and crowns will be useless since the only worty to buy are the recipes that I won't be using, if you want a crown sink, release something interesting that can be bouth only with crowns for it's not an adventage for gameplay.

I really hope for a rollback on the CE crafting costs.

Tue, 05/17/2011 - 21:12
#221
gell
Legacy Username
Republican tax hike

This affects the middle class the most. 1-2 star stuff is unchanged, and mostly unaffected. 5-star stuff is still balanced for the purpose of self-crafting (since recipes are 20k cheaper, it makes up for the extra 400CE cost). However, 3 and 4 star recipes are affected the most, and those are the "working class" of SK. Might want to tweak some numbers around, OOO. I'm sure Sega is up your butts, but you don't kick the middle class like that.

Tue, 05/17/2011 - 21:17
#222
Mechamoose
Legacy Username
@gell 5*s are actually 500 CE

@gell 5*s are actually 500 CE more expensive to craft.

Tue, 05/17/2011 - 21:17
#223
Eurydice's picture
Eurydice
Community Manager
@remixedz1 We're listening

@remixedz1 We're listening right here! As you can see from many of the posts, criticisms are not being discouraged.

Tue, 05/17/2011 - 21:23
#224
Therealdeal's picture
Therealdeal
You're listening? Good. Cause

You're listening? Good.

Cause I hope you guys are gonna have a nice, thorough meeting tomorrow to do something about this.

Tue, 05/17/2011 - 21:33
#225
gell
Legacy Username
@Mechamoose Ah right, thanks

@Mechamoose Ah right, thanks for the correction. Thought it was 400CE before, for some reason. Well with CE being around 4800cr, it's slightly more expensive than it was, but overall this still affects the middle class a lot more, I think. They're still stuck in tier 2, unable to get to tier 3 since 4 star costs a lot more for them now, relative to how many crowns they can get in a T2 run.

On another feedback note, I would like to say the auction house is very smooth to me. It seems to work well, with the recipe/mats thing well thought out. It's better than a lot of AHs and marketplaces in other MMOs I've played. A shame it's basically only going to have 0-3 star stuff on it though.

Edit: Oh, and the AH's "time left" wording is terrible; this isn't a baby game. Long, medium, and short? How about some minutes or seconds. I don't know how many minutes "medum" is. Is that 2 days? Is it 15 minutes?

Tue, 05/17/2011 - 21:25
#226
izoold
Legacy Username
@#225

Pretty sure most of the people with criticisms quit/left the thread.

I'm staying because I like watching trainwrecks and things explode. Same thing.

Tue, 05/17/2011 - 21:25
#227
brysonic
Legacy Username
(Read in Sean Connery's voice)

Thish wash a fun game... until you deshtroyed it with your greed!

I'm not sure why, but I think this is what Sean Connery would say in this situation.

Tue, 05/17/2011 - 21:27
#228
Chaddical
Legacy Username
Probably Forced to Quit

About 6ish of my friends plus myself played this game for the last few weeks and were slowly working our way up to get into tier 3, saving up all the crowns we could and purchasing premades from other players.

Now it would take us about 4x as long to get into tier 3 together and the game is going to be way beyond stale by the time that happens so I think we're gonna find something else to pass the time with.

A few of us had bought some energy and I was considering getting more to experiment with other weapons and armor but since I can't buy it from others it would take far more energy(and time) than I'm willing to spend to get there.

I understand you're a business and you need to make money, however this is going to drive everyone away and destroy those who collected as many recipes as possible to turn a profit buy crafting. You've killed the market essentially making the Auction House nearly useless.

Tue, 05/17/2011 - 21:28
#229
LoneDragoon
Legacy Username
I hate it, but...

I've already uninstalled the game and have gone back to Dungeon Fighter Online. The game was already crazy hard to make money in, but now the SK team is acting like we're made of the stuff, and I quite simply don't even have enough money to make it through a tier 3 run and revive myself comfortably anymore. I've been actively running t3 for a good two weeks now, selling 5* materials and gear, and I'm friggin broke. I don't appreciate any aspect of this update, including the auction house. The AH has dropped the price of miracloth from 1.2-1.5k to 450 crowns in less than a day. Even harder to make money still, on top of all the other BS changes that were made.
In short, you killed your game. Good luck fixing it.

Tue, 05/17/2011 - 21:29
#230
LCBelgarath
Legacy Username
Not sure...

I think he would say that trashed this game with "one update, and one update only"

With the number of people that have posted strong negative feedback about this patch I would think that they would AT LEAST make a post stating that they will have a meeting about this patch...

