Ah. Perhaps, if I may say so, you should edit the first post in the story thread so as to make sure that new readers will not perceive the RP as one that has long since derailed from its original plot, but rather one that has a much broader scope than simply that of a labyrinth.
Game of Death (roleplay discussion thread)
If, let's say, I wanted to introduce a Battle Sprite, cause they look awesome as heck and actually do something (unlike most rpgs), how are we allowed to introduce em? Do we just pretend that they can teleport to their bonded knight at will, and decided to now? Would they have personalities (since I specialize in witty banter, like Alec-Ozlo)? What "level" would they be? Perks? etc.
You can do whatever you want with your battle sprites. You can teleport them to you, banter with them, make them any level, give them any perks, etc. The choice is yours.
I don't really want to post until the others, so I can pretend that while Alec was having his visions, Claire, Herston, and Eve were chatting. So until then, do do do dum! Imma fill out a Sprite!
Name: Lucerne
Type: Maskeraith/Seraphynx
Abilities: Caustic Needles, Shadow Cloak, The weird shield thing for the cat one.
Appearance: A Maskeraith with a slight tail. Creepy. Even more than the normal one. The Seraphynx's lighter colors seem to "blur" the outline of Lucerne, so it doesn't seem to have a tangible form.
Level: IT'S OVER 9000- nah, level 100. I has OCD probably. You no judgeth mea. All mah numbers must end in a 5, 0, or be 21 or 42.
Perks:
Movement Speed Increased Medium.
Healthy Boost max (X, or whatever it is).
Sword ASI medium.
Past:
Lucerne was always different, even among the mutated sprites. He had, with 24 other sprites, crashed with the Skylark in Container XY6. After retrieval and having the Spiral Order realize it had an excess supply of sprites, Lucerne was sent to...well...a pet store, I suppose. Not fitting in any one specific category, he caught the eye of a young five year old boy.
"Mommy! Can wes buys that sprites?"
20 seconds later, Lucerne nestled in Alec's arms, as the young boy quietly sung a horribly off-tune song and gently patted the sprite. Noticing that he had the perks of a Seraphynx (tail for balance) and Maskeraith (looks awesome and intimidation), he called it Lucerne, in honor of the Lucerne hammer (actually a polearm/AXE/club, very versatile). At seven, when an unlucky event occurred that caused Alec to have his parents killed by Serris and he himself taken too, Lucerne wandered the streets for years, slowly developing a higher intelligence by cloaking and reading books over people's shoulders. Unfortunately, though he could sense Alec's pain through the telepathic bond they shared, he couldn't communicate or teleport to him; Serris had set up some sort of a barrier system. This frustrated the stalwart friend to no end, who devoted days to hunt for materials until he would be strong enough to rescue Alec or die trying. However, it would not have such a dramatic conclusion. When Alec got out by himself, the day for Lucerne had been like any other. He was reading Gone with the Wind when suddenly he detected a significant change in his companion's location. Free of the barriers, Lucerne immediately cloaked and then teleported to Alec. It was a good thing he was invisible. Alec had been broken, it seemed, rational thoughts shattered and intellectual activities out of the question. After a party of knights discovered and restrained him after he lunged at them, Lucerne sadly realized how painful these two decades must have been on Alec. He couldn't be there for 20 years. He'll be damned if he misses one second more. Everyday while Alec recuperated physically and mentally in the hospital, Lucerne stopped by to chat. To both of them, it was like a brand new person. Lucerne had previously spoken to a small seven year old with a limited vocabulary; now, they participated in intellectual conversations with ease. The very day Alec was discharged from the hospital and was given a Combuster from Ozlo, the duo went to a Deconstruction Zone. Lucerne wanted to help. He really did. But he was too busy laughing his face off at Alec's ridiculous fighting style. Shouting phrases such as "Eat obscure chemical reactions, furry humanoids!" in .5 seconds was simply ridiculous. He cleared the area single-handedly in a minuted. Huh. Then there was that one time when the two went to the Brixton Mines to investigate why the local Slooms (and their effect on keeping the wildlife not really beserk) had disappeared...
_____
"Come one!" Alec chuckled as he crossed a wooden beam over a gap.
"I'm afraid of heights!!!"
"You're in constant levitation."
"So?" Alec simply sighed condescendingly and continued through. Soon, he reached a dead end. Or was it? Alec pulled out an explosive and blew up the wall, revealing a hidden passage. Lucerne squeaked,
"Are you trying to bring the whole cavern down on us and wake up every creature from here to another dimension?"