Tue, 05/17/2011 - 21:32
#231
bensonkhau
Legacy Username
On improving the AH itself

Sorry if these points have been mentioned, but I just wanted to bring some up...
I'm going to try and NOT bring up any of the other, more controversial issues because they've been... addressed. So to speak.

A few things that might improve the auction house's usability:

- (SEARCH) Price-per-unit listings : Sorting by Buy Price is great for finding cheap, one-unit buys, but what happens when someone is selling 10 of what you need cheaper? What happens when everyone's selling stacks of some different size, with some different (and arguably annoying-to-calculate) price per unit? Having a price per unit displayed helps competitive orders faster.
- (MY BIDS/MY AUCTIONS) I'm not sure if these listings will disappear after a day or something, or persist forever, but the ability to sort and remove these items would be useful.
- (ALL) Short, Medium, Long, and Very Long are... a bit vague. Displaying some associated amount of time (ie: 1-4 hours) would help people understand exactly how long we're expecting to wait for an auction to complete.
- (ALL) Coloring of bids/no bids could help decrease the time it takes for people to know what has and doesn't have bid on it. (maybe same grey for No bids, some white for bids?)
- (GENERAL) Confirmation for "Buy Now" would have saved me about 10000 crowns.
- (GENERAL) Did you really have to use the mail system? 8C... So many mails to click on and accept!

Other comments:
- Find by recipe is great.
- No one-hour dive auctions? :)

That's all I gathered from my short time using it.

Tue, 05/17/2011 - 21:32
#232
Bloodfetish's picture
Bloodfetish
Auction House feedback

Auction House feedback thread

been redirected here by a thread that has nothing to do with auction house.
the player petition thead against bound 4*/5* items and raised alchemy cost.

guess it shows how much they actually pay attention if they dont read what a thread is about before redirecting it to a completely different topic.

i wouldve posted here about my thoughts about auction house, instead i had to post in bug report since clicking auction house closes spiral knights in my case(and other ppls, those that have posted in forums,and others who complain ingame chat)

mind reading the threads before closing them? atleast to get an idea what its about before assuming everything means auction house feedback.

redirecting feedbacks about stupid ideas to part of the update ppl in general dont seem to have a problem achieves what? is it spoes to be a distraction from the crap thats been pulled?

Tue, 05/17/2011 - 21:35
#233
sl0shie
Legacy Username
As one of the players in 5*

As one of the players in 5* UV gear I have zero issues with this patch. As a matter of fact, I'm happy that I can finally dump my zillions of useless mats
for low, low prices with little to no effort.

The other 96% of the community however, is f*cked.

Cheers!

Tue, 05/17/2011 - 21:36
#234
LordDarkness
Legacy Username
Don't wait your account

If you are planning on quitting, would you please give me all your ce and crowns and other good stuff? Thanks

Tue, 05/17/2011 - 21:36
#235
Onimix
the new prices for the item

the new prices for the item crafting will kill the economy AND will make this game 10 times more awful. also the blocking of the leveled-up items is a tragedy: if I want a 5* sword and I craft only guns I should be able to TRADE with a friend such item ( so I can make him a gun and that would be cool!). binding all my 5* items to my soul seems like the worst move ever.

Tue, 05/17/2011 - 21:37
#236
Tokijin
Legacy Username
I bought something from the

I bought something from the AH, and it never showed up in my inv, what happened to it?!?!?

Tue, 05/17/2011 - 21:38
#237
Kaley
My biggest issue is that

My biggest issue is that items are bound to you after they're crafted. It completely takes away the market for selling 4 and 5* gear including gear from Jelly King drops. For those of us who are in these games to sell and make money this really ruins the game. Already I didn't like how there was nothing sellable to farm of the biggest boss in the game. Now there will be no reason whatsoever to do even Jelly King for those of us who already have the 2 or 3 weapons we wanted off him.

It also takes away crafting as a profession, and some of the cooperation between friends and guilds (getting money together for a single person to buy a recipe and become a crafter, getting together a guild that can craft everything because different people specialize in different things, etc.)

And yes it will make it more difficult for people to play for free (even if they're willing to craft and level items and essentially work to not have to pay). I always admired the pricing model in this game, how you could pay more or less depending on how patient you were and how good you were at selling, and now it's gone. If you're gonna make the game pay-to-play you should just say so and make it a monthly subscription then.

If the problem was that people were going through the game too quickly, and the update was issued in response to that, there are better ways of going about it without destroying the market for high level weapons. The problem was that T3 and its biggest boss were not profitable because of lack of items to sell, and people were getting rich from doing T2 and becoming bored before they reached the final boss. Make the Vand of Vog into a weapon that's both good and sellable (or better yet offer a choice of several weapons), increase the amount of heat in T3 to make it the easiest to level stuff there, and I think you'll see a lot more people working to become good enough to farm Vana, instead of just quitting after they reach T3.

Tue, 05/17/2011 - 21:40
#238
div3
Legacy Username
Little Bummed

My major concern (and others have had it as well):

I spent a lot of real money (hundreds) buying recipes to experiment with, but mostly, to SELL crafted items. My logic was this: If I spend a bunch of cash now, I support the developers at an early stage and can live off selling recipes for awhile (not forever, I totally planned to buy more energy). Now, all of the higher end recipes I've learned are garbage, especially with balancing problems. I can't even sell 5* costume items.

I get everything else, and I get why you made the change I'm complaining about - I just wish I had some sort of heads up or something.. at the very least, some balancing so some of the recipes that are garbage are at least worth crafting.

I'm sorry to see so many people upset about these changes, and am very worried about folks leaving out of rage. I really hope you folks have a solid marketing plan to recuperate the lost players. Some of my good friends are leaving the game, and that hurts more than anything.

Tue, 05/17/2011 - 21:44
#239
GustaveXIII
Legacy Username
feedback

Well, I don't really ever post, but I do read the forums pretty regularly. I really am pretty amazed with this update, and not in a positive way.

I started out early on in the game buying CE. I figured since there was no monthly charge, it was fine. I bought a few items for CE before I really understood the system, but just some low level stuff. Later I used CE to help upgrade my sets/expand my wallet a little bit for recipes and bought my first Avenger.

Now I have purchased a good number of recipes because even though it's a bit of a pain, I like all different kinds of equipment. And I figured I could just sell stuff as long as I don't use the maxed out version of the upgrade. Now I can't really make money back on unwanted items.

I've bought CE for myself, CE to get your costume items, and would have kept buying CE regularly for fun stuff like that. Now? Increased crafting costs to try and dig in my pocket, no thanks. I can't buy higher level items, which is ok. But I can't trade them either. I was going to trade 4 star swords with someone since I had a recipe he didn't and vice versa. No go on that. The auction house, which I haven't used yet, is cutting too deep. It shouldn't be a crown sink, it should be there to reduce clutter in chat.

And because now you need the numbers to back everything up, I don't even want to log in to use the CE I DO have. I've been trying to recommend the game to my friends, and that ends now as well. I was a paying customer, paying more than I did on other MMOS, and now I feel alienated by this update. Even if I do continue playing, I don't see myself purchasing CE for things like costume items. I'm not even sure I'd want to buy the extra weapon slots even though it gimps me not too. I don't like feeling like I've been backed into a corner with an update like this.

The Basil and Boss changes I can live with. It's different, but it's fine. It keeps with the spirit of the game. The rest just feels like it jacks the economy all around. I'll keep an eye on the forums, but I don't think I'll be playing for a while.

Tue, 05/17/2011 - 21:45
#240
jmdbcool
Legacy Username
Not that it will make any difference, but...

I know this post will get lost among all the other complaints, but here goes anyway.

You should release patch notes ahead of time, or have public test realms. It will build excitement for the good changes and give players a chance to prepare for the bad. Pulling sudden game-changers like this is a great way to upset players.

In most MMOs, crafting is a trade skill. Crafters earn money by making an investment towards their skill and selling their wares to the players who grind (or buy CE) to pay for it. Players could choose to grind and be buyers, or craft and be sellers. Now, everyone must be a crafter. It is no longer a special skill, but a requirement to advance. Players no longer have the choice. We are all the same. Why even have recipes if the items can't be traded? Why should I care that I know how to make something forever and ever if I'm only going to make it once?

I don't like most "freemium" games because the prices always seem too steep. Until today, Spiral Knights walked that line between gratuity and greed very well-- the prices were reasonable. I wanted to support the game more because I didn't need to. Raising the crafting costs so drastically feels too much like greed-- like I'm no longer choosing to support the game but being forced to, if I want to keep playing. It was an important distinction, a sort of unspoken bond between player and developer, and it has been broken.

It's been fun, but SK took a major turn today, and not for the better. Unless something changes again, I'm done.

Guess it's back to my Steam backlog...

Tue, 05/17/2011 - 21:46
#241
Encoder
Legacy Username
AH is DOA

Essentially, the auction house is dead on arrival. Not being able to craft 4/5* equipment for other people (not just your friends!) just removed half the entire market.

Tue, 05/17/2011 - 21:48
#242
Smarfle
Legacy Username
Having not played too many

Having not played too many MMO's before, I don't think I've ever seen this much condensed nerdrage in a single thread.