"Aw relax. What's the worst thing that could happen?"
What happened next made Lucerne delighted that he had installed the Sprite Camera Feature.
A dozen rocks suddenly fell from the roof onto Alec, who rolled to the left to avoid the stone piles. Suddenly, the ground crumbled, and out leapt...a Spiceworm! Alec held it by the neck away from him. Unfortunately, the Spiceworm has its name for a good reason. It suddenly secreted a fluid into Alec's mouth. His face turned red. Then purple. Then green. Then he learned how to scream while inhaling, and also that dirt doesn't taste bad WHEN YOUR TONGUE IS ON TRUCKING FIRE. He dove into a fresh spring in the cave. Glugged it all down. Frantically scrambled around for another while Lucerne was thinking about ways to blackmail Alec with this. He was doing this weird dance and holding his mouth. You could almost see steam coming out of it.
Was this bad enough, that Alec was shedding tears and doing a dance in front of a camera? No! A dozen slag walkers came out of the ground, and Alec was forced to do a panicky dance AND fight at the same time. He stuck one hand in his mouth and simply danced around the enemies and punched them until they died. And Lucerne was laughing so hard he would have shed tears if he had tear ducts.
Was THIS bad enough? No! Suddenly, a Spikebat appeared. They shoot out needles when alarmed. Alec grabbed it and hurled it against the wall. Boom. Spike Shower. Alec spent the rest of the night picking spines out of his clothing and applying ointment to hundreds of small splinters.
Was THIS bad enough? You really shouldn't have to ask now. Still stumbling from the Spiceworm, Alec tripped. Over an ant hill that secretes fluid which causes severe itchiness. But the thing was, his head got STUCK in the anthill. And he somehow got his feet off the ground. So there was Alec, head in an anthill, spikes exploding everywhere, still rapidly wiggling from the spice, and zombie bones everywhere. And it was on camera.
Was even THIS bad enough? Apparently, Fate was in a really bad mood that day. Alec fell, still anthill head covered, into a lake. Frigid cold, too. An hour later, he slowly came out, shivering, and glaring at Lucerne with such a scowl that the Sprite immediately deleted the recordings - but not before making a copy.
_____
Personality: Sarcastic, modest but energetic if you knew him, and rarely gets angry. If he does, drop everything and run. Run like Forest Gump.
Age: Hmmm. Well, if when age is existence, he is 37, but if age is sentience, he is 25.
Gender: Doesn't really have a gender. Prefers to have the pronouns xe, xem, xyr, xyrs, xemself (xe laughed, I talked to xem, xyr dog is evil, that is xyrs, and xe doesn't like xemself), but accepts he/she.
Arsenal: Dude, he's a Sprite. What do you think he has in one .2 inch squared pocket? An armada?
Anything else of minor importance: He produces this weird, BLUE power. It's not relevant at all to anything. Totally. He makes it when he travels AT HIGH SPEEDS, like TELEPORTING. Not important. What's that, you say? Sounds like Warp Dust? Preposterous! This is...um...Fine grains of the Nebula! Totally not a synonym for Warp Dust. Yeah. Totally.
How?! Do you stare at the treasure vault forum, and contestantly refresh the page or reread posts ten times over? You seem to have so much free time :P
And you're hilarious in a unique 'desperate' way, if you know what I mean, lol
I kind of do refresh this thread a few times over the course of a day :P, like checking it while doing homework!.
I tend to 'troll' around the forum when I am not doing anything >.>
The reason no one is posting is as thus:
Me: I posted last, and am waiting on the others.
Thinslayer: IDK
Hex: IDK
Hearth: IDK
Topo: See above.
I am, once again, dreadfully bored. Thus, I feel like making a villain who specializes in freezing people solid so they have to listen to him rant for hours:
Name: Hmm... He never revealed his true name (which is Noxus, if you MUST know) for dramatic purposes, so everyone calls him Agent I (Inept).
Appearance: http://dfwiki.com/w/Sepulchure
Gender: Male, of course. Who ever heard of a female villain who is so impractical as to blurt out xyr great plan while the heroes can still stop it?
Age: 31...OR IS IT? DUN DUN DUN!
Eye color: Blue...OR IS-wait, already did it. Hmmm.
Height: 5'5". Just enough to cast a dramatic shadow.
Skin color: Just like in the picture.
Weight: 150lbs. Just enough for a hero to be able to knock him down when he's about to push the red button.
Attire: He wears the costume Ignition Armor, since it counters his fondness of freezing someone solid as they hear his tyrannical rant.
Arsenal:
-Chaos. But, since he's a villain, his vulnerability to status effects is even GREATER.
-Final Flourish (for dueling the heroes in climatic fights), Leviathan Blade (to use against helpless mooks), Nitronome (to take the heroes with him should he lose, and he always loses. That's what a villain is supposed to do!).
-Swiftstrike (or whatever it's called) Buckler (or whatever; I mean the 3* that gives ASI). He uses it in the climatic fight to lengthen the awesome duel.
Personality: Pretty much a generic monologuing villain who isn't afraid of a little witty banter. His words cause children to scream, men to cry, women to beg for mercy...from how boring it is. However, not only is he fulfilling that role, he WANTS to stick to it exactly. If he's about to win, he'll lessen his blows so the hero can get to xyr feet and continue clashing. If he's almost completed his project and the heroes are still a mile away, he'll "accidentally" drop a vital schematic, only for the protagonists to arrive as he scoops it up.
Biography: Yadda yadda Skylark crash yadda yadda father hated the Spiral HQ because they didn't let him rule the trading monopoly with an iron fist yadda yadda raised son to be evil. The father wanted his son to not only oppose Ozlo, but to fulfill the role of a generic stereotypical halfway between A and B-lister villains. So, young Noxus grew up to become a recurring annoying B.5-lister villain who specializes in really long speeches. Sounds like a politician. Then, one day he woke up and said, "Woah, my hands are chunks of ice!" He trained his abilities for exactly 10 years (as per a dramatic confrontation where skill beats experience).
Abilities: Cryobolt, Freeze Ray, very mild telekinesis (just enough so that he can make himself dramatically levitate and hold up his sword as it is charged with the powers of the glacial gods themselves.)
Welp, there it is. An annoying recurring villain who seems to always have the same strength as the hero! :D
Honestly, I am going to be nice here.
1.) Its Haven, the further away from the Core the weaker things are, on that note your walking into Haven, a place full of Knights. By the time you got out of the gates every Knight and there brother would have spotted you and/or destroyed those Dreadnaughts.
2.) Every Knight in that City would be after you making you quite out numbered. So Honestly attacking stright up would be a waste.
3.) Sorry to say but every one in that building would have be just as strong and or little bit stronger then the force you faced to get there. Even if you managed to get there your weakened, and every one of those knights are fresh and strong. Trained for things like this.
I will modify it and the Dreadnaughts would be protected by the front and the back would be saved as well because of the void zombies...
Your missing the point. the fact is your walking threw a city were Knights of all classes are resting and or waiting. If Swarm were to just walk in, they would not be safe. The would be crushed before they could get too far since they are the major threats. I know I might be coming from left field but I like to think the since of logic still applies here. So before you modify it take into mind. The dreadnaughts would be shut down before they could get too far. The moment they got in the city the alarm would be spread and the Spiral Order would already be ontop of your actions before you could make a deasent plan of escape. This whole attack would be stopped right from the get-go. Sorry to point out or come off rude but thems the facts man :/
Troloe...No. Just no. I am going to wait till Thin says something, but that feels like some kinda Des-x stuff. Sorry but the ability to 'grab and counter peoples guns, bombs or swords'. There is really no way around that because it would mean anything thrown at him would be null. Everything has a weakness. And in this case its in numbers. To a normal person this is a full scale invasion meaning you just spent resourses that a normal person would not afford to waste on a lost cause. Sorry I am not going to go on till some one fixs this and or tells me its legit. Sorry man :/
Since Game of Death seems to be dying, Thin has made a new RP, Shadows of the Void. Just putting it out there of GoD dies.
Since Game of Death is now dead, the new RP thread is called Shadows of the Void. Check it out.
Yeah, but... I still kinda want to read the posts I've missed.
Ah...OK. Thin is considering scrapping Shadows of the Void to make a new RP that allows special powers (SotV didn't).
@Sandwich-Potato: I didn't notice the power play. Yeah, I figured his mental attack would take a few minutes.
@Ultimaknightz: Rest assured that the problem has occurred to me also. I'm not sure how to deal with it; my current plan is to ignore it and apply the title (Game of Death) to something broader in scope.