Do not go gentle in to that good night, my friends; after all, this is fairly amusing to watch.

Tue, 05/17/2011 - 21:51
#243
Aeldaar
Legacy Username
Constructive Criticism on the Auction House Patch

Hello nick and Eurydice, I registered specifically to post in this thread. I hope you read the following and find it useful!

I am a free player, and will probably never spend money on CE. I know I do not have a team of people with data, but my understanding is that FTP games rely on paid users for income and unpaid users to provide a large playerbase for them to interact with. I am concerned that these changes will drive off too many free players for the game to be tenable for much longer. I think it'd be easiest to just address the patch notes piece by piece.

I often sell materials and gear in the bazaar, and expected the ease of the auction house to heavily drive down the price of both due to a large influx of players dropping their stock easily and UV crafters offering their failures for much below cost. However the double tax on both posting and selling, along with the risk of getting undercut and losing the posting fee (not to mention some players reporting disconnecting every time they talk to the NPC) are keeping enough people away it seems that I'll be able to continue selling. It was a much needed feature and we do need more crown sinks, but so far it seems to need a bit more polish.

The advanced training hall seems incredibly redundant after the mandatory tutorial, optional tutorial, and second mandatory tutorial levels. All available levels have been cleared and farmed for a while now, we're eager for more content, and instead time is being spent on a room that tells us we can hit switches to open doors and that bright orange boxes explode. I am of course not the target audience for this, but it feels extraneous. Related, why don't you just release the unpolished, wonky one shot pvp again? I mean it's already done, let us goof around in it and give weapons like Sentenza a purpose.

Giving money to players with unearned recipes was a generous touch, not much else to say about that.

It seems that the developers' vision for the game is players running a tier from beginning to end. That does not seem like a bad thing, but the boss token change does not seem to help that vision much. Especially now that antigua and sealed sword upgrades cannot be traded the tokens themselves are not worth as much as the crowns and heat from the preceding floors. I often join jelly runs at floor 15, and would go up at 16 if it wasn't rude. And Vanaduke's tokens give materials you will get a lot of by doing firestorm citadel anyway or equipment that is literally useless except as a trophy. So all the single boss token seems to do is stop lower-level players from joining jelly runs late.

Removing the minerals and entry cost for Basil levels was a good change, now I can just join my friends instead of having to wait until they go to 14 in order to save energy.

The 'Basil Port' fix I am not so fond of, but its functionality seems like it will be replaced by the auction house. This also doesn't stop players who trust each other to just mail each other the crowns and recipe, which is nice.

4* and 5* gear binding to the crafter, as plenty of other players have pointed out, is an ill-conceived change. For starters, the underhanded and nontransparent way it was done hurt every player who had commissioned or was in the middle of crafting an item for another player. My guild specialized so we could gear each other up at cost, and now can't help our lower tier members. Take another page from WoW and let the players trust you are not going to make giant damaging changes without warning. This also kills a large section of the economy; new players would drop large amounts of money on CE in order to buy high level things, or even tier two players looking for one more piece to get into tier three. Of course they wouldn't have the skill to perform there right away, and would spend even more energy on reviving. So a source of both cooperative and capitalistic interaction between players is gone.

Crafting costs increased looks like about equivalent the amount recipe costs were decreased - right now. I predict this will just further devalue crowns and push energy costs higher. It's stabilized a couple times now, and the regalia promotion made everyone happy, but energy went from about 4700 yesterday to 5200 an hour after the patch. What will it be at tomorrow, 6k? Plenty of players here are reporting having paid for CE previously but will not in the future to avoid getting burned again. The difficult and interesting tier three runs will give lesser returns (especially including the dampening effect on material prices due to the auction house) and the only efficient runs will be the completely predictable royal jelly and vanaduke levels. Rebalance the heat and crowns from tier three such that it's better than grinding a tier two boss ad nauseum, my friends list is constantly full of people only doing those levels as is.

New art for alchemy machines is a small cosmetic change, more informative item thumbnails is pretty useful. If the bugfixes all work those are all sweet too, especially the persistent lag spike problem.

Wow! That is a lot of words. I'll just wrap this up here. Right now everything I do for fun just got removed. I can't sell mats or low level gear for any kind of reasonable return anymore, thanks to everyone having access to the auction house. I can't sell high level gear other than stone tortoise or vitasuit because it's impossible. I won't be able to explore new gear choices due to the prohibitively expensive rising cost of CE, and the hassle of doing basil runs from the terminal in order to find he once again isn't even carrying any 5* recipes. We can no longer help gear up guild members to fight vanaduke with us. If I'm not getting new gear and can't sell anything that requires heat there will soon be no point to grinding repetitive boss levels, and if CE keeps rising tier 3 runs will net negative profit. So...I guess I'm quitting! I'll happily be part of the "left just after patch" count they are undoubtedly keeping track of, and can always come back if some of these changes get repealed or other needed fixes happen or eventually when new content comes out.

Speaking of needed fixes, have you seen this thread? Balance Rants, a ridiculously long and silly thread on several unbalanced things. It is very well thought out and presented, and deserves at the very least developer acknowledgement. Also welcome to community managing, Eurydice! You sure picked an unpopular time to become the face of Spiral Knights, but good luck.

To the players: vote with your dollars. If you disagree with these changes and would like them repealed, consider not even logging in but certainly not buying CE. If the players' wishes cannot convince them, SEGA breathing down their necks about lost income sure will.

Tue, 05/17/2011 - 21:52
#244
dmosinee
Legacy Username
I play SK because I think the

I play SK because I think the actual gameplay itself is fun, and the crafting / other stuff adds more depth. I don't think of this game as WoW + more clicking, I tihkn of it like Castle Crashers + more menus. Maybe that's why I don't mind this patch at all. I have already used the AH to sell some mats that I never would have had the patience to spam trade to sell before, so that's a plus.

In general I think people on here are being overly dramatic about all of this. Yes, maybe they will adjust a few things back toward where they were after they see how they are working like this, but I hardly think the game as it is is going to go down in flames because of a few changes to the systems. Of course nobody likes change once they get used to stuff, but if the game had launched like this none of would even know the difference -- and I bet it would still be very popular.

Tue, 05/17/2011 - 21:53
#245
byce
Legacy Username
Who cares about the Auction

Who cares about the Auction House if you took away all the reasons to play this game currently? I logged in, saw the patch notes, chatted with a buddy about it and logged out without even looking at the AH. Paying player out.

Tue, 05/17/2011 - 21:55
#246
Tonari
Legacy Username
Eviscerate the Bourgeoisie?

@Gell

I agree that the middle class (tier 3~4) are hit hard with the update. I'm currently still in tier 3 gear, and I find it incredibly hard to balance my crowns/energy and still be able to update my gear. Before, I could atleast afford to try out new lines of gear by buying it from other people. Now I have to buy the recipes for each line of weapon I need/want, which results in me saving up forever by grinding slowly to get just one new piece of gear.

Tue, 05/17/2011 - 21:57
#247
Tokijin
Legacy Username
I Bought an armor from the

I Bought an armor from the AH, (Scary Skelly Suit) I used "buy it now" and my 10k went away, but the armor isn't there...

WHAT HAPPENED?!?!?!?!?!

Tue, 05/17/2011 - 21:57
#248
mrdaveryan
Legacy Username
playas gots to get paid

I love ultra-nerd conniption fits about deformed anime dress up dolls, so IMHO, this was the best update ever.

Tue, 05/17/2011 - 21:59
#249
Magnus
Legacy Username
My earlier post was far too

My earlier post was far too calm and collected compared to how ####ing pissed off I am at this point.

You put in an AH, and take away the ability to sell high level gear. You can no longer sell anything related to Jelly Gems, too. What's the AH for? Just materials and recipes? That accomplishes a lot. Especially now that, with the increasing price of energy, you all decide to make crafting cost MORE energy. Compared to the recipes, you're easily going to end up paying so much more than you used to in time.

On top of that, the time you spent making that crappy little training room could have been spent doing so much more. But you all chose to, instead of expanding gameplay content, to add a ####ty little "training" room that doesn't even teach repelling.

And now, people who are at the end of the game. What do they do? They can't sell armor. They can't sell materials, because everyone just buys the ones they need with tokens. They visit the absolute definition of grinding to buy up energy to buy low level UVs. One of the VERY FIRST THINGS you advertised about this game was no grinding has become the absolute definition of the end game now.

Seriously, #### you.

[Edited for language.]

Tue, 05/17/2011 - 22:01
#250
Jordrok
Legacy Username
Ok, but...

I'm fine with all of the changes EXCEPT the increase in crafting energy costs. It was already difficult to earn enough crowns to make a very small profit while running dungeons, and running on that kind of budget, energy costs for crafting were already extremely prohibitive. If anything, I was expecting to see the cost go down, but increasing it by this much is just insane. Maybe the extra income from selling materials on the AH will make up for it a little bit, but I really doubt that it will be enough to even offset the cost of crafting your own bare-minimum gear, let alone trying for a UV or two or testing out a new weapon type. I forsee a lot of people being alienated by this.

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